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https://github.com/panda3d/panda3d.git
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245 lines
8.9 KiB
OpenEdge ABL
245 lines
8.9 KiB
OpenEdge ABL
// Filename: lpoint4_src.I
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// Created by: drose (08Mar00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::Default Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4)::
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FLOATNAME(LPoint4)() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4)::
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FLOATNAME(LPoint4)(const FLOATNAME(LVecBase4) ©) : FLOATNAME(LVecBase4)(copy) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::Copy Assignment Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4) &FLOATNAME(LPoint4)::
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operator = (const FLOATNAME(LVecBase4) ©) {
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FLOATNAME(LVecBase4)::operator = (copy);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::Copy Fill Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4) &FLOATNAME(LPoint4)::
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operator = (FLOATTYPE fill_value) {
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FLOATNAME(LVecBase4)::operator = (fill_value);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4)::
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FLOATNAME(LPoint4)(FLOATTYPE fill_value) :
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FLOATNAME(LVecBase4)(fill_value)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4)::
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FLOATNAME(LPoint4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w) :
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FLOATNAME(LVecBase4)(x, y, z, w)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4)::
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FLOATNAME(LPoint4)(const FLOATNAME(LVecBase3) ©, FLOATTYPE w) :
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FLOATNAME(LVecBase4)(copy, w)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::zero Named Constructor
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// Access: Public
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// Description: Returns a zero-length point.
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH const FLOATNAME(LPoint4) &FLOATNAME(LPoint4)::
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zero() {
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return (const FLOATNAME(LPoint4) &)FLOATNAME(LVecBase4)::zero();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::unit_x Named Constructor
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// Access: Public
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// Description: Returns a unit X point.
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH const FLOATNAME(LPoint4) &FLOATNAME(LPoint4)::
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unit_x() {
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return (const FLOATNAME(LPoint4) &)FLOATNAME(LVecBase4)::unit_x();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::unit_y Named Constructor
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// Access: Public
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// Description: Returns a unit Y point.
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH const FLOATNAME(LPoint4) &FLOATNAME(LPoint4)::
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unit_y() {
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return (const FLOATNAME(LPoint4) &)FLOATNAME(LVecBase4)::unit_y();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::unit_z Named Constructor
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// Access: Public
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// Description: Returns a unit Z point.
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH const FLOATNAME(LPoint4) &FLOATNAME(LPoint4)::
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unit_z() {
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return (const FLOATNAME(LPoint4) &)FLOATNAME(LVecBase4)::unit_z();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::unit_w Named Constructor
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// Access: Public
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// Description: Returns a unit W point.
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH const FLOATNAME(LPoint4) &FLOATNAME(LPoint4)::
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unit_w() {
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return (const FLOATNAME(LPoint4) &)FLOATNAME(LVecBase4)::unit_w();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::unary -
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4) FLOATNAME(LPoint4)::
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operator - () const {
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return FLOATNAME(LVecBase4)::operator - ();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::point + vecbase
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LVecBase4) FLOATNAME(LPoint4)::
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operator + (const FLOATNAME(LVecBase4) &other) const {
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return FLOATNAME(LVecBase4)::operator + (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::point + vector
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4) FLOATNAME(LPoint4)::
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operator + (const FLOATNAME(LVector4) &other) const {
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return FLOATNAME(LVecBase4)::operator + (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::point - vecbase
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LVecBase4) FLOATNAME(LPoint4)::
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operator - (const FLOATNAME(LVecBase4) &other) const {
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return FLOATNAME(LVecBase4)::operator - (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::point - point
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LPoint4)::
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operator - (const FLOATNAME(LPoint4) &other) const {
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return FLOATNAME(LVecBase4)::operator - (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::point - vector
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4) FLOATNAME(LPoint4)::
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operator - (const FLOATNAME(LVector4) &other) const {
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return FLOATNAME(LVecBase4)::operator - (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::operator * scalar
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4) FLOATNAME(LPoint4)::
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operator * (FLOATTYPE scalar) const {
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return FLOATNAME(LPoint4)(FLOATNAME(LVecBase4)::operator * (scalar));
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::operator / scalar
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4) FLOATNAME(LPoint4)::
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operator / (FLOATTYPE scalar) const {
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return FLOATNAME(LPoint4)(FLOATNAME(LVecBase4)::operator / (scalar));
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}
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#ifndef FLOATTYPE_IS_INT
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::normalized
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// Access: Published
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// Description: Normalizes the vector and returns the normalized
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// vector as a copy. If the vector was a zero-length
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// vector, a zero length vector will be returned.
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4) FLOATNAME(LPoint4)::
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normalized() const {
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return FLOATNAME(LVecBase4)::normalized();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint4::project
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// Access: Published
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// Description: Returns a new vector representing the projection of
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// this vector onto another one. The resulting vector
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// will be a scalar multiple of onto.
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LPoint4) FLOATNAME(LPoint4)::
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project(const FLOATNAME(LVecBase4) &onto) const {
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return FLOATNAME(LVecBase4)::project(onto);
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}
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#endif // FLOATTYPE_IS_INT
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