diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp index 8e4043f4a9..f684d94570 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -130,9 +130,6 @@ InputBackend::InputBackend(ControllerInterface* controller_interface) { EnableSDLLogging(); - // This is required on windows so that SDL's joystick code properly pumps window messages - SDL_SetHint(SDL_HINT_JOYSTICK_THREAD, "1"); - SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "1"); // We have our own WGI backend. Enabling SDL's WGI handling creates even more redundant devices.