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dolphin/Source/Core/VideoBackends/Null
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Jonathan Hamilton 29a9ed043b Implement dual-source blending in shader
For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful.
2018-01-05 09:56:46 -08:00
..
CMakeLists.txt
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
Null.vcxproj
Remove old XFB logic
2017-11-17 22:11:29 -06:00
NullBackend.cpp
Implement dual-source blending in shader
2018-01-05 09:56:46 -08:00
NullTexture.cpp
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
2017-11-22 18:47:04 +10:00
NullTexture.h
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
2017-11-22 18:47:04 +10:00
PerfQuery.h
…
Render.cpp
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
Render.h
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
ShaderCache.cpp
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
ShaderCache.h
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
TextureCache.h
VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 09:30:03 +01:00
VertexManager.cpp
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
VertexManager.h
…
VideoBackend.h
…
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