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251 Commits

Author SHA1 Message Date
Xiphoseer
166a283c70 feat(k8s): mvp 2024-01-02 12:31:39 +01:00
David Markowitz
1941679d27 feat: Bump standard to 20 (#1376)
* Bump to 20

* fix warnings and errors

* thanks RakNet
2024-01-02 07:53:00 +00:00
Daniel Seiler
85672e060a fix: signal handling (#1375)
* fix: signal handling

* fix: flush WorldServer logger before main loop

* fix: consolidate signal code
2024-01-01 21:50:00 -06:00
Daniel Seiler
18feea5fed fix: optional party phrases (#1377)
* fix: optional party phrases

Don't return early if there are no party phrases

* Update VanityUtilities.cpp
2024-01-01 17:08:38 -06:00
David Markowitz
e54faa3820 chore: organize build flags (#1371)
* chore: organize build flags

* Remove ambiguous include path

Don't be default incluyde bcrypt so you need to specify the folder.  Allows pre-processor to find the correct file.

* Revert settings

* working

f
2023-12-31 00:26:49 -06:00
David Markowitz
4ecb6ae30e fix: joining lobby twice (#1374) 2023-12-31 00:14:58 -06:00
Gie "Max" Vanommeslaeghe
c708246f73 Merge pull request #1247 from maxdelayer/main
Fix edge case where leaderboard viewing would cause unhandled exception
2023-12-31 00:43:37 +01:00
Gie "Max" Vanommeslaeghe
295ba628c2 Merge pull request #1372 from DarkflameUniverse/feature/update-connector
fix: bump connector version
2023-12-31 00:32:52 +01:00
Xiphoseer
d8f74f008f fix: bump connector version 2023-12-31 00:22:39 +01:00
Daniel Seiler
42a71bbeab feat: add DLU_CONFIG_DIR env var (#1370)
* feat: add DLU_CONFIG_DIR env var

* fix: PascalCase
2023-12-30 07:07:49 -06:00
Daniel Seiler
98d2f25af2 feat: get & print std::current_exception (#1366) 2023-12-30 08:04:26 +01:00
Daniel Seiler
dd9d94f75f feat: allow env var override for game config (#1367) 2023-12-30 08:04:09 +01:00
Daniel Seiler
f08df25085 feat: split out system() calls from the rest of MasterServer (#1368) 2023-12-30 08:00:43 +01:00
1bdce8384f fix: LUP Exhibit component type and use delta compression on serialization (#1365)
* fix: component type and use delta compression on serialization

* sorry jett, emo made me do it
2023-12-28 22:24:45 -06:00
15954413ae chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild

* fix includes
2023-12-28 22:24:30 -06:00
fddf99946f chore: make scripted activity derived from activity (#1363)
* chore: make scripted activity derived from activity
this paves the way for other component being properly derived from the activity component

* use a dirty flag instead

* address feedback
2023-12-28 19:11:19 -06:00
jadebenn
ef6f2f133e chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
2023-12-27 22:18:20 -06:00
David Markowitz
46ac039a3b fix: mission offering (#1359)
fixes an issue where NPCs would offer the incorrect missions which caused odd blocks.  Consolidated logic for mission offering and removed redundant code.
2023-12-26 15:45:10 -08:00
David Markowitz
ffa2f9986c AssetManager: fix deleting no file (#1358) 2023-12-25 08:48:57 -06:00
Jett
d2d67384a7 fix: update trigger loading code after typo (#1357) 2023-12-24 21:45:27 +01:00
David Markowitz
dbf37c2d2b fix: more than 1 zone control object causing issues with scripted minigames (#1355)
* fix: more than 1 zone control object

Fixes an issue when players cannot load into Avant Gardens Survival and other script based minigames with more than 1 zone control object in the level files.  (why are there 26 zone control objects in BoNS and AGS)

* Update Level.cpp
2023-12-24 11:17:04 -06:00
David Markowitz
81dc4e2216 fix: remove cancelOnLogout handling (#1354) 2023-12-24 08:01:47 -06:00
jadebenn
6de224a2fa chore: miscellaneous code, formatting, and syntax cleanup (#1351)
* miscellaneous code, formatting, and syntax cleanup

* update

* update again

* updated to account for feedback
2023-12-23 18:11:00 -06:00
David Markowitz
5e9355b1ff fix: shooting gallery bugs (#1347)
fix: reset some more vars

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-12-23 17:50:14 +00:00
David Markowitz
6b9798595e fix: leavezone command (#1345)
Players do not need access to leave Return to the Venture Explorer (rttve) via a slash command.  They can leave through the usual zone method.

Tested that you cannot leavezone in rttve
2023-12-23 11:28:32 -06:00
David Markowitz
e58218cfbc chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base

* working

End of optimizations for now

going faster

* Remove extraneous compare function

std::less<LWOSCENEID> already does this in a map.

* gaming

* Update Zone.cpp

* dlu is moving to bitbucket again

* Update Level.cpp

---------

Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 11:24:16 -06:00
jadebenn
fcf4d6c6fa feat: Improve console output to show packet enum names (magic_enum) (#1344)
* add enum stringification functionality from third party source

* squashed commit

* Macros: Add test and improve speed

Space macros out
utilize cache locality
ensure no lost functionality

* moved stringify code to dCommon

* Rename #defines in stringify enum tests

* Revert "moved stringify code to dCommon"

This reverts commit 33fa5f8d2f.

* improve macro functionality

change function handle

formatting and function definition tweaks

* typo fixes

* moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests

* initial magic_enums alternate implementation of enum stringification

* deleted unused tests

* reverted compile flag oopsy and fixed output types

* fixed testing suite

* test formatting improvement

* formatting again :(

* added gm string to "aborting gm!" message

* Push my suggestion for CI tests.

* updated magic enum test

* fix test variable type

* added gm test

* making sure magic_enum is on a release branch

* tidying up console outputs

* re-implemented enum array access for performance

* now it is bugged :(

* nvm, working

* helping out the snowflake compilers

* changed return type too

* optimization too

* formatting too I guess because why not

* being even more painfully specific

* Update WorldServer.cpp to match emo's feedback

* Update MagicEnumTests.cpp to use srand(time(NULL))

* Update eGameMessageType.h - formatting

* Trying to fix the crash but can't actually compile the code to check on my own rn

* Update WorldServer.cpp - third try at this

* Update MagicEnumTests.cpp - use better macro definitions

* Update MagicEnumTests.cpp - c string comparison fix

* addressing all but the cmake feedback

* fixed cmake to the best of my very limited ability

* added tests to verify magic enum arrays are pre-sorted

* updated

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 10:51:59 -06:00
David Markowitz
c1e8546d48 fix: add Nexus Tower missing scripts (#1349)
add final missing scripts for nt

also fix the turnin for the breadcrumb missions not showing the completion window.

Fix another missing script

Add another script

fix include guards

Fix dirt clouds not appearing on mission accept
2023-12-22 23:53:21 -08:00
jadebenn
c07c909a57 fix: Character access after deletion (#1348)
* assorted skill debug plus crash fix

* removed uncleaned debug
2023-12-21 22:12:52 -06:00
42ffd00478 feat: implement handling vendorStatusRequest (#1346)
this fixes the crafting menu on johny umami not being there on the initial internaction
2023-12-20 22:25:21 -06:00
jadebenn
799269c79e fix: Using 'leave-zone' in Return to the Venture Explorer allows players to return to the original Venture Explorer map (#1341)
* fixed VE zone bug and added config option to renable it

* add zero back to LWOMAPID initialization

* typo

* removed config option to enable bug
2023-12-20 15:12:01 -06:00
jadebenn
e2391665b9 imagination costs that equal your capacity no longer abort qbs (#1338) 2023-12-16 19:35:16 -06:00
David Markowitz
24c2361248 fix: achievements counting twice when accepted (#1337)
Tested that new achievements progress exactly once
Tested that already accepted achievements progress as expeected
Tested that tiered achievements only count the progress to the current tier and not the next one as well

Update MissionComponent.cpp
2023-12-16 12:27:14 -06:00
David Markowitz
511672c5cb fix: general crashes (#1336)
* Fix crashes

fix crash with chat filter
fix ldf_config being empty in database on windows debug

* WorldServer: Fix further crashes on windows

address multi threaded signal handling on worldservers
Remove iterator invalidation code in zone manager
2023-12-16 12:27:06 -06:00
Gie "Max" Vanommeslaeghe
c0b969e3f0 Merge pull request #1333 from DarkflameUniverse/chore-rename-zonecontrol-to-minigamecontrol
chore: rename zonecontrolcomp to minigamecontrolcomp
2023-12-06 14:39:21 +01:00
1f399a7277 chore: rename zonecontrolcomp to minigamecontrolcomp 2023-12-04 20:59:08 -06:00
3d85f6639e chore: rename VehiclePhysics to HavokVehiclePhysics (#1331)
since that is it's true name
and there's another VehiclePhysics component that is simply named that
2023-12-04 09:20:41 -06:00
David Markowitz
731b828c12 properties: fix visiting multiple owned by same person (#1325) 2023-12-01 10:13:01 -06:00
David Markowitz
eca87c7257 fix: Buff FX not playing and general BuffComponent improvements (#1296)
* fix: Buff FX not playing

Fixes an issue where buff effects would not play at all.

Tested that frakjaw and maelstrom dagger now play their respective effects when you are effected by them

fix: buffs general improvements

add new arguments

* Remove duplicated code

* fix times and remove buff
2023-12-01 10:12:48 -06:00
David Markowitz
0b9dbaedbf Add HailStorms guide to README (#1329) 2023-11-30 16:11:45 -08:00
7de07a7722 fix: use defaults when getting variables for jetpack behavior (#1328)
Tested that the hover jetpack now works and that the normal jetpack still works
2023-11-30 02:21:18 -08:00
David Markowitz
62a1e135c3 Fix backwards name check (#1327)
Untested.  Fixes not being able to rename a character at character create
2023-11-29 00:25:06 -08:00
Gie "Max" Vanommeslaeghe
de0b560a8c Merge pull request #1326 from DarkflameUniverse/use-more-tacarc-vars
fix: tacarc not using offset or checking upper/lower bounds
2023-11-28 22:44:00 +01:00
e8a0f50ec9 use std::abs 2023-11-27 22:18:27 -06:00
b3564cb9ea fix: tacarc not using offset or checking upper/lower bounds 2023-11-27 22:16:31 -06:00
jadebenn
3df3552467 fix: respawn rotation (#1323)
* fixed respawn rotation

* even though the condensed calls work, splitting em
2023-11-26 14:30:39 -08:00
David Markowitz
a1f8ab763d Entity: Fix death behavior of 0 (#1319) 2023-11-25 22:50:28 -06:00
David Markowitz
0c32be01ba fix: nexus tower smashable (#1320) 2023-11-25 22:50:20 -06:00
David Markowitz
8a15906885 fix: Racing end of race leaderboards now work (#1317)
* Fix UB in remote input info

Yes i should have made this first
no this wouldnt have happened with rust

* fix end of race leaderboard

Tested that with two players, both players see the others time at the end of the race and all other metrics are shown correctly.

Technically the outBitStream->Write(static_cast<uint16_t>(m_RacingPlayers.size())); should only be written once but how we do it now it is written as we load players in and this is the cheap option compared to the number of bits we are supposed to waste at the end of races
2023-11-24 01:46:26 -08:00
Gie "Max" Vanommeslaeghe
af70f871cb Merge pull request #1307 from DarkflameUniverse/985
feat: Implement ignore list
2023-11-24 00:38:03 +01:00
David Markowitz
fd20baaf09 Fix UB in remote input info (#1316)
Yes i should have made this first
no this wouldnt have happened with rust
2023-11-23 05:48:06 -06:00
jadebenn
0217f88c44 pet emote fix (#1315) 2023-11-22 08:06:09 -06:00
David Markowitz
198b3371c5 chore: Update old character create code (#1291)
* create new character fixes

Don't use persistentIds, guarantee ids are unique by using do while to generate the id

* Update queries to actually use prep stmt

* Update UserManager.cpp

* Update UserManager.cpp
2023-11-21 18:14:30 -08:00
David Markowitz
4e5facd0c5 Merge branch 'main' into 985 2023-11-21 18:11:46 -08:00
David Markowitz
c931f5d456 Merge branch 'main' into 985 2023-11-21 18:10:45 -08:00
df83f0d847 feat: Reward codes (#1308)
* feat: reward codes
this is for giving rewards across characters as the did in live.
Tested that the default config works
Tested that all claim codes work
Tested that saving and loading claim codes work
Tested that mail sends correctly

* newlines

* include array

* delete cascade

* newline

* address feedback
2023-11-21 18:05:15 -08:00
David Markowitz
9c5388c70e feat: Add ability to toggle skipping of cinematics (#1312)
* Cinematics: Add ability to toggle skipping them

* Add docs

* Move sections
2023-11-21 18:04:44 -08:00
David Markowitz
1a199151da Remove std::couts littered throughout the base (#1313) 2023-11-21 18:04:23 -08:00
David Markowitz
98dc291b57 fix gating (#1306) 2023-11-19 12:01:34 -06:00
David Markowitz
1001e41528 simplify code path 2023-11-18 20:33:30 -08:00
David Markowitz
59bf91b14f fix up enum names
Update ChatIgnoreList.cpp

Add extra check for size on adding

Cant happen without hacks, but worth checking anyways

Update ChatIgnoreList.cpp
2023-11-18 20:21:13 -08:00
David Markowitz
50ad2a29ec Merge branch 'lol' into 985 2023-11-18 19:16:56 -08:00
David Markowitz
81b1b73f04 fix gating 2023-11-18 19:15:57 -08:00
David Markowitz
12ea2dfb2e Works for online players now 2023-11-18 18:37:06 -08:00
David Markowitz
d193fe61be Database working for ignores 2023-11-18 18:05:26 -08:00
David Markowitz
511407c8ea Removing ignore works now 2023-11-18 17:33:52 -08:00
David Markowitz
df3515f474 IgnoreList: Add and Populate fully working 2023-11-18 03:55:12 -08:00
8e84cafdfa feat: add configurable feature and versions (#1298)
* feat: add configurable feature and versions
to allow for easily swithing it out to enable features in the client for funsies
tested that this doesn't break anything and added test

* cleanup
2023-11-18 03:33:23 -06:00
David Markowitz
57e3a4f4ef fix: general issues with dismantling (#1304) 2023-11-18 01:15:47 -06:00
David Markowitz
98822d400f fix: ChatServer crash on startup (#1303) 2023-11-18 01:15:31 -06:00
David Markowitz
7f623d358c refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace

* Database: Use base class and getter

* Database: Move files around

* Database: Add property Management query

Database: Move over user queries

Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval
deleting characters deletes the selcted one
refreshing the character page shows the last character you logged in as
tested all my characters show up when i login
tested that you can delete all 4 characters and the correct character is selected each time
tested renaming, approving names as gm0

Database: Add ugc model getter

Hey it works, look I got around the mariadb issue.

Database: Add queries

Database: consolidate name query

Database: Add friends list query

Update name of approved names query

Documentation

Database: Add name check

Database: Add BFF Query

Database: Move BFF Setter

Database: Move new friend query

Database: Add remove friend queries

Database: Add activity log

Database: Add ugc & prop content removal

Database: Add model update

Database: Add migration queries

Database: Add character and xml queries

Database: Add user queries

Untested, but compiling code

Need to test that new character names are properly assigned in the following scenarios
gm 0 and pre-approved name
gm 0 and unapproved name
gm 9 and pre-approved name
gm 9 and unapproved name

Database: constify function arguments

Database: Add pet queries

* Database: Move property model queries

Untested.  Need to test
placing a new model
moving existing one
removing ugc model
placing ugc model
moving ugc model(?)
changing privacy option variously
change description and name
approve property
can properly travel to property

* Property: Move stale reference deletion

* Database: Move performance update query

* Database: Add bug report query

* Database: Add cheat detection query

* Database: Add mail send query

* Untested code

need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs

* Update CDComponentsRegistryTable.h

Database: Rename and add further comments

Datavbase: Add comments

Add some comments

Build: Fix PCH directories

Database: Fix time

thanks apple

Database: Fix compiler warnings

Overload destructor
Define specialty for time_t
Use string instead of string_view for temp empty string

Update CDTable.h

Property: Update queries to use mapId

Database: Reorganize

Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure

Folders: Rename to GameDatabase

MySQL: Remove MySQL Specifier from table

Database: Move Tables to Interfaces

Database: Reorder functions in header

Database: Simplify property queries

Database: Remove unused queries

Remove extra query definitions as well

Database: Consolidate User getters

Database: Comment logs

Update MySQLDatabase.cpp

Database: Use generic code

Playkey: Fix bad optional access

Database: Move stuff around

WorldServer: Update queries

Ugc reduced by many scopes
use new queries
very fast
tested that ugc still loads

Database: Add auth queries

I tested that only the correct password can sign into an account.
Tested that disabled playkeys do not allow the user to play the game

Database: Add donation query

Database: add objectId queries

Database: Add master queries

Database: Fix mis-named function

Database: Add slash command queries

Mail: Fix itemId type

CharFilter: Use new query

ObjectID: Remove duplicate code

SlashCommand: Update query with function

Database: Add mail queries

Ugc: Fix issues with saving models

Resolve large scope blocks as well

* Database: Add debug try catch rethrow macro

* General fixes

* fix play key not working

* Further fixes

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-11-17 18:47:18 -06:00
b68823b4cb fix: properly check friend list limits (#1300)
* fix: properly check friend list limits
added a config for friend list limit for the brave that want to mod the client to sanely go over 50
moved the best friend limit config to chatconfig.ini where it should be
cleanup loading these configs options a bit

Tested that the BFF limit works and that the new friend limit works as well

* fix typo

* fix member variable naming
2023-11-17 18:44:48 -06:00
jadebenn
7bbe5ffc39 Fix falling from Spider Cave not smashing you (#1302) 2023-11-17 18:43:01 -06:00
David Markowitz
0ddd20e2b5 fix: ugc Save rocket and car modular assembly data to database (#1279)
* Ugc: Use persistent Id for rocekts and cars

* Remove comment

* Ugc: Save rocket and car IDs to the database

* Correct names

* Database: formatting
2023-11-15 19:32:30 -06:00
David Markowitz
f59ca8b1da fix: Ugc model pickup (#1275)
* Ugc: Make it so we dont bin the model

Users must dismantle the model as opposed to accidentally picking it up in model mode

* Fix editing model in brick mode

* PropEntrance: Remove debug log
2023-11-15 19:32:17 -06:00
David Markowitz
a44f998bd1 Navmesh: Update Avant Gardens (#1288) 2023-11-15 19:30:59 -06:00
78d8c57752 feat: make the help menu top 5 issues work and configurable (#1293)
* feat: make make the help menu questions work

* address feedback

* typo

* update defaults

* fix and address feedback

* newline
2023-11-15 19:30:46 -06:00
David Markowitz
8b270ca97a fix: Dismantling basically being O(n!) (#1295) 2023-11-15 19:29:53 -06:00
David Markowitz
59303a232e Slash commands: Update compares (#1270)
use case insensitive compare
use character name for kill instead of account name

Use correct Id for muting when a player is found
2023-11-15 19:29:00 -06:00
8cd5bf7b8d feat: implement consume item behavior (#1098)
* feature: implement consume item behavior

* Cleanup

* tested with skill 456 and fixed some things

* remove logs
2023-11-14 19:38:52 -06:00
8a9883c224 feat: use more zoneTable options (#1273)
* feat: use more zoneTable options

Allow setting framrate for the zone
Allow setting if pets are allowed in the zone
Allow setting if mounts are allowed in a zone
Allow disabling saving location to a zone

* address feedback
2023-11-14 07:02:17 -06:00
Gie "Max" Vanommeslaeghe
79ff6e7ee4 Merge pull request #1292 from DarkflameUniverse/fix-dismantling
fix: Models leak
2023-11-14 13:38:32 +01:00
Gie "Max" Vanommeslaeghe
4167d98667 Merge pull request #1272 from DarkflameUniverse/vanity-reload-and-spawners
feat: Vanity reload and vanity spawners
2023-11-14 13:34:14 +01:00
David Markowitz
23c5d13151 Models: Fix leak 2023-11-13 22:51:45 -08:00
jadebenn
68e5737b74 Fix: Pets can no longer dig treasure without completing Bella Pepper's "Lost Tags" mission (#1287)
* Added mission check to pet digs

* Little formatting change

* More formatting clean-up
2023-11-13 02:41:27 -08:00
jadebenn
411dce7457 Adding damage cooldown/"invincibility frames" as in Live (#1276)
* Added cooldown handling

* Made most of the logs hidden outside of debug mode

* removed weird submodule

* kill this phantom submodule

* updated to reflect reviewed feedback

* Added IsCooldownImmune() method to DestroyableComponent

* friggin typo

* Implemented non-pending changes and added cooldown immunity functions to DestroyableComponentTests

* add trailing linebreak

* another typo :(

* flipped cooldown test order (not leaving immune)

* Clean up comment and add DestroyableComponent test
2023-11-12 05:53:03 -06:00
175b354e68 address feedback 2023-11-10 22:01:25 -06:00
4c3949e5d8 remove logs 2023-11-09 21:29:29 -06:00
f727e3951c consolidate code 2023-11-09 21:28:52 -06:00
4867136133 fix spawners and cleanup 2023-11-09 18:59:43 -06:00
6e07798023 try to kill spawners, they don't exist? 2023-11-09 18:44:51 -06:00
3dc7b6ef7f add spawner handeling and reload to deleted exsiting entities
spawned don't get deleted yet
2023-11-09 18:33:39 -06:00
Nathan Ogden
2c9a98313a chore: Notes for running as system service (#1252)
* Note for running as system service
Note for running as system service

* Additional detailing of linux service.

* Added darkflame.service file

changed readme to reference new file
2023-11-08 19:15:46 -08:00
David Markowitz
d1dc9f5403 fix: add Onedrive log message (#1269)
* fix: Onedrive log message

* Update README.md
2023-11-08 17:56:59 -08:00
David Markowitz
52b5994b98 Ugc: Add subkey for rockets and cars (#1266)
Tested that, if a user has followed the guide and turned UGCUSE3DSERVICES from 1 to 0, the do not get booted to login for having a rocket with a subkey in their inventory.

Add bouncer logic

Ugc: Use random Id
2023-11-08 12:18:02 -06:00
Gie "Max" Vanommeslaeghe
4c10faa852 Merge pull request #1265 from DarkflameUniverse/ugc_patch
fix: Ugc Remove async and second id usage
2023-11-07 19:09:37 +01:00
Gie "Max" Vanommeslaeghe
070d4a1fa8 Merge pull request #1267 from DarkflameUniverse/dummyfix
fix: Nexus Tower Combat Challenge exploding dummy
2023-11-07 19:03:12 +01:00
David Markowitz
6795dd189c CombatChallenge: Fix exploding dummy 2023-11-06 14:49:53 -08:00
David Markowitz
f40fce7711 Ugc: Remove async and second id usage 2023-11-06 01:41:28 -08:00
David Markowitz
797abb176a ChatFilter: Fix incorrect segment highlighting (#1255) 2023-11-05 17:19:26 -06:00
David Markowitz
0f9e951162 Database: Use null for accounts (#1253) 2023-11-05 01:00:31 -08:00
David Markowitz
cea0b98edf WorldServer: Fix crash from deleting last char (#1254)
Revert "WorldServer: Fix crash from deleting last char"

This reverts commit d9adafa1fef0ac88ed2b3b8ca6b97c2421a603e2.

Update WorldServer.cpp
2023-11-05 01:00:19 -08:00
David Markowitz
1e2d5605eb fix: Navmesh updates to Frostburgh and Forbidden Valley (#1251)
* Navmesh: Add Frostburgh mesh

* Navmesh: Add Frostburgh mesh

Also edit Forbidden Valley mesh
2023-11-04 10:42:39 -05:00
David Markowitz
32cf111810 Script: Fix incorrect kill method (#1248) 2023-11-04 10:42:28 -05:00
Max
a19bead268 Fix edge case where leaderboard viewing would cause unhandled exception 2023-10-29 22:40:06 -04:00
David Markowitz
65c743527e Add null check for loot drops (#1243)
fixes a crash
2023-10-28 05:32:19 -05:00
79752c9abc chore: remove rarity table debug log (#1245)
cause it's too noisy
2023-10-28 05:31:54 -05:00
David Markowitz
01efa72aad fix: Update navmeshes (#1229)
* re-add x and z checking for height

Now that we have better navmeshes, this will result in much better results and as such we can re-enable this check.

* Always run navmesh extraction

waste of time most of the time, but no other way to force update to the meshes easily.

* Navmeshes Version 2

- Add all missing zones
- Drastically improve several zones and their navmeshes, cleaning them up, making them more accurate and generally using more features of detour/recast.

* Update CMakeLists.txt

* update meshes

* Navmesh: Add pet cove navmesh

* Navmesh: Fix navmesh for fv
2023-10-27 23:19:43 -05:00
6f3950dae7 chore: remove uneeded old perm map check (#1240)
and remove unused softban perm
RIP DLU beta
2023-10-25 11:44:57 -05:00
David Markowitz
a5e46e2844 Chat: Fix possible nullptr access (#1238)
Fixes a possible nullptr access.  This is the only call to GetPlayerData where we do not check the result for some reason, so this PR adds in the check and a resulting log line.

Code compiles, unsure how to reproduce the issue, however here is the crash dump I used to deduce this being the possible issue

```

Error: signal 11:
[00] CatchUnhandled(int)(+0x316) [0x561469100336]
[01] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f65e8e45520]
[02] /DarkflameServer/build/ChatServer(+0x32719) [0x5614690fa719]
[03] HandlePacket(Packet*)(+0x2a0) [0x5614690fcfb0]
[04] /DarkflameServer/build/ChatServer(main+0x92e) [0x5614690fb75e]
[05] /lib/x86_64-linux-gnu/libc.so.6(+0x29d90) [0x7f65e8e2cd90]
[06] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x80) [0x7f65e8e2ce40]
[07] /DarkflameServer/build/ChatServer(_start+0x25) [0x5614690fc375]
```
2023-10-24 02:26:55 -07:00
David Markowitz
3a37f9581c Character Select: Fix deleted memory access (#1237) 2023-10-24 02:26:39 -07:00
David Markowitz
025ff593ce Script: Fix unupdated new component (#1236) 2023-10-23 13:25:07 -07:00
aab60567ba fix: adding a proximity monitor when one exists already (#1235) 2023-10-23 12:24:17 -05:00
David Markowitz
9aa81f95cc Script: Fix crashes (#1233) 2023-10-23 09:56:12 -05:00
David Markowitz
5ea06f9bda EntityManager: Fix iterator invalidation (#1234)
Tested that servers still start up, and that zones like bons no longer hard crash when all players have left the world.
2023-10-23 08:55:38 -05:00
David Markowitz
ae349d6b15 feat: Add isolated and simplified path to add components (#1204)
* Components: Make ComponentType inline

Prevents the next commits ODR violation

* Components: Add new components

* Entity: Add headers

inline script component ComponentType

* Components: Flip constructor argument order

Entity comes first always

* Entity: Add generic AddComponent

Allows for much easier adding of components and is error proof by not allowing the user to add more than 1 of a specific component type to an Entity.

* Entity: Migrate all component constructors

Move all to the new variadic templates AddComponent function to reduce clutter and ways the component map is modified.
The new function makes no assumptions.  Component is assumed to not exist and is checked for with operator[].  This will construct a null component which will then be newed if the component didnt exist, or it will just get the current component if it does already exist.  No new component will be allocated or constructed if the component already exists and the already existing pointer is returned instead.

* Entity: Add placement new

For the case where the component may already exist, use a placement new to construct the component again, it would be constructed again, but would not need to go through the allocator.

* Entity: Add comments on likely new code

* Tests: Fix tests

* Update Entity.cpp

* Update SGCannon.cpp

* Entity: call destructor when re-constructing

* Update Entity.cpp

Update Entity.cpp

---------

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-10-22 20:08:49 -05:00
David Markowitz
22207ea9c9 Diagnostics: Fix error file (#1231) 2023-10-22 19:58:19 -05:00
David Markowitz
23d71340c9 Scripts: Fix possible nullptr access (#1232)
unsure how to reproduce the actual bug, however we can see that with the following crash dump
```
Entity::GetComponent(eReplicaComponentType) const(+0x4) [0x56095665e634]
BossSpiderQueenEnemyServer::OnDie(Entity*, Entity*)(+0x28d) [0x560956795d0d]
Entity::Kill(Entity*)(+0xf8) [0x5609566637a8]
ZoneAgProperty::BaseTimerDone(Entity*, std::string const&)(+0x89b) [0x56095683736b]
Entity::Update(float)(+0x2b6) [0x560956662676]
EntityManager::UpdateEntities(float)(+0x2e) [0x56095667305e]
```
that the actual crash issue starts at
```
Entity::Kill(Entity*)(+0xf8) [0x5609566637a8]
ZoneAgProperty::BaseTimerDone(Entity*, std::string const&)
```
BaseTimerDone calls Kill, and there is only 1 call to Kill in the function which calls Kill no arguments, meaning the killer is a nullptr.  This propogates its way to the BossSpiderQueenEnemyServer::OnDie wherein we blindly check the killer pointer without verifying that the pointer is actually valid.

This patch simply checks that killer is valid before access to address the hole.
2023-10-22 14:53:54 -07:00
David Markowitz
5942182486 feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00
David Markowitz
131239538b Entity: Add missing destroyable case (#1228)
Adds a missing edge case on the client where you may have the is_smashable flag set, but dont actually have a destroyable component.  In this case you should create only a destroyable component and add it to the component and serialize it last after all other data.  We also needed to add the set_faction var reading and setting as this is how Oliver Sudden actually gets their faction since they have no actual information in the database, it is all stored in ldf keys.

Tested that Oliver Sudden no longer logs Unable to unserialize logs when serialized or constructed.
2023-10-19 12:42:43 -05:00
Gie "Max" Vanommeslaeghe
4c507e34a5 Merge pull request #1219 from DarkflameUniverse/lol
fix: Address race condition
2023-10-19 12:25:27 +02:00
David Markowitz
50921cce2d Loot: Fix rarity sorting (#1226)
Missed this step from the previous speedup.  rollloot numbers match within margin of error to numbers pre-cache improvement.
2023-10-18 09:18:47 -05:00
David Markowitz
3806891db0 Teams: Default team loot to ffa (#1224) 2023-10-18 09:18:22 -05:00
David Markowitz
ba91058736 Destroyable: Fix animated deaths (#1227)
Fixes #1222

addresses an issue where the death behavior of a destructible component was not being respected and enemies with destroyable components that had special death animations were not able to play the animation on death.  This pr adds in the hardcoded constant the client uses for the same metric of 12 seconds.

Tested that claiming Nimbus Rock and completing the property guards mission allows him to vacuum away and then network the destruction packet 12 seconds later.
2023-10-18 09:17:57 -05:00
David Markowitz
73e70badb7 Entity: fix bad ldf key serialization (#1225) 2023-10-17 08:45:46 -05:00
David Markowitz
e4cae35edb PhantomPhysics: Fix gravity (#1221)
Fix gravity not being adjusted when colliding with a phantom physics object

Tested that while on moonbase, the players gravity is no longer reset to 1 when they change their cheat info.
2023-10-16 07:55:57 -05:00
David Markowitz
2746683235 Master: Address race condition
Fix a race condition that would overwrite the port of zone 0 with the auth server port or a chat server port which would cause a domino effect of desynced server ports

Tested that a sleep(5) in auth still allows a player to connect and login without issues
2023-10-14 00:01:41 -07:00
David Markowitz
c6087ce77a perf: Loot memory savings (#1165)
* Move away from constructor queries

Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig

* Fix slow components registry lookup

* add define for cdclient cache all

* Huge loot namespace rework

- Remove all excess memory usage
- do not cache components registry
- cache loot matrices on startup of the destroyable component
- convert loot singleton class to a namespace
- rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables)
- Memory usage reduced by 10%+ across the board

* cache rebuild matrix

* Database: move reading to own function

Also change name of cache to PascalCase

* Database: Move common function rading
2023-10-09 15:33:22 -05:00
David Markowitz
e96fd56fbd Diagnostics: Fix demangling (#1215)
Rename to better names
More comments
Less branches
2023-10-09 15:31:43 -05:00
David Markowitz
500ae4d6e5 Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
David Markowitz
094797881b Cannon Cove: Fix incorrect sign (#1211)
Update CMakeVariables.txt

Cannon Cove: Fix incorrect sign
2023-10-09 15:29:11 -05:00
David Markowitz
3dd2791066 chore: Use TryParse for LDF parsing (#1206)
* LDF: Simplify parsing

* Update GeneralUtils.h
2023-10-09 15:22:40 -05:00
570c597148 WIP (#1203) 2023-10-09 15:20:56 -05:00
David Markowitz
ad003634f4 chore: Physics Component abstraction and addition of tests (#1159)
* Make serialize actually virtual

yep

* Abstract to PhysicsComponent

Move shared functionality of all physics related classes to a base class.

Tested that there were no failed to unserialize errors when in main gameplay in Gnarled Forest or in a race.

Tested that 2 players were able to see each other in the above scenarios just fine as well.

* Update PhantomPhysicsComponent.cpp

* Add SimplePhysicsTest

* Add construction test

* Update SimplePhysicsComponentTests.cpp

* remove flags and fix override

* Update VendorComponent.h
2023-10-09 15:19:38 -05:00
d8ac148cee refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035)
* Re-write AOE behavior for new filter targets
Update Tacarc to use new filter targets
Added dev commands for skill and attack debugging

* Get all entities by detroyable
rather than controllable physics
Since destroyables are what can be hit

* Re-work filter targets to be 100% live accurate
reduce memory usage by only using one vector and removing invalid entries
get entities in the proximity rather than all entities with des comps in the instance, as was done in live

* remove debuging longs and remove oopsie

* address feedback

* make log more useful

* make filter more flat

* Add some more checks to filter targets
add pvp checks to isenemy

* fix typing

* Add filter target to TacArc and update filter target

* fix double declaration

* Some debugging logs

* Update TacArc reading

* make log clearer

* logs

* Update TacArcBehavior.cpp

* banana

* fix max targets

* remove extreanous parenthesesuuesdsds

* make behavior slot use a real type

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-10-09 15:18:51 -05:00
Gie "Max" Vanommeslaeghe
471d65707c Merge pull request #1217 from DarkflameUniverse/pre-req-fix
fix: Fix wisp lee mission
2023-10-09 15:11:23 +02:00
David Markowitz
94f8a99fba Revert: Fix wisp lee mission
This reverts commit d7e16ab589697fd1a0a270a02c622b8fa752638f.

Fixes an issue where the incorrect mission is marked as being offerable and this overwrote the original mission offered by wisp lee and forced him to offer a different, unacceptable mission.

Tested that completing the mission twice from a new daily state and a repeatable state both completed the chain correctly.  Unsure what the original bug was, but it does not appear to be present.
On top of that, there is no pre-requisite for mission 1883 anywhere in the cdclient, so at best, this check was always false, but the correct behavior is exact equivalence for the mission state.
2023-10-08 23:23:14 -07:00
TAHuntling
288991ef49 fix: Players are able to join a race without having a race car (#1149)
* Fixed Scrapped Racecar Stuck Issue

Changed RacingControlComponent to boot players back to the hub world when trying to race after dismantling a vehicle.

* Modified OnPlayerLoaded to fix Vehicle Inventory issue

* Change 3

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-10-08 19:38:48 -05:00
David Markowitz
74cc4176e1 Update RigidbodyPhantomPhysicsComponent.h (#1213) 2023-10-08 15:58:47 -05:00
b33e9935f5 fix: GM 1272 was labled as 1273 (#1210) 2023-10-05 23:20:20 -07:00
David Markowitz
258ee5c1ee CheatDetection: Move player access (#1209) 2023-10-05 15:31:05 -07:00
David Markowitz
a8820c14f2 AssetManager: Match allocators (#1205)
Currently on line 116 of AssetManager.cpp, we have the following
`*data = (char*)malloc(*len);`
however on line 45 of AssetManager.h we have `delete m_Base;` which is not the same allocator as we used to allocate the memory.
This PR matches the malloc and free to be the correct calls.
2023-09-30 18:48:12 -05:00
1ec8da8bf7 fix: remove foreign key on name in cheat_detection table (#1202) 2023-09-30 06:22:32 -05:00
David Markowitz
b24775f472 feat: Security improvements for spoofed packets (#1201)
* Add cheat detection for spoofed packets

* Add config option for ip loggin

* remove packet saving
2023-09-28 12:16:11 -05:00
David Markowitz
bd65fc6e33 Fix version number (#1199)
Accidentally reverted the changes in a previous PR.
2023-09-25 08:23:23 -05:00
David Markowitz
44f466ac72 fix: deleting last character still shows the character (#1123)
* Fix deleting last character

Fix an issue where deleting your last character caused the character to still show up on the character selection screen.

Tested that deleting my final character results in an empty character selection scene.

* Update UserManager.cpp
2023-09-24 02:55:54 -05:00
David Markowitz
51540568fb Strengthen checks for slash commands (#1198) 2023-09-22 17:48:35 -07:00
08020cd86d chore: cleanup LU(W)string writing (#1188)
* chore: cleanup LU(W)string writing
and add methods for reading
remove redunent "packet" from packet reading helpers
move write header to bitstreamutils since it's not packet related
add tests for reading/writing LU(W)Strings

* remove un-needed function defintions in header

* make reading and writing more efficient

* p

p

* quotes

* remove unneeded default

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2023-09-20 20:06:28 -05:00
ca78a166d9 fix #1194 (#1196) 2023-09-19 05:59:02 -05:00
2e386d29df fix: Limit the number of players that can join a team (#1187)
* Limit the number of players that can join a team
after being invited

* Notify player if they weren't added to the team

* check pointer
2023-08-18 18:58:27 -05:00
d893ecddeb Renamed RocketLaunchLUP to MultiZoneEntrance (#1185) 2023-08-18 14:14:40 -05:00
David Markowitz
f4f13e081a Update Commands.md (#1184)
If this fails to build im going to be nice to people
2023-08-13 17:05:04 -07:00
David Markowitz
c26086aff5 perf: Add path height correction on world load (#1178)
* Add path height correction on world load

* Increase height because Nexus Tower is tall

* Update height checker

- Only go up and down, do not deviate from the point you are on
- As a backup, use the nearestPoint on the nearestPoly, should detour be able to find one.
- Add a debug assert to fail the program should toReturn differ from nearestPoint[1].

Update dNavMesh.cpp

Update dNavMesh.cpp

* Fix if condition to actually return the value...

---------

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-08-12 09:20:00 -05:00
Gie "Max" Vanommeslaeghe
0337449aa7 Merge pull request #1183 from DarkflameUniverse/fastcrashfixes
fix: dangling pointer in mission when saving character data
2023-08-12 12:21:14 +02:00
David Markowitz
598f4e1663 Fix dangling pointer 2023-08-12 02:11:25 -07:00
David Markowitz
5eca25e42a refactor: Move CDClient Database away from constructor queries (#1164)
* Move away from constructor queries

Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig

* Fix slow components registry lookup

* add define for cdclient cache all

* Update CDBehaviorParameterTable.cpp
2023-08-10 23:27:40 -05:00
Gie "Max" Vanommeslaeghe
d233c7e2aa Merge pull request #1182 from DarkflameUniverse/fixRawReading
fix: RAW to OBJ parsing
2023-08-10 23:50:11 +02:00
beaceb947b fix: Properly read in scene metadata (#1170)
* fix: Properly read in scene metadata

* Fix reading in rental time and period from property path

* remove useless name in var
change hex to decimal so it's readable
fix scene transistion loop logic

* fix typoe and remove whitespace
2023-08-10 16:35:12 -05:00
David Markowitz
2cc13c6499 chore: Make serialize actually virtual (#1156)
* Make serialize actually virtual

* fix serialize and make update virutal

* Update VendorComponent.h

* Remove flag var

* Update SoundTriggerComponent.h

---------

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-08-10 14:33:15 -07:00
David Markowitz
ad81e341da add operator *= for vectors 2023-08-09 22:13:20 -07:00
David Markowitz
fe6be21008 fix raw reading 2023-08-09 22:08:32 -07:00
cefdfc696a fix: Implement proper Sound trigger component serialization (#1160)
* cleanup

* more cleanup and fully implement the sound trigger
and racing sound trigger

* more cleanup, and better defaults

* fixes and tested

* update initializor for guid and when to load sound guids

* make racing sound trigger it's own component

* fix type

* Remove global
move serializes

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-08-06 15:38:12 -05:00
7e2747a2d2 fix: load fdbchecksum to verify, even on character selection (world 0) (#1176) 2023-08-04 17:48:45 -05:00
a29253d2f0 feature: Donation Vendor Component (#1168)
* refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code

* WIP

* progress missions

* address feedback

* fix newline

* Cleanup

* oops

* fix default for nexus tower jawbox
cleanup some logs

* remove log

* remove include that got added back
2023-08-03 21:44:03 -05:00
David Markowitz
e5b69745aa feat: Remove NET_VERSION define (#1153)
* Remove NET_VERSION define

I get to test this on 4 different platforms.  yay...

* move stuff around

finally fixed you docker

i love this

Update Dockerfile

Update Dockerfile

change type

Update AuthPackets.cpp

Update AuthServer.cpp

* Update CMakeVariables.txt

* Update sharedconfig.ini
2023-08-03 21:38:33 -05:00
David Markowitz
040a78c386 fix: Remove usage of rand() and seed randomness for chatserver (#1152)
* Remove usage of rand(), time(0) to time(NULL)

Replace it with the random engine mt19937.
convert time(0) to time(NULL)

* update

* revert a bunch of changes
2023-08-03 21:38:19 -05:00
David Markowitz
d8a5fd49a4 chore: Small movementAiComponent cleanup (#1145)
* rename and cleanup file

* more

* fix broken function

* Further naming fixes

t

Revert "Further naming fixes"

This reverts commit 057189982ba56788d48f9265d815e6c562ba6328.

* next step

* undo all testing changes

* minor tweaks
2023-08-03 21:38:04 -05:00
David Markowitz
208ed02158 Fix incorrect kick out of rebuilds (#1120) 2023-08-03 21:37:27 -05:00
952786c166 chore: cleanup some vanity npc logic (#1174)
* Dont setup talk for vanity npc's if they are no phrases
no ghosting ldfkey for canity npc's

* void, oops

* formatting
2023-08-03 21:37:09 -05:00
David Markowitz
9a07020a51 perf: Behavior Parameter memory savings (#1166)
* Memory Savings Behavior Parameter table

* Update CDBehaviorParameterTable.h
2023-08-03 19:31:02 -07:00
a22ecf385f feature: add full known GM list (#1171)
* feature: add full GM list

* Fix compiling

* add tests
Fix more issues
2023-08-03 21:27:40 -05:00
c2b4aa4026 refactor: Vendor inventory loading (#1163)
* refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code

* address feedback

* fix newline

* oops

* remove header

* fix default and const for

* he said make it a reference too, not just const
2023-08-03 05:51:52 -05:00
David Markowitz
0d48cfe8c0 fix: Nipoint3 Operator+= (#1172)
* fix operator +=

* fix operator +=
2023-07-31 00:22:56 -07:00
e299bf9b62 fix: read and store the zone transition width properly (#1169) 2023-07-30 23:49:43 -07:00
Daniel Seiler
304af7922a Update MariaDB for windows (#792)
* Update CMakeMariaDBLists.txt

* Update CMakeMariaDBLists.txt

---------

Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-07-23 20:51:13 -05:00
TAHuntling
0610fe99f8 fix: Nexus Tower Combat Challenge can be started twice if two players start it at the same time (#1147)
* Nexus Tower Dummy Challenge Dual Instance Fix

Fix for dual instance starting when two players hit start on the challenge at the same time.

* Changed GetVar to GetNetworkVar

Changed the if statement to GetNetworkVar boolean of bInUse rather than GetVar boolean of bInUse
2023-07-23 16:04:45 -07:00
Gie "Max" Vanommeslaeghe
d1316cfc9f Merge pull request #1107 from EmosewaMC/first-draft-leaderboard-re-write
feat: Leaderboards
2023-07-24 00:29:17 +02:00
bd5ead40f6 feat: upgrade session keys to use mersenne twister (#1155)
* upgrade session keys to use mersenne twister

* arithmetic type static assert and windows min/max macro undef
2023-07-23 14:59:43 -07:00
David Markowitz
c791d1a237 feature: Auto update of ini files (#1154)
* Add auto update of ini files

Tested that config options that currently exist are not modified.

Tested that if the exact variable name is not located in the destination ini, the config option is added along with all of its corresponding comments.

Comments in the build files are ignored to prevent any possible name collision with comments.

* Fix typos and empty file issue
2023-07-23 12:09:07 -07:00
TAHuntling
54454973a1 Distance for pet digs increased slightly to help with navmesh issues (#1151) 2023-07-22 02:49:23 -07:00
David Markowitz
b87537c637 bump minor version 2023-07-22 02:16:53 -07:00
David Markowitz
a625d2eae5 Update SGCannon.cpp 2023-07-21 23:42:50 -07:00
David Markowitz
887e2a25f0 Fix race score bugs
num wins serialized properly
scores are saved and num wins and times played are incremented properly
2023-07-21 23:18:51 -07:00
David Markowitz
34392932b3 Merge branch 'main' into pr/1107 2023-07-21 19:40:30 -07:00
David Markowitz
cc251d0986 Update ActivityManager.cpp 2023-07-21 19:39:44 -07:00
David Markowitz
0c0f7216a1 Merge branch 'main' into pr/1107 2023-07-21 19:38:59 -07:00
TAHuntling
342da56678 Added Player Rewards for Solo Racing (#1150)
* Added Player Rewards for Solo Racing

* Fixed Dual PlayersRating multiplication

* Checking for solo player fixed

* Another change to fix issues
2023-07-21 19:37:31 -05:00
TAHuntling
11b0097488 freemoney type update (#1146)
Changed freemoney command to parse 64 bit integers as opposed to 32 bit
2023-07-19 09:07:41 -07:00
David Markowitz
3e3148e910 Move dZoneManager to game namespace (#1143)
* convert zone manager to game namespace

* Destroy logger last
2023-07-17 17:55:33 -05:00
David Markowitz
080a833144 Convert BrickDatabase to namespace (#1142)
* Convert BrickDatabase to namespace

This did not need to be a class.

* Fix linker errors

* convert to anonymous namespace

so the cache is unmodifiable outside the brickcache

* Move to lower scope level and remove log
2023-07-17 17:55:25 -05:00
David Markowitz
455f9470a5 Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace

* move initialization to later

Need to wait for dZoneManager to be initialized.

* Fix bugs

- Cannot delete from a RandomAccessIterator while in a range based for loop.

Touchup zone manager initialize

replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control

change initialize timings

If zone is not zero we expect to initialize the entity manager during zone manager initialization

Add constexpr for zone control LOT

* Add proper error handling

* revert vanity changes

* Update WorldServer.cpp

* Update dZoneManager.cpp
2023-07-15 13:56:33 -07:00
David Markowitz
e32cec6691 Merge branch 'first-draft-leaderboard-re-write' of https://github.com/EmosewaMC/DarkflameServer into first-draft-leaderboard-re-write 2023-06-21 21:53:23 -07:00
David Markowitz
85aa82b4b9 cleanup 2023-06-21 21:53:10 -07:00
David Markowitz
393733cc67 Update GameMessageHandler.cpp 2023-06-21 21:50:54 -07:00
David Markowitz
8156e5cc91 Update MigrationRunner.cpp 2023-06-21 21:50:16 -07:00
David Markowitz
d0e79d19fc Update Metrics.hpp 2023-06-21 21:48:58 -07:00
David Markowitz
45256a0338 Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write 2023-06-21 21:48:22 -07:00
David Markowitz
238fc98ea5 Fix shooting gallery leaderboard bugs
- add weekly functionality for top scores
- Fix shooting gallery score saving
- remove extra leaderboard fetch
2023-06-21 21:46:11 -07:00
David Markowitz
d340874284 more bug fixing
- fix weekly leaderboards
- fix ag classic vs dlu scoring
- fix sorting for survival ns
- fix sorting for racing
2023-06-21 19:46:01 -07:00
EmosewaMC
c99e2a372b Add weekly filter 2023-06-05 16:04:56 -07:00
EmosewaMC
dab075fc39 forgor about this one 2023-06-05 15:19:52 -07:00
EmosewaMC
b4aa5db305 Comment out tests
rest in pepperoni tests
2023-06-05 15:10:08 -07:00
David Markowitz
259f0c8371 Working in game again
hooray
2023-06-05 04:10:59 -07:00
David Markowitz
a5e63529dc const and compile save 2023-06-05 02:50:40 -07:00
David Markowitz
c572f2a58d better tabs and organization 2023-06-05 02:43:02 -07:00
David Markowitz
5bff441c01 Fix query crashing
Just select all columns since we need most of them anyways
2023-06-05 02:31:49 -07:00
David Markowitz
96fc6e81d8 Update sql to work
The old way was supposed to work but doesn't.  Oh well!
2023-06-05 02:24:00 -07:00
David Markowitz
59d7121978 Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write 2023-06-05 02:04:14 -07:00
EmosewaMC
8267823ca4 More simplification 2023-05-31 23:17:13 -07:00
EmosewaMC
b8878da61b Convert to using only floats
This will cover all of our bases for any type of score.  No need to do any conversions.
2023-05-31 23:05:19 -07:00
EmosewaMC
47deca6f4f Update migration
Better column names and maintainability
Better updating
Convert all data to floats
2023-05-31 23:04:33 -07:00
David Markowitz
8a1f275176 add a const 2023-05-31 03:10:28 -07:00
David Markowitz
e1a7b4993e look ma, more work 2023-05-30 18:21:10 -07:00
David Markowitz
0ecc5d83c3 Fix out of bounds access
Fixes an issue where we would try to access an array out of the physics bounds
2023-05-30 17:30:50 -07:00
EmosewaMC
a43e03255c It compiles at least now 2023-05-30 04:38:19 -07:00
EmosewaMC
83da45575e CONST 2023-05-30 04:28:50 -07:00
EmosewaMC
f5f599764d more const and views 2023-05-30 04:23:48 -07:00
EmosewaMC
7b1626901a Add some debug asserts 2023-05-30 04:18:32 -07:00
EmosewaMC
a595347211 Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write 2023-05-30 04:11:53 -07:00
EmosewaMC
0107d05d55 draft 2023-05-30 04:11:37 -07:00
David Markowitz
f26e66da4d small updates to typs 2023-05-28 04:30:20 -07:00
David Markowitz
af1abe9e74 Use only ints 2023-05-10 01:32:55 -07:00
David Markowitz
4dba8d9225 Correct column order 2023-05-09 22:21:41 -07:00
David Markowitz
3448426caf commit 2023-05-09 22:00:13 -07:00
David Markowitz
7a067e7b48 Working in game!
- Add score saving for races
- Fix some bugs
- Still work to do.
2023-05-09 01:42:11 -07:00
David Markowitz
411c9eaf1f Remove dead code 2023-05-09 00:06:43 -07:00
David Markowitz
fcf5c5ea8a Resolve compiler errors 2023-05-09 00:06:26 -07:00
EmosewaMC
6c2312fe87 Implement page fetching 2023-05-08 19:59:10 -07:00
EmosewaMC
d98ad4b94f Implement leaderboard page offsets 2023-05-08 19:35:19 -07:00
EmosewaMC
5c086909ed Ready for implementation 2023-05-08 18:36:28 -07:00
David Markowitz
1c7ac93d4b Fix various bugs and make code cleaner.
Still have work to go.
2023-05-08 03:55:10 -07:00
David Markowitz
0f307ac4be Fix bugs
- Reinforce Query formatting
- Guarantee 11 rows are selected at a time by ranking by id, should there be more than an 11 way tie.
2023-05-08 02:46:55 -07:00
David Markowitz
bc518be654 Bug fixes and cleanup
Fix co-pilot induced column bugs
Fix insert/update statements
Added saving functionality
Added update clause for column
2023-05-07 04:09:10 -07:00
EmosewaMC
820b375c50 push 2023-05-07 00:31:38 -07:00
David Markowitz
3b8f18d2be Fix new lines 2023-05-05 21:33:30 -07:00
EmosewaMC
0faef7d791 Finished saving 2023-05-04 16:53:36 -07:00
EmosewaMC
28a0492201 Fix bugs 2023-05-04 14:48:26 -07:00
EmosewaMC
2ab995b9c3 Simplify snprintfs
so much better to read
2023-05-04 14:28:53 -07:00
EmosewaMC
8de528e77c Remove old code 2023-05-04 13:58:48 -07:00
David Markowitz
a3626a3b53 The query is supposed to get SMALLER
Still better than 9 different queries all with 1 minor change i guess.
2023-05-03 00:38:38 -07:00
David Markowitz
b5e3bd22e3 Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write 2023-05-02 15:49:23 -07:00
EmosewaMC
48264e2cf4 push 2023-04-30 21:30:41 -07:00
David Markowitz
10a2c24d5e Add base MyStandings query 2023-04-26 02:10:57 -07:00
EmosewaMC
89f427ace0 Further work on leaderboards 2023-04-18 01:26:35 -07:00
EmosewaMC
08220d6852 Remove extra includes 2023-04-17 15:22:44 -07:00
EmosewaMC
42870028e4 Remove complex migration
Only shooting gallery had a value put in the wrong column.  All others were either already correct or unimplemented.
2023-04-17 15:19:13 -07:00
David Markowitz
fcb088d263 Further work on leaderboards
- Modularize tests
- Add migrations
- Fix switch case so it actually breaks
- Add in missing writes
- Beginning work on custom migration to move the leaderboard to the final state
2023-04-17 01:16:23 -07:00
EmosewaMC
ed2639ce4e Use inline functions 2023-04-14 01:32:52 -07:00
David Markowitz
41355cea58 Add remaining enum types 2023-04-13 21:55:09 -07:00
David Markowitz
c91f0d16b3 Get it compiling, add a test and optimize heavily 2023-04-13 00:45:03 -07:00
EmosewaMC
c02963013b first draft 2023-04-12 21:57:58 -07:00
733 changed files with 15702 additions and 10629 deletions

View File

@@ -14,4 +14,4 @@ EXTERNAL_IP=localhost
MARIADB_USER=darkflame
MARIADB_PASSWORD=SECRET_VALUE_CHANGE_ME
MARIADB_ROOT_PASSWORD=SECRET_VALUE_CHANGE_ME
MARIADB_DATABASE=darkflame
MARIADB_DATABASE=darkflame

6
.gitmodules vendored
View File

@@ -17,3 +17,9 @@
[submodule "thirdparty/AccountManager"]
path = thirdparty/AccountManager
url = https://github.com/DarkflameUniverse/AccountManager
[submodule "thirdparty/magic_enum"]
path = thirdparty/magic_enum
url = https://github.com/Neargye/magic_enum.git
[submodule "thirdparty/kubernetes-client-c"]
path = thirdparty/kubernetes-client-c
url = https://github.com/kubernetes-client/c

View File

@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.18)
project(Darkflame)
include(CTest)
set (CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
# Read variables from file
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
@@ -28,16 +28,13 @@ foreach(variable ${variables})
# Set the variable
set(${variable_name} ${variable_value})
# Add compiler definition
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D${variable_name}=${variable_value}")
message(STATUS "Variable: ${variable_name} = ${variable_value}")
endif()
endif()
endforeach()
# Set the version
set(PROJECT_VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
set(PROJECT_VERSION "\"${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}\"")
# Echo the version
message(STATUS "Version: ${PROJECT_VERSION}")
@@ -53,19 +50,21 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
# Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent.
# Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DPROJECT_VERSION=${PROJECT_VERSION}")
if(UNIX)
if(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -fPIC")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -static-libgcc -fPIC -lstdc++fs")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -fPIC")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
if(NOT APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
endif()
if (__dynamic AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if (${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
endif()
if (__ggdb)
if (${GGDB})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
elseif(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
@@ -97,26 +96,67 @@ make_directory(${CMAKE_BINARY_DIR}/logs)
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
foreach(resource_file ${RESOURCE_FILES})
if (NOT EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
message(STATUS "Checking resource file integrity")
foreach (resource_file ${RESOURCE_FILES})
set(file_size 0)
if (EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
endif()
if (${file_size} EQUAL 0)
configure_file(
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
COPYONLY
)
message("Moved ${resource_file} to project binary directory")
message(STATUS "Moved " ${resource_file} " to project binary directory")
elseif (resource_file MATCHES ".ini")
message(STATUS "Checking " ${resource_file} " for missing config options")
file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
set(parsed_current_file_contents "")
# Remove comment lines so they do not interfere with the variable parsing
foreach (line ${current_file_contents})
string(FIND ${line} "#" is_comment)
if (NOT ${is_comment} EQUAL 0)
string(APPEND parsed_current_file_contents ${line})
endif()
endforeach()
file(READ ${CMAKE_SOURCE_DIR}/resources/${resource_file} depot_file_contents)
string(REPLACE "\\\n" "" depot_file_contents ${depot_file_contents})
string(REPLACE "\n" ";" depot_file_contents ${depot_file_contents})
set(line_to_add "")
foreach (line ${depot_file_contents})
string(FIND ${line} "#" is_comment)
if (NOT ${is_comment} EQUAL 0)
string(REPLACE "=" ";" line_split ${line})
list(GET line_split 0 variable_name)
if (NOT ${parsed_current_file_contents} MATCHES ${variable_name})
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
set(line_to_add ${line_to_add} ${line})
foreach (line_to_append ${line_to_add})
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
endif()
set(line_to_add "")
else()
set(line_to_add ${line_to_add} ${line})
endif()
endforeach()
endif()
endforeach()
message(STATUS "Resource file integrity check complete")
# if navmeshes directory does not exist, create it
if (NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
endif()
# Copy navmesh data on first build and extract it
if (NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes/)
configure_file(
${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip
COPYONLY
)
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip COPYONLY)
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip)
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
endif()
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
# Copy vanity files on first build
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml")
@@ -129,24 +169,14 @@ file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
configure_file(
${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file}
COPYONLY
)
endif()
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
endforeach()
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
configure_file(
${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file}
COPYONLY
)
endif()
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
endforeach()
# Create our list of include directories
@@ -154,7 +184,9 @@ set(INCLUDED_DIRECTORIES
"dCommon"
"dCommon/dClient"
"dCommon/dEnums"
"dChatFilter"
"dGame"
"dGame/dBehaviors"
"dGame/dComponents"
@@ -165,13 +197,24 @@ set(INCLUDED_DIRECTORIES
"dGame/dPropertyBehaviors"
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
"dGame/dUtilities"
"dPhysics"
"dNavigation"
"dNavigation/dTerrain"
"dZoneManager"
"dDatabase"
"dDatabase/Tables"
"dDatabase/CDClientDatabase"
"dDatabase/CDClientDatabase/CDClientTables"
"dDatabase/GameDatabase"
"dDatabase/GameDatabase/ITables"
"dDatabase/GameDatabase/MySQL"
"dDatabase/GameDatabase/MySQL/Tables"
"dNet"
"dScripts"
"dScripts/02_server"
"dScripts/ai"
@@ -220,6 +263,7 @@ set(INCLUDED_DIRECTORIES
"dScripts/ai/GENERAL"
"dScripts/ai/GF"
"dScripts/ai/MINIGAME"
"dScripts/ai/MINIGAME/Objects"
"dScripts/ai/NP"
"dScripts/ai/NS"
"dScripts/ai/PETS"
@@ -243,6 +287,7 @@ set(INCLUDED_DIRECTORIES
"dScripts/zone/PROPERTY/GF"
"dScripts/zone/PROPERTY/NS"
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
@@ -253,28 +298,24 @@ set(INCLUDED_DIRECTORIES
"tests/dCommonTests"
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
)
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)
include_directories("/usr/local/include/")
endif()
if (WIN32)
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt/include")
elseif (UNIX)
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt")
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt/include/bcrypt")
endif()
# Add binary directory as an include directory
include_directories(${PROJECT_BINARY_DIR})
# Actually include the directories from our list
foreach (dir ${INCLUDED_DIRECTORIES})
include_directories(${PROJECT_SOURCE_DIR}/${dir})
endforeach()
if (NOT WIN32)
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
endif()
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
# Add linking directories:
link_directories(${PROJECT_BINARY_DIR})
@@ -285,8 +326,9 @@ add_subdirectory(thirdparty)
file(
GLOB HEADERS_DDATABASE
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/dDatabase/*.h
${PROJECT_SOURCE_DIR}/dDatabase/Tables/*.h
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/*.h
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables/*.h
${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables/*.h
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
)
@@ -323,13 +365,13 @@ add_subdirectory(dNavigation)
add_subdirectory(dPhysics)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum")
# Add platform specific common libraries
if (UNIX)
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "dl" "pthread")
if (NOT APPLE AND __include_backtrace__)
if (NOT APPLE AND ${INCLUDE_BACKTRACE})
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "backtrace")
endif()
endif()
@@ -367,6 +409,6 @@ target_precompile_headers(
"$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>"
)
if (${__enable_testing__} MATCHES "1")
if (${ENABLE_TESTING})
add_subdirectory(tests)
endif()

View File

@@ -1,24 +1,32 @@
PROJECT_VERSION_MAJOR=1
PROJECT_VERSION_MINOR=0
PROJECT_VERSION_PATCH=4
# LICENSE
LICENSE=AGPL-3.0
# The network version.
# 171023 - Darkflame Universe client
# 171022 - Unmodded client
NET_VERSION=171022
PROJECT_VERSION_MINOR=1
PROJECT_VERSION_PATCH=1
# Debugging
# Set __dynamic to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
__dynamic=1
# Set __ggdb to 1 to enable the -ggdb flag for the linker, including more debug info.
# __ggdb=1
# Set __include_backtrace__ to 1 to includes the backtrace library for better crashlogs.
# __include_backtrace__=1
# Set __compile_backtrace__ to 1 to compile the backtrace library instead of using system libraries.
# __compile_backtrace__=1
# Set DYNAMIC to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
DYNAMIC=1
# Set GGDB to 1 to enable the -ggdb flag for the linker, including more debug info.
# Do note, changing this will re-build the whole server
GGDB=0
# Set INCLUDE_BACKTRACE to 1 to includes the backtrace library for better crashlogs.
# Do note, changing this will re-build the whole server
INCLUDE_BACKTRACE=0
# Set COMPILE_BACKTRACE to 1 to compile the backtrace library instead of using system libraries.
# Do note, changing this will re-build the whole server
COMPILE_BACKTRACE=0
# Set to the number of jobs (make -j equivalent) to compile the mariadbconn files with.
__maria_db_connector_compile_jobs__=1
MARIADB_CONNECTOR_COMPILE_JOBS=1
# When set to 1 and uncommented, compiling and linking testing folders and libraries will be done.
__enable_testing__=1
ENABLE_TESTING=1
# The path to OpenSSL. Change this if your OpenSSL install path is different than the default.
OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/
# Whether or not to cache the entire CDClient Database into memory instead of lazy loading.
# 0 means to lazy load, all other values mean load the entire database.
CDCLIENT_CACHE_ALL=0

View File

@@ -23,6 +23,9 @@ We do not recommend hosting public servers. Darkflame Universe is intended for s
### Supply of resource files
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed [here](#verifying-your-client-files) to see if a client will work.
## Step by step walkthrough for a single-player server
If you would like a setup for a single player server only on a Windows machine, use the [Native Windows Setup Guide by HailStorm](https://gist.github.com/HailStorm32/169df65a47a104199b5cc57d10fa57de) and skip this README.
## Steps to setup server
* [Clone this repository](#clone-the-repository)
* [Install dependencies](#install-dependencies)
@@ -179,7 +182,7 @@ If you would like to build the server faster, append `-j<number>` where number i
### Notes
Depending on your operating system, you may need to adjust some pre-processor defines in [CMakeVariables.txt](./CMakeVariables.txt) before building:
* If you are on MacOS, ensure OPENSSL_ROOT_DIR is pointing to the openssl root directory.
* If you are using a Darkflame Universe client, ensure NET_VERSION is changed to 171023.
* If you are using a Darkflame Universe client, ensure `client_net_version` in `build/sharedconfig.ini` is changed to 171023.
## Configuring your server
This server has a few steps that need to be taken to configure the server for your use case.
@@ -224,6 +227,44 @@ sudo setcap 'cap_net_bind_service=+ep' AuthServer
```
and then go to `build/masterconfig.ini` and change `use_sudo_auth` to 0.
### Linux Service
If you are running this on a linux based system, it will use your terminal to run the program interactively, preventing you using it for other tasks and requiring it to be open to run the server.
_Note: You could use screen or tmux instead for virtual terminals_
To run the server non-interactively, we can use a systemctl service by copying the following file:
```shell
cp ./systemd.example /etc/systemd/system/darkflame.service
```
Make sure to edit the file in `/etc/systemd/system/darkflame.service` and change the:
- `User` and `Group` to the user that runs the darkflame server.
- `ExecPath` to the full file path of the server executable.
To register, enable and start the service use the following commands:
- Reload the systemd manager configuration to make it aware of the new service file:
```shell
systemctl daemon-reload
```
- Start the service:
```shell
systemctl start darkflame.service
```
- Enable OR disable the service to start on boot using:
```shell
systemctl enable darkflame.service
systemctl disable darkflame.service
```
- Verify that the service is running without errors:
```shell
systemctl status darkflame.service
```
- You can also restart, stop, or check the logs of the service using journalctl
```shell
systemctl restart darkflame.service
systemctl stop darkflame.service
journalctl -xeu darkflame.service
```
### First admin user
Run `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
@@ -285,6 +326,7 @@ Below are known good SHA256 checksums of the client:
* `0d862f71eedcadc4494c4358261669721b40b2131101cbd6ef476c5a6ec6775b` (unpacked client, includes extra locales, rar compressed)
If the returned hash matches one of the lines above then you can continue with setting up the server. If you are using a fully downloaded and complete client from live, then it will work, but the hash above may not match. Otherwise you must obtain a full install of LEGO® Universe 1.10.64.
You must also make absolutely sure your LEGO Universe client is not in a Windows OneDrive. DLU is not and will not support a client being stored in a OneDrive, so ensure you have moved the client outside of that location.
### Darkflame Universe Client
Darkflame Universe clients identify themselves using a higher version number than the regular live clients out there.

View File

@@ -1,13 +1,14 @@
#include <iostream>
#include <string>
#include <ctime>
#include <csignal>
#include <chrono>
#include <thread>
//DLU Includes:
#include "dCommonVars.h"
#include "dServer.h"
#include "dLogger.h"
#include "Logger.h"
#include "Database.h"
#include "dConfig.h"
#include "Diagnostics.h"
@@ -25,13 +26,14 @@
#include "Game.h"
namespace Game {
dLogger* logger = nullptr;
Logger* logger = nullptr;
dServer* server = nullptr;
dConfig* config = nullptr;
bool shouldShutdown = false;
Game::signal_t lastSignal = 0;
std::mt19937 randomEngine;
}
dLogger* SetupLogger();
Logger* SetupLogger();
void HandlePacket(Packet* packet);
int main(int argc, char** argv) {
@@ -41,29 +43,26 @@ int main(int argc, char** argv) {
Diagnostics::SetProcessFileName(argv[0]);
Diagnostics::Initialize();
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "authconfig.ini").string());
Game::config = new dConfig("authconfig.ini");
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("AuthServer", "Starting Auth server...");
Game::logger->Log("AuthServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("AuthServer", "Compiled on: %s", __TIMESTAMP__);
//Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
LOG("Starting Auth server...");
LOG("Version: %s", PROJECT_VERSION);
LOG("Compiled on: %s", __TIMESTAMP__);
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
Database::Connect();
} catch (sql::SQLException& ex) {
Game::logger->Log("AuthServer", "Got an error while connecting to the database: %s", ex.what());
LOG("Got an error while connecting to the database: %s", ex.what());
Database::Destroy("AuthServer");
delete Game::server;
delete Game::logger;
@@ -73,15 +72,15 @@ int main(int argc, char** argv) {
//Find out the master's IP:
std::string masterIP;
uint32_t masterPort = 1500;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
}
LOG("Master is at %s:%d", masterIP.c_str(), masterPort);
Game::randomEngine = std::mt19937(time(0));
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
uint32_t maxClients = 50;
@@ -89,7 +88,7 @@ int main(int argc, char** argv) {
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::shouldShutdown);
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
@@ -100,13 +99,18 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
while (!Game::shouldShutdown) {
AuthPackets::LoadClaimCodes();
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++;
if (framesSinceMasterDisconnect >= authFramerate)
if (framesSinceMasterDisconnect >= authFramerate) {
LOG("No connection to master!");
break; //Exit our loop, shut down.
}
} else framesSinceMasterDisconnect = 0;
//In world we'd update our other systems here.
@@ -131,16 +135,12 @@ int main(int argc, char** argv) {
//Find out the master's IP for absolutely no reason:
std::string masterIP;
uint32_t masterPort;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
}
delete res;
delete stmt;
framesSinceLastSQLPing = 0;
} else framesSinceLastSQLPing++;
@@ -149,6 +149,7 @@ int main(int argc, char** argv) {
std::this_thread::sleep_until(t);
}
LOG("Exited Main Loop! (signal %d)", Game::lastSignal);
//Delete our objects here:
Database::Destroy("AuthServer");
delete Game::server;
@@ -158,7 +159,7 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS;
}
dLogger* SetupLogger() {
Logger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/AuthServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
@@ -167,7 +168,7 @@ dLogger* SetupLogger() {
logDebugStatements = true;
#endif
return new dLogger(logPath, logToConsole, logDebugStatements);
return new Logger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) {

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@@ -1,2 +1,3 @@
add_executable(AuthServer "AuthServer.cpp")
target_link_libraries(AuthServer ${COMMON_LIBRARIES})
add_compile_definitions(AuthServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")

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@@ -8,7 +8,7 @@
#include <regex>
#include "dCommonVars.h"
#include "dLogger.h"
#include "Logger.h"
#include "dConfig.h"
#include "Database.h"
#include "Game.h"
@@ -32,15 +32,11 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
}
//Read player names that are ok as well:
auto stmt = Database::CreatePreppedStmt("select name from charinfo;");
auto res = stmt->executeQuery();
while (res->next()) {
std::string line = res->getString(1).c_str();
std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
m_ApprovedWords.push_back(CalculateHash(line));
auto approvedNames = Database::Get()->GetApprovedCharacterNames();
for (auto& name : approvedNames) {
std::transform(name.begin(), name.end(), name.begin(), ::tolower); //Transform to lowercase
m_ApprovedWords.push_back(CalculateHash(name));
}
delete res;
delete stmt;
}
dChatFilter::~dChatFilter() {
@@ -144,7 +140,7 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
listOfBadSegments.emplace_back(position, originalSegment.length());
}
position += segment.length() + 1;
position += originalSegment.length() + 1;
}
return listOfBadSegments;

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@@ -1,10 +1,12 @@
set(DCHATSERVER_SOURCES
"ChatIgnoreList.cpp"
"ChatPacketHandler.cpp"
"PlayerContainer.cpp"
)
add_executable(ChatServer "ChatServer.cpp")
add_library(dChatServer ${DCHATSERVER_SOURCES})
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer)

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@@ -0,0 +1,173 @@
#include "ChatIgnoreList.h"
#include "PlayerContainer.h"
#include "eChatInternalMessageType.h"
#include "BitStreamUtils.h"
#include "PacketUtils.h"
#include "Game.h"
#include "Logger.h"
#include "eObjectBits.h"
#include "Database.h"
// A note to future readers, The client handles all the actual ignoring logic:
// not allowing teams, rejecting DMs, friends requets etc.
// The only thing not auto-handled is instance activities force joining the team on the server.
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receivingPlayer);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, type);
}
void ChatIgnoreList::GetIgnoreList(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
inStream.Read(playerId);
auto* receiver = Game::playerContainer.GetPlayerData(playerId);
if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return;
}
if (!receiver->ignoredPlayers.empty()) {
LOG_DEBUG("Player %llu already has an ignore list", playerId);
return;
}
auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
if (ignoreList.empty()) {
LOG_DEBUG("Player %llu has no ignores", playerId);
return;
}
for (auto& ignoredPlayer : ignoreList) {
receiver->ignoredPlayers.push_back(IgnoreData{ ignoredPlayer.id, ignoredPlayer.name });
GeneralUtils::SetBit(receiver->ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(receiver->ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
}
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::GET_IGNORE);
bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
bitStream.Write<uint16_t>(receiver->ignoredPlayers.size());
for (const auto& ignoredPlayer : receiver->ignoredPlayers) {
bitStream.Write(ignoredPlayer.playerId);
bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
}
Game::server->Send(&bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::AddIgnore(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
inStream.Read(playerId);
auto* receiver = Game::playerContainer.GetPlayerData(playerId);
if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return;
}
constexpr int32_t MAX_IGNORES = 32;
if (receiver->ignoredPlayers.size() > MAX_IGNORES) {
LOG_DEBUG("Player %llu has too many ignores", playerId);
return;
}
inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString toIgnoreName(33);
inStream.Read(toIgnoreName);
std::string toIgnoreStr = toIgnoreName.GetAsString();
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::ADD_IGNORE);
// Check if the player exists
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
if (toIgnoreStr == receiver->playerName || toIgnoreStr.find("[GM]") == 0) {
LOG_DEBUG("Player %llu tried to ignore themselves", playerId);
bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR);
} else if (std::count(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), toIgnoreStr) > 0) {
LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str());
bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED);
} else {
// Get the playerId falling back to query if not online
auto* playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
if (!playerData) {
// Fall back to query
auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
if (!player || player->name != toIgnoreStr) {
LOG_DEBUG("Player %s not found", toIgnoreStr.c_str());
} else {
ignoredPlayerId = player->id;
}
} else {
ignoredPlayerId = playerData->playerID;
}
if (ignoredPlayerId != LWOOBJID_EMPTY) {
Database::Get()->AddIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(ignoredPlayerId));
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
receiver->ignoredPlayers.push_back(IgnoreData{ ignoredPlayerId, toIgnoreStr });
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS);
} else {
bitStream.Write(ChatIgnoreList::AddResponse::PLAYER_NOT_FOUND);
}
}
LUWString playerNameSend(toIgnoreStr, 33);
bitStream.Write(playerNameSend);
bitStream.Write(ignoredPlayerId);
Game::server->Send(&bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::RemoveIgnore(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
inStream.Read(playerId);
auto* receiver = Game::playerContainer.GetPlayerData(playerId);
if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return;
}
inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString removedIgnoreName(33);
inStream.Read(removedIgnoreName);
std::string removedIgnoreStr = removedIgnoreName.GetAsString();
auto toRemove = std::remove(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), removedIgnoreStr);
if (toRemove == receiver->ignoredPlayers.end()) {
LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str());
return;
}
Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
receiver->ignoredPlayers.erase(toRemove, receiver->ignoredPlayers.end());
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
bitStream.Write<int8_t>(0);
LUWString playerNameSend(removedIgnoreStr, 33);
bitStream.Write(playerNameSend);
Game::server->Send(&bitStream, packet->systemAddress, false);
}

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@@ -0,0 +1,27 @@
#ifndef __CHATIGNORELIST__H__
#define __CHATIGNORELIST__H__
struct Packet;
#include <cstdint>
namespace ChatIgnoreList {
void GetIgnoreList(Packet* packet);
void AddIgnore(Packet* packet);
void RemoveIgnore(Packet* packet);
enum class Response : uint8_t {
ADD_IGNORE = 32,
REMOVE_IGNORE = 33,
GET_IGNORE = 34,
};
enum class AddResponse : uint8_t {
SUCCESS,
ALREADY_IGNORED,
PLAYER_NOT_FOUND,
GENERAL_ERROR,
};
};
#endif //!__CHATIGNORELIST__H__

View File

@@ -3,10 +3,11 @@
#include "Database.h"
#include <vector>
#include "PacketUtils.h"
#include "BitStreamUtils.h"
#include "Game.h"
#include "dServer.h"
#include "GeneralUtils.h"
#include "dLogger.h"
#include "Logger.h"
#include "eAddFriendResponseCode.h"
#include "eAddFriendResponseType.h"
#include "RakString.h"
@@ -18,46 +19,29 @@
#include "eClientMessageType.h"
#include "eGameMessageType.h"
extern PlayerContainer playerContainer;
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = 0;
inStream.Read(playerID);
auto player = playerContainer.GetPlayerData(playerID);
auto player = Game::playerContainer.GetPlayerData(playerID);
if (!player) return;
//Get our friends list from the Db. Using a derived table since the friend of a player can be in either column.
std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt(
"SELECT fr.requested_player, best_friend, ci.name FROM "
"(SELECT CASE "
"WHEN player_id = ? THEN friend_id "
"WHEN friend_id = ? THEN player_id "
"END AS requested_player, best_friend FROM friends) AS fr "
"JOIN charinfo AS ci ON ci.id = fr.requested_player "
"WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?;"));
stmt->setUInt(1, static_cast<uint32_t>(playerID));
stmt->setUInt(2, static_cast<uint32_t>(playerID));
stmt->setUInt(3, static_cast<uint32_t>(playerID));
std::vector<FriendData> friends;
std::unique_ptr<sql::ResultSet> res(stmt->executeQuery());
while (res->next()) {
auto friendsList = Database::Get()->GetFriendsList(playerID);
for (const auto& friendData : friendsList) {
FriendData fd;
fd.isFTP = false; // not a thing in DLU
fd.friendID = res->getUInt(1);
fd.friendID = friendData.friendID;
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
fd.isBestFriend = res->getInt(2) == 3; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
if (fd.isBestFriend) player->countOfBestFriends += 1;
fd.friendName = res->getString(3);
fd.friendName = friendData.friendName;
//Now check if they're online:
auto fr = playerContainer.GetPlayerData(fd.friendID);
auto fr = Game::playerContainer.GetPlayerData(fd.friendID);
if (fr) {
fd.isOnline = true;
@@ -70,34 +54,29 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
fd.zoneID = LWOZONEID();
}
friends.push_back(fd);
player->friends.push_back(fd);
}
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write((uint16_t)friends.size());
bitStream.Write<uint16_t>(player->friends.size());
for (auto& data : friends) {
for (auto& data : player->friends) {
data.Serialize(bitStream);
}
player->friends = friends;
SystemAddress sysAddr = player->sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
auto maxNumberOfBestFriendsAsString = Game::config->GetValue("max_number_of_best_friends");
// If this config option doesn't exist, default to 5 which is what live used.
auto maxNumberOfBestFriends = maxNumberOfBestFriendsAsString != "" ? std::stoi(maxNumberOfBestFriendsAsString) : 5U;
CINSTREAM_SKIP_HEADER;
LWOOBJID requestorPlayerID;
inStream.Read(requestorPlayerID);
@@ -116,12 +95,17 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
char isBestFriendRequest{};
inStream.Read(isBestFriendRequest);
auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
auto requestor = Game::playerContainer.GetPlayerData(requestorPlayerID);
if (!requestor) {
LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
return;
}
if (requestor->playerName == playerName) {
SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
return;
};
std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
std::unique_ptr<PlayerData> requestee(Game::playerContainer.GetPlayerData(playerName));
// Check if player is online first
if (isBestFriendRequest && !requestee) {
@@ -149,35 +133,26 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
// If at this point we dont have a target, then they arent online and we cant send the request.
// Send the response code that corresponds to what the error is.
if (!requestee) {
std::unique_ptr<sql::PreparedStatement> nameQuery(Database::CreatePreppedStmt("SELECT name from charinfo where name = ?;"));
nameQuery->setString(1, playerName);
std::unique_ptr<sql::ResultSet> result(nameQuery->executeQuery());
requestee.reset(new PlayerData());
requestee->playerName = playerName;
auto responseType = Database::Get()->GetCharacterInfo(playerName)
? eAddFriendResponseType::NOTONLINE
: eAddFriendResponseType::INVALIDCHARACTER;
SendFriendResponse(requestor, requestee.get(), result->next() ? eAddFriendResponseType::NOTONLINE : eAddFriendResponseType::INVALIDCHARACTER);
SendFriendResponse(requestor, requestee.get(), responseType);
return;
}
if (isBestFriendRequest) {
std::unique_ptr<sql::PreparedStatement> friendUpdate(Database::CreatePreppedStmt("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
friendUpdate->setUInt(1, static_cast<uint32_t>(requestorPlayerID));
friendUpdate->setUInt(2, static_cast<uint32_t>(requestee->playerID));
friendUpdate->setUInt(3, static_cast<uint32_t>(requestee->playerID));
friendUpdate->setUInt(4, static_cast<uint32_t>(requestorPlayerID));
std::unique_ptr<sql::ResultSet> result(friendUpdate->executeQuery());
LWOOBJID queryPlayerID = LWOOBJID_EMPTY;
LWOOBJID queryFriendID = LWOOBJID_EMPTY;
uint8_t oldBestFriendStatus{};
uint8_t bestFriendStatus{};
if (result->next()) {
auto bestFriendInfo = Database::Get()->GetBestFriendStatus(requestorPlayerID, requestee->playerID);
if (bestFriendInfo) {
// Get the IDs
queryPlayerID = result->getInt(1);
queryFriendID = result->getInt(2);
oldBestFriendStatus = result->getInt(3);
LWOOBJID queryPlayerID = bestFriendInfo->playerCharacterId;
LWOOBJID queryFriendID = bestFriendInfo->friendCharacterId;
oldBestFriendStatus = bestFriendInfo->bestFriendStatus;
bestFriendStatus = oldBestFriendStatus;
// Set the bits
@@ -198,22 +173,17 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
// Only do updates if there was a change in the bff status.
if (oldBestFriendStatus != bestFriendStatus) {
if (requestee->countOfBestFriends >= maxNumberOfBestFriends || requestor->countOfBestFriends >= maxNumberOfBestFriends) {
if (requestee->countOfBestFriends >= maxNumberOfBestFriends) {
auto maxBestFriends = Game::playerContainer.GetMaxNumberOfBestFriends();
if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) {
if (requestee->countOfBestFriends >= maxBestFriends) {
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
}
if (requestor->countOfBestFriends >= maxNumberOfBestFriends) {
if (requestor->countOfBestFriends >= maxBestFriends) {
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
}
} else {
// Then update the database with this new info.
std::unique_ptr<sql::PreparedStatement> updateQuery(Database::CreatePreppedStmt("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
updateQuery->setUInt(1, bestFriendStatus);
updateQuery->setUInt(2, static_cast<uint32_t>(requestorPlayerID));
updateQuery->setUInt(3, static_cast<uint32_t>(requestee->playerID));
updateQuery->setUInt(4, static_cast<uint32_t>(requestee->playerID));
updateQuery->setUInt(5, static_cast<uint32_t>(requestorPlayerID));
updateQuery->executeUpdate();
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee->playerID, bestFriendStatus);
// Sent the best friend update here if the value is 3
if (bestFriendStatus == 3U) {
requestee->countOfBestFriends += 1;
@@ -236,8 +206,15 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
}
} else {
// Do not send this if we are requesting to be a best friend.
SendFriendRequest(requestee.get(), requestor);
auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
if (requestee->friends.size() >= maxFriends) {
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
} else if (requestor->friends.size() >= maxFriends) {
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
} else {
// Do not send this if we are requesting to be a best friend.
SendFriendRequest(requestee.get(), requestor);
}
}
// If the player is actually a player and not a ghost one defined above, release it from being deleted.
@@ -253,8 +230,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
//Now to try and find both of these:
auto requestor = playerContainer.GetPlayerData(playerID);
auto requestee = playerContainer.GetPlayerData(friendName);
auto requestor = Game::playerContainer.GetPlayerData(playerID);
auto requestee = Game::playerContainer.GetPlayerData(friendName);
if (!requestor || !requestee) return;
eAddFriendResponseType serverResponseCode{};
@@ -308,11 +285,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
requesteeData.isOnline = true;
requestor->friends.push_back(requesteeData);
std::unique_ptr<sql::PreparedStatement> statement(Database::CreatePreppedStmt("INSERT IGNORE INTO `friends` (`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?);"));
statement->setUInt(1, static_cast<uint32_t>(requestor->playerID));
statement->setUInt(2, static_cast<uint32_t>(requestee->playerID));
statement->setInt(3, 0);
statement->execute();
Database::Get()->AddFriend(requestor->playerID, requestee->playerID);
}
if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
@@ -327,28 +300,20 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
//we'll have to query the db here to find the user, since you can delete them while they're offline.
//First, we need to find their ID:
std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE name=? LIMIT 1;"));
stmt->setString(1, friendName.c_str());
LWOOBJID friendID = 0;
std::unique_ptr<sql::ResultSet> res(stmt->executeQuery());
while (res->next()) {
friendID = res->getUInt(1);
auto friendIdResult = Database::Get()->GetCharacterInfo(friendName);
if (friendIdResult) {
friendID = friendIdResult->id;
}
// Convert friendID to LWOOBJID
GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
std::unique_ptr<sql::PreparedStatement> deletestmt(Database::CreatePreppedStmt("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
deletestmt->setUInt(1, static_cast<uint32_t>(playerID));
deletestmt->setUInt(2, static_cast<uint32_t>(friendID));
deletestmt->setUInt(3, static_cast<uint32_t>(friendID));
deletestmt->setUInt(4, static_cast<uint32_t>(playerID));
deletestmt->execute();
Database::Get()->RemoveFriend(playerID, friendID);
//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
auto goonA = playerContainer.GetPlayerData(playerID);
auto goonA = Game::playerContainer.GetPlayerData(playerID);
if (goonA) {
// Remove the friend from our list of friends
for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
@@ -361,7 +326,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
SendRemoveFriend(goonA, friendName, true);
}
auto goonB = playerContainer.GetPlayerData(friendID);
auto goonB = Game::playerContainer.GetPlayerData(friendID);
if (!goonB) return;
// Do it again for other person
for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
@@ -372,7 +337,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
}
}
std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID));
std::string goonAName = GeneralUtils::UTF16ToWTF8(Game::playerContainer.GetName(playerID));
SendRemoveFriend(goonB, goonAName, true);
}
@@ -381,11 +346,11 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
auto* sender = playerContainer.GetPlayerData(playerID);
auto* sender = Game::playerContainer.GetPlayerData(playerID);
if (sender == nullptr) return;
if (playerContainer.GetIsMuted(sender)) return;
if (Game::playerContainer.GetIsMuted(sender)) return;
const auto senderName = std::string(sender->playerName.c_str());
@@ -396,37 +361,37 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
LOG("Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
if (channel != 8) return;
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team == nullptr) return;
for (const auto memberId : team->memberIDs) {
auto* otherMember = playerContainer.GetPlayerData(memberId);
auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
if (otherMember == nullptr) return;
const auto otherName = std::string(otherMember->playerName.c_str());
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(otherMember->playerID);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(otherMember->playerID);
bitStream.Write<uint8_t>(8);
bitStream.Write<unsigned int>(69);
PacketUtils::WritePacketWString(senderName, 33, &bitStream);
bitStream.Write(LUWString(senderName));
bitStream.Write(sender->playerID);
bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag
PacketUtils::WritePacketWString(otherName, 33, &bitStream);
bitStream.Write(LUWString(otherName));
bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(0); //teams?
PacketUtils::WritePacketWString(message, 512, &bitStream);
bitStream.Write(LUWString(message, 512));
SystemAddress sysAddr = otherMember->sysAddr;
SEND_PACKET;
@@ -434,16 +399,16 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
}
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
LWOOBJID senderID = PacketUtils::ReadPacketS64(0x08, packet);
LWOOBJID senderID = PacketUtils::ReadS64(0x08, packet);
std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
//Get the bois:
auto goonA = playerContainer.GetPlayerData(senderID);
auto goonB = playerContainer.GetPlayerData(receiverName);
auto goonA = Game::playerContainer.GetPlayerData(senderID);
auto goonB = Game::playerContainer.GetPlayerData(receiverName);
if (!goonA || !goonB) return;
if (playerContainer.GetIsMuted(goonA)) return;
if (Game::playerContainer.GetIsMuted(goonA)) return;
std::string goonAName = goonA->playerName.c_str();
std::string goonBName = goonB->playerName.c_str();
@@ -451,21 +416,21 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
//To the sender:
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonA->playerID);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA->playerID);
bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69);
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
bitStream.Write(LUWString(goonAName));
bitStream.Write(goonA->playerID);
bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
bitStream.Write(LUWString(goonBName));
bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(0); //success
PacketUtils::WritePacketWString(message, 512, &bitStream);
bitStream.Write(LUWString(message, 512));
SystemAddress sysAddr = goonA->sysAddr;
SEND_PACKET;
@@ -474,21 +439,21 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
//To the receiver:
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonB->playerID);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA->playerID);
bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69);
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
bitStream.Write(LUWString(goonAName));
bitStream.Write(goonA->playerID);
bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
bitStream.Write(LUWString(goonBName));
bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(3); //new whisper
PacketUtils::WritePacketWString(message, 512, &bitStream);
bitStream.Write(LUWString(message, 512));
SystemAddress sysAddr = goonB->sysAddr;
SEND_PACKET;
@@ -501,38 +466,38 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
inStream.Read(playerID);
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
auto* player = playerContainer.GetPlayerData(playerID);
auto* player = Game::playerContainer.GetPlayerData(playerID);
if (player == nullptr) {
return;
}
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team == nullptr) {
team = playerContainer.CreateTeam(playerID);
team = Game::playerContainer.CreateTeam(playerID);
}
auto* other = playerContainer.GetPlayerData(invitedPlayer);
auto* other = Game::playerContainer.GetPlayerData(invitedPlayer);
if (other == nullptr) {
return;
}
if (playerContainer.GetTeam(other->playerID) != nullptr) {
if (Game::playerContainer.GetTeam(other->playerID) != nullptr) {
return;
}
if (team->memberIDs.size() > 3) {
// no more teams greater than 4
Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team");
LOG("Someone tried to invite a 5th player to a team");
return;
}
SendTeamInvite(other, player);
Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
}
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
@@ -546,26 +511,26 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
LWOOBJID leaderID = LWOOBJID_EMPTY;
inStream.Read(leaderID);
Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
if (declined) {
return;
}
auto* team = playerContainer.GetTeam(leaderID);
auto* team = Game::playerContainer.GetTeam(leaderID);
if (team == nullptr) {
Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)", leaderID);
LOG("Failed to find team for leader (%llu)", leaderID);
team = playerContainer.GetTeam(playerID);
team = Game::playerContainer.GetTeam(playerID);
}
if (team == nullptr) {
Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)", playerID);
LOG("Failed to find team for player (%llu)", playerID);
return;
}
playerContainer.AddMember(team, playerID);
Game::playerContainer.AddMember(team, playerID);
}
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
@@ -575,12 +540,12 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
uint32_t size = 0;
inStream.Read(size);
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
Game::logger->Log("ChatPacketHandler", "(%llu) leaving team", playerID);
LOG("(%llu) leaving team", playerID);
if (team != nullptr) {
playerContainer.RemoveMember(team, playerID, false, false, true);
Game::playerContainer.RemoveMember(team, playerID, false, false, true);
}
}
@@ -591,26 +556,26 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
auto* kicked = Game::playerContainer.GetPlayerData(kickedPlayer);
LWOOBJID kickedId = LWOOBJID_EMPTY;
if (kicked != nullptr) {
kickedId = kicked->playerID;
} else {
kickedId = playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
kickedId = Game::playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
}
if (kickedId == LWOOBJID_EMPTY) return;
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID || team->leaderID == kickedId) return;
playerContainer.RemoveMember(team, kickedId, false, true, false);
Game::playerContainer.RemoveMember(team, kickedId, false, true, false);
}
}
@@ -621,18 +586,18 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
Game::logger->Log("ChatPacketHandler", "(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
auto* promoted = Game::playerContainer.GetPlayerData(promotedPlayer);
if (promoted == nullptr) return;
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID) return;
playerContainer.PromoteMember(team, promoted->playerID);
Game::playerContainer.PromoteMember(team, promoted->playerID);
}
}
@@ -646,16 +611,16 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
char option;
inStream.Read(option);
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID) return;
team->lootFlag = option;
playerContainer.TeamStatusUpdate(team);
Game::playerContainer.TeamStatusUpdate(team);
playerContainer.UpdateTeamsOnWorld(team, false);
Game::playerContainer.UpdateTeamsOnWorld(team, false);
}
}
@@ -664,18 +629,18 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
auto* team = playerContainer.GetTeam(playerID);
auto* data = playerContainer.GetPlayerData(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
auto* data = Game::playerContainer.GetPlayerData(playerID);
if (team != nullptr && data != nullptr) {
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
playerContainer.RemoveMember(team, playerID, false, false, true, true);
Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
return;
}
if (team->memberIDs.size() <= 1 && !team->local) {
playerContainer.DisbandTeam(team);
Game::playerContainer.DisbandTeam(team);
return;
}
@@ -686,16 +651,16 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
}
playerContainer.TeamStatusUpdate(team);
Game::playerContainer.TeamStatusUpdate(team);
const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
for (const auto memberId : team->memberIDs) {
auto* otherMember = playerContainer.GetPlayerData(memberId);
auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
if (memberId == playerID) continue;
const auto memberName = playerContainer.GetName(memberId);
const auto memberName = Game::playerContainer.GetName(memberId);
if (otherMember != nullptr) {
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
@@ -703,19 +668,19 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
}
playerContainer.UpdateTeamsOnWorld(team, false);
Game::playerContainer.UpdateTeamsOnWorld(team, false);
}
}
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
bitStream.Write(LUWString(sender->playerName.c_str()));
bitStream.Write(sender->playerID);
SystemAddress sysAddr = receiver->sysAddr;
@@ -724,7 +689,7 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -740,7 +705,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
bitStream.Write(ucLootFlag);
bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write(ucResponseCode);
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
bitStream.Write<uint32_t>(wsLeaderName.size());
for (const auto character : wsLeaderName) {
bitStream.Write(character);
}
@@ -751,7 +716,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -765,7 +730,7 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
bitStream.Write(ucLootFlag);
bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
bitStream.Write<uint32_t>(wsLeaderName.size());
for (const auto character : wsLeaderName) {
bitStream.Write(character);
}
@@ -776,7 +741,7 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -793,7 +758,7 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -806,7 +771,7 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
bitStream.Write(bLocal);
bitStream.Write(bNoLootOnDeath);
bitStream.Write(i64PlayerID);
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
bitStream.Write<uint32_t>(wsPlayerName.size());
for (const auto character : wsPlayerName) {
bitStream.Write(character);
}
@@ -822,7 +787,7 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -837,7 +802,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
bitStream.Write(bLocal);
bitStream.Write(i64LeaderID);
bitStream.Write(i64PlayerID);
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
bitStream.Write<uint32_t>(wsPlayerName.size());
for (const auto character : wsPlayerName) {
bitStream.Write(character);
}
@@ -848,7 +813,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -882,16 +847,16 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
[bool] - is FTP*/
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(friendData->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
bitStream.Write<uint8_t>(notifyType);
std::string playerName = playerData->playerName.c_str();
PacketUtils::WritePacketWString(playerName, 33, &bitStream);
bitStream.Write(LUWString(playerName));
bitStream.Write(playerData->zoneID.GetMapID());
bitStream.Write(playerData->zoneID.GetInstanceID());
@@ -921,12 +886,12 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
}
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
bitStream.Write(LUWString(sender->playerName.c_str()));
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
SystemAddress sysAddr = receiver->sysAddr;
@@ -937,16 +902,16 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
if (!receiver || !sender) return;
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
// Portion that will get routed:
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
// Then write the player name
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
bitStream.Write(LUWString(sender->playerName.c_str()));
// Then if this is an acceptance code, write the following extra info.
if (responseCode == eAddFriendResponseType::ACCEPTED) {
bitStream.Write(sender->playerID);
@@ -962,13 +927,13 @@ void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& pers
if (!receiver) return;
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
bitStream.Write<uint8_t>(isSuccessful); //isOnline
PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
bitStream.Write(LUWString(personToRemove));
SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET;

View File

@@ -6,7 +6,7 @@
//DLU Includes:
#include "dCommonVars.h"
#include "dServer.h"
#include "dLogger.h"
#include "Logger.h"
#include "Database.h"
#include "dConfig.h"
#include "dChatFilter.h"
@@ -19,6 +19,7 @@
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eWorldMessageType.h"
#include "ChatIgnoreList.h"
#include "Game.h"
@@ -27,20 +28,19 @@
#include <MessageIdentifiers.h>
namespace Game {
dLogger* logger = nullptr;
Logger* logger = nullptr;
dServer* server = nullptr;
dConfig* config = nullptr;
dChatFilter* chatFilter = nullptr;
AssetManager* assetManager = nullptr;
bool shouldShutdown = false;
Game::signal_t lastSignal = 0;
std::mt19937 randomEngine;
PlayerContainer playerContainer;
}
dLogger* SetupLogger();
Logger* SetupLogger();
void HandlePacket(Packet* packet);
PlayerContainer playerContainer;
int main(int argc, char** argv) {
constexpr uint32_t chatFramerate = mediumFramerate;
constexpr uint32_t chatFrameDelta = mediumFrameDelta;
@@ -48,18 +48,21 @@ int main(int argc, char** argv) {
Diagnostics::SetProcessFileName(argv[0]);
Diagnostics::Initialize();
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "chatconfig.ini").string());
Game::config = new dConfig("chatconfig.ini");
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("ChatServer", "Starting Chat server...");
Game::logger->Log("ChatServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("ChatServer", "Compiled on: %s", __TIMESTAMP__);
LOG("Starting Chat server...");
LOG("Version: %s", PROJECT_VERSION);
LOG("Compiled on: %s", __TIMESTAMP__);
try {
std::string clientPathStr = Game::config->GetValue("client_location");
@@ -71,21 +74,16 @@ int main(int argc, char** argv) {
Game::assetManager = new AssetManager(clientPath);
} catch (std::runtime_error& ex) {
Game::logger->Log("ChatServer", "Got an error while setting up assets: %s", ex.what());
LOG("Got an error while setting up assets: %s", ex.what());
return EXIT_FAILURE;
}
//Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
Database::Connect();
} catch (sql::SQLException& ex) {
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s", ex.what());
LOG("Got an error while connecting to the database: %s", ex.what());
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
@@ -95,25 +93,24 @@ int main(int argc, char** argv) {
//Find out the master's IP:
std::string masterIP;
uint32_t masterPort = 1000;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
}
delete res;
delete stmt;
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
uint32_t maxClients = 50;
uint32_t ourPort = 1501;
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::shouldShutdown);
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
Game::randomEngine = std::mt19937(time(0));
Game::playerContainer.Initialize();
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
@@ -124,7 +121,8 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
while (!Game::shouldShutdown) {
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++;
@@ -155,15 +153,12 @@ int main(int argc, char** argv) {
//Find out the master's IP for absolutely no reason:
std::string masterIP;
uint32_t masterPort;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
}
framesSinceLastSQLPing = 0;
} else framesSinceLastSQLPing++;
@@ -182,7 +177,7 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS;
}
dLogger* SetupLogger() {
Logger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/ChatServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
@@ -191,16 +186,16 @@ dLogger* SetupLogger() {
logDebugStatements = true;
#endif
return new dLogger(logPath, logToConsole, logDebugStatements);
return new Logger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
Game::logger->Log("ChatServer", "A server has disconnected, erasing their connected players from the list.");
LOG("A server has disconnected, erasing their connected players from the list.");
}
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.");
LOG("A server is connecting, awaiting user list.");
}
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
@@ -208,19 +203,19 @@ void HandlePacket(Packet* packet) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
playerContainer.InsertPlayer(packet);
Game::playerContainer.InsertPlayer(packet);
break;
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
playerContainer.RemovePlayer(packet);
Game::playerContainer.RemovePlayer(packet);
break;
case eChatInternalMessageType::MUTE_UPDATE:
playerContainer.MuteUpdate(packet);
Game::playerContainer.MuteUpdate(packet);
break;
case eChatInternalMessageType::CREATE_TEAM:
playerContainer.CreateTeamServer(packet);
Game::playerContainer.CreateTeamServer(packet);
break;
case eChatInternalMessageType::ANNOUNCEMENT: {
@@ -231,7 +226,7 @@ void HandlePacket(Packet* packet) {
}
default:
Game::logger->Log("ChatServer", "Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
}
}
@@ -242,7 +237,15 @@ void HandlePacket(Packet* packet) {
break;
case eChatMessageType::GET_IGNORE_LIST:
Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.");
ChatIgnoreList::GetIgnoreList(packet);
break;
case eChatMessageType::ADD_IGNORE:
ChatIgnoreList::AddIgnore(packet);
break;
case eChatMessageType::REMOVE_IGNORE:
ChatIgnoreList::RemoveIgnore(packet);
break;
case eChatMessageType::TEAM_GET_STATUS:
@@ -300,19 +303,19 @@ void HandlePacket(Packet* packet) {
break;
default:
Game::logger->Log("ChatServer", "Unknown CHAT id: %i", int(packet->data[3]));
LOG("Unknown CHAT id: %i", int(packet->data[3]));
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
switch (static_cast<eWorldMessageType>(packet->data[3])) {
case eWorldMessageType::ROUTE_PACKET: {
Game::logger->Log("ChatServer", "Routing packet from world");
LOG("Routing packet from world");
break;
}
default:
Game::logger->Log("ChatServer", "Unknown World id: %i", int(packet->data[3]));
LOG("Unknown World id: %i", int(packet->data[3]));
}
}
}

View File

@@ -3,19 +3,27 @@
#include <iostream>
#include <algorithm>
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "ChatPacketHandler.h"
#include "GeneralUtils.h"
#include "PacketUtils.h"
#include "BitStreamUtils.h"
#include "Database.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "ChatPackets.h"
#include "dConfig.h"
PlayerContainer::PlayerContainer() {
void PlayerContainer::Initialize() {
GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends"), m_MaxNumberOfBestFriends);
GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends"), m_MaxNumberOfFriends);
}
PlayerContainer::~PlayerContainer() {
mPlayers.clear();
m_Players.clear();
}
TeamData::TeamData() {
lootFlag = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
}
void PlayerContainer::InsertPlayer(Packet* packet) {
@@ -35,19 +43,12 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
inStream.Read(data->muteExpire);
data->sysAddr = packet->systemAddress;
mNames[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
m_Names[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
mPlayers.insert(std::make_pair(data->playerID, data));
Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
m_Players.insert(std::make_pair(data->playerID, data));
LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
insertLog->setInt(1, data->playerID);
insertLog->setInt(2, 0);
insertLog->setUInt64(3, time(nullptr));
insertLog->setInt(4, data->zoneID.GetMapID());
insertLog->executeUpdate();
Database::Get()->UpdateActivityLog(data->playerID, eActivityType::PlayerLoggedIn, data->zoneID.GetMapID());
}
void PlayerContainer::RemovePlayer(Packet* packet) {
@@ -81,17 +82,10 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
}
}
Game::logger->Log("PlayerContainer", "Removed user: %llu", playerID);
mPlayers.erase(playerID);
LOG("Removed user: %llu", playerID);
m_Players.erase(playerID);
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
insertLog->setInt(1, playerID);
insertLog->setInt(2, 1);
insertLog->setUInt64(3, time(nullptr));
insertLog->setInt(4, player->zoneID.GetMapID());
insertLog->executeUpdate();
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player->zoneID.GetMapID());
}
void PlayerContainer::MuteUpdate(Packet* packet) {
@@ -104,7 +98,7 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
auto* player = this->GetPlayerData(playerID);
if (player == nullptr) {
Game::logger->Log("PlayerContainer", "Failed to find user: %llu", playerID);
LOG("Failed to find user: %llu", playerID);
return;
}
@@ -146,7 +140,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
bitStream.Write(player);
bitStream.Write(time);
@@ -185,7 +179,7 @@ TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) {
auto* team = new TeamData();
team->teamID = ++mTeamIDCounter;
team->teamID = ++m_TeamIDCounter;
team->leaderID = leader;
team->local = local;
@@ -207,6 +201,14 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
}
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
if (team->memberIDs.size() >= 4){
LOG("Tried to add player to team that already had 4 players");
auto* player = GetPlayerData(playerID);
if (!player) return;
ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
return;
}
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
if (index != team->memberIDs.end()) return;
@@ -345,14 +347,14 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);
if (!deleteTeam) {
bitStream.Write(team->lootFlag);
bitStream.Write(static_cast<char>(team->memberIDs.size()));
bitStream.Write<char>(team->memberIDs.size());
for (const auto memberID : team->memberIDs) {
bitStream.Write(memberID);
}
@@ -362,15 +364,15 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
}
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
const auto& pair = mNames.find(playerID);
const auto& pair = m_Names.find(playerID);
if (pair == mNames.end()) return u"";
if (pair == m_Names.end()) return u"";
return pair->second;
}
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
for (const auto& pair : mNames) {
for (const auto& pair : m_Names) {
if (pair.second == playerName) {
return pair.first;
}

View File

@@ -7,17 +7,32 @@
#include "dServer.h"
#include <unordered_map>
struct IgnoreData {
inline bool operator==(const std::string& other) const noexcept {
return playerName == other;
}
inline bool operator==(const LWOOBJID& other) const noexcept {
return playerId == other;
}
LWOOBJID playerId;
std::string playerName;
};
struct PlayerData {
LWOOBJID playerID;
std::string playerName;
SystemAddress sysAddr;
LWOZONEID zoneID;
std::vector<FriendData> friends;
std::vector<IgnoreData> ignoredPlayers;
time_t muteExpire;
uint8_t countOfBestFriends = 0;
};
struct TeamData {
TeamData();
LWOOBJID teamID = LWOOBJID_EMPTY; // Internal use
LWOOBJID leaderID = LWOOBJID_EMPTY;
std::vector<LWOOBJID> memberIDs{};
@@ -28,9 +43,9 @@ struct TeamData {
class PlayerContainer {
public:
PlayerContainer();
~PlayerContainer();
void Initialize();
void InsertPlayer(Packet* packet);
void RemovePlayer(Packet* packet);
void MuteUpdate(Packet* packet);
@@ -38,13 +53,13 @@ public:
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
PlayerData* GetPlayerData(const LWOOBJID& playerID) {
auto it = mPlayers.find(playerID);
if (it != mPlayers.end()) return it->second;
auto it = m_Players.find(playerID);
if (it != m_Players.end()) return it->second;
return nullptr;
}
PlayerData* GetPlayerData(const std::string& playerName) {
for (auto player : mPlayers) {
for (auto player : m_Players) {
if (player.second) {
std::string pn = player.second->playerName.c_str();
if (pn == playerName) return player.second;
@@ -66,13 +81,17 @@ public:
std::u16string GetName(LWOOBJID playerID);
LWOOBJID GetId(const std::u16string& playerName);
bool GetIsMuted(PlayerData* data);
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return mPlayers; }
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return m_Players; }
private:
LWOOBJID mTeamIDCounter = 0;
std::map<LWOOBJID, PlayerData*> mPlayers;
LWOOBJID m_TeamIDCounter = 0;
std::map<LWOOBJID, PlayerData*> m_Players;
std::vector<TeamData*> mTeams;
std::unordered_map<LWOOBJID, std::u16string> mNames;
std::unordered_map<LWOOBJID, std::u16string> m_Names;
uint32_t m_MaxNumberOfBestFriends = 5;
uint32_t m_MaxNumberOfFriends = 50;
};

View File

@@ -2,7 +2,7 @@
#define __AMF3__H__
#include "dCommonVars.h"
#include "dLogger.h"
#include "Logger.h"
#include "Game.h"
#include <unordered_map>

View File

@@ -1,7 +1,7 @@
#include "AmfSerialize.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
// Writes an AMFValue pointer to a RakNet::BitStream
template<>
@@ -29,7 +29,7 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
break;
}
default: {
Game::logger->Log("AmfSerialize", "Encountered unwritable AMFType %i!", type);
LOG("Encountered unwritable AMFType %i!", type);
}
case eAmf::Undefined:
case eAmf::Null:
@@ -54,17 +54,17 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
unsigned char b4 = (unsigned char)v;
unsigned char b4 = static_cast<unsigned char>(v);
if (v < 0x00200000) {
b4 = b4 & 0x7F;
if (v > 0x7F) {
unsigned char b3;
v = v >> 7;
b3 = ((unsigned char)(v)) | 0x80;
b3 = static_cast<unsigned char>(v) | 0x80;
if (v > 0x7F) {
unsigned char b2;
v = v >> 7;
b2 = ((unsigned char)(v)) | 0x80;
b2 = static_cast<unsigned char>(v) | 0x80;
bs->Write(b2);
}
@@ -76,11 +76,11 @@ void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
unsigned char b3;
v = v >> 8;
b3 = ((unsigned char)(v)) | 0x80;
b3 = static_cast<unsigned char>(v) | 0x80;
v = v >> 7;
b2 = ((unsigned char)(v)) | 0x80;
b2 = static_cast<unsigned char>(v) | 0x80;
v = v >> 7;
b1 = ((unsigned char)(v)) | 0x80;
b1 = static_cast<unsigned char>(v) | 0x80;
bs->Write(b1);
bs->Write(b2);
@@ -105,8 +105,8 @@ void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
WriteFlagNumber(bs, (uint32_t)str.size());
bs->Write(str.c_str(), (uint32_t)str.size());
WriteFlagNumber(bs, static_cast<uint32_t>(str.size()));
bs->Write(str.c_str(), static_cast<uint32_t>(str.size()));
}
/**

View File

@@ -1,14 +1,6 @@
#include "BinaryIO.h"
#include <string>
void BinaryIO::WriteString(const std::string& stringToWrite, std::ofstream& outstream) {
//BinaryWrite(outstream, uint32_t(stringToWrite.length()));
for (size_t i = 0; i < size_t(stringToWrite.length()); ++i) {
BinaryIO::BinaryWrite(outstream, stringToWrite[i]);
}
}
//For reading null-terminated strings
std::string BinaryIO::ReadString(std::istream& instream) {
std::string toReturn;
@@ -23,36 +15,3 @@ std::string BinaryIO::ReadString(std::istream& instream) {
return toReturn;
}
//For reading strings of a specific size
std::string BinaryIO::ReadString(std::istream& instream, size_t size) {
std::string toReturn;
char buffer;
for (size_t i = 0; i < size; ++i) {
BinaryIO::BinaryRead(instream, buffer);
toReturn += buffer;
}
return toReturn;
}
std::string BinaryIO::ReadWString(std::istream& instream) {
size_t size;
BinaryRead(instream, size);
//toReturn.resize(size);
std::string test;
unsigned char buf;
for (size_t i = 0; i < size; ++i) {
//instream.ignore(1);
BinaryRead(instream, buf);
test += buf;
}
//printf("%s\n", test.c_str());
//instream.read((char*)&toReturn[0], size * 2);
//std::string str(toReturn.begin(), toReturn.end());
return test;
}

View File

@@ -1,8 +1,17 @@
#pragma once
#ifndef __BINARYIO__H__
#define __BINARYIO__H__
#include <iostream>
#include <fstream>
#include <string>
#include "Game.h"
#include "Logger.h"
namespace BinaryIO {
template<typename T>
std::ostream& BinaryWrite(std::ostream& stream, const T& value) {
return stream.write(reinterpret_cast<const char*>(&value), sizeof(T));
@@ -15,13 +24,51 @@ namespace BinaryIO {
return stream.read(reinterpret_cast<char*>(&value), sizeof(T));
}
void WriteString(const std::string& stringToWrite, std::ofstream& outstream);
enum class ReadType : int8_t {
WideString = 0,
String = 1,
};
template<typename SizeType>
inline void ReadString(std::istream& stream, std::u16string& value) {
static_assert(std::is_integral<SizeType>::value, "SizeType must be an integral type.");
SizeType size;
BinaryRead(stream, size);
if (!stream.good()) throw std::runtime_error("Failed to read from istream.");
value.resize(size);
stream.read(reinterpret_cast<char*>(value.data()), size * sizeof(uint16_t));
}
template<typename SizeType>
inline void ReadString(std::istream& stream, std::string& value, ReadType readType) {
static_assert(std::is_integral<SizeType>::value, "SizeType must be an integral type.");
SizeType size;
BinaryRead(stream, size);
if (!stream.good()) throw std::runtime_error("Failed to read from istream.");
value.resize(size);
if (readType == ReadType::WideString) {
uint16_t wideChar;
// Faster to do this than to read a u16string and convert it to a string since we only go through allocator once
for (SizeType i = 0; i < size; ++i) {
BinaryRead(stream, wideChar);
value[i] = static_cast<char>(wideChar);
}
} else {
stream.read(value.data(), size);
}
}
std::string ReadString(std::istream& instream);
std::string ReadString(std::istream& instream, size_t size);
std::string ReadWString(std::istream& instream);
inline bool DoesFileExist(const std::string& name) {
std::ifstream f(name.c_str());
return f.good();
}
}
#endif //!__BINARYIO__H__

View File

@@ -9,13 +9,12 @@
#include "Database.h"
#include "Game.h"
#include "ZCompression.h"
#include "dLogger.h"
#include "Logger.h"
//! Forward declarations
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase();
void WriteSd0Magic(char* input, uint32_t chunkSize);
bool CheckSd0Magic(sql::Blob* streamToCheck);
bool CheckSd0Magic(std::istream& streamToCheck);
/**
* @brief Truncates all models with broken data from the database.
@@ -24,28 +23,24 @@ bool CheckSd0Magic(sql::Blob* streamToCheck);
*/
uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
uint32_t modelsTruncated{};
auto modelsToTruncate = GetModelsFromDatabase();
bool previousCommitValue = Database::GetAutoCommit();
Database::SetAutoCommit(false);
while (modelsToTruncate->next()) {
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(Database::CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
auto modelsToTruncate = Database::Get()->GetAllUgcModels();
bool previousCommitValue = Database::Get()->GetAutoCommit();
Database::Get()->SetAutoCommit(false);
for (auto& model : modelsToTruncate) {
std::string completeUncompressedModel{};
uint32_t chunkCount{};
uint64_t modelId = modelsToTruncate->getInt(1);
std::unique_ptr<sql::Blob> modelAsSd0(modelsToTruncate->getBlob(2));
// Check that header is sd0 by checking for the sd0 magic.
if (CheckSd0Magic(modelAsSd0.get())) {
if (CheckSd0Magic(model.lxfmlData)) {
while (true) {
uint32_t chunkSize{};
modelAsSd0->read(reinterpret_cast<char*>(&chunkSize), sizeof(uint32_t)); // Extract chunk size from istream
model.lxfmlData.read(reinterpret_cast<char*>(&chunkSize), sizeof(uint32_t)); // Extract chunk size from istream
// Check if good here since if at the end of an sd0 file, this will have eof flagged.
if (!modelAsSd0->good()) break;
if (!model.lxfmlData.good()) break;
std::unique_ptr<uint8_t[]> compressedChunk(new uint8_t[chunkSize]);
for (uint32_t i = 0; i < chunkSize; i++) {
compressedChunk[i] = modelAsSd0->get();
compressedChunk[i] = model.lxfmlData.get();
}
// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
@@ -56,17 +51,17 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
if (actualUncompressedSize != -1) {
uint32_t previousSize = completeUncompressedModel.size();
completeUncompressedModel.append((char*)uncompressedChunk.get());
completeUncompressedModel.append(reinterpret_cast<char*>(uncompressedChunk.get()));
completeUncompressedModel.resize(previousSize + actualUncompressedSize);
} else {
Game::logger->Log("BrickByBrickFix", "Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, modelId, err);
LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, model.id, err);
break;
}
chunkCount++;
}
std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
if (!document) {
Game::logger->Log("BrickByBrickFix", "Failed to initialize tinyxml document. Aborting.");
LOG("Failed to initialize tinyxml document. Aborting.");
return 0;
}
@@ -75,28 +70,20 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
"</LXFML>",
completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
) {
Game::logger->Log("BrickByBrickFix",
"Brick-by-brick model %llu will be deleted!", modelId);
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
ugcModelToDelete->execute();
pcModelToDelete->execute();
LOG("Brick-by-brick model %llu will be deleted!", model.id);
Database::Get()->DeleteUgcModelData(model.id);
modelsTruncated++;
}
}
} else {
Game::logger->Log("BrickByBrickFix",
"Brick-by-brick model %llu will be deleted!", modelId);
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
ugcModelToDelete->execute();
pcModelToDelete->execute();
LOG("Brick-by-brick model %llu will be deleted!", model.id);
Database::Get()->DeleteUgcModelData(model.id);
modelsTruncated++;
}
}
Database::Commit();
Database::SetAutoCommit(previousCommitValue);
Database::Get()->Commit();
Database::Get()->SetAutoCommit(previousCommitValue);
return modelsTruncated;
}
@@ -108,21 +95,17 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
*/
uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
uint32_t updatedModels = 0;
auto modelsToUpdate = GetModelsFromDatabase();
auto previousAutoCommitState = Database::GetAutoCommit();
Database::SetAutoCommit(false);
std::unique_ptr<sql::PreparedStatement> insertionStatement(Database::CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
while (modelsToUpdate->next()) {
int64_t modelId = modelsToUpdate->getInt64(1);
std::unique_ptr<sql::Blob> oldLxfml(modelsToUpdate->getBlob(2));
auto modelsToUpdate = Database::Get()->GetAllUgcModels();
auto previousAutoCommitState = Database::Get()->GetAutoCommit();
Database::Get()->SetAutoCommit(false);
for (auto& model : modelsToUpdate) {
// Check if the stored blob starts with zlib magic (0x78 0xDA - best compression of zlib)
// If it does, convert it to sd0.
if (oldLxfml->get() == 0x78 && oldLxfml->get() == 0xDA) {
if (model.lxfmlData.get() == 0x78 && model.lxfmlData.get() == 0xDA) {
// Get and save size of zlib compressed chunk.
oldLxfml->seekg(0, std::ios::end);
uint32_t oldLxfmlSize = static_cast<uint32_t>(oldLxfml->tellg());
oldLxfml->seekg(0);
model.lxfmlData.seekg(0, std::ios::end);
uint32_t oldLxfmlSize = static_cast<uint32_t>(model.lxfmlData.tellg());
model.lxfmlData.seekg(0);
// Allocate 9 extra bytes. 5 for sd0 magic, 4 for the only zlib compressed size.
uint32_t oldLxfmlSizeWithHeader = oldLxfmlSize + 9;
@@ -130,36 +113,27 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
WriteSd0Magic(sd0ConvertedModel.get(), oldLxfmlSize);
for (uint32_t i = 9; i < oldLxfmlSizeWithHeader; i++) {
sd0ConvertedModel.get()[i] = oldLxfml->get();
sd0ConvertedModel.get()[i] = model.lxfmlData.get();
}
std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
std::istringstream outputStringStream(outputString);
insertionStatement->setBlob(1, static_cast<std::istream*>(&outputStringStream));
insertionStatement->setInt64(2, modelId);
try {
insertionStatement->executeUpdate();
Game::logger->Log("BrickByBrickFix", "Updated model %i to sd0", modelId);
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
LOG("Updated model %i to sd0", model.id);
updatedModels++;
} catch (sql::SQLException exception) {
Game::logger->Log(
"BrickByBrickFix",
"Failed to update model %i. This model should be inspected manually to see why."
"The database error is %s", modelId, exception.what());
LOG("Failed to update model %i. This model should be inspected manually to see why."
"The database error is %s", model.id, exception.what());
}
}
}
Database::Commit();
Database::SetAutoCommit(previousAutoCommitState);
Database::Get()->Commit();
Database::Get()->SetAutoCommit(previousAutoCommitState);
return updatedModels;
}
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase() {
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(Database::CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery());
}
/**
* @brief Writes sd0 magic at the front of a char*
*
@@ -175,6 +149,6 @@ void WriteSd0Magic(char* input, uint32_t chunkSize) {
*reinterpret_cast<uint32_t*>(input + 5) = chunkSize; // Write the integer to the character array
}
bool CheckSd0Magic(sql::Blob* streamToCheck) {
return streamToCheck->get() == 's' && streamToCheck->get() == 'd' && streamToCheck->get() == '0' && streamToCheck->get() == 0x01 && streamToCheck->get() == 0xFF;
bool CheckSd0Magic(std::istream& streamToCheck) {
return streamToCheck.get() == 's' && streamToCheck.get() == 'd' && streamToCheck.get() == '0' && streamToCheck.get() == 0x01 && streamToCheck.get() == 0xFF;
}

View File

@@ -4,7 +4,8 @@ set(DCOMMON_SOURCES
"BinaryIO.cpp"
"dConfig.cpp"
"Diagnostics.cpp"
"dLogger.cpp"
"Logger.cpp"
"Game.cpp"
"GeneralUtils.cpp"
"LDFFormat.cpp"
"MD5.cpp"
@@ -12,7 +13,7 @@ set(DCOMMON_SOURCES
"NiPoint3.cpp"
"NiQuaternion.cpp"
"SHA512.cpp"
"Type.cpp"
"Demangler.cpp"
"ZCompression.cpp"
"BrickByBrickFix.cpp"
"BinaryPathFinder.cpp"

29
dCommon/Demangler.cpp Normal file
View File

@@ -0,0 +1,29 @@
#include "Demangler.h"
#ifdef __GNUG__
#include <cstdlib>
#include <cxxabi.h>
#include <memory>
#include <typeinfo>
std::string Demangler::Demangle(const char* name) {
// some arbitrary value to eliminate the compiler warning
// -4 is not a valid return value for __cxa_demangle so we'll use that.
int status = -4;
// __cxa_demangle requires that we free the returned char*
std::unique_ptr<char, void (*)(void*)> res{
abi::__cxa_demangle(name, NULL, NULL, &status),
std::free
};
return (status == 0) ? res.get() : "";
}
#else // __GNUG__
// does nothing if not g++
std::string Demangler::Demangle(const char* name) {
return name;
}
#endif // __GNUG__

9
dCommon/Demangler.h Normal file
View File

@@ -0,0 +1,9 @@
#pragma once
#include <string>
namespace Demangler {
// Given a char* containing a mangled name, return a std::string containing the demangled name.
// If the function fails for any reason, it returns an empty string.
std::string Demangle(const char* name);
}

View File

@@ -1,6 +1,6 @@
#include "Diagnostics.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
// If we're on Win32, we'll include our minidump writer
#ifdef _WIN32
@@ -9,7 +9,7 @@
#include <Dbghelp.h>
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
void make_minidump(EXCEPTION_POINTERS* e) {
auto hDbgHelp = LoadLibraryA("dbghelp");
@@ -28,7 +28,7 @@ void make_minidump(EXCEPTION_POINTERS* e) {
"_%4d%02d%02d_%02d%02d%02d.dmp",
t.wYear, t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
}
Game::logger->Log("Diagnostics", "Creating crash dump %s", name);
LOG("Creating crash dump %s", name);
auto hFile = CreateFileA(name, GENERIC_WRITE, FILE_SHARE_READ, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
if (hFile == INVALID_HANDLE_VALUE)
return;
@@ -71,7 +71,7 @@ LONG CALLBACK unhandled_handler(EXCEPTION_POINTERS* e) {
#include <cstring>
#include <exception>
#if defined(__include_backtrace__)
#if defined(INCLUDE_BACKTRACE)
#include <backtrace.h>
#include <backtrace-supported.h>
@@ -83,7 +83,7 @@ struct bt_ctx {
static inline void Bt(struct backtrace_state* state) {
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
Game::logger->Log("Diagnostics", "backtrace is enabled, crash dump located at %s", fileName.c_str());
LOG("backtrace is enabled, crash dump located at %s", fileName.c_str());
FILE* file = fopen(fileName.c_str(), "w+");
if (file != nullptr) {
backtrace_print(state, 2, file);
@@ -107,7 +107,7 @@ static void ErrorCallback(void* data, const char* msg, int errnum) {
}
#endif
#include "Type.h"
#include "Demangler.h"
void GenerateDump() {
std::string cmd = "sudo gcore " + std::to_string(getpid());
@@ -115,58 +115,67 @@ void GenerateDump() {
}
void CatchUnhandled(int sig) {
#ifndef __include_backtrace__
std::exception_ptr eptr = std::current_exception();
try {
if (eptr) std::rethrow_exception(eptr);
} catch(const std::exception& e) {
LOG("Caught exception: '%s'", e.what());
}
Game::logger->Flush();
#ifndef INCLUDE_BACKTRACE
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
Game::logger->Log("Diagnostics", "Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
LOG("Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
if (Diagnostics::GetProduceMemoryDump()) {
GenerateDump();
}
void* array[10];
constexpr uint8_t MaxStackTrace = 32;
void* array[MaxStackTrace];
size_t size;
// get void*'s for all entries on the stack
size = backtrace(array, 10);
size = backtrace(array, MaxStackTrace);
#if defined(__GNUG__) and defined(__dynamic)
# if defined(__GNUG__)
// Loop through the returned addresses, and get the symbols to be demangled
char** strings = backtrace_symbols(array, size);
FILE* file = fopen(fileName.c_str(), "w+");
if (file != NULL) {
fprintf(file, "Error: signal %d:\n", sig);
}
// Print the stack trace
for (size_t i = 0; i < size; i++) {
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]' and extract the function name
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]'
// and extract '_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress' from it to be demangled into a proper name
std::string functionName = strings[i];
std::string::size_type start = functionName.find('(');
std::string::size_type end = functionName.find('+');
if (start != std::string::npos && end != std::string::npos) {
std::string demangled = functionName.substr(start + 1, end - start - 1);
demangled = demangle(functionName.c_str());
demangled = Demangler::Demangle(demangled.c_str());
if (demangled.empty()) {
Game::logger->Log("Diagnostics", "[%02zu] %s", i, demangled.c_str());
} else {
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
// If the demangled string is not empty, then we can replace the mangled string with the demangled one
if (!demangled.empty()) {
demangled.push_back('(');
demangled += functionName.substr(end);
functionName = demangled;
}
} else {
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
}
LOG("[%02zu] %s", i, functionName.c_str());
if (file != NULL) {
fprintf(file, "[%02zu] %s\n", i, functionName.c_str());
}
}
#else
# else // defined(__GNUG__)
backtrace_symbols_fd(array, size, STDOUT_FILENO);
#endif
# endif // defined(__GNUG__)
FILE* file = fopen(fileName.c_str(), "w+");
if (file != NULL) {
// print out all the frames to stderr
fprintf(file, "Error: signal %d:\n", sig);
backtrace_symbols_fd(array, size, fileno(file));
fclose(file);
}
#else
#else // INCLUDE_BACKTRACE
struct backtrace_state* state = backtrace_create_state(
Diagnostics::GetProcessFileName().c_str(),
@@ -177,8 +186,8 @@ void CatchUnhandled(int sig) {
struct bt_ctx ctx = { state, 0 };
Bt(state);
#endif
#endif // INCLUDE_BACKTRACE
Game::logger->Flush();
exit(EXIT_FAILURE);
}
@@ -196,10 +205,10 @@ void MakeBacktrace() {
sigact.sa_sigaction = CritErrHdlr;
sigact.sa_flags = SA_RESTART | SA_SIGINFO;
if (sigaction(SIGSEGV, &sigact, (struct sigaction*)nullptr) != 0 ||
sigaction(SIGFPE, &sigact, (struct sigaction*)nullptr) != 0 ||
sigaction(SIGABRT, &sigact, (struct sigaction*)nullptr) != 0 ||
sigaction(SIGILL, &sigact, (struct sigaction*)nullptr) != 0) {
if (sigaction(SIGSEGV, &sigact, nullptr) != 0 ||
sigaction(SIGFPE, &sigact, nullptr) != 0 ||
sigaction(SIGABRT, &sigact, nullptr) != 0 ||
sigaction(SIGILL, &sigact, nullptr) != 0) {
fprintf(stderr, "error setting signal handler for %d (%s)\n",
SIGSEGV,
strsignal(SIGSEGV));

View File

@@ -9,7 +9,7 @@
#include "CDClientDatabase.h"
#include "GeneralUtils.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "AssetManager.h"
#include "eSqliteDataType.h"
@@ -28,23 +28,21 @@ FdbToSqlite::Convert::Convert(std::string binaryOutPath) {
this->m_BinaryOutPath = binaryOutPath;
}
bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
bool FdbToSqlite::Convert::ConvertDatabase(AssetStream& buffer) {
if (m_ConversionStarted) return false;
std::istream cdClientBuffer(&buffer);
this->m_ConversionStarted = true;
try {
CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
int32_t numberOfTables = ReadInt32(cdClientBuffer);
ReadTables(numberOfTables, cdClientBuffer);
int32_t numberOfTables = ReadInt32(buffer);
ReadTables(numberOfTables, buffer);
CDClientDatabase::ExecuteQuery("COMMIT;");
} catch (CppSQLite3Exception& e) {
Game::logger->Log("FdbToSqlite", "Encountered error %s converting FDB to SQLite", e.errorMessage());
LOG("Encountered error %s converting FDB to SQLite", e.errorMessage());
return false;
}

View File

@@ -7,7 +7,7 @@
#include <iosfwd>
#include <map>
class AssetMemoryBuffer;
#include "AssetManager.h"
enum class eSqliteDataType : int32_t;
@@ -27,7 +27,7 @@ namespace FdbToSqlite {
*
* @return true if the database was converted properly, false otherwise.
*/
bool ConvertDatabase(AssetMemoryBuffer& buffer);
bool ConvertDatabase(AssetStream& buffer);
/**
* @brief Reads a 32 bit int from the fdb file.

7
dCommon/Game.cpp Normal file
View File

@@ -0,0 +1,7 @@
#include "Game.h"
namespace Game {
void OnSignal(int signal) {
lastSignal = signal;
}
}

View File

@@ -1,18 +1,24 @@
#pragma once
#include <string>
#include <random>
#include <csignal>
class dServer;
class dLogger;
class Logger;
class InstanceManager;
class dChatFilter;
class dConfig;
class RakPeerInterface;
class AssetManager;
struct SystemAddress;
class EntityManager;
class dZoneManager;
class PlayerContainer;
namespace Game {
extern dLogger* logger;
using signal_t = volatile std::sig_atomic_t;
extern Logger* logger;
extern dServer* server;
extern InstanceManager* im;
extern dChatFilter* chatFilter;
@@ -21,5 +27,14 @@ namespace Game {
extern RakPeerInterface* chatServer;
extern AssetManager* assetManager;
extern SystemAddress chatSysAddr;
extern bool shouldShutdown;
extern signal_t lastSignal;
extern EntityManager* entityManager;
extern dZoneManager* zoneManager;
extern PlayerContainer playerContainer;
extern std::string projectVersion;
inline bool ShouldShutdown() {
return lastSignal != 0;
}
void OnSignal(int signal);
}

View File

@@ -53,7 +53,7 @@ bool _IsSuffixChar(uint8_t c) {
bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
size_t rem = slice.length();
if (slice.empty()) return false;
const uint8_t* bytes = (const uint8_t*)&slice.front();
const uint8_t* bytes = reinterpret_cast<const uint8_t*>(&slice.front());
if (rem > 0) {
uint8_t first = bytes[0];
if (first < 0x80) { // 1 byte character

View File

@@ -13,7 +13,7 @@
#include "NiPoint3.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
enum eInventoryType : uint32_t;
enum class eObjectBits : size_t;
@@ -111,29 +111,6 @@ namespace GeneralUtils {
*/
bool CheckBit(int64_t value, uint32_t index);
// MARK: Random Number Generation
//! Generates a random number
/*!
\param min The minimum the generate from
\param max The maximum to generate to
*/
template <typename T>
inline T GenerateRandomNumber(std::size_t min, std::size_t max) {
// Make sure it is a numeric type
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
if constexpr (std::is_integral_v<T>) { // constexpr only necessary on first statement
std::uniform_int_distribution<T> distribution(min, max);
return distribution(Game::randomEngine);
} else if (std::is_floating_point_v<T>) {
std::uniform_real_distribution<T> distribution(min, max);
return distribution(Game::randomEngine);
}
return T();
}
bool ReplaceInString(std::string& str, const std::string& from, const std::string& to);
std::u16string ReadWString(RakNet::BitStream* inStream);
@@ -149,6 +126,11 @@ namespace GeneralUtils {
template <typename T>
T Parse(const char* value);
template <>
inline bool Parse(const char* value) {
return std::stoi(value);
}
template <>
inline int32_t Parse(const char* value) {
return std::stoi(value);
@@ -169,6 +151,11 @@ namespace GeneralUtils {
return std::stod(value);
}
template <>
inline uint16_t Parse(const char* value) {
return std::stoul(value);
}
template <>
inline uint32_t Parse(const char* value) {
return std::stoul(value);
@@ -223,4 +210,54 @@ namespace GeneralUtils {
std::hash<T> h;
s ^= h(v) + 0x9e3779b9 + (s << 6) + (s >> 2);
}
// MARK: Random Number Generation
//! Generates a random number
/*!
\param min The minimum the generate from
\param max The maximum to generate to
*/
template <typename T>
inline T GenerateRandomNumber(std::size_t min, std::size_t max) {
// Make sure it is a numeric type
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
if constexpr (std::is_integral_v<T>) { // constexpr only necessary on first statement
std::uniform_int_distribution<T> distribution(min, max);
return distribution(Game::randomEngine);
} else if (std::is_floating_point_v<T>) {
std::uniform_real_distribution<T> distribution(min, max);
return distribution(Game::randomEngine);
}
return T();
}
/**
* Casts the value of an enum entry to its underlying type
* @param entry Enum entry to cast
* @returns The enum entry's value in its underlying type
*/
template <typename eType>
inline constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) {
static_assert(std::is_enum_v<eType>, "Not an enum");
return static_cast<typename std::underlying_type_t<eType>>(entry);
}
// on Windows we need to undef these or else they conflict with our numeric limits calls
// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
#ifdef _WIN32
#undef min
#undef max
#endif
template <typename T>
inline T GenerateRandomNumber() {
// Make sure it is a numeric type
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
return GenerateRandomNumber<T>(std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
}
}

View File

@@ -4,7 +4,7 @@
#include "GeneralUtils.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
// C++
#include <string_view>
@@ -48,7 +48,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
try {
type = static_cast<eLDFType>(strtol(ldfTypeAndValue.first.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
LOG("Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
return nullptr;
}
@@ -61,35 +61,33 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
}
case LDF_TYPE_S32: {
try {
int32_t data = static_cast<int32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<int32_t>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
int32_t data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
LOG("Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<int32_t>(key, data);
break;
}
case LDF_TYPE_FLOAT: {
try {
float data = strtof(ldfTypeAndValue.second.data(), &storage);
returnValue = new LDFData<float>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
float data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
LOG("Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<float>(key, data);
break;
}
case LDF_TYPE_DOUBLE: {
try {
double data = strtod(ldfTypeAndValue.second.data(), &storage);
returnValue = new LDFData<double>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
double data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
LOG("Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<double>(key, data);
break;
}
@@ -102,10 +100,8 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
} else if (ldfTypeAndValue.second == "false") {
data = 0;
} else {
try {
data = static_cast<uint32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
LOG("Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
}
@@ -122,10 +118,8 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
} else if (ldfTypeAndValue.second == "false") {
data = false;
} else {
try {
data = static_cast<bool>(strtol(ldfTypeAndValue.second.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
LOG("Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
}
@@ -135,24 +129,22 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
}
case LDF_TYPE_U64: {
try {
uint64_t data = static_cast<uint64_t>(strtoull(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<uint64_t>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
uint64_t data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
LOG("Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<uint64_t>(key, data);
break;
}
case LDF_TYPE_OBJID: {
try {
LWOOBJID data = static_cast<LWOOBJID>(strtoll(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<LWOOBJID>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
LWOOBJID data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
LOG("Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<LWOOBJID>(key, data);
break;
}
@@ -163,12 +155,12 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
}
case LDF_TYPE_UNKNOWN: {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
LOG("Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
break;
}
default: {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
LOG("Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
break;
}
}

View File

@@ -63,15 +63,15 @@ private:
//! Writes the key to the packet
void WriteKey(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->key.length() * sizeof(uint16_t)));
packet->Write<uint8_t>(this->key.length() * sizeof(uint16_t));
for (uint32_t i = 0; i < this->key.length(); ++i) {
packet->Write(static_cast<uint16_t>(this->key[i]));
packet->Write<uint16_t>(this->key[i]);
}
}
//! Writes the value to the packet
void WriteValue(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write<uint8_t>(this->GetValueType());
packet->Write(this->value);
}
@@ -179,30 +179,30 @@ template<> inline eLDFType LDFData<std::string>::GetValueType(void) { return LDF
// The specialized version for std::u16string (UTF-16)
template<>
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write<uint8_t>(this->GetValueType());
packet->Write(static_cast<uint32_t>(this->value.length()));
packet->Write<uint32_t>(this->value.length());
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet->Write(static_cast<uint16_t>(this->value[i]));
packet->Write<uint16_t>(this->value[i]);
}
}
// The specialized version for bool
template<>
inline void LDFData<bool>::WriteValue(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write<uint8_t>(this->GetValueType());
packet->Write(static_cast<uint8_t>(this->value));
packet->Write<uint8_t>(this->value);
}
// The specialized version for std::string (UTF-8)
template<>
inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write<uint8_t>(this->GetValueType());
packet->Write(static_cast<uint32_t>(this->value.length()));
packet->Write<uint32_t>(this->value.length());
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet->Write(static_cast<uint8_t>(this->value[i]));
packet->Write<uint8_t>(this->value[i]);
}
}

98
dCommon/Logger.cpp Normal file
View File

@@ -0,0 +1,98 @@
#include "Logger.h"
#include <algorithm>
#include <ctime>
#include <filesystem>
#include <stdarg.h>
Writer::~Writer() {
// Flush before we close
Flush();
// Dont try to close stdcout...
if (!m_Outfile || m_IsConsoleWriter) return;
fclose(m_Outfile);
m_Outfile = NULL;
}
void Writer::Log(const char* time, const char* message) {
if (!m_Outfile) return;
fputs(time, m_Outfile);
fputs(message, m_Outfile);
}
void Writer::Flush() {
if (!m_Outfile) return;
fflush(m_Outfile);
}
FileWriter::FileWriter(const char* outpath) {
m_Outfile = fopen(outpath, "wt");
if (!m_Outfile) printf("Couldn't open %s for writing!\n", outpath);
m_Outpath = outpath;
m_IsConsoleWriter = false;
}
ConsoleWriter::ConsoleWriter(bool enabled) {
m_Enabled = enabled;
m_Outfile = stdout;
m_IsConsoleWriter = true;
}
Logger::Logger(const std::string& outpath, bool logToConsole, bool logDebugStatements) {
m_logDebugStatements = logDebugStatements;
std::filesystem::path outpathPath(outpath);
if (!std::filesystem::exists(outpathPath.parent_path())) std::filesystem::create_directories(outpathPath.parent_path());
m_Writers.push_back(std::make_unique<FileWriter>(outpath));
m_Writers.push_back(std::make_unique<ConsoleWriter>(logToConsole));
}
void Logger::vLog(const char* format, va_list args) {
time_t t = time(NULL);
struct tm* time = localtime(&t);
char timeStr[70];
strftime(timeStr, sizeof(timeStr), "[%d-%m-%y %H:%M:%S ", time);
char message[2048];
vsnprintf(message, 2048, format, args);
for (const auto& writer : m_Writers) {
writer->Log(timeStr, message);
}
}
void Logger::Log(const char* className, const char* format, ...) {
va_list args;
std::string log = std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);
}
void Logger::LogDebug(const char* className, const char* format, ...) {
if (!m_logDebugStatements) return;
va_list args;
std::string log = std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);
}
void Logger::Flush() {
for (const auto& writer : m_Writers) {
writer->Flush();
}
}
void Logger::SetLogToConsole(bool logToConsole) {
for (const auto& writer : m_Writers) {
if (writer->IsConsoleWriter()) writer->SetEnabled(logToConsole);
}
}
bool Logger::GetLogToConsole() const {
bool toReturn = false;
for (const auto& writer : m_Writers) {
if (writer->IsConsoleWriter()) toReturn |= writer->GetEnabled();
}
return toReturn;
}

89
dCommon/Logger.h Normal file
View File

@@ -0,0 +1,89 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
#define STRINGIFY_IMPL(x) #x
#define STRINGIFY(x) STRINGIFY_IMPL(x)
#define GET_FILE_NAME(x, y) GetFileNameFromAbsolutePath(__FILE__ x y)
#define FILENAME_AND_LINE GET_FILE_NAME(":", STRINGIFY(__LINE__))
// Calculate the filename at compile time from the path.
// We just do this by scanning the path for the last '/' or '\' character and returning the string after it.
constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
const char* file = path;
while (*path) {
char nextChar = *path++;
if (nextChar == '/' || nextChar == '\\') {
file = path;
}
}
return file;
}
// These have to have a constexpr variable to store the filename_and_line result in a local variable otherwise
// they will not be valid constexpr and will be evaluated at runtime instead of compile time!
// The full string is still stored in the binary, however the offset of the filename in the absolute paths
// is used in the instruction instead of the start of the absolute path.
#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
// Writer class for writing data to files.
class Writer {
public:
Writer(bool enabled = true) : m_Enabled(enabled) {};
virtual ~Writer();
virtual void Log(const char* time, const char* message);
virtual void Flush();
void SetEnabled(bool disabled) { m_Enabled = disabled; }
bool GetEnabled() const { return m_Enabled; }
bool IsConsoleWriter() { return m_IsConsoleWriter; }
public:
bool m_Enabled = true;
bool m_IsConsoleWriter = false;
FILE* m_Outfile;
};
// FileWriter class for writing data to a file on a disk.
class FileWriter : public Writer {
public:
FileWriter(const char* outpath);
FileWriter(const std::string& outpath) : FileWriter(outpath.c_str()) {};
private:
std::string m_Outpath;
};
// ConsoleWriter class for writing data to the console.
class ConsoleWriter : public Writer {
public:
ConsoleWriter(bool enabled);
};
class Logger {
public:
Logger() = delete;
Logger(const std::string& outpath, bool logToConsole, bool logDebugStatements);
void Log(const char* filenameAndLine, const char* format, ...);
void LogDebug(const char* filenameAndLine, const char* format, ...);
void Flush();
bool GetLogToConsole() const;
void SetLogToConsole(bool logToConsole);
void SetLogDebugStatements(bool logDebugStatements) { m_logDebugStatements = logDebugStatements; }
private:
void vLog(const char* format, va_list args);
bool m_logDebugStatements;
std::vector<std::unique_ptr<Writer>> m_Writers;
};

View File

@@ -107,7 +107,7 @@ void Metrics::EndMeasurement(MetricVariable variable) {
}
float Metrics::ToMiliseconds(int64_t nanoseconds) {
return (float)nanoseconds / 1e6;
return static_cast<float>(nanoseconds) / 1e6;
}
std::string Metrics::MetricVariableToString(MetricVariable variable) {
@@ -193,34 +193,34 @@ size_t Metrics::GetPeakRSS() {
/* Windows -------------------------------------------------- */
PROCESS_MEMORY_COUNTERS info;
GetProcessMemoryInfo(GetCurrentProcess(), &info, sizeof(info));
return (size_t)info.PeakWorkingSetSize;
return static_cast<size_t>(info.PeakWorkingSetSize);
#elif (defined(_AIX) || defined(__TOS__AIX__)) || (defined(__sun__) || defined(__sun) || defined(sun) && (defined(__SVR4) || defined(__svr4__)))
/* AIX and Solaris ------------------------------------------ */
struct psinfo psinfo;
int fd = -1;
if ((fd = open("/proc/self/psinfo", O_RDONLY)) == -1)
return (size_t)0L; /* Can't open? */
return static_cast<size_t>(0L); /* Can't open? */
if (read(fd, &psinfo, sizeof(psinfo)) != sizeof(psinfo)) {
close(fd);
return (size_t)0L; /* Can't read? */
return static_cast<size_t>(0L); /* Can't read? */
}
close(fd);
return (size_t)(psinfo.pr_rssize * 1024L);
return static_cast<size_t>(psinfo.pr_rssize * 1024L);
#elif defined(__unix__) || defined(__unix) || defined(unix) || (defined(__APPLE__) && defined(__MACH__))
/* BSD, Linux, and OSX -------------------------------------- */
struct rusage rusage;
getrusage(RUSAGE_SELF, &rusage);
#if defined(__APPLE__) && defined(__MACH__)
return (size_t)rusage.ru_maxrss;
return static_cast<size_t>(rusage.ru_maxrss);
#else
return (size_t)(rusage.ru_maxrss * 1024L);
return static_cast<size_t>(rusage.ru_maxrss * 1024L);
#endif
#else
/* Unknown OS ----------------------------------------------- */
return (size_t)0L; /* Unsupported. */
return static_cast<size_t>(0L); /* Unsupported. */
#endif
}
@@ -234,33 +234,33 @@ size_t Metrics::GetCurrentRSS() {
/* Windows -------------------------------------------------- */
PROCESS_MEMORY_COUNTERS info;
GetProcessMemoryInfo(GetCurrentProcess(), &info, sizeof(info));
return (size_t)info.WorkingSetSize;
return static_cast<size_t>(info.WorkingSetSize);
#elif defined(__APPLE__) && defined(__MACH__)
/* OSX ------------------------------------------------------ */
struct mach_task_basic_info info;
mach_msg_type_number_t infoCount = MACH_TASK_BASIC_INFO_COUNT;
if (task_info(mach_task_self(), MACH_TASK_BASIC_INFO,
(task_info_t)&info, &infoCount) != KERN_SUCCESS)
return (size_t)0L; /* Can't access? */
return (size_t)info.resident_size;
reinterpret_cast<task_info_t>(&info), &infoCount) != KERN_SUCCESS)
return static_cast<size_t>(0L); /* Can't access? */
return static_cast<size_t>(info.resident_size);
#elif defined(__linux__) || defined(__linux) || defined(linux) || defined(__gnu_linux__)
/* Linux ---------------------------------------------------- */
long rss = 0L;
FILE* fp = NULL;
if ((fp = fopen("/proc/self/statm", "r")) == NULL)
return (size_t)0L; /* Can't open? */
return static_cast<size_t>(0L); /* Can't open? */
if (fscanf(fp, "%*s%ld", &rss) != 1) {
fclose(fp);
return (size_t)0L; /* Can't read? */
return static_cast<size_t>(0L); /* Can't read? */
}
fclose(fp);
return (size_t)rss * (size_t)sysconf(_SC_PAGESIZE);
return static_cast<size_t>(rss) * static_cast<size_t>(sysconf(_SC_PAGESIZE));
#else
/* AIX, BSD, Solaris, and Unknown OS ------------------------ */
return (size_t)0L; /* Unsupported. */
return static_cast<size_t>(0L); /* Unsupported. */
#endif
}

View File

@@ -114,13 +114,13 @@ bool NiPoint3::operator!=(const NiPoint3& point) const {
//! Operator for subscripting
float& NiPoint3::operator[](int i) {
float* base = &x;
return (float&)base[i];
return base[i];
}
//! Operator for subscripting
const float& NiPoint3::operator[](int i) const {
const float* base = &x;
return (float&)base[i];
return base[i];
}
//! Operator for addition of vectors
@@ -129,10 +129,19 @@ NiPoint3 NiPoint3::operator+(const NiPoint3& point) const {
}
//! Operator for addition of vectors
NiPoint3 NiPoint3::operator+=(const NiPoint3& point) const {
return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
NiPoint3& NiPoint3::operator+=(const NiPoint3& point) {
this->x += point.x;
this->y += point.y;
this->z += point.z;
return *this;
}
NiPoint3& NiPoint3::operator*=(const float scalar) {
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
return *this;
}
//! Operator for subtraction of vectors
NiPoint3 NiPoint3::operator-(const NiPoint3& point) const {
@@ -172,7 +181,7 @@ bool NiPoint3::IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3&
if (this->y < minPoint.y) return false;
if (this->y > maxPoint.y) return false;
return (this->z < maxPoint.z&& this->z > minPoint.z);
return (this->z < maxPoint.z && this->z > minPoint.z);
}
//! Checks to see if the point (or vector) is within a sphere
@@ -223,10 +232,21 @@ NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target,
float dx = target.x - current.x;
float dy = target.y - current.y;
float dz = target.z - current.z;
float lengthSquared = (float)((double)dx * (double)dx + (double)dy * (double)dy + (double)dz * (double)dz);
if ((double)lengthSquared == 0.0 || (double)maxDistanceDelta >= 0.0 && (double)lengthSquared <= (double)maxDistanceDelta * (double)maxDistanceDelta)
float lengthSquared = static_cast<float>(
static_cast<double>(dx) * static_cast<double>(dx) +
static_cast<double>(dy) * static_cast<double>(dy) +
static_cast<double>(dz) * static_cast<double>(dz)
);
if (static_cast<double>(lengthSquared) == 0.0
|| static_cast<double>(maxDistanceDelta) >= 0.0
&& static_cast<double>(lengthSquared)
<= static_cast<double>(maxDistanceDelta) * static_cast<double>(maxDistanceDelta)) {
return target;
float length = (float)std::sqrt((double)lengthSquared);
}
float length = std::sqrt(lengthSquared);
return NiPoint3(current.x + dx / length * maxDistanceDelta, current.y + dy / length * maxDistanceDelta, current.z + dz / length * maxDistanceDelta);
}

View File

@@ -136,7 +136,9 @@ public:
NiPoint3 operator+(const NiPoint3& point) const;
//! Operator for addition of vectors
NiPoint3 operator+=(const NiPoint3& point) const;
NiPoint3& operator+=(const NiPoint3& point);
NiPoint3& operator*=(const float scalar);
//! Operator for subtraction of vectors
NiPoint3 operator-(const NiPoint3& point) const;

View File

@@ -1,3 +1,5 @@
// Source: http://www.zedwood.com/article/cpp-sha512-function
#include "SHA512.h"
#include <cstring>

View File

@@ -1,27 +0,0 @@
#include "Type.h"
#ifdef __GNUG__
#include <cstdlib>
#include <memory>
#include <cxxabi.h>
std::string demangle(const char* name) {
int status = -4; // some arbitrary value to eliminate the compiler warning
// enable c++11 by passing the flag -std=c++11 to g++
std::unique_ptr<char, void(*)(void*)> res{
abi::__cxa_demangle(name, NULL, NULL, &status),
std::free
};
return (status == 0) ? res.get() : name;
}
#else
// does nothing if not g++
std::string demangle(const char* name) {
return name;
}
#endif

View File

@@ -1,12 +0,0 @@
#pragma once
#include <string>
#include <typeinfo>
std::string demangle(const char* name);
template <class T>
std::string type(const T& t) {
return demangle(typeid(t).name());
}

View File

@@ -2,7 +2,7 @@
#include "AssetManager.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include <zlib.h>
@@ -81,8 +81,8 @@ bool AssetManager::HasFile(const char* name) {
std::replace(fixedName.begin(), fixedName.end(), '/', '\\');
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
uint32_t crc = crc32b(0xFFFFFFFF, (uint8_t*)fixedName.c_str(), fixedName.size());
crc = crc32b(crc, (Bytef*)"\0\0\0\0", 4);
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {
@@ -113,7 +113,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
#endif
fseek(file, 0, SEEK_END);
*len = ftell(file);
*data = (char*)malloc(*len);
*data = static_cast<char*>(malloc(*len));
fseek(file, 0, SEEK_SET);
int32_t readInData = fread(*data, sizeof(uint8_t), *len, file);
fclose(file);
@@ -129,8 +129,8 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
fixedName = "client\\res\\" + fixedName;
}
int32_t packIndex = -1;
uint32_t crc = crc32b(0xFFFFFFFF, (uint8_t*)fixedName.c_str(), fixedName.size());
crc = crc32b(crc, (Bytef*)"\0\0\0\0", 4);
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {
@@ -152,13 +152,12 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
return success;
}
AssetMemoryBuffer AssetManager::GetFileAsBuffer(const char* name) {
char* buf;
uint32_t len;
AssetStream AssetManager::GetFile(const char* name) {
char* buf; uint32_t len;
bool success = this->GetFile(name, &buf, &len);
return AssetMemoryBuffer(buf, len, success);
return AssetStream(buf, len, success);
}
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
@@ -168,7 +167,7 @@ uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
crc = base;
for (i = 0; i < l; i++) {
// xor next byte to upper bits of crc
crc ^= (((unsigned int)message[i]) << 24);
crc ^= (static_cast<unsigned int>(message[i]) << 24);
for (j = 0; j < 8; j++) { // Do eight times.
msb = crc >> 31;
crc <<= 1;

View File

@@ -25,6 +25,10 @@ struct AssetMemoryBuffer : std::streambuf {
this->setg(base, base, base + n);
}
~AssetMemoryBuffer() {
if (m_Success) free(m_Base);
}
pos_type seekpos(pos_type sp, std::ios_base::openmode which) override {
return seekoff(sp - pos_type(off_type(0)), std::ios_base::beg, which);
}
@@ -40,9 +44,17 @@ struct AssetMemoryBuffer : std::streambuf {
setg(eback(), eback() + off, egptr());
return gptr() - eback();
}
};
void close() {
delete m_Base;
struct AssetStream : std::istream {
AssetStream(char* base, std::ptrdiff_t n, bool success) : std::istream(new AssetMemoryBuffer(base, n, success)) {}
~AssetStream() {
delete rdbuf();
}
operator bool() {
return reinterpret_cast<AssetMemoryBuffer*>(rdbuf())->m_Success;
}
};
@@ -56,7 +68,7 @@ public:
bool HasFile(const char* name);
bool GetFile(const char* name, char** data, uint32_t* len);
AssetMemoryBuffer GetFileAsBuffer(const char* name);
AssetStream GetFile(const char* name);
private:
void LoadPackIndex();

View File

@@ -76,7 +76,7 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
fseek(file, pos, SEEK_SET);
if (!isCompressed) {
char* tempData = (char*)malloc(pkRecord.m_UncompressedSize);
char* tempData = static_cast<char*>(malloc(pkRecord.m_UncompressedSize));
int32_t readInData = fread(tempData, sizeof(uint8_t), pkRecord.m_UncompressedSize, file);
*data = tempData;
@@ -90,7 +90,7 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
fseek(file, pos, SEEK_SET);
char* decompressedData = (char*)malloc(pkRecord.m_UncompressedSize);
char* decompressedData = static_cast<char*>(malloc(pkRecord.m_UncompressedSize));
uint32_t currentReadPos = 0;
while (true) {
@@ -100,12 +100,12 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
int32_t readInData = fread(&size, sizeof(uint32_t), 1, file);
pos += 4; // Move pointer position 4 to the right
char* chunk = (char*)malloc(size);
char* chunk = static_cast<char*>(malloc(size));
int32_t readInData2 = fread(chunk, sizeof(int8_t), size, file);
pos += size; // Move pointer position the amount of bytes read to the right
int32_t err;
currentReadPos += ZCompression::Decompress((uint8_t*)chunk, size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), ZCompression::MAX_SD0_CHUNK_SIZE, err);
currentReadPos += ZCompression::Decompress(reinterpret_cast<uint8_t*>(chunk), size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), ZCompression::MAX_SD0_CHUNK_SIZE, err);
free(chunk);
}

View File

@@ -3,6 +3,7 @@
#include <vector>
#include <string>
#include <filesystem>
#include <fstream>
#pragma pack(push, 1)
struct PackRecord {

View File

@@ -1,28 +1,17 @@
#include "PackIndex.h"
#include "BinaryIO.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
PackIndex::PackIndex(const std::filesystem::path& filePath) {
m_FileStream = std::ifstream(filePath / "versions" / "primary.pki", std::ios::in | std::ios::binary);
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_Version);
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackPathCount);
for (int i = 0; i < m_PackPathCount; i++) {
uint32_t stringLen = 0;
BinaryIO::BinaryRead<uint32_t>(m_FileStream, stringLen);
std::string path;
for (int j = 0; j < stringLen; j++) {
char inChar;
BinaryIO::BinaryRead<char>(m_FileStream, inChar);
path += inChar;
}
m_PackPaths.push_back(path);
m_PackPaths.resize(m_PackPathCount);
for (auto& item : m_PackPaths) {
BinaryIO::ReadString<uint32_t>(m_FileStream, item, BinaryIO::ReadType::String);
}
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackFileIndexCount);
@@ -34,7 +23,7 @@ PackIndex::PackIndex(const std::filesystem::path& filePath) {
m_PackFileIndices.push_back(packFileIndex);
}
Game::logger->Log("PackIndex", "Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
LOG("Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
for (auto& item : m_PackPaths) {
std::replace(item.begin(), item.end(), '\\', '/');

View File

@@ -10,8 +10,23 @@ dConfig::dConfig(const std::string& filepath) {
LoadConfig();
}
std::filesystem::path GetConfigDir() {
std::filesystem::path config_dir = BinaryPathFinder::GetBinaryDir();
if (const char* env_p = std::getenv("DLU_CONFIG_DIR")) {
config_dir /= env_p;
}
return config_dir;
}
const bool dConfig::Exists(const std::string& filepath) {
std::filesystem::path config_dir = GetConfigDir();
return std::filesystem::exists(config_dir / filepath);
}
void dConfig::LoadConfig() {
std::ifstream in(BinaryPathFinder::GetBinaryDir() / m_ConfigFilePath);
std::filesystem::path config_dir = GetConfigDir();
std::ifstream in(config_dir / m_ConfigFilePath);
if (!in.good()) return;
std::string line{};
@@ -19,7 +34,7 @@ void dConfig::LoadConfig() {
if (!line.empty() && line.front() != '#') ProcessLine(line);
}
std::ifstream sharedConfig(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini", std::ios::in);
std::ifstream sharedConfig(config_dir / "sharedconfig.ini", std::ios::in);
if (!sharedConfig.good()) return;
line.clear();
@@ -34,17 +49,20 @@ void dConfig::ReloadConfig() {
}
const std::string& dConfig::GetValue(std::string key) {
std::string upper_key(key);
std::transform(upper_key.begin(), upper_key.end(), upper_key.begin(), ::toupper);
if (const char* env_p = std::getenv(upper_key.c_str())) {
this->m_ConfigValues[key] = env_p;
}
return this->m_ConfigValues[key];
}
void dConfig::ProcessLine(const std::string& line) {
auto splitLine = GeneralUtils::SplitString(line, '=');
if (splitLine.size() != 2) return;
auto splitLoc = line.find('=');
auto key = line.substr(0, splitLoc);
auto value = line.substr(splitLoc + 1);
//Make sure that on Linux, we remove special characters:
auto& key = splitLine.at(0);
auto& value = splitLine.at(1);
if (!value.empty() && value.at(value.size() - 1) == '\r') value.erase(value.size() - 1);
if (this->m_ConfigValues.find(key) != this->m_ConfigValues.end()) return;

View File

@@ -7,6 +7,11 @@ class dConfig {
public:
dConfig(const std::string& filepath);
/**
* Checks whether the specified filepath exists
*/
static const bool Exists(const std::string& filepath);
/**
* Gets the specified key from the config. Returns an empty string if the value is not found.
*

View File

@@ -0,0 +1,29 @@
#ifndef __STRINGIFIEDENUM_H__
#define __STRINGIFIEDENUM_H__
#include <string>
#include "magic_enum.hpp"
namespace StringifiedEnum {
template<typename T>
const std::string_view ToString(const T e) {
static_assert(std::is_enum_v<T>, "Not an enum"); // Check type
constexpr auto sv = &magic_enum::enum_entries<T>();
const auto it = std::lower_bound(
sv->begin(), sv->end(), e,
[&](const std::pair<T, std::string_view>& lhs, const T rhs) { return lhs.first < rhs; }
);
std::string_view output;
if (it != sv->end() && it->first == e) {
output = it->second;
} else {
output = "UNKNOWN";
}
return output;
}
}
#endif // !__STRINGIFIEDENUM_H__

View File

@@ -9,6 +9,7 @@
#include "BitStream.h"
#include "eConnectionType.h"
#include "eClientMessageType.h"
#include "BitStreamUtils.h"
#pragma warning (disable:4251) //Disables SQL warnings
@@ -32,7 +33,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CBITSTREAM RakNet::BitStream bitStream;
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
@@ -147,11 +148,11 @@ public:
if (size > maxSize) size = maxSize;
for (uint32_t i = 0; i < size; ++i) {
bitStream.Write(static_cast<uint16_t>(friendName[i]));
bitStream.Write<uint16_t>(friendName[i]);
}
for (uint32_t j = 0; j < remSize; ++j) {
bitStream.Write(static_cast<uint16_t>(0));
bitStream.Write<uint16_t>(0);
}
bitStream.Write<uint32_t>(0); //???

File diff suppressed because it is too large Load Diff

View File

@@ -27,20 +27,6 @@ enum class ePermissionMap : uint64_t {
* The character has restricted chat access, bit 6.
*/
RestrictedChatAccess = 0x1 << 6,
//
// Combined permissions
//
/**
* The character is marked as 'old', restricted from trade and mail.
*/
Old = RestrictedTradeAccess | RestrictedMailAccess,
/**
* The character is soft banned, restricted from trade, mail, and chat.
*/
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
};
#endif //!__EPERMISSIONMAP__H__

View File

@@ -166,7 +166,8 @@ enum ePlayerFlag : int32_t {
NJ_LIGHTNING_SPINJITZU = 2031,
NJ_ICE_SPINJITZU = 2032,
NJ_FIRE_SPINJITZU = 2033,
NJ_WU_SHOW_DAILY_CHEST = 2099
NJ_WU_SHOW_DAILY_CHEST = 2099,
DLU_SKIP_CINEMATICS = 1'000'000,
};
#endif //!__EPLAYERFLAG__H__

View File

@@ -0,0 +1,15 @@
#ifndef __EQUICKBUILDSTATE__H__
#define __EQUICKBUILDSTATE__H__
#include <cstdint>
enum class eQuickBuildState : uint32_t {
OPEN,
COMPLETED = 2,
RESETTING = 4,
BUILDING,
INCOMPLETE
};
#endif //!__EQUICKBUILDSTATE__H__

View File

@@ -1,15 +0,0 @@
#ifndef __EREBUILDSTATE__H__
#define __EREBUILDSTATE__H__
#include <cstdint>
enum class eRebuildState : uint32_t {
OPEN,
COMPLETED = 2,
RESETTING = 4,
BUILDING,
INCOMPLETE
};
#endif //!__EREBUILDSTATE__H__

View File

@@ -34,7 +34,7 @@ enum class eReplicaComponentType : uint32_t {
PLATFORM_BOUNDARY,
MODULE,
ARCADE,
VEHICLE_PHYSICS, // Havok demo based
HAVOK_VEHICLE_PHYSICS,
MOVEMENT_AI,
EXHIBIT,
OVERHEAD_ICON,
@@ -50,11 +50,11 @@ enum class eReplicaComponentType : uint32_t {
PROPERTY_ENTRANCE,
FX,
PROPERTY_MANAGEMENT,
VEHICLE_PHYSICS_NEW, // internal physics based on havok
VEHICLE_PHYSICS,
PHYSICS_SYSTEM,
QUICK_BUILD,
SWITCH,
ZONE_CONTROL, // Minigame
MINI_GAME_CONTROL,
CHANGLING,
CHOICE_BUILD,
PACKAGE,
@@ -101,7 +101,7 @@ enum class eReplicaComponentType : uint32_t {
TRADE,
USER_CONTROL,
IGNORE_LIST,
ROCKET_LAUNCH_LUP,
MULTI_ZONE_ENTRANCE,
BUFF_REAL, // the real buff component, should just be name BUFF
INTERACTION_MANAGER,
DONATION_VENDOR,

View File

@@ -3,6 +3,8 @@
#include <cstdint>
#include "magic_enum.hpp"
enum class eWorldMessageType : uint32_t {
VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST,
@@ -36,7 +38,14 @@ enum class eWorldMessageType : uint32_t {
HANDLE_FUNNESS,
FAKE_PRG_CSR_MESSAGE,
REQUEST_FREE_TRIAL_REFRESH,
GM_SET_FREE_TRIAL_STATUS
GM_SET_FREE_TRIAL_STATUS,
UI_HELP_TOP_5 = 91
};
template <>
struct magic_enum::customize::enum_range<eWorldMessageType> {
static constexpr int min = 0;
static constexpr int max = 91;
};
#endif //!__EWORLDMESSAGETYPE__H__

View File

@@ -1,110 +0,0 @@
#include "dLogger.h"
dLogger::dLogger(const std::string& outpath, bool logToConsole, bool logDebugStatements) {
m_logToConsole = logToConsole;
m_logDebugStatements = logDebugStatements;
m_outpath = outpath;
#ifdef _WIN32
mFile = std::ofstream(m_outpath);
if (!mFile) { printf("Couldn't open %s for writing!\n", outpath.c_str()); }
#else
fp = fopen(outpath.c_str(), "wt");
if (fp == NULL) { printf("Couldn't open %s for writing!\n", outpath.c_str()); }
#endif
}
dLogger::~dLogger() {
#ifdef _WIN32
mFile.close();
#else
if (fp != nullptr) {
fclose(fp);
fp = nullptr;
}
#endif
}
void dLogger::vLog(const char* format, va_list args) {
#ifdef _WIN32
time_t t = time(NULL);
struct tm time;
localtime_s(&time, &t);
char timeStr[70];
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", &time);
char message[2048];
vsnprintf(message, 2048, format, args);
if (m_logToConsole) std::cout << "[" << timeStr << "] " << message;
mFile << "[" << timeStr << "] " << message;
#else
time_t t = time(NULL);
struct tm* time = localtime(&t);
char timeStr[70];
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", time);
char message[2048];
vsnprintf(message, 2048, format, args);
if (m_logToConsole) {
fputs("[", stdout);
fputs(timeStr, stdout);
fputs("] ", stdout);
fputs(message, stdout);
}
if (fp != nullptr) {
fputs("[", fp);
fputs(timeStr, fp);
fputs("] ", fp);
fputs(message, fp);
} else {
printf("Logger not initialized!\n");
}
#endif
}
void dLogger::LogBasic(const char* format, ...) {
va_list args;
va_start(args, format);
vLog(format, args);
va_end(args);
}
void dLogger::LogBasic(const std::string& message) {
LogBasic(message.c_str());
}
void dLogger::Log(const char* className, const char* format, ...) {
va_list args;
std::string log = "[" + std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);
}
void dLogger::Log(const std::string& className, const std::string& message) {
Log(className.c_str(), message.c_str());
}
void dLogger::LogDebug(const char* className, const char* format, ...) {
if (!m_logDebugStatements) return;
va_list args;
std::string log = "[" + std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);
}
void dLogger::LogDebug(const std::string& className, const std::string& message) {
LogDebug(className.c_str(), message.c_str());
}
void dLogger::Flush() {
#ifdef _WIN32
mFile.flush();
#else
if (fp != nullptr) {
std::fflush(fp);
}
#endif
}

View File

@@ -1,38 +0,0 @@
#pragma once
#include <ctime>
#include <cstdarg>
#include <string>
#include <fstream>
#include <iostream>
class dLogger {
public:
dLogger(const std::string& outpath, bool logToConsole, bool logDebugStatements);
~dLogger();
void SetLogToConsole(bool logToConsole) { m_logToConsole = logToConsole; }
void SetLogDebugStatements(bool logDebugStatements) { m_logDebugStatements = logDebugStatements; }
void vLog(const char* format, va_list args);
void LogBasic(const std::string& message);
void LogBasic(const char* format, ...);
void Log(const char* className, const char* format, ...);
void Log(const std::string& className, const std::string& message);
void LogDebug(const std::string& className, const std::string& message);
void LogDebug(const char* className, const char* format, ...);
void Flush();
const bool GetIsLoggingToConsole() const { return m_logToConsole; }
private:
bool m_logDebugStatements;
bool m_logToConsole;
std::string m_outpath;
std::ofstream mFile;
#ifndef _WIN32
//Glorious linux can run with SPEED:
FILE* fp = nullptr;
#endif
};

View File

@@ -13,15 +13,7 @@
#include <sstream>
#include <iostream>
// Enable this to cache all entries in each table for fast access, comes with more memory cost
//#define CDCLIENT_CACHE_ALL
/*!
\file CDClientDatabase.hpp
\brief An interface between the CDClient.sqlite file and the server
*/
//! The CDClient Database namespace
//! The CDClient Database namespace
namespace CDClientDatabase {
//! Opens a connection with the CDClient

View File

@@ -0,0 +1,94 @@
#include "CDClientManager.h"
#include "CDActivityRewardsTable.h"
#include "CDAnimationsTable.h"
#include "CDBehaviorParameterTable.h"
#include "CDBehaviorTemplateTable.h"
#include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h"
#include "CDDestructibleComponentTable.h"
#include "CDEmoteTable.h"
#include "CDInventoryComponentTable.h"
#include "CDItemComponentTable.h"
#include "CDItemSetsTable.h"
#include "CDItemSetSkillsTable.h"
#include "CDLevelProgressionLookupTable.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
#include "CDMissionNPCComponentTable.h"
#include "CDMissionTasksTable.h"
#include "CDMissionsTable.h"
#include "CDObjectSkillsTable.h"
#include "CDObjectsTable.h"
#include "CDPhysicsComponentTable.h"
#include "CDRebuildComponentTable.h"
#include "CDScriptComponentTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include "CDVendorComponentTable.h"
#include "CDActivitiesTable.h"
#include "CDPackageComponentTable.h"
#include "CDProximityMonitorComponentTable.h"
#include "CDMovementAIComponentTable.h"
#include "CDBrickIDTableTable.h"
#include "CDRarityTableTable.h"
#include "CDMissionEmailTable.h"
#include "CDRewardsTable.h"
#include "CDPropertyEntranceComponentTable.h"
#include "CDPropertyTemplateTable.h"
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
#include "CDRewardCodesTable.h"
#ifndef CDCLIENT_CACHE_ALL
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
// A vanilla CDClient takes about 46MB of memory + the regular world data.
// # define CDCLIENT_CACHE_ALL
#endif // CDCLIENT_CACHE_ALL
#ifdef CDCLIENT_CACHE_ALL
#define CDCLIENT_DONT_CACHE_TABLE(x) x
#else
#define CDCLIENT_DONT_CACHE_TABLE(x)
#endif
CDClientManager::CDClientManager() {
CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
CDActivitiesTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDAnimationsTable::Instance().LoadValuesFromDatabase());
CDBehaviorParameterTable::Instance().LoadValuesFromDatabase();
CDBehaviorTemplateTable::Instance().LoadValuesFromDatabase();
CDBrickIDTableTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDComponentsRegistryTable::Instance().LoadValuesFromDatabase());
CDCurrencyTableTable::Instance().LoadValuesFromDatabase();
CDDestructibleComponentTable::Instance().LoadValuesFromDatabase();
CDEmoteTableTable::Instance().LoadValuesFromDatabase();
CDFeatureGatingTable::Instance().LoadValuesFromDatabase();
CDInventoryComponentTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDItemComponentTable::Instance().LoadValuesFromDatabase());
CDItemSetSkillsTable::Instance().LoadValuesFromDatabase();
CDItemSetsTable::Instance().LoadValuesFromDatabase();
CDLevelProgressionLookupTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDLootMatrixTable::Instance().LoadValuesFromDatabase());
CDCLIENT_DONT_CACHE_TABLE(CDLootTableTable::Instance().LoadValuesFromDatabase());
CDMissionEmailTable::Instance().LoadValuesFromDatabase();
CDMissionNPCComponentTable::Instance().LoadValuesFromDatabase();
CDMissionTasksTable::Instance().LoadValuesFromDatabase();
CDMissionsTable::Instance().LoadValuesFromDatabase();
CDMovementAIComponentTable::Instance().LoadValuesFromDatabase();
CDObjectSkillsTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase());
CDPhysicsComponentTable::Instance().LoadValuesFromDatabase();
CDPackageComponentTable::Instance().LoadValuesFromDatabase();
CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyTemplateTable::Instance().LoadValuesFromDatabase();
CDRailActivatorComponentTable::Instance().LoadValuesFromDatabase();
CDRarityTableTable::Instance().LoadValuesFromDatabase();
CDRebuildComponentTable::Instance().LoadValuesFromDatabase();
CDRewardCodesTable::Instance().LoadValuesFromDatabase();
CDRewardsTable::Instance().LoadValuesFromDatabase();
CDScriptComponentTable::Instance().LoadValuesFromDatabase();
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
CDZoneTableTable::Instance().LoadValuesFromDatabase();
}

View File

@@ -1,7 +1,6 @@
#include "CDActivitiesTable.h"
CDActivitiesTable::CDActivitiesTable(void) {
void CDActivitiesTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities");
@@ -55,8 +54,3 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
return data;
}
std::vector<CDActivities> CDActivitiesTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -30,9 +30,10 @@ private:
std::vector<CDActivities> entries;
public:
CDActivitiesTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
std::vector<CDActivities> GetEntries(void) const;
const std::vector<CDActivities>& GetEntries() const { return this->entries; }
};

View File

@@ -1,6 +1,6 @@
#include "CDActivityRewardsTable.h"
CDActivityRewardsTable::CDActivityRewardsTable(void) {
void CDActivityRewardsTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -43,8 +43,3 @@ std::vector<CDActivityRewards> CDActivityRewardsTable::Query(std::function<bool(
return data;
}
std::vector<CDActivityRewards> CDActivityRewardsTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -18,10 +18,10 @@ private:
std::vector<CDActivityRewards> entries;
public:
CDActivityRewardsTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
std::vector<CDActivityRewards> GetEntries(void) const;
std::vector<CDActivityRewards> GetEntries() const;
};

View File

@@ -2,6 +2,35 @@
#include "GeneralUtils.h"
#include "Game.h"
void CDAnimationsTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations");
while (!tableData.eof()) {
std::string animation_type = tableData.getStringField("animation_type", "");
DluAssert(!animation_type.empty());
AnimationGroupID animationGroupID = tableData.getIntField("animationGroupID", -1);
DluAssert(animationGroupID != -1);
CDAnimation entry;
entry.animation_name = tableData.getStringField("animation_name", "");
entry.chance_to_play = tableData.getFloatField("chance_to_play", 1.0f);
UNUSED_COLUMN(entry.min_loops = tableData.getIntField("min_loops", 0);)
UNUSED_COLUMN(entry.max_loops = tableData.getIntField("max_loops", 0);)
entry.animation_length = tableData.getFloatField("animation_length", 0.0f);
UNUSED_COLUMN(entry.hideEquip = tableData.getIntField("hideEquip", 0) == 1;)
UNUSED_COLUMN(entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", 0) == 1;)
UNUSED_COLUMN(entry.restartable = tableData.getIntField("restartable", 0) == 1;)
UNUSED_COLUMN(entry.face_animation_name = tableData.getStringField("face_animation_name", "");)
UNUSED_COLUMN(entry.priority = tableData.getFloatField("priority", 0.0f);)
UNUSED_COLUMN(entry.blendTime = tableData.getFloatField("blendTime", 0.0f);)
this->animations[CDAnimationKey(animation_type, animationGroupID)].push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
bool CDAnimationsTable::CacheData(CppSQLite3Statement& queryToCache) {
auto tableData = queryToCache.execQuery();
// If we received a bad lookup, cache it anyways so we do not run the query again.

View File

@@ -27,6 +27,7 @@ class CDAnimationsTable : public CDTable<CDAnimationsTable> {
typedef std::string AnimationID;
typedef std::pair<std::string, AnimationGroupID> CDAnimationKey;
public:
void LoadValuesFromDatabase();
/**
* Given an animationType and the previousAnimationName played, return the next animationType to play.
* If there are more than 1 animationTypes that can be played, one is selected at random but also does not allow

View File

@@ -1,26 +1,30 @@
#include "CDBehaviorParameterTable.h"
#include "GeneralUtils.h"
CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
uint64_t GetKey(const uint32_t behaviorID, const uint32_t parameterID) {
uint64_t key = behaviorID;
key <<= 31U;
key |= parameterID;
return key;
}
void CDBehaviorParameterTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
uint32_t uniqueParameterId = 0;
uint64_t hash = 0;
while (!tableData.eof()) {
CDBehaviorParameter entry;
entry.behaviorID = tableData.getIntField("behaviorID", -1);
uint32_t behaviorID = tableData.getIntField("behaviorID", -1);
auto candidateStringToAdd = std::string(tableData.getStringField("parameterID", ""));
auto parameter = m_ParametersList.find(candidateStringToAdd);
uint32_t parameterId;
if (parameter != m_ParametersList.end()) {
entry.parameterID = parameter;
parameterId = parameter->second;
} else {
entry.parameterID = m_ParametersList.insert(std::make_pair(candidateStringToAdd, uniqueParameterId)).first;
uniqueParameterId++;
parameterId = m_ParametersList.insert(std::make_pair(candidateStringToAdd, m_ParametersList.size())).first->second;
}
hash = entry.behaviorID;
hash = (hash << 31U) | entry.parameterID->second;
entry.value = tableData.getFloatField("value", -1.0f);
uint64_t hash = GetKey(behaviorID, parameterId);
float value = tableData.getFloatField("value", -1.0f);
m_Entries.insert(std::make_pair(hash, entry));
m_Entries.insert(std::make_pair(hash, value));
tableData.nextRow();
}
@@ -30,27 +34,22 @@ CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
float CDBehaviorParameterTable::GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
auto parameterID = this->m_ParametersList.find(name);
if (parameterID == this->m_ParametersList.end()) return defaultValue;
uint64_t hash = behaviorID;
hash = (hash << 31U) | parameterID->second;
auto hash = GetKey(behaviorID, parameterID->second);
// Search for specific parameter
const auto& it = m_Entries.find(hash);
return it != m_Entries.end() ? it->second.value : defaultValue;
auto it = m_Entries.find(hash);
return it != m_Entries.end() ? it->second : defaultValue;
}
std::map<std::string, float> CDBehaviorParameterTable::GetParametersByBehaviorID(uint32_t behaviorID) {
uint64_t hashBase = behaviorID;
std::map<std::string, float> returnInfo;
uint64_t hash;
for (auto& parameterCandidate : m_ParametersList) {
hash = (hashBase << 31U) | parameterCandidate.second;
for (auto& [parameterString, parameterId] : m_ParametersList) {
uint64_t hash = GetKey(hashBase, parameterId);
auto infoCandidate = m_Entries.find(hash);
if (infoCandidate != m_Entries.end()) {
returnInfo.insert(std::make_pair(infoCandidate->second.parameterID->first, infoCandidate->second.value));
returnInfo.insert(std::make_pair(parameterString, infoCandidate->second));
}
}
return returnInfo;
}

View File

@@ -5,18 +5,15 @@
#include <unordered_map>
#include <unordered_set>
struct CDBehaviorParameter {
unsigned int behaviorID; //!< The Behavior ID
std::unordered_map<std::string, uint32_t>::iterator parameterID; //!< The Parameter ID
float value; //!< The value of the behavior template
};
class CDBehaviorParameterTable : public CDTable<CDBehaviorParameterTable> {
private:
std::unordered_map<uint64_t, CDBehaviorParameter> m_Entries;
typedef uint64_t BehaviorParameterHash;
typedef float BehaviorParameterValue;
std::unordered_map<BehaviorParameterHash, BehaviorParameterValue> m_Entries;
std::unordered_map<std::string, uint32_t> m_ParametersList;
public:
CDBehaviorParameterTable();
void LoadValuesFromDatabase();
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
std::map<std::string, float> GetParametersByBehaviorID(uint32_t behaviorID);

View File

@@ -1,6 +1,6 @@
#include "CDBehaviorTemplateTable.h"
CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
void CDBehaviorTemplateTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -48,7 +48,7 @@ std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<boo
return data;
}
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::GetEntries(void) const {
const std::vector<CDBehaviorTemplate>& CDBehaviorTemplateTable::GetEntries() const {
return this->entries;
}
@@ -64,4 +64,3 @@ const CDBehaviorTemplate CDBehaviorTemplateTable::GetByBehaviorID(uint32_t behav
return entry->second;
}
}

View File

@@ -19,11 +19,12 @@ private:
std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
std::unordered_set<std::string> m_EffectHandles;
public:
CDBehaviorTemplateTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
std::vector<CDBehaviorTemplate> GetEntries(void) const;
const std::vector<CDBehaviorTemplate>& GetEntries(void) const;
const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
};

View File

@@ -1,6 +1,6 @@
#include "CDBrickIDTableTable.h"
CDBrickIDTableTable::CDBrickIDTableTable(void) {
void CDBrickIDTableTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -39,7 +39,7 @@ std::vector<CDBrickIDTable> CDBrickIDTableTable::Query(std::function<bool(CDBric
return data;
}
std::vector<CDBrickIDTable> CDBrickIDTableTable::GetEntries(void) const {
const std::vector<CDBrickIDTable>& CDBrickIDTableTable::GetEntries() const {
return this->entries;
}

View File

@@ -21,9 +21,9 @@ private:
std::vector<CDBrickIDTable> entries;
public:
CDBrickIDTableTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDBrickIDTable> Query(std::function<bool(CDBrickIDTable)> predicate);
std::vector<CDBrickIDTable> GetEntries(void) const;
const std::vector<CDBrickIDTable>& GetEntries() const;
};

View File

@@ -0,0 +1,51 @@
#include "CDComponentsRegistryTable.h"
#include "eReplicaComponentType.h"
void CDComponentsRegistryTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ComponentsRegistry");
while (!tableData.eof()) {
CDComponentsRegistry entry;
entry.id = tableData.getIntField("id", -1);
entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0));
entry.component_id = tableData.getIntField("component_id", -1);
this->mappedEntries.insert_or_assign(static_cast<uint64_t>(entry.component_type) << 32 | static_cast<uint64_t>(entry.id), entry.component_id);
this->mappedEntries.insert_or_assign(entry.id, 0);
tableData.nextRow();
}
tableData.finalize();
}
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) {
auto exists = mappedEntries.find(id);
if (exists != mappedEntries.end()) {
auto iter = mappedEntries.find(static_cast<uint64_t>(componentType) << 32 | static_cast<uint64_t>(id));
return iter == mappedEntries.end() ? defaultValue : iter->second;
}
// Now get the data. Get all components of this entity so we dont do a query for each component
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM ComponentsRegistry WHERE id = ?;");
query.bind(1, static_cast<int32_t>(id));
auto tableData = query.execQuery();
while (!tableData.eof()) {
CDComponentsRegistry entry;
entry.id = tableData.getIntField("id", -1);
entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0));
entry.component_id = tableData.getIntField("component_id", -1);
this->mappedEntries.insert_or_assign(static_cast<uint64_t>(entry.component_type) << 32 | static_cast<uint64_t>(entry.id), entry.component_id);
tableData.nextRow();
}
mappedEntries.insert_or_assign(id, 0);
auto iter = this->mappedEntries.find(static_cast<uint64_t>(componentType) << 32 | static_cast<uint64_t>(id));
return iter == this->mappedEntries.end() ? defaultValue : iter->second;
}

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <unordered_map>
enum class eReplicaComponentType : uint32_t;
struct CDComponentsRegistry {
unsigned int id; //!< The LOT is used as the ID
@@ -13,9 +15,9 @@ struct CDComponentsRegistry {
class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable> {
private:
std::map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
std::unordered_map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
public:
CDComponentsRegistryTable();
void LoadValuesFromDatabase();
int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
};

View File

@@ -1,7 +1,7 @@
#include "CDCurrencyTableTable.h"
//! Constructor
CDCurrencyTableTable::CDCurrencyTableTable(void) {
void CDCurrencyTableTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -43,7 +43,7 @@ std::vector<CDCurrencyTable> CDCurrencyTableTable::Query(std::function<bool(CDCu
return data;
}
std::vector<CDCurrencyTable> CDCurrencyTableTable::GetEntries(void) const {
const std::vector<CDCurrencyTable>& CDCurrencyTableTable::GetEntries() const {
return this->entries;
}

View File

@@ -23,9 +23,9 @@ private:
std::vector<CDCurrencyTable> entries;
public:
CDCurrencyTableTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDCurrencyTable> Query(std::function<bool(CDCurrencyTable)> predicate);
std::vector<CDCurrencyTable> GetEntries(void) const;
const std::vector<CDCurrencyTable>& GetEntries() const;
};

View File

@@ -1,8 +1,6 @@
#include "CDDestructibleComponentTable.h"
//! Constructor
CDDestructibleComponentTable::CDDestructibleComponentTable(void) {
void CDDestructibleComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
@@ -52,7 +50,7 @@ std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::fu
return data;
}
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::GetEntries(void) const {
const std::vector<CDDestructibleComponent>& CDDestructibleComponentTable::GetEntries() const {
return this->entries;
}

View File

@@ -25,9 +25,9 @@ private:
std::vector<CDDestructibleComponent> entries;
public:
CDDestructibleComponentTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
std::vector<CDDestructibleComponent> GetEntries(void) const;
const std::vector<CDDestructibleComponent>& GetEntries(void) const;
};

View File

@@ -0,0 +1,26 @@
#include "CDEmoteTable.h"
void CDEmoteTableTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Emotes");
while (!tableData.eof()) {
CDEmoteTable entry;
entry.ID = tableData.getIntField("id", -1);
entry.animationName = tableData.getStringField("animationName", "");
entry.iconFilename = tableData.getStringField("iconFilename", "");
entry.channel = tableData.getIntField("channel", -1);
entry.locked = tableData.getIntField("locked", -1) != 0;
entry.localize = tableData.getIntField("localize", -1) != 0;
entry.locState = tableData.getIntField("locStatus", -1);
entry.gateVersion = tableData.getStringField("gate_version", "");
entries.insert(std::make_pair(entry.ID, entry));
tableData.nextRow();
}
tableData.finalize();
}
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
auto itr = entries.find(id);
return itr != entries.end() ? &itr->second : nullptr;
}

View File

@@ -28,11 +28,10 @@ struct CDEmoteTable {
class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
private:
std::map<int, CDEmoteTable*> entries;
std::map<int, CDEmoteTable> entries;
public:
CDEmoteTableTable();
~CDEmoteTableTable();
void LoadValuesFromDatabase();
// Returns an emote by ID
CDEmoteTable* GetEmote(int id);
};

View File

@@ -1,7 +1,6 @@
#include "CDFeatureGatingTable.h"
//! Constructor
CDFeatureGatingTable::CDFeatureGatingTable(void) {
void CDFeatureGatingTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -43,9 +42,9 @@ std::vector<CDFeatureGating> CDFeatureGatingTable::Query(std::function<bool(CDFe
return data;
}
bool CDFeatureGatingTable::FeatureUnlocked(const std::string& feature) const {
bool CDFeatureGatingTable::FeatureUnlocked(const CDFeatureGating& feature) const {
for (const auto& entry : entries) {
if (entry.featureName == feature) {
if (entry.featureName == feature.featureName && feature >= entry) {
return true;
}
}
@@ -53,7 +52,7 @@ bool CDFeatureGatingTable::FeatureUnlocked(const std::string& feature) const {
return false;
}
std::vector<CDFeatureGating> CDFeatureGatingTable::GetEntries(void) const {
const std::vector<CDFeatureGating>& CDFeatureGatingTable::GetEntries() const {
return this->entries;
}

View File

@@ -9,6 +9,12 @@ struct CDFeatureGating {
int32_t current;
int32_t minor;
std::string description;
bool operator>=(const CDFeatureGating& b) const {
return (this->major > b.major) ||
(this->major == b.major && this->current > b.current) ||
(this->major == b.major && this->current == b.current && this->minor >= b.minor);
}
};
class CDFeatureGatingTable : public CDTable<CDFeatureGatingTable> {
@@ -16,11 +22,12 @@ private:
std::vector<CDFeatureGating> entries;
public:
CDFeatureGatingTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDFeatureGating> Query(std::function<bool(CDFeatureGating)> predicate);
bool FeatureUnlocked(const std::string& feature) const;
bool FeatureUnlocked(const CDFeatureGating& feature) const;
std::vector<CDFeatureGating> GetEntries(void) const;
const std::vector<CDFeatureGating>& GetEntries(void) const;
};

View File

@@ -1,7 +1,6 @@
#include "CDInventoryComponentTable.h"
//! Constructor
CDInventoryComponentTable::CDInventoryComponentTable(void) {
void CDInventoryComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -42,7 +41,7 @@ std::vector<CDInventoryComponent> CDInventoryComponentTable::Query(std::function
return data;
}
std::vector<CDInventoryComponent> CDInventoryComponentTable::GetEntries(void) const {
const std::vector<CDInventoryComponent>& CDInventoryComponentTable::GetEntries() const {
return this->entries;
}

View File

@@ -15,9 +15,9 @@ private:
std::vector<CDInventoryComponent> entries;
public:
CDInventoryComponentTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);
std::vector<CDInventoryComponent> GetEntries(void) const;
const std::vector<CDInventoryComponent>& GetEntries() const;
};

View File

@@ -3,11 +3,7 @@
CDItemComponent CDItemComponentTable::Default = {};
//! Constructor
CDItemComponentTable::CDItemComponentTable(void) {
Default = CDItemComponent();
#ifdef CDCLIENT_CACHE_ALL
void CDItemComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
@@ -55,13 +51,13 @@ CDItemComponentTable::CDItemComponentTable(void) {
entry.currencyLOT = tableData.getIntField("currencyLOT", -1);
entry.altCurrencyCost = tableData.getIntField("altCurrencyCost", -1);
entry.subItems = tableData.getStringField("subItems", "");
entry.audioEventUse = tableData.getStringField("audioEventUse", "");
UNUSED_COLUMN(entry.audioEventUse = tableData.getStringField("audioEventUse", ""));
entry.noEquipAnimation = tableData.getIntField("noEquipAnimation", -1) == 1 ? true : false;
entry.commendationLOT = tableData.getIntField("commendationLOT", -1);
entry.commendationCost = tableData.getIntField("commendationCost", -1);
entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", "");
UNUSED_COLUMN(entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", ""));
entry.currencyCosts = tableData.getStringField("currencyCosts", "");
entry.ingredientInfo = tableData.getStringField("ingredientInfo", "");
UNUSED_COLUMN(entry.ingredientInfo = tableData.getStringField("ingredientInfo", ""));
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.forgeType = tableData.getIntField("forgeType", -1);
entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
@@ -71,7 +67,6 @@ CDItemComponentTable::CDItemComponentTable(void) {
}
tableData.finalize();
#endif
}
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
@@ -80,12 +75,10 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int s
return it->second;
}
#ifndef CDCLIENT_CACHE_ALL
std::stringstream query;
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM ItemComponent WHERE id = ?;");
query.bind(1, static_cast<int32_t>(skillID));
query << "SELECT * FROM ItemComponent WHERE id = " << std::to_string(skillID);
auto tableData = CDClientDatabase::ExecuteQuery(query.str());
auto tableData = query.execQuery();
if (tableData.eof()) {
entries.insert(std::make_pair(skillID, Default));
return Default;
@@ -144,7 +137,6 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int s
if (it2 != this->entries.end()) {
return it2->second;
}
#endif
return Default;
}

View File

@@ -54,7 +54,7 @@ private:
std::map<unsigned int, CDItemComponent> entries;
public:
CDItemComponentTable();
void LoadValuesFromDatabase();
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
// Gets an entry by ID

View File

@@ -1,7 +1,6 @@
#include "CDItemSetSkillsTable.h"
//! Constructor
CDItemSetSkillsTable::CDItemSetSkillsTable(void) {
void CDItemSetSkillsTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -41,7 +40,7 @@ std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDIt
return data;
}
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetEntries(void) const {
const std::vector<CDItemSetSkills>& CDItemSetSkillsTable::GetEntries() const {
return this->entries;
}

View File

@@ -14,11 +14,11 @@ private:
std::vector<CDItemSetSkills> entries;
public:
CDItemSetSkillsTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
std::vector<CDItemSetSkills> GetEntries(void) const;
const std::vector<CDItemSetSkills>& GetEntries() const;
std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
};

View File

@@ -1,7 +1,6 @@
#include "CDItemSetsTable.h"
//! Constructor
CDItemSetsTable::CDItemSetsTable(void) {
void CDItemSetsTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -53,7 +52,7 @@ std::vector<CDItemSets> CDItemSetsTable::Query(std::function<bool(CDItemSets)> p
return data;
}
std::vector<CDItemSets> CDItemSetsTable::GetEntries(void) const {
const std::vector<CDItemSets>& CDItemSetsTable::GetEntries() const {
return this->entries;
}

View File

@@ -26,10 +26,10 @@ private:
std::vector<CDItemSets> entries;
public:
CDItemSetsTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
std::vector<CDItemSets> GetEntries(void) const;
const std::vector<CDItemSets>& GetEntries(void) const;
};

View File

@@ -1,7 +1,6 @@
#include "CDLevelProgressionLookupTable.h"
//! Constructor
CDLevelProgressionLookupTable::CDLevelProgressionLookupTable(void) {
void CDLevelProgressionLookupTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -32,7 +31,6 @@ CDLevelProgressionLookupTable::CDLevelProgressionLookupTable(void) {
tableData.finalize();
}
//! Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::Query(std::function<bool(CDLevelProgressionLookup)> predicate) {
std::vector<CDLevelProgressionLookup> data = cpplinq::from(this->entries)
@@ -42,8 +40,7 @@ std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::Query(std::
return data;
}
//! Gets all the entries in the table
std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::GetEntries(void) const {
const std::vector<CDLevelProgressionLookup>& CDLevelProgressionLookupTable::GetEntries() const {
return this->entries;
}

View File

@@ -14,10 +14,10 @@ private:
std::vector<CDLevelProgressionLookup> entries;
public:
CDLevelProgressionLookupTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> Query(std::function<bool(CDLevelProgressionLookup)> predicate);
// Gets all the entries in the table
std::vector<CDLevelProgressionLookup> GetEntries(void) const;
const std::vector<CDLevelProgressionLookup>& GetEntries() const;
};

View File

@@ -0,0 +1,58 @@
#include "CDLootMatrixTable.h"
CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
CDLootMatrix entry{};
if (tableData.eof()) return entry;
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
entry.percent = tableData.getFloatField("percent", -1.0f);
entry.minToDrop = tableData.getIntField("minToDrop", -1);
entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
entry.flagID = tableData.getIntField("flagID", -1);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
return entry;
}
void CDLootMatrixTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootMatrix");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
// Reserve the size
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootMatrix");
while (!tableData.eof()) {
CDLootMatrix entry;
uint32_t lootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
this->entries[lootMatrixIndex].push_back(ReadRow(tableData));
tableData.nextRow();
}
}
const LootMatrixEntries& CDLootMatrixTable::GetMatrix(uint32_t matrixId) {
auto itr = this->entries.find(matrixId);
if (itr != this->entries.end()) {
return itr->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootMatrix where LootMatrixIndex = ?;");
query.bind(1, static_cast<int32_t>(matrixId));
auto tableData = query.execQuery();
while (!tableData.eof()) {
this->entries[matrixId].push_back(ReadRow(tableData));
tableData.nextRow();
}
return this->entries[matrixId];
}

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@@ -4,26 +4,26 @@
#include "CDTable.h"
struct CDLootMatrix {
unsigned int LootMatrixIndex; //!< The Loot Matrix Index
unsigned int LootTableIndex; //!< The Loot Table Index
unsigned int RarityTableIndex; //!< The Rarity Table Index
float percent; //!< The percent that this matrix is used?
unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
unsigned int id; //!< The ID of the Loot Matrix
unsigned int flagID; //!< ???
UNUSED(std::string gate_version); //!< The Gate Version
};
typedef uint32_t LootMatrixIndex;
typedef std::vector<CDLootMatrix> LootMatrixEntries;
class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
private:
std::vector<CDLootMatrix> entries;
public:
CDLootMatrixTable();
// Queries the table with a custom "where" clause
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
void LoadValuesFromDatabase();
const std::vector<CDLootMatrix>& GetEntries(void) const;
// Gets a matrix by ID or inserts a blank one if none existed.
const LootMatrixEntries& GetMatrix(uint32_t matrixId);
private:
CDLootMatrix ReadRow(CppSQLite3Query& tableData) const;
std::unordered_map<LootMatrixIndex, LootMatrixEntries> entries;
};

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@@ -0,0 +1,86 @@
#include "CDLootTableTable.h"
#include "CDClientManager.h"
#include "CDComponentsRegistryTable.h"
#include "CDItemComponentTable.h"
#include "eReplicaComponentType.h"
// Sort the tables by their rarity so the highest rarity items are first.
void SortTable(LootTableEntries& table) {
auto* componentsRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
// We modify the table in place so the outer loop keeps track of what is sorted
// and the inner loop finds the highest rarity item and swaps it with the current position
// of the outer loop.
for (auto oldItrOuter = table.begin(); oldItrOuter != table.end(); oldItrOuter++) {
auto lootToInsert = oldItrOuter;
// Its fine if this starts at 0, even if this doesnt match lootToInsert as the actual highest will
// either be found and overwrite these values, or the original is somehow zero and is still the highest rarity.
uint32_t highestLootRarity = 0;
for (auto oldItrInner = oldItrOuter; oldItrInner != table.end(); oldItrInner++) {
uint32_t itemComponentId = componentsRegistryTable->GetByIDAndType(oldItrInner->itemid, eReplicaComponentType::ITEM);
uint32_t rarity = itemComponentTable->GetItemComponentByID(itemComponentId).rarity;
if (rarity > highestLootRarity) {
highestLootRarity = rarity;
lootToInsert = oldItrInner;
}
}
std::swap(*oldItrOuter, *lootToInsert);
}
}
CDLootTable CDLootTableTable::ReadRow(CppSQLite3Query& tableData) const {
CDLootTable entry{};
if (tableData.eof()) return entry;
entry.itemid = tableData.getIntField("itemid", -1);
entry.MissionDrop = tableData.getIntField("MissionDrop", -1) == 1 ? true : false;
entry.sortPriority = tableData.getIntField("sortPriority", -1);
return entry;
}
void CDLootTableTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootTable");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
// Reserve the size
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootTable");
while (!tableData.eof()) {
CDLootTable entry;
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
this->entries[lootTableIndex].push_back(ReadRow(tableData));
tableData.nextRow();
}
for (auto& [id, table] : this->entries) {
SortTable(table);
}
}
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
auto itr = this->entries.find(tableId);
if (itr != this->entries.end()) {
return itr->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootTable WHERE LootTableIndex = ?;");
query.bind(1, static_cast<int32_t>(tableId));
auto tableData = query.execQuery();
while (!tableData.eof()) {
CDLootTable entry;
this->entries[tableId].push_back(ReadRow(tableData));
tableData.nextRow();
}
SortTable(this->entries[tableId]);
return this->entries[tableId];
}

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@@ -6,20 +6,21 @@
struct CDLootTable {
unsigned int itemid; //!< The LOT of the item
unsigned int LootTableIndex; //!< The Loot Table Index
unsigned int id; //!< The ID
bool MissionDrop; //!< Whether or not this loot table is a mission drop
unsigned int sortPriority; //!< The sorting priority
};
typedef uint32_t LootTableIndex;
typedef std::vector<CDLootTable> LootTableEntries;
class CDLootTableTable : public CDTable<CDLootTableTable> {
private:
std::vector<CDLootTable> entries;
CDLootTable ReadRow(CppSQLite3Query& tableData) const;
std::unordered_map<LootTableIndex, LootTableEntries> entries;
public:
CDLootTableTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
const std::vector<CDLootTable>& GetEntries(void) const;
const LootTableEntries& GetTable(uint32_t tableId);
};

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@@ -1,7 +1,6 @@
#include "CDMissionEmailTable.h"
//! Constructor
CDMissionEmailTable::CDMissionEmailTable(void) {
void CDMissionEmailTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -26,7 +25,7 @@ CDMissionEmailTable::CDMissionEmailTable(void) {
entry.notificationGroup = tableData.getIntField("notificationGroup", -1);
entry.missionID = tableData.getIntField("missionID", -1);
entry.attachmentLOT = tableData.getIntField("attachmentLOT", 0);
entry.localize = (bool)tableData.getIntField("localize", -1);
entry.localize = static_cast<bool>(tableData.getIntField("localize", 1));
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.gate_version = tableData.getStringField("gate_version", "");
@@ -48,7 +47,6 @@ std::vector<CDMissionEmail> CDMissionEmailTable::Query(std::function<bool(CDMiss
}
//! Gets all the entries in the table
std::vector<CDMissionEmail> CDMissionEmailTable::GetEntries(void) const {
const std::vector<CDMissionEmail>& CDMissionEmailTable::GetEntries() const {
return this->entries;
}

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@@ -20,9 +20,9 @@ private:
std::vector<CDMissionEmail> entries;
public:
CDMissionEmailTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDMissionEmail> Query(std::function<bool(CDMissionEmail)> predicate);
std::vector<CDMissionEmail> GetEntries(void) const;
const std::vector<CDMissionEmail>& GetEntries() const;
};

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