Files
panda3d/doc/makepanda/confauto.in
T
2006-09-11 05:36:20 +00:00

97 lines
3.9 KiB
Plaintext
Executable File

###########################################################
### ###
### Panda3D Configuration File - Auto-Generated Portion ###
### ###
### Editing this file is not recommended. Most of these ###
### directives can be overriden in Config.prc ###
### ###
###########################################################
# Define the display types that have been compiled in. Panda will
# pick one of these by going through the list in this order until one
# is found that works, unless the user specifically requests a
# particular display type with the load-display directive.
aux-display pandagl
aux-display pandadx9
aux-display pandadx8
aux-display pandadx7
# The egg loader is handy to have available by default. This allows
# clients to load egg files. (The bam loader is built-in so bam files
# are always loadable).
# By qualifying with the extension "egg", we indicate the egg loader
# should be made available only if you explicitly name a file with an
# .egg extension.
load-file-type egg pandaegg
# The following lines define some handy object types to use within the
# egg syntax. This remaps <ObjectType> { name } into whatever egg
# syntax is given by egg-object-type-name, which makes a handy
# abbreviation for modeling packages (like Maya) to insert
# sophisticated egg syntax into the generated egg file, using a single
# object type string.
egg-object-type-portal <Scalar> portal { 1 }
egg-object-type-polylight <Scalar> polylight { 1 }
egg-object-type-seq24 <Switch> { 1 } <Scalar> fps { 24 }
egg-object-type-seq12 <Switch> { 1 } <Scalar> fps { 12 }
egg-object-type-indexed <Scalar> indexed { 1 }
# These are just shortcuts to define the Model and DCS flags, which
# indicate nodes that should not be flattened out of the hierarchy
# during the conversion process. DCS goes one step further and
# indicates that the node's transform is important and should be
# preserved (DCS stands for Dynamic Coordinate System).
egg-object-type-model <Model> { 1 }
egg-object-type-dcs <DCS> { 1 }
# The following define various kinds of collision geometry. These
# mark the geometry at this level and below as invisible collision
# polygons, which can be used by Panda's collision system to detect
# collisions more optimally than regular visible polygons.
egg-object-type-barrier <Collide> { Polyset descend }
egg-object-type-sphere <Collide> { Sphere descend }
egg-object-type-invsphere <Collide> { InvSphere descend }
egg-object-type-tube <Collide> { Tube descend }
# As above, but these are flagged to be "intangible", so that they
# will trigger an event but not stop an object from passing through.
egg-object-type-trigger <Collide> { Polyset descend intangible }
egg-object-type-trigger-sphere <Collide> { Sphere descend intangible }
# "bubble" puts an invisible bubble around an object, but does not
# otherwise remove the geometry.
egg-object-type-bubble <Collide> { Sphere keep descend }
# "ghost" turns off the normal collide bit that is set on visible
# geometry by default, so that if you are using visible geometry for
# collisions, this particular geometry will not be part of those
# collisions--it is ghostlike.
egg-object-type-ghost <Scalar> collide-mask { 0 }
# This module allows direct loading of formats like .flt, .mb, or .dxf
load-file-type ptloader
# Define a new egg object type. See the comments in _panda.prc about this.
egg-object-type-direct-widget <Scalar> collide-mask { 0x80000000 } <Collide> { Polyset descend }
# Define a new cull bin that will render on top of everything else.
cull-bin gui-popup 60 unsorted
# The following two lines are a fix for flaky hardware clocks.
lock-to-one-cpu #t
paranoid-clock 1