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198d60c56964fc8a9c679cdf9ab9805c684146ef
dolphin
/
Source
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Core
/
AudioCommon
/
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History
Ryan Houdek
88b890824b
(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
2012-12-14 12:15:01 -06:00
..
aldlist.cpp
…
aldlist.h
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AlsaSoundStream.cpp
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AlsaSoundStream.h
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AOSoundStream.cpp
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AOSoundStream.h
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AudioCommon.cpp
misc movie cleanup and fixes
2012-10-20 22:26:40 -04:00
AudioCommon.h
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
AudioCommonConfig.cpp
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AudioCommonConfig.h
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CoreAudioSoundStream.cpp
(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
2012-12-14 12:15:01 -06:00
CoreAudioSoundStream.h
(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
2012-12-14 12:15:01 -06:00
DSoundStream.cpp
…
DSoundStream.h
…
Mixer.cpp
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
Mixer.h
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
NullSoundStream.cpp
Implemented proper timing in the "No audio output" back-end.
2012-07-01 17:07:58 +10:00
NullSoundStream.h
…
OpenALStream.cpp
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
OpenALStream.h
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PulseAudioStream.cpp
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PulseAudioStream.h
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SoundStream.h
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
WaveFile.cpp
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WaveFile.h
…
XAudio2Stream.cpp
…
XAudio2Stream.h
…