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7b57a4a37d7897fcc47412e32d0e9e280f59fe4c
dolphin
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Mai
ea3033731d
Merge pull request
#12240
from iwubcode/material_asset_additional_properties
...
VideoCommon: add additional data types to material asset
2023-12-12 18:38:20 -05:00
..
CustomAsset.cpp
…
CustomAsset.h
VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
2023-07-16 19:45:55 -05:00
CustomAssetLibrary.cpp
CustomAssetLibrary: Remove unused GetAssetSize() function
2023-12-11 22:00:52 -05:00
CustomAssetLibrary.h
CustomAssetLibrary: Remove unnecessary qualifier in LoadInfo
2023-11-25 18:01:44 -05:00
CustomAssetLoader.cpp
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
CustomAssetLoader.h
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
CustomTextureData.cpp
VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-09-02 20:20:09 -05:00
CustomTextureData.h
VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-09-02 20:20:09 -05:00
DirectFilesystemAssetLibrary.cpp
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
DirectFilesystemAssetLibrary.h
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
MaterialAsset.cpp
VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU
2023-12-04 00:12:31 -06:00
MaterialAsset.h
VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU
2023-12-04 00:12:31 -06:00
ShaderAsset.cpp
ShaderAsset: Mark ParseShaderProperties() as static
2023-12-11 17:05:06 -05:00
ShaderAsset.h
VideoCommon: add additional properties to ShaderAsset to support custom shader uniforms
2023-10-16 19:02:27 -05:00
TextureAsset.cpp
VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior
2023-10-16 19:23:00 -05:00
TextureAsset.h
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00