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VideoBackends: Add AbstractShader and AbstractPipeline classes
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@@ -260,7 +260,7 @@ bool VertexShaderCache::SetShader(D3DVertexFormat* vertex_format)
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if (!last_entry->shader)
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return false;
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vertex_format->SetInputLayout(last_entry->bytecode);
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D3D::stateman->SetInputLayout(vertex_format->GetInputLayout(last_entry->bytecode));
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D3D::stateman->SetVertexShader(last_entry->shader);
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return true;
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}
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@@ -279,7 +279,7 @@ bool VertexShaderCache::SetShader(D3DVertexFormat* vertex_format)
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if (!last_entry->shader)
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return false;
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vertex_format->SetInputLayout(last_entry->bytecode);
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D3D::stateman->SetInputLayout(vertex_format->GetInputLayout(last_entry->bytecode));
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D3D::stateman->SetVertexShader(last_entry->shader);
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return true;
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}
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@@ -324,7 +324,7 @@ bool VertexShaderCache::SetUberShader(D3DVertexFormat* vertex_format)
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if (!last_uber_entry->shader)
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return false;
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uber_vertex_format->SetInputLayout(last_uber_entry->bytecode);
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D3D::stateman->SetInputLayout(uber_vertex_format->GetInputLayout(last_uber_entry->bytecode));
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D3D::stateman->SetVertexShader(last_uber_entry->shader);
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return true;
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}
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@@ -340,7 +340,7 @@ bool VertexShaderCache::SetUberShader(D3DVertexFormat* vertex_format)
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if (!last_uber_entry->shader)
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return false;
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uber_vertex_format->SetInputLayout(last_uber_entry->bytecode);
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D3D::stateman->SetInputLayout(uber_vertex_format->GetInputLayout(last_uber_entry->bytecode));
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D3D::stateman->SetVertexShader(last_uber_entry->shader);
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return true;
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}
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