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- T_off now actually properly disables vertex colours - T_vertex is now the default, to preserve the previous behaviour - ShaderGenerator behavior is now the same as in the FFP - tests are updated to verify new behavior - tests now properly use vertex colours, previously they accidentally only used flat colors - With color-scale-via-lighting off and no color scale, color is no longer munged - p3d_Color in GLSL shaders is now properly set to white instead of black with T_off mode - In DX9 shaders will now sample white color for absent or disabled vertex color Fixes #401 Also see #371