// Filename: lineStreamBuf.I
// Created by:  drose (26Feb00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////
//     Function: LineStreamBuf::Constructor
//       Access: Public
//  Description:
////////////////////////////////////////////////////////////////////
INLINE LineStreamBuf::
LineStreamBuf() {
  _has_newline = false;
}

////////////////////////////////////////////////////////////////////
//     Function: LineStreamBuf::is_text_available
//       Access: Public
//  Description:
////////////////////////////////////////////////////////////////////
INLINE bool LineStreamBuf::
is_text_available() const {
  return !_data.empty();
}

////////////////////////////////////////////////////////////////////
//     Function: LineStreamBuf::has_newline
//       Access: Public
//  Description:
////////////////////////////////////////////////////////////////////
INLINE bool LineStreamBuf::
has_newline() const {
  return _has_newline;
}

////////////////////////////////////////////////////////////////////
//     Function: LineStreamBuf::write_chars
//       Access: Private
//  Description: An internal function called by sync() and overflow()
//               to store one or more characters written to the stream
//               into the memory buffer.
////////////////////////////////////////////////////////////////////
INLINE void LineStreamBuf::
write_chars(const char *start, int length) {
  _data += string(start, length);
}
