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9a8dd7963ea3ad5b4d135a404c7c248db6e5beb7
dolphin
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Ryan Houdek
0973d503ef
Fix making the config directory so copying over assets won't fail.
2013-04-20 12:11:58 -05:00
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ButtonA.png
…
ButtonB.png
…
ButtonStart.png
Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
2013-04-14 20:39:56 -05:00
Dolphin.png
Fix making the config directory so copying over assets won't fail.
2013-04-20 12:11:58 -05:00
GCPadNew.ini
Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works.
2013-04-14 23:02:53 -05:00
NoBanner.png
Fix making the config directory so copying over assets won't fail.
2013-04-20 12:11:58 -05:00