Files
rio/frontend/code/popupManager.ts
2025-03-29 16:14:22 +01:00

1312 lines
41 KiB
TypeScript

/// Helper class for creating pop-up elements.
///
/// Many components need to only display an element on occasion, and have it
/// hover over the rest of the page. This is surprisingly difficult to do,
/// because adding elements right in the HTML tree can cause them to be cut off
/// by `overflow: hidden`, or other elements with a higher index. A simple
/// `z-index` doesn't fix this either.
///
/// This class instead functions by adding the content close to the HTML root,
/// and programmatically moves it to the right place.
///
/// While open, the content is assigned the CSS class `rio-popup-manager-open`.
///
/// The popup manager may assign classes or CSS to both `content` and `anchor`.
/// This means you can't pass in a rio component directly (since they could move
/// outside of the manager in the future, leaving them tainted). If you need to
/// pass a rio component, wrap it in a div.
import {
RioAnimation,
RioAnimationGroup,
RioAnimationPlayback,
RioKeyframe,
RioKeyframeAnimation,
} from "./animations";
import { pixelsPerRem } from "./app";
import {
componentsById,
getComponentByElement,
getRootComponent,
} from "./componentManagement";
import { DialogContainerComponent } from "./components/dialogContainer";
import { markEventAsHandled } from "./eventHandling";
import {
camelToKebab,
commitCss,
getAllocatedHeightInPx,
getAllocatedWidthInPx,
OnlyResizeObserver,
reprElement,
} from "./utils";
import ally from "ally.js";
const enableSafariScrollingWorkaround = /^((?!chrome|android).)*safari/i.test(
navigator.userAgent
);
/// `PopupPositioner`s are responsible for setting the size and position of a
/// popup. They can also decide which animation should be played when the popup
/// is opened or closed.
export abstract class PopupPositioner {
/// If a popup is quickly opened and closed (or the other way round), the
/// animation may be interrupted partway. If that happens, we don't want the
/// popup to "snap" to its final state and then start playing the new
/// animation, we want to seamlessly switch from one animation to the other.
/// That's why animations should not hard-code a specific starting keyframe,
/// but rather start from the element's current state. The `initialCss` is
/// stored separately and is only applied to the element once, when the
/// PopupManager is created.
abstract getInitialCss(): RioKeyframe;
/// Positions the `content` in the `overlaysContainer` by updating its CSS
/// *AND* returns the animation for opening the popup
abstract positionContent(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation;
abstract getCloseAnimation(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation;
/// Called when the positioner is replaced with a different one
cleanup(content: HTMLElement): void {}
}
/// Most `PopupPositioner`s always use the same open/close animation, so this
/// class exists to make that more convenient.
abstract class PopupPositionerWithStaticAnimation extends PopupPositioner {
private initialCss: RioKeyframe;
private openAnimation: RioAnimation;
private closeAnimation: RioAnimation;
constructor(
initialCss: RioKeyframe,
finalCss: RioKeyframe,
options: KeyframeAnimationOptions
) {
super();
this.initialCss = initialCss;
this.openAnimation = new RioKeyframeAnimation([finalCss], options);
this.closeAnimation = new RioKeyframeAnimation([initialCss], options);
}
getInitialCss(): RioKeyframe {
return this.initialCss;
}
positionContent(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation {
this._positionContent(anchor, content, overlaysContainer);
return this.openAnimation;
}
abstract _positionContent(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): void;
getCloseAnimation(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation {
return this.closeAnimation;
}
}
export class FullscreenPositioner extends PopupPositionerWithStaticAnimation {
constructor() {
super(
{ transform: "translateY(-1rem)", opacity: "0" },
{ transform: "translateY(0)", opacity: "1" },
{
duration: 200,
easing: "ease-in-out",
}
);
}
_positionContent(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): void {
content.style.minWidth = "100%";
content.style.minHeight = "100%";
}
}
export class DropdownPositioner extends PopupPositioner {
private readonly positioner: PopupPositioner;
// I have absolutely no clue why this is standard, but on mobile devices
// dropdowns open up centered on the screen. I guess we'll decide based
// on whether it's a touchscreen device?
public static useMobileMode(): boolean {
if (!window.matchMedia("(pointer: coarse)").matches) {
return false;
}
// Laptops with a touchscreen will also reach this point, but mobile
// dropdowns look silly on a laptop. So we'll additionally check the
// screen size.
let screenSize =
Math.min(window.screen.width, window.screen.height) / pixelsPerRem;
return screenSize < 40;
}
constructor() {
super();
// Since mobile mode and desktop mode use completely different
// animations and CSS attributes, things would definitely go wrong if a
// popup were to switch from one mode to the other. So we'll select the
// mode *once* and stick to it.
if (DropdownPositioner.useMobileMode()) {
this.positioner = new MobileDropdownPositioner();
} else {
this.positioner = new DesktopDropdownPositioner();
}
}
getInitialCss(): RioKeyframe {
return this.positioner.getInitialCss();
}
positionContent(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation {
return this.positioner.positionContent(
anchor,
content,
overlaysContainer
);
}
getCloseAnimation(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation {
return this.positioner.getCloseAnimation(
anchor,
content,
overlaysContainer
);
}
}
export class MobileDropdownPositioner extends PopupPositioner {
private static OPEN_ANIMATION = new RioAnimationGroup([
new RioKeyframeAnimation(
[
{
transform: "scale(1)",
},
],
{
duration: 200,
easing: "ease-in-out",
}
),
new RioKeyframeAnimation(
[
{
opacity: "1",
},
],
{
duration: 100,
easing: "cubic-bezier(0.5, 0.5, 0.2, 1.14)",
}
),
]);
private static CLOSE_ANIMATION = new RioAnimationGroup([
new RioKeyframeAnimation(
[
{
transform: "scale(0)",
},
],
{
duration: 200,
easing: "ease-in-out",
}
),
new RioKeyframeAnimation(
[
{
opacity: "0",
},
],
{
duration: 200,
easing: "cubic-bezier(0.5, 0.5, 0.2, 1.14)",
}
),
]);
getInitialCss(): RioKeyframe {
return {
transform: "scale(0)",
opacity: "0",
};
}
positionContent(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation {
content.classList.add("rio-dropdown-popup-mobile-fullscreen");
let availableWidth = getAllocatedWidthInPx(overlaysContainer);
let availableHeight = getAllocatedHeightInPx(overlaysContainer);
let contentWidth = getAllocatedWidthInPx(content);
let contentHeight = getAllocatedHeightInPx(content);
let left = (availableWidth - contentWidth) / 2;
left = Math.max(left, 0);
let top = (availableHeight - contentHeight) / 2;
top = Math.max(top, 0);
content.style.left = `${left}px`;
content.style.top = `${top}px`;
// Assign a minimum width, otherwise it's easy to misclick on a
// touchscreen
content.style.minWidth = "10rem";
return MobileDropdownPositioner.OPEN_ANIMATION;
}
getCloseAnimation(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation {
return MobileDropdownPositioner.CLOSE_ANIMATION;
}
}
export class DesktopDropdownPositioner extends PopupPositioner {
positionContent(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation {
const WINDOW_MARGIN = 0.5 * pixelsPerRem;
const GAP_IF_ENTIRELY_ABOVE = 0.5 * pixelsPerRem;
// Get some information about achor & content
let anchorRect = getAnchorRectInContainer(anchor, overlaysContainer);
let availableHeight =
getAllocatedHeightInPx(overlaysContainer) - 2 * WINDOW_MARGIN;
// Remove the previously assigned dimensions before querying the content
// size. But since we need the `max-height` for our animation, we need
// to remember the current `max-height`.
let startHeight = content.style.maxHeight;
content.style.minWidth = "unset";
content.style.maxHeight = `${availableHeight}px`;
content.style.height = "unset";
let contentWidth = getAllocatedWidthInPx(content);
let contentHeight = getAllocatedHeightInPx(content);
// CSS classes are used to communicate which of the different layouts is
// used. Remove them all first.
this.removeCssClasses(content);
// Make sure the popup is at least as wide as the anchor, while still
// being able to resize itself in case its content changes
if (contentWidth < anchorRect.width) {
content.style.minWidth = `${anchorRect.width}px`;
}
let popupWidth = Math.max(contentWidth, anchorRect.width);
let left = anchorRect.left - (popupWidth - anchorRect.width) / 2;
content.style.left = `${left}px`;
// Popup is larger than the window. Give it all the space that's available.
if (contentHeight >= availableHeight - 2 * WINDOW_MARGIN) {
content.style.top = `${WINDOW_MARGIN}px`;
content.classList.add(
"rio-dropdown-popup-above-and-below",
"rio-dropdown-popup-scroll-y"
);
return this.makeOpenAnimation(startHeight, availableHeight);
}
// Popup fits below the dropdown
if (
anchorRect.bottom + contentHeight + WINDOW_MARGIN <=
availableHeight
) {
content.style.top = `${anchorRect.bottom}px`;
content.classList.add("rio-dropdown-popup-below");
}
// Popup fits above the dropdown
else if (
anchorRect.top - contentHeight >=
GAP_IF_ENTIRELY_ABOVE + WINDOW_MARGIN
) {
content.style.top = `${
anchorRect.top - contentHeight - GAP_IF_ENTIRELY_ABOVE
}px`;
content.classList.add("rio-dropdown-popup-above");
}
// Popup doesn't fit above or below the dropdown. Center it as much
// as possible
else {
let top =
anchorRect.top + anchorRect.height / 2 - contentHeight / 2;
// It looks ugly if the dropdown touches the border of the window, so
// enforce a small margin on the top and the bottom
if (top < WINDOW_MARGIN) {
top = WINDOW_MARGIN;
} else if (top + contentHeight + WINDOW_MARGIN > availableHeight) {
top = availableHeight - contentHeight - WINDOW_MARGIN;
}
content.style.top = `${top}px`;
content.classList.add("rio-dropdown-popup-above-and-below");
}
return this.makeOpenAnimation(startHeight, contentHeight);
}
getInitialCss(): RioKeyframe {
return {
maxHeight: "0",
overflow: "hidden",
};
}
private makeOpenAnimation(
startHeight: string,
endHeight: number
): RioAnimation {
return new RioKeyframeAnimation(
[
{
maxHeight: startHeight,
},
// A fixed max-height would prevent the content from resizing
// itself, so we must remove the max-height at the end.
{
offset: 0.99999,
maxHeight: `${endHeight}px`,
},
{
maxHeight: "unset",
},
],
{ duration: 400, easing: "ease-in-out" }
);
}
getCloseAnimation(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation {
let currentHeight = getAllocatedHeightInPx(content);
return new RioKeyframeAnimation(
[{ maxHeight: `${currentHeight}px` }, { maxHeight: "0" }],
{
duration: 400,
easing: "ease-in-out",
}
);
}
cleanup(content: HTMLElement): void {
this.removeCssClasses(content);
}
private removeCssClasses(content: HTMLElement): void {
content.classList.remove(
"rio-dropdown-popup-above",
"rio-dropdown-popup-below",
"rio-dropdown-popup-above-and-below",
"rio-dropdown-popup-scroll-y"
);
}
}
class SidePositioner extends PopupPositioner {
public gap: number;
public alignment: number;
public anchorRelativeX: number;
public anchorRelativeY: number;
public contentRelativeX: number;
public contentRelativeY: number;
public fixedOffsetXRem: number;
public fixedOffsetYRem: number;
private static OPEN_ANIMATION = new RioAnimationGroup([
new RioKeyframeAnimation(
[
{
transform: "scale(1)",
},
],
{
duration: 200,
easing: "ease-in-out",
}
),
new RioKeyframeAnimation(
[
{
opacity: "1",
},
],
{
duration: 100,
easing: "cubic-bezier(0.5, 0.5, 0.2, 1.14)",
}
),
]);
private static CLOSE_ANIMATION = new RioAnimationGroup([
new RioKeyframeAnimation(
[
{
transform: "scale(0)",
},
],
{
duration: 200,
easing: "ease-in-out",
}
),
new RioKeyframeAnimation(
[
{
opacity: "0",
},
],
{
duration: 200,
easing: "cubic-bezier(0.5, 0.5, 0.2, 1.14)",
}
),
]);
// The popup location is defined in developer-friendly this function takes
// a couple floats instead:
//
// - Anchor point X & Y (relative)
// - Content point X & Y (relative)
// - Offset X & Y (absolute)
//
// The popup will be positioned such that the popup point is placed exactly
// at the anchor point. (But never off the screen.)
protected constructor({
anchorRelativeX,
anchorRelativeY,
contentRelativeX,
contentRelativeY,
fixedOffsetXRem,
fixedOffsetYRem,
}: {
anchorRelativeX: number;
anchorRelativeY: number;
contentRelativeX: number;
contentRelativeY: number;
fixedOffsetXRem: number;
fixedOffsetYRem: number;
}) {
super();
this.anchorRelativeX = anchorRelativeX;
this.anchorRelativeY = anchorRelativeY;
this.contentRelativeX = contentRelativeX;
this.contentRelativeY = contentRelativeY;
this.fixedOffsetXRem = fixedOffsetXRem;
this.fixedOffsetYRem = fixedOffsetYRem;
}
getInitialCss(): RioKeyframe {
return { transform: "scale(0)", opacity: "0" };
}
positionContent(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation {
let margin = 0.5 * pixelsPerRem;
let availableWidth =
getAllocatedWidthInPx(overlaysContainer) - 2 * margin;
let availableHeight =
getAllocatedHeightInPx(overlaysContainer) - 2 * margin;
// Where would we like the content to be?
let anchorRect = getAnchorRectInContainer(anchor, overlaysContainer);
let contentWidth = getAllocatedWidthInPx(content);
let contentHeight = getAllocatedHeightInPx(content);
let anchorPointX =
anchorRect.left + anchorRect.width * this.anchorRelativeX;
let anchorPointY =
anchorRect.top + anchorRect.height * this.anchorRelativeY;
let popupPointX = contentWidth * this.contentRelativeX;
let popupPointY = contentHeight * this.contentRelativeY;
let popupLeft: number, popupTop: number;
if (contentWidth >= availableWidth) {
popupLeft = margin;
} else {
popupLeft =
anchorPointX -
popupPointX +
this.fixedOffsetXRem * pixelsPerRem;
let minX = margin;
let maxX = minX + availableWidth - contentWidth;
popupLeft = Math.min(Math.max(popupLeft, minX), maxX);
}
if (contentHeight >= availableHeight) {
popupTop = margin;
} else {
popupTop =
anchorPointY -
popupPointY +
this.fixedOffsetYRem * pixelsPerRem;
let minY = margin;
let maxY = minY + availableHeight - contentHeight;
popupTop = Math.min(Math.max(popupTop, minY), maxY);
}
// Position & size the popup
content.style.left = `${popupLeft}px`;
content.style.top = `${popupTop}px`;
return SidePositioner.OPEN_ANIMATION;
}
getCloseAnimation(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation {
return SidePositioner.CLOSE_ANIMATION;
}
}
export class LeftPositioner extends SidePositioner {
constructor(gap: number, alignment: number) {
super({
anchorRelativeX: 0,
anchorRelativeY: alignment,
contentRelativeX: 1,
contentRelativeY: 1 - alignment,
fixedOffsetXRem: -gap,
fixedOffsetYRem: 0,
});
}
}
export class RightPositioner extends SidePositioner {
constructor(gap: number, alignment: number) {
super({
anchorRelativeX: 1,
anchorRelativeY: alignment,
contentRelativeX: 0,
contentRelativeY: 1 - alignment,
fixedOffsetXRem: gap,
fixedOffsetYRem: 0,
});
}
}
export class TopPositioner extends SidePositioner {
constructor(gap: number, alignment: number) {
super({
anchorRelativeX: alignment,
anchorRelativeY: 0,
contentRelativeX: 1 - alignment,
contentRelativeY: 1,
fixedOffsetXRem: 0,
fixedOffsetYRem: -gap,
});
}
}
export class BottomPositioner extends SidePositioner {
constructor(gap: number, alignment: number) {
super({
anchorRelativeX: alignment,
anchorRelativeY: 1,
contentRelativeX: 1 - alignment,
contentRelativeY: 0,
fixedOffsetXRem: 0,
fixedOffsetYRem: gap,
});
}
}
export class CenterPositioner extends SidePositioner {
constructor() {
super({
anchorRelativeX: 0.5,
anchorRelativeY: 0.5,
contentRelativeX: 0.5,
contentRelativeY: 0.5,
fixedOffsetXRem: 0,
fixedOffsetYRem: 0,
});
}
}
export class AutoSidePositioner extends PopupPositioner {
gap: number;
alignment: number;
constructor(gap: number, alignment: number) {
super();
this.gap = gap;
this.alignment = alignment;
}
getInitialCss(): RioKeyframe {
return new TopPositioner(0, 0).getInitialCss();
}
positionContent(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation {
let availableWidth = getAllocatedWidthInPx(overlaysContainer);
let availableHeight = getAllocatedHeightInPx(overlaysContainer);
let anchorRect = getAnchorRectInContainer(anchor, overlaysContainer);
let relX = (anchorRect.left + anchor.scrollWidth) / 2 / availableWidth;
let relY = (anchorRect.top + anchor.scrollHeight) / 2 / availableHeight;
let positioner: SidePositioner;
if (relX < 0.2) {
positioner = new RightPositioner(this.gap, this.alignment);
} else if (relX > 0.8) {
positioner = new LeftPositioner(this.gap, this.alignment);
} else if (relY < 0.2) {
positioner = new BottomPositioner(this.gap, this.alignment);
} else {
positioner = new TopPositioner(this.gap, this.alignment);
}
return positioner.positionContent(anchor, content, overlaysContainer);
}
getCloseAnimation(
anchor: HTMLElement,
content: HTMLElement,
overlaysContainer: HTMLElement
): RioAnimation {
return new TopPositioner(0, 0).getCloseAnimation(
anchor,
content,
overlaysContainer
);
}
}
export function getPositionerByName(
position:
| "left"
| "top"
| "right"
| "bottom"
| "center"
| "auto"
| "fullscreen"
| "dropdown",
gap: number,
alignment: number
): PopupPositioner {
switch (position) {
case "left":
return new LeftPositioner(gap, alignment);
case "top":
return new TopPositioner(gap, alignment);
case "right":
return new RightPositioner(gap, alignment);
case "bottom":
return new BottomPositioner(gap, alignment);
case "center":
return new CenterPositioner();
case "auto":
return new AutoSidePositioner(gap, alignment);
case "fullscreen":
return new FullscreenPositioner();
case "dropdown":
return new DropdownPositioner();
}
throw new Error(`Invalid position: ${position}`);
}
/// Will always be on top of everything else.
export class PopupManager {
private _anchor: HTMLElement;
private content: HTMLElement;
private _userClosable: boolean;
/// Inform the outside world when the popup was closed by the user, rather
/// than programmatically.
public onUserClose?: () => void;
private _isOpen: boolean = false;
/// Used to darken the screen if the popup is modal.
private shadeElement: HTMLElement;
/// A container for nested overlays. This ensures that nested overlays
/// disappear if the popup is closed.
private nestedOverlaysContainer: HTMLElement;
private scrollerElement: HTMLElement;
/// We have multiple containers for overlays. The correct one is determined
/// based on the anchor's position in the DOM. Most of the time when a
/// PopupManager is created, the anchor isn't in the DOM yet, so we must
/// initialize this variable lazily.
private _overlaysContainer: HTMLElement | null = null;
/// Where the pop-up should be positioned relative to the anchor.
///
/// This is taken as a hint, but can be ignored if there isn't enough space
/// to fit the pop-up at that location.
private _positioner: PopupPositioner;
private currentAnimationPlayback: RioAnimationPlayback | null = null;
private focusTrap: ally.FocusTrap | null = null;
/// Listen for interactions with the outside world, so they can close the
/// popup if user-closable.
private clickHandler: ((event: MouseEvent) => void) | null = null;
private keydownHandler: ((event: KeyboardEvent) => void) | null = null;
// Event handlers for repositioning the popup
private scrollHandler: ((event: Event) => void) | null = null;
private resizeObserver: OnlyResizeObserver | null = null;
private anchorPositionPoller: number | null = null;
private previousAnchorRect: DOMRect | null = null;
constructor({
anchor,
content,
positioner,
modal,
userClosable,
onUserClose,
}: {
anchor: HTMLElement;
content: HTMLElement;
positioner: PopupPositioner;
modal: boolean;
userClosable: boolean;
onUserClose?: () => void;
}) {
// Configure the popup
this._anchor = anchor;
this.content = content;
this._positioner = positioner;
this.onUserClose = onUserClose;
// Prepare the HTML
this.shadeElement = document.createElement("div");
this.shadeElement.classList.add("rio-popup-manager-shade");
this.nestedOverlaysContainer = document.createElement("div");
this.nestedOverlaysContainer.classList.add(
"rio-popup-manager-nested-overlays-container"
);
this.shadeElement.appendChild(this.nestedOverlaysContainer);
this.scrollerElement = document.createElement("div");
this.scrollerElement.classList.add("rio-popup-manager-scroller");
this.nestedOverlaysContainer.appendChild(this.scrollerElement);
this.scrollerElement.appendChild(content);
// Set the initial CSS required for the animation to work
Object.assign(this.content.style, positioner.getInitialCss());
// Call the setters last, as they might expect the instance to be
// initialized
this.modal = modal;
this.userClosable = userClosable;
}
public get anchor(): HTMLElement {
return this._anchor;
}
public set anchor(anchor: HTMLElement) {
this._anchor = anchor;
// *Technically* we should update the `overlaysContainer` as well, but I
// don't think it can actually be different than before. And we could
// run into problems if the new anchor isn't attached to the DOM yet.
if (this.isOpen) {
this._positionContent();
}
}
public get positioner(): PopupPositioner {
return this._positioner;
}
public set positioner(positioner: PopupPositioner) {
this.positioner.cleanup(this.content);
// Not all positioners use the same CSS attributes to position the
// content (e.g. some might use `width` while others use `min-width`).
// To prevent issues, we clear all the commonly used layouting.
for (let prop of [
"left",
"right",
"top",
"bottom",
"width",
"height",
"min-width",
"min-height",
"max-width",
"max-height",
]) {
this.content.style.removeProperty(prop);
}
let oldInitialCss = this.positioner.getInitialCss();
let newInitialCss = positioner.getInitialCss();
for (let key of Object.keys(oldInitialCss)) {
this.content.style.removeProperty(camelToKebab(key));
}
Object.assign(this.content.style, newInitialCss);
this._positioner = positioner;
// If the popup is currently open, we just messed up its layout.
// Reposition it.
if (this.isOpen) {
// Repositioning alone isn't enough. Because we never played the
// open animation, the popup is almost certainly invisible right
// now. We need to style it as if the open animation had played.
let animation = this._positionContent();
animation.applyFinalCss(this.content);
}
}
private get overlaysContainer(): HTMLElement {
if (this._overlaysContainer === null) {
this._overlaysContainer = findOverlaysContainer(this._anchor);
}
return this._overlaysContainer;
}
private removeEventHandlers(): void {
if (this.keydownHandler !== null) {
this.shadeElement.removeEventListener(
"keydown",
this.keydownHandler
);
}
if (this.clickHandler !== null) {
window.removeEventListener("click", this.clickHandler, true);
}
if (this.scrollHandler !== null) {
window.removeEventListener("scroll", this.scrollHandler, true);
}
if (this.resizeObserver !== null) {
this.resizeObserver.disconnect();
this.resizeObserver = null;
}
if (this.anchorPositionPoller !== null) {
window.clearInterval(this.anchorPositionPoller);
this.previousAnchorRect = null;
}
}
destroy(): void {
this.removeEventHandlers();
this.shadeElement.remove();
}
private _positionContent(): RioAnimation {
// Run the positioner
let animation = this._positioner.positionContent(
this._anchor,
this.content,
this.overlaysContainer
);
// In Safari, popups that are too large for the screen are not
// scrollable. Safari doesn't like it that pointer-events are disabled
// for the scrolling element. (In other browsers scrolling is possible
// as long as the cursor is above the popup content.) We can't *always*
// enable pointer events for the scrolling element because this would
// prevent users from clicking other stuff. So we'll enable pointer
// events only when scrolling is needed.
if (enableSafariScrollingWorkaround) {
if (
getAllocatedHeightInPx(this.content) >
getAllocatedHeightInPx(this.overlaysContainer) ||
getAllocatedWidthInPx(this.content) >
getAllocatedWidthInPx(this.overlaysContainer)
) {
this.scrollerElement.style.pointerEvents = "auto";
} else {
this.scrollerElement.style.pointerEvents = "none";
}
}
return animation;
}
private _onPointerDown(event: MouseEvent): void {
// If the popup isn't user-closable or not even open, there's nothing
// to do
if (!this.userClosable || !this.isOpen) {
return;
}
// Depending on where the user clicked, the popup will either close or
// stay open. It'll stay open if the click was in any of these places:
// - The popup.
// - The anchor. This allows the anchor to decide its own behavior.
// - Another popup that's located inside our nested-overlays-container.
let acceptableTargets = [
...this.nestedOverlaysContainer.children,
].filter(
(elem) => !elem.classList.contains("rio-popup-manager-scroller")
);
acceptableTargets.push(this.anchor);
acceptableTargets.push(this.content);
let target = event.target as Element | null;
while (target !== null) {
if (acceptableTargets.includes(target)) {
return;
}
target = target.parentElement;
}
// Close the popup
this.isOpen = false;
// Tell the outside world
if (this.onUserClose !== undefined) {
this.onUserClose();
}
// Don't consider the event to be handled. Any clicks should still do
// whatever they were going to do. The exception here are modal popups,
// but the modal shade already takes care of that.
}
private _onKeydown(event: KeyboardEvent): void {
// If the popup isn't user-closable or not even open, there's nothing
// to do
if (!this.userClosable || !this.isOpen) {
return;
}
// We only care about the "Escape" key
if (event.key !== "Escape") {
return;
}
markEventAsHandled(event);
// Close the popup
this.isOpen = false;
// Tell the outside world
if (this.onUserClose !== undefined) {
this.onUserClose();
}
}
private _repositionContentIfPositionChanged(): void {
let anchorRect = this._anchor.getBoundingClientRect();
if (
this.previousAnchorRect === null ||
anchorRect.left !== this.previousAnchorRect.left ||
anchorRect.top !== this.previousAnchorRect.top
) {
this._positionContent();
}
this.previousAnchorRect = anchorRect;
}
get isOpen(): boolean {
return this._isOpen;
}
set isOpen(open: boolean) {
// Do nothing if the state hasn't changed.
if (open === this.isOpen) {
return;
}
this._isOpen = open;
if (open) {
this._openPopup();
} else {
this._closePopup();
}
}
private _openPopup(): void {
// Add the popup to the DOM
this.overlaysContainer.appendChild(this.shadeElement);
// Fade in the shade
this.shadeElement.style.backgroundColor = "transparent";
commitCss(this.shadeElement);
this.shadeElement.style.removeProperty("background-color");
// Attach event handlers that don't mess with the popup animation. (i.e.
// those that don't reposition/resize the content)
let clickHandler = this._onPointerDown.bind(this);
this.clickHandler = clickHandler; // Shuts up the type checker
window.addEventListener("pointerdown", clickHandler, true);
let keydownHandler = this._onKeydown.bind(this);
this.keydownHandler = keydownHandler; // Shuts up the type checker
this.shadeElement.addEventListener("keydown", keydownHandler);
// Position the popup
let animation = this._positionContent();
// Fullscreen popups get special treatment in terms of keyboard focus
// if (this.positioner instanceof FullscreenPositioner) {
// ensureFocusIsInside(this.content);
// }
// Cancel the close animation, if it's still playing
if (this.currentAnimationPlayback !== null) {
this.currentAnimationPlayback.cancel();
}
// Start playing the popup animation. This may temporarily override the
// position/size of the popup.
//
// Once the animation is complete, we'll attach a bunch of event
// listeners that reposition the popup in case the user scrolls or the
// anchor changes size or whatever. These can mess with the animation,
// which is why we don't attach them right away.
this.currentAnimationPlayback = animation.animate(this.content);
this.currentAnimationPlayback.addEventListener("finish", () => {
this.currentAnimationPlayback = null;
let repositionContent = this._positionContent.bind(this);
let repositionContentIfPositionChanged =
this._repositionContentIfPositionChanged.bind(this);
// The 'scroll' event is triggered when *any* element scrolls. We
// should only reposition the popup if scroll-y actually caused it
// to move.
this.scrollHandler = repositionContentIfPositionChanged;
window.addEventListener(
"scroll",
repositionContentIfPositionChanged,
true
);
this.resizeObserver = new OnlyResizeObserver(
[this._anchor, this.content],
repositionContent
);
this.anchorPositionPoller = window.setInterval(
repositionContentIfPositionChanged,
100
);
// Reposition right away, just in case something happened during the
// animation
//
// TODO: I don't know why, but for some reason the content is
// repositioned more than once
repositionContent();
});
}
private _closePopup(): void {
this.removeEventHandlers();
// Fade out the shade
this.shadeElement.style.backgroundColor = "transparent";
// Cancel the open animation, if it's still playing
if (this.currentAnimationPlayback !== null) {
this.currentAnimationPlayback.cancel();
}
// Play the close animation and remove the popup when the animation
// is complete.
let animation = this._positioner.getCloseAnimation(
this._anchor,
this.content,
this.overlaysContainer
);
this.currentAnimationPlayback = animation.animate(this.content);
this.currentAnimationPlayback.addEventListener("finish", () => {
this.currentAnimationPlayback = null;
this.shadeElement.remove();
});
}
set modal(modal: boolean) {
this.shadeElement.classList.toggle("rio-popup-manager-modal", modal);
}
get userClosable(): boolean {
return this._userClosable;
}
set userClosable(userClosable: boolean) {
this._userClosable = userClosable;
}
}
/// Depending on where the anchor is located, the overlay needs to be placed in
/// the corresponding overlays container:
/// - user content: user overlays container
/// - connection lost popup: connection lost popup container
/// - dev tools: dev tools overlays container
///
/// Also, each PopupManager creates its own overlays container.
function findOverlaysContainer(anchor: HTMLElement): HTMLElement {
let element: HTMLElement | null = anchor;
while (element !== null) {
if (element.classList.contains("rio-user-root-container-inner")) {
return getRootComponent().userOverlaysContainer;
}
if (element.classList.contains("rio-connection-lost-popup-container")) {
return getRootComponent().connectionLostPopupOverlaysContainer;
}
if (element.classList.contains("rio-dev-tools-container")) {
return getRootComponent().devToolsOverlaysContainer;
}
// PopupManagers function as nested overlays containers
if (
element.classList.contains(
"rio-popup-manager-nested-overlays-container"
)
) {
return element;
}
// Special case: DialogContainers aren't ever added to the DOM, so it
// makes no sense to continue with the parent element. Instead, we have
// to look up the element of the Component that owns the dialog.
if (element.classList.contains("rio-dialog-container")) {
let dialogComponent = getComponentByElement(
element
) as DialogContainerComponent;
let ownerComponent =
componentsById[dialogComponent.state.owning_component_id]!;
element = ownerComponent.element;
// TODO: At least right now, all of the code above is actually
// unnecessary because the owner of *every* dialog is the
// fundamental root component. This means we can't determine the
// "location" of dialogs. Since there are no dialogs in the dev
// tools as of yet, and only crazy people would spawn dialogs in
// their connection lost popup, we'll just treat this as user
// content.
if (element.classList.contains("rio-fundamental-root-component")) {
return getRootComponent().userOverlaysContainer;
}
} else {
element = element.parentElement;
}
}
throw new Error(
`Couldn't find overlays container for anchor ${reprElement(anchor)}`
);
}
function getAnchorRectInContainer(
anchor: HTMLElement,
overlaysContainer: HTMLElement
): DOMRect {
// Assumptions made here:
// 1. The overlaysContainer is positioned at (0, 0) in the viewport
// 2. Neither element is affected by `filter: scale` (which would distort
// the relation between "CSS pixels" and "visible pixels")
return anchor.getBoundingClientRect();
}
function ensureFocusIsInside(element: HTMLElement): void {
// If the focus is already inside, do nothing
let focusedElement = document.activeElement;
if (focusedElement !== null && element.contains(focusedElement)) {
return;
}
// Find something to focus
const focusableElement = element.querySelector(
'a[href], button, input, textarea, select, details, [tabindex]:not([tabindex="-1"])'
);
if (focusableElement instanceof HTMLElement) {
focusableElement.focus();
}
}