Files
panda3d/tests/display/glsl_include_angle_legacy.vert
T

11 lines
179 B
GLSL

#version 120
#pragma include <glsl_include_inputs.glsl>
// Vertex inputs
attribute vec4 p3d_Vertex;
void main() {
gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
}