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This is a first rough implementation of QScintilla support as SQL text editor. It should work mostly and build fine with qmake as well as cmake. The new code supports all the features of the old one plus adding a few subtle improvements. The main point of this, however, is reducing the code we have to maintain and making it easier to add new features to the editor.
232 lines
6.0 KiB
C++
232 lines
6.0 KiB
C++
// Scintilla source code edit control
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/** @file StyleContext.h
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** Lexer infrastructure.
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**/
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// Copyright 1998-2004 by Neil Hodgson <neilh@scintilla.org>
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// This file is in the public domain.
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#ifndef STYLECONTEXT_H
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#define STYLECONTEXT_H
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#ifdef SCI_NAMESPACE
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namespace Scintilla {
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#endif
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static inline int MakeLowerCase(int ch) {
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if (ch < 'A' || ch > 'Z')
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return ch;
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else
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return ch - 'A' + 'a';
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}
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// All languages handled so far can treat all characters >= 0x80 as one class
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// which just continues the current token or starts an identifier if in default.
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// DBCS treated specially as the second character can be < 0x80 and hence
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// syntactically significant. UTF-8 avoids this as all trail bytes are >= 0x80
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class StyleContext {
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LexAccessor &styler;
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IDocumentWithLineEnd *multiByteAccess;
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unsigned int endPos;
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unsigned int lengthDocument;
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// Used for optimizing GetRelativeCharacter
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unsigned int posRelative;
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unsigned int currentPosLastRelative;
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int offsetRelative;
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StyleContext &operator=(const StyleContext &);
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void GetNextChar() {
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if (multiByteAccess) {
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chNext = multiByteAccess->GetCharacterAndWidth(currentPos+width, &widthNext);
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} else {
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chNext = static_cast<unsigned char>(styler.SafeGetCharAt(currentPos+width, 0));
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widthNext = 1;
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}
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// End of line determined from line end position, allowing CR, LF,
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// CRLF and Unicode line ends as set by document.
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if (currentLine < lineDocEnd)
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atLineEnd = static_cast<int>(currentPos) >= (lineStartNext-1);
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else // Last line
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atLineEnd = static_cast<int>(currentPos) >= lineStartNext;
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}
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public:
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unsigned int currentPos;
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int currentLine;
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int lineDocEnd;
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int lineStartNext;
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bool atLineStart;
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bool atLineEnd;
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int state;
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int chPrev;
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int ch;
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int width;
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int chNext;
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int widthNext;
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StyleContext(unsigned int startPos, unsigned int length,
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int initStyle, LexAccessor &styler_, char chMask='\377') :
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styler(styler_),
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multiByteAccess(0),
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endPos(startPos + length),
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posRelative(0),
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currentPosLastRelative(0x7FFFFFFF),
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offsetRelative(0),
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currentPos(startPos),
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currentLine(-1),
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lineStartNext(-1),
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atLineEnd(false),
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state(initStyle & chMask), // Mask off all bits which aren't in the chMask.
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chPrev(0),
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ch(0),
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width(0),
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chNext(0),
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widthNext(1) {
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if (styler.Encoding() != enc8bit) {
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multiByteAccess = styler.MultiByteAccess();
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}
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styler.StartAt(startPos /*, chMask*/);
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styler.StartSegment(startPos);
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currentLine = styler.GetLine(startPos);
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lineStartNext = styler.LineStart(currentLine+1);
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lengthDocument = static_cast<unsigned int>(styler.Length());
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if (endPos == lengthDocument)
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endPos++;
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lineDocEnd = styler.GetLine(lengthDocument);
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atLineStart = static_cast<unsigned int>(styler.LineStart(currentLine)) == startPos;
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// Variable width is now 0 so GetNextChar gets the char at currentPos into chNext/widthNext
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width = 0;
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GetNextChar();
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ch = chNext;
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width = widthNext;
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GetNextChar();
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}
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void Complete() {
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styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state);
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styler.Flush();
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}
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bool More() const {
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return currentPos < endPos;
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}
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void Forward() {
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if (currentPos < endPos) {
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atLineStart = atLineEnd;
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if (atLineStart) {
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currentLine++;
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lineStartNext = styler.LineStart(currentLine+1);
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}
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chPrev = ch;
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currentPos += width;
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ch = chNext;
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width = widthNext;
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GetNextChar();
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} else {
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atLineStart = false;
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chPrev = ' ';
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ch = ' ';
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chNext = ' ';
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atLineEnd = true;
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}
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}
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void Forward(int nb) {
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for (int i = 0; i < nb; i++) {
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Forward();
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}
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}
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void ForwardBytes(int nb) {
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size_t forwardPos = currentPos + nb;
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while (forwardPos > currentPos) {
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Forward();
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}
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}
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void ChangeState(int state_) {
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state = state_;
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}
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void SetState(int state_) {
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styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state);
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state = state_;
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}
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void ForwardSetState(int state_) {
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Forward();
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styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state);
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state = state_;
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}
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int LengthCurrent() const {
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return currentPos - styler.GetStartSegment();
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}
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int GetRelative(int n) {
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return static_cast<unsigned char>(styler.SafeGetCharAt(currentPos+n, 0));
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}
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int GetRelativeCharacter(int n) {
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if (n == 0)
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return ch;
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if (multiByteAccess) {
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if ((currentPosLastRelative != currentPos) ||
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((n > 0) && ((offsetRelative < 0) || (n < offsetRelative))) ||
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((n < 0) && ((offsetRelative > 0) || (n > offsetRelative)))) {
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posRelative = currentPos;
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offsetRelative = 0;
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}
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int diffRelative = n - offsetRelative;
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int posNew = multiByteAccess->GetRelativePosition(posRelative, diffRelative);
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int chReturn = multiByteAccess->GetCharacterAndWidth(posNew, 0);
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posRelative = posNew;
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currentPosLastRelative = currentPos;
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offsetRelative = n;
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return chReturn;
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} else {
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// fast version for single byte encodings
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return static_cast<unsigned char>(styler.SafeGetCharAt(currentPos + n, 0));
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}
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}
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bool Match(char ch0) const {
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return ch == static_cast<unsigned char>(ch0);
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}
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bool Match(char ch0, char ch1) const {
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return (ch == static_cast<unsigned char>(ch0)) && (chNext == static_cast<unsigned char>(ch1));
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}
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bool Match(const char *s) {
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if (ch != static_cast<unsigned char>(*s))
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return false;
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s++;
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if (!*s)
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return true;
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if (chNext != static_cast<unsigned char>(*s))
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return false;
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s++;
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for (int n=2; *s; n++) {
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if (*s != styler.SafeGetCharAt(currentPos+n, 0))
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return false;
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s++;
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}
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return true;
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}
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bool MatchIgnoreCase(const char *s) {
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if (MakeLowerCase(ch) != static_cast<unsigned char>(*s))
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return false;
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s++;
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if (MakeLowerCase(chNext) != static_cast<unsigned char>(*s))
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return false;
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s++;
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for (int n=2; *s; n++) {
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if (static_cast<unsigned char>(*s) !=
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MakeLowerCase(static_cast<unsigned char>(styler.SafeGetCharAt(currentPos+n, 0))))
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return false;
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s++;
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}
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return true;
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}
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// Non-inline
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void GetCurrent(char *s, unsigned int len);
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void GetCurrentLowered(char *s, unsigned int len);
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};
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#ifdef SCI_NAMESPACE
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}
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#endif
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#endif
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