From 4a5e3bea038cf1a2ed7537f9b2f38ccbf2fc84d6 Mon Sep 17 00:00:00 2001 From: Darren Ranalli Date: Tue, 20 Jan 2004 20:03:03 +0000 Subject: [PATCH] added metal crate to wall hack --- direct/src/level/ModelEntity.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/direct/src/level/ModelEntity.py b/direct/src/level/ModelEntity.py index c8db801425..ce00135e3f 100755 --- a/direct/src/level/ModelEntity.py +++ b/direct/src/level/ModelEntity.py @@ -24,7 +24,8 @@ class ModelEntity(BasicEntities.NodePathEntity): self.model.reparentTo(self) # HACK SDN: special code for moving crate wall collisions down - if self.modelPath == "phase_9/models/cogHQ/woodCrateB.bam": + if self.modelPath in ("phase_9/models/cogHQ/woodCrateB.bam", + "phase_9/models/cogHQ/metal_crateB.bam"): # move walls down cNode = self.find("**/wall") cNode.setZ(-.75)