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010a0d481ad0f5dd19182eafc411feec387404db
dolphin/Source
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degasus 010a0d481a VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.

v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
..
Android
VideoCommon: remove Cache Displaylist
2014-01-31 07:30:55 +01:00
Core
VideoCommon: remove Cache Displaylist
2014-01-31 07:30:55 +01:00
DSPSpy
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
DSPTool
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
TestSuite
Convert all vcxproj files to UNIX line endings
2013-12-31 14:03:18 -05:00
UnitTests
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
VSProps
[GLExtensions] Fix Windows build.
2014-01-17 16:04:05 +01:00
CMakeLists.txt
…
dolphin-emu.sln
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
2014-01-17 15:50:51 +01:00
pch.h
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