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79387dddb24ddf035b70cd9379a42368dcd49e93
dolphin/Source/Core/VideoBackends/OGL
History
iwubcode 79387dddb2 Add support for hybrid XFB
2017-11-17 19:47:56 -06:00
..
BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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FramebufferManager.cpp
Add support for hybrid XFB
2017-11-17 19:47:56 -06:00
FramebufferManager.h
Add support for hybrid XFB
2017-11-17 19:47:56 -06:00
GPUTimer.h
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main.cpp
Add support for hybrid XFB
2017-11-17 19:47:56 -06:00
NativeVertexFormat.cpp
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OGL.vcxproj
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OGL.vcxproj.filters
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OGLTexture.cpp
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OGLTexture.h
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PerfQuery.cpp
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PerfQuery.h
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PostProcessing.cpp
Add support for hybrid XFB
2017-11-17 19:47:56 -06:00
PostProcessing.h
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ProgramShaderCache.cpp
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ProgramShaderCache.h
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RasterFont.cpp
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RasterFont.h
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Render.cpp
Add support for hybrid XFB
2017-11-17 19:47:56 -06:00
Render.h
Add support for hybrid XFB
2017-11-17 19:47:56 -06:00
SamplerCache.cpp
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
SamplerCache.h
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StreamBuffer.cpp
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StreamBuffer.h
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TextureCache.cpp
TextureCache: don't create texture decoding resources if not enabled
2017-10-21 23:06:44 -07:00
TextureCache.h
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TextureConverter.cpp
Fix incorrect handling of auto IR
2017-11-03 16:04:46 +01:00
TextureConverter.h
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VertexManager.cpp
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VertexManager.h
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VideoBackend.h
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