Files
dolt/nomdl/codegen/test/enum_struct.go
Erik Arvidsson 71197cb4e7 Generated code
2015-10-22 12:33:39 -04:00

116 lines
2.6 KiB
Go

// This file was generated by nomdl/codegen.
package test
import (
"github.com/attic-labs/noms/ref"
"github.com/attic-labs/noms/types"
)
var __testPackageInFile_enum_struct_CachedRef = __testPackageInFile_enum_struct_Ref()
// This function builds up a Noms value that describes the type
// package implemented by this file and registers it with the global
// type package definition cache.
func __testPackageInFile_enum_struct_Ref() ref.Ref {
p := types.NewPackage([]types.TypeRef{
types.MakeEnumTypeRef("Handedness", "right", "left", "switch"),
types.MakeStructTypeRef("EnumStruct",
[]types.Field{
types.Field{"hand", types.MakeTypeRef(ref.Ref{}, 0), false},
},
types.Choices{},
),
}, []ref.Ref{})
return types.RegisterPackage(&p)
}
// Handedness
type Handedness uint32
const (
Right Handedness = iota
Left
Switch
)
// EnumStruct
type EnumStruct struct {
m types.Map
ref *ref.Ref
}
func NewEnumStruct() EnumStruct {
return EnumStruct{types.NewMap(
types.NewString("hand"), types.UInt32(0),
), &ref.Ref{}}
}
type EnumStructDef struct {
Hand Handedness
}
func (def EnumStructDef) New() EnumStruct {
return EnumStruct{
types.NewMap(
types.NewString("hand"), types.UInt32(def.Hand),
), &ref.Ref{}}
}
func (s EnumStruct) Def() (d EnumStructDef) {
d.Hand = Handedness(s.m.Get(types.NewString("hand")).(types.UInt32))
return
}
var __typeRefForEnumStruct = types.MakeTypeRef(__testPackageInFile_enum_struct_CachedRef, 1)
func (m EnumStruct) TypeRef() types.TypeRef {
return __typeRefForEnumStruct
}
func init() {
types.RegisterFromValFunction(__typeRefForEnumStruct, func(v types.Value) types.Value {
return EnumStructFromVal(v)
})
}
func EnumStructFromVal(val types.Value) EnumStruct {
// TODO: Do we still need FromVal?
if val, ok := val.(EnumStruct); ok {
return val
}
// TODO: Validate here
return EnumStruct{val.(types.Map), &ref.Ref{}}
}
func (s EnumStruct) InternalImplementation() types.Map {
return s.m
}
func (s EnumStruct) Equals(other types.Value) bool {
if other, ok := other.(EnumStruct); ok {
return s.Ref() == other.Ref()
}
return false
}
func (s EnumStruct) Ref() ref.Ref {
return types.EnsureRef(s.ref, s)
}
func (s EnumStruct) Chunks() (futures []types.Future) {
futures = append(futures, s.TypeRef().Chunks()...)
futures = append(futures, s.m.Chunks()...)
return
}
func (s EnumStruct) Hand() Handedness {
return Handedness(s.m.Get(types.NewString("hand")).(types.UInt32))
}
func (s EnumStruct) SetHand(val Handedness) EnumStruct {
return EnumStruct{s.m.Set(types.NewString("hand"), types.UInt32(val)), &ref.Ref{}}
}