This website requires JavaScript.
Explore
Help
Register
Sign In
mirror
/
dolphin
Watch
1
Star
0
Fork
0
You've already forked dolphin
mirror of
https://github.com/dolphin-emu/dolphin.git
synced
2026-03-15 10:10:50 -05:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
f6cdc38c8b05e1980c42e6a8fa2d8207feb9604d
dolphin
/
Source
/
Core
/
VideoBackends
/
Vulkan
History
Stenzek
f6cdc38c8b
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
..
BoundingBox.cpp
…
BoundingBox.h
…
CMakeLists.txt
…
CommandBufferManager.cpp
…
CommandBufferManager.h
…
Constants.h
…
FramebufferManager.cpp
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
FramebufferManager.h
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
main.cpp
…
ObjectCache.cpp
…
ObjectCache.h
…
PaletteTextureConverter.cpp
…
PaletteTextureConverter.h
…
PerfQuery.cpp
…
PerfQuery.h
…
RasterFont.cpp
…
RasterFont.h
…
Renderer.cpp
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
Renderer.h
…
ShaderCompiler.cpp
…
ShaderCompiler.h
…
StagingBuffer.cpp
…
StagingBuffer.h
…
StagingTexture2D.cpp
…
StagingTexture2D.h
…
StateTracker.cpp
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
StateTracker.h
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
StreamBuffer.cpp
…
StreamBuffer.h
…
SwapChain.cpp
…
SwapChain.h
…
Texture2D.cpp
…
Texture2D.h
…
TextureCache.cpp
…
TextureCache.h
…
TextureEncoder.cpp
…
TextureEncoder.h
…
Util.cpp
…
Util.h
…
VertexFormat.cpp
…
VertexFormat.h
…
VertexManager.cpp
…
VertexManager.h
…
VideoBackend.h
…
Vulkan.vcxproj
…
VulkanContext.cpp
…
VulkanContext.h
…
VulkanEntryPoints.inl
…
VulkanLoader.cpp
…
VulkanLoader.h
…