Logo
Explore Help
Register Sign In
mirror/dolphin
1
0
Fork 0
You've already forked dolphin
mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-02-12 14:38:57 -06:00
Code Issues Packages Projects Releases Wiki Activity
Files
dda5ca5c73acee260678f562afeb0cad44f49f1b
dolphin/Source
History
fires.gc dda5ca5c73 fixed read content of ES
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2392 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 19:19:38 +00:00
..
Core
fixed read content of ES
2009-02-23 19:19:38 +00:00
Dolphin.xcodeproj
add partial support for building the plugins
2008-12-08 03:22:31 +00:00
Plugins
OpenGL: Changed the end of line style for Render.cpp to. I had to change the whole document to CRLF line endings in Visual Studio.
2009-02-23 07:23:34 +00:00
PluginSpecs
Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
2009-02-22 21:16:12 +00:00
TestSuite
cleanup testsuite a bit and add simple test of wii RTC (it's off about 8yrs 4 days)
2009-02-04 04:34:31 +00:00
Dolphin.sln
Clarified some names in the solution
2009-02-21 14:52:10 +00:00
DolphinProj.xcconfig
…
DolphinTarget.xcconfig
…
MusicMod.sln
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
2009-02-22 04:24:53 +00:00
Powered by Gitea Version: 1.25.4 Page: 1420ms Template: 20ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API