Files
routedns/random.go
Ali e51f51e1bc move from logrus to slog (#422)
* Migrate from logrus to slog

* fully removing logrus

* should be working now

* Update pipeline.go

Co-authored-by: Frank Olbricht <frank.olbricht@gmail.com>

* Update response-blocklist-name.go

Co-authored-by: Frank Olbricht <frank.olbricht@gmail.com>

* added null logger

* Update pipeline.go

---------

Co-authored-by: Frank Olbricht <frank.olbricht@gmail.com>
2025-01-13 08:43:30 +01:00

126 lines
3.3 KiB
Go

package rdns
import (
"errors"
"math/rand"
"sync"
"time"
"github.com/miekg/dns"
)
// Random is a resolver group that randomly picks a resolver from it's list
// of resolvers. If one resolver fails, it is removed from the list of active
// resolvers for a period of time and the query retried.
type Random struct {
id string
resolvers []Resolver
mu sync.RWMutex
opt RandomOptions
metrics *FailRouterMetrics
}
var _ Resolver = &Random{}
// RandomOptions contain settings for the random resolver group.
type RandomOptions struct {
// Re-enable resolvers after this time after a failure
ResetAfter time.Duration
// Determines if a SERVFAIL returned by a resolver should be considered an
// error response and cause the resolver to be removed from the group temporarily.
ServfailError bool
}
// NewRandom returns a new instance of a random resolver group.
func NewRandom(id string, opt RandomOptions, resolvers ...Resolver) *Random {
rand.Seed(time.Now().UnixNano())
if opt.ResetAfter == 0 {
opt.ResetAfter = time.Minute
}
return &Random{
id: id,
resolvers: resolvers,
opt: opt,
metrics: NewFailRouterMetrics(id, len(resolvers)),
}
}
// Resolve a DNS query using a random resolver.
func (r *Random) Resolve(q *dns.Msg, ci ClientInfo) (*dns.Msg, error) {
log := logger(r.id, q, ci)
for {
resolver := r.pick()
if resolver == nil {
log.Warn("no active resolvers left")
return nil, errors.New("no active resolvers left")
}
r.metrics.route.Add(resolver.String(), 1)
log.With("resolver", resolver.String()).Debug("forwarding query to resolver")
a, err := resolver.Resolve(q, ci)
if err == nil && r.isSuccessResponse(a) { // Return immediately if successful
return a, err
}
log.With("resolver", resolver.String()).Debug("resolver returned failure",
"error", err)
r.metrics.failure.Add(resolver.String(), 1)
r.deactivate(resolver)
}
}
func (r *Random) String() string {
return r.id
}
// Pick a random resolver from the list of active ones.
func (r *Random) pick() Resolver {
r.mu.RLock()
defer r.mu.RUnlock()
available := len(r.resolvers)
r.metrics.available.Set(int64(available))
r.metrics.failover.Add(1)
if available == 0 {
return nil
}
return r.resolvers[rand.Intn(available)]
}
// Remove the resolver from the list of active ones and schedule it to
// come back in again later.
func (r *Random) deactivate(bad Resolver) {
r.mu.Lock()
defer r.mu.Unlock()
filtered := make([]Resolver, 0, len(r.resolvers))
for _, resolver := range r.resolvers {
if resolver == bad {
Log.Debug("de-activating resolver",
"id", r.id,
"resolver", bad.String(),
)
go r.reactivateLater(bad)
continue
}
filtered = append(filtered, resolver)
}
r.resolvers = filtered
}
// Bring back a failed resolver after some time.
func (r *Random) reactivateLater(resolver Resolver) {
time.Sleep(r.opt.ResetAfter)
r.mu.Lock()
defer r.mu.Unlock()
Log.Debug("re-activating resolver",
"id", r.id,
"resolver", resolver.String(),
)
r.resolvers = append(r.resolvers, resolver)
r.metrics.available.Set(int64(len(r.resolvers)))
}
// Returns true is the response is considered successful given the options.
func (r *Random) isSuccessResponse(a *dns.Msg) bool {
return a == nil || !(r.opt.ServfailError && a.Rcode == dns.RcodeServerFailure)
}