// Filename: fontPool.I
// Created by:  drose (31Jan03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////
//     Function: FontPool::has_font
//       Access: Public, Static
//  Description: Returns true if the font has ever been loaded,
//               false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool FontPool::
has_font(const string &filename) {
  return get_ptr()->ns_has_font(filename);
}

////////////////////////////////////////////////////////////////////
//     Function: FontPool::verify_font
//       Access: Public, Static
//  Description: Loads the given filename up into a font, if it has
//               not already been loaded, and returns true to indicate
//               success, or false to indicate failure.  If this
//               returns true, it is guaranteed that a subsequent call
//               to load_font() with the same font name will
//               return a valid Font pointer.
////////////////////////////////////////////////////////////////////
INLINE bool FontPool::
verify_font(const string &filename) {
  return load_font(filename) != (TextFont *)NULL;
}

////////////////////////////////////////////////////////////////////
//     Function: FontPool::load_font
//       Access: Public, Static
//  Description: Loads the given filename up into a font, if it has
//               not already been loaded, and returns the new font.
//               If a font with the same filename was previously
//               loaded, returns that one instead.  If the font
//               file cannot be found, returns NULL.
////////////////////////////////////////////////////////////////////
INLINE TextFont *FontPool::
load_font(const string &filename) {
  return get_ptr()->ns_load_font(filename);
}

////////////////////////////////////////////////////////////////////
//     Function: FontPool::add_font
//       Access: Public, Static
//  Description: Adds the indicated already-loaded font to the
//               pool.  The font will always replace any
//               previously-loaded font in the pool that had the
//               same filename.
////////////////////////////////////////////////////////////////////
INLINE void FontPool::
add_font(const string &filename, TextFont *font) {
  get_ptr()->ns_add_font(filename, font);
}

////////////////////////////////////////////////////////////////////
//     Function: FontPool::release_font
//       Access: Public, Static
//  Description: Removes the indicated font from the pool,
//               indicating it will never be loaded again; the font
//               may then be freed.  If this function is never called,
//               a reference count will be maintained on every font
//               every loaded, and fonts will never be freed.
////////////////////////////////////////////////////////////////////
INLINE void FontPool::
release_font(const string &filename) {
  get_ptr()->ns_release_font(filename);
}

////////////////////////////////////////////////////////////////////
//     Function: FontPool::release_all_fonts
//       Access: Public, Static
//  Description: Releases all fonts in the pool and restores the
//               pool to the empty state.
////////////////////////////////////////////////////////////////////
INLINE void FontPool::
release_all_fonts() {
  get_ptr()->ns_release_all_fonts();
}

////////////////////////////////////////////////////////////////////
//     Function: FontPool::garbage_collect
//       Access: Public, Static
//  Description: Releases only those fonts in the pool that have a
//               reference count of exactly 1; i.e. only those
//               fonts that are not being used outside of the pool.
//               Returns the number of fonts released.
////////////////////////////////////////////////////////////////////
INLINE int FontPool::
garbage_collect() {
  return get_ptr()->ns_garbage_collect();
}

////////////////////////////////////////////////////////////////////
//     Function: FontPool::list_contents
//       Access: Public, Static
//  Description: Lists the contents of the font pool to the
//               indicated output stream.
////////////////////////////////////////////////////////////////////
INLINE void FontPool::
list_contents(ostream &out) {
  get_ptr()->ns_list_contents(out);
}

////////////////////////////////////////////////////////////////////
//     Function: FontPool::Constructor
//       Access: Private
//  Description: The constructor is not intended to be called
//               directly; there's only supposed to be one FontPool
//               in the universe and it constructs itself.
////////////////////////////////////////////////////////////////////
INLINE FontPool::
FontPool() {
}
