// Filename: config_distributed.cxx
// Created by:  drose (19May04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University.  All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license.  You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////

#include "config_distributed.h"
#include "dconfig.h"

Configure(config_distributed);
NotifyCategoryDef(distributed, "");

ConfigureFn(config_distributed) {
  init_libdistributed();
}

ConfigVariableInt game_server_timeout_ms
("game-server-timeout-ms", 20000,
 PRC_DESC("This represents the amount of time to block waiting for the TCP "
          "connection to the game server.  It is only used when the connection "
          "method is NSPR."));

ConfigVariableDouble min_lag
("min-lag", 0.0,
 PRC_DESC("This represents the time in seconds by which to artificially lag "
          "inbound messages.  It is useful to test a game's tolerance of "
          "network latency."));

ConfigVariableDouble max_lag
("max-lag", 0.0,
 PRC_DESC("This represents the time in seconds by which to artificially lag "
          "inbound messages.  It is useful to test a game's tolerance of "
          "network latency."));

ConfigVariableBool handle_datagrams_internally
("handle-datagrams-internally", true,
 PRC_DESC("When this is true, certain datagram types can be handled "
          "directly by the C++ cConnectionRepository implementation, "
          "for performance reasons.  When it is false, all datagrams "
          "are handled by the Python implementation."));

////////////////////////////////////////////////////////////////////
//     Function: init_libdistributed
//  Description: Initializes the library.  This must be called at
//               least once before any of the functions or classes in
//               this library can be used.  Normally it will be
//               called by the static initializers and need not be
//               called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libdistributed() {
  static bool initialized = false;
  if (initialized) {
    return;
  }
  initialized = true;

}

