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52aa39991ca9964f491ee241f04f31eb6864ae9e
dolphin
/
Source
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Core
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InputCommon
/
ControllerInterface
History
Jordan Woyak
52aa39991c
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00
..
Android
Android: Change all analoginputs to just inputs
2019-01-07 21:52:39 -05:00
DInput
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-06 08:14:37 -06:00
evdev
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00
ForceFeedback
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00
OSX
ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users.
2018-12-24 19:40:58 -06:00
Pipes
Reformat all the things!
2018-04-12 21:28:39 +02:00
Quartz
…
SDL
Add hotplug support to SDL2 controller backend
2018-06-04 17:50:08 +02:00
XInput
…
Xlib
InputCommon/XInput2: Increase mouse buttons to 32
2018-08-27 08:47:32 -04:00
ControllerInterface.cpp
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
ControllerInterface.h
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
Device.cpp
Merge pull request
#6166
from ligfx/invokedeviceschangedcallbacks
2017-12-15 21:05:17 +01:00
Device.h
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00