// Filename: allocator
// Created by:  drose (12May00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////

// This file, and all the other files in this directory, aren't
// intended to be compiled--they're just parsed by CPPParser (and
// interrogate) in lieu of the actual system headers, to generate the
// interrogate database.

#ifndef ALLOCATOR_H
#define ALLOCATOR_H

#include <stdtypedefs.h>

#ifdef GCC_STYLE_ALLOCATOR

class alloc {
public:
  static void *allocate(size_t n);
  static void deallocate(void *p, size_t n);
};

#else  // GCC_STYLE_ALLOCATOR

template<class Type>
class allocator {
public:
  typedef Type *pointer;
  typedef const Type *const_pointer;
  typedef size_t size_type;

  INLINE pointer allocate(size_type n, allocator<void>::const_pointer hint = 0);
  INLINE void deallocate(pointer p, size_type n);
};

#endif  // GCC_STYLE_ALLOCATOR

#endif
