Commit Graph

52 Commits

Author SHA1 Message Date
rdb fc394e4c59 glgsg: Pass in osg_FrameNumber input via ShaderMatSpec mechanism 2024-08-23 21:08:50 +02:00
rdb 99225dfaef shader: Unify ShaderPtrSpec and ShaderMatSpec mechanisms 2024-08-23 16:29:42 +02:00
rdb dfc85b8a68 tests: Make shadowViewMatrix test less sensitive 2024-08-23 16:28:10 +02:00
rdb e2ad8f2a2f tests: Test additional properties of light source struct 2024-08-23 14:20:35 +02:00
rdb d5d0b80dd3 tests: Add unit tests for GLSL light, material, fog structs 2024-08-23 12:35:01 +02:00
rdb 9145b6c729 Merge branch 'release/1.10.x' 2024-01-04 16:36:03 +01:00
rdb edf4b7d448 tests: Also skip Cg unit tests on arm64 reporting as aarch64
[skip ci]
2023-10-22 12:24:33 +02:00
rdb e01cb590de Merge branch 'release/1.10.x' 2023-10-13 23:24:48 +02:00
rdb 225b577ccd tests: Skip Cg tests on arm64 machines 2023-10-13 10:55:17 +02:00
WMOkiishi f7f3179a89 Move test code from across direct to proper test modules
Closes #1480
2023-08-02 08:37:51 +02:00
git2323 518d4777fa do not prefer framebuffer configs with excessive multisamples (#1456)
Co-authored-by: user1 <user1@user1.org>
2023-02-12 23:04:46 +00:00
rdb e961ea99ac Merge branch 'release/1.10.x' 2022-11-13 12:10:38 +01:00
rdb 0220a43ce0 shader: Fix support for #pragma include <example.glsl> in GLSL 2022-11-09 17:20:11 +01:00
rdb 316b0009ae Merge branch 'release/1.10.x' 2022-10-31 23:10:39 +01:00
rdb 4c6df54d6f tests: Fix failing window unit test on macOS
Fixes #804 (together with previous commit 979f194f49)
2022-10-29 18:47:15 +02:00
rdb 979f194f49 tests: Load either 120 or 150 GLSL shaders depending on capabilities
Addresses part of #804
2022-10-29 18:46:59 +02:00
rdb a111bb4442 tests: skip auto-shader tests if Cg shaders are not supported
Backport of 57b0be8647
2022-10-29 18:16:58 +02:00
rdb 0ae8d8f315 tests: Robustify depth range test case 2021-08-31 14:02:49 +02:00
rdb 53741ffa13 pgraph: Implement new DepthBiasAttrib to replace DepthOffsetAttrib
Fixes #1157
2021-08-26 10:47:07 +02:00
rdb 280175f267 display: Support specifying depth range on DisplayRegion
See https://discourse.panda3d.org/t/depthoffsetattrib-z-range-composition-order/27943/4
2021-08-26 10:42:25 +02:00
rdb 842452594d Merge branch 'release/1.10.x' 2021-01-17 17:28:19 +01:00
rdb 3479c6eee2 tests: Add unit tests for GLSL usampler/isamspler/uimage/iimage 2021-01-17 12:13:59 +01:00
rdb b655aa86c5 Merge branch 'release/1.10.x' 2020-08-17 13:05:51 +02:00
Mitchell Stokes dd77bd4cdf shadergen: Make use of material alpha if present (#925)
The material alpha overrides alpha values from flat color or vertex colors. This follows what the fixed-function pipeline does.

Fixes #912
2020-08-17 12:27:03 +02:00
Fireclaw 0f2cf6d14b Add maximized property to WindowProperties, plus implementation (#809)
Closes #809

Co-authored-by: rdb <git@rdb.name>
2020-06-20 23:00:52 +02:00
rdb 6c66c8618d tests: add unit test for passing plain mat3/mat4 to GLSL shader 2020-01-25 17:00:48 +01:00
rdb bc563c8664 Merge branch 'release/1.10.x' 2019-08-03 11:24:05 +02:00
Mitchell Stokes 369dccbab9 tests: Add tests around compiling GLSL and Cg shaders (#622) 2019-08-01 12:32:06 +02:00
rdb 6df700939a glsl: make ParamVecBase4 and ParamVecBase4i work with ptr inputs 2019-04-14 23:08:02 +02:00
rdb 57b0be8647 tests: skip auto-shader tests if Cg shaders are not supported 2019-04-02 21:27:08 +02:00
rdb 69decc17ff tests: raise GLSL version from 1.30 to 1.50 for compute shader 2018-12-23 22:28:52 +01:00
rdb 0e7302e86a tests: add a few basic unit tests for WindowProperties class 2018-11-12 18:14:48 +01:00
Sam Edwards 3b7b9cd18c tests: Enhance GLSL test
- Don't assume GLSL 4.30 is available just because the driver
  supports compute shaders. Drivers before OpenGL 4.3 may still
  offer the extension.

- Use GLSL 1.30 by default, and turn on additional features
  using extensions. Skip any tests requiring extensions that
  aren't supported by the driver.

- Unsigned literal ints should have a 'u' suffix.

- Clean up a few dead Python expressions
2018-10-20 17:55:46 -06:00
rdb 93a3e7e699 Changes to make ColorAttrib behavior more consistent:
- T_off now actually properly disables vertex colours
- T_vertex is now the default, to preserve the previous behaviour
- ShaderGenerator behavior is now the same as in the FFP
- tests are updated to verify new behavior
- tests now properly use vertex colours, previously they accidentally only used flat colors
- With color-scale-via-lighting off and no color scale, color is no longer munged
- p3d_Color in GLSL shaders is now properly set to white instead of black with T_off mode
- In DX9 shaders will now sample white color for absent or disabled vertex color

Fixes #401
Also see #371
2018-10-08 22:09:22 +02:00
rdb 914ef2e13d tests: add various unit tests for color-related render states 2018-10-08 01:01:08 +02:00
rdb 102a256b05 tests: remove accidentally added debug image output 2018-10-07 23:03:07 +02:00
rdb f12bc29d6d tests: do not attempt to run GLSL tests without buffer tex support 2018-07-26 22:58:15 +02:00
rdb 71e18eb960 tests: add test for setting near distance to infinitiy 2018-07-17 23:23:48 +02:00
rdb eafab53729 tests: fix depth buffer test failure 2018-07-17 22:59:38 +02:00
rdb 06539f5c66 glsl: support passing uint variables to shader 2018-07-17 22:32:34 +02:00
rdb c434e08a9c tests: add various depth buffer rendering tests 2018-07-12 14:20:31 +02:00
rdb 7c8426a79f tests: fix int overflow error with GLSL shader test on some drivers 2018-07-08 22:28:52 +02:00
rdb c5dd683366 tests: add unit test for writing to and extracting buffer textures 2018-07-04 20:55:07 +02:00
rdb c1e5a71904 tests: ensure FrameBufferProperties has working copy constructor 2018-06-09 10:38:03 +02:00
rdb d8bf9d4b55 tests: skip display tests if pipe cannot create offscreen buffers 2018-06-03 22:33:12 +02:00
rdb bfff7e1000 tests: don't assert if pipe cannot create physical windows 2018-03-08 11:41:00 +01:00
rdb f37c070c7c tests: cleanup GraphicsEngine to prevent shutdown freeze on windows
This occurs with the multithreaded render pipeline.  It's not an issue when using ShowBase because ShowBase also explicitly calls this during shutdown.
2018-01-03 00:07:50 +01:00
rdb 97eb734765 tests: add test cases for GLSL shaders 2017-12-24 20:46:53 +01:00
rdb 2f910ccd7c tests: fixes for the window tests 2017-12-24 20:34:06 +01:00
rdb 3be22679a4 display: also avoid getting more than 24 color bits if 0 were requested
See issue #197
2017-11-26 00:06:03 +01:00