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53ea7aee1bc74a4a7db7d57925866a3153d85df4
dolphin/Source/Core/VideoBackends
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iwubcode 713454b7d7 Metal: update binding mapping for SPRV due to change for custom shader uniforms in other backends (Metal is still not supported)
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2023-10-06 02:17:43 -05:00
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D3D
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
D3D12
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
D3DCommon
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
2023-06-19 01:34:42 +03:00
Metal
Metal: update binding mapping for SPRV due to change for custom shader uniforms in other backends (Metal is still not supported)
2023-10-06 02:17:43 -05:00
Null
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OGL
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
Software
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Vulkan
VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up
2023-10-06 02:17:43 -05:00
CMakeLists.txt
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