// Filename: buttonThrower.I
// Created by:  drose (26Dec03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::set_button_down_event
//       Access: Published
//  Description: Specifies the generic event that is generated (if
//               any) each time a key or button is depressed.  Unlike
//               the specific events that are unique to each key, this
//               same event name is used for *all* button events, and
//               the name of the button pressed (possibly with
//               modifier prefixes) will be sent as a parameter.
//
//               If this string is empty, no event is generated.  It
//               is possible to generate both generic events and
//               specific events for the same button.
//
//               See also set_keystroke_event().
////////////////////////////////////////////////////////////////////
INLINE void ButtonThrower::
set_button_down_event(const string &button_down_event) {
  _button_down_event = button_down_event;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::get_button_down_event
//       Access: Published
//  Description: Returns the button_down_event that has been set on
//               this ButtonThrower.  See set_button_down_event().
////////////////////////////////////////////////////////////////////
INLINE const string &ButtonThrower::
get_button_down_event() const {
  return _button_down_event;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::set_button_up_event
//       Access: Published
//  Description: Specifies the generic event that is generated (if
//               any) each time a key or button is released.  See
//               set_button_down_event().
////////////////////////////////////////////////////////////////////
INLINE void ButtonThrower::
set_button_up_event(const string &button_up_event) {
  _button_up_event = button_up_event;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::get_button_up_event
//       Access: Published
//  Description: Returns the button_up_event that has been set on
//               this ButtonThrower.  See set_button_up_event().
////////////////////////////////////////////////////////////////////
INLINE const string &ButtonThrower::
get_button_up_event() const {
  return _button_up_event;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::set_button_repeat_event
//       Access: Published
//  Description: Specifies the generic event that is generated (if
//               any) repeatedly while a key or button is held down.
//               Unlike the specific events that are unique to each
//               key, this same event name is used for *all* button
//               events, and the name of the button pressed (possibly
//               with modifier prefixes) will be sent as a parameter.
//
//               If this string is empty, no event is generated.  It
//               is possible to generate both generic events and
//               specific events for the same button.
//
//               See also set_keystroke_event().
////////////////////////////////////////////////////////////////////
INLINE void ButtonThrower::
set_button_repeat_event(const string &button_repeat_event) {
  _button_repeat_event = button_repeat_event;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::get_button_repeat_event
//       Access: Published
//  Description: Returns the button_repeat_event that has been set on
//               this ButtonThrower.  See set_button_repeat_event().
////////////////////////////////////////////////////////////////////
INLINE const string &ButtonThrower::
get_button_repeat_event() const {
  return _button_repeat_event;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::set_keystroke_event
//       Access: Published
//  Description: Specifies the event that is generated (if any) for
//               each keystroke that is received.  A keystroke is
//               different than a button event: it represents the
//               semantic meaning of the sequence of keys that have
//               been pressed.  For instance, pressing shift and 4
//               together will generate the button event "shift-4",
//               but it will generate the keystroke "$".
//
//               If a key is held down, keyrepeat will cause the same
//               keystroke event to be generated repeatedly.  This is
//               different from the corresponding down event, which
//               will only be generated once, followed by a number of
//               button repeat events.
//
//               This event is generated with a single wstring
//               parameter, which is a one-character string that
//               contains the keystroke generated.  If this event
//               string is empty, no event is generated.
//
//               See also set_button_down_event().
////////////////////////////////////////////////////////////////////
INLINE void ButtonThrower::
set_keystroke_event(const string &keystroke_event) {
  _keystroke_event = keystroke_event;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::get_keystroke_event
//       Access: Published
//  Description: Returns the keystroke_event that has been set on this
//               ButtonThrower.  See set_keystroke_event().
////////////////////////////////////////////////////////////////////
INLINE const string &ButtonThrower::
get_keystroke_event() const {
  return _keystroke_event;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::set_candidate_event
//       Access: Published
//  Description: Specifies the event that is generated (if any) for
//               each IME candidate string event received.  Events of
//               this nature are received only when the user is
//               entering data using a Microsoft Input Method Editor,
//               typically used for Asian languages such as Japanese
//               or Korean.
//
//               If you are designing a typing user interface, you
//               should track this event to support the use of the
//               IME.  In response to this event, you should display
//               the candidate string in the entry box, with the
//               appropriate sections highlighted, so the user can
//               scroll through the available choices.
//
//               This event is generated with four parameters, in
//               order: the candidate string, the character at which
//               to start the highlight, the character at which to end
//               the highlight, and the current cursor position.
////////////////////////////////////////////////////////////////////
INLINE void ButtonThrower::
set_candidate_event(const string &candidate_event) {
  _candidate_event = candidate_event;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::get_candidate_event
//       Access: Published
//  Description: Returns the candidate_event that has been set on this
//               ButtonThrower.  See set_candidate_event().
////////////////////////////////////////////////////////////////////
INLINE const string &ButtonThrower::
get_candidate_event() const {
  return _candidate_event;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::set_move_event
//       Access: Published
//  Description: Specifies the event that is generated (if any) each
//               time the mouse is moved within the window.
////////////////////////////////////////////////////////////////////
INLINE void ButtonThrower::
set_move_event(const string &move_event) {
  _move_event = move_event;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::get_move_event
//       Access: Published
//  Description: Returns the move_event that has been set on this
//               ButtonThrower.  See set_move_event().
////////////////////////////////////////////////////////////////////
INLINE const string &ButtonThrower::
get_move_event() const {
  return _move_event;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::set_prefix
//       Access: Published
//  Description: Sets the prefix which is prepended to all specific
//               event names (that is, event names generated from the
//               button name itself, as opposed to the generic event
//               names like set_button_down_event) thrown by this
//               object.
////////////////////////////////////////////////////////////////////
INLINE void ButtonThrower::
set_prefix(const string &prefix) {
  _prefix = prefix;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::get_prefix
//       Access: Published
//  Description: Returns the prefix that has been set on this
//               ButtonThrower.  See set_prefix().
////////////////////////////////////////////////////////////////////
INLINE const string &ButtonThrower::
get_prefix() const {
  return _prefix;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::set_specific_flag
//       Access: Published
//  Description: Sets the flag that indicates whether specific events
//               (events prefixed by set_prefix, and based on the
//               event name) should be generated at all.  This is true
//               by default, but may be disabled if you are only
//               interested in the generic events (for instance,
//               events like set_button_down_event).
////////////////////////////////////////////////////////////////////
INLINE void ButtonThrower::
set_specific_flag(bool specific_flag) {
  _specific_flag = specific_flag;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::get_specific_flag
//       Access: Published
//  Description: Returns the flag that indicates whether specific
//               events should be generated.  See set_specific_flag().
////////////////////////////////////////////////////////////////////
INLINE bool ButtonThrower::
get_specific_flag() const {
  return _specific_flag;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::set_time_flag
//       Access: Published
//  Description: Sets the flag that indicates whether the time of the
//               button event should be passed as a parameter or not.
//               When this is true, an additional parameter is
//               generated on each event (before all the parameters
//               named by add_parameter) that consists of a single
//               double value, and reflects the time the button was
//               pressed or released, as a value from
//               ClockObject::get_global_clock().
////////////////////////////////////////////////////////////////////
INLINE void ButtonThrower::
set_time_flag(bool time_flag) {
  _time_flag = time_flag;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::get_time_flag
//       Access: Published
//  Description: Returns the flag that indicates whether the time of
//               the button event should be passed as a parameter.
////////////////////////////////////////////////////////////////////
INLINE bool ButtonThrower::
get_time_flag() const {
  return _time_flag;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::get_modifier_buttons
//       Access: Published
//  Description: Returns the set of ModifierButtons that the
//               ButtonThrower will consider important enough to
//               prepend the event name with.  Normally, this set will
//               be empty, and the ButtonThrower will therefore ignore
//               all ModifierButtons attached to the key events, but
//               if one or more buttons have been added to this set,
//               and those modifier buttons are set on the button
//               event, then the event name will be prepended with the
//               names of the modifier buttons.
////////////////////////////////////////////////////////////////////
INLINE const ModifierButtons &ButtonThrower::
get_modifier_buttons() const {
  return _mods;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::set_modifier_buttons
//       Access: Published
//  Description: Changes the set of ModifierButtons that the
//               ButtonThrower will consider important enough to
//               prepend the event name with.  Normally, this set will
//               be empty, and the ButtonThrower will therefore ignore
//               all ModifierButtons attached to the key events, but
//               if one or more buttons have been added to this set,
//               then the event name will be prepended with the names
//               of the modifier buttons.
//
//               It is recommended that you change this setting by
//               first calling get_modifier_buttons(), making
//               adjustments, and passing the new value to
//               set_modifier_buttons().  This way the current state
//               of the modifier buttons will not be lost.
////////////////////////////////////////////////////////////////////
INLINE void ButtonThrower::
set_modifier_buttons(const ModifierButtons &mods) {
  _mods = mods;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::set_throw_buttons_active
//       Access: Published
//  Description: Sets the flag that indicates whether the
//               ButtonThrower will only process events for the
//               explicitly named buttons or not.  Normally this is
//               false, meaning all buttons are processed; set it true
//               to indicate that only some buttons should be
//               processed.  See add_throw_button().
////////////////////////////////////////////////////////////////////
INLINE void ButtonThrower::
set_throw_buttons_active(bool flag) {
  _throw_buttons_active = flag;
}

////////////////////////////////////////////////////////////////////
//     Function: ButtonThrower::get_throw_buttons_active
//       Access: Published
//  Description: Returns the flag that indicates whether the
//               ButtonThrower will only process events for the
//               explicitly named buttons or not.  See
//               set_throw_buttons_active().
////////////////////////////////////////////////////////////////////
INLINE bool ButtonThrower::
get_throw_buttons_active() const {
  return _throw_buttons_active;
}
