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https://github.com/dolphin-emu/dolphin.git
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VideoCommon: Add "Smooth Early Presentation" setting to improve frame pacing with ImmediateXFB and/or RushFramePresentation.
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@@ -163,9 +163,12 @@ void Presenter::ViSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
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{
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bool is_duplicate = FetchXFB(xfb_addr, fb_width, fb_stride, fb_height, ticks);
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PresentInfo present_info;
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present_info.emulated_timestamp = ticks;
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present_info.present_count = m_present_count++;
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PresentInfo present_info{
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.present_count = m_present_count++,
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.emulated_timestamp = ticks,
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.intended_present_time = presentation_time,
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};
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if (is_duplicate)
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{
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present_info.frame_count = m_frame_count - 1; // Previous frame
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@@ -202,13 +205,7 @@ void Presenter::ViSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
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if (!is_duplicate || !g_ActiveConfig.bSkipPresentingDuplicateXFBs)
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{
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// If RushFramePresentation is enabled, ignore the proper time to present as soon as possible.
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// The goal is to achieve the lowest possible input latency.
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if (Config::Get(Config::MAIN_RUSH_FRAME_PRESENTATION))
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Present();
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else
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Present(presentation_time);
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Present(&present_info);
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ProcessFrameDumping(ticks);
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video_events.after_present_event.Trigger(present_info);
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@@ -221,17 +218,19 @@ void Presenter::ImmediateSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_
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FetchXFB(xfb_addr, fb_width, fb_stride, fb_height, ticks);
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PresentInfo present_info;
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present_info.emulated_timestamp = ticks;
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present_info.frame_count = m_frame_count++;
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present_info.reason = PresentInfo::PresentReason::Immediate;
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present_info.present_count = m_present_count++;
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PresentInfo present_info{
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.frame_count = m_frame_count++,
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.present_count = m_present_count++,
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.reason = PresentInfo::PresentReason::Immediate,
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.emulated_timestamp = ticks,
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.intended_present_time = m_next_swap_estimated_time,
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};
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auto& video_events = GetVideoEvents();
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video_events.before_present_event.Trigger(present_info);
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Present();
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Present(&present_info);
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ProcessFrameDumping(ticks);
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video_events.after_present_event.Trigger(present_info);
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@@ -834,7 +833,7 @@ void Presenter::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
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}
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}
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void Presenter::Present(std::optional<TimePoint> presentation_time)
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void Presenter::Present(PresentInfo* present_info)
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{
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m_present_count++;
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@@ -888,8 +887,16 @@ void Presenter::Present(std::optional<TimePoint> presentation_time)
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{
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std::lock_guard<std::mutex> guard(m_swap_mutex);
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if (presentation_time.has_value())
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Core::System::GetInstance().GetCoreTiming().SleepUntil(*presentation_time);
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if (present_info != nullptr)
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{
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const auto present_time = GetUpdatedPresentationTime(present_info->intended_present_time);
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Core::System::GetInstance().GetCoreTiming().SleepUntil(present_time);
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// Perhaps in the future a more accurate time can be acquired from the various backends.
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present_info->actual_present_time = Clock::now();
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present_info->present_time_accuracy = PresentInfo::PresentTimeAccuracy::PresentInProgress;
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}
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g_gfx->PresentBackbuffer();
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}
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@@ -907,6 +914,34 @@ void Presenter::Present(std::optional<TimePoint> presentation_time)
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g_gfx->EndUtilityDrawing();
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}
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TimePoint Presenter::GetUpdatedPresentationTime(TimePoint intended_presentation_time)
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{
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const auto now = Clock::now();
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const auto arrival_offset = std::min(now - intended_presentation_time, DT{});
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if (!Config::Get(Config::MAIN_SMOOTH_EARLY_PRESENTATION))
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{
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m_presentation_time_offset = arrival_offset;
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// When SmoothEarlyPresentation is off and ImmediateXFB or RushFramePresentation are on,
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// present as soon as possible as the goal is to achieve low input latency.
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if (g_ActiveConfig.bImmediateXFB || Config::Get(Config::MAIN_RUSH_FRAME_PRESENTATION))
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return now;
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return intended_presentation_time;
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}
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// Adjust slowly backward in time but quickly forward in time.
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// This keeps the pacing moderately smooth even if games produce regular sporadic bumps.
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// This was tuned to handle the terrible pacing in Brawl with "Immediate XFB".
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// Super Mario Galaxy 1 + 2 still perform poorly here in SingleCore mode.
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const auto adjustment_divisor = (arrival_offset < m_presentation_time_offset) ? 100 : 2;
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m_presentation_time_offset += (arrival_offset - m_presentation_time_offset) / adjustment_divisor;
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return intended_presentation_time + m_presentation_time_offset;
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}
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void Presenter::SetKeyMap(const DolphinKeyMap& key_map)
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{
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if (m_onscreen_ui)
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