Commit Graph

968 Commits

Author SHA1 Message Date
Mateus B. Cassiano fca9e6a362 GameSettings: fix texture filtering settings for earlier Just Dance games 2025-10-28 16:25:08 -04:00
JMC47 509584d3d3 Merge pull request #13916 from Tilka/tex_filter_settings
GameSettings: clean up texture filtering settings
2025-10-28 14:34:06 -04:00
Martino Fontana fe63d95e02 GameINI: Add patches to limit FPS for some uncapped games 2025-10-23 00:38:14 +02:00
Martino Fontana 2542c79d6b GameINI: Add patches for idle loop detection (speed hack) 2025-10-23 00:03:59 +02:00
Martino Fontana d423eb5a75 GameINI: Fix Egg Mania Japanese "Force Progressive" hack 2025-10-22 23:32:18 +02:00
Sam Belliveau 0401f4a8c3 Add SDL Gamepad stock profile 2025-09-24 21:38:18 -04:00
JMC47 79614956f3 Merge pull request #13795 from matheuswillder/30-FPS-code
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 16:18:00 -04:00
Matheus Willder 0113b249bb GameINI: Add 30 FPS codes for multiple games
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 11:18:32 +00:00
JMC47 76d8451217 Merge pull request #13937 from jordan-woyak/terminator3-speedhack
GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
2025-09-16 14:55:02 -04:00
JMC47 c7b4cd9961 Merge pull request #13876 from iwubcode/strikers_charged_cheat
Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
2025-09-16 14:47:41 -04:00
Jordan Woyak 8fe82ce664 GameINI: Add 60 FPS patch for NTSC version of Terminator 3. 2025-09-13 12:06:08 -05:00
Tillmann Karras 9396f0f58e GameSettings: clean up texture filtering settings
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.

`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098. The one remaining occurrence
was merged later.

`ForceTextureFiltering` is an int option and shouldn't be set to False.

Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.

The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.

Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.

Boogie SuperStar works fine with any texture filtering setting.
2025-08-31 01:03:23 +01:00
dreamsyntax 9e61bee2e0 Sys: Sync wiitdb files with GameTDB
Sync with 20250826093514
2025-08-26 00:37:31 -07:00
Jordan Woyak ac715a7750 GameINI: Disable ImmediateXFBEnable for Grooverider. 2025-08-21 12:14:21 -05:00
iwubcode 8f2d036561 Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes 2025-08-17 18:54:23 -05:00
JMC47 c63d74e6c0 Merge pull request #13790 from SuperSamus/retroachivements-update
GameSettings: Minor approved cheats update
2025-07-31 16:34:19 -04:00
AGuy27 6105d025ca Create SP4.ini 2025-07-29 20:05:23 -04:00
Martino Fontana e2ecafcaf3 GameSettings: Minor approved cheats update 2025-07-27 11:22:28 +02:00
JMC47 b25e293cc8 Merge pull request #13767 from SuperSamus/misc-gameini-updates
GameINI: Misc updates
2025-07-18 16:43:13 -04:00
JMC47 575b6a9cd8 Merge pull request #13648 from SuperSamus/dbz-budokai-xfb
GameINI: Disable Immediately Present XFB for Dragon Ball Z: Budokai and Dragon Ball Z: Budokai 2
2025-07-18 14:14:56 -04:00
Matheus Willder 48a209d76e GameINI: Disable Dual Core for Rally Championship
When selecting cars, this game crashes with GFX FIFO: Unknown Opcode. This is solved by disabling Dual Core, as the error message suggests.

There is no information about this on the Wiki, just a link to a gameplay on YouTube.

This is my first PR here and one of the first ones on GitHub. Due to personal issues I don't have much free time to dedicate to this, but I'm doing my best to get everything right.
2025-06-27 20:47:28 -03:00
Martino Fontana 99be5eb6c8 GameINI: Misc updates 2025-06-28 00:44:51 +02:00
JMC47 2e8da29ca2 Merge pull request #13756 from Tilka/price_is_right
GameSettings: some updates
2025-06-24 16:34:47 -04:00
JMC47 f7fa59e05d Merge pull request #13754 from SuperSamus/nsmbw-pal-remove-speedhack
GameINI: Remove NSMBW PAL speed hack
2025-06-24 16:34:27 -04:00
Tillmann Karras ca004e35f7 GameSettings: add performance hack for Baby And Me
The patch is not enabled by default.
2025-06-16 20:08:36 +01:00
Tillmann Karras c39b067479 GameSettings: don't force EFB-to-tex for Fireblade
This ini is from the initial mega commit. The game seems to work fine
without it.
2025-06-16 19:48:31 +01:00
Tillmann Karras 58b86074ae GameSettings: fix purple flickering in Trivial Pursuit - Bet You Know It 2025-06-16 19:48:31 +01:00
Tillmann Karras cc5933a6ce GameSettings: fix purple screen in The Price Is Right 2025-06-16 19:48:31 +01:00
JMC47 95f6c76713 Merge pull request #13696 from fothugiyo/gecko-codes
Tales of Symphonia AR and Gecko Codes
2025-06-13 17:32:24 -04:00
Martino Fontana 46ce355d93 GameINI: Remove NSMBW PAL speed hack 2025-06-13 22:27:21 +02:00
JMC47 5800b874d7 Merge pull request #13741 from Tilka/bean_menu
GameSettings: add bean menu patch for A Boy and His Blob
2025-06-09 00:12:52 -04:00
JMC47 8c3ca46988 Merge pull request #13676 from LillyJadeKatrin/retroachievements-allowlist-test-improvements
RetroAchievements: Updated PatchAllowlistTest to generate new allowlist
2025-06-08 12:56:19 -04:00
Tillmann Karras b6ff1b5573 GameSettings: add bean menu patch for A Boy and His Blob
The bean menu in this game does not react when the analog control stick
is moved perfectly to the right (0 degress). This happens when the
analog stick is mapped to digital inputs.

Currently, Dolphin contains a hardcoded controller hack to work around
this issue. With this patch, it should no longer be needed; see #13177.
2025-06-07 23:01:17 +01:00
JMC47 be3d48ec5f GamePatch: Disney Trio of Destruction Pagetable Speedhack. 2025-06-06 17:17:11 -04:00
JMC47 84f2af73e6 Merge pull request #13649 from SuperSamus/scooby-doo-night-of-100-texture-caches
GameINI: Set texture cache accuracy for Scooby-Doo! Night of 100 Frights PAL
2025-06-04 15:17:10 -04:00
JMC47 88122ae956 Merge pull request #13715 from icup321/master
GameINI: Disable Dual Core for more games
2025-06-01 02:57:17 -04:00
Tillmann Karras 2849173984 GameSettings: auto-disable immediate XFB for Dokapon Kingdom
This avoids flickering throughout the game.
2025-06-01 03:06:35 +01:00
icup321 2604d73733 GameINI: Disable Dual Core for more games
Disable Dual Core for more games that are known to crash/freeze.
2025-05-28 06:14:35 -04:00
JMC47 53b54406bd Merge pull request #13690 from icup321/master
GameINI: Disable icache for The Ant Bully [Wii]
2025-05-26 21:12:17 -04:00
OatmealDome f5d7b1fb4c Merge pull request #13644 from dreamsyntax/gup-disable-dualcore
GameINI: Disable Dual Core for Shadow the Hedgehog
2025-05-26 13:58:54 -04:00
fothugiyo 67f73d95e3 Tales of Symphonia AR and Gecko Codes
Prior codes were reorganized and new codes added. All codes have been thoroughly tested and are ensured to work on a vanilla NTSC .iso
2025-05-22 01:47:34 -06:00
LillyJadeKatrin c23b4e1020 RetroAchievements: Updated PatchAllowlistTest to generate new allowlist
Refactors the PatchAllowlistTest to streamline the experience for developers. Instead of a textual description of what needs to change in ApprovedInis.json for RetroAchievements compatibility, the test will now generate a replacement file and instruct the coder where to copy it in their local branch, and what to update APPROVED_LIST_HASH to. The result should be easier and more instructive for developers to make changes, while still maintaining that allowed codes cannot be added or modified without recompiling Dolphin.

As ApprovedInis.json no longer needs to be user-readable for this process, it no longer contains titles or pretty formatting and as such is updated in this commit, hash included.
2025-05-21 21:38:34 -04:00
JMC47 69af10ef86 Merge pull request #13663 from dreamsyntax/spiderman-heuristic
GameINI: Spider-Man SuggestedAspectRatio to 4:3
2025-05-21 17:34:09 -04:00
dreamsyntax f96e667a5f GameINI: Spider-Man SuggestedAspectRatio to 4:3 2025-05-21 14:05:19 -07:00
icup321 d22702a16f Disable icache for The Ant Bully [Wii]
This fixes an invalid read error that would happen specifically in the Wii version.
2025-05-20 03:36:00 -04:00
JMC47 f59708a26c Merge pull request #13656 from icup321/master
GameINI: Disable Dual Core for several games
2025-05-18 02:13:18 -04:00
Martino Fontana 8b228503d9 GameINI: Set texture cache accuracy for Scooby-Doo! Night of 100 Frights PAL 2025-05-17 13:35:17 +02:00
Tillmann Karras 6315527d21 GameSettings: disable efb2tex for two Cabela's games 2025-05-15 22:45:36 +01:00
icup321 a19b1070a0 Disable Dual Core for several games
Disable Dual Core for several games with known FIFO errors

fix formatting
2025-05-13 17:34:35 -04:00
Martino Fontana 79a90b1f42 GameINI: Enable EFB Access for Jimmy Neutron Boy Genius 2025-05-13 22:57:11 +02:00