Commit Graph

185 Commits

Author SHA1 Message Date
Sepalani
5a1ebe232e HLE: Add Reload() function 2017-04-09 14:02:34 +01:00
Sepalani
61b36d1f9a PatchEngine: Add Reload() function 2017-04-09 14:02:33 +01:00
Mat M
ab18eba9de Merge pull request #5105 from lioncash/namespace
EXI: Namespace device classes
2017-04-08 17:12:56 -04:00
JosJuice
f106ba70d4 Move DVD code to a new directory 2017-03-31 17:27:23 +02:00
Matthew Parlane
9da35edd15 Merge pull request #5093 from JosJuice/six-char-game-ids
Use 6-char game IDs for NAND tiles (if they are printable)
2017-03-20 13:38:35 +13:00
Lioncash
44fb429e7e EXI: Namespace device classes 2017-03-18 21:13:12 -04:00
JosJuice
ff7425214a Use 6-char game IDs for NAND tiles (if they are printable)
5.0-2712 made ES's code for setting the game ID use the
title ID converted to hex (except for disc titles) instead
of using a 6-char game ID like before. Then, 5.0-2830 made
us use that code even when loading game INIs. This breaks the
expectations of both users and the game INIs we ship with.

This commit makes Dolphin use 6-char game IDs for all
titles (unless the 6-char ID would contain unprintable
characters, which is the case with e.g. the Wii Menu).

I'm also putting unprintability checks in VolumeWad
for consistency.
2017-03-16 11:21:31 +01:00
Lioncash
f0eeb3c63a SI: Namespace device classes
Places all of the SI code under the SerialInterface namespace instead of
only the main source file. This keeps all SI code under a common name,
as well as out of the global namespace
2017-03-16 04:41:39 -04:00
Lioncash
a728d858b3 SI: Move MAX_SI_CHANNELS into the SerialInterface namespace
Given this constant is related to the serial interface, it shouldn't be
outside of the namespace.
2017-03-16 01:57:57 -04:00
Léo Lam
834a3bf857 Default to SSL verify on
Defaulting to SSL verification off, *and* forcing it to be off even
when the emulated software asks us to enable it is very bad behaviour,
inaccurate and insecure.

Because the old option defaulted to off, we have to change the INI
option name to force the new default to be used. Unfortunate,
but without this we cannot ensure our users' security.
2017-03-14 20:57:49 +01:00
JosJuice
652b323715 Fix VolumeIsValid being referenced even though it was deleted
PR #3582 removed VolumeIsValid, then PR #3582 added a call
to VolumeIsValid, then both PRs were merged without either
of them being rebased on top of the other.
2017-03-13 15:37:08 +01:00
JosJuice
e04245a10e ConfigManager: Hack for getting the right revision on ES_Launch 2017-03-09 18:07:20 +01:00
JosJuice
ced1614cac Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
2017-03-09 15:34:14 +01:00
JosJuice
a1f874a66b ConfigManager: Remove m_strName
m_strName has limited usefulness, because GetInternalName()
can be inaccurate or even completely wrong. It was almost
completely unused anyway.
2017-03-08 21:01:57 +01:00
Léo Lam
c1a139e8ac Use ESFormats for TMDs
We already have a TMDReader, so let's actually use it.

And move ESFormats to IOS::ES, since it's definitely part of IOS.
This adds a DiscIO dependency on Core which will be fixed in a
follow-up PR.
2017-02-26 19:46:29 +01:00
JosJuice
b1589a6337 DolphinWX: Don't use a special color for compressed games
- There's no clear definition of what it means for a GC/Wii game
  to be compressed. GC games in GCZ are obviously compressed,
  but what about formats like WBFS and CISO that just discard data?
- Hardcoded colors might have bad contrast with the used theme.
- It feels Windows XP to me.
2017-02-20 16:02:30 +01:00
Matthew Parlane
d244597b42 Merge pull request #4408 from leoetlino/usb
IOS: USB support (OH0, USB_VEN, USB_HID)
2017-02-07 09:17:05 +13:00
Mat M
1f1a232546 Merge pull request #4629 from JosJuice/es-movie-title-id
Don't call Movie::SetTitleId from ES
2017-02-05 09:26:08 -05:00
Léo Lam
69a13a12e2 Add USB passthrough setting and USBUtils
This adds a USB passthrough setting to ConfigManager and everything
needed for the UI to show and manage the whitelist properly.
2017-02-05 11:36:46 +01:00
Florent Castelli
9ebfaa9324 AudioCommon: Move logic for default sound backend there from ConfigManager
This way, we don't have to leak the HAVE_ALSA define there.
2017-02-05 02:55:04 +01:00
JosJuice
88e0a5e418 Don't call Movie::SetTitleId from ES
Movie basically just wants to get the title ID of
the initally booted game, so let's set the title ID in
ConfigManager at boot like we do with the regular game ID.

Aside from being cleaner, this should make the approach to
title IDs compatible with booting non-disc software (WADs).
2017-02-03 19:52:25 +01:00
booto
2fbdf2a3ce Hack to stop dcbz/dcbi over low MEM1 trashing memory. 2017-01-28 18:04:44 -05:00
JosJuice
188d36ff26 ConfigManager: Refactor setting the region into a new function 2017-01-25 14:42:11 +01:00
JosJuice
8475b03bd8 ConfigManager: Always set a valid m_region
Fixes a regression from f85266d that made WADs
with no detectable region not boot correctly.
The non-WAD code was already handling this correctly.
2017-01-24 16:34:08 +01:00
Matthew Parlane
507715f316 Merge pull request #4700 from degasus/videoconfig
VideoConfig: Fix boolean default values.
2017-01-22 14:52:37 +13:00
degasus
65e3aa796e VideoConfig: Fix boolean default values. 2017-01-21 11:31:44 +01:00
Lioncash
794d0a9d7c Core: Move SI source files to their own directory 2017-01-20 19:33:24 -05:00
Léo Lam
24199293d3 IOS: Reorganise the source files and IPC_HLE→IOS
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)

This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.

We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
2017-01-18 20:43:10 +01:00
Lioncash
722162b54a IPC_HLE: Namespace IOS HLE
Gets all of the IOS HLE code out of the global scope.
2017-01-17 20:46:58 -05:00
Léo Lam
64101137cd Remove pre-generated SYSCONF
Dolphin is able to generate one with all correct default settings, so
we don't need to ship with a pre-generated SYSCONF and worry about
syncing default settings.

Additionally, this commit changes SysConf to work with session SYSCONFs
so that Dolphin is able to generate a default one even for Movie/TAS.
Which SYSCONF needs to be touched is explicitly specified to avoid
confusion about which file SysConf is managing.

(Another notable change is that the Wii root functions are moved into
Core to prevent Common from depending on Core.)
2017-01-12 21:30:11 +01:00
Matthew Parlane
d346d4ced1 Merge pull request #4544 from JosJuice/region-enum
DiscIO: Add GetRegion function and Region enum
2017-01-13 09:19:27 +13:00
Matthew Parlane
34c6672b97 Merge pull request #4446 from leoetlino/countries
ConfigManager: Don't overwrite the SYSCONF country
2017-01-13 09:09:56 +13:00
Chris Burgener
47b3a9c68e Add Silent Audio Dumping INI Option 2017-01-08 13:53:44 -05:00
Léo Lam
1f9269d0ea ConfigManager: Don't overwrite the SYSCONF country
Currently, the country is always overridden depending on the Wii
language setting. This makes it impossible to change the country
independently from the language, unlike on a Wii, since a language
will always be associated to an unique country (which is hardcoded
in Dolphin's codebase).

This behaviour was added in c881262 and changed in PR 4319 to happen
every time emulation is started. It doesn't seem to be needed anymore,
as a quick testing shows that a Japanese system menu is able to load
in Japanese even with the region set to France, or anything other than
Japan in fact. So what this commit changes is drop this code.

Fixes issue 9884.
2017-01-08 01:28:43 +01:00
JosJuice
f85266df20 SConfig: Replace bNTSC with m_region
This lets us get rid of VideoInterface::SetRegionReg,
a huge hack in CEXIMemoryCard, and some minor things.
2017-01-02 20:57:48 +01:00
JosJuice
66ea9f5cc1 DiscIO: Add GetRegion function and Region enum
Instead of needing different switch cases for
converting countries to regions in multiple places,
we now only need a single country-to-region switch case
(in DiscIO/Enums.cpp), and we get a nice Region type.
2017-01-02 20:57:11 +01:00
Anthony
ca91b6df52 Merge pull request #4521 from JosJuice/tgc
Add TGC disc image compatibility
2016-12-20 17:45:39 -06:00
JosJuice
9bd514ed1c Add TGC disc image compatibility 2016-12-18 18:57:36 +01:00
Ethan Lee
7cfead6429 DolphinWX: Add 'DisableTooltips' config option
(Revision 2: Remove checkbox from WX GUI)
2016-12-07 13:20:37 -05:00
JosJuice
1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Léo Lam
8a0b292f07 ConfigManager: Sync Dolphin settings to SYSCONF on exit
4319 made Dolphin not read/write directly to the SYSCONF and read
settings from the SYSCONF at boot, and only write Dolphin settings
to the SYSCONF at emulation startup.

However, this also made it a bit confusing, because if settings were
changed, then Dolphin was exited without starting a game in between,
the settings wouldn't actually get persisted. This is fixed by
syncing Dolphin settings with the SYSCONF when Dolphin exits.
2016-10-09 17:15:24 +02:00
Léo Lam
afd2f58e29 Don't read/store settings directly from/to SYSCONF
Instead of directly reading/storing settings from/to the SYSCONF, we
now store Wii settings to Dolphin's own configuration, and apply them
on boot. This prevents issues with settings not being saved, being
overridden and lost (if the user opens a dialog that writes to the
SYSCONF while a game is running).

This also fixes restoring settings from the config cache after a
graceful shutdown; for some reason, settings were only restored
after a normal shutdown.

Fixes issue 9825 and 9826
2016-10-08 14:37:55 +02:00
degasus
0c67297ea0 ConfigManager: Drop SkipIdle option.
This option is safe + deterministic, so let's always enable it.
2016-10-04 08:31:43 +02:00
EmptyChaos
107d4afb08 WX: HiDPI: Dolphin Main UI (CFrame) 2016-10-04 13:47:21 +11:00
Léo Lam
5b50b1e1aa WII_IPC_HLE/57e_305: Store link keys
This stores the address of paired devices and associated link keys.
It is needed because some adapters forget all stored link keys when
they are reset, which breaks pairings because the Wii relies on the
Bluetooth module to remember them.

It doesn't fix adapters that can't remember any link key
at all and always return 0 for the number of stored/written link keys.
For those adapters, there is no fix.

This also improves the usability of passthrough mode for adapters that
already work, since pairings will now keep working even if the link
keys get cleared by something else (for example by the host Bluetooth
stack).
2016-10-03 23:13:09 +02:00
Léo Lam
4b47997cf8 Add ability to passthrough a Bluetooth adapter
This adds the ability to passthrough a whole Bluetooth adapter and skip
the majority of the Bluetooth emulation code. We use libusb to send HCI
commands, receive HCI events and transfer ACL data directly to the
first adapter that is found or to a specific adapter (if configured to)

This is possible because the Wii's Bluetooth module is actually just
a pretty standard Bluetooth adapter…

…except for two vendor-specific commands, for which replies are faked,
and also for the sync button. This adds a hotkey that works in the
exact same way as the sync button would on a Wii: it triggers an HCI
event, which emulated software interpret as a command to perform
a BT inquiry.

This commit also changes the UI code to expose passthrough mode
and WII_IPC_HLE to be a bit more thread safe (for the device map).
2016-10-03 23:06:23 +02:00
shuffle2
f121fa07c2 Merge pull request #2868 from sepalani/dolphin_ssl
Dolphin new Dump SSL features
2016-10-03 06:16:49 -07:00
shuffle2
39f75d64d6 Merge pull request #4119 from mbc07/drop-4.0-ini-hack
Drop some INI hacks from 4.0-era
2016-10-02 21:23:50 -07:00
shuffle2
0082fa527b Merge pull request #4117 from JosJuice/wx-language-code
Save GUI language as string instead of wxLanguage enum
2016-10-02 21:23:36 -07:00
Léo Lam
bf0ab79439 ConfigManager: In-class initialise member variables 2016-09-25 22:36:26 +02:00