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This adds support for modifying the columns a constraint is applied on in the Constraints tab of the Edit Table dialog. This is a major step towards full constraint editing capabilities (adding new constraints, modifying constraint type, and editing constraint type-dependent parameters are the other missing pieces). The reasoning behind the popup dialog is to not introduce another full dialog on top of the Edit Table dialog. After opening the Edit Table dialog, then switching to the Constraints tab, then opening another modal dialog, I felt like losing track of what I am currently editing. The popup dialog is certainly not great but feels a bit less intrusive. Any suggestions regarding this are appreciated.
137 lines
3.9 KiB
C++
137 lines
3.9 KiB
C++
#include "SelectItemsPopup.h"
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#include "ui_SelectItemsPopup.h"
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#include <QPushButton>
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SelectItemsPopup::SelectItemsPopup(const std::vector<std::string>& available, const std::vector<std::string>& selected, QWidget* parent) :
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QDialog(parent),
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ui(new Ui::SelectItemsPopup)
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{
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ui->setupUi(this);
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setWindowFlags(Qt::Popup);
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// Load initial items
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for(const auto& s : available)
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{
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if(std::find(selected.begin(), selected.end(), s) == selected.end())
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new QListWidgetItem(QString::fromStdString(s), ui->listAvailable);
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}
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for(const auto& s : selected)
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new QListWidgetItem(QString::fromStdString(s), ui->listSelected);
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}
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SelectItemsPopup::~SelectItemsPopup()
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{
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delete ui;
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}
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std::vector<std::string> SelectItemsPopup::selectedItems() const
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{
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std::vector<std::string> result;
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for(int i=0;i<ui->listSelected->count();i++)
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result.push_back(ui->listSelected->item(i)->text().toStdString());
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return result;
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}
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void SelectItemsPopup::selectItem(const QModelIndex& idx)
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{
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// Get currently selected iitem if none was provided
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QListWidgetItem* item;
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if(idx.isValid())
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item = ui->listAvailable->item(idx.row());
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else
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item = ui->listAvailable->currentItem();
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if(!item)
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return;
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// Add it to the selected items list
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new QListWidgetItem(item->text(), ui->listSelected);
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// Remove it from available items list
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delete item;
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}
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void SelectItemsPopup::unselectItem(const QModelIndex& idx)
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{
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// Get currently selected iitem if none was provided
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QListWidgetItem* item;
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if(idx.isValid())
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item = ui->listSelected->item(idx.row());
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else
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item = ui->listSelected->currentItem();
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if(!item)
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return;
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// Add it to the available items list
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new QListWidgetItem(item->text(), ui->listAvailable);
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// Remove it from selected items list
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delete item;
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}
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void SelectItemsPopup::resizeEvent(QResizeEvent*)
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{
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// We modify the shape of the dialog to add an arrow shaped edge. See the ascii art image below for details. The edges
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// are numbered, their order is the same as in the polygon definition.
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/*
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/3\
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/ \
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1---2 4--------5
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7------------------6
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*/
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const int arrow_height = ui->spacer->geometry().height();
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const int arrow_width = arrow_height * 3;
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const int arrow_position_div = 5;
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QPolygon poly;
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poly << QPoint(rect().x(), rect().y() + arrow_height)
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<< QPoint(rect().x() + rect().width() / arrow_position_div - arrow_width / 2, rect().y() + arrow_height)
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<< QPoint(rect().x() + rect().width() / arrow_position_div, rect().y())
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<< QPoint(rect().x() + rect().width() / arrow_position_div + arrow_width / 2, rect().y() + arrow_height)
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<< QPoint(rect().x() + rect().width(), rect().y() + arrow_height)
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<< QPoint(rect().x() + rect().width(), rect().y() + rect().height())
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<< QPoint(rect().x(), rect().y() + rect().height());
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setMask(QRegion(poly));
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}
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void SelectItemsPopup::buttonBoxClicked(QAbstractButton* button)
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{
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if(button == ui->buttonBox->button(QDialogButtonBox::Apply))
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accept();
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}
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void SelectItemsPopup::moveItemUp()
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{
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moveCurrentItem(false);
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}
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void SelectItemsPopup::moveItemDown()
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{
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moveCurrentItem(true);
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}
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void SelectItemsPopup::moveCurrentItem(bool down)
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{
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// Get current row number and calculate row number after the movement. Check the values
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int currentRow = ui->listSelected->currentRow();
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if(currentRow == -1)
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return;
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int newRow = currentRow + (down ? 1 : -1);
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if(newRow < 0)
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return;
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if(newRow >= ui->listSelected->count())
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return;
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// Swap items
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ui->listSelected->insertItem(newRow, ui->listSelected->takeItem(currentRow));
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// Select old item at new position
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ui->listSelected->setCurrentRow(newRow);
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}
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