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116 lines
2.7 KiB
Go
116 lines
2.7 KiB
Go
// This file was generated by nomdl/codegen.
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package test
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import (
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"github.com/attic-labs/noms/ref"
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"github.com/attic-labs/noms/types"
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)
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var __testPackageInFile_enum_struct_CachedRef = __testPackageInFile_enum_struct_Ref()
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// This function builds up a Noms value that describes the type
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// package implemented by this file and registers it with the global
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// type package definition cache.
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func __testPackageInFile_enum_struct_Ref() ref.Ref {
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p := types.PackageDef{
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NamedTypes: types.MapOfStringToTypeRefDef{
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"EnumStruct": types.MakeStructTypeRef("EnumStruct",
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[]types.Field{
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types.Field{"hand", types.MakeTypeRef("Handedness", ref.Ref{}), false},
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},
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types.Choices{},
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),
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"Handedness": types.MakeEnumTypeRef("Handedness", "right", "left", "switch"),
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},
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}.New()
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return types.RegisterPackage(&p)
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}
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// EnumStruct
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type EnumStruct struct {
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m types.Map
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}
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func NewEnumStruct() EnumStruct {
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return EnumStruct{types.NewMap(
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types.NewString("$name"), types.NewString("EnumStruct"),
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types.NewString("$type"), types.MakeTypeRef("EnumStruct", __testPackageInFile_enum_struct_CachedRef),
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types.NewString("hand"), types.UInt32(0),
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)}
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}
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type EnumStructDef struct {
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Hand Handedness
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}
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func (def EnumStructDef) New() EnumStruct {
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return EnumStruct{
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types.NewMap(
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types.NewString("$name"), types.NewString("EnumStruct"),
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types.NewString("$type"), types.MakeTypeRef("EnumStruct", __testPackageInFile_enum_struct_CachedRef),
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types.NewString("hand"), types.UInt32(def.Hand),
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)}
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}
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func (s EnumStruct) Def() (d EnumStructDef) {
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d.Hand = Handedness(s.m.Get(types.NewString("hand")).(types.UInt32))
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return
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}
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var __typeRefForEnumStruct = types.MakeTypeRef("EnumStruct", __testPackageInFile_enum_struct_CachedRef)
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func (m EnumStruct) TypeRef() types.TypeRef {
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return __typeRefForEnumStruct
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}
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func init() {
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types.RegisterFromValFunction(__typeRefForEnumStruct, func(v types.Value) types.NomsValue {
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return EnumStructFromVal(v)
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})
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}
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func EnumStructFromVal(val types.Value) EnumStruct {
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// TODO: Validate here
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return EnumStruct{val.(types.Map)}
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}
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func (s EnumStruct) NomsValue() types.Value {
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return s.m
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}
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func (s EnumStruct) Equals(other types.Value) bool {
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if other, ok := other.(EnumStruct); ok {
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return s.m.Equals(other.m)
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}
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return false
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}
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func (s EnumStruct) Ref() ref.Ref {
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return s.m.Ref()
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}
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func (s EnumStruct) Chunks() []types.Future {
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return s.m.Chunks()
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}
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func (s EnumStruct) Hand() Handedness {
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return Handedness(s.m.Get(types.NewString("hand")).(types.UInt32))
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}
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func (s EnumStruct) SetHand(val Handedness) EnumStruct {
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return EnumStruct{s.m.Set(types.NewString("hand"), types.UInt32(val))}
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}
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// Handedness
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type Handedness uint32
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const (
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Right Handedness = iota
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Left
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Switch
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)
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