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1 Commits

Author SHA1 Message Date
David Markowitz
3cdb02ff49 add check for jetpack
Update LeaderboardManager.cpp
2025-04-08 15:43:10 -07:00
2 changed files with 9 additions and 0 deletions

View File

@@ -268,6 +268,9 @@ void Leaderboard::Send(const LWOOBJID targetID) const {
}
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
const auto* const playerEntity = Game::entityManager->GetEntity(playerID);
if (playerEntity && playerEntity->GetVar<bool>(u"cheated_score")) return;
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
const auto oldScore = Database::Get()->GetPlayerScore(playerID, activityId);

View File

@@ -42,6 +42,10 @@
#include <ranges>
namespace {
std::vector<LOT> g_RestrictedLOTs = {1727,};
};
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
this->m_Dirty = true;
this->m_Equipped = {};
@@ -870,6 +874,8 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
}
}
return;
} else if (std::ranges::find(g_RestrictedLOTs, item->GetLot()) != g_RestrictedLOTs.end()) {
m_Parent->SetVar<bool>(u"cheated_score", true);
}
const auto building = character->GetBuildMode();