Files
dolt/nomdl/codegen/test/enum_struct.go
Chris Masone 9168a902f9 Modify codegen to include pacakge refs for unresolved types
Also, switch to using a ref.Ref when getting/setting the package
ref in a TypeRef. Using a types.Ref just led to lots of manual
boxing and unboxing every time I wanted to use the reference.

Toward issue #294
2015-09-29 12:58:56 -07:00

114 lines
2.6 KiB
Go

// This file was generated by nomdl/codegen.
package test
import (
"github.com/attic-labs/noms/ref"
"github.com/attic-labs/noms/types"
)
var __testPackageInFile_enum_struct_CachedRef = __testPackageInFile_enum_struct_Ref()
// This function builds up a Noms value that describes the type
// package implemented by this file and registers it with the global
// type package definition cache.
func __testPackageInFile_enum_struct_Ref() ref.Ref {
p := types.PackageDef{
NamedTypes: types.MapOfStringToTypeRefDef{
"EnumStruct": __typeRefOfEnumStruct(),
"Handedness": __typeRefOfHandedness(),
},
}.New()
return types.RegisterPackage(&p)
}
// EnumStruct
type EnumStruct struct {
m types.Map
}
func NewEnumStruct() EnumStruct {
return EnumStruct{types.NewMap(
types.NewString("$name"), types.NewString("EnumStruct"),
types.NewString("$type"), types.MakeTypeRef("EnumStruct", __testPackageInFile_enum_struct_CachedRef),
types.NewString("hand"), types.Int32(0),
)}
}
type EnumStructDef struct {
Hand Handedness
}
func (def EnumStructDef) New() EnumStruct {
return EnumStruct{
types.NewMap(
types.NewString("$name"), types.NewString("EnumStruct"),
types.NewString("$type"), types.MakeTypeRef("EnumStruct", __testPackageInFile_enum_struct_CachedRef),
types.NewString("hand"), types.Int32(def.Hand),
)}
}
func (s EnumStruct) Def() (d EnumStructDef) {
d.Hand = Handedness(s.m.Get(types.NewString("hand")).(types.Int32))
return
}
// Creates and returns a Noms Value that describes EnumStruct.
func __typeRefOfEnumStruct() types.TypeRef {
return types.MakeStructTypeRef("EnumStruct",
[]types.Field{
types.Field{"hand", types.MakeTypeRef("Handedness", ref.Ref{}), false},
},
types.Choices{},
)
}
func EnumStructFromVal(val types.Value) EnumStruct {
// TODO: Validate here
return EnumStruct{val.(types.Map)}
}
func (s EnumStruct) NomsValue() types.Value {
return s.m
}
func (s EnumStruct) Equals(other EnumStruct) bool {
return s.m.Equals(other.m)
}
func (s EnumStruct) Ref() ref.Ref {
return s.m.Ref()
}
func (s EnumStruct) Type() types.TypeRef {
return s.m.Get(types.NewString("$type")).(types.TypeRef)
}
func (s EnumStruct) Hand() Handedness {
return Handedness(s.m.Get(types.NewString("hand")).(types.Int32))
}
func (s EnumStruct) SetHand(val Handedness) EnumStruct {
return EnumStruct{s.m.Set(types.NewString("hand"), types.Int32(val))}
}
// Handedness
type Handedness uint32
const (
Right Handedness = iota
Left
Switch
)
// Creates and returns a Noms Value that describes Handedness.
func __typeRefOfHandedness() types.TypeRef {
return types.MakeEnumTypeRef("Handedness", "right",
"left",
"switch",
)
}