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https://github.com/DarkflameUniverse/DarkflameServer.git
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6 Commits
EmosewaMC-
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EmosewaMC-
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a4f3362fd3 | ||
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f8a82fbf79 | ||
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17d0c45382 | ||
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7dbbef81ac | ||
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06958cb9cd | ||
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69b1a694a6 |
@@ -87,6 +87,8 @@ void EntityManager::ReloadConfig() {
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auto hcXpReduction = Game::config->GetValue("hardcore_uscore_reduction");
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m_HardcoreUscoreReduction = hcXpReduction.empty() ? 1.0f : GeneralUtils::TryParse<float>(hcXpReduction).value_or(1.0f);
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m_HardcoreMode = GetHardcoreDisabledWorlds().contains(Game::zoneManager->GetZoneID().GetMapID()) ? false : m_HardcoreMode;
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auto hcCoinKeep = Game::config->GetValue("hardcore_coin_keep");
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m_HardcoreCoinKeep = hcCoinKeep.empty() ? false : GeneralUtils::TryParse<float>(hcCoinKeep).value_or(0.0f);
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}
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void EntityManager::Initialize() {
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@@ -81,6 +81,7 @@ public:
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const std::set<LOT>& GetHardcoreUscoreReducedLots() const { return m_HardcoreUscoreReducedLots; };
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const std::set<LOT>& GetHardcoreUscoreExcludedEnemies() const { return m_HardcoreUscoreExcludedEnemies; };
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const std::set<LWOMAPID>& GetHardcoreDisabledWorlds() const { return m_HardcoreDisabledWorlds; };
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float GetHardcoreCoinKeep() const { return m_HardcoreCoinKeep; }
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// Messaging
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bool SendMessage(GameMessages::GameMsg& msg) const;
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@@ -125,6 +126,7 @@ private:
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std::set<LOT> m_HardcoreUscoreReducedLots{};
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std::set<LOT> m_HardcoreUscoreExcludedEnemies{};
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std::set<LWOMAPID> m_HardcoreDisabledWorlds{};
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float m_HardcoreCoinKeep{};
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};
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#endif // ENTITYMANAGER_H
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@@ -786,7 +786,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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}
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} else {
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//Check if this zone allows coin drops
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if (Game::zoneManager->GetPlayerLoseCoinOnDeath()) {
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if (Game::zoneManager->GetPlayerLoseCoinOnDeath() && !Game::entityManager->GetHardcoreMode()) {
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auto* character = m_Parent->GetCharacter();
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uint64_t coinsTotal = character->GetCoins();
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const uint64_t minCoinsToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathMin;
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@@ -1012,13 +1012,23 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
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//get character:
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auto* chars = m_Parent->GetCharacter();
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if (chars) {
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auto coins = chars->GetCoins();
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auto oldCoins = chars->GetCoins();
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// Floor this so there arent coins generated from rounding
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auto coins = static_cast<uint64_t>(oldCoins * Game::entityManager->GetHardcoreCoinKeep());
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auto coinsToDrop = oldCoins - coins;
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LOG("Player had %llu coins, will lose %i coins to have %i", oldCoins, coinsToDrop, coins);
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//lose all coins:
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chars->SetCoins(0, eLootSourceType::NONE);
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chars->SetCoins(coins, eLootSourceType::NONE);
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//drop all coins:
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GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coins, m_Parent->GetPosition());
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constexpr auto MAX_TO_DROP_PER_GM = 100'000;
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while (coinsToDrop > MAX_TO_DROP_PER_GM) {
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LOG("Dropping 100,000, %llu left", coinsToDrop);
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GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, MAX_TO_DROP_PER_GM, m_Parent->GetPosition());
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coinsToDrop -= MAX_TO_DROP_PER_GM;
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}
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GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coinsToDrop, m_Parent->GetPosition());
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}
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return;
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}
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@@ -324,10 +324,14 @@ Inventory::~Inventory() {
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void Inventory::RegenerateItemIDs() {
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std::map<LWOOBJID, Item*> newItems{};
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for (auto* const item : items | std::views::values) {
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if (item->GetParent() != LWOOBJID_EMPTY) continue; // temp items dont need new ids
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const bool equipped = item->IsEquipped();
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if (equipped) item->UnEquip();
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const auto oldID = item->GetId();
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const auto newID = item->GenerateID();
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LOG("Updating item ID from %llu to %llu", oldID, newID);
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newItems.insert_or_assign(newID, item);
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if (equipped) item->Equip();
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}
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// We don't want to delete the item pointers, we're just moving from map to map
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@@ -49,7 +49,7 @@ void ExplodingAsset::OnHit(Entity* self, Entity* attacker) {
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if (!self->GetBoolean(u"bIsHit")) {
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for (const auto objID : proximityComponent->GetProximityObjects("crateHitters")) {
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auto* const entity = Game::entityManager->GetEntity(objID);
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if (!entity) continue;
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if (!entity || entity->GetObjectID() != attacker->GetObjectID()) continue;
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auto* const destroyable = entity->GetComponent<DestroyableComponent>();
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if (destroyable) destroyable->Smash(attacker->GetObjectID());
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@@ -28,10 +28,12 @@ CREATE TABLE `properties_contents_2` (
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`behavior_4` BIGINT DEFAULT 0,
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`behavior_5` BIGINT DEFAULT 0
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);
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SET foreign_key_checks = 0;
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INSERT INTO `ugc_2` SELECT `id`|0x1000000000000000,`account_id`,`character_id`,`is_optimized`,`lxfml`,`bake_ao`,`filename` FROM `ugc`;
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INSERT INTO `properties_contents_2` SELECT `id`,`property_id`,`ugc_id`|0x1000000000000000,`lot`,`x`,`y`,`z`,`rx`,`ry`,`rz`,`rw`,`model_name`,`model_description`,`behavior_1`,`behavior_2`,`behavior_3`,`behavior_4`,`behavior_5` FROM `properties_contents`;
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DROP TABLE `properties_contents`;
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DROP TABLE `ugc`;
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RENAME TABLE `properties_contents_2` TO `properties_contents`;
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RENAME TABLE `ugc_2` TO `ugc`;
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SET foreign_key_checks = 1;
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COMMIT;
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@@ -99,3 +99,6 @@ hardcore_uscore_excluded_enemies=
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# Disables hardcore mode for specific worlds, if hardcore is enabled
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hardcore_disabled_worlds=
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# Keeps this percentage of a players' coins on death in hardcore
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hardcore_coin_keep=
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