Commit Graph

9132 Commits

Author SHA1 Message Date
rdb 8dbe681143 Fix bug with Collide flag "polyset" and nested <Transform> elements 2015-02-24 23:51:00 +01:00
rdb 46ddd46c5c Support materials in bam2egg 2015-02-24 21:40:55 +01:00
09th c0e4de3df7 Fix bam2egg issue with animated models 2015-02-24 19:58:14 +01:00
rdb 6263a591be Fix matrix.almost_equal with custom threshold in Eigen build 2015-02-22 15:04:54 +01:00
rdb 3600abfe6d Fix coercion of non-interned strings in Python 3 2015-02-22 13:51:46 +01:00
enn0x d320aced73 Fixed const-correctness for BulletAllHitRayResult. 2015-02-20 01:29:16 +01:00
enn0x b7ef0d3bc3 Exposed flag to disable collision between linked bodies. 2015-02-20 01:14:12 +01:00
rdb 0fda35d88c Commit patch by nikolm to support AmbientLight shader inputs in GLSL 2015-02-16 21:33:38 +01:00
rdb d447ec3bc6 If GL_RENDERER begins with "Gallium", disable GL_PRIMITIVE_RESTART_FIXED_INDEX 2015-02-15 14:19:47 +01:00
rdb 7ed8cc9831 Add p3d_Color uniform in GLSL shaders 2015-02-11 21:54:34 +01:00
rdb 886890b02f Merge /mnt/panda3d 2015-02-11 21:43:21 +01:00
rdb 4d2dcdcef7 Fix OpenGL ES compiler errors 2015-02-11 21:41:48 +01:00
rdb 8d17e86d2e Merge /cygdrive/g/panda3d 2015-02-11 21:13:25 +01:00
rdb b9c1765ab4 Fix eggcacher, dramatically improve Windows installer 2015-02-11 21:12:54 +01:00
rdb 5a51a7e08d Fix various build issues 2015-02-11 14:16:21 +01:00
rdb a6eb3fa442 Make NodePathCollection and TextureCollection constructors extensions 2015-02-11 14:14:03 +01:00
rdb cbd70ad8af Move all Python bindings out of core DLLs into the .pyd files. 2015-02-10 14:30:51 +01:00
rdb 79d025e9a8 Fix incorrect transformation of CollisionBox loaded from .egg file 2015-02-09 20:43:04 +01:00
rdb 8998fef903 Merge branch 'master' of github.com:panda3d/panda3d 2015-02-09 16:53:45 +01:00
rdb e9a64736a3 Fix 32-bit Windows compilation issues with Eigen 2015-02-09 16:51:59 +01:00
rdb bcf0229978 Expose p3d_ClipPlane array to GLSL 2015-02-09 15:57:47 +01:00
rdb b4a87b58f2 Support halfVector struct parameter for GLSL light source inputs 2015-02-08 23:38:07 +01:00
rdb bd86907181 Fix assortment of compilation issues and annoyances 2015-02-08 23:25:11 +01:00
rdb 91568b02bc Add EggVertex::make_average(v1, v2) 2015-02-08 19:51:18 +01:00
rdb dad8f79e96 Support using setShaderInput with a light to bind to GLSL struct 2015-02-08 01:42:11 +01:00
rdb 028c09add5 Implicit cast string to InternalName in c++, also optimize for string literals 2015-02-07 16:43:25 +01:00
rdb 78f8f65ef9 Add M_filled_wireframe render mode 2015-02-06 12:15:25 +01:00
rdb eaabc1bfa5 Add ConfigVariableColor 2015-02-05 13:34:52 +01:00
rdb 3bf2a0f814 Proper unbinding of GLSL matrix attribute arrays 2015-02-05 13:27:35 +01:00
rdb 7c14d1872a Fix race condition when manipulating node transform in thread (LP #1417715) 2015-02-04 00:06:14 +01:00
rdb 6b10409890 Fix add_consecutive_vertices / show_bounds crash 2015-02-03 17:18:58 +01:00
rdb 083e160f89 Partially fix excessive event spam when resizing windows 2015-02-02 19:18:32 +01:00
rdb 987ba2083b Use notify-level-shader instead of gobj for shader logging 2015-02-02 19:03:14 +01:00
rdb 3b1bd9ef39 This fixes most issues with Cg's GLSL profiles on non-NVIDIA cards 2015-02-02 16:31:23 +01:00
rdb 3aefaff8b1 Show source filename in GLSL error logs 2015-02-01 19:25:51 +01:00
rdb 13fb8079ec Better shader caching, GLSL "#pragma include" support, better error reporting 2015-02-01 17:52:52 +01:00
rdb 9b2e322f29 Display better error when encountering invalid prim index 2015-02-01 17:41:55 +01:00
rdb a7d1eb90c5 Expose has_extension to query whether OpenGL extension is supported 2015-01-24 21:56:06 +01:00
rdb 0f1243230d Fix OpenGL error on FBO shutdown
(caused by call to glGetError while context was already shut down)
2015-01-24 19:50:25 +01:00
rdb a6cf0960fa Remove EventStorePandaNode, it is no longer necessary
(since PandaNode now directly inherits from TypedWritableReferenceCount)
2015-01-24 19:50:14 +01:00
rdb 0a64bdb33b Fix MouseRecorder & let PandaNode inherit from TypedWritableReferenceCount 2015-01-24 16:12:04 +01:00
rdb 0dc0bbdf0c Missed this section, no point generating shaders in draw any more 2015-01-23 21:41:43 +01:00
rdb c3ca2f1a65 Fix regression with Actor loading 2015-01-23 21:24:29 +01:00
rdb 7ba0469148 Shader generation should be done in cull, not in draw 2015-01-23 15:03:50 +01:00
rdb a56f722c09 GeomPrimitive optimizations & tweaks 2015-01-23 13:54:29 +01:00
rdb c2aa6991d6 Fix glObjectLabel error, fix crash on shutdown with pstats-gpu-timing 2015-01-23 13:22:31 +01:00
rdb c5dd6c69dd fix Loader error reporting 2015-01-23 13:20:14 +01:00
rdb 7b18e5aa41 Merge ../panda3d-git 2015-01-22 17:10:28 +01:00
rdb eacb420d3f Merge branch 'master' of github.com:panda3d/panda3d 2015-01-22 17:09:54 +01:00
rdb 77c9e6cf6c Add support for instance arrays via vertex attrib divisors 2015-01-22 17:04:25 +01:00