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dolphin/Source
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degasus 6e2fe72b8f D3D: also uses VideoCommon constant buffer handling
As now both backends uses the VideoCommon one, the old setting API was removed.
2013-10-12 20:29:56 +02:00
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Android
[Android] Replace the getter for the adapter backing the GameListFragment with a function that simply clears the array adapter. Maintains encapsulation this way. Simplified the actual setting of the backing ArrayAdapter for GameListFragment; this allows us to make a class variable a method variable now.
2013-10-10 17:08:46 -04:00
Core
D3D: also uses VideoCommon constant buffer handling
2013-10-12 20:29:56 +02:00
DSPSpy
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DSPTool
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TestSuite
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UnitTests
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VSProps
Upgrade libusb to 1.0.16
2013-09-30 18:36:54 +13:00
CMakeLists.txt
Put Plugins/ in Core/, rename to VideoBackends
2013-10-07 10:37:01 -04:00
Dolphin_2010.sln
Put Plugins/ in Core/, rename to VideoBackends
2013-10-07 10:37:01 -04:00
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