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https://github.com/panda3d/panda3d.git
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179 lines
5.1 KiB
Python
179 lines
5.1 KiB
Python
#!/usr/bin/env python
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import sys
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from direct.showbase.ShowBase import ShowBase
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from direct.showbase.InputStateGlobal import inputState
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from panda3d.core import AmbientLight
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from panda3d.core import DirectionalLight
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from panda3d.core import LVector3
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from panda3d.core import LPoint3
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from panda3d.core import TransformState
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from panda3d.core import BitMask32
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from panda3d.core import GeomNode
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from panda3d.bullet import BulletWorld
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from panda3d.bullet import BulletHelper
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from panda3d.bullet import BulletPlaneShape
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from panda3d.bullet import BulletBoxShape
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from panda3d.bullet import BulletRigidBodyNode
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from panda3d.bullet import BulletDebugNode
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from panda3d.bullet import BulletTriangleMesh
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from panda3d.bullet import BulletTriangleMeshShape
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from panda3d.bullet import BulletSoftBodyNode
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from panda3d.bullet import BulletSoftBodyConfig
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class Game(ShowBase):
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def __init__(self):
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ShowBase.__init__(self)
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base.set_background_color(0.1, 0.1, 0.8, 1)
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base.set_frame_rate_meter(True)
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base.cam.set_pos(0, -60, 20)
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base.cam.look_at(0, 0, 0)
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# Light
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alight = AmbientLight('ambientLight')
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alight.set_color((0.5, 0.5, 0.5, 1))
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alightNP = render.attach_new_node(alight)
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dlight = DirectionalLight('directionalLight')
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dlight.set_direction((1, 1, -1))
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dlight.set_color((0.7, 0.7, 0.7, 1))
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dlightNP = render.attach_new_node(dlight)
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render.clear_light()
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render.set_light(alightNP)
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render.set_light(dlightNP)
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# Input
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self.accept('escape', self.do_exit)
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self.accept('r', self.do_reset)
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self.accept('f1', base.toggle_wireframe)
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self.accept('f2', base.toggle_texture)
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self.accept('f3', self.toggle_debug)
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self.accept('f5', self.do_screenshot)
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# Task
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taskMgr.add(self.update, 'updateWorld')
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# Physics
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self.setup()
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def do_exit(self):
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self.cleanup()
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sys.exit(1)
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def do_reset(self):
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self.cleanup()
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self.setup()
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def toggle_debug(self):
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if self.debugNP.is_hidden():
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self.debugNP.show()
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else:
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self.debugNP.hide()
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def do_screenshot(self):
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base.screenshot('Bullet')
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def update(self, task):
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dt = globalClock.get_dt()
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self.world.do_physics(dt, 10, 0.008)
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return task.cont
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def cleanup(self):
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self.world = None
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self.worldNP.remove_node()
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def setup(self):
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self.worldNP = render.attach_new_node('World')
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# World
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self.debugNP = self.worldNP.attach_new_node(BulletDebugNode('Debug'))
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self.debugNP.show()
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#self.debugNP.show_tight_bounds()
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#self.debugNP.show_bounds()
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self.world = BulletWorld()
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self.world.set_gravity((0, 0, -9.81))
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self.world.set_debug_node(self.debugNP.node())
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# Ground
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p0 = LPoint3(-20, -20, 0)
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p1 = LPoint3(-20, 20, 0)
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p2 = LPoint3(20, -20, 0)
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p3 = LPoint3(20, 20, 0)
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mesh = BulletTriangleMesh()
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mesh.add_triangle(p0, p1, p2)
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mesh.add_triangle(p1, p2, p3)
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shape = BulletTriangleMeshShape(mesh, dynamic=False)
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np = self.worldNP.attach_new_node(BulletRigidBodyNode('Mesh'))
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np.node().add_shape(shape)
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np.set_pos(0, 0, -2)
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np.set_collide_mask(BitMask32.all_on())
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self.world.attach(np.node())
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# Stair
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origin = LPoint3(0, 0, 0)
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size = LVector3(2, 10, 1)
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shape = BulletBoxShape(size * 0.5)
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for i in range(10):
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pos = origin + size * i
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pos.setY(0)
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np = self.worldNP.attach_new_node(
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BulletRigidBodyNode('Stair{}'.format(i)))
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np.node().add_shape(shape)
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np.set_pos(pos)
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np.set_collide_mask(BitMask32.all_on())
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npV = loader.load_model('models/box.egg')
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npV.reparent_to(np)
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npV.set_scale(size)
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self.world.attach(np.node())
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# Soft body world information
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info = self.world.get_world_info()
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info.set_air_density(1.2)
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info.set_water_density(0)
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info.set_water_offset(0)
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info.set_water_normal((0, 0, 0))
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# Softbody
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center = LPoint3(0, 0, 0)
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radius = LVector3(1, 1, 1) * 1.5
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node = BulletSoftBodyNode.make_ellipsoid(info, center, radius, 128)
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node.set_name('Ellipsoid')
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node.get_material(0).set_linear_stiffness(0.1)
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node.get_cfg().set_dynamic_friction_coefficient(1)
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node.get_cfg().set_damping_coefficient(0.001)
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node.get_cfg().set_pressure_coefficient(1500)
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node.set_total_mass(30, True)
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node.set_pose(True, False)
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np = self.worldNP.attach_new_node(node)
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np.set_pos(15, 0, 12)
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#np.setH(90.0)
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#np.show_bounds()
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#np.show_tight_bounds()
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self.world.attach(np.node())
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geom = BulletHelper.make_geom_from_faces(node)
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node.link_geom(geom)
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nodeV = GeomNode('EllipsoidVisual')
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nodeV.add_geom(geom)
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npV = np.attach_new_node(nodeV)
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#npV.show_bounds()
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game = Game()
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game.run()
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