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8ff395406932b10f96bfee08db80268afde16907
dolphin
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Matthew Parlane
404a6b9ba8
Fixes issue 5330.
2012-03-30 20:10:48 -07:00
..
BannerLoader.cpp
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BannerLoader.h
add the function to read the game name and description from the banner as unicode
2011-12-18 21:56:13 -08:00
BannerLoaderGC.cpp
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BannerLoaderGC.h
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BannerLoaderWii.cpp
Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012.
2012-01-17 23:59:48 -08:00
BannerLoaderWii.h
Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012.
2012-01-17 23:59:48 -08:00
Blob.cpp
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Blob.h
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CISOBlob.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
CISOBlob.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
CompressedBlob.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
CompressedBlob.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
DiscScrubber.cpp
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DiscScrubber.h
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DriveBlob.cpp
Hack up hack number 7328, just to get things to compile.
2011-03-11 12:56:26 +00:00
DriveBlob.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileBlob.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileBlob.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileHandlerARC.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileHandlerARC.h
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FileMonitor.cpp
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
2011-04-01 07:43:02 +00:00
FileMonitor.h
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Filesystem.cpp
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Filesystem.h
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FileSystemGCWii.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileSystemGCWii.h
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NANDContentLoader.cpp
Fixes issue 5330.
2012-03-30 20:10:48 -07:00
NANDContentLoader.h
split adding the ticket to its own function (installing a wad)
2012-02-01 00:03:16 -08:00
stdafx.cpp
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stdafx.h
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Volume.h
add the function to read all unicode gamenames from a wad file
2011-12-18 21:42:20 -08:00
VolumeCommon.cpp
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VolumeCreator.cpp
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VolumeCreator.h
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VolumeDirectory.cpp
Fixes issue 5278. Thanks to megazig for finding the bug :)
2012-03-22 21:15:05 +13:00
VolumeDirectory.h
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VolumeGC.cpp
Forward "raw" reads of GC discs to the normal read function, since they are not encrypted in the first place.
2012-03-22 23:04:45 -07:00
VolumeGC.h
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VolumeWad.cpp
add the function to read all unicode gamenames from a wad file
2011-12-18 21:42:20 -08:00
VolumeWad.h
add the function to read all unicode gamenames from a wad file
2011-12-18 21:42:20 -08:00
VolumeWiiCrypted.cpp
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VolumeWiiCrypted.h
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WiiWad.cpp
Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
2011-07-18 01:47:55 +00:00
WiiWad.h
…