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mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-03-18 11:41:33 -05:00
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fd47eb7b44da76f3f05f5042fcceb583ebb4f329
dolphin/Source/Core
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XTra.KrazzY fd47eb7b44 Save States: 1. Added "Undo Load State" which... undoes load state :)
2. Implemented saving/loading to memory buffers (very fast) for temporal states such as for "undo load state"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3585 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 21:11:51 +00:00
..
AudioCommon
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Common
Misc warning fixes.
2009-06-28 20:53:26 +00:00
Core
Save States: 1. Added "Undo Load State" which... undoes load state :)
2009-06-28 21:11:51 +00:00
DebuggerUICommon
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DebuggerWX
cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
2009-06-28 12:15:31 +00:00
DiscIO
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DolphinWX
Save States: 1. Added "Undo Load State" which... undoes load state :)
2009-06-28 21:11:51 +00:00
DSPCore
DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space.
2009-06-28 17:18:52 +00:00
InputCommon
Misc warning fixes.
2009-06-28 20:53:26 +00:00
VideoCommon
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
2009-06-28 20:04:07 +00:00
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