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* feat: hatchet-lite mvp * fix: init shadow db * fix: install atlas * fix: correct env * fix: wait for db ready * fix: remove name flag * fix: add hatchet-lite to build
172 lines
4.1 KiB
Go
172 lines
4.1 KiB
Go
package msgqueue
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import (
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"context"
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"fmt"
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)
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type Queue interface {
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// Name returns the name of the queue.
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Name() string
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// Durable returns true if this queue should survive task queue restarts.
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Durable() bool
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// AutoDeleted returns true if this queue should be deleted when the last consumer unsubscribes.
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AutoDeleted() bool
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// Exclusive returns true if this queue should only be accessed by the current connection.
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Exclusive() bool
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// FanoutExchangeKey returns which exchange the queue should be subscribed to. This is only currently relevant
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// to tenant pub/sub queues.
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//
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// In RabbitMQ terminology, the existence of a subscriber key means that the queue is bound to a fanout
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// exchange, and a new random queue is generated for each connection when connections are retried.
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FanoutExchangeKey() string
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// DLX returns the dead letter exchange for the queue, if it exists.
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DLX() string
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}
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type staticQueue string
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const (
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EVENT_PROCESSING_QUEUE staticQueue = "event_processing_queue_v2"
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JOB_PROCESSING_QUEUE staticQueue = "job_processing_queue_v2"
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WORKFLOW_PROCESSING_QUEUE staticQueue = "workflow_processing_queue_v2"
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DISPATCHER_POOL_QUEUE staticQueue = "dispatcher_pool_queue_v2"
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SCHEDULING_QUEUE staticQueue = "scheduling_queue_v2"
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)
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func (s staticQueue) Name() string {
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return string(s)
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}
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func (s staticQueue) Durable() bool {
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return true
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}
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func (s staticQueue) AutoDeleted() bool {
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return false
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}
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func (s staticQueue) Exclusive() bool {
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return false
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}
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func (s staticQueue) FanoutExchangeKey() string {
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return ""
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}
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func (s staticQueue) DLX() string {
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return fmt.Sprintf("%s_dlx_v2", s.Name())
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}
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type consumerQueue string
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func (s consumerQueue) Name() string {
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return string(s)
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}
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func (n consumerQueue) Durable() bool {
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return false
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}
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func (n consumerQueue) AutoDeleted() bool {
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return true
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}
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func (n consumerQueue) Exclusive() bool {
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return true
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}
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func (n consumerQueue) FanoutExchangeKey() string {
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return ""
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}
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func (n consumerQueue) DLX() string {
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return ""
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}
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func QueueTypeFromDispatcherID(d string) consumerQueue {
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return consumerQueue(d)
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}
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func QueueTypeFromTickerID(t string) consumerQueue {
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return consumerQueue(t)
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}
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type fanoutQueue struct {
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consumerQueue
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}
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// The fanout exchange key for a consumer is the name of the consumer queue.
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func (f fanoutQueue) FanoutExchangeKey() string {
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return f.consumerQueue.Name()
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}
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func TenantEventConsumerQueue(t string) (fanoutQueue, error) {
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// generate a unique queue name for the tenant
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return fanoutQueue{
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consumerQueue: consumerQueue(t),
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}, nil
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}
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type Message struct {
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// ID is the ID of the task.
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ID string `json:"id"`
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// Payload is the payload of the task.
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Payload map[string]interface{} `json:"payload"`
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// Metadata is the metadata of the task.
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Metadata map[string]interface{} `json:"metadata"`
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// Retries is the number of retries for the task.
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Retries int `json:"retries"`
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// RetryDelay is the delay between retries.
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RetryDelay int `json:"retry_delay"`
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}
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func (t *Message) TenantID() string {
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tenantId, exists := t.Metadata["tenant_id"]
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if !exists {
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return ""
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}
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tenantIdStr, ok := tenantId.(string)
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if !ok {
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return ""
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}
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return tenantIdStr
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}
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type AckHook func(task *Message) error
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type MessageQueue interface {
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// AddMessage adds a task to the queue
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AddMessage(ctx context.Context, queue Queue, task *Message) error
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// Subscribe subscribes to the task queue. It returns a cleanup function that should be called when the
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// subscription is no longer needed.
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Subscribe(queue Queue, preAck AckHook, postAck AckHook) (func() error, error)
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// RegisterTenant registers a new pub/sub mechanism for a tenant. This should be called when a
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// new tenant is created. If this is not called, implementors should ensure that there's a check
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// on the first message to a tenant to ensure that the tenant is registered, and store the tenant
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// in an LRU cache which lives in-memory.
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RegisterTenant(ctx context.Context, tenantId string) error
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// IsReady returns true if the task queue is ready to accept tasks.
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IsReady() bool
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}
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func NoOpHook(task *Message) error {
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return nil
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}
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