Files
sqlitebrowser/src/EditDialog.cpp
Martin Kleusberg f1194d845e Rename all the settings accessor functions
Rename the settings accessor functions from Settings::getSettingsValue()
(and similar) to Settings::getValue() (and similar). The 'Settings' bit
seems a bit redundant and costs a lot of screen space.
2017-03-20 23:16:52 +01:00

552 lines
17 KiB
C++

#include "EditDialog.h"
#include "ui_EditDialog.h"
#include "sqlitedb.h"
#include "Settings.h"
#include "src/qhexedit.h"
#include "FileDialog.h"
#include <QMainWindow>
#include <QKeySequence>
#include <QShortcut>
#include <QImageReader>
#include <QBuffer>
#include <QModelIndex>
EditDialog::EditDialog(QWidget* parent)
: QDialog(parent),
ui(new Ui::EditDialog),
currentIndex(QModelIndex()),
dataType(Null),
isReadOnly(true)
{
ui->setupUi(this);
// Add Ctrl-Enter (Cmd-Enter on OSX) as a shortcut for the Apply button
ui->buttonApply->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Return));
QHBoxLayout* hexLayout = new QHBoxLayout(ui->editorBinary);
hexEdit = new QHexEdit(this);
hexLayout->addWidget(hexEdit);
hexEdit->setOverwriteMode(false);
QShortcut* ins = new QShortcut(QKeySequence(Qt::Key_Insert), this);
connect(ins, SIGNAL(activated()), this, SLOT(toggleOverwriteMode()));
connect(ui->editorText, SIGNAL(textChanged()), this, SLOT(updateApplyButton()));
connect(hexEdit, SIGNAL(dataChanged()), this, SLOT(updateApplyButton()));
reloadSettings();
}
EditDialog::~EditDialog()
{
delete ui;
}
void EditDialog::setCurrentIndex(const QModelIndex& idx)
{
currentIndex = QPersistentModelIndex(idx);
QByteArray data = idx.data(Qt::EditRole).toByteArray();
loadData(data);
updateCellInfo(data);
ui->buttonApply->setDisabled(true);
}
void EditDialog::showEvent(QShowEvent*)
{
// Whenever the dialog is shown, position it at the center of the parent dialog
QMainWindow* parentDialog = qobject_cast<QMainWindow*>(parent());
if(parentDialog)
{
move(parentDialog->x() + parentDialog->width() / 2 - width() / 2,
parentDialog->y() + parentDialog->height() / 2 - height() / 2);
}
}
void EditDialog::reject()
{
// We override this, to ensure the Escape key doesn't make the Edit Cell
// dock go away
return;
}
// Loads data from a cell into the Edit Cell window
void EditDialog::loadData(const QByteArray& data)
{
QImage img;
QString textData;
// Determine the data type, saving that info in the class variable
dataType = checkDataType(data);
// Get the current editor mode (eg text, hex, or image mode)
int editMode = ui->editorStack->currentIndex();
// Data type specific handling
switch (dataType) {
case Null:
switch (editMode) {
case TextEditor:
// The text widget buffer is now the main data source
dataSource = TextBuffer;
// Empty the text editor contents, then enable text editing
ui->editorText->clear();
ui->editorText->setEnabled(true);
break;
case HexEditor:
// The hex widget buffer is now the main data source
dataSource = HexBuffer;
// Load the Null into the hex editor
hexEdit->setData(data);
break;
case ImageViewer:
// The hex widget buffer is now the main data source
dataSource = HexBuffer;
// Clear any image from the image viewing widget
ui->editorImage->setPixmap(QPixmap(0,0));
// Load the Null into the hex editor
hexEdit->setData(data);
break;
}
break;
case Text:
switch (editMode) {
case TextEditor:
// The text widget buffer is now the main data source
dataSource = TextBuffer;
// Load the text into the text editor
textData = QString::fromUtf8(data.constData(), data.size());
ui->editorText->setPlainText(textData);
// Enable text editing
ui->editorText->setEnabled(true);
// Select all of the text by default
ui->editorText->selectAll();
break;
case HexEditor:
// The hex widget buffer is now the main data source
dataSource = HexBuffer;
// Load the text into the hex editor
hexEdit->setData(data);
break;
case ImageViewer:
// The text widget buffer is now the main data source
dataSource = TextBuffer;
// Clear any image from the image viewing widget
ui->editorImage->setPixmap(QPixmap(0,0));
// Load the text into the text editor
textData = QString::fromUtf8(data.constData(), data.size());
ui->editorText->setPlainText(textData);
// Enable text editing
ui->editorText->setEnabled(true);
// Select all of the text by default
ui->editorText->selectAll();
break;
}
break;
case Image:
// Image data is kept in the hex widget, mainly for safety. If we
// stored it in the editorImage widget instead, it would be a pixmap
// and there's no good way to restore that back to the original
// (pristine) image data. eg image metadata would be lost
hexEdit->setData(data);
// The hex widget buffer is now the main data source
dataSource = HexBuffer;
// Update the display if in text edit or image viewer mode
switch (editMode) {
case TextEditor:
// Disable text editing, and use a warning message as the contents
ui->editorText->setText(QString("<i>" %
tr("Image data can't be viewed with the text editor") %
"</i>"));
ui->editorText->setEnabled(false);
break;
case ImageViewer:
// Load the image into the image viewing widget
if (img.loadFromData(data)) {
ui->editorImage->setPixmap(QPixmap::fromImage(img));
}
break;
}
break;
default:
// The hex widget buffer is now the main data source
dataSource = HexBuffer;
// The data seems to be general binary data, which is always loaded
// into the hex widget (the only safe place for it)
// Load the data into the hex editor
hexEdit->setData(data);
switch (editMode) {
case TextEditor:
// Disable text editing, and use a warning message as the contents
ui->editorText->setText(QString("<i>" %
tr("Binary data can't be viewed with the text editor") %
"</i>"));
ui->editorText->setEnabled(false);
break;
case ImageViewer:
// Clear any image from the image viewing widget
ui->editorImage->setPixmap(QPixmap(0,0));
break;
}
}
}
void EditDialog::importData()
{
// Get list of supported image file formats to include them in the file dialog filter
QString image_formats;
QList<QByteArray> image_formats_list = QImageReader::supportedImageFormats();
for(int i=0;i<image_formats_list.size();++i)
image_formats.append(QString("*.%1 ").arg(QString::fromUtf8(image_formats_list.at(i))));
QString fileName = FileDialog::getOpenFileName(
this,
tr("Choose a file")
#ifndef Q_OS_MAC // Filters on OS X are buggy
, tr("Text files(*.txt);;Image files(%1);;All files(*)").arg(image_formats)
#endif
);
if(QFile::exists(fileName))
{
QFile file(fileName);
if(file.open(QIODevice::ReadOnly))
{
QByteArray d = file.readAll();
loadData(d);
file.close();
// Update the cell data info in the bottom left of the Edit Cell
updateCellInfo(d);
}
}
}
void EditDialog::exportData()
{
// Images get special treatment
QString fileExt;
if (dataType == Image) {
// Determine the likely filename extension
QByteArray cellData = hexEdit->data();
QBuffer imageBuffer(&cellData);
QImageReader imageReader(&imageBuffer);
QString imageFormat = imageReader.format();
fileExt = imageFormat.toUpper() % " " % tr("Image") % "(*." % imageFormat.toLower() % ");;All files(*)";
} else {
fileExt = tr("Text files(*.txt);;All files(*)");
}
QString fileName = FileDialog::getSaveFileName(
this,
tr("Choose a filename to export data"),
fileExt);
if(fileName.size() > 0)
{
QFile file(fileName);
if(file.open(QIODevice::WriteOnly))
{
if (dataSource == HexBuffer) {
// Data source is the hex buffer
file.write(hexEdit->data());
} else {
// Data source is the text buffer
file.write(ui->editorText->toPlainText().toUtf8());
}
file.close();
}
}
}
void EditDialog::setNull()
{
ui->editorText->clear();
ui->editorImage->clear();
hexEdit->setData(QByteArray());
dataType = Null;
// Check if in text editor mode
int editMode = ui->editorStack->currentIndex();
if (editMode == TextEditor) {
// Setting NULL in the text editor switches the data source to it
dataSource = TextBuffer;
// Ensure the text editor is enabled
ui->editorText->setEnabled(true);
// The text editor doesn't know the difference between an empty string
// and a NULL, so we need to record NULL outside of that
textNullSet = true;
}
// Update the cell data info in the bottom left of the Edit Cell
updateCellInfo(hexEdit->data());
ui->editorText->setFocus();
}
void EditDialog::updateApplyButton()
{
if (!isReadOnly)
ui->buttonApply->setEnabled(true);
}
void EditDialog::accept()
{
if(!currentIndex.isValid())
return;
if (dataSource == TextBuffer) {
// Check if a NULL is set in the text editor
if (textNullSet) {
emit recordTextUpdated(currentIndex, hexEdit->data(), true);
} else {
// It's not NULL, so proceed with normal text string checking
QString oldData = currentIndex.data(Qt::EditRole).toString();
QString newData = ui->editorText->toPlainText();
if (oldData != newData)
// The data is different, so commit it back to the database
emit recordTextUpdated(currentIndex, newData.toUtf8(), false);
}
} else {
// The data source is the hex widget buffer, thus binary data
QByteArray oldData = currentIndex.data(Qt::EditRole).toByteArray();
QByteArray newData = hexEdit->data();
if (newData != oldData)
emit recordTextUpdated(currentIndex, newData, true);
}
}
// Called when the user manually changes the "Mode" drop down combobox
void EditDialog::editModeChanged(int newMode)
{
// * If the dataSource is the text buffer, the data is always text *
if (dataSource == TextBuffer) {
switch (newMode) {
case TextEditor: // Switching to the text editor
// Nothing to do, as the text is already in the text buffer
break;
case HexEditor: // Switching to the hex editor
// Convert the text widget buffer for the hex widget
hexEdit->setData(ui->editorText->toPlainText().toUtf8());
// The hex widget buffer is now the main data source
dataSource = HexBuffer;
break;
case ImageViewer:
// Clear any image from the image viewing widget
ui->editorImage->setPixmap(QPixmap(0,0));
break;
}
// Switch to the selected editor
ui->editorStack->setCurrentIndex(newMode);
return;
}
// * If the dataSource is the hex buffer, the contents could be anything
// so we just pass it to our loadData() function to handle *
if (dataSource == HexBuffer) {
// Switch to the selected editor first, as loadData() relies on it
// being current
ui->editorStack->setCurrentIndex(newMode);
// Load the data into the appropriate widget, as done by loadData()
loadData(hexEdit->data());
}
}
// Called for every keystroke in the text editor (only)
void EditDialog::editTextChanged()
{
if (dataSource == TextBuffer) {
// Data has been changed in the text editor, so it can't be a NULL
// any more
textNullSet = false;
// Update the cell info in the bottom left manually. This is because
// updateCellInfo() only works with QByteArray's (for now)
int dataLength = ui->editorText->toPlainText().length();
ui->labelType->setText(tr("Type of data currently in cell: Text / Numeric"));
ui->labelSize->setText(tr("%n char(s)", "", dataLength));
}
}
// Determine the type of data in the cell
int EditDialog::checkDataType(const QByteArray& data)
{
QByteArray cellData = data;
// Check for NULL data type
if (cellData.isNull()) {
return Null;
}
// Check if it's an image
QBuffer imageBuffer(&cellData);
QImageReader readerBuffer(&imageBuffer);
bool someCheck = readerBuffer.canRead();
if (someCheck == true) {
return Image;
}
// Check if it's text only
if (QString(cellData).toUtf8() == cellData) { // Is there a better way to check this?
return Text;
}
// It's none of the above, so treat it as general binary data
return Binary;
}
void EditDialog::toggleOverwriteMode()
{
static bool currentMode = false;
currentMode = !currentMode;
hexEdit->setOverwriteMode(currentMode);
ui->editorText->setOverwriteMode(currentMode);
}
void EditDialog::setFocus()
{
QDialog::setFocus();
// Set the focus to the editor widget. The idea here is that setting focus
// to the dock itself doesn't make much sense as it's just a frame; you'd
// have to tab to the editor which is what you most likely want to use. So
// in order to save the user from doing this we explicitly set the focus
// to the editor.
ui->editorText->setFocus();
ui->editorText->selectAll();
}
// Enables or disables the Apply, Null, & Import buttons in the Edit Cell dock
void EditDialog::setReadOnly(bool ro)
{
isReadOnly = ro;
ui->buttonApply->setEnabled(!ro);
ui->buttonNull->setEnabled(!ro);
ui->buttonImport->setEnabled(!ro);
}
// Update the information labels in the bottom left corner of the dialog
void EditDialog::updateCellInfo(const QByteArray& data)
{
QByteArray cellData = data;
// Image data needs special treatment
if (dataType == Image) {
QBuffer imageBuffer(&cellData);
QImageReader imageReader(&imageBuffer);
// Display the image format
QString imageFormat = imageReader.format();
ui->labelType->setText(tr("Type of data currently in cell: %1 Image").arg(imageFormat.toUpper()));
// Display the image dimensions and size
QSize imageDimensions = imageReader.size();
int imageSize = cellData.size();
QString labelSizeText = tr("%1x%2 pixel(s)").arg(imageDimensions.width()).arg(imageDimensions.height()) + ", " + humanReadableSize(imageSize);
ui->labelSize->setText(labelSizeText);
return;
}
// Determine the length of the cell data
int dataLength = cellData.length();
// Use a switch statement for the other data types to keep things neat :)
switch (dataType) {
case Null:
// NULL data type
ui->labelType->setText(tr("Type of data currently in cell: NULL"));
ui->labelSize->setText(tr("%n byte(s)", "", dataLength));
break;
case Text:
// Text only
ui->labelType->setText(tr("Type of data currently in cell: Text / Numeric"));
ui->labelSize->setText(tr("%n char(s)", "", dataLength));
break;
default:
// If none of the above data types, consider it general binary data
ui->labelType->setText(tr("Type of data currently in cell: Binary"));
ui->labelSize->setText(tr("%n byte(s)", "", dataLength));
break;
}
}
QString EditDialog::humanReadableSize(double byteCount)
{
QList<QString> units;
units<<""<<"Ki"<<"Mi"<<"Gi"<<"Ti"<<"Pi"<<"Ei"<<"Zi";
foreach (QString unit, units)
{
if (fabs(byteCount) < 1024.0)
{
QString size = QString::number(byteCount, 'f', 2);
return size + " " + unit + "B";
}
byteCount /= 1024.0;
}
QString yiUnit = "Yi";
QString size = QString::number(byteCount, 'f', 2);
return size + " " + yiUnit + "B";
}
void EditDialog::reloadSettings()
{
// Set the font for the text and hex editors
QFont editorFont(Settings::getValue("databrowser", "font").toString());
editorFont.setPointSize(Settings::getValue("databrowser", "fontsize").toInt());
ui->editorText->setFont(editorFont);
hexEdit->setFont(editorFont);
}