Files
panda3d/panda/src/express/virtualFileMountSystem.cxx
2002-08-06 13:39:32 +00:00

96 lines
3.7 KiB
C++

// Filename: virtualFileMountSystem.cxx
// Created by: drose (03Aug02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "virtualFileMountSystem.h"
TypeHandle VirtualFileMountSystem::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: VirtualFileMountSystem::has_file
// Access: Public, Virtual
// Description: Returns true if the indicated file exists within the
// mount system.
////////////////////////////////////////////////////////////////////
bool VirtualFileMountSystem::
has_file(const Filename &file) const {
Filename pathname(_physical_filename, file);
return pathname.exists();
}
////////////////////////////////////////////////////////////////////
// Function: VirtualFileMountSystem::is_directory
// Access: Public, Virtual
// Description: Returns true if the indicated file exists within the
// mount system and is a directory.
////////////////////////////////////////////////////////////////////
bool VirtualFileMountSystem::
is_directory(const Filename &file) const {
Filename pathname(_physical_filename, file);
return pathname.is_directory();
}
////////////////////////////////////////////////////////////////////
// Function: VirtualFileMountSystem::is_regular_file
// Access: Public, Virtual
// Description: Returns true if the indicated file exists within the
// mount system and is a regular file.
////////////////////////////////////////////////////////////////////
bool VirtualFileMountSystem::
is_regular_file(const Filename &file) const {
Filename pathname(_physical_filename, file);
return pathname.is_regular_file();
}
////////////////////////////////////////////////////////////////////
// Function: VirtualFileMountSystem::open_read_file
// Access: Public, Virtual
// Description: Opens the file for reading, if it exists. Returns a
// newly allocated istream on success (which you should
// eventually delete when you are done reading).
// Returns NULL or an invalid istream on failure.
////////////////////////////////////////////////////////////////////
istream *VirtualFileMountSystem::
open_read_file(const Filename &file) const {
Filename pathname(_physical_filename, file);
pathname.set_binary();
ifstream *stream = new ifstream;
if (!pathname.open_read(*stream)) {
// Couldn't open the file for some reason.
delete stream;
return NULL;
}
return stream;
}
////////////////////////////////////////////////////////////////////
// Function: VirtualFileMountSystem::scan_directory
// Access: Public, Virtual
// Description: Fills the given vector up with the list of filenames
// that are local to this directory, if the filename is
// a directory. Returns true if successful, or false if
// the file is not a directory or cannot be read.
////////////////////////////////////////////////////////////////////
bool VirtualFileMountSystem::
scan_directory(vector_string &contents, const Filename &dir) const {
Filename pathname(_physical_filename, dir);
return pathname.scan_directory(contents);
}