Files
hatchet/internal/msgqueue/msgqueue.go
Julius Park d94a3b4718 Add queue to update scheduled cron triggers on-demand (#3149)
Adds a queue that gets triggered whenever a cron is created, updated, or deleted that will automatically update the list of crons running in the ticker.
2026-03-04 11:34:43 -05:00

265 lines
6.0 KiB
Go

package msgqueue
import (
"context"
"fmt"
"github.com/google/uuid"
"github.com/hatchet-dev/hatchet/pkg/random"
)
type Queue interface {
// Name returns the name of the queue.
Name() string
// Durable returns true if this queue should survive task queue restarts.
Durable() bool
// AutoDeleted returns true if this queue should be deleted when the last consumer unsubscribes.
AutoDeleted() bool
// Exclusive returns true if this queue should only be accessed by the current connection.
Exclusive() bool
// FanoutExchangeKey returns which exchange the queue should be subscribed to. This is only currently relevant
// to tenant pub/sub queues.
//
// In RabbitMQ terminology, the existence of a subscriber key means that the queue is bound to a fanout
// exchange, and a new random queue is generated for each connection when connections are retried.
FanoutExchangeKey() string
// DLQ returns the queue's dead letter queue, if it exists.
DLQ() Queue
// IsDLQ returns true if the queue is a dead letter queue.
IsDLQ() bool
// We distinguish between a static DLQ or an automatic DLQ. An automatic DLQ will automatically retry messages
// in a loop with a 5-second backoff, and each subscription to the regular Queue will include a subscription
// to the DLQ.
IsAutoDLQ() bool
// IsExpirable refers to whether the queue itself is expirable
IsExpirable() bool
}
type staticQueue string
const (
TASK_PROCESSING_QUEUE staticQueue = "task_processing_queue_v2"
OLAP_QUEUE staticQueue = "olap_queue_v2"
DISPATCHER_DEAD_LETTER_QUEUE staticQueue = "dispatcher_dlq_v2"
TICKER_UPDATE_QUEUE staticQueue = "ticker_update_queue_v2"
)
func (s staticQueue) Name() string {
return string(s)
}
func (s staticQueue) Durable() bool {
return true
}
func (s staticQueue) AutoDeleted() bool {
return false
}
func (s staticQueue) Exclusive() bool {
return false
}
func (s staticQueue) FanoutExchangeKey() string {
return ""
}
func (s staticQueue) DLQ() Queue {
name := fmt.Sprintf("%s_dlq", s)
return dlq{
staticQueue: staticQueue(name),
isAutoDLQ: true,
}
}
func (s staticQueue) IsDLQ() bool {
return false
}
func (s staticQueue) IsAutoDLQ() bool {
return false
}
func (s staticQueue) IsExpirable() bool {
return false
}
type dlq struct {
staticQueue
isAutoDLQ bool
}
func (d dlq) IsDLQ() bool {
return true
}
func (d dlq) IsAutoDLQ() bool {
return d.isAutoDLQ
}
func (d dlq) DLQ() Queue {
return nil
}
func NewRandomStaticQueue() staticQueue {
randBytes, _ := random.Generate(8)
return staticQueue(fmt.Sprintf("random_static_queue_v2_%s", randBytes))
}
// dispatcherQueue is a type of queue which is durable and exclusive, but utilizes a per-queue TTL
// and per-message TTL + DLX to handle messages which are not consumed within a certain time period,
// for example if the dispatcher goes down.
type dispatcherQueue string
func (d dispatcherQueue) Name() string {
return string(d)
}
func (d dispatcherQueue) Durable() bool {
return true
}
func (d dispatcherQueue) AutoDeleted() bool {
return false
}
func (d dispatcherQueue) Exclusive() bool {
return true
}
func (d dispatcherQueue) FanoutExchangeKey() string {
return ""
}
func (d dispatcherQueue) DLQ() Queue {
return dlq{
staticQueue: DISPATCHER_DEAD_LETTER_QUEUE,
// we maintain a completely separate DLQ for dispatcher queues
isAutoDLQ: false,
}
}
func (d dispatcherQueue) IsDLQ() bool {
return false
}
func (d dispatcherQueue) IsAutoDLQ() bool {
return false
}
func (d dispatcherQueue) IsExpirable() bool {
return true
}
func QueueTypeFromDispatcherID(d uuid.UUID) dispatcherQueue {
return dispatcherQueue(d.String() + "_dispatcher_v1")
}
type consumerQueue string
func (s consumerQueue) Name() string {
return string(s)
}
func (n consumerQueue) Durable() bool {
return false
}
func (n consumerQueue) AutoDeleted() bool {
return true
}
func (n consumerQueue) Exclusive() bool {
return true
}
func (n consumerQueue) FanoutExchangeKey() string {
return ""
}
func (n consumerQueue) DLQ() Queue {
return nil
}
func (n consumerQueue) IsDLQ() bool {
return false
}
func (n consumerQueue) IsAutoDLQ() bool {
return false
}
func (n consumerQueue) IsExpirable() bool {
// since exclusive and auto-deleted, it's not expirable
return false
}
const (
Scheduler = "scheduler"
)
func QueueTypeFromPartitionIDAndController(p, controller string) consumerQueue {
return consumerQueue(fmt.Sprintf("%s_%s_v1", p, controller))
}
type fanoutQueue struct {
consumerQueue
}
// The fanout exchange key for a consumer is the name of the consumer queue.
func (f fanoutQueue) FanoutExchangeKey() string {
return f.consumerQueue.Name()
}
func TenantEventConsumerQueue(t uuid.UUID) fanoutQueue {
// generate a unique queue name for the tenant
return fanoutQueue{
consumerQueue: consumerQueue(GetTenantExchangeName(t)),
}
}
func GetTenantExchangeName(t uuid.UUID) string {
return t.String() + "_v1"
}
type AckHook func(task *Message) error
type MessageQueue interface {
// Clone copies the message queue with a new instance.
Clone() (func() error, MessageQueue, error)
// SetQOS sets the quality of service for the message queue.
SetQOS(prefetchCount int)
// SendMessage sends a message to the message queue.
SendMessage(ctx context.Context, queue Queue, msg *Message) error
// Subscribe subscribes to the task queue. It returns a cleanup function that should be called when the
// subscription is no longer needed.
Subscribe(queue Queue, preAck AckHook, postAck AckHook) (func() error, error)
// RegisterTenant registers a new pub/sub mechanism for a tenant. This should be called when a
// new tenant is created. If this is not called, implementors should ensure that there's a check
// on the first message to a tenant to ensure that the tenant is registered, and store the tenant
// in an LRU cache which lives in-memory.
RegisterTenant(ctx context.Context, tenantId uuid.UUID) error
// IsReady returns true if the task queue is ready to accept tasks.
IsReady() bool
}
func NoOpHook(task *Message) error {
return nil
}