// Filename: audio_gui_functor.cxx
// Created by:  cary (19Apr01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////

#include "audio_gui_functor.h"

TypeHandle AudioGuiFunctor::_type_handle;

AudioGuiFunctor::
AudioGuiFunctor(AudioSound* sound,
    GuiBehavior::BehaviorFunctor* prev)
    : GuiBehavior::BehaviorFunctor(), _prev(prev), _sound(sound) {
}

AudioGuiFunctor::
~AudioGuiFunctor() {
  _prev.clear();
}

#include "audioManager.h"

void AudioGuiFunctor::
doit(GuiBehavior* b) {
  if (_sound) {
    _sound->play();
  }
  if (_prev) {
    _prev->doit(b);
  }
}
