mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-18 03:37:23 -06:00
Compare commits
12 Commits
auth-packe
...
script-deb
| Author | SHA1 | Date | |
|---|---|---|---|
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a172969655 | ||
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670cb124c0 | ||
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76c2f380bf | ||
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b5a3cc9187 | ||
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74e1d36bb1 | ||
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64faac714c | ||
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4a5dd68e87 | ||
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4a577f233d | ||
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bb05b3ac0d | ||
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06022e4b19 | ||
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6389876c6e | ||
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68f2e2dee2 |
@@ -7,6 +7,7 @@ FetchContent_Declare(
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GIT_REPOSITORY https://github.com/google/googletest.git
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||||
GIT_TAG release-1.12.1
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GIT_PROGRESS TRUE
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GIT_SHALLOW 1
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)
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# For Windows: Prevent overriding the parent project's compiler/linker settings
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@@ -20,7 +20,6 @@
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//Auth includes:
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#include "AuthPackets.h"
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#include "CommonPackets.h"
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#include "ServiceType.h"
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#include "MessageType/Server.h"
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#include "MessageType/Auth.h"
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@@ -53,6 +52,7 @@ int main(int argc, char** argv) {
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//Create all the objects we need to run our service:
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Server::SetupLogger("AuthServer");
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if (!Game::logger) return EXIT_FAILURE;
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Game::config->LogSettings();
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LOG("Starting Auth server...");
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LOG("Version: %s", PROJECT_VERSION);
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@@ -165,12 +165,17 @@ int main(int argc, char** argv) {
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}
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void HandlePacket(Packet* packet) {
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CINSTREAM;
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LUBitStream luBitStream;
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if (!luBitStream.ReadHeader(inStream) && luBitStream.rakNetID != ID_USER_PACKET_ENUM) return;
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else if (luBitStream.serviceType == ServiceType::COMMON) {
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CommonPackets::Handle(inStream, packet->systemAddress);
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} else if (luBitStream.serviceType == ServiceType::AUTH) {
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AuthPackets::Handle(inStream, packet->systemAddress);
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if (packet->length < 4) return;
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if (packet->data[0] == ID_USER_PACKET_ENUM) {
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if (static_cast<ServiceType>(packet->data[1]) == ServiceType::COMMON) {
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if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
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AuthPackets::HandleHandshake(Game::server, packet);
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}
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} else if (static_cast<ServiceType>(packet->data[1]) == ServiceType::AUTH) {
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if (static_cast<MessageType::Auth>(packet->data[3]) == MessageType::Auth::LOGIN_REQUEST) {
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AuthPackets::HandleLoginRequest(Game::server, packet);
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}
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}
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}
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}
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@@ -34,7 +34,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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if (!receiver.ignoredPlayers.empty()) {
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LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
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} else {
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auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
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auto ignoreList = Database::Get()->GetIgnoreList(playerId);
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if (ignoreList.empty()) {
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LOG_DEBUG("Player %llu has no ignores", playerId);
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return;
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@@ -43,7 +43,6 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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for (auto& ignoredPlayer : ignoreList) {
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receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id);
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GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
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}
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}
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@@ -114,9 +113,8 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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}
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if (ignoredPlayerId != LWOOBJID_EMPTY) {
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Database::Get()->AddIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(ignoredPlayerId));
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Database::Get()->AddIgnore(playerId, ignoredPlayerId);
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GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
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receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
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LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
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@@ -157,7 +155,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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return;
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}
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Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
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Database::Get()->RemoveIgnore(playerId, toRemove->playerId);
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receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
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CBITSTREAM;
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@@ -35,7 +35,6 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = friendData.friendID;
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GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
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fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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@@ -161,9 +160,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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// Set the bits
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GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT);
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// Since this player can either be the friend of someone else or be friends with someone else
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// their column in the database determines what bit gets set. When the value hits 3, they
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@@ -318,7 +315,6 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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}
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// Convert friendID to LWOOBJID
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GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
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Database::Get()->RemoveFriend(playerID, friendID);
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@@ -59,6 +59,7 @@ int main(int argc, char** argv) {
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//Create all the objects we need to run our service:
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Server::SetupLogger("ChatServer");
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if (!Game::logger) return EXIT_FAILURE;
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Game::config->LogSettings();
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//Read our config:
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|
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@@ -55,6 +55,7 @@ elseif (WIN32)
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URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
|
||||
URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1
|
||||
GIT_PROGRESS TRUE
|
||||
GIT_SHALLOW 1
|
||||
)
|
||||
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||||
# Disable warning about no project version.
|
||||
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@@ -47,6 +47,8 @@ void dConfig::LoadConfig() {
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void dConfig::ReloadConfig() {
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this->m_ConfigValues.clear();
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LoadConfig();
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for (const auto& handler : m_ConfigHandlers) handler();
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LogSettings();
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}
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const std::string& dConfig::GetValue(std::string key) {
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@@ -58,6 +60,18 @@ const std::string& dConfig::GetValue(std::string key) {
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return this->m_ConfigValues[key];
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}
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void dConfig::AddConfigHandler(std::function<void()> handler) {
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m_ConfigHandlers.push_back(handler);
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}
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void dConfig::LogSettings() const {
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LOG("Configuration settings:");
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for (const auto& [key, value] : m_ConfigValues) {
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const auto& valueLog = key.find("password") != std::string::npos ? "<HIDDEN>" : value;
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LOG(" %s = %s", key.c_str(), valueLog.c_str());
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}
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}
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void dConfig::ProcessLine(const std::string& line) {
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auto splitLoc = line.find('=');
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auto key = line.substr(0, splitLoc);
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@@ -1,5 +1,7 @@
|
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#pragma once
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#include <fstream>
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#include <functional>
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#include <map>
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#include <string>
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|
||||
@@ -29,10 +31,15 @@ public:
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* Reloads the config file to reset values
|
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*/
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void ReloadConfig();
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// Adds a function to be called when the config is (re)loaded
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void AddConfigHandler(std::function<void()> handler);
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void LogSettings() const;
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private:
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void ProcessLine(const std::string& line);
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|
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private:
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std::map<std::string, std::string> m_ConfigValues;
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std::vector<std::function<void()>> m_ConfigHandlers;
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std::string m_ConfigFilePath;
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};
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@@ -3,9 +3,7 @@
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namespace MessageType {
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enum class Master : uint32_t {
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REQUEST_PERSISTENT_ID = 1,
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REQUEST_PERSISTENT_ID_RESPONSE,
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REQUEST_ZONE_TRANSFER,
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REQUEST_ZONE_TRANSFER = 1,
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REQUEST_ZONE_TRANSFER_RESPONSE,
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SERVER_INFO,
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REQUEST_SESSION_KEY,
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@@ -18,7 +18,9 @@ enum class eCharacterVersion : uint32_t {
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SPEED_BASE,
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// Fixes nexus force explorer missions
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NJ_JAYMISSIONS,
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UP_TO_DATE, // will become NEXUS_FORCE_EXPLORER
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NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories
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PET_IDS, // Fixes pet ids in player inventories
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UP_TO_DATE, // will become INVENTORY_PERSISTENT_IDS
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};
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#endif //!__ECHARACTERVERSION__H__
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24
dCommon/dEnums/eLoginResponse.h
Normal file
24
dCommon/dEnums/eLoginResponse.h
Normal file
@@ -0,0 +1,24 @@
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#ifndef __ELOGINRESPONSE__H__
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#define __ELOGINRESPONSE__H__
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#include <cstdint>
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enum class eLoginResponse : uint8_t {
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GENERAL_FAILED = 0,
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SUCCESS,
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BANNED,
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// Unused 3
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// Unused 4
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PERMISSIONS_NOT_HIGH_ENOUGH = 5,
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INVALID_USER,
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ACCOUNT_LOCKED,
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WRONG_PASS,
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ACCOUNT_ACTIVATION_PENDING,
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ACCOUNT_DISABLED,
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GAME_TIME_EXPIRED,
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FREE_TRIAL_ENDED,
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PLAY_SCHEDULE_TIME_UP,
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ACCOUNT_NOT_ACTIVATED
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};
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#endif //!__ELOGINRESPONSE__H__
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@@ -1,13 +1,12 @@
|
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#ifndef __EOBJECTBITS__H__
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#define __EOBJECTBITS__H__
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#ifndef EOBJECTBITS_H
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#define EOBJECTBITS_H
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#include <cstdint>
|
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enum class eObjectBits : size_t {
|
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PERSISTENT = 32,
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CLIENT = 46,
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SPAWNED = 58,
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CHARACTER = 60
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};
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#endif //!__EOBJECTBITS__H__
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#endif //!EOBJECTBITS_H
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24
dCommon/dEnums/eServerDisconnectIdentifiers.h
Normal file
24
dCommon/dEnums/eServerDisconnectIdentifiers.h
Normal file
@@ -0,0 +1,24 @@
|
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#ifndef __ESERVERDISCONNECTIDENTIFIERS__H__
|
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#define __ESERVERDISCONNECTIDENTIFIERS__H__
|
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|
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#include <cstdint>
|
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|
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enum class eServerDisconnectIdentifiers : uint32_t {
|
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UNKNOWN_SERVER_ERROR = 0,
|
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WRONG_GAME_VERSION,
|
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WRONG_SERVER_VERSION,
|
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CONNECTION_ON_INVALID_PORT,
|
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DUPLICATE_LOGIN,
|
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SERVER_SHUTDOWN,
|
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SERVER_MAP_LOAD_FAILURE,
|
||||
INVALID_SESSION_KEY,
|
||||
ACCOUNT_NOT_IN_PENDING_LIST,
|
||||
CHARACTER_NOT_FOUND,
|
||||
CHARACTER_CORRUPTED,
|
||||
KICK,
|
||||
SAVE_FAILURE,
|
||||
FREE_TRIAL_EXPIRED,
|
||||
PLAY_SCHEDULE_TIME_DONE
|
||||
};
|
||||
|
||||
#endif //!__ESERVERDISCONNECTIDENTIFIERS__H__
|
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@@ -48,7 +48,7 @@ public:
|
||||
virtual void Commit() = 0;
|
||||
virtual bool GetAutoCommit() = 0;
|
||||
virtual void SetAutoCommit(bool value) = 0;
|
||||
virtual void DeleteCharacter(const uint32_t characterId) = 0;
|
||||
virtual void DeleteCharacter(const LWOOBJID characterId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__GAMEDATABASE__H__
|
||||
|
||||
@@ -14,7 +14,7 @@ enum class eActivityType : uint32_t {
|
||||
class IActivityLog {
|
||||
public:
|
||||
// Update the activity log for the given account.
|
||||
virtual void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
|
||||
virtual void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IACTIVITYLOG__H__
|
||||
|
||||
@@ -9,7 +9,7 @@ class IBehaviors {
|
||||
public:
|
||||
struct Info {
|
||||
LWOOBJID behaviorId{};
|
||||
uint32_t characterId{};
|
||||
LWOOBJID characterId{};
|
||||
std::string behaviorInfo;
|
||||
};
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ public:
|
||||
std::string clientVersion;
|
||||
std::string otherPlayer;
|
||||
std::string selection;
|
||||
uint32_t characterId{};
|
||||
LWOOBJID characterId{};
|
||||
};
|
||||
|
||||
// Add a new bug report to the database.
|
||||
|
||||
@@ -14,7 +14,7 @@ public:
|
||||
struct Info {
|
||||
std::string name;
|
||||
std::string pendingName;
|
||||
uint32_t id{};
|
||||
LWOOBJID id{};
|
||||
uint32_t accountId{};
|
||||
bool needsRename{};
|
||||
LWOCLONEID cloneId{};
|
||||
@@ -25,25 +25,25 @@ public:
|
||||
virtual std::vector<std::string> GetApprovedCharacterNames() = 0;
|
||||
|
||||
// Get the character info for the given character id.
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) = 0;
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) = 0;
|
||||
|
||||
// Get the character info for the given character name.
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view name) = 0;
|
||||
|
||||
// Get the character ids for the given account.
|
||||
virtual std::vector<uint32_t> GetAccountCharacterIds(const uint32_t accountId) = 0;
|
||||
virtual std::vector<LWOOBJID> GetAccountCharacterIds(const LWOOBJID accountId) = 0;
|
||||
|
||||
// Insert a new character into the database.
|
||||
virtual void InsertNewCharacter(const ICharInfo::Info info) = 0;
|
||||
|
||||
// Set the name of the given character.
|
||||
virtual void SetCharacterName(const uint32_t characterId, const std::string_view name) = 0;
|
||||
virtual void SetCharacterName(const LWOOBJID characterId, const std::string_view name) = 0;
|
||||
|
||||
// Set the pending name of the given character.
|
||||
virtual void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) = 0;
|
||||
virtual void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) = 0;
|
||||
|
||||
// Updates the given character ids last login to be right now.
|
||||
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
|
||||
virtual void UpdateLastLoggedInCharacter(const LWOOBJID characterId) = 0;
|
||||
|
||||
virtual bool IsNameInUse(const std::string_view name) = 0;
|
||||
};
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
class ICharXml {
|
||||
public:
|
||||
// Get the character xml for the given character id.
|
||||
virtual std::string GetCharacterXml(const uint32_t charId) = 0;
|
||||
virtual std::string GetCharacterXml(const LWOOBJID charId) = 0;
|
||||
|
||||
// Update the character xml for the given character id.
|
||||
virtual void UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) = 0;
|
||||
virtual void UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) = 0;
|
||||
|
||||
// Insert the character xml for the given character id.
|
||||
virtual void InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) = 0;
|
||||
virtual void InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICHARXML__H__
|
||||
|
||||
@@ -8,7 +8,7 @@ class ICommandLog {
|
||||
public:
|
||||
|
||||
// Insert a new slash command log entry.
|
||||
virtual void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) = 0;
|
||||
virtual void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICOMMANDLOG__H__
|
||||
|
||||
@@ -8,25 +8,25 @@
|
||||
class IFriends {
|
||||
public:
|
||||
struct BestFriendStatus {
|
||||
uint32_t playerCharacterId{};
|
||||
uint32_t friendCharacterId{};
|
||||
LWOOBJID playerCharacterId{};
|
||||
LWOOBJID friendCharacterId{};
|
||||
uint32_t bestFriendStatus{};
|
||||
};
|
||||
|
||||
// Get the friends list for the given character id.
|
||||
virtual std::vector<FriendData> GetFriendsList(const uint32_t charId) = 0;
|
||||
virtual std::vector<FriendData> GetFriendsList(const LWOOBJID charId) = 0;
|
||||
|
||||
// Get the best friend status for the given player and friend character ids.
|
||||
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
|
||||
|
||||
// Set the best friend status for the given player and friend character ids.
|
||||
virtual void SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) = 0;
|
||||
virtual void SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) = 0;
|
||||
|
||||
// Add a friend to the given character id.
|
||||
virtual void AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
virtual void AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
|
||||
|
||||
// Remove a friend from the given character id.
|
||||
virtual void RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
virtual void RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IFRIENDS__H__
|
||||
|
||||
@@ -9,12 +9,12 @@ class IIgnoreList {
|
||||
public:
|
||||
struct Info {
|
||||
std::string name;
|
||||
uint32_t id;
|
||||
LWOOBJID id;
|
||||
};
|
||||
|
||||
virtual std::vector<Info> GetIgnoreList(const uint32_t playerId) = 0;
|
||||
virtual void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
|
||||
virtual void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
|
||||
virtual std::vector<Info> GetIgnoreList(const LWOOBJID playerId) = 0;
|
||||
virtual void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) = 0;
|
||||
virtual void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IIGNORELIST__H__
|
||||
|
||||
@@ -5,12 +5,13 @@
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "dCommonVars.h"
|
||||
|
||||
class ILeaderboard {
|
||||
public:
|
||||
|
||||
struct Entry {
|
||||
uint32_t charId{};
|
||||
LWOOBJID charId{};
|
||||
uint32_t lastPlayedTimestamp{};
|
||||
float primaryScore{};
|
||||
float secondaryScore{};
|
||||
@@ -36,12 +37,12 @@ public:
|
||||
virtual std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) = 0;
|
||||
virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
|
||||
virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
|
||||
virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||
virtual std::optional<Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) = 0;
|
||||
|
||||
virtual void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||
virtual void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||
virtual void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) = 0;
|
||||
virtual void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ILEADERBOARD__H__
|
||||
|
||||
@@ -16,13 +16,13 @@ public:
|
||||
virtual void InsertNewMail(const MailInfo& mail) = 0;
|
||||
|
||||
// Get the mail for the given character id.
|
||||
virtual std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) = 0;
|
||||
virtual std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) = 0;
|
||||
|
||||
// Get the mail for the given mail id.
|
||||
virtual std::optional<MailInfo> GetMail(const uint64_t mailId) = 0;
|
||||
|
||||
// Get the number of unread mail for the given character id.
|
||||
virtual uint32_t GetUnreadMailCount(const uint32_t characterId) = 0;
|
||||
virtual uint32_t GetUnreadMailCount(const LWOOBJID characterId) = 0;
|
||||
|
||||
// Mark the given mail as read.
|
||||
virtual void MarkMailRead(const uint64_t mailId) = 0;
|
||||
|
||||
@@ -6,14 +6,19 @@
|
||||
|
||||
class IObjectIdTracker {
|
||||
public:
|
||||
// Only the first 48 bits of the ids are the id, the last 16 bits are reserved for flags.
|
||||
struct Range {
|
||||
uint64_t minID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
|
||||
uint64_t maxID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
|
||||
};
|
||||
|
||||
// Get the current persistent id.
|
||||
virtual std::optional<uint32_t> GetCurrentPersistentId() = 0;
|
||||
virtual std::optional<uint64_t> GetCurrentPersistentId() = 0;
|
||||
|
||||
// Insert the default persistent id.
|
||||
virtual void InsertDefaultPersistentId() = 0;
|
||||
|
||||
// Update the persistent id.
|
||||
virtual void UpdatePersistentId(const uint32_t newId) = 0;
|
||||
virtual Range GetPersistentIdRange() = 0;
|
||||
};
|
||||
|
||||
#endif //!__IOBJECTIDTRACKER__H__
|
||||
|
||||
@@ -13,7 +13,7 @@ public:
|
||||
std::string description;
|
||||
std::string rejectionReason;
|
||||
LWOOBJID id{};
|
||||
uint32_t ownerId{};
|
||||
LWOOBJID ownerId{};
|
||||
LWOCLONEID cloneId{};
|
||||
int32_t privacyOption{};
|
||||
uint32_t modApproved{};
|
||||
@@ -27,7 +27,7 @@ public:
|
||||
uint32_t mapId{};
|
||||
std::string searchString;
|
||||
ePropertySortType sortChoice{};
|
||||
uint32_t playerId{};
|
||||
LWOOBJID playerId{};
|
||||
uint32_t numResults{};
|
||||
uint32_t startIndex{};
|
||||
uint32_t playerSort{};
|
||||
@@ -39,6 +39,9 @@ public:
|
||||
std::vector<IProperty::Info> entries;
|
||||
};
|
||||
|
||||
// Get the property info for the given property id.
|
||||
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) = 0;
|
||||
|
||||
// Get the property info for the given property id.
|
||||
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;
|
||||
|
||||
|
||||
@@ -16,16 +16,16 @@ public:
|
||||
NiQuaternion rotation = QuatUtils::IDENTITY;
|
||||
LWOOBJID id{};
|
||||
LOT lot{};
|
||||
uint32_t ugcId{};
|
||||
LWOOBJID ugcId{};
|
||||
std::array<LWOOBJID, 5> behaviors{};
|
||||
};
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) = 0;
|
||||
const LWOOBJID characterId) = 0;
|
||||
|
||||
// Get the property models for the given property id.
|
||||
virtual std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) = 0;
|
||||
@@ -45,6 +45,6 @@ public:
|
||||
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
|
||||
|
||||
// Gets a model by ID
|
||||
virtual Model GetModel(const LWOOBJID modelID) = 0;
|
||||
virtual std::optional<Model> GetModel(const LWOOBJID modelID) = 0;
|
||||
};
|
||||
#endif //!__IPROPERTIESCONTENTS__H__
|
||||
|
||||
@@ -29,5 +29,7 @@ public:
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) = 0;
|
||||
|
||||
virtual std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) = 0;
|
||||
};
|
||||
#endif //!__IUGC__H__
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
class IUgcModularBuild {
|
||||
public:
|
||||
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) = 0;
|
||||
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) = 0;
|
||||
virtual void DeleteUgcBuild(const LWOOBJID bigId) = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -100,7 +100,7 @@ void MySQLDatabase::SetAutoCommit(bool value) {
|
||||
con->setAutoCommit(value);
|
||||
}
|
||||
|
||||
void MySQLDatabase::DeleteCharacter(const uint32_t characterId) {
|
||||
void MySQLDatabase::DeleteCharacter(const LWOOBJID characterId) {
|
||||
ExecuteDelete("DELETE FROM charxml WHERE id=? LIMIT 1;", characterId);
|
||||
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
|
||||
|
||||
@@ -40,31 +40,31 @@ public:
|
||||
|
||||
std::vector<std::string> GetApprovedCharacterNames() override;
|
||||
|
||||
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
|
||||
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
|
||||
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
|
||||
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
void InsertMigration(const std::string_view str) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
|
||||
std::string GetCharacterXml(const uint32_t accountId) override;
|
||||
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
|
||||
std::string GetCharacterXml(const LWOOBJID accountId) override;
|
||||
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
|
||||
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
|
||||
void InsertNewCharacter(const ICharInfo::Info info) override;
|
||||
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
|
||||
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
|
||||
void DeleteCharacter(const uint32_t characterId) override;
|
||||
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
|
||||
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
|
||||
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
|
||||
void DeleteCharacter(const LWOOBJID characterId) override;
|
||||
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
|
||||
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
|
||||
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
@@ -83,30 +83,30 @@ public:
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
const LWOOBJID characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
void ClaimMailItem(const uint64_t mailId) override;
|
||||
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
|
||||
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
|
||||
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
std::optional<uint64_t> GetCurrentPersistentId() override;
|
||||
IObjectIdTracker::Range GetPersistentIdRange() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
|
||||
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
@@ -118,16 +118,18 @@ public:
|
||||
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
|
||||
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
|
||||
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
|
||||
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
private:
|
||||
|
||||
@@ -168,91 +170,91 @@ private:
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string_view param) {
|
||||
// LOG("%s", param.data());
|
||||
LOG_DEBUG("%s", param.data());
|
||||
stmt->setString(index, param.data());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const char* param) {
|
||||
// LOG("%s", param);
|
||||
LOG_DEBUG("%s", param);
|
||||
stmt->setString(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string param) {
|
||||
// LOG("%s", param.c_str());
|
||||
LOG_DEBUG("%s", param.c_str());
|
||||
stmt->setString(index, param.c_str());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int8_t param) {
|
||||
// LOG("%u", param);
|
||||
LOG_DEBUG("%u", param);
|
||||
stmt->setByte(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint8_t param) {
|
||||
// LOG("%d", param);
|
||||
LOG_DEBUG("%d", param);
|
||||
stmt->setByte(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int16_t param) {
|
||||
// LOG("%u", param);
|
||||
LOG_DEBUG("%u", param);
|
||||
stmt->setShort(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint16_t param) {
|
||||
// LOG("%d", param);
|
||||
LOG_DEBUG("%d", param);
|
||||
stmt->setShort(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint32_t param) {
|
||||
// LOG("%u", param);
|
||||
LOG_DEBUG("%u", param);
|
||||
stmt->setUInt(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int32_t param) {
|
||||
// LOG("%d", param);
|
||||
LOG_DEBUG("%d", param);
|
||||
stmt->setInt(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int64_t param) {
|
||||
// LOG("%llu", param);
|
||||
LOG_DEBUG("%llu", param);
|
||||
stmt->setInt64(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint64_t param) {
|
||||
// LOG("%llu", param);
|
||||
LOG_DEBUG("%llu", param);
|
||||
stmt->setUInt64(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const float param) {
|
||||
// LOG("%f", param);
|
||||
LOG_DEBUG("%f", param);
|
||||
stmt->setFloat(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const double param) {
|
||||
// LOG("%f", param);
|
||||
LOG_DEBUG("%f", param);
|
||||
stmt->setDouble(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const bool param) {
|
||||
// LOG("%d", param);
|
||||
LOG_DEBUG("%s", param ? "true" : "false");
|
||||
stmt->setBoolean(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istream* param) {
|
||||
// LOG("Blob");
|
||||
LOG_DEBUG("Blob");
|
||||
// This is the one time you will ever see me use const_cast.
|
||||
stmt->setBlob(index, const_cast<std::istream*>(param));
|
||||
}
|
||||
@@ -260,10 +262,21 @@ inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istr
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
|
||||
if (param) {
|
||||
// LOG("%d", param.value());
|
||||
LOG_DEBUG("%d", param.value());
|
||||
stmt->setInt(index, param.value());
|
||||
} else {
|
||||
// LOG("Null");
|
||||
LOG_DEBUG("Null");
|
||||
stmt->setNull(index, sql::DataType::SQLNULL);
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<LWOOBJID> param) {
|
||||
if (param) {
|
||||
LOG_DEBUG("%d", param.value());
|
||||
stmt->setInt64(index, param.value());
|
||||
} else {
|
||||
LOG_DEBUG("Null");
|
||||
stmt->setNull(index, sql::DataType::SQLNULL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
void MySQLDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
|
||||
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::Resu
|
||||
|
||||
ICharInfo::Info toReturn;
|
||||
|
||||
toReturn.id = stmt->getUInt("id");
|
||||
toReturn.id = stmt->getInt64("id");
|
||||
toReturn.name = stmt->getString("name").c_str();
|
||||
toReturn.pendingName = stmt->getString("pending_name").c_str();
|
||||
toReturn.needsRename = stmt->getBoolean("needs_rename");
|
||||
@@ -30,7 +30,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::Resu
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const uint32_t charId) {
|
||||
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const LWOOBJID charId) {
|
||||
return CharInfoFromQueryResult(
|
||||
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId)
|
||||
);
|
||||
@@ -42,13 +42,13 @@ std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const std::string
|
||||
);
|
||||
}
|
||||
|
||||
std::vector<uint32_t> MySQLDatabase::GetAccountCharacterIds(const uint32_t accountId) {
|
||||
std::vector<LWOOBJID> MySQLDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
|
||||
auto result = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
|
||||
|
||||
std::vector<uint32_t> toReturn;
|
||||
std::vector<LWOOBJID> toReturn;
|
||||
toReturn.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
toReturn.push_back(result->getUInt("id"));
|
||||
toReturn.push_back(result->getInt64("id"));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
@@ -65,15 +65,15 @@ void MySQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
|
||||
static_cast<uint32_t>(time(NULL)));
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void MySQLDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1;", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void MySQLDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
void MySQLDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::string MySQLDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
std::string MySQLDatabase::GetCharacterXml(const LWOOBJID charId) {
|
||||
auto result = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
|
||||
|
||||
if (!result->next()) {
|
||||
@@ -10,10 +10,10 @@ std::string MySQLDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
return result->getString("xml_data").c_str();
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
|
||||
void MySQLDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) {
|
||||
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
|
||||
void MySQLDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
|
||||
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
|
||||
void MySQLDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
|
||||
ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
|
||||
std::vector<FriendData> MySQLDatabase::GetFriendsList(const LWOOBJID charId) {
|
||||
auto friendsList = ExecuteSelect(
|
||||
R"QUERY(
|
||||
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
|
||||
@@ -19,7 +19,7 @@ std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
|
||||
|
||||
while (friendsList->next()) {
|
||||
FriendData fd;
|
||||
fd.friendID = friendsList->getUInt("player");
|
||||
fd.friendID = friendsList->getUInt64("player");
|
||||
fd.isBestFriend = friendsList->getInt("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
fd.friendName = friendsList->getString("name").c_str();
|
||||
|
||||
@@ -29,7 +29,7 @@ std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
auto result = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
@@ -42,14 +42,14 @@ std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(con
|
||||
}
|
||||
|
||||
IFriends::BestFriendStatus toReturn;
|
||||
toReturn.playerCharacterId = result->getUInt("player_id");
|
||||
toReturn.friendCharacterId = result->getUInt("friend_id");
|
||||
toReturn.playerCharacterId = result->getUInt64("player_id");
|
||||
toReturn.friendCharacterId = result->getUInt64("friend_id");
|
||||
toReturn.bestFriendStatus = result->getUInt("best_friend");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
void MySQLDatabase::SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
bestFriendStatus,
|
||||
playerCharacterId,
|
||||
@@ -59,11 +59,11 @@ void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const
|
||||
);
|
||||
}
|
||||
|
||||
void MySQLDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
void MySQLDatabase::AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
ExecuteInsert("INSERT IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
void MySQLDatabase::RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<IIgnoreList::Info> MySQLDatabase::GetIgnoreList(const uint32_t playerId) {
|
||||
std::vector<IIgnoreList::Info> MySQLDatabase::GetIgnoreList(const LWOOBJID playerId) {
|
||||
auto result = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
|
||||
|
||||
std::vector<IIgnoreList::Info> ignoreList;
|
||||
|
||||
ignoreList.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
ignoreList.push_back(IIgnoreList::Info{ result->getString("name").c_str(), result->getUInt("ignore_id") });
|
||||
ignoreList.push_back(IIgnoreList::Info{ result->getString("name").c_str(), result->getInt64("ignore_id") });
|
||||
}
|
||||
|
||||
return ignoreList;
|
||||
}
|
||||
|
||||
void MySQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void MySQLDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
ExecuteInsert("INSERT IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void MySQLDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
|
||||
while (rows->next()) {
|
||||
auto& entry = entries.emplace_back();
|
||||
|
||||
entry.charId = rows->getUInt("character_id");
|
||||
entry.charId = rows->getUInt64("character_id");
|
||||
entry.lastPlayedTimestamp = rows->getUInt("lp_unix");
|
||||
entry.primaryScore = rows->getFloat("primaryScore");
|
||||
entry.secondaryScore = rows->getFloat("secondaryScore");
|
||||
@@ -58,21 +58,21 @@ std::vector<ILeaderboard::Entry> MySQLDatabase::GetNsLeaderboard(const uint32_t
|
||||
return ProcessQuery(leaderboard);
|
||||
}
|
||||
|
||||
void MySQLDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||
void MySQLDatabase::SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
|
||||
ExecuteInsert("INSERT leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, character_id = ?, game_id = ?;",
|
||||
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||
void MySQLDatabase::UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
|
||||
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;",
|
||||
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
|
||||
void MySQLDatabase::IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
}
|
||||
|
||||
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
|
||||
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
|
||||
auto res = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
if (res->next()) {
|
||||
@@ -86,6 +86,6 @@ std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
|
||||
void MySQLDatabase::IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ void MySQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
|
||||
auto res = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
@@ -61,7 +61,7 @@ std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
uint32_t MySQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
|
||||
uint32_t MySQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
|
||||
auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
|
||||
|
||||
if (!res->next()) {
|
||||
|
||||
@@ -1,17 +1,42 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::optional<uint32_t> MySQLDatabase::GetCurrentPersistentId() {
|
||||
std::optional<uint64_t> MySQLDatabase::GetCurrentPersistentId() {
|
||||
auto result = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return result->getUInt("last_object_id");
|
||||
return result->getUInt64("last_object_id");
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertDefaultPersistentId() {
|
||||
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePersistentId(const uint32_t newId) {
|
||||
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
|
||||
IObjectIdTracker::Range MySQLDatabase::GetPersistentIdRange() {
|
||||
IObjectIdTracker::Range range;
|
||||
auto prevCommit = GetAutoCommit();
|
||||
SetAutoCommit(false);
|
||||
|
||||
// THIS MUST ABSOLUTELY NOT FAIL. These IDs are expected to be unique. As such a transactional select is used to safely get a range
|
||||
// of IDs that will never be used again. A separate feature could track unused IDs and recycle them, but that is not implemented.
|
||||
ExecuteCustomQuery("START TRANSACTION;");
|
||||
// 200 seems like a good range to reserve at once. Only way this would be noticable is if a player
|
||||
// added hundreds of items at once.
|
||||
// Doing the update first ensures that all other connections are blocked from accessing this table until we commit.
|
||||
auto result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
|
||||
// If no rows were updated, it means the table is empty, so we need to insert the default row first.
|
||||
if (result == 0) {
|
||||
InsertDefaultPersistentId();
|
||||
result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
|
||||
}
|
||||
|
||||
// At this point all connections are waiting on us to finish the transaction, so we can safely select the ID we just set.
|
||||
auto selectRes = ExecuteSelect("SELECT last_object_id FROM object_id_tracker;");
|
||||
selectRes->next();
|
||||
range.maxID = selectRes->getUInt64("last_object_id");
|
||||
range.minID = range.maxID - 199;
|
||||
|
||||
ExecuteCustomQuery("COMMIT;");
|
||||
SetAutoCommit(prevCommit);
|
||||
return range;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,23 @@
|
||||
#include "MySQLDatabase.h"
|
||||
#include "ePropertySortType.h"
|
||||
|
||||
IProperty::Info ReadPropertyInfo(UniqueResultSet& result) {
|
||||
IProperty::Info info;
|
||||
info.id = result->getUInt64("id");
|
||||
info.ownerId = result->getInt64("owner_id");
|
||||
info.cloneId = result->getUInt64("clone_id");
|
||||
info.name = result->getString("name").c_str();
|
||||
info.description = result->getString("description").c_str();
|
||||
info.privacyOption = result->getInt("privacy_option");
|
||||
info.rejectionReason = result->getString("rejection_reason").c_str();
|
||||
info.lastUpdatedTime = result->getUInt("last_updated");
|
||||
info.claimedTime = result->getUInt("time_claimed");
|
||||
info.reputation = result->getUInt("reputation");
|
||||
info.modApproved = result->getUInt("mod_approved");
|
||||
info.performanceCost = result->getFloat("performance_cost");
|
||||
return info;
|
||||
}
|
||||
|
||||
std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
|
||||
std::optional<IProperty::PropertyEntranceResult> result;
|
||||
std::string query;
|
||||
@@ -117,19 +134,7 @@ std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(co
|
||||
|
||||
while (properties->next()) {
|
||||
if (!result) result = IProperty::PropertyEntranceResult();
|
||||
auto& entry = result->entries.emplace_back();
|
||||
entry.id = properties->getUInt64("id");
|
||||
entry.ownerId = properties->getUInt64("owner_id");
|
||||
entry.cloneId = properties->getUInt64("clone_id");
|
||||
entry.name = properties->getString("name").c_str();
|
||||
entry.description = properties->getString("description").c_str();
|
||||
entry.privacyOption = properties->getInt("privacy_option");
|
||||
entry.rejectionReason = properties->getString("rejection_reason").c_str();
|
||||
entry.lastUpdatedTime = properties->getUInt("last_updated");
|
||||
entry.claimedTime = properties->getUInt("time_claimed");
|
||||
entry.reputation = properties->getUInt("reputation");
|
||||
entry.modApproved = properties->getUInt("mod_approved");
|
||||
entry.performanceCost = properties->getFloat("performance_cost");
|
||||
result->entries.push_back(ReadPropertyInfo(properties));
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -144,21 +149,7 @@ std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID map
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IProperty::Info toReturn;
|
||||
toReturn.id = propertyEntry->getUInt64("id");
|
||||
toReturn.ownerId = propertyEntry->getUInt64("owner_id");
|
||||
toReturn.cloneId = propertyEntry->getUInt64("clone_id");
|
||||
toReturn.name = propertyEntry->getString("name").c_str();
|
||||
toReturn.description = propertyEntry->getString("description").c_str();
|
||||
toReturn.privacyOption = propertyEntry->getInt("privacy_option");
|
||||
toReturn.rejectionReason = propertyEntry->getString("rejection_reason").c_str();
|
||||
toReturn.lastUpdatedTime = propertyEntry->getUInt("last_updated");
|
||||
toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
|
||||
toReturn.reputation = propertyEntry->getUInt("reputation");
|
||||
toReturn.modApproved = propertyEntry->getUInt("mod_approved");
|
||||
toReturn.performanceCost = propertyEntry->getFloat("performance_cost");
|
||||
|
||||
return toReturn;
|
||||
return ReadPropertyInfo(propertyEntry);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
|
||||
@@ -195,3 +186,15 @@ void MySQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_
|
||||
zoneId.GetMapID()
|
||||
);
|
||||
}
|
||||
|
||||
std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOOBJID id) {
|
||||
auto propertyEntry = ExecuteSelect(
|
||||
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
|
||||
"FROM properties WHERE id = ?;", id);
|
||||
|
||||
if (!propertyEntry->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return ReadPropertyInfo(propertyEntry);
|
||||
}
|
||||
|
||||
@@ -64,26 +64,27 @@ void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
||||
|
||||
IPropertyContents::Model MySQLDatabase::GetModel(const LWOOBJID modelID) {
|
||||
std::optional<IPropertyContents::Model> MySQLDatabase::GetModel(const LWOOBJID modelID) {
|
||||
auto result = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
|
||||
|
||||
IPropertyContents::Model model{};
|
||||
std::optional<IPropertyContents::Model> model = std::nullopt;
|
||||
while (result->next()) {
|
||||
model.id = result->getUInt64("id");
|
||||
model.lot = static_cast<LOT>(result->getUInt("lot"));
|
||||
model.position.x = result->getFloat("x");
|
||||
model.position.y = result->getFloat("y");
|
||||
model.position.z = result->getFloat("z");
|
||||
model.rotation.w = result->getFloat("rw");
|
||||
model.rotation.x = result->getFloat("rx");
|
||||
model.rotation.y = result->getFloat("ry");
|
||||
model.rotation.z = result->getFloat("rz");
|
||||
model.ugcId = result->getUInt64("ugc_id");
|
||||
model.behaviors[0] = result->getUInt64("behavior_1");
|
||||
model.behaviors[1] = result->getUInt64("behavior_2");
|
||||
model.behaviors[2] = result->getUInt64("behavior_3");
|
||||
model.behaviors[3] = result->getUInt64("behavior_4");
|
||||
model.behaviors[4] = result->getUInt64("behavior_5");
|
||||
model = IPropertyContents::Model{};
|
||||
model->id = result->getUInt64("id");
|
||||
model->lot = static_cast<LOT>(result->getUInt("lot"));
|
||||
model->position.x = result->getFloat("x");
|
||||
model->position.y = result->getFloat("y");
|
||||
model->position.z = result->getFloat("z");
|
||||
model->rotation.w = result->getFloat("rw");
|
||||
model->rotation.x = result->getFloat("rx");
|
||||
model->rotation.y = result->getFloat("ry");
|
||||
model->rotation.z = result->getFloat("rz");
|
||||
model->ugcId = result->getUInt64("ugc_id");
|
||||
model->behaviors[0] = result->getUInt64("behavior_1");
|
||||
model->behaviors[1] = result->getUInt64("behavior_2");
|
||||
model->behaviors[2] = result->getUInt64("behavior_3");
|
||||
model->behaviors[3] = result->getUInt64("behavior_4");
|
||||
model->behaviors[4] = result->getUInt64("behavior_5");
|
||||
}
|
||||
|
||||
return model;
|
||||
|
||||
@@ -1,5 +1,17 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
IUgc::Model ReadModel(UniqueResultSet& result) {
|
||||
IUgc::Model model;
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
model.id = result->getUInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto result = ExecuteSelect(
|
||||
"SELECT lxfml, u.id as ugcID, pc.id as modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
@@ -8,14 +20,7 @@ std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId)
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
model.id = result->getUInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
toReturn.push_back(std::move(model));
|
||||
toReturn.push_back(ReadModel(result));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
@@ -27,14 +32,7 @@ std::vector<IUgc::Model> MySQLDatabase::GetAllUgcModels() {
|
||||
std::vector<IUgc::Model> models;
|
||||
models.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
model.id = result->getInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
models.push_back(std::move(model));
|
||||
models.push_back(ReadModel(result));
|
||||
}
|
||||
|
||||
return models;
|
||||
@@ -45,10 +43,10 @@ void MySQLDatabase::RemoveUnreferencedUgcModels() {
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewUgcModel(
|
||||
std:: stringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
std::stringstream& sd0Data, // cant be const sad
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
const LWOOBJID characterId) {
|
||||
const std::istream stream(sd0Data.rdbuf());
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
|
||||
@@ -71,3 +69,14 @@ void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstrea
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
||||
|
||||
std::optional<IUgc::Model> MySQLDatabase::GetUgcModel(const LWOOBJID ugcId) {
|
||||
auto result = ExecuteSelect("SELECT u.id AS ugcID, lxfml, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON pc.ugc_id = u.id WHERE u.id = ?", ugcId);
|
||||
|
||||
std::optional<IUgc::Model> toReturn = std::nullopt;
|
||||
if (result->next()) {
|
||||
toReturn = ReadModel(result);
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
|
||||
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) {
|
||||
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
|
||||
}
|
||||
|
||||
|
||||
@@ -61,13 +61,13 @@ bool SQLiteDatabase::GetAutoCommit() {
|
||||
|
||||
void SQLiteDatabase::SetAutoCommit(bool value) {
|
||||
if (value) {
|
||||
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
|
||||
} else {
|
||||
if (!GetAutoCommit()) con->compileStatement("COMMIT;").execDML();
|
||||
} else {
|
||||
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
|
||||
}
|
||||
}
|
||||
|
||||
void SQLiteDatabase::DeleteCharacter(const uint32_t characterId) {
|
||||
void SQLiteDatabase::DeleteCharacter(const LWOOBJID characterId) {
|
||||
ExecuteDelete("DELETE FROM charxml WHERE id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
|
||||
|
||||
@@ -38,31 +38,31 @@ public:
|
||||
|
||||
std::vector<std::string> GetApprovedCharacterNames() override;
|
||||
|
||||
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
|
||||
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
|
||||
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
|
||||
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
void InsertMigration(const std::string_view str) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
|
||||
std::string GetCharacterXml(const uint32_t accountId) override;
|
||||
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
|
||||
std::string GetCharacterXml(const LWOOBJID accountId) override;
|
||||
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
|
||||
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
|
||||
void InsertNewCharacter(const ICharInfo::Info info) override;
|
||||
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
|
||||
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
|
||||
void DeleteCharacter(const uint32_t characterId) override;
|
||||
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
|
||||
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
|
||||
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
|
||||
void DeleteCharacter(const LWOOBJID characterId) override;
|
||||
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
|
||||
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
|
||||
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
@@ -81,30 +81,30 @@ public:
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
const LWOOBJID characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
void ClaimMailItem(const uint64_t mailId) override;
|
||||
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
|
||||
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
|
||||
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
std::optional<uint64_t> GetCurrentPersistentId() override;
|
||||
IObjectIdTracker::Range GetPersistentIdRange() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
|
||||
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
@@ -116,16 +116,18 @@ public:
|
||||
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
|
||||
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
|
||||
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
|
||||
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
|
||||
private:
|
||||
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
|
||||
|
||||
@@ -270,4 +272,15 @@ inline void SetParam(PreppedStmtRef stmt, const int index, const std::optional<u
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(PreppedStmtRef stmt, const int index, const std::optional<LWOOBJID> param) {
|
||||
if (param) {
|
||||
LOG("%d", param.value());
|
||||
stmt.bind(index, static_cast<sqlite_int64>(param.value()));
|
||||
} else {
|
||||
LOG("Null");
|
||||
stmt.bindNull(index);
|
||||
}
|
||||
}
|
||||
|
||||
#endif //!SQLITEDATABASE_H
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
void SQLiteDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
|
||||
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
|
||||
|
||||
ICharInfo::Info toReturn;
|
||||
|
||||
toReturn.id = stmt.getIntField("id");
|
||||
toReturn.id = stmt.getInt64Field("id");
|
||||
toReturn.name = stmt.getStringField("name");
|
||||
toReturn.pendingName = stmt.getStringField("pending_name");
|
||||
toReturn.needsRename = stmt.getIntField("needs_rename");
|
||||
@@ -31,7 +31,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const uint32_t charId) {
|
||||
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const LWOOBJID charId) {
|
||||
return CharInfoFromQueryResult(
|
||||
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId).second
|
||||
);
|
||||
@@ -43,12 +43,12 @@ std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const std::strin
|
||||
);
|
||||
}
|
||||
|
||||
std::vector<uint32_t> SQLiteDatabase::GetAccountCharacterIds(const uint32_t accountId) {
|
||||
std::vector<LWOOBJID> SQLiteDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
|
||||
|
||||
std::vector<uint32_t> toReturn;
|
||||
std::vector<LWOOBJID> toReturn;
|
||||
while (!result.eof()) {
|
||||
toReturn.push_back(result.getIntField("id"));
|
||||
toReturn.push_back(result.getInt64Field("id"));
|
||||
result.nextRow();
|
||||
}
|
||||
|
||||
@@ -66,15 +66,15 @@ void SQLiteDatabase::InsertNewCharacter(const ICharInfo::Info info) {
|
||||
static_cast<uint32_t>(time(NULL)));
|
||||
}
|
||||
|
||||
void SQLiteDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void SQLiteDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void SQLiteDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
void SQLiteDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
std::string SQLiteDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
std::string SQLiteDatabase::GetCharacterXml(const LWOOBJID charId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
|
||||
|
||||
if (result.eof()) {
|
||||
@@ -10,10 +10,10 @@ std::string SQLiteDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
return result.getStringField("xml_data");
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
|
||||
void SQLiteDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) {
|
||||
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
|
||||
void SQLiteDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
|
||||
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
|
||||
void SQLiteDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
|
||||
ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
std::vector<FriendData> SQLiteDatabase::GetFriendsList(const uint32_t charId) {
|
||||
std::vector<FriendData> SQLiteDatabase::GetFriendsList(const LWOOBJID charId) {
|
||||
auto [_, friendsList] = ExecuteSelect(
|
||||
R"QUERY(
|
||||
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
|
||||
@@ -18,7 +18,7 @@ std::vector<FriendData> SQLiteDatabase::GetFriendsList(const uint32_t charId) {
|
||||
|
||||
while (!friendsList.eof()) {
|
||||
FriendData fd;
|
||||
fd.friendID = friendsList.getIntField("player");
|
||||
fd.friendID = friendsList.getInt64Field("player");
|
||||
fd.isBestFriend = friendsList.getIntField("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
fd.friendName = friendsList.getStringField("name");
|
||||
|
||||
@@ -29,7 +29,7 @@ std::vector<FriendData> SQLiteDatabase::GetFriendsList(const uint32_t charId) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
@@ -42,14 +42,14 @@ std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(co
|
||||
}
|
||||
|
||||
IFriends::BestFriendStatus toReturn;
|
||||
toReturn.playerCharacterId = result.getIntField("player_id");
|
||||
toReturn.friendCharacterId = result.getIntField("friend_id");
|
||||
toReturn.playerCharacterId = result.getInt64Field("player_id");
|
||||
toReturn.friendCharacterId = result.getInt64Field("friend_id");
|
||||
toReturn.bestFriendStatus = result.getIntField("best_friend");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void SQLiteDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
void SQLiteDatabase::SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?);",
|
||||
bestFriendStatus,
|
||||
playerCharacterId,
|
||||
@@ -59,11 +59,11 @@ void SQLiteDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const
|
||||
);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
void SQLiteDatabase::AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
ExecuteInsert("INSERT OR IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
void SQLiteDatabase::RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?);",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
std::vector<IIgnoreList::Info> SQLiteDatabase::GetIgnoreList(const uint32_t playerId) {
|
||||
std::vector<IIgnoreList::Info> SQLiteDatabase::GetIgnoreList(const LWOOBJID playerId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
|
||||
|
||||
std::vector<IIgnoreList::Info> ignoreList;
|
||||
|
||||
while (!result.eof()) {
|
||||
ignoreList.push_back(IIgnoreList::Info{ result.getStringField("name"), static_cast<uint32_t>(result.getIntField("ignore_id")) });
|
||||
ignoreList.push_back(IIgnoreList::Info{ result.getStringField("name"), result.getInt64Field("ignore_id") });
|
||||
result.nextRow();
|
||||
}
|
||||
|
||||
return ignoreList;
|
||||
}
|
||||
|
||||
void SQLiteDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void SQLiteDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
ExecuteInsert("INSERT OR IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void SQLiteDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ std::vector<ILeaderboard::Entry> ProcessQuery(CppSQLite3Query& rows) {
|
||||
while (!rows.eof()) {
|
||||
auto& entry = entries.emplace_back();
|
||||
|
||||
entry.charId = rows.getIntField("character_id");
|
||||
entry.charId = rows.getInt64Field("character_id");
|
||||
entry.lastPlayedTimestamp = rows.getIntField("lp_unix");
|
||||
entry.primaryScore = rows.getFloatField("primaryScore");
|
||||
entry.secondaryScore = rows.getFloatField("secondaryScore");
|
||||
@@ -58,17 +58,17 @@ std::vector<ILeaderboard::Entry> SQLiteDatabase::GetNsLeaderboard(const uint32_t
|
||||
return ProcessQuery(result);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||
void SQLiteDatabase::SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
|
||||
ExecuteInsert("INSERT INTO leaderboard (primaryScore, secondaryScore, tertiaryScore, character_id, game_id, last_played) VALUES (?,?,?,?,?,CURRENT_TIMESTAMP) ;",
|
||||
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||
void SQLiteDatabase::UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
|
||||
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;",
|
||||
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||
}
|
||||
|
||||
std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
|
||||
std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
|
||||
auto [_, res] = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
if (!res.eof()) {
|
||||
@@ -82,10 +82,10 @@ std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const uint32_t
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void SQLiteDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
|
||||
void SQLiteDatabase::IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
|
||||
void SQLiteDatabase::IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ void SQLiteDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
|
||||
auto [_, res] = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
@@ -60,7 +60,7 @@ std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
uint32_t SQLiteDatabase::GetUnreadMailCount(const uint32_t characterId) {
|
||||
uint32_t SQLiteDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
|
||||
auto [_, res] = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
|
||||
|
||||
if (res.eof()) {
|
||||
|
||||
@@ -1,17 +1,40 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
std::optional<uint32_t> SQLiteDatabase::GetCurrentPersistentId() {
|
||||
std::optional<uint64_t> SQLiteDatabase::GetCurrentPersistentId() {
|
||||
auto [_, result] = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
|
||||
if (result.eof()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return result.getIntField("last_object_id");
|
||||
return result.getInt64Field("last_object_id");
|
||||
}
|
||||
|
||||
void SQLiteDatabase::InsertDefaultPersistentId() {
|
||||
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdatePersistentId(const uint32_t newId) {
|
||||
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
|
||||
IObjectIdTracker::Range SQLiteDatabase::GetPersistentIdRange() {
|
||||
IObjectIdTracker::Range range;
|
||||
auto prevCommit = GetAutoCommit();
|
||||
SetAutoCommit(false); // This begins the transaction for us if one is not already in progress
|
||||
|
||||
// THIS MUST ABSOLUTELY NOT FAIL. These IDs are expected to be unique. As such a transactional select is used to safely get a range
|
||||
// of IDs that will never be used again. A separate feature could track unused IDs and recycle them, but that is not implemented.
|
||||
// 200 seems like a good range to reserve at once. Only way this would be noticable is if a player
|
||||
// added hundreds of items at once.
|
||||
// Doing the update first ensures that all other connections are blocked from accessing this table until we commit.
|
||||
auto result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
|
||||
if (result == 0) {
|
||||
InsertDefaultPersistentId();
|
||||
result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
|
||||
}
|
||||
|
||||
// At this point all connections are waiting on us to finish the transaction, so we can safely select the ID we just set.
|
||||
auto [_, selectResult] = ExecuteSelect("SELECT last_object_id FROM object_id_tracker;");
|
||||
range.maxID = selectResult.getInt64Field("last_object_id");
|
||||
range.minID = range.maxID - 199;
|
||||
|
||||
// We must commit here manually, this will unlock the database for all other servers
|
||||
ExecuteCustomQuery("COMMIT;");
|
||||
SetAutoCommit(prevCommit);
|
||||
return range;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,23 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
#include "ePropertySortType.h"
|
||||
|
||||
IProperty::Info ReadPropertyInfo(CppSQLite3Query& propertyEntry) {
|
||||
IProperty::Info toReturn;
|
||||
toReturn.id = propertyEntry.getInt64Field("id");
|
||||
toReturn.ownerId = propertyEntry.getInt64Field("owner_id");
|
||||
toReturn.cloneId = propertyEntry.getInt64Field("clone_id");
|
||||
toReturn.name = propertyEntry.getStringField("name");
|
||||
toReturn.description = propertyEntry.getStringField("description");
|
||||
toReturn.privacyOption = propertyEntry.getIntField("privacy_option");
|
||||
toReturn.rejectionReason = propertyEntry.getStringField("rejection_reason");
|
||||
toReturn.lastUpdatedTime = propertyEntry.getIntField("last_updated");
|
||||
toReturn.claimedTime = propertyEntry.getIntField("time_claimed");
|
||||
toReturn.reputation = propertyEntry.getIntField("reputation");
|
||||
toReturn.modApproved = propertyEntry.getIntField("mod_approved");
|
||||
toReturn.performanceCost = propertyEntry.getFloatField("performance_cost");
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IProperty::PropertyEntranceResult> SQLiteDatabase::GetProperties(const IProperty::PropertyLookup& params) {
|
||||
std::optional<IProperty::PropertyEntranceResult> result;
|
||||
std::string query;
|
||||
@@ -118,19 +135,7 @@ std::optional<IProperty::PropertyEntranceResult> SQLiteDatabase::GetProperties(c
|
||||
auto& [_, properties] = propertiesRes;
|
||||
if (!properties.eof() && !result.has_value()) result = IProperty::PropertyEntranceResult();
|
||||
while (!properties.eof()) {
|
||||
auto& entry = result->entries.emplace_back();
|
||||
entry.id = properties.getInt64Field("id");
|
||||
entry.ownerId = properties.getInt64Field("owner_id");
|
||||
entry.cloneId = properties.getInt64Field("clone_id");
|
||||
entry.name = properties.getStringField("name");
|
||||
entry.description = properties.getStringField("description");
|
||||
entry.privacyOption = properties.getIntField("privacy_option");
|
||||
entry.rejectionReason = properties.getStringField("rejection_reason");
|
||||
entry.lastUpdatedTime = properties.getIntField("last_updated");
|
||||
entry.claimedTime = properties.getIntField("time_claimed");
|
||||
entry.reputation = properties.getIntField("reputation");
|
||||
entry.modApproved = properties.getIntField("mod_approved");
|
||||
entry.performanceCost = properties.getFloatField("performance_cost");
|
||||
result->entries.push_back(ReadPropertyInfo(properties));
|
||||
properties.nextRow();
|
||||
}
|
||||
|
||||
@@ -146,21 +151,7 @@ std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOMAPID ma
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IProperty::Info toReturn;
|
||||
toReturn.id = propertyEntry.getInt64Field("id");
|
||||
toReturn.ownerId = propertyEntry.getInt64Field("owner_id");
|
||||
toReturn.cloneId = propertyEntry.getInt64Field("clone_id");
|
||||
toReturn.name = propertyEntry.getStringField("name");
|
||||
toReturn.description = propertyEntry.getStringField("description");
|
||||
toReturn.privacyOption = propertyEntry.getIntField("privacy_option");
|
||||
toReturn.rejectionReason = propertyEntry.getStringField("rejection_reason");
|
||||
toReturn.lastUpdatedTime = propertyEntry.getIntField("last_updated");
|
||||
toReturn.claimedTime = propertyEntry.getIntField("time_claimed");
|
||||
toReturn.reputation = propertyEntry.getIntField("reputation");
|
||||
toReturn.modApproved = propertyEntry.getIntField("mod_approved");
|
||||
toReturn.performanceCost = propertyEntry.getFloatField("performance_cost");
|
||||
|
||||
return toReturn;
|
||||
return ReadPropertyInfo(propertyEntry);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
|
||||
@@ -197,3 +188,15 @@ void SQLiteDatabase::InsertNewProperty(const IProperty::Info& info, const uint32
|
||||
zoneId.GetMapID()
|
||||
);
|
||||
}
|
||||
|
||||
std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOOBJID id) {
|
||||
auto [_, propertyEntry] = ExecuteSelect(
|
||||
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
|
||||
"FROM properties WHERE id = ?;", id);
|
||||
|
||||
if (propertyEntry.eof()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return ReadPropertyInfo(propertyEntry);
|
||||
}
|
||||
|
||||
@@ -64,27 +64,28 @@ void SQLiteDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
||||
|
||||
IPropertyContents::Model SQLiteDatabase::GetModel(const LWOOBJID modelID) {
|
||||
std::optional<IPropertyContents::Model> SQLiteDatabase::GetModel(const LWOOBJID modelID) {
|
||||
auto [_, result] = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
|
||||
|
||||
IPropertyContents::Model model{};
|
||||
std::optional<IPropertyContents::Model> model = std::nullopt;
|
||||
if (!result.eof()) {
|
||||
do {
|
||||
model.id = result.getInt64Field("id");
|
||||
model.lot = static_cast<LOT>(result.getIntField("lot"));
|
||||
model.position.x = result.getFloatField("x");
|
||||
model.position.y = result.getFloatField("y");
|
||||
model.position.z = result.getFloatField("z");
|
||||
model.rotation.w = result.getFloatField("rw");
|
||||
model.rotation.x = result.getFloatField("rx");
|
||||
model.rotation.y = result.getFloatField("ry");
|
||||
model.rotation.z = result.getFloatField("rz");
|
||||
model.ugcId = result.getInt64Field("ugc_id");
|
||||
model.behaviors[0] = result.getInt64Field("behavior_1");
|
||||
model.behaviors[1] = result.getInt64Field("behavior_2");
|
||||
model.behaviors[2] = result.getInt64Field("behavior_3");
|
||||
model.behaviors[3] = result.getInt64Field("behavior_4");
|
||||
model.behaviors[4] = result.getInt64Field("behavior_5");
|
||||
model = IPropertyContents::Model{};
|
||||
model->id = result.getInt64Field("id");
|
||||
model->lot = static_cast<LOT>(result.getIntField("lot"));
|
||||
model->position.x = result.getFloatField("x");
|
||||
model->position.y = result.getFloatField("y");
|
||||
model->position.z = result.getFloatField("z");
|
||||
model->rotation.w = result.getFloatField("rw");
|
||||
model->rotation.x = result.getFloatField("rx");
|
||||
model->rotation.y = result.getFloatField("ry");
|
||||
model->rotation.z = result.getFloatField("rz");
|
||||
model->ugcId = result.getInt64Field("ugc_id");
|
||||
model->behaviors[0] = result.getInt64Field("behavior_1");
|
||||
model->behaviors[1] = result.getInt64Field("behavior_2");
|
||||
model->behaviors[2] = result.getInt64Field("behavior_3");
|
||||
model->behaviors[3] = result.getInt64Field("behavior_4");
|
||||
model->behaviors[4] = result.getInt64Field("behavior_5");
|
||||
} while (result.nextRow());
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,17 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
IUgc::Model ReadModel(CppSQLite3Query& result) {
|
||||
IUgc::Model model;
|
||||
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto [_, result] = ExecuteSelect(
|
||||
"SELECT lxfml, u.id AS ugcID, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
@@ -8,14 +20,7 @@ std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
|
||||
while (!result.eof()) {
|
||||
IUgc::Model model;
|
||||
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
toReturn.push_back(std::move(model));
|
||||
toReturn.push_back(ReadModel(result));
|
||||
result.nextRow();
|
||||
}
|
||||
|
||||
@@ -27,14 +32,7 @@ std::vector<IUgc::Model> SQLiteDatabase::GetAllUgcModels() {
|
||||
|
||||
std::vector<IUgc::Model> models;
|
||||
while (!result.eof()) {
|
||||
IUgc::Model model;
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
|
||||
models.push_back(std::move(model));
|
||||
models.push_back(ReadModel(result));
|
||||
result.nextRow();
|
||||
}
|
||||
|
||||
@@ -47,9 +45,9 @@ void SQLiteDatabase::RemoveUnreferencedUgcModels() {
|
||||
|
||||
void SQLiteDatabase::InsertNewUgcModel(
|
||||
std::stringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
const LWOOBJID characterId) {
|
||||
const std::istream stream(sd0Data.rdbuf());
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
|
||||
@@ -72,3 +70,14 @@ void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstre
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
||||
|
||||
std::optional<IUgc::Model> SQLiteDatabase::GetUgcModel(const LWOOBJID ugcId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT u.id AS ugcID, pc.id AS modelID, lxfml FROM ugc AS u JOIN properties_contents AS pc ON pc.id = u.id WHERE u.id = ?;", ugcId);
|
||||
|
||||
std::optional<IUgc::Model> toReturn = std::nullopt;
|
||||
if (!result.eof()) {
|
||||
toReturn = ReadModel(result);
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
|
||||
void SQLiteDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) {
|
||||
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
|
||||
}
|
||||
|
||||
|
||||
@@ -32,27 +32,27 @@ std::vector<std::string> TestSQLDatabase::GetApprovedCharacterNames() {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<FriendData> TestSQLDatabase::GetFriendsList(uint32_t charID) {
|
||||
std::vector<FriendData> TestSQLDatabase::GetFriendsList(LWOOBJID charID) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> TestSQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
std::optional<IFriends::BestFriendStatus> TestSQLDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) {
|
||||
void TestSQLDatabase::SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
|
||||
void TestSQLDatabase::AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
|
||||
void TestSQLDatabase::RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
void TestSQLDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
|
||||
}
|
||||
|
||||
@@ -80,7 +80,7 @@ void TestSQLDatabase::InsertMigration(const std::string_view str) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const uint32_t charId) {
|
||||
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const LWOOBJID charId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -88,11 +88,11 @@ std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const std::stri
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string TestSQLDatabase::GetCharacterXml(const uint32_t accountId) {
|
||||
std::string TestSQLDatabase::GetCharacterXml(const LWOOBJID accountId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
|
||||
void TestSQLDatabase::UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
|
||||
|
||||
}
|
||||
|
||||
@@ -104,27 +104,27 @@ void TestSQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) {
|
||||
void TestSQLDatabase::InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<uint32_t> TestSQLDatabase::GetAccountCharacterIds(uint32_t accountId) {
|
||||
std::vector<LWOOBJID> TestSQLDatabase::GetAccountCharacterIds(LWOOBJID accountId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::DeleteCharacter(const uint32_t characterId) {
|
||||
void TestSQLDatabase::DeleteCharacter(const LWOOBJID characterId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void TestSQLDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void TestSQLDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
void TestSQLDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
|
||||
|
||||
}
|
||||
|
||||
@@ -192,11 +192,11 @@ void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint64_t blueprintId, const uint32_t accountId, const LWOOBJID characterId) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> TestSQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -204,7 +204,7 @@ std::optional<MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
uint32_t TestSQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
|
||||
uint32_t TestSQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ void TestSQLDatabase::ClaimMailItem(const uint64_t mailId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
|
||||
void TestSQLDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
|
||||
|
||||
}
|
||||
|
||||
@@ -244,7 +244,7 @@ void TestSQLDatabase::SetMasterInfo(const IServers::MasterInfo& info) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<uint32_t> TestSQLDatabase::GetCurrentPersistentId() {
|
||||
std::optional<uint64_t> TestSQLDatabase::GetCurrentPersistentId() {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -252,10 +252,6 @@ void TestSQLDatabase::InsertDefaultPersistentId() {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdatePersistentId(const uint32_t id) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<uint32_t> TestSQLDatabase::GetDonationTotal(const uint32_t activityId) {
|
||||
return {};
|
||||
}
|
||||
@@ -268,15 +264,15 @@ std::vector<IUgc::Model> TestSQLDatabase::GetUgcModels(const LWOOBJID& propertyI
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void TestSQLDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void TestSQLDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<IIgnoreList::Info> TestSQLDatabase::GetIgnoreList(const uint32_t playerId) {
|
||||
std::vector<IIgnoreList::Info> TestSQLDatabase::GetIgnoreList(const LWOOBJID playerId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -304,3 +300,6 @@ void TestSQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGame
|
||||
|
||||
}
|
||||
|
||||
IObjectIdTracker::Range TestSQLDatabase::GetPersistentIdRange() {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -17,31 +17,31 @@ class TestSQLDatabase : public GameDatabase {
|
||||
|
||||
std::vector<std::string> GetApprovedCharacterNames() override;
|
||||
|
||||
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
|
||||
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
|
||||
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
|
||||
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
void InsertMigration(const std::string_view str) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
|
||||
std::string GetCharacterXml(const uint32_t accountId) override;
|
||||
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
|
||||
std::string GetCharacterXml(const LWOOBJID accountId) override;
|
||||
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
|
||||
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
|
||||
void InsertNewCharacter(const ICharInfo::Info info) override;
|
||||
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
|
||||
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
|
||||
void DeleteCharacter(const uint32_t characterId) override;
|
||||
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
|
||||
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
|
||||
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
|
||||
void DeleteCharacter(const LWOOBJID characterId) override;
|
||||
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
|
||||
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
|
||||
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
@@ -60,30 +60,30 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
const LWOOBJID characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
void ClaimMailItem(const uint64_t mailId) override;
|
||||
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
|
||||
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
|
||||
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
std::optional<uint64_t> GetCurrentPersistentId() override;
|
||||
IObjectIdTracker::Range GetPersistentIdRange() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
|
||||
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
@@ -95,17 +95,19 @@ class TestSQLDatabase : public GameDatabase {
|
||||
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override { return {}; };
|
||||
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override { return {}; };
|
||||
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override { return {}; };
|
||||
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
|
||||
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override { return {}; };
|
||||
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override {};
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override {};
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
|
||||
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override {};
|
||||
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override {};
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override { return {}; };
|
||||
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override {};
|
||||
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override {};
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override {};
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override {};
|
||||
uint32_t GetAccountCount() override { return 0; };
|
||||
|
||||
bool IsNameInUse(const std::string_view name) override { return false; };
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override { return {}; }
|
||||
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override { return {}; }
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override { return {}; }
|
||||
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override { return {}; }
|
||||
};
|
||||
|
||||
#endif //!TESTSQLDATABASE_H
|
||||
|
||||
@@ -10,7 +10,7 @@ void ModelNormalizeMigration::Run() {
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) and models with a position of NiPoint3::ZERO need to have their position fixed.
|
||||
if (model.position != NiPoint3Constant::ZERO || model.lot != 14) continue;
|
||||
if (!model || model->position != NiPoint3Constant::ZERO || model->lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
@@ -23,7 +23,7 @@ void ModelNormalizeMigration::Run() {
|
||||
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
@@ -35,15 +35,15 @@ void ModelNormalizeMigration::RunAfterFirstPart() {
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) need to have their position fixed from the above blunder
|
||||
if (model.lot != 14) continue;
|
||||
if (!model || model->lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionAfterFirstPart(asStr, model.position);
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionAfterFirstPart(asStr, model->position);
|
||||
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
@@ -55,16 +55,16 @@ void ModelNormalizeMigration::RunBrickBuildGrid() {
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) need to have their position fixed from the above blunder
|
||||
if (model.lot != 14) continue;
|
||||
if (!model || model->lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr, model.position);
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr, model->position);
|
||||
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
#include "ePlayerFlag.h"
|
||||
#include "CDPlayerFlagsTable.h"
|
||||
|
||||
Character::Character(uint32_t id, User* parentUser) {
|
||||
Character::Character(LWOOBJID id, User* parentUser) {
|
||||
//First load the name, etc:
|
||||
m_ID = id;
|
||||
m_ParentUser = parentUser;
|
||||
@@ -50,6 +50,10 @@ void Character::UpdateInfoFromDatabase() {
|
||||
|
||||
//Load the xmlData now:
|
||||
m_XMLData = Database::Get()->GetCharacterXml(m_ID);
|
||||
if (m_XMLData.empty()) {
|
||||
LOG("Character %s (%llu) has no xml data!", m_Name.c_str(), m_ID);
|
||||
return;
|
||||
}
|
||||
|
||||
m_ZoneID = 0; //TEMP! Set back to 0 when done. This is so we can see loading screen progress for testing.
|
||||
m_ZoneInstanceID = 0; //These values don't really matter, these are only used on the char select screen and seem unused.
|
||||
@@ -61,7 +65,6 @@ void Character::UpdateInfoFromDatabase() {
|
||||
//Set our objectID:
|
||||
m_ObjectID = m_ID;
|
||||
GeneralUtils::SetBit(m_ObjectID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(m_ObjectID, eObjectBits::PERSISTENT);
|
||||
|
||||
m_OurEntity = nullptr;
|
||||
m_BuildMode = false;
|
||||
@@ -75,7 +78,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
if (m_XMLData.size() == 0) return;
|
||||
|
||||
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
||||
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
|
||||
LOG("Loaded xmlData for character %s (%llu)!", m_Name.c_str(), m_ID);
|
||||
} else {
|
||||
LOG("Failed to load xmlData (%i) (%s) (%s)!", m_Doc.ErrorID(), m_Doc.ErrorIDToName(m_Doc.ErrorID()), m_Doc.ErrorStr());
|
||||
//Server::rakServer->CloseConnection(m_ParentUser->GetSystemAddress(), true);
|
||||
@@ -238,7 +241,7 @@ void Character::SetBuildMode(bool buildMode) {
|
||||
void Character::SaveXMLToDatabase() {
|
||||
// Check that we can actually _save_ before saving
|
||||
if (!m_OurEntity) {
|
||||
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
||||
LOG("%llu:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -308,7 +311,7 @@ void Character::SaveXMLToDatabase() {
|
||||
//For metrics, log the time it took to save:
|
||||
auto end = std::chrono::system_clock::now();
|
||||
std::chrono::duration<double> elapsed = end - start;
|
||||
LOG("%i:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
|
||||
LOG("%llu:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
|
||||
}
|
||||
|
||||
void Character::SetIsNewLogin() {
|
||||
@@ -320,7 +323,7 @@ void Character::SetIsNewLogin() {
|
||||
while (currentChild) {
|
||||
auto* nextChild = currentChild->NextSiblingElement();
|
||||
if (currentChild->Attribute("si")) {
|
||||
LOG("Removed session flag (%s) from character %i:%s, saving character to database", currentChild->Attribute("si"), GetID(), GetName().c_str());
|
||||
LOG("Removed session flag (%s) from character %llu:%s, saving character to database", currentChild->Attribute("si"), GetID(), GetName().c_str());
|
||||
flags->DeleteChild(currentChild);
|
||||
WriteToDatabase();
|
||||
}
|
||||
@@ -333,8 +336,11 @@ void Character::WriteToDatabase() {
|
||||
tinyxml2::XMLPrinter printer(0, true, 0);
|
||||
m_Doc.Print(&printer);
|
||||
|
||||
// Update the xml on the character for future use if needed
|
||||
m_XMLData = printer.CStr();
|
||||
|
||||
//Finally, save to db:
|
||||
Database::Get()->UpdateCharacterXml(m_ID, printer.CStr());
|
||||
Database::Get()->UpdateCharacterXml(m_ID, m_XMLData);
|
||||
}
|
||||
|
||||
void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
|
||||
|
||||
@@ -23,7 +23,7 @@ enum class eLootSourceType : uint32_t;
|
||||
*/
|
||||
class Character {
|
||||
public:
|
||||
Character(uint32_t id, User* parentUser);
|
||||
Character(LWOOBJID id, User* parentUser);
|
||||
~Character();
|
||||
|
||||
/**
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
* Gets the database ID of the character
|
||||
* @return the database ID of the character
|
||||
*/
|
||||
uint32_t GetID() const { return m_ID; }
|
||||
LWOOBJID GetID() const { return m_ID; }
|
||||
|
||||
/**
|
||||
* Gets the (custom) name of the character
|
||||
@@ -467,9 +467,9 @@ public:
|
||||
private:
|
||||
void UpdateInfoFromDatabase();
|
||||
/**
|
||||
* The ID of this character. First 32 bits of the ObjectID.
|
||||
* The ID of this character.
|
||||
*/
|
||||
uint32_t m_ID{};
|
||||
LWOOBJID m_ID{};
|
||||
|
||||
/**
|
||||
* The 64-bit unique ID used in the game.
|
||||
|
||||
@@ -52,6 +52,43 @@ std::vector<LOT> EntityManager::m_GhostingExcludedLOTs = {
|
||||
4967
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
void ParseDelimSetting(std::set<T>& setting, const std::string_view settingName, const char delim = ',') {
|
||||
const auto str = Game::config->GetValue(settingName.data());
|
||||
setting.clear();
|
||||
for (const auto& strVal : GeneralUtils::SplitString(str, delim)) {
|
||||
const auto val = GeneralUtils::TryParse<T>(strVal);
|
||||
if (val) {
|
||||
setting.insert(val.value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityManager::ReloadConfig() {
|
||||
auto hcmode = Game::config->GetValue("hardcore_mode");
|
||||
m_HardcoreMode = hcmode.empty() ? false : (hcmode == "1");
|
||||
auto hcUscorePercent = Game::config->GetValue("hardcore_lose_uscore_on_death_percent");
|
||||
m_HardcoreLoseUscoreOnDeathPercent = hcUscorePercent.empty() ? 10 : GeneralUtils::TryParse<uint32_t>(hcUscorePercent).value_or(10);
|
||||
auto hcUscoreMult = Game::config->GetValue("hardcore_uscore_enemies_multiplier");
|
||||
m_HardcoreUscoreEnemiesMultiplier = hcUscoreMult.empty() ? 2 : GeneralUtils::TryParse<uint32_t>(hcUscoreMult).value_or(2);
|
||||
auto hcDropInv = Game::config->GetValue("hardcore_dropinventory_on_death");
|
||||
m_HardcoreDropinventoryOnDeath = hcDropInv.empty() ? false : (hcDropInv == "1");
|
||||
ParseDelimSetting<LOT>(m_HardcoreExcludedItemDrops, "hardcore_excluded_item_drops");
|
||||
|
||||
// We don't need to save the worlds, just need to check if this one is in the list
|
||||
std::set<LWOMAPID> worlds;
|
||||
ParseDelimSetting<LWOMAPID>(worlds, "hardcore_uscore_reduced_worlds");
|
||||
m_HardcoreUscoreReduced = worlds.contains(Game::zoneManager->GetZoneID().GetMapID());
|
||||
|
||||
ParseDelimSetting<LOT>(m_HardcoreUscoreReducedLots, "hardcore_uscore_reduced_lots");
|
||||
ParseDelimSetting<LOT>(m_HardcoreUscoreExcludedEnemies, "hardcore_uscore_excluded_enemies");
|
||||
ParseDelimSetting<LWOMAPID>(m_HardcoreDisabledWorlds, "hardcore_disabled_worlds");
|
||||
|
||||
auto hcXpReduction = Game::config->GetValue("hardcore_uscore_reduction");
|
||||
m_HardcoreUscoreReduction = hcXpReduction.empty() ? 1.0f : GeneralUtils::TryParse<float>(hcXpReduction).value_or(1.0f);
|
||||
m_HardcoreMode = GetHardcoreDisabledWorlds().contains(Game::zoneManager->GetZoneID().GetMapID()) ? false : m_HardcoreMode;
|
||||
}
|
||||
|
||||
void EntityManager::Initialize() {
|
||||
// Check if this zone has ghosting enabled
|
||||
m_GhostingEnabled = std::find(
|
||||
@@ -61,15 +98,8 @@ void EntityManager::Initialize() {
|
||||
) == m_GhostingExcludedZones.end();
|
||||
|
||||
// grab hardcore mode settings and load them with sane defaults
|
||||
auto hcmode = Game::config->GetValue("hardcore_mode");
|
||||
m_HardcoreMode = hcmode.empty() ? false : (hcmode == "1");
|
||||
auto hcUscorePercent = Game::config->GetValue("hardcore_lose_uscore_on_death_percent");
|
||||
m_HardcoreLoseUscoreOnDeathPercent = hcUscorePercent.empty() ? 10 : std::stoi(hcUscorePercent);
|
||||
auto hcUscoreMult = Game::config->GetValue("hardcore_uscore_enemies_multiplier");
|
||||
m_HardcoreUscoreEnemiesMultiplier = hcUscoreMult.empty() ? 2 : std::stoi(hcUscoreMult);
|
||||
auto hcDropInv = Game::config->GetValue("hardcore_dropinventory_on_death");
|
||||
m_HardcoreDropinventoryOnDeath = hcDropInv.empty() ? false : (hcDropInv == "1");
|
||||
|
||||
Game::config->AddConfigHandler([]() {Game::entityManager->ReloadConfig();});
|
||||
Game::entityManager->ReloadConfig();
|
||||
// If cloneID is not zero, then hardcore mode is disabled
|
||||
// aka minigames and props
|
||||
if (Game::zoneManager->GetZoneID().GetCloneID() != 0) m_HardcoreMode = false;
|
||||
|
||||
@@ -75,11 +75,18 @@ public:
|
||||
const uint32_t GetHardcoreLoseUscoreOnDeathPercent() { return m_HardcoreLoseUscoreOnDeathPercent; };
|
||||
const bool GetHardcoreDropinventoryOnDeath() { return m_HardcoreDropinventoryOnDeath; };
|
||||
const uint32_t GetHardcoreUscoreEnemiesMultiplier() { return m_HardcoreUscoreEnemiesMultiplier; };
|
||||
const std::set<LOT>& GetHardcoreExcludedItemDrops() { return m_HardcoreExcludedItemDrops; };
|
||||
const float& GetHardcoreUscoreReduction() const { return m_HardcoreUscoreReduction; };
|
||||
bool GetHardcoreUscoreReduced() const { return m_HardcoreUscoreReduced; };
|
||||
const std::set<LOT>& GetHardcoreUscoreReducedLots() const { return m_HardcoreUscoreReducedLots; };
|
||||
const std::set<LOT>& GetHardcoreUscoreExcludedEnemies() const { return m_HardcoreUscoreExcludedEnemies; };
|
||||
const std::set<LWOMAPID>& GetHardcoreDisabledWorlds() const { return m_HardcoreDisabledWorlds; };
|
||||
|
||||
// Messaging
|
||||
bool SendMessage(GameMessages::GameMsg& msg) const;
|
||||
|
||||
private:
|
||||
void ReloadConfig();
|
||||
void SerializeEntities();
|
||||
void KillEntities();
|
||||
void DeleteEntities();
|
||||
@@ -112,6 +119,12 @@ private:
|
||||
uint32_t m_HardcoreLoseUscoreOnDeathPercent;
|
||||
bool m_HardcoreDropinventoryOnDeath;
|
||||
uint32_t m_HardcoreUscoreEnemiesMultiplier;
|
||||
std::set<LOT> m_HardcoreExcludedItemDrops;
|
||||
float m_HardcoreUscoreReduction{};
|
||||
bool m_HardcoreUscoreReduced{};
|
||||
std::set<LOT> m_HardcoreUscoreReducedLots{};
|
||||
std::set<LOT> m_HardcoreUscoreExcludedEnemies{};
|
||||
std::set<LWOMAPID> m_HardcoreDisabledWorlds{};
|
||||
};
|
||||
|
||||
#endif // ENTITYMANAGER_H
|
||||
|
||||
@@ -145,7 +145,7 @@ void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType, const uint32_t numResults) {
|
||||
std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboard::Entry>& leaderboard, const LWOOBJID relatedPlayer, const Leaderboard::InfoType infoType, const uint32_t numResults) {
|
||||
std::vector<ILeaderboard::Entry> toReturn;
|
||||
|
||||
int32_t index = 0;
|
||||
@@ -197,7 +197,7 @@ std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::
|
||||
return weeklyLeaderboard;
|
||||
}
|
||||
|
||||
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer) {
|
||||
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const LWOOBJID relatedPlayer) {
|
||||
// Filter the leaderboard to only include friends of the player
|
||||
auto friendOfPlayer = Database::Get()->GetFriendsList(relatedPlayer);
|
||||
std::vector<ILeaderboard::Entry> friendsLeaderboard;
|
||||
@@ -217,7 +217,7 @@ std::vector<ILeaderboard::Entry> ProcessLeaderboard(
|
||||
const std::vector<ILeaderboard::Entry>& leaderboard,
|
||||
const bool weekly,
|
||||
const Leaderboard::InfoType infoType,
|
||||
const uint32_t relatedPlayer,
|
||||
const LWOOBJID relatedPlayer,
|
||||
const uint32_t numResults) {
|
||||
std::vector<ILeaderboard::Entry> toReturn;
|
||||
|
||||
|
||||
@@ -5,12 +5,12 @@
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include <chrono>
|
||||
#include <ctime>
|
||||
#include "CommonPackets.h"
|
||||
|
||||
User::User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
|
||||
m_AccountID = 0;
|
||||
@@ -39,11 +39,11 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
|
||||
if (Game::server->GetZoneID() != 0) {
|
||||
auto characterList = Database::Get()->GetAccountCharacterIds(m_AccountID);
|
||||
if (!characterList.empty()) {
|
||||
const uint32_t lastUsedCharacterId = characterList.front();
|
||||
const auto lastUsedCharacterId = characterList.front();
|
||||
Character* character = new Character(lastUsedCharacterId, this);
|
||||
character->UpdateFromDatabase();
|
||||
m_Characters.push_back(character);
|
||||
LOG("Loaded %i as it is the last used char", lastUsedCharacterId);
|
||||
LOG("Loaded %llu as it is the last used char", lastUsedCharacterId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -132,10 +132,7 @@ void User::UserOutOfSync() {
|
||||
if (m_AmountOfTimesOutOfSync > m_MaxDesyncAllowed) {
|
||||
//YEET
|
||||
LOG("User %s was out of sync %i times out of %i, disconnecting for suspected speedhacking.", m_Username.c_str(), m_AmountOfTimesOutOfSync, m_MaxDesyncAllowed);
|
||||
CommonPackets::DisconnectNotify notification;
|
||||
notification.disconnectID = eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE;
|
||||
notification.Send(this->m_SystemAddress);
|
||||
Game::server->Disconnect(this->m_SystemAddress);
|
||||
Game::server->Disconnect(this->m_SystemAddress, eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include "BitStreamUtils.h"
|
||||
#include "CheatDetection.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "eCharacterVersion.h"
|
||||
|
||||
UserManager* UserManager::m_Address = nullptr;
|
||||
|
||||
@@ -324,79 +325,77 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
LOG("AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.c_str(), predefinedName.c_str());
|
||||
}
|
||||
|
||||
//Now that the name is ok, we can get an objectID from Master:
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
|
||||
if (Database::Get()->GetCharacterInfo(objectID)) {
|
||||
LOG("Character object id unavailable, check object_id_tracker!");
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
return;
|
||||
}
|
||||
//Now that the name is ok, we can get a persistent ObjectID:
|
||||
LWOOBJID objectID = ObjectIDManager::GetPersistentID();
|
||||
const uint32_t maxRetries = 100;
|
||||
uint32_t tries = 0;
|
||||
while (Database::Get()->GetCharacterInfo(objectID) && tries < maxRetries) {
|
||||
tries++;
|
||||
LOG("Found a duplicate character %llu, getting a new objectID", objectID);
|
||||
objectID = ObjectIDManager::GetPersistentID();
|
||||
}
|
||||
|
||||
std::stringstream xml;
|
||||
xml << "<obj v=\"1\">";
|
||||
if (tries >= maxRetries) {
|
||||
LOG("Failed to get a unique objectID for new character after %i tries, aborting char creation for account %i", maxRetries, u->GetAccountID());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
return;
|
||||
}
|
||||
|
||||
xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
|
||||
xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
|
||||
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
|
||||
std::stringstream xml;
|
||||
xml << "<obj v=\"1\">";
|
||||
|
||||
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
|
||||
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
|
||||
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
|
||||
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
|
||||
xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
|
||||
xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
|
||||
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
|
||||
|
||||
xml << "</char>";
|
||||
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
|
||||
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
|
||||
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
|
||||
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
|
||||
|
||||
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
|
||||
xml << "</char>";
|
||||
|
||||
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
|
||||
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
|
||||
|
||||
LWOOBJID lwoidforshirt = ObjectIDManager::GenerateRandomObjectID();
|
||||
LWOOBJID lwoidforpants;
|
||||
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
|
||||
|
||||
do {
|
||||
lwoidforpants = ObjectIDManager::GenerateRandomObjectID();
|
||||
} while (lwoidforpants == lwoidforshirt); //Make sure we don't have the same ID for both shirt and pants
|
||||
LWOOBJID lwoidforshirt = ObjectIDManager::GetPersistentID();
|
||||
LWOOBJID lwoidforpants = ObjectIDManager::GetPersistentID();
|
||||
|
||||
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(lwoidforpants, eObjectBits::PERSISTENT);
|
||||
xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
|
||||
xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
|
||||
|
||||
xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
|
||||
xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
|
||||
xml << "</in></items></inv><lvl l=\"1\" cv=\"" << GeneralUtils::ToUnderlying(eCharacterVersion::UP_TO_DATE) << "\" sb=\"500\"/><flag></flag></obj>";
|
||||
|
||||
xml << "</in></items></inv><lvl l=\"1\" cv=\"1\" sb=\"500\"/><flag></flag></obj>";
|
||||
//Check to see if our name was pre-approved:
|
||||
bool nameOk = IsNamePreapproved(name);
|
||||
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
|
||||
|
||||
//Check to see if our name was pre-approved:
|
||||
bool nameOk = IsNamePreapproved(name);
|
||||
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
|
||||
// If predefined name is invalid, change it to be their object id
|
||||
// that way more than one player can create characters if the predefined name files are not provided
|
||||
auto assignedPredefinedName = predefinedName;
|
||||
if (assignedPredefinedName == "INVALID") {
|
||||
std::stringstream nameObjID;
|
||||
nameObjID << "minifig" << objectID;
|
||||
assignedPredefinedName = nameObjID.str();
|
||||
}
|
||||
|
||||
// If predefined name is invalid, change it to be their object id
|
||||
// that way more than one player can create characters if the predefined name files are not provided
|
||||
auto assignedPredefinedName = predefinedName;
|
||||
if (assignedPredefinedName == "INVALID") {
|
||||
std::stringstream nameObjID;
|
||||
nameObjID << "minifig" << objectID;
|
||||
assignedPredefinedName = nameObjID.str();
|
||||
}
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
|
||||
std::string pendingName = !name.empty() && !nameOk ? name : "";
|
||||
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
|
||||
std::string pendingName = !name.empty() && !nameOk ? name : "";
|
||||
ICharInfo::Info info;
|
||||
info.name = nameToAssign;
|
||||
info.pendingName = pendingName;
|
||||
info.id = objectID;
|
||||
info.accountId = u->GetAccountID();
|
||||
|
||||
ICharInfo::Info info;
|
||||
info.name = nameToAssign;
|
||||
info.pendingName = pendingName;
|
||||
info.id = objectID;
|
||||
info.accountId = u->GetAccountID();
|
||||
Database::Get()->InsertNewCharacter(info);
|
||||
|
||||
Database::Get()->InsertNewCharacter(info);
|
||||
//Now finally insert our character xml:
|
||||
Database::Get()->InsertCharacterXml(objectID, xml.str());
|
||||
|
||||
//Now finally insert our character xml:
|
||||
Database::Get()->InsertCharacterXml(objectID, xml.str());
|
||||
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
});
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
}
|
||||
|
||||
void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
||||
@@ -409,9 +408,8 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID objectID;
|
||||
inStream.Read(objectID);
|
||||
uint32_t charID = static_cast<uint32_t>(objectID);
|
||||
|
||||
LOG("Received char delete req for ID: %llu (%u)", objectID, charID);
|
||||
LOG("Received char delete req for ID: %llu", objectID);
|
||||
|
||||
bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
|
||||
objectID,
|
||||
@@ -423,8 +421,8 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
if (!hasCharacter) {
|
||||
WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
|
||||
} else {
|
||||
LOG("Deleting character %i", charID);
|
||||
Database::Get()->DeleteCharacter(charID);
|
||||
LOG("Deleting character %llu", objectID);
|
||||
Database::Get()->DeleteCharacter(objectID);
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
|
||||
@@ -445,11 +443,8 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID objectID;
|
||||
inStream.Read(objectID);
|
||||
GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
|
||||
|
||||
uint32_t charID = static_cast<uint32_t>(objectID);
|
||||
LOG("Received char rename request for ID: %llu (%u)", objectID, charID);
|
||||
LOG("Received char rename request for ID: %llu", objectID);
|
||||
|
||||
LUWString LUWStringName;
|
||||
inStream.Read(LUWStringName);
|
||||
@@ -466,7 +461,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
u->GetAccountID());
|
||||
|
||||
auto unusedItr = std::find_if(u->GetCharacters().begin(), u->GetCharacters().end(), [&](Character* c) {
|
||||
if (c->GetID() == charID) {
|
||||
if (c->GetID() == objectID) {
|
||||
character = c;
|
||||
return true;
|
||||
}
|
||||
@@ -483,12 +478,12 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
|
||||
if (!Database::Get()->GetCharacterInfo(newName)) {
|
||||
if (IsNamePreapproved(newName)) {
|
||||
Database::Get()->SetCharacterName(charID, newName);
|
||||
Database::Get()->SetCharacterName(objectID, newName);
|
||||
LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
} else {
|
||||
Database::Get()->SetPendingCharacterName(charID, newName);
|
||||
Database::Get()->SetPendingCharacterName(objectID, newName);
|
||||
LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
@@ -502,7 +497,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
}
|
||||
}
|
||||
|
||||
void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) {
|
||||
void UserManager::LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID) {
|
||||
User* u = GetUser(sysAddr);
|
||||
if (!u) {
|
||||
LOG("Couldn't get user to log in character");
|
||||
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
void CreateCharacter(const SystemAddress& sysAddr, Packet* packet);
|
||||
void DeleteCharacter(const SystemAddress& sysAddr, Packet* packet);
|
||||
void RenameCharacter(const SystemAddress& sysAddr, Packet* packet);
|
||||
void LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID);
|
||||
void LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID);
|
||||
|
||||
void SaveAllActiveCharacters();
|
||||
|
||||
|
||||
@@ -353,7 +353,7 @@ private:
|
||||
/**
|
||||
* The database information for this activity
|
||||
*/
|
||||
CDActivities m_ActivityInfo;
|
||||
CDActivities m_ActivityInfo{};
|
||||
|
||||
/**
|
||||
* All the active instances of this activity
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eStateChangeType.h"
|
||||
#include "eGameActivity.h"
|
||||
#include <ranges>
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
|
||||
@@ -666,11 +667,6 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
|
||||
return;
|
||||
}
|
||||
|
||||
//check if hardcore mode is enabled
|
||||
if (Game::entityManager->GetHardcoreMode()) {
|
||||
DoHardcoreModeDrops(source);
|
||||
}
|
||||
|
||||
Smash(source, eKillType::VIOLENT, u"", skillID);
|
||||
}
|
||||
|
||||
@@ -698,6 +694,11 @@ void DestroyableComponent::NotifySubscribers(Entity* attacker, uint32_t damage)
|
||||
}
|
||||
|
||||
void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType, uint32_t skillID) {
|
||||
//check if hardcore mode is enabled
|
||||
if (Game::entityManager->GetHardcoreMode()) {
|
||||
DoHardcoreModeDrops(source);
|
||||
}
|
||||
|
||||
if (m_iHealth > 0) {
|
||||
SetArmor(0);
|
||||
SetHealth(0);
|
||||
@@ -981,7 +982,8 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
|
||||
auto* character = m_Parent->GetComponent<CharacterComponent>();
|
||||
auto uscore = character->GetUScore();
|
||||
|
||||
auto uscoreToLose = uscore * (Game::entityManager->GetHardcoreLoseUscoreOnDeathPercent() / 100);
|
||||
auto uscoreToLose = static_cast<uint64_t>(uscore * (Game::entityManager->GetHardcoreLoseUscoreOnDeathPercent() / 100.0f));
|
||||
LOG("Player %llu has lost %llu uscore!", m_Parent->GetObjectID(), uscoreToLose);
|
||||
character->SetUScore(uscore - uscoreToLose);
|
||||
|
||||
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::MISSION);
|
||||
@@ -995,13 +997,11 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
|
||||
if (items) {
|
||||
auto itemMap = items->GetItems();
|
||||
if (!itemMap.empty()) {
|
||||
for (const auto& item : itemMap) {
|
||||
//drop the item:
|
||||
if (!item.second) continue;
|
||||
// don't drop the thinkng cap
|
||||
if (item.second->GetLot() == 6086) continue;
|
||||
GameMessages::SendDropClientLoot(m_Parent, source, item.second->GetLot(), 0, m_Parent->GetPosition(), item.second->GetCount());
|
||||
item.second->SetCount(0, false, false);
|
||||
for (const auto item : itemMap | std::views::values) {
|
||||
// Don't drop excluded items or null ones
|
||||
if (!item || Game::entityManager->GetHardcoreExcludedItemDrops().contains(item->GetLot())) continue;
|
||||
GameMessages::SendDropClientLoot(m_Parent, source, item->GetLot(), 0, m_Parent->GetPosition(), item->GetCount());
|
||||
item->SetCount(0, false, false);
|
||||
}
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
@@ -1020,24 +1020,25 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
|
||||
//drop all coins:
|
||||
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coins, m_Parent->GetPosition());
|
||||
}
|
||||
|
||||
// Reload the player since we can't normally reduce uscore from the server and we want the UI to update
|
||||
// do this last so we don't get killed.... again
|
||||
Game::entityManager->DestructEntity(m_Parent);
|
||||
Game::entityManager->ConstructEntity(m_Parent);
|
||||
return;
|
||||
}
|
||||
|
||||
//award the player some u-score:
|
||||
auto* player = Game::entityManager->GetEntity(source);
|
||||
if (player && player->IsPlayer()) {
|
||||
const auto lot = m_Parent->GetLOT();
|
||||
auto* playerStats = player->GetComponent<CharacterComponent>();
|
||||
if (playerStats) {
|
||||
if (playerStats && GetMaxHealth() > 0 && !Game::entityManager->GetHardcoreUscoreExcludedEnemies().contains(lot)) {
|
||||
//get the maximum health from this enemy:
|
||||
auto maxHealth = GetMaxHealth();
|
||||
const auto uscoreMultiplier = Game::entityManager->GetHardcoreUscoreEnemiesMultiplier();
|
||||
const bool isUscoreReducedLot =
|
||||
Game::entityManager->GetHardcoreUscoreReducedLots().contains(lot) ||
|
||||
Game::entityManager->GetHardcoreUscoreReduced();
|
||||
const auto uscoreReduction = isUscoreReducedLot ? Game::entityManager->GetHardcoreUscoreReduction() : 1.0f;
|
||||
|
||||
int uscore = maxHealth * Game::entityManager->GetHardcoreUscoreEnemiesMultiplier();
|
||||
|
||||
int uscore = maxHealth * Game::entityManager->GetHardcoreUscoreEnemiesMultiplier() * uscoreReduction;
|
||||
LOG("Rewarding player %llu with %i uscore for killing enemy %i", player->GetObjectID(), uscore, lot);
|
||||
playerStats->SetUScore(playerStats->GetUScore() + uscore);
|
||||
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::MISSION);
|
||||
|
||||
|
||||
@@ -626,7 +626,8 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
|
||||
for (const auto& pair : this->m_Inventories) {
|
||||
auto* inventory = pair.second;
|
||||
|
||||
if (inventory->GetType() == VENDOR_BUYBACK || inventory->GetType() == eInventoryType::MODELS_IN_BBB) {
|
||||
static const auto EXCLUDED_INVENTORIES = {VENDOR_BUYBACK, MODELS_IN_BBB, ITEM_SETS};
|
||||
if (std::ranges::find(EXCLUDED_INVENTORIES, inventory->GetType()) != EXCLUDED_INVENTORIES.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1786,3 +1787,9 @@ void InventoryComponent::LoadGroupXml(const tinyxml2::XMLElement& groups) {
|
||||
groupElement = groupElement->NextSiblingElement("grp");
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::RegenerateItemIDs() {
|
||||
for (auto* const inventory : m_Inventories | std::views::values) {
|
||||
inventory->RegenerateItemIDs();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -402,10 +402,14 @@ public:
|
||||
bool SetSkill(BehaviorSlot slot, uint32_t skillId);
|
||||
|
||||
void UpdateGroup(const GroupUpdate& groupUpdate);
|
||||
void RemoveGroup(const std::string& groupId);
|
||||
|
||||
std::unordered_map<LWOOBJID, DatabasePet>& GetPetsMut() { return m_Pets; };
|
||||
|
||||
void FixInvisibleItems();
|
||||
|
||||
// Used to migrate a character version, no need to call outside of that context
|
||||
void RegenerateItemIDs();
|
||||
|
||||
~InventoryComponent() override;
|
||||
|
||||
private:
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "MissionPrerequisites.h"
|
||||
#include "AchievementCacheKey.h"
|
||||
#include "eMissionState.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
// MARK: Mission Component
|
||||
|
||||
@@ -136,6 +137,7 @@ void MissionComponent::RemoveMission(uint32_t missionId) {
|
||||
}
|
||||
|
||||
void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count, bool ignoreAchievements) {
|
||||
LOG("Progressing missions %s %i %llu %s %s", StringifiedEnum::ToString(type).data(), value, associate, targets.c_str(), ignoreAchievements ? "(ignoring achievements)" : "");
|
||||
std::vector<uint32_t> acceptedAchievements;
|
||||
if (count > 0 && !ignoreAchievements) {
|
||||
acceptedAchievements = LookForAchievements(type, value, true, associate, targets, count);
|
||||
|
||||
@@ -479,10 +479,19 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
return;
|
||||
}
|
||||
|
||||
LWOOBJID petSubKey = ObjectIDManager::GenerateRandomObjectID();
|
||||
LWOOBJID petSubKey = ObjectIDManager::GetPersistentID();
|
||||
const uint32_t maxTries = 100;
|
||||
uint32_t tries = 0;
|
||||
while (Database::Get()->GetPetNameInfo(petSubKey) && tries < maxTries) {
|
||||
tries++;
|
||||
LOG("Found a duplicate pet %llu, getting a new subKey", petSubKey);
|
||||
petSubKey = ObjectIDManager::GetPersistentID();
|
||||
}
|
||||
|
||||
GeneralUtils::SetBit(petSubKey, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(petSubKey, eObjectBits::PERSISTENT);
|
||||
if (tries >= maxTries) {
|
||||
LOG("Failed to get a unique pet subKey after %i tries, aborting pet creation for player %i", maxTries, tamer->GetCharacter() ? tamer->GetCharacter()->GetID() : -1);
|
||||
return;
|
||||
}
|
||||
|
||||
m_DatabaseId = petSubKey;
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
|
||||
const auto owner = propertyEntry.ownerId;
|
||||
const auto otherCharacter = Database::Get()->GetCharacterInfo(owner);
|
||||
if (!otherCharacter.has_value()) {
|
||||
LOG("Failed to find property owner name for %u!", owner);
|
||||
LOG("Failed to find property owner name for %llu!", owner);
|
||||
continue;
|
||||
}
|
||||
auto& entry = entries.emplace_back();
|
||||
|
||||
@@ -64,7 +64,6 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
|
||||
this->propertyId = propertyInfo->id;
|
||||
this->owner = propertyInfo->ownerId;
|
||||
GeneralUtils::SetBit(this->owner, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(this->owner, eObjectBits::PERSISTENT);
|
||||
this->clone_Id = propertyInfo->cloneId;
|
||||
this->propertyName = propertyInfo->name;
|
||||
this->propertyDescription = propertyInfo->description;
|
||||
@@ -171,7 +170,7 @@ void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::s
|
||||
info.name = propertyName;
|
||||
info.description = propertyDescription;
|
||||
info.lastUpdatedTime = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
|
||||
|
||||
|
||||
Database::Get()->UpdateLastSave(info);
|
||||
Database::Get()->UpdatePropertyDetails(info);
|
||||
|
||||
@@ -204,14 +203,22 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
|
||||
|
||||
auto prop_path = zone->GetPath(m_Parent->GetVarAsString(u"propertyName"));
|
||||
|
||||
if (prop_path){
|
||||
if (prop_path) {
|
||||
if (!prop_path->property.displayName.empty()) name = prop_path->property.displayName;
|
||||
description = prop_path->property.displayDesc;
|
||||
}
|
||||
|
||||
SetOwnerId(playerId);
|
||||
|
||||
propertyId = ObjectIDManager::GenerateRandomObjectID();
|
||||
// Due to legacy IDs being random
|
||||
propertyId = ObjectIDManager::GetPersistentID();
|
||||
const uint32_t maxTries = 100;
|
||||
uint32_t tries = 0;
|
||||
while (Database::Get()->GetPropertyInfo(propertyId) && tries < maxTries) {
|
||||
tries++;
|
||||
LOG("Found a duplicate property %llu, getting a new propertyId", propertyId);
|
||||
propertyId = ObjectIDManager::GetPersistentID();
|
||||
}
|
||||
|
||||
IProperty::Info info;
|
||||
info.id = propertyId;
|
||||
@@ -375,46 +382,45 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
node->position = position;
|
||||
node->rotation = rotation;
|
||||
|
||||
ObjectIDManager::RequestPersistentID([this, node, modelLOT, entity, position, rotation, originalRotation](uint32_t persistentId) {
|
||||
SpawnerInfo info{};
|
||||
SpawnerInfo info{};
|
||||
|
||||
info.templateID = modelLOT;
|
||||
info.nodes = { node };
|
||||
info.templateScale = 1.0f;
|
||||
info.activeOnLoad = true;
|
||||
info.amountMaintained = 1;
|
||||
info.respawnTime = 10;
|
||||
info.templateID = modelLOT;
|
||||
info.nodes = { node };
|
||||
info.templateScale = 1.0f;
|
||||
info.activeOnLoad = true;
|
||||
info.amountMaintained = 1;
|
||||
info.respawnTime = 10;
|
||||
|
||||
info.emulated = true;
|
||||
info.emulator = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
||||
info.emulated = true;
|
||||
info.emulator = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
||||
|
||||
info.spawnerID = persistentId;
|
||||
GeneralUtils::SetBit(info.spawnerID, eObjectBits::CLIENT);
|
||||
info.spawnerID = ObjectIDManager::GetPersistentID();
|
||||
GeneralUtils::SetBit(info.spawnerID, eObjectBits::CLIENT);
|
||||
|
||||
const auto spawnerId = Game::zoneManager->MakeSpawner(info);
|
||||
const auto spawnerId = Game::zoneManager->MakeSpawner(info);
|
||||
|
||||
auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
|
||||
auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
|
||||
|
||||
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
|
||||
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"userModelID", info.spawnerID));
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"modelType", 2));
|
||||
info.nodes[0]->config.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
|
||||
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"userModelID", info.spawnerID));
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"modelType", 2));
|
||||
info.nodes[0]->config.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
|
||||
auto* model = spawner->Spawn();
|
||||
auto* modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (modelComponent) modelComponent->Pause();
|
||||
auto* model = spawner->Spawn();
|
||||
auto* modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (modelComponent) modelComponent->Pause();
|
||||
|
||||
models.insert_or_assign(model->GetObjectID(), spawnerId);
|
||||
models.insert_or_assign(model->GetObjectID(), spawnerId);
|
||||
|
||||
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), position, m_Parent->GetObjectID(), 14, originalRotation);
|
||||
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), position, m_Parent->GetObjectID(), 14, originalRotation);
|
||||
|
||||
GameMessages::SendUGCEquipPreCreateBasedOnEditMode(entity->GetObjectID(), entity->GetSystemAddress(), 0, spawnerId);
|
||||
GameMessages::SendUGCEquipPreCreateBasedOnEditMode(entity->GetObjectID(), entity->GetSystemAddress(), 0, spawnerId);
|
||||
|
||||
GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelPlaced(entity);
|
||||
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelPlaced(entity);
|
||||
});
|
||||
// Progress place model missions
|
||||
auto missionComponent = entity->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr) missionComponent->Progress(eMissionTaskType::PLACE_MODEL, 0);
|
||||
@@ -622,8 +628,6 @@ void PropertyManagementComponent::Load() {
|
||||
//BBB property models need to have extra stuff set for them:
|
||||
if (databaseModel.lot == 14) {
|
||||
LWOOBJID blueprintID = databaseModel.ugcId;
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
|
||||
|
||||
settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
|
||||
settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
@@ -696,7 +700,7 @@ void PropertyManagementComponent::Save() {
|
||||
// save the behaviors of the model
|
||||
for (const auto& [behaviorId, behaviorStr] : modelBehaviors) {
|
||||
if (behaviorStr.empty() || behaviorId == -1 || behaviorId == 0) continue;
|
||||
IBehaviors::Info info {
|
||||
IBehaviors::Info info{
|
||||
.behaviorId = behaviorId,
|
||||
.characterId = character->GetID(),
|
||||
.behaviorInfo = behaviorStr
|
||||
@@ -824,7 +828,7 @@ void PropertyManagementComponent::OnChatMessageReceived(const std::string& sMess
|
||||
if (!model) continue;
|
||||
auto* const modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (!modelComponent) continue;
|
||||
|
||||
|
||||
modelComponent->OnChatMessageReceived(sMessage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,16 +5,18 @@
|
||||
|
||||
#include "Entity.h"
|
||||
#include "ScriptComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
ScriptComponent::ScriptComponent(Entity* parent, const std::string& scriptName, bool serialized, bool client) : Component(parent) {
|
||||
using namespace GameMessages;
|
||||
|
||||
ScriptComponent::ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client) : Component(parent) {
|
||||
m_Serialized = serialized;
|
||||
m_Client = client;
|
||||
m_ScriptName = scriptName;
|
||||
|
||||
SetScript(scriptName);
|
||||
}
|
||||
|
||||
ScriptComponent::~ScriptComponent() {
|
||||
|
||||
RegisterMsg<GetObjectReportInfo>(this, &ScriptComponent::OnGetObjectReportInfo);
|
||||
}
|
||||
|
||||
void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
||||
@@ -50,3 +52,16 @@ void ScriptComponent::SetScript(const std::string& scriptName) {
|
||||
// and they may also be used by other script components so DON'T delete them.
|
||||
m_Script = CppScripts::GetScript(m_Parent, scriptName);
|
||||
}
|
||||
|
||||
bool ScriptComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
|
||||
auto& infoMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
|
||||
|
||||
auto& scriptInfo = infoMsg.info->PushDebug("Script");
|
||||
scriptInfo.PushDebug<AMFStringValue>("Script Name") = m_ScriptName.empty() ? "None" : m_ScriptName;
|
||||
auto& networkSettings = scriptInfo.PushDebug("Network Settings");
|
||||
for (const auto* const setting : m_Parent->GetNetworkSettings()) {
|
||||
networkSettings.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -21,8 +21,7 @@ class ScriptComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
|
||||
|
||||
ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client = false);
|
||||
~ScriptComponent() override;
|
||||
ScriptComponent(Entity* parent, const std::string& scriptName, bool serialized, bool client = false);
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -43,6 +42,8 @@ public:
|
||||
* @param scriptName the name of the script to find
|
||||
*/
|
||||
void SetScript(const std::string& scriptName);
|
||||
|
||||
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
|
||||
|
||||
private:
|
||||
|
||||
@@ -60,6 +61,8 @@ private:
|
||||
* Whether or not this script is a client script
|
||||
*/
|
||||
bool m_Client;
|
||||
|
||||
std::string m_ScriptName;
|
||||
};
|
||||
|
||||
#endif // SCRIPTCOMPONENT_H
|
||||
|
||||
@@ -2555,7 +2555,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
|
||||
uint32_t sd0Size;
|
||||
inStream.Read(sd0Size);
|
||||
std::shared_ptr<char[]> sd0Data(new char[sd0Size]);
|
||||
std::unique_ptr<char[]> sd0Data(new char[sd0Size]);
|
||||
|
||||
if (sd0Data == nullptr) return;
|
||||
|
||||
@@ -2579,118 +2579,121 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
|
||||
//Now, the cave of dragons:
|
||||
|
||||
//We runs this in async because the http library here is blocking, meaning it'll halt the thread.
|
||||
//But we don't want the server to go unresponsive, because then the client would disconnect.
|
||||
|
||||
//We need to get a new ID for our model first:
|
||||
ObjectIDManager::RequestPersistentID([=](uint32_t newID) {
|
||||
if (!entity || !entity->GetCharacter() || !entity->GetCharacter()->GetParentUser()) return;
|
||||
LWOOBJID newIDL = newID;
|
||||
GeneralUtils::SetBit(newIDL, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(newIDL, eObjectBits::PERSISTENT);
|
||||
if (!entity || !entity->GetCharacter() || !entity->GetCharacter()->GetParentUser()) return;
|
||||
const uint32_t maxRetries = 100;
|
||||
uint32_t retries = 0;
|
||||
bool blueprintIDExists = true;
|
||||
bool modelExists = true;
|
||||
|
||||
uint32_t blueprintIDSmall = ObjectIDManager::GenerateRandomObjectID();
|
||||
LWOOBJID blueprintID = blueprintIDSmall;
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
|
||||
// Legacy logic to check for old random IDs (regenerating these is not really feasible)
|
||||
// Probably good to have this anyway in case someone messes with the last_object_id or it gets reset somehow
|
||||
LWOOBJID newIDL = LWOOBJID_EMPTY;
|
||||
LWOOBJID blueprintID = LWOOBJID_EMPTY;
|
||||
do {
|
||||
if (newIDL != LWOOBJID_EMPTY) LOG("Generating blueprintID for UGC model, collision with existing model ID: %llu", blueprintID);
|
||||
newIDL = ObjectIDManager::GetPersistentID();
|
||||
blueprintID = ObjectIDManager::GetPersistentID();
|
||||
++retries;
|
||||
blueprintIDExists = Database::Get()->GetUgcModel(blueprintID).has_value();
|
||||
modelExists = Database::Get()->GetModel(newIDL).has_value();
|
||||
} while ((blueprintIDExists || modelExists) && retries < maxRetries);
|
||||
|
||||
//We need to get the propertyID: (stolen from Wincent's propertyManagementComp)
|
||||
const auto& worldId = Game::zoneManager->GetZone()->GetZoneID();
|
||||
//We need to get the propertyID: (stolen from Wincent's propertyManagementComp)
|
||||
const auto& worldId = Game::zoneManager->GetZone()->GetZoneID();
|
||||
|
||||
const auto zoneId = worldId.GetMapID();
|
||||
const auto cloneId = worldId.GetCloneID();
|
||||
const auto zoneId = worldId.GetMapID();
|
||||
const auto cloneId = worldId.GetCloneID();
|
||||
|
||||
auto propertyInfo = Database::Get()->GetPropertyInfo(zoneId, cloneId);
|
||||
LWOOBJID propertyId = LWOOBJID_EMPTY;
|
||||
if (propertyInfo) propertyId = propertyInfo->id;
|
||||
auto propertyInfo = Database::Get()->GetPropertyInfo(zoneId, cloneId);
|
||||
LWOOBJID propertyId = LWOOBJID_EMPTY;
|
||||
if (propertyInfo) propertyId = propertyInfo->id;
|
||||
|
||||
// Save the binary data to the Sd0 buffer
|
||||
std::string str(sd0Data.get(), sd0Size);
|
||||
std::istringstream sd0DataStream(str);
|
||||
Sd0 sd0(sd0DataStream);
|
||||
// Save the binary data to the Sd0 buffer
|
||||
std::string str(sd0Data.get(), sd0Size);
|
||||
std::istringstream sd0DataStream(str);
|
||||
Sd0 sd0(sd0DataStream);
|
||||
|
||||
// Uncompress the data and normalize the position
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr);
|
||||
// Uncompress the data and normalize the position
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr);
|
||||
|
||||
// Recompress the data and save to the database
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto sd0AsStream = sd0.GetAsStream();
|
||||
Database::Get()->InsertNewUgcModel(sd0AsStream, blueprintIDSmall, entity->GetCharacter()->GetParentUser()->GetAccountID(), entity->GetCharacter()->GetID());
|
||||
// Recompress the data and save to the database
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto sd0AsStream = sd0.GetAsStream();
|
||||
Database::Get()->InsertNewUgcModel(sd0AsStream, blueprintID, entity->GetCharacter()->GetParentUser()->GetAccountID(), entity->GetCharacter()->GetID());
|
||||
|
||||
//Insert into the db as a BBB model:
|
||||
IPropertyContents::Model model;
|
||||
model.id = newIDL;
|
||||
model.ugcId = blueprintIDSmall;
|
||||
model.position = newCenter;
|
||||
model.rotation = NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
model.lot = 14;
|
||||
Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_14_name");
|
||||
//Insert into the db as a BBB model:
|
||||
IPropertyContents::Model model;
|
||||
model.id = newIDL;
|
||||
model.ugcId = blueprintID;
|
||||
model.position = newCenter;
|
||||
model.rotation = NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
model.lot = 14;
|
||||
Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_14_name");
|
||||
|
||||
/*
|
||||
Commented out until UGC server would be updated to use a sd0 file instead of lxfml stream.
|
||||
(or you uncomment the lxfml decomp stuff above)
|
||||
*/
|
||||
/*
|
||||
Commented out until UGC server would be updated to use a sd0 file instead of lxfml stream.
|
||||
(or you uncomment the lxfml decomp stuff above)
|
||||
*/
|
||||
|
||||
////Send off to UGC for processing, if enabled:
|
||||
//if (Game::config->GetValue("ugc_remote") == "1") {
|
||||
// std::string ugcIP = Game::config->GetValue("ugc_ip");
|
||||
// int ugcPort = std::stoi(Game::config->GetValue("ugc_port"));
|
||||
// //Send off to UGC for processing, if enabled:
|
||||
// if (Game::config->GetValue("ugc_remote") == "1") {
|
||||
// std::string ugcIP = Game::config->GetValue("ugc_ip");
|
||||
// int ugcPort = std::stoi(Game::config->GetValue("ugc_port"));
|
||||
|
||||
// httplib::Client cli(ugcIP, ugcPort); //connect to UGC HTTP server using our config above ^
|
||||
// httplib::Client cli(ugcIP, ugcPort); //connect to UGC HTTP server using our config above ^
|
||||
|
||||
// //Send out a request:
|
||||
// std::string request = "/3dservices/UGCC150/150" + std::to_string(blueprintID) + ".lxfml";
|
||||
// cli.Put(request.c_str(), lxfml.c_str(), "text/lxfml");
|
||||
// //Send out a request:
|
||||
// std::string request = "/3dservices/UGCC150/150" + std::to_string(blueprintID) + ".lxfml";
|
||||
// cli.Put(request.c_str(), lxfml.c_str(), "text/lxfml");
|
||||
|
||||
// //When the "put" above returns, it means that the UGC HTTP server is done processing our model &
|
||||
// //the nif, hkx and checksum files are ready to be downloaded from cache.
|
||||
//}
|
||||
// //When the "put" above returns, it means that the UGC HTTP server is done processing our model &
|
||||
// //the nif, hkx and checksum files are ready to be downloaded from cache.
|
||||
// }
|
||||
|
||||
//Tell the client their model is saved: (this causes us to actually pop out of our current state):
|
||||
const auto& newSd0 = sd0.GetAsVector();
|
||||
uint32_t sd0Size{};
|
||||
for (const auto& chunk : newSd0) sd0Size += chunk.size();
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
|
||||
bitStream.Write(localId);
|
||||
bitStream.Write(eBlueprintSaveResponseType::EverythingWorked);
|
||||
bitStream.Write<uint32_t>(1);
|
||||
bitStream.Write(blueprintID);
|
||||
//Tell the client their model is saved: (this causes us to actually pop out of our current state):
|
||||
const auto& newSd0 = sd0.GetAsVector();
|
||||
uint32_t newSd0Size{};
|
||||
for (const auto& chunk : newSd0) newSd0Size += chunk.size();
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
|
||||
bitStream.Write(localId);
|
||||
bitStream.Write(eBlueprintSaveResponseType::EverythingWorked);
|
||||
bitStream.Write<uint32_t>(1);
|
||||
bitStream.Write(blueprintID);
|
||||
|
||||
bitStream.Write(sd0Size);
|
||||
bitStream.Write(newSd0Size);
|
||||
|
||||
for (const auto& chunk : newSd0) bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(chunk.data()), chunk.size());
|
||||
for (const auto& chunk : newSd0) bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(chunk.data()), chunk.size());
|
||||
|
||||
SEND_PACKET;
|
||||
SEND_PACKET;
|
||||
|
||||
//Now we have to construct this object:
|
||||
//Now we have to construct this object:
|
||||
|
||||
EntityInfo info;
|
||||
info.lot = 14;
|
||||
info.pos = newCenter;
|
||||
info.rot = {};
|
||||
info.spawner = nullptr;
|
||||
info.spawnerID = entity->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
EntityInfo info;
|
||||
info.lot = 14;
|
||||
info.pos = newCenter;
|
||||
info.rot = {};
|
||||
info.spawner = nullptr;
|
||||
info.spawnerID = entity->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
|
||||
info.settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
|
||||
info.settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
info.settings.push_back(new LDFData<int>(u"modelType", 2));
|
||||
info.settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
info.settings.push_back(new LDFData<LWOOBJID>(u"userModelID", newIDL));
|
||||
info.settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
|
||||
info.settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
info.settings.push_back(new LDFData<int>(u"modelType", 2));
|
||||
info.settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
info.settings.push_back(new LDFData<LWOOBJID>(u"userModelID", newIDL));
|
||||
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
||||
if (newEntity) {
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
||||
if (newEntity) {
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
|
||||
//Make sure the propMgmt doesn't delete our model after the server dies
|
||||
//Trying to do this after the entity is constructed. Shouldn't really change anything but
|
||||
//there was an issue with builds not appearing since it was placed above ConstructEntity.
|
||||
PropertyManagementComponent::Instance()->AddModel(newEntity->GetObjectID(), newIDL);
|
||||
}
|
||||
|
||||
});
|
||||
//Make sure the propMgmt doesn't delete our model after the server dies
|
||||
//Trying to do this after the entity is constructed. Shouldn't really change anything but
|
||||
//there was an issue with builds not appearing since it was placed above ConstructEntity.
|
||||
PropertyManagementComponent::Instance()->AddModel(newEntity->GetObjectID(), newIDL);
|
||||
}
|
||||
}
|
||||
|
||||
void GameMessages::HandlePropertyEntranceSync(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
@@ -5529,55 +5532,52 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream& inStream, Entity*
|
||||
}
|
||||
}
|
||||
|
||||
ObjectIDManager::RequestPersistentID([=](uint32_t newId) {
|
||||
LOG("Build finished");
|
||||
GameMessages::SendFinishArrangingWithItem(character, entity->GetObjectID()); // kick them from modular build
|
||||
GameMessages::SendModularBuildEnd(character); // i dont know if this does anything but DLUv2 did it
|
||||
LOG("Build finished");
|
||||
GameMessages::SendFinishArrangingWithItem(character, entity->GetObjectID()); // kick them from modular build
|
||||
GameMessages::SendModularBuildEnd(character); // i dont know if this does anything but DLUv2 did it
|
||||
|
||||
//inv->UnequipItem(inv->GetItemStackByLOT(6086, eInventoryType::ITEMS)); // take off the thinking cap
|
||||
//Game::entityManager->SerializeEntity(entity);
|
||||
//inv->UnequipItem(inv->GetItemStackByLOT(6086, eInventoryType::ITEMS)); // take off the thinking cap
|
||||
//Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
const auto moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", modules);
|
||||
const auto moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", modules);
|
||||
|
||||
std::vector<LDFBaseData*> config;
|
||||
config.push_back(moduleAssembly);
|
||||
std::vector<LDFBaseData*> config;
|
||||
config.push_back(moduleAssembly);
|
||||
|
||||
LWOOBJID newIdBig = newId;
|
||||
GeneralUtils::SetBit(newIdBig, eObjectBits::CHARACTER);
|
||||
LWOOBJID newID = ObjectIDManager::GetPersistentID();
|
||||
|
||||
if (count == 3) {
|
||||
inv->AddItem(6416, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newIdBig);
|
||||
} else if (count == 7) {
|
||||
inv->AddItem(8092, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newIdBig);
|
||||
if (count == 3) {
|
||||
inv->AddItem(6416, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newID);
|
||||
} else if (count == 7) {
|
||||
inv->AddItem(8092, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newID);
|
||||
}
|
||||
|
||||
auto* pCharacter = character->GetCharacter();
|
||||
Database::Get()->InsertUgcBuild(GeneralUtils::UTF16ToWTF8(modules), newID, pCharacter ? std::optional(character->GetCharacter()->GetID()) : std::nullopt);
|
||||
|
||||
auto* missionComponent = character->GetComponent<MissionComponent>();
|
||||
|
||||
if (entity->GetLOT() != 9980 || Game::server->GetZoneID() != 1200) {
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, entity->GetLOT(), entity->GetObjectID());
|
||||
if (count >= 7 && everyPieceSwapped) missionComponent->Progress(eMissionTaskType::RACING, LWOOBJID_EMPTY, static_cast<LWOOBJID>(eRacingTaskParam::MODULAR_BUILDING));
|
||||
}
|
||||
}
|
||||
|
||||
auto* pCharacter = character->GetCharacter();
|
||||
Database::Get()->InsertUgcBuild(GeneralUtils::UTF16ToWTF8(modules), newIdBig, pCharacter ? std::optional(character->GetCharacter()->GetID()) : std::nullopt);
|
||||
ScriptComponent* script = static_cast<ScriptComponent*>(entity->GetComponent(eReplicaComponentType::SCRIPT));
|
||||
|
||||
auto* missionComponent = character->GetComponent<MissionComponent>();
|
||||
entity->GetScript()->OnModularBuildExit(entity, character, count >= 3, modList);
|
||||
|
||||
if (entity->GetLOT() != 9980 || Game::server->GetZoneID() != 1200) {
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, entity->GetLOT(), entity->GetObjectID());
|
||||
if (count >= 7 && everyPieceSwapped) missionComponent->Progress(eMissionTaskType::RACING, LWOOBJID_EMPTY, static_cast<LWOOBJID>(eRacingTaskParam::MODULAR_BUILDING));
|
||||
}
|
||||
}
|
||||
// Move remaining temp models back to models
|
||||
std::vector<Item*> items;
|
||||
|
||||
ScriptComponent* script = static_cast<ScriptComponent*>(entity->GetComponent(eReplicaComponentType::SCRIPT));
|
||||
for (const auto& pair : temp->GetItems()) {
|
||||
items.push_back(pair.second);
|
||||
}
|
||||
|
||||
entity->GetScript()->OnModularBuildExit(entity, character, count >= 3, modList);
|
||||
|
||||
// Move remaining temp models back to models
|
||||
std::vector<Item*> items;
|
||||
|
||||
for (const auto& pair : temp->GetItems()) {
|
||||
items.push_back(pair.second);
|
||||
}
|
||||
|
||||
for (auto* item : items) {
|
||||
inv->MoveItemToInventory(item, eInventoryType::MODELS, item->GetCount(), false);
|
||||
}
|
||||
});
|
||||
for (auto* item : items) {
|
||||
inv->MoveItemToInventory(item, eInventoryType::MODELS, item->GetCount(), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,8 +5,11 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "eItemType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "ObjectIDManager.h"
|
||||
#include "eObjectBits.h"
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include <ranges>
|
||||
|
||||
std::vector<LOT> Inventory::m_GameMasterRestrictedItems = {
|
||||
1727, // GM Only - JetPack
|
||||
@@ -317,3 +320,16 @@ Inventory::~Inventory() {
|
||||
|
||||
items.clear();
|
||||
}
|
||||
|
||||
void Inventory::RegenerateItemIDs() {
|
||||
std::map<LWOOBJID, Item*> newItems{};
|
||||
for (auto* const item : items | std::views::values) {
|
||||
const auto oldID = item->GetId();
|
||||
const auto newID = item->GenerateID();
|
||||
LOG("Updating item ID from %llu to %llu", oldID, newID);
|
||||
newItems.insert_or_assign(newID, item);
|
||||
}
|
||||
|
||||
// We don't want to delete the item pointers, we're just moving from map to map
|
||||
items = newItems;
|
||||
}
|
||||
|
||||
@@ -158,6 +158,8 @@ public:
|
||||
*/
|
||||
void DeleteAllItems();
|
||||
|
||||
void RegenerateItemIDs();
|
||||
|
||||
~Inventory();
|
||||
|
||||
private:
|
||||
|
||||
@@ -98,22 +98,12 @@ Item::Item(
|
||||
this->preconditions = new PreconditionExpression(this->info->reqPrecondition);
|
||||
this->subKey = subKey;
|
||||
|
||||
LWOOBJID id = ObjectIDManager::GenerateRandomObjectID();
|
||||
|
||||
GeneralUtils::SetBit(id, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(id, eObjectBits::PERSISTENT);
|
||||
|
||||
const auto type = static_cast<eItemType>(info->itemType);
|
||||
|
||||
if (type == eItemType::MOUNT) {
|
||||
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
|
||||
}
|
||||
|
||||
this->id = id;
|
||||
auto* const inventoryComponent = inventory->GetComponent();
|
||||
GenerateID();
|
||||
|
||||
inventory->AddManagedItem(this);
|
||||
|
||||
auto* entity = inventory->GetComponent()->GetParent();
|
||||
auto* entity = inventoryComponent->GetParent();
|
||||
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, static_cast<int>(this->count), subKey, lootSourceType);
|
||||
|
||||
if (isModMoveAndEquip) {
|
||||
@@ -121,7 +111,7 @@ Item::Item(
|
||||
|
||||
LOG("Move and equipped (%i) from (%i)", this->lot, this->inventory->GetType());
|
||||
|
||||
Game::entityManager->SerializeEntity(inventory->GetComponent()->GetParent());
|
||||
Game::entityManager->SerializeEntity(inventoryComponent->GetParent());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -574,3 +564,28 @@ void Item::LoadConfigXml(const tinyxml2::XMLElement& i) {
|
||||
config.push_back(LDFBaseData::DataFromString(value));
|
||||
}
|
||||
}
|
||||
|
||||
LWOOBJID Item::GenerateID() {
|
||||
auto* const inventoryComponent = inventory->GetComponent();
|
||||
const bool isPlayer = inventoryComponent->GetParent()->IsPlayer();
|
||||
LWOOBJID id{};
|
||||
|
||||
// Only players and non-proxy items get persistent IDs (since they are the only ones that will persist between worlds)
|
||||
if (isPlayer && parent == LWOOBJID_EMPTY) {
|
||||
id = ObjectIDManager::GetPersistentID();
|
||||
} else {
|
||||
id = ObjectIDManager::GenerateObjectID();
|
||||
GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
|
||||
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
|
||||
}
|
||||
|
||||
LOG("Parent %llu lot %u Generated id %u:%llu", parent, GetLot(), static_cast<uint32_t>(id), id);
|
||||
const auto type = static_cast<eItemType>(info->itemType);
|
||||
|
||||
if (type == eItemType::MOUNT) {
|
||||
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
|
||||
}
|
||||
|
||||
this->id = id;
|
||||
return id;
|
||||
}
|
||||
|
||||
@@ -228,6 +228,8 @@ public:
|
||||
|
||||
void LoadConfigXml(const tinyxml2::XMLElement& i);
|
||||
|
||||
LWOOBJID GenerateID();
|
||||
|
||||
private:
|
||||
/**
|
||||
* The object ID of this item
|
||||
|
||||
@@ -29,6 +29,11 @@
|
||||
#include "CDMissionEmailTable.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "PlayerManager.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
namespace {
|
||||
std::set<uint32_t> g_TestedMissions = {773, 774, 775, 776, 777}; // TODO Figure out why these missions are broken sometimes
|
||||
}
|
||||
|
||||
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||
m_MissionComponent = missionComponent;
|
||||
@@ -563,12 +568,14 @@ void Mission::YieldRewards() {
|
||||
|
||||
void Mission::Progress(eMissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count) {
|
||||
const auto isRemoval = count < 0;
|
||||
|
||||
const bool testedMission = GetTestedMissions().contains(GetMissionId());
|
||||
if (testedMission) LOG("%i Removal: %s complete: %s achievement: %s", GetMissionId(), isRemoval ? "true" : "false", IsComplete() ? "true" : "false", IsAchievement() ? "true" : "false");
|
||||
if (isRemoval && (IsComplete() || IsAchievement())) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto* task : m_Tasks) {
|
||||
if (testedMission) LOG("Complete: %s Type: %s TaskType: %s", task->IsComplete() ? "true" : "false", StringifiedEnum::ToString(type).data(), StringifiedEnum::ToString(task->GetType()).data());
|
||||
if (task->IsComplete() && !isRemoval) {
|
||||
continue;
|
||||
}
|
||||
@@ -618,3 +625,7 @@ Mission::~Mission() {
|
||||
|
||||
m_Tasks.clear();
|
||||
}
|
||||
|
||||
const std::set<uint32_t>& Mission::GetTestedMissions() const {
|
||||
return g_TestedMissions;
|
||||
}
|
||||
|
||||
@@ -241,6 +241,9 @@ public:
|
||||
* Sets the unique mission order ID of this mission
|
||||
*/
|
||||
void SetUniqueMissionOrderID(uint32_t value) { m_UniqueMissionID = value; };
|
||||
|
||||
const std::set<uint32_t>& GetTestedMissions() const;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Progresses all the newly accepted tasks for this mission after it has been accepted to reflect the state of the
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
MissionTask::MissionTask(Mission* mission, CDMissionTasks* info, uint32_t mask) {
|
||||
this->info = info;
|
||||
@@ -99,6 +100,7 @@ Mission* MissionTask::GetMission() const {
|
||||
|
||||
|
||||
uint32_t MissionTask::GetTarget() const {
|
||||
if (mission->GetTestedMissions().contains(mission->GetMissionId())) LOG("Target: %i", info->targetValue);
|
||||
return info->target;
|
||||
}
|
||||
|
||||
@@ -158,6 +160,7 @@ bool MissionTask::InParameters(const uint32_t value) const {
|
||||
|
||||
|
||||
bool MissionTask::IsComplete() const {
|
||||
if (mission->GetTestedMissions().contains(mission->GetMissionId())) LOG("uid: %i target: %i", info->uid, info->targetValue);
|
||||
// Mission 668 has task uid 984 which is a bit mask. Its completion value is 3.
|
||||
if (info->uid == 984) {
|
||||
return progress >= 3;
|
||||
@@ -168,6 +171,7 @@ bool MissionTask::IsComplete() const {
|
||||
|
||||
|
||||
void MissionTask::Complete() {
|
||||
if (mission->GetTestedMissions().contains(mission->GetMissionId())) LOG("target: %i", info->targetValue);
|
||||
SetProgress(info->targetValue);
|
||||
}
|
||||
|
||||
@@ -180,6 +184,7 @@ void MissionTask::CheckCompletion() const {
|
||||
|
||||
|
||||
void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string& targets, int32_t count) {
|
||||
if (mission->GetTestedMissions().contains(mission->GetMissionId())) LOG("Progressing mission %s %i", StringifiedEnum::ToString(GetType()).data(), value);
|
||||
if (IsComplete() && count > 0) return;
|
||||
|
||||
const auto type = GetType();
|
||||
@@ -229,7 +234,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
entity = Game::entityManager->GetEntity(associate);
|
||||
if (entity == nullptr) {
|
||||
if (associate != LWOOBJID_EMPTY) {
|
||||
LOG("Failed to find associated entity (%llu)!", associate);
|
||||
if (mission->GetTestedMissions().contains(mission->GetMissionId())) LOG("Failed to find associated entity (%llu)!", associate);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -35,25 +35,21 @@
|
||||
void ControlBehaviors::RequestUpdatedID(ControlBehaviorContext& context) {
|
||||
BehaviorMessageBase msgBase{ context.arguments };
|
||||
const auto oldBehaviorID = msgBase.GetBehaviorId();
|
||||
ObjectIDManager::RequestPersistentID(
|
||||
[context, oldBehaviorID](uint32_t persistentId) {
|
||||
if (!context) {
|
||||
LOG("Model to update behavior ID for is null. Cannot update ID.");
|
||||
return;
|
||||
}
|
||||
LWOOBJID persistentIdBig = persistentId;
|
||||
GeneralUtils::SetBit(persistentIdBig, eObjectBits::CHARACTER);
|
||||
// This updates the behavior ID of the behavior should this be a new behavior
|
||||
AMFArrayValue args;
|
||||
if (!context) {
|
||||
LOG("Model to update behavior ID for is null. Cannot update ID.");
|
||||
return;
|
||||
}
|
||||
LWOOBJID persistentIdBig = ObjectIDManager::GetPersistentID();
|
||||
// This updates the behavior ID of the behavior should this be a new behavior
|
||||
AMFArrayValue args;
|
||||
|
||||
args.Insert("behaviorID", std::to_string(persistentIdBig));
|
||||
args.Insert("objectID", std::to_string(context.modelComponent->GetParent()->GetObjectID()));
|
||||
args.Insert("behaviorID", std::to_string(persistentIdBig));
|
||||
args.Insert("objectID", std::to_string(context.modelComponent->GetParent()->GetObjectID()));
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorID", args);
|
||||
context.modelComponent->UpdatePendingBehaviorId(persistentIdBig, oldBehaviorID);
|
||||
GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorID", args);
|
||||
context.modelComponent->UpdatePendingBehaviorId(persistentIdBig, oldBehaviorID);
|
||||
|
||||
ControlBehaviors::Instance().SendBehaviorListToClient(context);
|
||||
});
|
||||
ControlBehaviors::Instance().SendBehaviorListToClient(context);
|
||||
}
|
||||
|
||||
void ControlBehaviors::SendBehaviorListToClient(const ControlBehaviorContext& context) {
|
||||
|
||||
@@ -76,8 +76,8 @@ void LogAndSaveFailedAntiCheatCheck(const LWOOBJID& id, const SystemAddress& sys
|
||||
auto* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
|
||||
if (user) {
|
||||
LOG("User at system address (%s) (%s) (%llu) sent a packet as (%i) which is not an id they own.",
|
||||
sysAddr.ToString(), user->GetLastUsedChar()->GetName().c_str(), user->GetLastUsedChar()->GetObjectID(), static_cast<int32_t>(id));
|
||||
LOG("User at system address (%s) (%s) (%llu) sent a packet as (%llu) which is not an id they own.",
|
||||
sysAddr.ToString(), user->GetLastUsedChar()->GetName().c_str(), user->GetLastUsedChar()->GetObjectID(), id);
|
||||
// Can't know sending player. Just log system address for IP banning.
|
||||
} else {
|
||||
LOG("No user found for system address (%s).", sysAddr.ToString());
|
||||
@@ -117,7 +117,7 @@ bool CheatDetection::VerifyLwoobjidIsSender(const LWOOBJID& id, const SystemAddr
|
||||
return false;
|
||||
}
|
||||
invalidPacket = true;
|
||||
const uint32_t characterId = static_cast<uint32_t>(id);
|
||||
const auto characterId = id;
|
||||
// Check to make sure the ID provided is one of the user's characters.
|
||||
for (const auto& character : sendingUser->GetCharacters()) {
|
||||
if (character && character->GetID() == characterId) {
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace {
|
||||
}
|
||||
|
||||
namespace Mail {
|
||||
std::map<eMessageID, std::function<std::unique_ptr<MailClientLUBitStream>()>> g_Handlers = {
|
||||
std::map<eMessageID, std::function<std::unique_ptr<MailLUBitStream>()>> g_Handlers = {
|
||||
{eMessageID::SendRequest, []() {
|
||||
return std::make_unique<SendRequest>();
|
||||
}},
|
||||
@@ -55,11 +55,11 @@ namespace Mail {
|
||||
}},
|
||||
};
|
||||
|
||||
void MailClientLUBitStream::Serialize(RakNet::BitStream& bitStream) const {
|
||||
void MailLUBitStream::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(messageID);
|
||||
}
|
||||
|
||||
bool MailClientLUBitStream::Deserialize(RakNet::BitStream& bitstream) {
|
||||
bool MailLUBitStream::Deserialize(RakNet::BitStream& bitstream) {
|
||||
VALIDATE_READ(bitstream.Read(messageID));
|
||||
return true;
|
||||
}
|
||||
@@ -133,16 +133,16 @@ namespace Mail {
|
||||
response.status = eSendResponse::SenderAccountIsMuted;
|
||||
}
|
||||
LOG("Finished send with status %s", StringifiedEnum::ToString(response.status).data());
|
||||
response.Send();
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void SendResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailClientLUBitStream::Serialize(bitStream);
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
}
|
||||
|
||||
void NotificationResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailClientLUBitStream::Serialize(bitStream);
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write<uint64_t>(0); // unused
|
||||
bitStream.Write<uint64_t>(0); // unused
|
||||
@@ -158,12 +158,12 @@ namespace Mail {
|
||||
auto playerMail = Database::Get()->GetMailForPlayer(character->GetID(), 20);
|
||||
DataResponse response;
|
||||
response.playerMail = playerMail;
|
||||
response.Send();
|
||||
response.Send(sysAddr);
|
||||
LOG("DataRequest");
|
||||
}
|
||||
|
||||
void DataResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailClientLUBitStream::Serialize(bitStream);
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(this->throttled);
|
||||
|
||||
bitStream.Write<uint16_t>(this->playerMail.size());
|
||||
@@ -199,11 +199,11 @@ namespace Mail {
|
||||
}
|
||||
}
|
||||
LOG("AttachmentCollectResponse %s", StringifiedEnum::ToString(response.status).data());
|
||||
response.Send();
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void AttachmentCollectResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailClientLUBitStream::Serialize(bitStream);
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write(mailID);
|
||||
}
|
||||
@@ -230,11 +230,11 @@ namespace Mail {
|
||||
response.status = eDeleteResponse::NotFound;
|
||||
}
|
||||
LOG("DeleteRequest status %s", StringifiedEnum::ToString(response.status).data());
|
||||
response.Send();
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void DeleteResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailClientLUBitStream::Serialize(bitStream);
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write(mailID);
|
||||
}
|
||||
@@ -256,11 +256,11 @@ namespace Mail {
|
||||
}
|
||||
|
||||
LOG("ReadRequest %s", StringifiedEnum::ToString(response.status).data());
|
||||
response.Send();
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void ReadResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailClientLUBitStream::Serialize(bitStream);
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write(mailID);
|
||||
}
|
||||
@@ -275,13 +275,13 @@ namespace Mail {
|
||||
}
|
||||
|
||||
LOG("NotificationRequest %s", StringifiedEnum::ToString(response.status).data());
|
||||
response.Send();
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
}
|
||||
|
||||
// Non Stuct Functions
|
||||
void Mail::Handle(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player) {
|
||||
MailClientLUBitStream data;
|
||||
void Mail::HandleMail(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player) {
|
||||
MailLUBitStream data;
|
||||
if (!data.Deserialize(inStream)) {
|
||||
LOG_DEBUG("Error Reading Mail header");
|
||||
return;
|
||||
@@ -368,5 +368,5 @@ void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJ
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) return; // TODO: Echo to chat server
|
||||
NotificationResponse response;
|
||||
response.status = eNotificationResponse::NewMail;
|
||||
response.Send();
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MailInfo.h"
|
||||
#include "MessageType/Client.h"
|
||||
#include "ClientPackets.h"
|
||||
|
||||
class Entity;
|
||||
|
||||
@@ -105,111 +103,112 @@ namespace Mail {
|
||||
UnknownError
|
||||
};
|
||||
|
||||
struct MailClientLUBitStream : public ClientPackets::ClientLUBitStream {
|
||||
struct MailLUBitStream : public LUBitStream {
|
||||
eMessageID messageID = eMessageID::UnknownError;
|
||||
SystemAddress sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
||||
Entity* player = nullptr;
|
||||
|
||||
MailClientLUBitStream() = default;
|
||||
MailClientLUBitStream(eMessageID _messageID) : ClientPackets::ClientLUBitStream(MessageType::Client::MAIL), messageID{_messageID} {};
|
||||
MailLUBitStream() = default;
|
||||
MailLUBitStream(eMessageID _messageID) : LUBitStream(ServiceType::CLIENT, MessageType::Client::MAIL), messageID{_messageID} {};
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
virtual void Handle() override {};
|
||||
};
|
||||
|
||||
struct SendRequest : public MailClientLUBitStream {
|
||||
struct SendRequest : public MailLUBitStream {
|
||||
MailInfo mailInfo;
|
||||
|
||||
SendRequest() : MailClientLUBitStream(eMessageID::SendRequest) {}
|
||||
SendRequest() : MailLUBitStream(eMessageID::SendRequest) {}
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct SendResponse :public MailClientLUBitStream {
|
||||
struct SendResponse :public MailLUBitStream {
|
||||
eSendResponse status = eSendResponse::UnknownError;
|
||||
|
||||
SendResponse() : MailClientLUBitStream(eMessageID::SendResponse) {}
|
||||
SendResponse() : MailLUBitStream(eMessageID::SendResponse) {}
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct NotificationResponse : public MailClientLUBitStream {
|
||||
struct NotificationResponse : public MailLUBitStream {
|
||||
eNotificationResponse status = eNotificationResponse::UnknownError;
|
||||
LWOOBJID auctionID = LWOOBJID_EMPTY;
|
||||
uint32_t mailCount = 1;
|
||||
NotificationResponse() : MailClientLUBitStream(eMessageID::NotificationResponse) {};
|
||||
NotificationResponse() : MailLUBitStream(eMessageID::NotificationResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct DataRequest : public MailClientLUBitStream {
|
||||
DataRequest() : MailClientLUBitStream(eMessageID::DataRequest) {}
|
||||
struct DataRequest : public MailLUBitStream {
|
||||
DataRequest() : MailLUBitStream(eMessageID::DataRequest) {}
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override { return true; };
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct DataResponse : public MailClientLUBitStream {
|
||||
struct DataResponse : public MailLUBitStream {
|
||||
uint32_t throttled = 0;
|
||||
std::vector<MailInfo> playerMail;
|
||||
|
||||
DataResponse() : MailClientLUBitStream(eMessageID::DataResponse) {};
|
||||
DataResponse() : MailLUBitStream(eMessageID::DataResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
|
||||
};
|
||||
|
||||
struct AttachmentCollectRequest : public MailClientLUBitStream {
|
||||
struct AttachmentCollectRequest : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
|
||||
AttachmentCollectRequest() : MailClientLUBitStream(eMessageID::AttachmentCollectRequest) {};
|
||||
AttachmentCollectRequest() : MailLUBitStream(eMessageID::AttachmentCollectRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct AttachmentCollectResponse : public MailClientLUBitStream {
|
||||
struct AttachmentCollectResponse : public MailLUBitStream {
|
||||
eAttachmentCollectResponse status = eAttachmentCollectResponse::UnknownError;
|
||||
uint64_t mailID = 0;
|
||||
AttachmentCollectResponse() : MailClientLUBitStream(eMessageID::AttachmentCollectResponse) {};
|
||||
AttachmentCollectResponse() : MailLUBitStream(eMessageID::AttachmentCollectResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct DeleteRequest : public MailClientLUBitStream {
|
||||
struct DeleteRequest : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
|
||||
DeleteRequest() : MailClientLUBitStream(eMessageID::DeleteRequest) {};
|
||||
DeleteRequest() : MailLUBitStream(eMessageID::DeleteRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct DeleteResponse : public MailClientLUBitStream {
|
||||
struct DeleteResponse : public MailLUBitStream {
|
||||
eDeleteResponse status = eDeleteResponse::UnknownError;
|
||||
uint64_t mailID = 0;
|
||||
DeleteResponse() : MailClientLUBitStream(eMessageID::DeleteResponse) {};
|
||||
DeleteResponse() : MailLUBitStream(eMessageID::DeleteResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct ReadRequest : public MailClientLUBitStream {
|
||||
struct ReadRequest : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
|
||||
ReadRequest() : MailClientLUBitStream(eMessageID::ReadRequest) {};
|
||||
ReadRequest() : MailLUBitStream(eMessageID::ReadRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct ReadResponse : public MailClientLUBitStream {
|
||||
struct ReadResponse : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
eReadResponse status = eReadResponse::UnknownError;
|
||||
|
||||
ReadResponse() : MailClientLUBitStream(eMessageID::ReadResponse) {};
|
||||
ReadResponse() : MailLUBitStream(eMessageID::ReadResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct NotificationRequest : public MailClientLUBitStream {
|
||||
NotificationRequest() : MailClientLUBitStream(eMessageID::NotificationRequest) {};
|
||||
struct NotificationRequest : public MailLUBitStream {
|
||||
NotificationRequest() : MailLUBitStream(eMessageID::NotificationRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override { return true; };
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
void Handle(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player);
|
||||
void HandleMail(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player);
|
||||
|
||||
void SendMail(
|
||||
const Entity* recipient,
|
||||
|
||||
@@ -5,47 +5,37 @@
|
||||
#include "Database.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "eObjectBits.h"
|
||||
|
||||
//! The persistent ID request
|
||||
struct PersistentIDRequest {
|
||||
PersistentIDRequest(const uint64_t& requestID, const std::function<void(uint32_t)>& callback) : requestID(requestID), callback(callback) {}
|
||||
uint64_t requestID;
|
||||
|
||||
std::function<void(uint32_t)> callback;
|
||||
};
|
||||
// should the spawners from vanity also have the CLIENT flag?
|
||||
|
||||
namespace {
|
||||
std::vector<PersistentIDRequest> Requests; //!< All outstanding persistent ID requests
|
||||
uint64_t CurrentRequestID = 0; //!< The current request ID
|
||||
uint32_t CurrentObjectID = uint32_t(1152921508165007067); //!< The current object ID
|
||||
std::uniform_int_distribution<int> Uni(10000000, INT32_MAX);
|
||||
// Start the range in a way that it when first called it will fetch some new persistent IDs
|
||||
std::optional<IObjectIdTracker::Range> CurrentRange = std::nullopt;
|
||||
uint32_t CurrentObjectID = uint32_t(1152921508165007067); // The current object ID (this should really start at the highest current ID in the world, then increment from there)
|
||||
};
|
||||
|
||||
//! Requests a persistent ID
|
||||
void ObjectIDManager::RequestPersistentID(const std::function<void(uint32_t)> callback) {
|
||||
const auto& request = Requests.emplace_back(++CurrentRequestID, callback);
|
||||
uint64_t ObjectIDManager::GetPersistentID() {
|
||||
if (!CurrentRange.has_value() || CurrentRange->minID > CurrentRange->maxID) {
|
||||
CurrentRange = Database::Get()->GetPersistentIdRange();
|
||||
// We're getting close to being out of IDs in this range, log a warning
|
||||
const auto WARNING_RANGE = 70368744100000ULL;
|
||||
if (CurrentRange->minID >= 70368744100000ULL) {
|
||||
LOG("WARNING: Your server is running low on persistent IDs, please consider an ID squash in the near future.");
|
||||
}
|
||||
|
||||
MasterPackets::SendPersistentIDRequest(Game::server, request.requestID);
|
||||
LOG("Reserved object ID range: %llu - %llu", CurrentRange->minID, CurrentRange->maxID);
|
||||
}
|
||||
|
||||
const auto usedID = CurrentRange->minID++;
|
||||
auto toReturn = usedID;
|
||||
// Any IDs gotten from persistent IDs use the CHARACTER bit
|
||||
GeneralUtils::SetBit(toReturn, eObjectBits::CHARACTER);
|
||||
LOG("Using ID: %llu:%llu", toReturn, usedID);
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
//! Handles a persistent ID response
|
||||
void ObjectIDManager::HandleRequestPersistentIDResponse(const uint64_t requestID, const uint32_t persistentID) {
|
||||
auto it = std::find_if(Requests.begin(), Requests.end(), [requestID](const PersistentIDRequest& request) {
|
||||
return request.requestID == requestID;
|
||||
});
|
||||
|
||||
if (it == Requests.end()) return;
|
||||
|
||||
it->callback(persistentID);
|
||||
Requests.erase(it);
|
||||
}
|
||||
|
||||
//! Handles cases where we have to get a unique object ID synchronously
|
||||
uint32_t ObjectIDManager::GenerateRandomObjectID() {
|
||||
return Uni(Game::randomEngine);
|
||||
}
|
||||
|
||||
//! Generates an object ID server-sided (used for regular entities like smashables)
|
||||
// Generates an object ID server-sided (used for regular entities like smashables)
|
||||
uint32_t ObjectIDManager::GenerateObjectID() {
|
||||
return ++CurrentObjectID;
|
||||
}
|
||||
|
||||
@@ -5,36 +5,25 @@
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
||||
/*!
|
||||
\file ObjectIDManager.h
|
||||
\brief A manager for handling object ID generation
|
||||
/**
|
||||
* There are 2 types of IDs:
|
||||
* Persistent IDs - These are used for anything that needs to be persist between worlds.
|
||||
* Ephemeral IDs - These are used for any objects that only need to be unique for this world session.
|
||||
*/
|
||||
|
||||
//! The Object ID Manager
|
||||
namespace ObjectIDManager {
|
||||
//! Requests a persistent ID
|
||||
/*!
|
||||
\param callback The callback function
|
||||
|
||||
/**
|
||||
* @brief Returns a Persistent ID with the CHARACTER bit set.
|
||||
*
|
||||
* @return uint64_t A unique persistent ID with the CHARACTER bit set.
|
||||
*/
|
||||
void RequestPersistentID(const std::function<void(uint32_t)> callback);
|
||||
uint64_t GetPersistentID();
|
||||
|
||||
|
||||
//! Handles a persistent ID response
|
||||
/*!
|
||||
\param requestID The request ID
|
||||
\param persistentID The persistent ID
|
||||
*/
|
||||
void HandleRequestPersistentIDResponse(const uint64_t requestID, const uint32_t persistentID);
|
||||
|
||||
//! Generates an object ID server-sided
|
||||
/*!
|
||||
\return A generated object ID
|
||||
/**
|
||||
* @brief Generates an ephemeral object ID for non-persistent objects.
|
||||
*
|
||||
* @return uint32_t
|
||||
*/
|
||||
uint32_t GenerateObjectID();
|
||||
|
||||
//! Generates a random object ID server-sided
|
||||
/*!
|
||||
\return A generated object ID
|
||||
*/
|
||||
uint32_t GenerateRandomObjectID();
|
||||
};
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
// Classes
|
||||
#include "Character.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "CommonPackets.h"
|
||||
#include "dServer.h"
|
||||
#include "PlayerManager.h"
|
||||
#include "User.h"
|
||||
@@ -17,6 +16,7 @@
|
||||
|
||||
// Enums
|
||||
#include "MessageType/Chat.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eObjectBits.h"
|
||||
|
||||
namespace GMGreaterThanZeroCommands {
|
||||
@@ -31,10 +31,8 @@ namespace GMGreaterThanZeroCommands {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + username);
|
||||
return;
|
||||
}
|
||||
CommonPackets::DisconnectNotify notification;
|
||||
notification.disconnectID = eServerDisconnectIdentifiers::KICK;
|
||||
notification.Send(player->GetSystemAddress());
|
||||
Game::server->Disconnect(player->GetSystemAddress());
|
||||
|
||||
Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::KICK);
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Kicked: " + username);
|
||||
} else {
|
||||
@@ -71,10 +69,7 @@ namespace GMGreaterThanZeroCommands {
|
||||
if (accountId != 0) Database::Get()->UpdateAccountBan(accountId, true);
|
||||
|
||||
if (player != nullptr) {
|
||||
CommonPackets::DisconnectNotify notification;
|
||||
notification.disconnectID = eServerDisconnectIdentifiers::FREE_TRIAL_EXPIRED;
|
||||
notification.Send(player->GetSystemAddress());
|
||||
Game::server->Disconnect(player->GetSystemAddress());
|
||||
Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::FREE_TRIAL_EXPIRED);
|
||||
}
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Banned: " + GeneralUtils::ASCIIToUTF16(splitArgs[0]));
|
||||
@@ -146,7 +141,6 @@ namespace GMGreaterThanZeroCommands {
|
||||
characterId = characterInfo->id;
|
||||
|
||||
GeneralUtils::SetBit(characterId, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(characterId, eObjectBits::PERSISTENT);
|
||||
}
|
||||
|
||||
if (accountId == 0) {
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
set(DMASTERSERVER_SOURCES
|
||||
"InstanceManager.cpp"
|
||||
"PersistentIDManager.cpp"
|
||||
"Start.cpp"
|
||||
)
|
||||
|
||||
|
||||
@@ -35,7 +35,6 @@
|
||||
#include "Game.h"
|
||||
#include "InstanceManager.h"
|
||||
#include "MasterPackets.h"
|
||||
#include "PersistentIDManager.h"
|
||||
#include "FdbToSqlite.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Start.h"
|
||||
@@ -99,6 +98,7 @@ int main(int argc, char** argv) {
|
||||
//Create all the objects we need to run our service:
|
||||
Server::SetupLogger("MasterServer");
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
Game::config->LogSettings();
|
||||
|
||||
auto folders = { "navmeshes", "migrations", "vanity" };
|
||||
|
||||
@@ -359,7 +359,6 @@ int main(int argc, char** argv) {
|
||||
Database::Get()->SetMasterInfo(info);
|
||||
|
||||
//Create additional objects here:
|
||||
PersistentIDManager::Initialize();
|
||||
Game::im = new InstanceManager(Game::server->GetIP());
|
||||
|
||||
//Get CDClient initial information
|
||||
@@ -533,17 +532,6 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
if (static_cast<ServiceType>(packet->data[1]) == ServiceType::MASTER) {
|
||||
switch (static_cast<MessageType::Master>(packet->data[3])) {
|
||||
case MessageType::Master::REQUEST_PERSISTENT_ID: {
|
||||
LOG("A persistent ID req");
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
uint64_t requestID = 0;
|
||||
inStream.Read(requestID);
|
||||
|
||||
uint32_t objID = PersistentIDManager::GeneratePersistentID();
|
||||
MasterPackets::SendPersistentIDResponse(Game::server, packet->systemAddress, requestID, objID);
|
||||
break;
|
||||
}
|
||||
|
||||
case MessageType::Master::REQUEST_ZONE_TRANSFER: {
|
||||
LOG("Received zone transfer req");
|
||||
@@ -881,9 +869,6 @@ int ShutdownSequence(int32_t signal) {
|
||||
LOG("Triggered master shutdown");
|
||||
}
|
||||
|
||||
PersistentIDManager::SaveToDatabase();
|
||||
LOG("Saved ObjectIDTracker to DB");
|
||||
|
||||
// A server might not be finished spinning up yet, remove all of those here.
|
||||
for (const auto& instance : Game::im->GetInstances()) {
|
||||
if (!instance) continue;
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
#include "PersistentIDManager.h"
|
||||
|
||||
// Custom Classes
|
||||
#include "Database.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
|
||||
namespace {
|
||||
uint32_t CurrentPersistentID = 1; //!< The highest current persistent ID in use
|
||||
};
|
||||
|
||||
//! Initializes the manager
|
||||
void PersistentIDManager::Initialize() {
|
||||
try {
|
||||
auto lastObjectId = Database::Get()->GetCurrentPersistentId();
|
||||
|
||||
if (!lastObjectId) {
|
||||
Database::Get()->InsertDefaultPersistentId();
|
||||
} else {
|
||||
CurrentPersistentID = lastObjectId.value();
|
||||
}
|
||||
|
||||
if (CurrentPersistentID <= 0) {
|
||||
LOG("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
|
||||
throw std::runtime_error("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
|
||||
}
|
||||
} catch (std::exception& e) {
|
||||
LOG("Unable to fetch max persistent object ID in use. This will cause issues. Aborting to prevent collisions.");
|
||||
LOG("Error: %s", e.what());
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
//! Generates a new persistent ID
|
||||
uint32_t PersistentIDManager::GeneratePersistentID() {
|
||||
uint32_t toReturn = ++CurrentPersistentID;
|
||||
|
||||
SaveToDatabase();
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void PersistentIDManager::SaveToDatabase() {
|
||||
Database::Get()->UpdatePersistentId(CurrentPersistentID);
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// C++
|
||||
#include <cstdint>
|
||||
|
||||
/*!
|
||||
\file PersistentIDManager.h
|
||||
\brief A manager that handles requests for object IDs
|
||||
*/
|
||||
|
||||
//! The Object ID Manager
|
||||
namespace PersistentIDManager {
|
||||
//! Initializes the manager
|
||||
void Initialize();
|
||||
|
||||
//! Generates a new persistent ID
|
||||
/*!
|
||||
\return The new persistent ID
|
||||
*/
|
||||
uint32_t GeneratePersistentID();
|
||||
|
||||
void SaveToDatabase();
|
||||
};
|
||||
@@ -17,244 +17,296 @@
|
||||
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eLoginResponse.h"
|
||||
#include "ServiceType.h"
|
||||
#include "MessageType/Server.h"
|
||||
#include "MessageType/Master.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "CommonPackets.h"
|
||||
#include "ClientPackets.h"
|
||||
|
||||
namespace {
|
||||
std::vector<uint32_t> claimCodes;
|
||||
}
|
||||
|
||||
namespace AuthPackets {
|
||||
std::map<MessageType::Auth, std::function<std::unique_ptr<LUBitStream>()>> g_Handlers = {
|
||||
{MessageType::Auth::LOGIN_REQUEST, []() {
|
||||
return std::make_unique<LoginRequest>();
|
||||
}}
|
||||
};
|
||||
void Stamp::Serialize(RakNet::BitStream& outBitStream){
|
||||
outBitStream.Write(type);
|
||||
outBitStream.Write(value);
|
||||
outBitStream.Write(timestamp);
|
||||
};
|
||||
|
||||
// Struct Functions
|
||||
void AuthLUBitStream::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(this->messageType);
|
||||
bitStream.Write<uint8_t>(0); // padding
|
||||
}
|
||||
bool AuthLUBitStream::Deserialize(RakNet::BitStream& bitStream) {
|
||||
VALIDATE_READ(bitStream.Read(this->messageType));
|
||||
uint8_t padding = 0;
|
||||
VALIDATE_READ(bitStream.Read(padding));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoginRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
LUWString usernameLUString;
|
||||
VALIDATE_READ(bitStream.Read(usernameLUString));
|
||||
username = usernameLUString.GetAsString();
|
||||
|
||||
LUWString passwordLUString(41);
|
||||
VALIDATE_READ(bitStream.Read(passwordLUString));
|
||||
password = passwordLUString.GetAsString();
|
||||
VALIDATE_READ(bitStream.Read(locale_id));
|
||||
VALIDATE_READ(bitStream.Read(clientOS));
|
||||
|
||||
LUWString memoryStatsLU(256);
|
||||
VALIDATE_READ(bitStream.Read(memoryStatsLU));
|
||||
computerInfo.memoryStats = memoryStatsLU.GetAsString();
|
||||
|
||||
LUWString videoCardLU(128);
|
||||
VALIDATE_READ(bitStream.Read(videoCardLU));
|
||||
computerInfo.videoCard = videoCardLU.GetAsString();
|
||||
|
||||
// Processor/CPU info
|
||||
VALIDATE_READ(bitStream.Read(computerInfo.processorInfo.count));
|
||||
VALIDATE_READ(bitStream.Read(computerInfo.processorInfo.type));
|
||||
VALIDATE_READ(bitStream.Read(computerInfo.processorInfo.level));
|
||||
VALIDATE_READ(bitStream.Read(computerInfo.processorInfo.revision));
|
||||
|
||||
// OS Info
|
||||
VALIDATE_READ(bitStream.Read(computerInfo.osVersionInfo.infoSize));
|
||||
VALIDATE_READ(bitStream.Read(computerInfo.osVersionInfo.majorVersion));
|
||||
VALIDATE_READ(bitStream.Read(computerInfo.osVersionInfo.minorVersion));
|
||||
VALIDATE_READ(bitStream.Read(computerInfo.osVersionInfo.buildNumber));
|
||||
VALIDATE_READ(bitStream.Read(computerInfo.osVersionInfo.platformID));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void LoginRequest::Handle() {
|
||||
LOG_DEBUG("Login Request from %s", username.c_str());
|
||||
LOG_DEBUG("Password: %s", password.c_str());
|
||||
|
||||
LOG_DEBUG("Locale ID: %s", StringifiedEnum::ToString(locale_id).data());
|
||||
|
||||
LOG_DEBUG("Operating System: %s", StringifiedEnum::ToString(clientOS).data());
|
||||
|
||||
LOG_DEBUG("Memory Stats [%s]", computerInfo.memoryStats.c_str());
|
||||
|
||||
LOG_DEBUG("VideoCard Info: [%s]", computerInfo.videoCard.c_str());
|
||||
|
||||
LOG_DEBUG("CPU Info: [#Processors: %i, Processor Type: %i, Processor Level: %i, Processor Revision: %i]",
|
||||
computerInfo.processorInfo.count,
|
||||
computerInfo.processorInfo.type,
|
||||
computerInfo.processorInfo.level,
|
||||
computerInfo.processorInfo.revision
|
||||
);
|
||||
|
||||
LOG_DEBUG("OS Info: [Size: %i, Version: %i.%i, Buid#: %i, platformID: %i]",
|
||||
computerInfo.osVersionInfo.infoSize,
|
||||
computerInfo.osVersionInfo.majorVersion,
|
||||
computerInfo.osVersionInfo.minorVersion,
|
||||
computerInfo.osVersionInfo.buildNumber,
|
||||
computerInfo.osVersionInfo.platformID
|
||||
);
|
||||
|
||||
ClientPackets::LoginResponse response;
|
||||
response.sysAddr = this->sysAddr;
|
||||
response.stamps.emplace_back(eStamps::PASSPORT_AUTH_START, 0);
|
||||
response.stamps.emplace_back(eStamps::PASSPORT_AUTH_CLIENT_OS, 0);
|
||||
response.events.push_back(LUString(Game::config->GetValue("event_1")));
|
||||
response.events.push_back(LUString(Game::config->GetValue("event_2")));
|
||||
response.events.push_back(LUString(Game::config->GetValue("event_3")));
|
||||
response.events.push_back(LUString(Game::config->GetValue("event_4")));
|
||||
response.events.push_back(LUString(Game::config->GetValue("event_5")));
|
||||
response.events.push_back(LUString(Game::config->GetValue("event_6")));
|
||||
response.events.push_back(LUString(Game::config->GetValue("event_7")));
|
||||
response.events.push_back(LUString(Game::config->GetValue("event_8")));
|
||||
response.version_major = GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_major")).value_or(ClientVersion::major);
|
||||
response.version_current = GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_current")).value_or(ClientVersion::current);
|
||||
response.version_minor = GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_minor")).value_or(ClientVersion::minor);
|
||||
|
||||
uint32_t sessionKey = GeneralUtils::GenerateRandomNumber<uint32_t>();
|
||||
std::string userHash = std::to_string(sessionKey);
|
||||
response.userKey = md5(userHash);
|
||||
|
||||
// Fetch account details
|
||||
auto accountInfo = Database::Get()->GetAccountInfo(username);
|
||||
|
||||
if (!accountInfo) {
|
||||
LOG("No user by name %s found!", username.c_str());
|
||||
response.stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
response.Send(sysAddr);
|
||||
return;
|
||||
}
|
||||
|
||||
//If we aren't running in live mode, then only GMs are allowed to enter:
|
||||
const auto& closedToNonDevs = Game::config->GetValue("closed_to_non_devs");
|
||||
if (closedToNonDevs.size() > 0 && bool(std::stoi(closedToNonDevs)) && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
|
||||
response.stamps.emplace_back(eStamps::GM_REQUIRED, 1);
|
||||
response.Send(sysAddr);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Game::config->GetValue("dont_use_keys") != "1" && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
|
||||
//Check to see if we have a play key:
|
||||
if (accountInfo->playKeyId == 0) {
|
||||
response.stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
response.responseCode = eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH;
|
||||
response.errorMessage = "Your account doesn't have a play key associated with it!";
|
||||
response.Send(sysAddr);
|
||||
LOG("User %s tried to log in, but they don't have a play key.", username.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
//Check if the play key is _valid_:
|
||||
auto playKeyStatus = Database::Get()->IsPlaykeyActive(accountInfo->playKeyId);
|
||||
|
||||
if (!playKeyStatus) {
|
||||
response.stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
response.responseCode = eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH;
|
||||
response.errorMessage = "Your account doesn't have a valid play key associated with it!";
|
||||
response.Send(sysAddr);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!playKeyStatus.value()) {
|
||||
response.stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
response.responseCode = eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH;
|
||||
response.errorMessage = "Your play key has been disabled.";
|
||||
response.Send(sysAddr);
|
||||
LOG("User %s tried to log in, but their play key was disabled", username.c_str());
|
||||
return;
|
||||
}
|
||||
} else if (Game::config->GetValue("dont_use_keys") == "1" || accountInfo->maxGmLevel > eGameMasterLevel::CIVILIAN) {
|
||||
response.stamps.emplace_back(eStamps::PASSPORT_AUTH_BYPASS, 1);
|
||||
}
|
||||
|
||||
if (accountInfo->banned) {
|
||||
response.stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
response.responseCode = eLoginResponse::BANNED;
|
||||
response.errorMessage = "Your account has been banned.";
|
||||
response.Send(sysAddr);
|
||||
return;
|
||||
}
|
||||
|
||||
if (accountInfo->locked) {
|
||||
response.stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
response.responseCode = eLoginResponse::ACCOUNT_LOCKED;
|
||||
response.errorMessage = "Your account is locked.";
|
||||
response.Send(sysAddr);
|
||||
return;
|
||||
}
|
||||
|
||||
bool loginSuccess = ::bcrypt_checkpw(password.c_str(), accountInfo->bcryptPassword.c_str()) == 0;
|
||||
|
||||
if (!loginSuccess) {
|
||||
response.stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
response.responseCode = eLoginResponse::WRONG_PASS;
|
||||
response.Send(sysAddr);
|
||||
} else {
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, 0, 0, false, [this, response, sessionKey](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) mutable {
|
||||
response.responseCode = eLoginResponse::SUCCESS;
|
||||
response.worldServerIP = LUString(zoneIP);
|
||||
response.worldServerPort = zonePort;
|
||||
response.Send();
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::SET_SESSION_KEY);
|
||||
bitStream.Write(sessionKey);
|
||||
LOG_DEBUG("Sending session key for %s to master server", this->username.c_str());
|
||||
bitStream.Write(LUString(this->username));
|
||||
Game::server->SendToMaster(bitStream);
|
||||
});
|
||||
|
||||
for (auto const code : claimCodes) {
|
||||
Database::Get()->InsertRewardCode(accountInfo->id, code);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Non Stuct Functions
|
||||
void AuthPackets::LoadClaimCodes() {
|
||||
if (!claimCodes.empty()) return;
|
||||
if(!claimCodes.empty()) return;
|
||||
auto rcstring = Game::config->GetValue("rewardcodes");
|
||||
auto codestrings = GeneralUtils::SplitString(rcstring, ',');
|
||||
for (auto const& codestring : codestrings) {
|
||||
for(auto const &codestring: codestrings){
|
||||
const auto code = GeneralUtils::TryParse<uint32_t>(codestring);
|
||||
|
||||
if (code && code.value() != -1) claimCodes.push_back(code.value());
|
||||
}
|
||||
}
|
||||
|
||||
// Non Stuct Functions
|
||||
void AuthPackets::Handle(RakNet::BitStream& inStream, const SystemAddress& sysAddr) {
|
||||
AuthLUBitStream authLUBitStream;
|
||||
if (!authLUBitStream.Deserialize(inStream)) return;
|
||||
void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER
|
||||
uint32_t clientVersion = 0;
|
||||
inStream.Read(clientVersion);
|
||||
inStream.IgnoreBytes(4);
|
||||
|
||||
auto it = g_Handlers.find(authLUBitStream.messageType);
|
||||
if (it != g_Handlers.end()) {
|
||||
auto request = it->second();
|
||||
request->sysAddr = sysAddr;
|
||||
if (!request->Deserialize(inStream)) {
|
||||
LOG_DEBUG("Error Reading Auth Packet: %s", StringifiedEnum::ToString(authLUBitStream.messageType).data());
|
||||
ServiceType serviceType;
|
||||
inStream.Read(serviceType);
|
||||
if (serviceType != ServiceType::CLIENT) LOG("WARNING: Service is not a Client!");
|
||||
inStream.IgnoreBytes(2);
|
||||
|
||||
uint32_t processID;
|
||||
inStream.Read(processID);
|
||||
|
||||
uint16_t port;
|
||||
inStream.Read(port);
|
||||
if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!");
|
||||
|
||||
inStream.IgnoreBytes(33);
|
||||
|
||||
LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceType).data(), processID, port, packet->systemAddress.port);
|
||||
|
||||
SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
|
||||
}
|
||||
|
||||
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServiceType serverType) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::COMMON, MessageType::Server::VERSION_CONFIRM);
|
||||
|
||||
const auto& clientNetVersionString = Game::config->GetValue("client_net_version");
|
||||
const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);
|
||||
|
||||
bitStream.Write<uint32_t>(clientNetVersion);
|
||||
bitStream.Write<uint32_t>(861228100);
|
||||
bitStream.Write(static_cast<uint32_t>(serverType));
|
||||
bitStream.Write<uint64_t>(219818307120);
|
||||
|
||||
server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
std::string CleanReceivedString(const std::string& str) {
|
||||
std::string toReturn = str;
|
||||
const auto removed = std::ranges::find_if(toReturn, [](unsigned char c) { return isprint(c) == 0 && isblank(c) == 0; });
|
||||
toReturn.erase(removed, toReturn.end());
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
std::vector<Stamp> stamps;
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_START, 0);
|
||||
|
||||
LUWString usernameLUString;
|
||||
inStream.Read(usernameLUString);
|
||||
const auto username = usernameLUString.GetAsString();
|
||||
|
||||
LUWString password(41);
|
||||
inStream.Read(password);
|
||||
|
||||
LanguageCodeID locale_id;
|
||||
inStream.Read(locale_id);
|
||||
LOG_DEBUG("Locale ID: %s", StringifiedEnum::ToString(locale_id).data());
|
||||
|
||||
ClientOS clientOS;
|
||||
inStream.Read(clientOS);
|
||||
LOG_DEBUG("Operating System: %s", StringifiedEnum::ToString(clientOS).data());
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_CLIENT_OS, 0);
|
||||
|
||||
LUWString memoryStats(256);
|
||||
inStream.Read(memoryStats);
|
||||
LOG_DEBUG("Memory Stats [%s]", CleanReceivedString(memoryStats.GetAsString()).c_str());
|
||||
|
||||
LUWString videoCard(128);
|
||||
inStream.Read(videoCard);
|
||||
LOG_DEBUG("VideoCard Info: [%s]", CleanReceivedString(videoCard.GetAsString()).c_str());
|
||||
|
||||
// Processor/CPU info
|
||||
uint32_t numOfProcessors;
|
||||
inStream.Read(numOfProcessors);
|
||||
uint32_t processorType;
|
||||
inStream.Read(processorType);
|
||||
uint16_t processorLevel;
|
||||
inStream.Read(processorLevel);
|
||||
uint16_t processorRevision;
|
||||
inStream.Read(processorRevision);
|
||||
LOG_DEBUG("CPU Info: [#Processors: %i, Processor Type: %i, Processor Level: %i, Processor Revision: %i]", numOfProcessors, processorType, processorLevel, processorRevision);
|
||||
|
||||
// OS Info
|
||||
uint32_t osVersionInfoSize;
|
||||
inStream.Read(osVersionInfoSize);
|
||||
uint32_t majorVersion;
|
||||
inStream.Read(majorVersion);
|
||||
uint32_t minorVersion;
|
||||
inStream.Read(minorVersion);
|
||||
uint32_t buildNumber;
|
||||
inStream.Read(buildNumber);
|
||||
uint32_t platformID;
|
||||
inStream.Read(platformID);
|
||||
LOG_DEBUG("OS Info: [Size: %i, Major: %i, Minor %i, Buid#: %i, platformID: %i]", osVersionInfoSize, majorVersion, minorVersion, buildNumber, platformID);
|
||||
|
||||
// Fetch account details
|
||||
auto accountInfo = Database::Get()->GetAccountInfo(username);
|
||||
|
||||
if (!accountInfo) {
|
||||
LOG("No user by name %s found!", username.c_str());
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, username, stamps);
|
||||
return;
|
||||
}
|
||||
|
||||
//If we aren't running in live mode, then only GMs are allowed to enter:
|
||||
const auto& closedToNonDevs = Game::config->GetValue("closed_to_non_devs");
|
||||
if (closedToNonDevs.size() > 0 && bool(std::stoi(closedToNonDevs)) && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
|
||||
stamps.emplace_back(eStamps::GM_REQUIRED, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username, stamps);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Game::config->GetValue("dont_use_keys") != "1" && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
|
||||
//Check to see if we have a play key:
|
||||
if (accountInfo->playKeyId == 0) {
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username, stamps);
|
||||
LOG("User %s tried to log in, but they don't have a play key.", username.c_str());
|
||||
return;
|
||||
}
|
||||
LOG_DEBUG("Received Auth Packet: %s", StringifiedEnum::ToString(authLUBitStream.messageType).data());
|
||||
request->Handle();
|
||||
|
||||
//Check if the play key is _valid_:
|
||||
auto playKeyStatus = Database::Get()->IsPlaykeyActive(accountInfo->playKeyId);
|
||||
|
||||
if (!playKeyStatus) {
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a valid play key associated with it!", "", 2001, username, stamps);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!playKeyStatus.value()) {
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username, stamps);
|
||||
LOG("User %s tried to log in, but their play key was disabled", username.c_str());
|
||||
return;
|
||||
}
|
||||
} else if (Game::config->GetValue("dont_use_keys") == "1" || accountInfo->maxGmLevel > eGameMasterLevel::CIVILIAN){
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_BYPASS, 1);
|
||||
}
|
||||
|
||||
if (accountInfo->banned) {
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, "", "", 2001, username, stamps);
|
||||
return;
|
||||
}
|
||||
|
||||
if (accountInfo->locked) {
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username, stamps);
|
||||
return;
|
||||
}
|
||||
|
||||
bool loginSuccess = ::bcrypt_checkpw(password.GetAsString().c_str(), accountInfo->bcryptPassword.c_str()) == 0;
|
||||
|
||||
if (!loginSuccess) {
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, username, stamps);
|
||||
LOG("Wrong password used");
|
||||
} else {
|
||||
LOG_DEBUG("Unhandled Auth Packet with ID: %i", authLUBitStream.messageType);
|
||||
SystemAddress system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main
|
||||
|
||||
if (!server->GetIsConnectedToMaster()) {
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_DISCONNECT, 1);
|
||||
AuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "", "", 0, username, stamps);
|
||||
return;
|
||||
}
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, 1);
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username, stamps](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) mutable {
|
||||
AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username, stamps);
|
||||
});
|
||||
}
|
||||
|
||||
for(auto const code: claimCodes){
|
||||
Database::Get()->InsertRewardCode(accountInfo->id, code);
|
||||
}
|
||||
}
|
||||
|
||||
void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector<Stamp>& stamps) {
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_IM_LOGIN_START, 1);
|
||||
RakNet::BitStream loginResponse;
|
||||
BitStreamUtils::WriteHeader(loginResponse, ServiceType::CLIENT, MessageType::Client::LOGIN_RESPONSE);
|
||||
|
||||
loginResponse.Write(responseCode);
|
||||
|
||||
// Event Gating
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_1")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_2")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_3")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_4")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_5")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_6")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_7")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_8")));
|
||||
|
||||
const uint16_t version_major =
|
||||
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_major")).value_or(ClientVersion::major);
|
||||
const uint16_t version_current =
|
||||
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_current")).value_or(ClientVersion::current);
|
||||
const uint16_t version_minor =
|
||||
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_minor")).value_or(ClientVersion::minor);
|
||||
|
||||
loginResponse.Write(version_major);
|
||||
loginResponse.Write(version_current);
|
||||
loginResponse.Write(version_minor);
|
||||
|
||||
// Writes the user key
|
||||
uint32_t sessionKey = GeneralUtils::GenerateRandomNumber<uint32_t>();
|
||||
std::string userHash = std::to_string(sessionKey);
|
||||
userHash = md5(userHash);
|
||||
loginResponse.Write(LUWString(userHash));
|
||||
|
||||
// World Server IP
|
||||
loginResponse.Write(LUString(wServerIP));
|
||||
// Chat Server IP (unused)
|
||||
loginResponse.Write(LUString(""));
|
||||
|
||||
// World Server Redirect port
|
||||
loginResponse.Write(wServerPort);
|
||||
// Char Server Redirect port (unused)
|
||||
loginResponse.Write(static_cast<uint16_t>(0));
|
||||
|
||||
// CDN Key
|
||||
loginResponse.Write(LUString(""));
|
||||
|
||||
// CDN Ticket
|
||||
loginResponse.Write(LUString("00000000-0000-0000-0000-000000000000", 37));
|
||||
|
||||
// Language
|
||||
loginResponse.Write(Language::en_US);
|
||||
|
||||
// Write the localization
|
||||
loginResponse.Write(LUString("US", 3));
|
||||
|
||||
loginResponse.Write<uint8_t>(false); // Just upgraded from F2P
|
||||
loginResponse.Write<uint8_t>(false); // User is F2P
|
||||
loginResponse.Write<uint64_t>(0); // Time Remaining in F2P
|
||||
|
||||
// Write custom error message
|
||||
loginResponse.Write<uint16_t>(errorMsg.length());
|
||||
loginResponse.Write(LUWString(errorMsg, static_cast<uint32_t>(errorMsg.length())));
|
||||
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH, 1);
|
||||
|
||||
loginResponse.Write<uint32_t>((sizeof(Stamp) * stamps.size()) + sizeof(uint32_t));
|
||||
for (auto& stamp : stamps) stamp.Serialize(loginResponse);
|
||||
|
||||
server->Send(loginResponse, sysAddr, false);
|
||||
//Inform the master server that we've created a session for this user:
|
||||
if (responseCode == eLoginResponse::SUCCESS) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::SET_SESSION_KEY);
|
||||
bitStream.Write(sessionKey);
|
||||
bitStream.Write(LUString(username));
|
||||
server->SendToMaster(bitStream);
|
||||
|
||||
LOG("Set sessionKey: %i for user %s", sessionKey, username.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user