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skidau a6637c257f LLE JIT: Reworked the block linking code. It now keeps track of what each block is waiting on, minimising the amount of recompiling. Both jumps and calls can now become linked. The code also checks the cycle count before jumping to the linked block.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6728 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 10:39:48 +00:00
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Core
LLE JIT: Reworked the block linking code. It now keeps track of what each block is waiting on, minimising the amount of recompiling. Both jumps and calls can now become linked. The code also checks the cycle count before jumping to the linked block.
2011-01-03 10:39:48 +00:00
DSPSpy
Second attempt at issue 3458. Fixes issue 3458.
2010-12-04 03:50:55 +00:00
DSPTool
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Plugins
D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
2011-01-02 23:13:29 +00:00
PluginSpecs
- I've implemented cache of interrupt states for PEFINISH and PETOKEN
2010-12-13 07:56:54 +00:00
TestSuite
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UnitTests
Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
2010-12-29 20:20:52 +00:00
CMakeLists.txt
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Dolphin.sln
Removed left-overs from wiiuse, should fix the problems when building on windows.
2010-12-31 12:21:28 +00:00
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