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1058-Other
| Author | SHA1 | Date | |
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7324740be6 | ||
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e42df5b02e | ||
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b6f7b4c092 | ||
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c77e9ce33a | ||
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3ebc6709db | ||
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841b754b01 | ||
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62c3f489fe | ||
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5ccb8357fd | ||
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4bacb8a2ee | ||
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89678c4a05 | ||
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4f97ecc073 | ||
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c9e4cde68d | ||
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0a12672889 | ||
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00a69909f8 | ||
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7c8ca1c1cb | ||
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3d595ce4ac |
@@ -235,6 +235,8 @@ include_directories(
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"dNet"
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"dWeb"
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"tests"
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"tests/dCommonTests"
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"tests/dGameTests"
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@@ -301,6 +303,7 @@ add_subdirectory(dZoneManager)
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add_subdirectory(dNavigation)
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add_subdirectory(dPhysics)
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add_subdirectory(dServer)
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add_subdirectory(dWeb)
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# Create a list of common libraries shared between all binaries
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set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
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|
||||
@@ -105,7 +105,7 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowLis
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||||
}
|
||||
}
|
||||
|
||||
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
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||||
std::set<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
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if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
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if (message.empty()) return { };
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||||
if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
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||||
@@ -114,7 +114,7 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
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||||
std::string segment;
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||||
std::regex reg("(!*|\\?*|\\;*|\\.*|\\,*)");
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||||
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||||
std::vector<std::pair<uint8_t, uint8_t>> listOfBadSegments = std::vector<std::pair<uint8_t, uint8_t>>();
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std::set<std::pair<uint8_t, uint8_t>> listOfBadSegments;
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uint32_t position = 0;
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||||
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@@ -127,17 +127,17 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
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size_t hash = CalculateHash(segment);
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|
||||
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
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listOfBadSegments.emplace_back(position, originalSegment.length());
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listOfBadSegments.emplace(position, originalSegment.length());
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}
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||||
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if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
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m_UserUnapprovedWordCache.push_back(hash);
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listOfBadSegments.emplace_back(position, originalSegment.length());
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listOfBadSegments.emplace(position, originalSegment.length());
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}
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if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
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m_UserUnapprovedWordCache.push_back(hash);
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listOfBadSegments.emplace_back(position, originalSegment.length());
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listOfBadSegments.emplace(position, originalSegment.length());
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}
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position += originalSegment.length() + 1;
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@@ -24,7 +24,7 @@ public:
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void ReadWordlistPlaintext(const std::string& filepath, bool allowList);
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bool ReadWordlistDCF(const std::string& filepath, bool allowList);
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||||
void ExportWordlistToDCF(const std::string& filepath, bool allowList);
|
||||
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
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std::set<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
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private:
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bool m_DontGenerateDCF;
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@@ -1,18 +1,19 @@
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set(DCHATSERVER_SOURCES
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"ChatIgnoreList.cpp"
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"ChatPacketHandler.cpp"
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"ChatJSONUtils.cpp"
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"ChatWeb.cpp"
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"PlayerContainer.cpp"
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||||
"ChatWebAPI.cpp"
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||||
"JSONUtils.cpp"
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"TeamContainer.cpp"
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)
|
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add_executable(ChatServer "ChatServer.cpp")
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter" "${PROJECT_SOURCE_DIR}/dWeb")
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add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer" "${PROJECT_SOURCE_DIR}/dChatFilter")
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose dWeb)
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@@ -1,4 +1,4 @@
|
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#include "JSONUtils.h"
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#include "ChatJSONUtils.h"
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|
||||
#include "json.hpp"
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||||
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||||
@@ -18,19 +18,12 @@ void to_json(json& data, const PlayerData& playerData) {
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|
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void to_json(json& data, const PlayerContainer& playerContainer) {
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data = json::array();
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for(auto& playerData : playerContainer.GetAllPlayers()) {
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for (auto& playerData : playerContainer.GetAllPlayers()) {
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if (playerData.first == LWOOBJID_EMPTY) continue;
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data.push_back(playerData.second);
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}
|
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}
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|
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void to_json(json& data, const TeamContainer& teamContainer) {
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for (auto& teamData : Game::playerContainer.GetTeams()) {
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if (!teamData) continue;
|
||||
data.push_back(*teamData);
|
||||
}
|
||||
}
|
||||
|
||||
void to_json(json& data, const TeamData& teamData) {
|
||||
data["id"] = teamData.teamID;
|
||||
data["loot_flag"] = teamData.lootFlag;
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@@ -48,15 +41,9 @@ void to_json(json& data, const TeamData& teamData) {
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||||
}
|
||||
}
|
||||
|
||||
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
|
||||
json check;
|
||||
check["error"] = json::array();
|
||||
for (const auto& required : requiredData) {
|
||||
if (!data.contains(required)) {
|
||||
check["error"].push_back("Missing Parameter: " + required);
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||||
} else if (data[required] == "") {
|
||||
check["error"].push_back("Empty Parameter: " + required);
|
||||
}
|
||||
void TeamContainer::to_json(json& data, const TeamContainer::Data& teamContainer) {
|
||||
for (auto& teamData : TeamContainer::GetTeams()) {
|
||||
if (!teamData) continue;
|
||||
data.push_back(*teamData);
|
||||
}
|
||||
return check["error"].empty() ? "" : check.dump();
|
||||
}
|
||||
18
dChatServer/ChatJSONUtils.h
Normal file
18
dChatServer/ChatJSONUtils.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#ifndef __CHATJSONUTILS_H__
|
||||
#define __CHATJSONUTILS_H__
|
||||
|
||||
#include "json_fwd.hpp"
|
||||
#include "PlayerContainer.h"
|
||||
#include "TeamContainer.h"
|
||||
|
||||
/* Remember, to_json needs to be in the same namespace as the class its located in */
|
||||
|
||||
void to_json(nlohmann::json& data, const PlayerData& playerData);
|
||||
void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
|
||||
void to_json(nlohmann::json& data, const TeamData& teamData);
|
||||
|
||||
namespace TeamContainer {
|
||||
void to_json(nlohmann::json& data, const TeamContainer::Data& teamData);
|
||||
};
|
||||
|
||||
#endif // !__CHATJSONUTILS_H__
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "StringifiedEnum.h"
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||||
#include "eGameMasterLevel.h"
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||||
#include "ChatPackets.h"
|
||||
#include "TeamContainer.h"
|
||||
|
||||
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
//Get from the packet which player we want to do something with:
|
||||
@@ -447,7 +448,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
|
||||
switch (channel) {
|
||||
case eChatChannel::TEAM: {
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
auto* team = TeamContainer::GetTeam(playerID);
|
||||
if (team == nullptr) return;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
@@ -563,400 +564,6 @@ void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const P
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
|
||||
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID;
|
||||
LUWString invitedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(invitedPlayer);
|
||||
|
||||
const auto& player = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (!player) return;
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team == nullptr) {
|
||||
team = Game::playerContainer.CreateTeam(playerID);
|
||||
}
|
||||
|
||||
const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer.GetAsString());
|
||||
|
||||
if (!other) return;
|
||||
|
||||
if (Game::playerContainer.GetTeam(other.playerID) != nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() > 3) {
|
||||
// no more teams greater than 4
|
||||
|
||||
LOG("Someone tried to invite a 5th player to a team");
|
||||
return;
|
||||
}
|
||||
|
||||
SendTeamInvite(other, player);
|
||||
|
||||
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
|
||||
|
||||
bool failed = false;
|
||||
for (const auto& ignore : other.ignoredPlayers) {
|
||||
if (ignore.playerId == player.playerID) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ChatPackets::TeamInviteInitialResponse response{};
|
||||
response.inviteFailedToSend = failed;
|
||||
response.playerName = invitedPlayer.string;
|
||||
ChatPackets::SendRoutedMsg(response, playerID, player.worldServerSysAddr);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
char declined = 0;
|
||||
inStream.Read(declined);
|
||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||
inStream.Read(leaderID);
|
||||
|
||||
LOG("Invite reponse received: %llu -> %llu (%d)", playerID, leaderID, declined);
|
||||
|
||||
if (declined) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(leaderID);
|
||||
|
||||
if (team == nullptr) {
|
||||
LOG("Failed to find team for leader (%llu)", leaderID);
|
||||
|
||||
team = Game::playerContainer.GetTeam(playerID);
|
||||
}
|
||||
|
||||
if (team == nullptr) {
|
||||
LOG("Failed to find team for player (%llu)", playerID);
|
||||
return;
|
||||
}
|
||||
|
||||
Game::playerContainer.AddMember(team, playerID);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
LOG("(%llu) leaving team", playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
Game::playerContainer.RemoveMember(team, playerID, false, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
LUWString kickedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(kickedPlayer);
|
||||
|
||||
|
||||
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.GetAsString().c_str());
|
||||
|
||||
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer.GetAsString());
|
||||
|
||||
LWOOBJID kickedId = LWOOBJID_EMPTY;
|
||||
|
||||
if (kicked) {
|
||||
kickedId = kicked.playerID;
|
||||
} else {
|
||||
kickedId = Game::playerContainer.GetId(kickedPlayer.string);
|
||||
}
|
||||
|
||||
if (kickedId == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID || team->leaderID == kickedId) return;
|
||||
|
||||
Game::playerContainer.RemoveMember(team, kickedId, false, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
LUWString promotedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(promotedPlayer);
|
||||
|
||||
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.GetAsString().c_str());
|
||||
|
||||
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer.GetAsString());
|
||||
|
||||
if (!promoted) return;
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
Game::playerContainer.PromoteMember(team, promoted.playerID);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
char option;
|
||||
inStream.Read(option);
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
team->lootFlag = option;
|
||||
|
||||
Game::playerContainer.TeamStatusUpdate(team);
|
||||
|
||||
Game::playerContainer.UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
const auto& data = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (team != nullptr && data) {
|
||||
LOG_DEBUG("Player %llu is requesting team status", playerID);
|
||||
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
||||
Game::playerContainer.RemoveMember(team, playerID, false, false, false, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1 && !team->local) {
|
||||
Game::playerContainer.DisbandTeam(team, LWOOBJID_EMPTY, u"");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!team->local) {
|
||||
ChatPacketHandler::SendTeamSetLeader(data, team->leaderID);
|
||||
} else {
|
||||
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
Game::playerContainer.TeamStatusUpdate(team);
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (memberId == playerID) continue;
|
||||
|
||||
const auto memberName = Game::playerContainer.GetName(memberId);
|
||||
|
||||
if (otherMember) {
|
||||
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data.playerID, data.zoneID);
|
||||
}
|
||||
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
|
||||
}
|
||||
|
||||
Game::playerContainer.UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
|
||||
|
||||
bitStream.Write(LUWString(sender.playerName.c_str()));
|
||||
bitStream.Write(sender.playerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
|
||||
|
||||
bitStream.Write(bLeaderIsFreeTrial);
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
||||
bitStream.Write(ucLootFlag);
|
||||
bitStream.Write(ucNumOfOtherPlayers);
|
||||
bitStream.Write(ucResponseCode);
|
||||
bitStream.Write<uint32_t>(wsLeaderName.size());
|
||||
for (const auto character : wsLeaderName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
|
||||
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
||||
bitStream.Write(ucLootFlag);
|
||||
bitStream.Write(ucNumOfOtherPlayers);
|
||||
bitStream.Write<uint32_t>(wsLeaderName.size());
|
||||
for (const auto character : wsLeaderName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
|
||||
|
||||
bitStream.Write(bIsFreeTrial);
|
||||
bitStream.Write(bLocal);
|
||||
bitStream.Write(bNoLootOnDeath);
|
||||
bitStream.Write(i64PlayerID);
|
||||
bitStream.Write<uint32_t>(wsPlayerName.size());
|
||||
for (const auto character : wsPlayerName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
bitStream.Write1();
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
|
||||
|
||||
bitStream.Write(bDisband);
|
||||
bitStream.Write(bIsKicked);
|
||||
bitStream.Write(bIsLeaving);
|
||||
bitStream.Write(bLocal);
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64PlayerID);
|
||||
bitStream.Write<uint32_t>(wsPlayerName.size());
|
||||
for (const auto character : wsPlayerName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend) {
|
||||
/*chat notification is displayed if log in / out and friend is updated in friends list
|
||||
[u8] - update type
|
||||
|
||||
@@ -35,13 +35,13 @@ enum class eChatChannel : uint8_t {
|
||||
|
||||
|
||||
enum class eChatMessageResponseCode : uint8_t {
|
||||
SENT = 0,
|
||||
NOTONLINE,
|
||||
GENERALERROR,
|
||||
RECEIVEDNEWWHISPER,
|
||||
NOTFRIENDS,
|
||||
SENDERFREETRIAL,
|
||||
RECEIVERFREETRIAL,
|
||||
SENT = 0,
|
||||
NOTONLINE,
|
||||
GENERALERROR,
|
||||
RECEIVEDNEWWHISPER,
|
||||
NOTFRIENDS,
|
||||
SENDERFREETRIAL,
|
||||
RECEIVERFREETRIAL,
|
||||
};
|
||||
|
||||
namespace ChatPacketHandler {
|
||||
@@ -52,33 +52,14 @@ namespace ChatPacketHandler {
|
||||
void HandleGMLevelUpdate(Packet* packet);
|
||||
void HandleWho(Packet* packet);
|
||||
void HandleShowAll(Packet* packet);
|
||||
|
||||
void HandleChatMessage(Packet* packet);
|
||||
void HandlePrivateChatMessage(Packet* packet);
|
||||
void SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode);
|
||||
|
||||
void HandleTeamInvite(Packet* packet);
|
||||
void HandleTeamInviteResponse(Packet* packet);
|
||||
void HandleTeamLeave(Packet* packet);
|
||||
void HandleTeamKick(Packet* packet);
|
||||
void HandleTeamPromote(Packet* packet);
|
||||
void HandleTeamLootOption(Packet* packet);
|
||||
void HandleTeamStatusRequest(Packet* packet);
|
||||
void OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr);
|
||||
|
||||
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
||||
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
||||
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
|
||||
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
||||
|
||||
/* Sends a message to the provided `receiver` with information about the updated team. If `i64LeaderID` is not LWOOBJID_EMPTY, the client will update the leader to that new playerID. */
|
||||
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
||||
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
||||
|
||||
//FriendData is the player we're SENDING this stuff to. Player is the friend that changed state.
|
||||
void SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend);
|
||||
|
||||
void SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode);
|
||||
void SendFriendRequest(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
|
||||
void SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful);
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "MessageType/World.h"
|
||||
#include "ChatIgnoreList.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "TeamContainer.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Server.h"
|
||||
@@ -28,7 +29,7 @@
|
||||
#include "RakNetDefines.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
|
||||
#include "ChatWebAPI.h"
|
||||
#include "ChatWeb.h"
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
@@ -92,17 +93,18 @@ int main(int argc, char** argv) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// seyup the chat api web server
|
||||
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
|
||||
ChatWebAPI chatwebapi;
|
||||
if (web_server_enabled && !chatwebapi.Startup()){
|
||||
// if we want the web api and it fails to start, exit
|
||||
// setup the chat api web server
|
||||
const uint32_t web_server_port = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("web_server_port")).value_or(2005);
|
||||
if (Game::config->GetValue("web_server_enabled") == "1" && !Game::web.Startup("localhost", web_server_port)) {
|
||||
// if we want the web server and it fails to start, exit
|
||||
LOG("Failed to start web server, shutting down.");
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::logger;
|
||||
delete Game::config;
|
||||
return EXIT_FAILURE;
|
||||
};
|
||||
}
|
||||
|
||||
if (Game::web.IsEnabled()) ChatWeb::RegisterRoutes();
|
||||
|
||||
//Find out the master's IP:
|
||||
std::string masterIP;
|
||||
@@ -166,10 +168,8 @@ int main(int argc, char** argv) {
|
||||
packet = nullptr;
|
||||
}
|
||||
|
||||
//Check and handle web requests:
|
||||
if (web_server_enabled) {
|
||||
chatwebapi.ReceiveRequests();
|
||||
}
|
||||
// Check and handle web requests:
|
||||
if (Game::web.IsEnabled()) Game::web.ReceiveRequests();
|
||||
|
||||
//Push our log every 30s:
|
||||
if (framesSinceLastFlush >= logFlushTime) {
|
||||
@@ -197,6 +197,7 @@ int main(int argc, char** argv) {
|
||||
std::this_thread::sleep_until(t);
|
||||
}
|
||||
Game::playerContainer.Shutdown();
|
||||
TeamContainer::Shutdown();
|
||||
//Delete our objects here:
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::server;
|
||||
@@ -234,7 +235,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
|
||||
case MessageType::Chat::CREATE_TEAM:
|
||||
Game::playerContainer.CreateTeamServer(packet);
|
||||
TeamContainer::CreateTeamServer(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::GET_FRIENDS_LIST:
|
||||
@@ -254,7 +255,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_GET_STATUS:
|
||||
ChatPacketHandler::HandleTeamStatusRequest(packet);
|
||||
TeamContainer::HandleTeamStatusRequest(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::ADD_FRIEND_REQUEST:
|
||||
@@ -284,27 +285,27 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_INVITE:
|
||||
ChatPacketHandler::HandleTeamInvite(packet);
|
||||
TeamContainer::HandleTeamInvite(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_INVITE_RESPONSE:
|
||||
ChatPacketHandler::HandleTeamInviteResponse(packet);
|
||||
TeamContainer::HandleTeamInviteResponse(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_LEAVE:
|
||||
ChatPacketHandler::HandleTeamLeave(packet);
|
||||
TeamContainer::HandleTeamLeave(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_SET_LEADER:
|
||||
ChatPacketHandler::HandleTeamPromote(packet);
|
||||
TeamContainer::HandleTeamPromote(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_KICK:
|
||||
ChatPacketHandler::HandleTeamKick(packet);
|
||||
TeamContainer::HandleTeamKick(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_SET_LOOT:
|
||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||
TeamContainer::HandleTeamLootOption(packet);
|
||||
break;
|
||||
case MessageType::Chat::GMLEVEL_UPDATE:
|
||||
ChatPacketHandler::HandleGMLevelUpdate(packet);
|
||||
|
||||
133
dChatServer/ChatWeb.cpp
Normal file
133
dChatServer/ChatWeb.cpp
Normal file
@@ -0,0 +1,133 @@
|
||||
#include "ChatWeb.h"
|
||||
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "json.hpp"
|
||||
#include "dCommonVars.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "dServer.h"
|
||||
#include "dConfig.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "ChatPackets.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Database.h"
|
||||
#include "ChatJSONUtils.h"
|
||||
#include "JSONUtils.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "dChatFilter.h"
|
||||
#include "TeamContainer.h"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer;
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = TeamContainer::GetTeamContainer();
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
if (!data) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
|
||||
if (!check.empty()) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = check;
|
||||
} else {
|
||||
|
||||
ChatPackets::Announcement announcement;
|
||||
announcement.title = good_data["title"];
|
||||
announcement.message = good_data["message"];
|
||||
announcement.Broadcast();
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = "{\"status\":\"Announcement Sent\"}";
|
||||
}
|
||||
}
|
||||
|
||||
void HandleWSChat(mg_connection* connection, json data) {
|
||||
auto check = JSONUtils::CheckRequiredData(data, { "user", "message", "gmlevel", "zone" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto user = data["user"].get<std::string>();
|
||||
const auto message = data["message"].get<std::string>();
|
||||
const auto gmlevel = GeneralUtils::TryParse<eGameMasterLevel>(data["gmlevel"].get<std::string>()).value_or(eGameMasterLevel::CIVILIAN);
|
||||
const auto zone = data["zone"].get<uint32_t>();
|
||||
|
||||
const auto filter_check = Game::chatFilter->IsSentenceOkay(message, gmlevel);
|
||||
if (!filter_check.empty()) {
|
||||
LOG_DEBUG("Chat message \"%s\" from %s was not allowed", message.c_str(), user.c_str());
|
||||
data["error"] = "Chat message blocked by filter";
|
||||
data["filtered"] = json::array();
|
||||
for (const auto& [start, len] : filter_check) {
|
||||
data["filtered"].push_back(message.substr(start, len));
|
||||
}
|
||||
mg_ws_send(connection, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
|
||||
return;
|
||||
}
|
||||
LOG("%s: %s", user.c_str(), message.c_str());
|
||||
|
||||
// TODO: Implement chat message handling from websocket message
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
namespace ChatWeb {
|
||||
void RegisterRoutes() {
|
||||
|
||||
// REST API v1 routes
|
||||
|
||||
std::string v1_route = "/api/v1/";
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "players",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleHTTPPlayersRequest
|
||||
});
|
||||
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "teams",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleHTTPTeamsRequest
|
||||
});
|
||||
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "announce",
|
||||
.method = eHTTPMethod::POST,
|
||||
.handle = HandleHTTPAnnounceRequest
|
||||
});
|
||||
|
||||
// WebSocket Events Handlers
|
||||
|
||||
// Game::web.RegisterWSEvent({
|
||||
// .name = "chat",
|
||||
// .handle = HandleWSChat
|
||||
// });
|
||||
|
||||
// WebSocket subscriptions
|
||||
|
||||
Game::web.RegisterWSSubscription("player");
|
||||
}
|
||||
|
||||
void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType) {
|
||||
json data;
|
||||
data["player_data"] = player;
|
||||
data["update_type"] = magic_enum::enum_name(activityType);
|
||||
Game::web.SendWSMessage("player", data);
|
||||
}
|
||||
}
|
||||
|
||||
19
dChatServer/ChatWeb.h
Normal file
19
dChatServer/ChatWeb.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef __CHATWEB_H__
|
||||
#define __CHATWEB_H__
|
||||
|
||||
#include <string>
|
||||
#include <functional>
|
||||
|
||||
#include "Web.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "IActivityLog.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
|
||||
namespace ChatWeb {
|
||||
void RegisterRoutes();
|
||||
void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType);
|
||||
};
|
||||
|
||||
|
||||
#endif // __CHATWEB_H__
|
||||
|
||||
@@ -1,197 +0,0 @@
|
||||
#include "ChatWebAPI.h"
|
||||
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "json.hpp"
|
||||
#include "dCommonVars.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "dServer.h"
|
||||
#include "dConfig.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "JSONUtils.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "ChatPackets.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Database.h"
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma push_macro("DELETE")
|
||||
#undef DELETE
|
||||
#endif
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
typedef struct mg_connection mg_connection;
|
||||
typedef struct mg_http_message mg_http_message;
|
||||
|
||||
namespace {
|
||||
const char* json_content_type = "Content-Type: application/json\r\n";
|
||||
std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
|
||||
}
|
||||
|
||||
bool ValidateAuthentication(const mg_http_message* http_msg) {
|
||||
// TO DO: This is just a placeholder for now
|
||||
// use tokens or something at a later point if we want to implement authentication
|
||||
// bit using the listen bind address to limit external access is good enough to start with
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
|
||||
if (!data) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandlePlayersRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer;
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleTeamsRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer.GetTeamContainer();
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
if (!ValidateJSON(data, reply)) return;
|
||||
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
|
||||
if (!check.empty()) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = check;
|
||||
} else {
|
||||
|
||||
ChatPackets::Announcement announcement;
|
||||
announcement.title = good_data["title"];
|
||||
announcement.message = good_data["message"];
|
||||
announcement.Send();
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = "{\"status\":\"Announcement Sent\"}";
|
||||
}
|
||||
}
|
||||
|
||||
void HandleInvalidRoute(HTTPReply& reply) {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "{\"error\":\"Invalid Route\"}";
|
||||
}
|
||||
|
||||
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
|
||||
HTTPReply reply;
|
||||
|
||||
if (!http_msg) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid Request\"}";
|
||||
} else if (ValidateAuthentication(http_msg)) {
|
||||
|
||||
// convert method from cstring to std string
|
||||
std::string method_string(http_msg->method.buf, http_msg->method.len);
|
||||
// get mehtod from mg to enum
|
||||
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
|
||||
|
||||
// convert uri from cstring to std string
|
||||
std::string uri(http_msg->uri.buf, http_msg->uri.len);
|
||||
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
|
||||
|
||||
// convert body from cstring to std string
|
||||
std::string body(http_msg->body.buf, http_msg->body.len);
|
||||
|
||||
|
||||
const auto routeItr = Routes.find({method, uri});
|
||||
|
||||
if (routeItr != Routes.end()) {
|
||||
const auto& [_, route] = *routeItr;
|
||||
route.handle(reply, body);
|
||||
} else HandleInvalidRoute(reply);
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::UNAUTHORIZED;
|
||||
reply.message = "{\"error\":\"Unauthorized\"}";
|
||||
}
|
||||
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
|
||||
}
|
||||
|
||||
|
||||
void HandleRequests(mg_connection* connection, int request, void* request_data) {
|
||||
switch (request) {
|
||||
case MG_EV_HTTP_MSG:
|
||||
HandleHTTPMessage(connection, static_cast<mg_http_message*>(request_data));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
|
||||
auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
|
||||
if (!success) {
|
||||
LOG_DEBUG("Failed to register route %s", route.path.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered route %s", route.path.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
ChatWebAPI::ChatWebAPI() {
|
||||
mg_log_set(MG_LL_NONE);
|
||||
mg_mgr_init(&mgr); // Initialize event manager
|
||||
}
|
||||
|
||||
ChatWebAPI::~ChatWebAPI() {
|
||||
mg_mgr_free(&mgr);
|
||||
}
|
||||
|
||||
bool ChatWebAPI::Startup() {
|
||||
// Make listen address
|
||||
// std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
|
||||
// if (listen_ip == "localhost") listen_ip = "127.0.0.1";
|
||||
|
||||
const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
|
||||
// const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
|
||||
const std::string& listen_address = "http://localhost:" + listen_port;
|
||||
LOG("Starting web server on %s", listen_address.c_str());
|
||||
|
||||
// Create HTTP listener
|
||||
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
|
||||
LOG("Failed to create web server listener on %s", listen_port.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Register routes
|
||||
|
||||
// API v1 routes
|
||||
std::string v1_route = "/api/v1/";
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "players",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandlePlayersRequest
|
||||
});
|
||||
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "teams",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleTeamsRequest
|
||||
});
|
||||
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "announce",
|
||||
.method = eHTTPMethod::POST,
|
||||
.handle = HandleAnnounceRequest
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
void ChatWebAPI::ReceiveRequests() {
|
||||
mg_mgr_poll(&mgr, 15);
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma pop_macro("DELETE")
|
||||
#endif
|
||||
@@ -1,36 +0,0 @@
|
||||
#ifndef __CHATWEBAPI_H__
|
||||
#define __CHATWEBAPI_H__
|
||||
#include <string>
|
||||
#include <functional>
|
||||
|
||||
#include "mongoose.h"
|
||||
#include "eHTTPStatusCode.h"
|
||||
|
||||
enum class eHTTPMethod;
|
||||
|
||||
typedef struct mg_mgr mg_mgr;
|
||||
|
||||
struct HTTPReply {
|
||||
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
|
||||
std::string message = "{\"error\":\"Not Found\"}";
|
||||
};
|
||||
|
||||
struct WebAPIHTTPRoute {
|
||||
std::string path;
|
||||
eHTTPMethod method;
|
||||
std::function<void(HTTPReply&, const std::string&)> handle;
|
||||
};
|
||||
|
||||
class ChatWebAPI {
|
||||
public:
|
||||
ChatWebAPI();
|
||||
~ChatWebAPI();
|
||||
void ReceiveRequests();
|
||||
void RegisterHTTPRoutes(WebAPIHTTPRoute route);
|
||||
bool Startup();
|
||||
private:
|
||||
mg_mgr mgr;
|
||||
|
||||
};
|
||||
|
||||
#endif // __CHATWEBAPI_H__
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef __JSONUTILS_H__
|
||||
#define __JSONUTILS_H__
|
||||
|
||||
#include "json_fwd.hpp"
|
||||
#include "PlayerContainer.h"
|
||||
|
||||
void to_json(nlohmann::json& data, const PlayerData& playerData);
|
||||
void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
|
||||
void to_json(nlohmann::json& data, const TeamContainer& teamData);
|
||||
void to_json(nlohmann::json& data, const TeamData& teamData);
|
||||
|
||||
namespace JSONUtils {
|
||||
// check required data for reqeust
|
||||
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
|
||||
}
|
||||
|
||||
#endif // __JSONUTILS_H__
|
||||
@@ -12,6 +12,8 @@
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "ChatWeb.h"
|
||||
#include "TeamContainer.h"
|
||||
|
||||
void PlayerContainer::Initialize() {
|
||||
m_MaxNumberOfBestFriends =
|
||||
@@ -58,8 +60,9 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
m_PlayerCount++;
|
||||
|
||||
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
|
||||
ChatWeb::SendWSPlayerUpdate(data, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone);
|
||||
|
||||
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
|
||||
Database::Get()->UpdateActivityLog(data.playerID, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone, data.zoneID.GetMapID());
|
||||
m_PlayersToRemove.erase(playerId);
|
||||
}
|
||||
|
||||
@@ -99,7 +102,7 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
|
||||
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0, fr.isBestFriend);
|
||||
}
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
auto* team = TeamContainer::GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName);
|
||||
@@ -109,10 +112,12 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
|
||||
TeamContainer::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
|
||||
}
|
||||
}
|
||||
|
||||
ChatWeb::SendWSPlayerUpdate(player, eActivityType::PlayerLoggedOut);
|
||||
|
||||
m_PlayerCount--;
|
||||
LOG("Removed user: %llu", playerID);
|
||||
m_Players.erase(playerID);
|
||||
@@ -140,40 +145,6 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
BroadcastMuteUpdate(playerID, expire);
|
||||
}
|
||||
|
||||
void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
size_t membersSize = 0;
|
||||
inStream.Read(membersSize);
|
||||
|
||||
if (membersSize >= 4) {
|
||||
LOG("Tried to create a team with more than 4 players");
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<LWOOBJID> members;
|
||||
|
||||
members.reserve(membersSize);
|
||||
|
||||
for (size_t i = 0; i < membersSize; i++) {
|
||||
LWOOBJID member;
|
||||
inStream.Read(member);
|
||||
members.push_back(member);
|
||||
}
|
||||
|
||||
LWOZONEID zoneId;
|
||||
|
||||
inStream.Read(zoneId);
|
||||
|
||||
auto* team = CreateLocalTeam(members);
|
||||
|
||||
if (team != nullptr) {
|
||||
team->zoneId = zoneId;
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
|
||||
@@ -184,218 +155,6 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
|
||||
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
|
||||
if (members.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TeamData* newTeam = nullptr;
|
||||
|
||||
for (const auto member : members) {
|
||||
auto* team = GetTeam(member);
|
||||
|
||||
if (team != nullptr) {
|
||||
RemoveMember(team, member, false, false, true);
|
||||
}
|
||||
|
||||
if (newTeam == nullptr) {
|
||||
newTeam = CreateTeam(member, true);
|
||||
} else {
|
||||
AddMember(newTeam, member);
|
||||
}
|
||||
}
|
||||
|
||||
newTeam->lootFlag = 1;
|
||||
|
||||
TeamStatusUpdate(newTeam);
|
||||
|
||||
return newTeam;
|
||||
}
|
||||
|
||||
TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) {
|
||||
auto* team = new TeamData();
|
||||
|
||||
team->teamID = ++m_TeamIDCounter;
|
||||
team->leaderID = leader;
|
||||
team->local = local;
|
||||
|
||||
GetTeamsMut().push_back(team);
|
||||
|
||||
AddMember(team, leader);
|
||||
|
||||
return team;
|
||||
}
|
||||
|
||||
TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
|
||||
for (auto* team : GetTeams()) {
|
||||
if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue;
|
||||
|
||||
return team;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
if (team->memberIDs.size() >= 4) {
|
||||
LOG("Tried to add player to team that already had 4 players");
|
||||
const auto& player = GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
ChatPackets::SendSystemMessage(player.worldServerSysAddr, u"The teams is full! You have not been added to a team!");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
|
||||
|
||||
if (index != team->memberIDs.end()) return;
|
||||
|
||||
team->memberIDs.push_back(playerID);
|
||||
|
||||
const auto& leader = GetPlayerData(team->leaderID);
|
||||
const auto& member = GetPlayerData(playerID);
|
||||
|
||||
if (!leader || !member) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName);
|
||||
|
||||
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName);
|
||||
|
||||
if (!team->local) {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, leader.playerID);
|
||||
} else {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == member) continue;
|
||||
|
||||
const auto otherMemberName = GetName(memberId);
|
||||
|
||||
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
|
||||
|
||||
if (otherMember) {
|
||||
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID causingPlayerID, bool disband, bool kicked, bool leaving, bool silent) {
|
||||
LOG_DEBUG("Player %llu is leaving team %i", causingPlayerID, team->teamID);
|
||||
const auto index = std::ranges::find(team->memberIDs, causingPlayerID);
|
||||
|
||||
if (index == team->memberIDs.end()) return;
|
||||
|
||||
team->memberIDs.erase(index);
|
||||
|
||||
const auto& member = GetPlayerData(causingPlayerID);
|
||||
|
||||
const auto causingMemberName = GetName(causingPlayerID);
|
||||
|
||||
if (member && !silent) {
|
||||
ChatPacketHandler::SendTeamRemovePlayer(member, disband, kicked, leaving, team->local, LWOOBJID_EMPTY, causingPlayerID, causingMemberName);
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1) {
|
||||
DisbandTeam(team, causingPlayerID, causingMemberName);
|
||||
} else /* team has enough members to be a team still */ {
|
||||
team->leaderID = (causingPlayerID == team->leaderID) ? team->memberIDs[0] : team->leaderID;
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
if (silent && memberId == causingPlayerID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, team->local, team->leaderID, causingPlayerID, causingMemberName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
|
||||
team->leaderID = newLeader;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName) {
|
||||
const auto index = std::ranges::find(GetTeams(), team);
|
||||
|
||||
if (index == GetTeams().end()) return;
|
||||
LOG_DEBUG("Disbanding team %i", (*index)->teamID);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, causingPlayerID, causingPlayerName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, true);
|
||||
|
||||
GetTeamsMut().erase(index);
|
||||
|
||||
delete team;
|
||||
}
|
||||
|
||||
void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
|
||||
|
||||
if (index == GetTeams().end()) return;
|
||||
|
||||
const auto& leader = GetPlayerData(team->leaderID);
|
||||
|
||||
if (!leader) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
if (!team->local) {
|
||||
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
||||
if (!deleteTeam) {
|
||||
bitStream.Write(team->lootFlag);
|
||||
bitStream.Write<char>(team->memberIDs.size());
|
||||
for (const auto memberID : team->memberIDs) {
|
||||
bitStream.Write(memberID);
|
||||
}
|
||||
}
|
||||
|
||||
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
|
||||
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
|
||||
const auto iter = m_Names.find(playerID);
|
||||
|
||||
@@ -444,5 +203,4 @@ void PlayerContainer::Shutdown() {
|
||||
Database::Get()->UpdateActivityLog(id, eActivityType::PlayerLoggedOut, playerData.zoneID.GetMapID());
|
||||
m_Players.erase(m_Players.begin());
|
||||
}
|
||||
for (auto* team : GetTeams()) if (team) delete team;
|
||||
}
|
||||
|
||||
@@ -11,10 +11,6 @@ enum class eGameMasterLevel : uint8_t;
|
||||
|
||||
struct TeamData;
|
||||
|
||||
struct TeamContainer {
|
||||
std::vector<TeamData*> mTeams;
|
||||
};
|
||||
|
||||
struct IgnoreData {
|
||||
IgnoreData(const std::string& name, const LWOOBJID& id) : playerName{ name }, playerId{ id } {}
|
||||
inline bool operator==(const std::string& other) const noexcept {
|
||||
@@ -73,7 +69,6 @@ public:
|
||||
void ScheduleRemovePlayer(Packet* packet);
|
||||
void RemovePlayer(const LWOOBJID playerID);
|
||||
void MuteUpdate(Packet* packet);
|
||||
void CreateTeamServer(Packet* packet);
|
||||
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
|
||||
void Shutdown();
|
||||
|
||||
@@ -81,34 +76,19 @@ public:
|
||||
const PlayerData& GetPlayerData(const std::string& playerName);
|
||||
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
|
||||
PlayerData& GetPlayerDataMutable(const std::string& playerName);
|
||||
std::u16string GetName(LWOOBJID playerID);
|
||||
LWOOBJID GetId(const std::u16string& playerName);
|
||||
void Update(const float deltaTime);
|
||||
|
||||
uint32_t GetPlayerCount() { return m_PlayerCount; };
|
||||
uint32_t GetSimCount() { return m_SimCount; };
|
||||
const std::map<LWOOBJID, PlayerData>& GetAllPlayers() const { return m_Players; };
|
||||
|
||||
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
|
||||
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
|
||||
TeamData* GetTeam(LWOOBJID playerID);
|
||||
void AddMember(TeamData* team, LWOOBJID playerID);
|
||||
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
|
||||
void PromoteMember(TeamData* team, LWOOBJID newLeader);
|
||||
void DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName);
|
||||
void TeamStatusUpdate(TeamData* team);
|
||||
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
|
||||
std::u16string GetName(LWOOBJID playerID);
|
||||
LWOOBJID GetId(const std::u16string& playerName);
|
||||
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
|
||||
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
|
||||
const TeamContainer& GetTeamContainer() { return m_TeamContainer; }
|
||||
std::vector<TeamData*>& GetTeamsMut() { return m_TeamContainer.mTeams; };
|
||||
const std::vector<TeamData*>& GetTeams() { return GetTeamsMut(); };
|
||||
|
||||
void Update(const float deltaTime);
|
||||
bool PlayerBeingRemoved(const LWOOBJID playerID) { return m_PlayersToRemove.contains(playerID); }
|
||||
|
||||
private:
|
||||
LWOOBJID m_TeamIDCounter = 0;
|
||||
std::map<LWOOBJID, PlayerData> m_Players;
|
||||
TeamContainer m_TeamContainer{};
|
||||
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
||||
std::map<LWOOBJID, float> m_PlayersToRemove;
|
||||
uint32_t m_MaxNumberOfBestFriends = 5;
|
||||
|
||||
669
dChatServer/TeamContainer.cpp
Normal file
669
dChatServer/TeamContainer.cpp
Normal file
@@ -0,0 +1,669 @@
|
||||
#include "TeamContainer.h"
|
||||
|
||||
#include "ChatPackets.h"
|
||||
|
||||
#include "MessageType/Chat.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "PlayerContainer.h"
|
||||
|
||||
namespace {
|
||||
TeamContainer::Data g_TeamContainer{};
|
||||
LWOOBJID g_TeamIDCounter = 0;
|
||||
}
|
||||
|
||||
const TeamContainer::Data& TeamContainer::GetTeamContainer() {
|
||||
return g_TeamContainer;
|
||||
}
|
||||
|
||||
std::vector<TeamData*>& TeamContainer::GetTeamsMut() {
|
||||
return g_TeamContainer.mTeams;
|
||||
}
|
||||
|
||||
const std::vector<TeamData*>& TeamContainer::GetTeams() {
|
||||
return GetTeamsMut();
|
||||
}
|
||||
|
||||
void TeamContainer::Shutdown() {
|
||||
for (auto* team : g_TeamContainer.mTeams) if (team) delete team;
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamInvite(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID;
|
||||
LUWString invitedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(invitedPlayer);
|
||||
|
||||
const auto& player = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (!player) return;
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
if (team == nullptr) {
|
||||
team = CreateTeam(playerID);
|
||||
}
|
||||
|
||||
const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer.GetAsString());
|
||||
|
||||
if (!other) return;
|
||||
|
||||
if (GetTeam(other.playerID) != nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() > 3) {
|
||||
// no more teams greater than 4
|
||||
|
||||
LOG("Someone tried to invite a 5th player to a team");
|
||||
return;
|
||||
}
|
||||
|
||||
SendTeamInvite(other, player);
|
||||
|
||||
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
|
||||
|
||||
bool failed = false;
|
||||
for (const auto& ignore : other.ignoredPlayers) {
|
||||
if (ignore.playerId == player.playerID) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ChatPackets::TeamInviteInitialResponse response{};
|
||||
response.inviteFailedToSend = failed;
|
||||
response.playerName = invitedPlayer.string;
|
||||
ChatPackets::SendRoutedMsg(response, playerID, player.worldServerSysAddr);
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamInviteResponse(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
char declined = 0;
|
||||
inStream.Read(declined);
|
||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||
inStream.Read(leaderID);
|
||||
|
||||
LOG("Invite reponse received: %llu -> %llu (%d)", playerID, leaderID, declined);
|
||||
|
||||
if (declined) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* team = GetTeam(leaderID);
|
||||
|
||||
if (team == nullptr) {
|
||||
LOG("Failed to find team for leader (%llu)", leaderID);
|
||||
|
||||
team = GetTeam(playerID);
|
||||
}
|
||||
|
||||
if (team == nullptr) {
|
||||
LOG("Failed to find team for player (%llu)", playerID);
|
||||
return;
|
||||
}
|
||||
|
||||
AddMember(team, playerID);
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamLeave(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
LOG("(%llu) leaving team", playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
RemoveMember(team, playerID, false, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamKick(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
LUWString kickedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(kickedPlayer);
|
||||
|
||||
|
||||
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.GetAsString().c_str());
|
||||
|
||||
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer.GetAsString());
|
||||
|
||||
LWOOBJID kickedId = LWOOBJID_EMPTY;
|
||||
|
||||
if (kicked) {
|
||||
kickedId = kicked.playerID;
|
||||
} else {
|
||||
kickedId = Game::playerContainer.GetId(kickedPlayer.string);
|
||||
}
|
||||
|
||||
if (kickedId == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID || team->leaderID == kickedId) return;
|
||||
|
||||
RemoveMember(team, kickedId, false, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamPromote(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
LUWString promotedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(promotedPlayer);
|
||||
|
||||
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.GetAsString().c_str());
|
||||
|
||||
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer.GetAsString());
|
||||
|
||||
if (!promoted) return;
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
PromoteMember(team, promoted.playerID);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamLootOption(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
char option;
|
||||
inStream.Read(option);
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
team->lootFlag = option;
|
||||
|
||||
TeamStatusUpdate(team);
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamStatusRequest(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
const auto& data = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (team != nullptr && data) {
|
||||
LOG_DEBUG("Player %llu is requesting team status", playerID);
|
||||
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
||||
RemoveMember(team, playerID, false, false, false, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1 && !team->local) {
|
||||
DisbandTeam(team, LWOOBJID_EMPTY, u"");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!team->local) {
|
||||
SendTeamSetLeader(data, team->leaderID);
|
||||
} else {
|
||||
SendTeamSetLeader(data, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
TeamStatusUpdate(team);
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (memberId == playerID) continue;
|
||||
|
||||
const auto memberName = Game::playerContainer.GetName(memberId);
|
||||
|
||||
if (otherMember) {
|
||||
SendTeamSetOffWorldFlag(otherMember, data.playerID, data.zoneID);
|
||||
}
|
||||
SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
|
||||
|
||||
bitStream.Write(LUWString(sender.playerName.c_str()));
|
||||
bitStream.Write(sender.playerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
|
||||
|
||||
bitStream.Write(bLeaderIsFreeTrial);
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
||||
bitStream.Write(ucLootFlag);
|
||||
bitStream.Write(ucNumOfOtherPlayers);
|
||||
bitStream.Write(ucResponseCode);
|
||||
bitStream.Write<uint32_t>(wsLeaderName.size());
|
||||
for (const auto character : wsLeaderName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
|
||||
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
||||
bitStream.Write(ucLootFlag);
|
||||
bitStream.Write(ucNumOfOtherPlayers);
|
||||
bitStream.Write<uint32_t>(wsLeaderName.size());
|
||||
for (const auto character : wsLeaderName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
|
||||
|
||||
bitStream.Write(bIsFreeTrial);
|
||||
bitStream.Write(bLocal);
|
||||
bitStream.Write(bNoLootOnDeath);
|
||||
bitStream.Write(i64PlayerID);
|
||||
bitStream.Write<uint32_t>(wsPlayerName.size());
|
||||
for (const auto character : wsPlayerName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
bitStream.Write1();
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
|
||||
|
||||
bitStream.Write(bDisband);
|
||||
bitStream.Write(bIsKicked);
|
||||
bitStream.Write(bIsLeaving);
|
||||
bitStream.Write(bLocal);
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64PlayerID);
|
||||
bitStream.Write<uint32_t>(wsPlayerName.size());
|
||||
for (const auto character : wsPlayerName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::CreateTeamServer(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
size_t membersSize = 0;
|
||||
inStream.Read(membersSize);
|
||||
|
||||
if (membersSize >= 4) {
|
||||
LOG("Tried to create a team with more than 4 players");
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<LWOOBJID> members;
|
||||
|
||||
members.reserve(membersSize);
|
||||
|
||||
for (size_t i = 0; i < membersSize; i++) {
|
||||
LWOOBJID member;
|
||||
inStream.Read(member);
|
||||
members.push_back(member);
|
||||
}
|
||||
|
||||
LWOZONEID zoneId;
|
||||
|
||||
inStream.Read(zoneId);
|
||||
|
||||
auto* team = CreateLocalTeam(members);
|
||||
|
||||
if (team != nullptr) {
|
||||
team->zoneId = zoneId;
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
TeamData* TeamContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
|
||||
if (members.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TeamData* newTeam = nullptr;
|
||||
|
||||
for (const auto member : members) {
|
||||
auto* team = GetTeam(member);
|
||||
|
||||
if (team != nullptr) {
|
||||
RemoveMember(team, member, false, false, true);
|
||||
}
|
||||
|
||||
if (newTeam == nullptr) {
|
||||
newTeam = CreateTeam(member, true);
|
||||
} else {
|
||||
AddMember(newTeam, member);
|
||||
}
|
||||
}
|
||||
|
||||
newTeam->lootFlag = 1;
|
||||
|
||||
TeamStatusUpdate(newTeam);
|
||||
|
||||
return newTeam;
|
||||
}
|
||||
|
||||
TeamData* TeamContainer::CreateTeam(LWOOBJID leader, bool local) {
|
||||
auto* team = new TeamData();
|
||||
|
||||
team->teamID = ++g_TeamIDCounter;
|
||||
team->leaderID = leader;
|
||||
team->local = local;
|
||||
|
||||
GetTeamsMut().push_back(team);
|
||||
|
||||
AddMember(team, leader);
|
||||
|
||||
return team;
|
||||
}
|
||||
|
||||
TeamData* TeamContainer::GetTeam(LWOOBJID playerID) {
|
||||
for (auto* team : GetTeams()) {
|
||||
if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue;
|
||||
|
||||
return team;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void TeamContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
if (team->memberIDs.size() >= 4) {
|
||||
LOG("Tried to add player to team that already had 4 players");
|
||||
const auto& player = Game::playerContainer.GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
ChatPackets::SendSystemMessage(player.worldServerSysAddr, u"The teams is full! You have not been added to a team!");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
|
||||
|
||||
if (index != team->memberIDs.end()) return;
|
||||
|
||||
team->memberIDs.push_back(playerID);
|
||||
|
||||
const auto& leader = Game::playerContainer.GetPlayerData(team->leaderID);
|
||||
const auto& member = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (!leader || !member) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName);
|
||||
|
||||
SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName);
|
||||
|
||||
if (!team->local) {
|
||||
SendTeamSetLeader(member, leader.playerID);
|
||||
} else {
|
||||
SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == member) continue;
|
||||
|
||||
const auto otherMemberName = Game::playerContainer.GetName(memberId);
|
||||
|
||||
SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
|
||||
|
||||
if (otherMember) {
|
||||
SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::RemoveMember(TeamData* team, LWOOBJID causingPlayerID, bool disband, bool kicked, bool leaving, bool silent) {
|
||||
LOG_DEBUG("Player %llu is leaving team %i", causingPlayerID, team->teamID);
|
||||
const auto index = std::ranges::find(team->memberIDs, causingPlayerID);
|
||||
|
||||
if (index == team->memberIDs.end()) return;
|
||||
|
||||
team->memberIDs.erase(index);
|
||||
|
||||
const auto& member = Game::playerContainer.GetPlayerData(causingPlayerID);
|
||||
|
||||
const auto causingMemberName = Game::playerContainer.GetName(causingPlayerID);
|
||||
|
||||
if (member && !silent) {
|
||||
SendTeamRemovePlayer(member, disband, kicked, leaving, team->local, LWOOBJID_EMPTY, causingPlayerID, causingMemberName);
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1) {
|
||||
DisbandTeam(team, causingPlayerID, causingMemberName);
|
||||
} else /* team has enough members to be a team still */ {
|
||||
team->leaderID = (causingPlayerID == team->leaderID) ? team->memberIDs[0] : team->leaderID;
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
if (silent && memberId == causingPlayerID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
SendTeamRemovePlayer(otherMember, disband, kicked, leaving, team->local, team->leaderID, causingPlayerID, causingMemberName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
|
||||
team->leaderID = newLeader;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
SendTeamSetLeader(otherMember, newLeader);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName) {
|
||||
const auto index = std::ranges::find(GetTeams(), team);
|
||||
|
||||
if (index == GetTeams().end()) return;
|
||||
LOG_DEBUG("Disbanding team %i", (*index)->teamID);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
|
||||
SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, causingPlayerID, causingPlayerName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, true);
|
||||
|
||||
GetTeamsMut().erase(index);
|
||||
|
||||
delete team;
|
||||
}
|
||||
|
||||
void TeamContainer::TeamStatusUpdate(TeamData* team) {
|
||||
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
|
||||
|
||||
if (index == GetTeams().end()) return;
|
||||
|
||||
const auto& leader = Game::playerContainer.GetPlayerData(team->leaderID);
|
||||
|
||||
if (!leader) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
if (!team->local) {
|
||||
SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
|
||||
void TeamContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
||||
if (!deleteTeam) {
|
||||
bitStream.Write(team->lootFlag);
|
||||
bitStream.Write<char>(team->memberIDs.size());
|
||||
for (const auto memberID : team->memberIDs) {
|
||||
bitStream.Write(memberID);
|
||||
}
|
||||
}
|
||||
|
||||
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
59
dChatServer/TeamContainer.h
Normal file
59
dChatServer/TeamContainer.h
Normal file
@@ -0,0 +1,59 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef TEAMCONTAINER_H
|
||||
#define TEAMCONTAINER_H
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
|
||||
struct Packet;
|
||||
struct PlayerData;
|
||||
struct TeamData;
|
||||
|
||||
namespace TeamContainer {
|
||||
struct Data {
|
||||
std::vector<TeamData*> mTeams;
|
||||
};
|
||||
|
||||
void Shutdown();
|
||||
|
||||
void HandleTeamInvite(Packet* packet);
|
||||
void HandleTeamInviteResponse(Packet* packet);
|
||||
void HandleTeamLeave(Packet* packet);
|
||||
void HandleTeamKick(Packet* packet);
|
||||
void HandleTeamPromote(Packet* packet);
|
||||
void HandleTeamLootOption(Packet* packet);
|
||||
void HandleTeamStatusRequest(Packet* packet);
|
||||
|
||||
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
||||
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
||||
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
|
||||
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
||||
|
||||
/* Sends a message to the provided `receiver` with information about the updated team. If `i64LeaderID` is not LWOOBJID_EMPTY, the client will update the leader to that new playerID. */
|
||||
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
||||
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
||||
|
||||
void CreateTeamServer(Packet* packet);
|
||||
|
||||
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
|
||||
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
|
||||
TeamData* GetTeam(LWOOBJID playerID);
|
||||
void AddMember(TeamData* team, LWOOBJID playerID);
|
||||
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
|
||||
void PromoteMember(TeamData* team, LWOOBJID newLeader);
|
||||
void DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName);
|
||||
void TeamStatusUpdate(TeamData* team);
|
||||
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
|
||||
|
||||
const TeamContainer::Data& GetTeamContainer();
|
||||
std::vector<TeamData*>& GetTeamsMut();
|
||||
const std::vector<TeamData*>& GetTeams();
|
||||
};
|
||||
|
||||
#endif //!TEAMCONTAINER_H
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
#include "Sd0.h"
|
||||
#include "ZCompression.h"
|
||||
#include "Logger.h"
|
||||
|
||||
@@ -44,10 +45,10 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
}
|
||||
|
||||
// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
|
||||
std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[ZCompression::MAX_SD0_CHUNK_SIZE]);
|
||||
std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE]);
|
||||
int32_t err{};
|
||||
int32_t actualUncompressedSize = ZCompression::Decompress(
|
||||
compressedChunk.get(), chunkSize, uncompressedChunk.get(), ZCompression::MAX_SD0_CHUNK_SIZE, err);
|
||||
compressedChunk.get(), chunkSize, uncompressedChunk.get(), Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE, err);
|
||||
|
||||
if (actualUncompressedSize != -1) {
|
||||
uint32_t previousSize = completeUncompressedModel.size();
|
||||
@@ -117,7 +118,7 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
||||
}
|
||||
|
||||
std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
|
||||
std::istringstream outputStringStream(outputString);
|
||||
std::stringstream outputStringStream(outputString);
|
||||
|
||||
try {
|
||||
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
|
||||
|
||||
@@ -16,6 +16,10 @@ set(DCOMMON_SOURCES
|
||||
"BrickByBrickFix.cpp"
|
||||
"BinaryPathFinder.cpp"
|
||||
"FdbToSqlite.cpp"
|
||||
"JSONUtils.cpp"
|
||||
"TinyXmlUtils.cpp"
|
||||
"Sd0.cpp"
|
||||
"Lxfml.cpp"
|
||||
)
|
||||
|
||||
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include <assert.h>
|
||||
|
||||
#ifdef _DEBUG
|
||||
# define DluAssert(expression) assert(expression)
|
||||
# define DluAssert(expression) do { assert(expression) } while(0)
|
||||
#else
|
||||
# define DluAssert(expression)
|
||||
#endif
|
||||
|
||||
17
dCommon/JSONUtils.cpp
Normal file
17
dCommon/JSONUtils.cpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "JSONUtils.h"
|
||||
#include "json.hpp"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
|
||||
json check;
|
||||
check["error"] = json::array();
|
||||
for (const auto& required : requiredData) {
|
||||
if (!data.contains(required)) {
|
||||
check["error"].push_back("Missing Parameter: " + required);
|
||||
} else if (data[required] == "") {
|
||||
check["error"].push_back("Empty Parameter: " + required);
|
||||
}
|
||||
}
|
||||
return check["error"].empty() ? "" : check.dump();
|
||||
}
|
||||
11
dCommon/JSONUtils.h
Normal file
11
dCommon/JSONUtils.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef _JSONUTILS_H_
|
||||
#define _JSONUTILS_H_
|
||||
|
||||
#include "json_fwd.hpp"
|
||||
|
||||
namespace JSONUtils {
|
||||
// check required fields in json data
|
||||
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
|
||||
}
|
||||
|
||||
#endif // _JSONUTILS_H_
|
||||
@@ -29,8 +29,8 @@ constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
|
||||
// they will not be valid constexpr and will be evaluated at runtime instead of compile time!
|
||||
// The full string is still stored in the binary, however the offset of the filename in the absolute paths
|
||||
// is used in the instruction instead of the start of the absolute path.
|
||||
#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->Log(str_, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG_DEBUG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->LogDebug(str_, message, ##__VA_ARGS__); } while(0)
|
||||
|
||||
// Writer class for writing data to files.
|
||||
class Writer {
|
||||
|
||||
115
dCommon/Lxfml.cpp
Normal file
115
dCommon/Lxfml.cpp
Normal file
@@ -0,0 +1,115 @@
|
||||
#include "Lxfml.h"
|
||||
|
||||
#include "GeneralUtils.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "TinyXmlUtils.h"
|
||||
|
||||
#include <ranges>
|
||||
|
||||
Lxfml::Result Lxfml::NormalizePosition(const std::string_view data) {
|
||||
Result toReturn;
|
||||
tinyxml2::XMLDocument doc;
|
||||
const auto err = doc.Parse(data.data());
|
||||
if (err != tinyxml2::XML_SUCCESS) {
|
||||
LOG("Failed to parse xml %s.", StringifiedEnum::ToString(err).data());
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
TinyXmlUtils::DocumentReader reader(doc);
|
||||
std::map<std::string/* refID */, std::string> transformations;
|
||||
|
||||
auto lxfml = reader["LXFML"];
|
||||
if (!lxfml) {
|
||||
LOG("Failed to find LXFML element.");
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
// First get all the positions of bricks
|
||||
for (const auto& brick : lxfml["Bricks"]) {
|
||||
const auto* part = brick.FirstChildElement("Part");
|
||||
if (part) {
|
||||
const auto* bone = part->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
auto* transformation = bone->Attribute("transformation");
|
||||
if (transformation) {
|
||||
auto* refID = bone->Attribute("refID");
|
||||
if (refID) transformations[refID] = transformation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// These points are well out of bounds for an actual player
|
||||
NiPoint3 lowest{ 10'000.0f, 10'000.0f, 10'000.0f };
|
||||
NiPoint3 highest{ -10'000.0f, -10'000.0f, -10'000.0f };
|
||||
|
||||
// Calculate the lowest and highest points on the entire model
|
||||
for (const auto& transformation : transformations | std::views::values) {
|
||||
auto split = GeneralUtils::SplitString(transformation, ',');
|
||||
if (split.size() < 12) {
|
||||
LOG("Not enough in the split?");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto x = GeneralUtils::TryParse<float>(split[9]).value();
|
||||
auto y = GeneralUtils::TryParse<float>(split[10]).value();
|
||||
auto z = GeneralUtils::TryParse<float>(split[11]).value();
|
||||
if (x < lowest.x) lowest.x = x;
|
||||
if (y < lowest.y) lowest.y = y;
|
||||
if (z < lowest.z) lowest.z = z;
|
||||
|
||||
if (highest.x < x) highest.x = x;
|
||||
if (highest.y < y) highest.y = y;
|
||||
if (highest.z < z) highest.z = z;
|
||||
}
|
||||
|
||||
auto delta = (highest - lowest) / 2.0f;
|
||||
auto newRootPos = lowest + delta;
|
||||
|
||||
// Clamp the Y to the lowest point on the model
|
||||
newRootPos.y = lowest.y;
|
||||
|
||||
// Adjust all positions to account for the new origin
|
||||
for (auto& transformation : transformations | std::views::values) {
|
||||
auto split = GeneralUtils::SplitString(transformation, ',');
|
||||
if (split.size() < 12) {
|
||||
LOG("Not enough in the split?");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x;
|
||||
auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y;
|
||||
auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z;
|
||||
std::stringstream stream;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
stream << split[i];
|
||||
stream << ',';
|
||||
}
|
||||
stream << x << ',' << y << ',' << z;
|
||||
transformation = stream.str();
|
||||
}
|
||||
|
||||
// Finally write the new transformation back into the lxfml
|
||||
for (auto& brick : lxfml["Bricks"]) {
|
||||
auto* part = brick.FirstChildElement("Part");
|
||||
if (part) {
|
||||
auto* bone = part->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
auto* transformation = bone->Attribute("transformation");
|
||||
if (transformation) {
|
||||
auto* refID = bone->Attribute("refID");
|
||||
if (refID) {
|
||||
bone->SetAttribute("transformation", transformations[refID].c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tinyxml2::XMLPrinter printer;
|
||||
doc.Print(&printer);
|
||||
|
||||
toReturn.lxfml = printer.CStr();
|
||||
toReturn.center = newRootPos;
|
||||
return toReturn;
|
||||
}
|
||||
23
dCommon/Lxfml.h
Normal file
23
dCommon/Lxfml.h
Normal file
@@ -0,0 +1,23 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef LXFML_H
|
||||
#define LXFML_H
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
#include "NiPoint3.h"
|
||||
|
||||
namespace Lxfml {
|
||||
struct Result {
|
||||
std::string lxfml;
|
||||
NiPoint3 center;
|
||||
};
|
||||
|
||||
// Normalizes a LXFML model to be positioned relative to its local 0, 0, 0 rather than a game worlds 0, 0, 0.
|
||||
// Returns a struct of its new center and the updated LXFML containing these edits.
|
||||
[[nodiscard]] Result NormalizePosition(const std::string_view data);
|
||||
};
|
||||
|
||||
#endif //!LXFML_H
|
||||
150
dCommon/Sd0.cpp
Normal file
150
dCommon/Sd0.cpp
Normal file
@@ -0,0 +1,150 @@
|
||||
#include "Sd0.h"
|
||||
|
||||
#include <array>
|
||||
#include <ranges>
|
||||
|
||||
#include "BinaryIO.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
|
||||
#include "ZCompression.h"
|
||||
|
||||
// Insert header if on first buffer
|
||||
void WriteHeader(Sd0::BinaryBuffer& chunk) {
|
||||
chunk.push_back(Sd0::SD0_HEADER[0]);
|
||||
chunk.push_back(Sd0::SD0_HEADER[1]);
|
||||
chunk.push_back(Sd0::SD0_HEADER[2]);
|
||||
chunk.push_back(Sd0::SD0_HEADER[3]);
|
||||
chunk.push_back(Sd0::SD0_HEADER[4]);
|
||||
}
|
||||
|
||||
// Write the size of the buffer to a chunk
|
||||
void WriteSize(Sd0::BinaryBuffer& chunk, uint32_t chunkSize) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
char toPush = chunkSize & 0xff;
|
||||
chunkSize = chunkSize >> 8;
|
||||
chunk.push_back(toPush);
|
||||
}
|
||||
}
|
||||
|
||||
int32_t GetDataOffset(bool firstBuffer) {
|
||||
return firstBuffer ? 9 : 4;
|
||||
}
|
||||
|
||||
Sd0::Sd0(std::istream& buffer) {
|
||||
char header[5]{};
|
||||
|
||||
// Check if this is an sd0 buffer. It's possible we may be handed a zlib buffer directly due to old code so check for that too.
|
||||
if (!BinaryIO::BinaryRead(buffer, header) || memcmp(header, SD0_HEADER, sizeof(header)) != 0) {
|
||||
LOG("Failed to read SD0 header %i %i %i %i %i %i %i", buffer.good(), buffer.tellg(), header[0], header[1], header[2], header[3], header[4]);
|
||||
LOG_DEBUG("This may be a zlib buffer directly? Trying again assuming its a zlib buffer.");
|
||||
auto& firstChunk = m_Chunks.emplace_back();
|
||||
WriteHeader(firstChunk);
|
||||
buffer.seekg(0, std::ios::end);
|
||||
uint32_t bufferSize = buffer.tellg();
|
||||
buffer.seekg(0, std::ios::beg);
|
||||
WriteSize(firstChunk, bufferSize);
|
||||
firstChunk.resize(firstChunk.size() + bufferSize);
|
||||
auto* dataStart = reinterpret_cast<char*>(firstChunk.data() + GetDataOffset(true));
|
||||
if (!buffer.read(dataStart, bufferSize)) {
|
||||
m_Chunks.pop_back();
|
||||
LOG("Failed to read %u bytes from chunk %i", bufferSize, m_Chunks.size() - 1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
while (buffer && buffer.peek() != std::istream::traits_type::eof()) {
|
||||
uint32_t chunkSize{};
|
||||
if (!BinaryIO::BinaryRead(buffer, chunkSize)) {
|
||||
LOG("Failed to read chunk size from stream %lld %zu", buffer.tellg(), m_Chunks.size());
|
||||
break;
|
||||
}
|
||||
auto& chunk = m_Chunks.emplace_back();
|
||||
bool firstBuffer = m_Chunks.size() == 1;
|
||||
auto dataOffset = GetDataOffset(firstBuffer);
|
||||
|
||||
// Insert header if on first buffer
|
||||
if (firstBuffer) {
|
||||
WriteHeader(chunk);
|
||||
}
|
||||
|
||||
WriteSize(chunk, chunkSize);
|
||||
|
||||
chunk.resize(chunkSize + dataOffset);
|
||||
auto* dataStart = reinterpret_cast<char*>(chunk.data() + dataOffset);
|
||||
if (!buffer.read(dataStart, chunkSize)) {
|
||||
m_Chunks.pop_back();
|
||||
LOG("Failed to read %u bytes from chunk %i", chunkSize, m_Chunks.size() - 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sd0::FromData(const uint8_t* data, size_t bufferSize) {
|
||||
const auto originalBufferSize = bufferSize;
|
||||
if (bufferSize == 0) return;
|
||||
|
||||
m_Chunks.clear();
|
||||
while (bufferSize > 0) {
|
||||
const auto numToCopy = std::min(MAX_UNCOMPRESSED_CHUNK_SIZE, bufferSize);
|
||||
const auto* startOffset = data + originalBufferSize - bufferSize;
|
||||
bufferSize -= numToCopy;
|
||||
std::array<uint8_t, MAX_UNCOMPRESSED_CHUNK_SIZE> compressedChunk;
|
||||
const auto compressedSize = ZCompression::Compress(
|
||||
startOffset, numToCopy,
|
||||
compressedChunk.data(), compressedChunk.size());
|
||||
|
||||
auto& chunk = m_Chunks.emplace_back();
|
||||
bool firstBuffer = m_Chunks.size() == 1;
|
||||
auto dataOffset = GetDataOffset(firstBuffer);
|
||||
|
||||
if (firstBuffer) {
|
||||
WriteHeader(chunk);
|
||||
}
|
||||
|
||||
WriteSize(chunk, compressedSize);
|
||||
|
||||
chunk.resize(compressedSize + dataOffset);
|
||||
memcpy(chunk.data() + dataOffset, compressedChunk.data(), compressedSize);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string Sd0::GetAsStringUncompressed() const {
|
||||
std::string toReturn;
|
||||
bool first = true;
|
||||
uint32_t totalSize{};
|
||||
for (const auto& chunk : m_Chunks) {
|
||||
auto dataOffset = GetDataOffset(first);
|
||||
first = false;
|
||||
const auto chunkSize = chunk.size();
|
||||
|
||||
auto oldSize = toReturn.size();
|
||||
toReturn.resize(oldSize + MAX_UNCOMPRESSED_CHUNK_SIZE);
|
||||
int32_t error{};
|
||||
const auto uncompressedSize = ZCompression::Decompress(
|
||||
chunk.data() + dataOffset, chunkSize - dataOffset,
|
||||
reinterpret_cast<uint8_t*>(toReturn.data()) + oldSize, MAX_UNCOMPRESSED_CHUNK_SIZE,
|
||||
error);
|
||||
|
||||
totalSize += uncompressedSize;
|
||||
}
|
||||
|
||||
toReturn.resize(totalSize);
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::stringstream Sd0::GetAsStream() const {
|
||||
std::stringstream toReturn;
|
||||
|
||||
for (const auto& chunk : m_Chunks) {
|
||||
toReturn.write(reinterpret_cast<const char*>(chunk.data()), chunk.size());
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
const std::vector<Sd0::BinaryBuffer>& Sd0::GetAsVector() const {
|
||||
return m_Chunks;
|
||||
}
|
||||
42
dCommon/Sd0.h
Normal file
42
dCommon/Sd0.h
Normal file
@@ -0,0 +1,42 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef SD0_H
|
||||
#define SD0_H
|
||||
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
|
||||
// Sd0 is comprised of multiple zlib compressed buffers stored in a row.
|
||||
// The format starts with a SD0 header (see SD0_HEADER) followed by the size of a zlib buffer, and then the zlib buffer itself.
|
||||
// This repeats until end of file
|
||||
class Sd0 {
|
||||
public:
|
||||
using BinaryBuffer = std::vector<uint8_t>;
|
||||
|
||||
static inline const char* SD0_HEADER = "sd0\x01\xff";
|
||||
|
||||
/**
|
||||
* @brief Max size of an inflated sd0 zlib chunk
|
||||
*/
|
||||
static constexpr inline size_t MAX_UNCOMPRESSED_CHUNK_SIZE = 1024 * 256;
|
||||
|
||||
// Read the input buffer into an internal chunk stream to be used later
|
||||
Sd0(std::istream& buffer);
|
||||
|
||||
// Uncompresses the entire Sd0 buffer and returns it as a string
|
||||
[[nodiscard]] std::string GetAsStringUncompressed() const;
|
||||
|
||||
// Gets the Sd0 buffer as a stream in its raw compressed form
|
||||
[[nodiscard]] std::stringstream GetAsStream() const;
|
||||
|
||||
// Gets the Sd0 buffer as a vector in its raw compressed form
|
||||
[[nodiscard]] const std::vector<BinaryBuffer>& GetAsVector() const;
|
||||
|
||||
// Compress data into a Sd0 buffer
|
||||
void FromData(const uint8_t* data, size_t bufferSize);
|
||||
private:
|
||||
std::vector<BinaryBuffer> m_Chunks{};
|
||||
};
|
||||
|
||||
#endif //!SD0_H
|
||||
37
dCommon/TinyXmlUtils.cpp
Normal file
37
dCommon/TinyXmlUtils.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include "TinyXmlUtils.h"
|
||||
|
||||
#include <tinyxml2.h>
|
||||
|
||||
using namespace TinyXmlUtils;
|
||||
|
||||
Element DocumentReader::operator[](const std::string_view elem) const {
|
||||
return Element(m_Doc.FirstChildElement(elem.empty() ? nullptr : elem.data()), elem);
|
||||
}
|
||||
|
||||
Element::Element(tinyxml2::XMLElement* xmlElem, const std::string_view elem) :
|
||||
m_IteratedName{ elem },
|
||||
m_Elem{ xmlElem } {
|
||||
}
|
||||
|
||||
Element Element::operator[](const std::string_view elem) const {
|
||||
const auto* usedElem = elem.empty() ? nullptr : elem.data();
|
||||
auto* toReturn = m_Elem ? m_Elem->FirstChildElement(usedElem) : nullptr;
|
||||
return Element(toReturn, m_IteratedName);
|
||||
}
|
||||
|
||||
ElementIterator Element::begin() {
|
||||
return ElementIterator(m_Elem ? m_Elem->FirstChildElement() : nullptr);
|
||||
}
|
||||
|
||||
ElementIterator Element::end() {
|
||||
return ElementIterator(nullptr);
|
||||
}
|
||||
|
||||
ElementIterator::ElementIterator(tinyxml2::XMLElement* elem) :
|
||||
m_CurElem{ elem } {
|
||||
}
|
||||
|
||||
ElementIterator& ElementIterator::operator++() {
|
||||
if (m_CurElem) m_CurElem = m_CurElem->NextSiblingElement();
|
||||
return *this;
|
||||
}
|
||||
66
dCommon/TinyXmlUtils.h
Normal file
66
dCommon/TinyXmlUtils.h
Normal file
@@ -0,0 +1,66 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef TINYXMLUTILS_H
|
||||
#define TINYXMLUTILS_H
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "DluAssert.h"
|
||||
|
||||
#include <tinyxml2.h>
|
||||
|
||||
namespace TinyXmlUtils {
|
||||
// See cstdlib for iterator technicalities
|
||||
struct ElementIterator {
|
||||
ElementIterator(tinyxml2::XMLElement* elem);
|
||||
|
||||
ElementIterator& operator++();
|
||||
[[nodiscard]] tinyxml2::XMLElement* operator->() { DluAssert(m_CurElem); return m_CurElem; }
|
||||
[[nodiscard]] tinyxml2::XMLElement& operator*() { DluAssert(m_CurElem); return *m_CurElem; }
|
||||
|
||||
bool operator==(const ElementIterator& other) const { return other.m_CurElem == m_CurElem; }
|
||||
|
||||
private:
|
||||
tinyxml2::XMLElement* m_CurElem{ nullptr };
|
||||
};
|
||||
|
||||
// Wrapper class to act as an iterator over xml elements.
|
||||
// All the normal rules that apply to Iterators in the std library apply here.
|
||||
class Element {
|
||||
public:
|
||||
Element(tinyxml2::XMLElement* xmlElem, const std::string_view elem);
|
||||
|
||||
// The first child element of this element.
|
||||
[[nodiscard]] ElementIterator begin();
|
||||
|
||||
// Always returns an ElementIterator which points to nullptr.
|
||||
// TinyXml2 return NULL when you've reached the last child element so
|
||||
// you can't do any funny one past end logic here.
|
||||
[[nodiscard]] ElementIterator end();
|
||||
|
||||
// Get a child element
|
||||
[[nodiscard]] Element operator[](const std::string_view elem) const;
|
||||
[[nodiscard]] Element operator[](const char* elem) const { return operator[](std::string_view(elem)); };
|
||||
|
||||
// Whether or not data exists for this element
|
||||
operator bool() const { return m_Elem != nullptr; }
|
||||
|
||||
[[nodiscard]] const tinyxml2::XMLElement* operator->() const { return m_Elem; }
|
||||
private:
|
||||
const char* GetElementName() const { return m_IteratedName.empty() ? nullptr : m_IteratedName.c_str(); }
|
||||
const std::string m_IteratedName;
|
||||
tinyxml2::XMLElement* m_Elem;
|
||||
};
|
||||
|
||||
class DocumentReader {
|
||||
public:
|
||||
DocumentReader(tinyxml2::XMLDocument& doc) : m_Doc{ doc } {}
|
||||
|
||||
[[nodiscard]] Element operator[](const std::string_view elem) const;
|
||||
private:
|
||||
tinyxml2::XMLDocument& m_Doc;
|
||||
};
|
||||
};
|
||||
|
||||
#endif //!TINYXMLUTILS_H
|
||||
@@ -8,11 +8,5 @@ namespace ZCompression {
|
||||
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst);
|
||||
|
||||
int32_t Decompress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst, int32_t& nErr);
|
||||
|
||||
/**
|
||||
* @brief Max size of an inflated sd0 zlib chunk
|
||||
*
|
||||
*/
|
||||
constexpr uint32_t MAX_SD0_CHUNK_SIZE = 1024 * 256;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "Pack.h"
|
||||
|
||||
#include "BinaryIO.h"
|
||||
#include "Sd0.h"
|
||||
#include "ZCompression.h"
|
||||
|
||||
Pack::Pack(const std::filesystem::path& filePath) {
|
||||
@@ -106,7 +107,7 @@ bool Pack::ReadFileFromPack(const uint32_t crc, char** data, uint32_t* len) cons
|
||||
pos += size; // Move pointer position the amount of bytes read to the right
|
||||
|
||||
int32_t err;
|
||||
currentReadPos += ZCompression::Decompress(reinterpret_cast<uint8_t*>(chunk), size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), ZCompression::MAX_SD0_CHUNK_SIZE, err);
|
||||
currentReadPos += ZCompression::Decompress(reinterpret_cast<uint8_t*>(chunk), size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE, err);
|
||||
|
||||
free(chunk);
|
||||
}
|
||||
|
||||
@@ -3,13 +3,14 @@
|
||||
#ifndef __DCOMMONVARS__H__
|
||||
#define __DCOMMONVARS__H__
|
||||
|
||||
#include <compare>
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include "BitStream.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "MessageType/Client.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MessageType/Client.h"
|
||||
#include "eConnectionType.h"
|
||||
|
||||
#pragma warning (disable:4251) //Disables SQL warnings
|
||||
|
||||
@@ -99,6 +100,7 @@ public:
|
||||
constexpr LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) noexcept { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
|
||||
constexpr LWOZONEID(const LWOZONEID& replacement) noexcept { *this = replacement; }
|
||||
constexpr bool operator==(const LWOZONEID&) const = default;
|
||||
constexpr auto operator<=>(const LWOZONEID&) const = default;
|
||||
|
||||
private:
|
||||
LWOMAPID m_MapID = LWOMAPID_INVALID; //1000 for VE, 1100 for AG, etc...
|
||||
|
||||
@@ -16,7 +16,9 @@ enum class eCharacterVersion : uint32_t {
|
||||
VAULT_SIZE,
|
||||
// Fixes speed base value in level component
|
||||
SPEED_BASE,
|
||||
UP_TO_DATE, // will become NJ_JAYMISSIONS
|
||||
// Fixes nexus force explorer missions
|
||||
NJ_JAYMISSIONS,
|
||||
UP_TO_DATE, // will become NEXUS_FORCE_EXPLORER
|
||||
};
|
||||
|
||||
#endif //!__ECHARACTERVERSION__H__
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef __EHTTPMETHODS__H__
|
||||
#define __EHTTPMETHODS__H__
|
||||
|
||||
#include "dPlatforms.h"
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma push_macro("DELETE")
|
||||
#undef DELETE
|
||||
|
||||
@@ -102,7 +102,6 @@ DEFINE_TABLE_STORAGE(CDScriptComponentTable);
|
||||
DEFINE_TABLE_STORAGE(CDSkillBehaviorTable);
|
||||
DEFINE_TABLE_STORAGE(CDTamingBuildPuzzleTable);
|
||||
DEFINE_TABLE_STORAGE(CDVendorComponentTable);
|
||||
DEFINE_TABLE_STORAGE(CDZoneTableTable);
|
||||
|
||||
void CDClientManager::LoadValuesFromDatabase() {
|
||||
if (!CDClientDatabase::isConnected) {
|
||||
@@ -149,7 +148,7 @@ void CDClientManager::LoadValuesFromDatabase() {
|
||||
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
|
||||
CDTamingBuildPuzzleTable::Instance().LoadValuesFromDatabase();
|
||||
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDZoneTableTable::Instance().LoadValuesFromDatabase();
|
||||
CDZoneTableTable::LoadValuesFromDatabase();
|
||||
}
|
||||
|
||||
void CDClientManager::LoadValuesFromDefaults() {
|
||||
|
||||
@@ -1,67 +1,53 @@
|
||||
#include "CDZoneTableTable.h"
|
||||
|
||||
void CDZoneTableTable::LoadValuesFromDatabase() {
|
||||
namespace CDZoneTableTable {
|
||||
Table entries;
|
||||
|
||||
// First, get the size of the table
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ZoneTable");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
void LoadValuesFromDatabase() {
|
||||
// Get the data from the database
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ZoneTable");
|
||||
while (!tableData.eof()) {
|
||||
CDZoneTable entry;
|
||||
entry.zoneID = tableData.getIntField("zoneID", -1);
|
||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||
entry.zoneName = tableData.getStringField("zoneName", "");
|
||||
entry.scriptID = tableData.getIntField("scriptID", -1);
|
||||
entry.ghostdistance_min = tableData.getFloatField("ghostdistance_min", -1.0f);
|
||||
entry.ghostdistance = tableData.getFloatField("ghostdistance", -1.0f);
|
||||
entry.population_soft_cap = tableData.getIntField("population_soft_cap", -1);
|
||||
entry.population_hard_cap = tableData.getIntField("population_hard_cap", -1);
|
||||
UNUSED(entry.DisplayDescription = tableData.getStringField("DisplayDescription", ""));
|
||||
UNUSED(entry.mapFolder = tableData.getStringField("mapFolder", ""));
|
||||
entry.smashableMinDistance = tableData.getFloatField("smashableMinDistance", -1.0f);
|
||||
entry.smashableMaxDistance = tableData.getFloatField("smashableMaxDistance", -1.0f);
|
||||
UNUSED(entry.mixerProgram = tableData.getStringField("mixerProgram", ""));
|
||||
UNUSED(entry.clientPhysicsFramerate = tableData.getStringField("clientPhysicsFramerate", ""));
|
||||
entry.serverPhysicsFramerate = tableData.getStringField("serverPhysicsFramerate", "");
|
||||
entry.zoneControlTemplate = tableData.getIntField("zoneControlTemplate", -1);
|
||||
entry.widthInChunks = tableData.getIntField("widthInChunks", -1);
|
||||
entry.heightInChunks = tableData.getIntField("heightInChunks", -1);
|
||||
entry.petsAllowed = tableData.getIntField("petsAllowed", -1) == 1 ? true : false;
|
||||
entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false;
|
||||
entry.fZoneWeight = tableData.getFloatField("fZoneWeight", -1.0f);
|
||||
UNUSED(entry.thumbnail = tableData.getStringField("thumbnail", ""));
|
||||
entry.PlayerLoseCoinsOnDeath = tableData.getIntField("PlayerLoseCoinsOnDeath", -1) == 1 ? true : false;
|
||||
entry.disableSaveLoc = tableData.getIntField("disableSaveLoc", -1) == 1 ? true : false;
|
||||
entry.teamRadius = tableData.getFloatField("teamRadius", -1.0f);
|
||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||
entry.mountsAllowed = tableData.getIntField("mountsAllowed", -1) == 1 ? true : false;
|
||||
|
||||
tableSize.nextRow();
|
||||
entries[entry.zoneID] = entry;
|
||||
tableData.nextRow();
|
||||
}
|
||||
}
|
||||
|
||||
tableSize.finalize();
|
||||
//! Queries the table with a zoneID to find.
|
||||
const CDZoneTable* Query(uint32_t zoneID) {
|
||||
const auto& iter = entries.find(zoneID);
|
||||
if (iter != entries.end()) {
|
||||
return &iter->second;
|
||||
}
|
||||
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ZoneTable");
|
||||
auto& entries = GetEntriesMutable();
|
||||
while (!tableData.eof()) {
|
||||
CDZoneTable entry;
|
||||
entry.zoneID = tableData.getIntField("zoneID", -1);
|
||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||
entry.zoneName = tableData.getStringField("zoneName", "");
|
||||
entry.scriptID = tableData.getIntField("scriptID", -1);
|
||||
entry.ghostdistance_min = tableData.getFloatField("ghostdistance_min", -1.0f);
|
||||
entry.ghostdistance = tableData.getFloatField("ghostdistance", -1.0f);
|
||||
entry.population_soft_cap = tableData.getIntField("population_soft_cap", -1);
|
||||
entry.population_hard_cap = tableData.getIntField("population_hard_cap", -1);
|
||||
UNUSED(entry.DisplayDescription = tableData.getStringField("DisplayDescription", ""));
|
||||
UNUSED(entry.mapFolder = tableData.getStringField("mapFolder", ""));
|
||||
entry.smashableMinDistance = tableData.getFloatField("smashableMinDistance", -1.0f);
|
||||
entry.smashableMaxDistance = tableData.getFloatField("smashableMaxDistance", -1.0f);
|
||||
UNUSED(entry.mixerProgram = tableData.getStringField("mixerProgram", ""));
|
||||
UNUSED(entry.clientPhysicsFramerate = tableData.getStringField("clientPhysicsFramerate", ""));
|
||||
entry.serverPhysicsFramerate = tableData.getStringField("serverPhysicsFramerate", "");
|
||||
entry.zoneControlTemplate = tableData.getIntField("zoneControlTemplate", -1);
|
||||
entry.widthInChunks = tableData.getIntField("widthInChunks", -1);
|
||||
entry.heightInChunks = tableData.getIntField("heightInChunks", -1);
|
||||
entry.petsAllowed = tableData.getIntField("petsAllowed", -1) == 1 ? true : false;
|
||||
entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false;
|
||||
entry.fZoneWeight = tableData.getFloatField("fZoneWeight", -1.0f);
|
||||
UNUSED(entry.thumbnail = tableData.getStringField("thumbnail", ""));
|
||||
entry.PlayerLoseCoinsOnDeath = tableData.getIntField("PlayerLoseCoinsOnDeath", -1) == 1 ? true : false;
|
||||
entry.disableSaveLoc = tableData.getIntField("disableSaveLoc", -1) == 1 ? true : false;
|
||||
entry.teamRadius = tableData.getFloatField("teamRadius", -1.0f);
|
||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||
entry.mountsAllowed = tableData.getIntField("mountsAllowed", -1) == 1 ? true : false;
|
||||
|
||||
entries.insert(std::make_pair(entry.zoneID, entry));
|
||||
tableData.nextRow();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Queries the table with a zoneID to find.
|
||||
const CDZoneTable* CDZoneTableTable::Query(uint32_t zoneID) {
|
||||
auto& m_Entries = GetEntries();
|
||||
const auto& iter = m_Entries.find(zoneID);
|
||||
|
||||
if (iter != m_Entries.end()) {
|
||||
return &iter->second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -33,8 +33,8 @@ struct CDZoneTable {
|
||||
bool mountsAllowed; //!< Whether or not mounts are allowed
|
||||
};
|
||||
|
||||
class CDZoneTableTable : public CDTable<CDZoneTableTable, std::map<uint32_t, CDZoneTable>> {
|
||||
public:
|
||||
namespace CDZoneTableTable {
|
||||
using Table = std::map<uint32_t, CDZoneTable>;
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
// Queries the table with a zoneID to find.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
add_subdirectory(CDClientDatabase)
|
||||
add_subdirectory(GameDatabase)
|
||||
|
||||
add_library(dDatabase STATIC "MigrationRunner.cpp")
|
||||
add_library(dDatabase STATIC "MigrationRunner.cpp" "ModelNormalizeMigration.cpp")
|
||||
|
||||
add_custom_target(conncpp_dylib
|
||||
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${PROJECT_BINARY_DIR})
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
enum class eActivityType : uint32_t {
|
||||
PlayerLoggedIn,
|
||||
PlayerLoggedOut,
|
||||
PlayerChangedZone
|
||||
};
|
||||
|
||||
class IActivityLog {
|
||||
|
||||
@@ -53,6 +53,9 @@ public:
|
||||
// Update the property details for the given property id.
|
||||
virtual void UpdatePropertyDetails(const IProperty::Info& info) = 0;
|
||||
|
||||
// Update the last updated time for the given property id.
|
||||
virtual void UpdateLastSave(const IProperty::Info& info) = 0;
|
||||
|
||||
// Update the property performance cost for the given property id.
|
||||
virtual void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) = 0;
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) = 0;
|
||||
@@ -34,9 +34,17 @@ public:
|
||||
virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
|
||||
|
||||
// Update the model position and rotation for the given property id.
|
||||
virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
|
||||
virtual void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
|
||||
virtual void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<int32_t, 5> behaviorIDs) {
|
||||
std::array<std::pair<int32_t, std::string>, 5> behaviors;
|
||||
for (int32_t i = 0; i < behaviors.size(); i++) behaviors[i].first = behaviorIDs[i];
|
||||
UpdateModel(modelID, position, rotation, behaviors);
|
||||
}
|
||||
|
||||
// Remove the model for the given property id.
|
||||
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
|
||||
|
||||
// Gets a model by ID
|
||||
virtual Model GetModel(const LWOOBJID modelID) = 0;
|
||||
};
|
||||
#endif //!__IPROPERTIESCONTENTS__H__
|
||||
|
||||
@@ -12,6 +12,7 @@ public:
|
||||
struct Model {
|
||||
std::stringstream lxfmlData;
|
||||
LWOOBJID id{};
|
||||
LWOOBJID modelID{};
|
||||
};
|
||||
|
||||
// Gets all UGC models for the given property id.
|
||||
@@ -27,6 +28,6 @@ public:
|
||||
virtual void DeleteUgcModelData(const LWOOBJID& modelId) = 0;
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) = 0;
|
||||
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) = 0;
|
||||
};
|
||||
#endif //!__IUGC__H__
|
||||
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
@@ -70,18 +70,19 @@ public:
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
|
||||
void UpdatePropertyDetails(const IProperty::Info& info) override;
|
||||
void UpdateLastSave(const IProperty::Info& info) override;
|
||||
void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
|
||||
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
|
||||
void RemoveUnreferencedUgcModels() override;
|
||||
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
|
||||
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
@@ -126,6 +127,7 @@ public:
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
private:
|
||||
|
||||
|
||||
@@ -173,6 +173,10 @@ void MySQLDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
|
||||
ExecuteUpdate("UPDATE properties SET name = ?, description = ? WHERE id = ? LIMIT 1;", info.name, info.description, info.id);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateLastSave(const IProperty::Info& info) {
|
||||
ExecuteUpdate("UPDATE properties SET last_updated = ? WHERE id = ?;", info.lastUpdatedTime, info.id);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
|
||||
ExecuteUpdate("UPDATE properties SET performance_cost = ? WHERE zone_id = ? AND clone_id = ? LIMIT 1;", performanceCost, zoneId.GetMapID(), zoneId.GetCloneID());
|
||||
}
|
||||
|
||||
@@ -52,14 +52,39 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
|
||||
}
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
void MySQLDatabase::UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
ExecuteUpdate(
|
||||
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
|
||||
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
|
||||
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, modelID);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
||||
|
||||
IPropertyContents::Model MySQLDatabase::GetModel(const LWOOBJID modelID) {
|
||||
auto result = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
|
||||
|
||||
IPropertyContents::Model model{};
|
||||
while (result->next()) {
|
||||
model.id = result->getUInt64("id");
|
||||
model.lot = static_cast<LOT>(result->getUInt("lot"));
|
||||
model.position.x = result->getFloat("x");
|
||||
model.position.y = result->getFloat("y");
|
||||
model.position.z = result->getFloat("z");
|
||||
model.rotation.w = result->getFloat("rw");
|
||||
model.rotation.x = result->getFloat("rx");
|
||||
model.rotation.y = result->getFloat("ry");
|
||||
model.rotation.z = result->getFloat("rz");
|
||||
model.ugcId = result->getUInt64("ugc_id");
|
||||
model.behaviors[0] = result->getInt("behavior_1");
|
||||
model.behaviors[1] = result->getInt("behavior_2");
|
||||
model.behaviors[2] = result->getInt("behavior_3");
|
||||
model.behaviors[3] = result->getInt("behavior_4");
|
||||
model.behaviors[4] = result->getInt("behavior_5");
|
||||
}
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto result = ExecuteSelect(
|
||||
"SELECT lxfml, u.id FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
"SELECT lxfml, u.id as ugcID, pc.id as modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
propertyId);
|
||||
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
@@ -13,7 +13,8 @@ std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId)
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
model.id = result->getUInt64("id");
|
||||
model.id = result->getUInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
toReturn.push_back(std::move(model));
|
||||
}
|
||||
|
||||
@@ -21,13 +22,14 @@ std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId)
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetAllUgcModels() {
|
||||
auto result = ExecuteSelect("SELECT id, lxfml FROM ugc;");
|
||||
auto result = ExecuteSelect("SELECT u.id AS ugcID, lxfml, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON pc.ugc_id = u.id WHERE pc.lot = 14 AND pc.ugc_id IS NOT NULL;");
|
||||
|
||||
std::vector<IUgc::Model> models;
|
||||
models.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
model.id = result->getInt64("id");
|
||||
model.id = result->getInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
@@ -43,7 +45,7 @@ void MySQLDatabase::RemoveUnreferencedUgcModels() {
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewUgcModel(
|
||||
std::istringstream& sd0Data, // cant be const sad
|
||||
std:: stringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
@@ -65,7 +67,7 @@ void MySQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE ugc_id = ?;", modelId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
|
||||
void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) {
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ public:
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
@@ -68,18 +68,19 @@ public:
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
|
||||
void UpdatePropertyDetails(const IProperty::Info& info) override;
|
||||
void UpdateLastSave(const IProperty::Info& info) override;
|
||||
void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
|
||||
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
|
||||
void RemoveUnreferencedUgcModels() override;
|
||||
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
|
||||
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
@@ -124,6 +125,7 @@ public:
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
|
||||
private:
|
||||
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
|
||||
|
||||
|
||||
@@ -175,6 +175,10 @@ void SQLiteDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
|
||||
ExecuteUpdate("UPDATE properties SET name = ?, description = ? WHERE id = ?;", info.name, info.description, info.id);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateLastSave(const IProperty::Info& info) {
|
||||
ExecuteUpdate("UPDATE properties SET last_updated = ? WHERE id = ?;", info.lastUpdatedTime, info.id);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
|
||||
ExecuteUpdate("UPDATE properties SET performance_cost = ? WHERE zone_id = ? AND clone_id = ?;", performanceCost, zoneId.GetMapID(), zoneId.GetCloneID());
|
||||
}
|
||||
|
||||
@@ -52,14 +52,41 @@ void SQLiteDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IP
|
||||
}
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
void SQLiteDatabase::UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
ExecuteUpdate(
|
||||
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
|
||||
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
|
||||
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, modelID);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
||||
|
||||
IPropertyContents::Model SQLiteDatabase::GetModel(const LWOOBJID modelID) {
|
||||
auto [_, result] = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
|
||||
|
||||
IPropertyContents::Model model{};
|
||||
if (!result.eof()) {
|
||||
do {
|
||||
model.id = result.getInt64Field("id");
|
||||
model.lot = static_cast<LOT>(result.getIntField("lot"));
|
||||
model.position.x = result.getFloatField("x");
|
||||
model.position.y = result.getFloatField("y");
|
||||
model.position.z = result.getFloatField("z");
|
||||
model.rotation.w = result.getFloatField("rw");
|
||||
model.rotation.x = result.getFloatField("rx");
|
||||
model.rotation.y = result.getFloatField("ry");
|
||||
model.rotation.z = result.getFloatField("rz");
|
||||
model.ugcId = result.getInt64Field("ugc_id");
|
||||
model.behaviors[0] = result.getIntField("behavior_1");
|
||||
model.behaviors[1] = result.getIntField("behavior_2");
|
||||
model.behaviors[2] = result.getIntField("behavior_3");
|
||||
model.behaviors[3] = result.getIntField("behavior_4");
|
||||
model.behaviors[4] = result.getIntField("behavior_5");
|
||||
} while (result.nextRow());
|
||||
}
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto [_, result] = ExecuteSelect(
|
||||
"SELECT lxfml, u.id FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
"SELECT lxfml, u.id AS ugcID, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
propertyId);
|
||||
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
@@ -13,7 +13,8 @@ std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
|
||||
model.id = result.getInt64Field("id");
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
toReturn.push_back(std::move(model));
|
||||
result.nextRow();
|
||||
}
|
||||
@@ -22,12 +23,13 @@ std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> SQLiteDatabase::GetAllUgcModels() {
|
||||
auto [_, result] = ExecuteSelect("SELECT id, lxfml FROM ugc;");
|
||||
auto [_, result] = ExecuteSelect("SELECT u.id AS ugcID, pc.id AS modelID, lxfml FROM ugc AS u JOIN properties_contents AS pc ON pc.id = u.id;");
|
||||
|
||||
std::vector<IUgc::Model> models;
|
||||
while (!result.eof()) {
|
||||
IUgc::Model model;
|
||||
model.id = result.getInt64Field("id");
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
@@ -44,7 +46,7 @@ void SQLiteDatabase::RemoveUnreferencedUgcModels() {
|
||||
}
|
||||
|
||||
void SQLiteDatabase::InsertNewUgcModel(
|
||||
std::istringstream& sd0Data, // cant be const sad
|
||||
std::stringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
@@ -66,7 +68,7 @@ void SQLiteDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE ugc_id = ?;", modelId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
|
||||
void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) {
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ void TestSQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
|
||||
void TestSQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) {
|
||||
|
||||
}
|
||||
|
||||
@@ -148,6 +148,10 @@ void TestSQLDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateLastSave(const IProperty::Info& info) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) {
|
||||
|
||||
}
|
||||
@@ -164,7 +168,7 @@ void TestSQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const I
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
void TestSQLDatabase::UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
|
||||
}
|
||||
|
||||
@@ -188,7 +192,7 @@ void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::istringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
@@ -47,18 +47,19 @@ class TestSQLDatabase : public GameDatabase {
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
|
||||
void UpdatePropertyDetails(const IProperty::Info& info) override;
|
||||
void UpdateLastSave(const IProperty::Info& info) override;
|
||||
void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
|
||||
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
|
||||
void RemoveUnreferencedUgcModels() override;
|
||||
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
|
||||
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
@@ -104,6 +105,7 @@ class TestSQLDatabase : public GameDatabase {
|
||||
uint32_t GetAccountCount() override { return 0; };
|
||||
|
||||
bool IsNameInUse(const std::string_view name) override { return false; };
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override { return {}; }
|
||||
};
|
||||
|
||||
#endif //!TESTSQLDATABASE_H
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "GeneralUtils.h"
|
||||
#include "Logger.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "ModelNormalizeMigration.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
@@ -35,7 +36,7 @@ void MigrationRunner::RunMigrations() {
|
||||
Database::Get()->CreateMigrationHistoryTable();
|
||||
|
||||
// has to be here because when moving the files to the new folder, the migration_history table is not updated so it will run them all again.
|
||||
|
||||
|
||||
const auto migrationFolder = Database::GetMigrationFolder();
|
||||
if (!Database::Get()->IsMigrationRun("17_migration_for_migrations.sql") && migrationFolder == "mysql") {
|
||||
LOG("Running migration: 17_migration_for_migrations.sql");
|
||||
@@ -45,6 +46,7 @@ void MigrationRunner::RunMigrations() {
|
||||
|
||||
std::string finalSQL = "";
|
||||
bool runSd0Migrations = false;
|
||||
bool runNormalizeMigrations = false;
|
||||
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/" / migrationFolder).string())) {
|
||||
auto migration = LoadMigration("dlu/" + migrationFolder + "/", entry);
|
||||
|
||||
@@ -57,6 +59,8 @@ void MigrationRunner::RunMigrations() {
|
||||
LOG("Running migration: %s", migration.name.c_str());
|
||||
if (migration.name == "5_brick_model_sd0.sql") {
|
||||
runSd0Migrations = true;
|
||||
} else if (migration.name.ends_with("_normalize_model_positions.sql")) {
|
||||
runNormalizeMigrations = true;
|
||||
} else {
|
||||
finalSQL.append(migration.data.c_str());
|
||||
}
|
||||
@@ -64,7 +68,7 @@ void MigrationRunner::RunMigrations() {
|
||||
Database::Get()->InsertMigration(migration.name);
|
||||
}
|
||||
|
||||
if (finalSQL.empty() && !runSd0Migrations) {
|
||||
if (finalSQL.empty() && !runSd0Migrations && !runNormalizeMigrations) {
|
||||
LOG("Server database is up to date.");
|
||||
return;
|
||||
}
|
||||
@@ -88,6 +92,10 @@ void MigrationRunner::RunMigrations() {
|
||||
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
|
||||
LOG("%i models were truncated from the database.", numberOfTruncatedModels);
|
||||
}
|
||||
|
||||
if (runNormalizeMigrations) {
|
||||
ModelNormalizeMigration::Run();
|
||||
}
|
||||
}
|
||||
|
||||
void MigrationRunner::RunSQLiteMigrations() {
|
||||
|
||||
30
dDatabase/ModelNormalizeMigration.cpp
Normal file
30
dDatabase/ModelNormalizeMigration.cpp
Normal file
@@ -0,0 +1,30 @@
|
||||
#include "ModelNormalizeMigration.h"
|
||||
|
||||
#include "Database.h"
|
||||
#include "Lxfml.h"
|
||||
#include "Sd0.h"
|
||||
|
||||
void ModelNormalizeMigration::Run() {
|
||||
const auto oldCommit = Database::Get()->GetAutoCommit();
|
||||
Database::Get()->SetAutoCommit(false);
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) and models with a position of NiPoint3::ZERO need to have their position fixed.
|
||||
if (model.position != NiPoint3Constant::ZERO || model.lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr);
|
||||
if (newCenter == NiPoint3Constant::ZERO) {
|
||||
LOG("Failed to update model %llu due to failure reading xml.");
|
||||
continue;
|
||||
}
|
||||
|
||||
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
}
|
||||
11
dDatabase/ModelNormalizeMigration.h
Normal file
11
dDatabase/ModelNormalizeMigration.h
Normal file
@@ -0,0 +1,11 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef MODELNORMALIZEMIGRATION_H
|
||||
#define MODELNORMALIZEMIGRATION_H
|
||||
|
||||
namespace ModelNormalizeMigration {
|
||||
void Run();
|
||||
};
|
||||
|
||||
#endif //!MODELNORMALIZEMIGRATION_H
|
||||
@@ -545,9 +545,8 @@ void Entity::Initialize() {
|
||||
|
||||
// ZoneControl script
|
||||
if (m_TemplateID == 2365) {
|
||||
CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
|
||||
const auto zoneID = Game::zoneManager->GetZoneID();
|
||||
const CDZoneTable* zoneData = zoneTable->Query(zoneID.GetMapID());
|
||||
const CDZoneTable* zoneData = CDZoneTableTable::Query(zoneID.GetMapID());
|
||||
|
||||
if (zoneData != nullptr) {
|
||||
int zoneScriptID = zoneData->scriptID;
|
||||
|
||||
@@ -99,7 +99,7 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE
|
||||
}
|
||||
|
||||
// Exclude the zone control object from any flags
|
||||
if (!controller && info.lot != 14) {
|
||||
if (!controller) {
|
||||
|
||||
// The client flags means the client should render the entity
|
||||
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
|
||||
@@ -320,7 +320,7 @@ const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEnt
|
||||
return m_SpawnPoints;
|
||||
}
|
||||
|
||||
void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr, const bool skipChecks) {
|
||||
void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr) {
|
||||
if (!entity) {
|
||||
LOG("Attempted to construct null entity");
|
||||
return;
|
||||
@@ -363,16 +363,12 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
|
||||
entity->WriteComponents(stream, eReplicaPacketType::CONSTRUCTION);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
|
||||
if (skipChecks) {
|
||||
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
} else {
|
||||
for (auto* player : PlayerManager::GetAllPlayers()) {
|
||||
if (player->GetPlayerReadyForUpdates()) {
|
||||
Game::server->Send(stream, player->GetSystemAddress(), false);
|
||||
} else {
|
||||
auto* ghostComponent = player->GetComponent<GhostComponent>();
|
||||
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
|
||||
}
|
||||
for (auto* player : PlayerManager::GetAllPlayers()) {
|
||||
if (player->GetPlayerReadyForUpdates()) {
|
||||
Game::server->Send(stream, player->GetSystemAddress(), false);
|
||||
} else {
|
||||
auto* ghostComponent = player->GetComponent<GhostComponent>();
|
||||
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -42,7 +42,7 @@ public:
|
||||
const std::unordered_map<LWOOBJID, Entity*> GetAllEntities() const { return m_Entities; }
|
||||
#endif
|
||||
|
||||
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
|
||||
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
void SerializeEntity(Entity* entity);
|
||||
void SerializeEntity(const Entity& entity);
|
||||
|
||||
@@ -24,12 +24,13 @@ namespace LeaderboardManager {
|
||||
std::map<GameID, Leaderboard::Type> leaderboardCache;
|
||||
}
|
||||
|
||||
Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) {
|
||||
Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const uint32_t numResults, const Leaderboard::Type leaderboardType) {
|
||||
this->gameID = gameID;
|
||||
this->weekly = weekly;
|
||||
this->infoType = infoType;
|
||||
this->leaderboardType = leaderboardType;
|
||||
this->relatedPlayer = relatedPlayer;
|
||||
this->numResults = numResults;
|
||||
}
|
||||
|
||||
Leaderboard::~Leaderboard() {
|
||||
@@ -144,7 +145,7 @@ void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<ILeaderboard::Entry> FilterTo10(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType) {
|
||||
std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType, const uint32_t numResults) {
|
||||
std::vector<ILeaderboard::Entry> toReturn;
|
||||
|
||||
int32_t index = 0;
|
||||
@@ -155,18 +156,19 @@ std::vector<ILeaderboard::Entry> FilterTo10(const std::vector<ILeaderboard::Entr
|
||||
}
|
||||
}
|
||||
|
||||
if (leaderboard.size() < 10) {
|
||||
if (leaderboard.size() < numResults) {
|
||||
toReturn.assign(leaderboard.begin(), leaderboard.end());
|
||||
index = 0;
|
||||
} else if (index < 10) {
|
||||
toReturn.assign(leaderboard.begin(), leaderboard.begin() + 10); // get the top 10 since we are in the top 10
|
||||
} else if (index < numResults) {
|
||||
toReturn.assign(leaderboard.begin(), leaderboard.begin() + numResults); // get the top 10 since we are in the top 10
|
||||
index = 0;
|
||||
} else if (index > leaderboard.size() - 10) {
|
||||
toReturn.assign(leaderboard.end() - 10, leaderboard.end()); // get the bottom 10 since we are in the bottom 10
|
||||
index = leaderboard.size() - 10;
|
||||
} else if (index > leaderboard.size() - numResults) {
|
||||
toReturn.assign(leaderboard.end() - numResults, leaderboard.end()); // get the bottom 10 since we are in the bottom 10
|
||||
index = leaderboard.size() - numResults;
|
||||
} else {
|
||||
toReturn.assign(leaderboard.begin() + index - 5, leaderboard.begin() + index + 5); // get the 5 above and below
|
||||
index -= 5;
|
||||
auto half = numResults / 2;
|
||||
toReturn.assign(leaderboard.begin() + index - half, leaderboard.begin() + index + half); // get the 5 above and below
|
||||
index -= half;
|
||||
}
|
||||
|
||||
int32_t i = index;
|
||||
@@ -178,14 +180,16 @@ std::vector<ILeaderboard::Entry> FilterTo10(const std::vector<ILeaderboard::Entr
|
||||
}
|
||||
|
||||
std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::Entry>& leaderboard) {
|
||||
using namespace std::chrono;
|
||||
// Filter the leaderboard to only include entries from the last week
|
||||
const auto currentTime = std::chrono::system_clock::now();
|
||||
auto epochTime = currentTime.time_since_epoch().count();
|
||||
constexpr auto SECONDS_IN_A_WEEK = 60 * 60 * 24 * 7; // if you think im taking leap seconds into account thats cute.
|
||||
const auto epochTime = system_clock::now();
|
||||
constexpr auto oneWeek = weeks(1);
|
||||
|
||||
std::vector<ILeaderboard::Entry> weeklyLeaderboard;
|
||||
for (const auto& entry : leaderboard) {
|
||||
if (epochTime - entry.lastPlayedTimestamp < SECONDS_IN_A_WEEK) {
|
||||
const sys_time<seconds> asSysTime(seconds(entry.lastPlayedTimestamp));
|
||||
const auto timeDiff = epochTime - asSysTime;
|
||||
if (timeDiff < oneWeek) {
|
||||
weeklyLeaderboard.push_back(entry);
|
||||
}
|
||||
}
|
||||
@@ -213,14 +217,15 @@ std::vector<ILeaderboard::Entry> ProcessLeaderboard(
|
||||
const std::vector<ILeaderboard::Entry>& leaderboard,
|
||||
const bool weekly,
|
||||
const Leaderboard::InfoType infoType,
|
||||
const uint32_t relatedPlayer) {
|
||||
const uint32_t relatedPlayer,
|
||||
const uint32_t numResults) {
|
||||
std::vector<ILeaderboard::Entry> toReturn;
|
||||
|
||||
if (infoType == Leaderboard::InfoType::Friends) {
|
||||
const auto friendsLeaderboard = FilterFriends(leaderboard, relatedPlayer);
|
||||
toReturn = FilterTo10(weekly ? FilterWeeklies(friendsLeaderboard) : friendsLeaderboard, relatedPlayer, infoType);
|
||||
toReturn = FilterToNumResults(weekly ? FilterWeeklies(friendsLeaderboard) : friendsLeaderboard, relatedPlayer, infoType, numResults);
|
||||
} else {
|
||||
toReturn = FilterTo10(weekly ? FilterWeeklies(leaderboard) : leaderboard, relatedPlayer, infoType);
|
||||
toReturn = FilterToNumResults(weekly ? FilterWeeklies(leaderboard) : leaderboard, relatedPlayer, infoType, numResults);
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
@@ -255,7 +260,7 @@ void Leaderboard::SetupLeaderboard(bool weekly) {
|
||||
break;
|
||||
}
|
||||
|
||||
const auto processedLeaderboard = ProcessLeaderboard(leaderboardRes, weekly, infoType, relatedPlayer);
|
||||
const auto processedLeaderboard = ProcessLeaderboard(leaderboardRes, weekly, infoType, relatedPlayer, numResults);
|
||||
|
||||
QueryToLdf(*this, processedLeaderboard);
|
||||
}
|
||||
@@ -301,8 +306,8 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
|
||||
}
|
||||
}
|
||||
|
||||
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID) {
|
||||
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
|
||||
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t numResults) {
|
||||
Leaderboard leaderboard(gameID, infoType, weekly, playerID, numResults, GetLeaderboardType(gameID));
|
||||
leaderboard.SetupLeaderboard(weekly);
|
||||
leaderboard.Send(targetID);
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ public:
|
||||
None
|
||||
};
|
||||
Leaderboard() = delete;
|
||||
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None);
|
||||
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const uint32_t numResults, const Leaderboard::Type = None);
|
||||
|
||||
~Leaderboard();
|
||||
|
||||
@@ -79,6 +79,7 @@ private:
|
||||
InfoType infoType;
|
||||
Leaderboard::Type leaderboardType;
|
||||
bool weekly;
|
||||
uint32_t numResults;
|
||||
public:
|
||||
LeaderboardEntry& PushBackEntry() {
|
||||
return entries.emplace_back();
|
||||
@@ -90,7 +91,7 @@ public:
|
||||
};
|
||||
|
||||
namespace LeaderboardManager {
|
||||
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID);
|
||||
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t numResults);
|
||||
|
||||
void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include "MessageType/Chat.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "CheatDetection.h"
|
||||
#include "CharacterComponent.h"
|
||||
|
||||
UserManager* UserManager::m_Address = nullptr;
|
||||
|
||||
@@ -340,7 +341,10 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
|
||||
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
|
||||
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
|
||||
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\"></char>";
|
||||
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
|
||||
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
|
||||
|
||||
xml << "</char>";
|
||||
|
||||
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
|
||||
|
||||
@@ -522,6 +526,13 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
if (character) {
|
||||
auto* entity = character->GetEntity();
|
||||
if (entity) {
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
||||
}
|
||||
}
|
||||
character->SetZoneID(zoneID);
|
||||
character->SetZoneInstance(zoneInstance);
|
||||
character->SetZoneClone(zoneClone);
|
||||
|
||||
@@ -20,7 +20,7 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bi
|
||||
|
||||
//Handle player damage cooldown
|
||||
if (entity->IsPlayer() && !this->m_DontApplyImmune) {
|
||||
const float immunityTime = Game::zoneManager->GetWorldConfig()->globalImmunityTime;
|
||||
const float immunityTime = Game::zoneManager->GetWorldConfig().globalImmunityTime;
|
||||
destroyableComponent->SetDamageCooldownTimer(immunityTime);
|
||||
}
|
||||
}
|
||||
@@ -214,7 +214,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
|
||||
//Handle player damage cooldown
|
||||
if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) {
|
||||
destroyableComponent->SetDamageCooldownTimer(Game::zoneManager->GetWorldConfig()->globalImmunityTime);
|
||||
destroyableComponent->SetDamageCooldownTimer(Game::zoneManager->GetWorldConfig().globalImmunityTime);
|
||||
}
|
||||
|
||||
eBasicAttackSuccessTypes successState = eBasicAttackSuccessTypes::FAILIMMUNE;
|
||||
|
||||
@@ -42,10 +42,15 @@ void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
if (entity->GetCharacter()) {
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
||||
characterComponent->SetLastRocketConfig(u"");
|
||||
}
|
||||
|
||||
entity->GetCharacter()->SetZoneID(zoneID);
|
||||
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||
entity->GetCharacter()->SetZoneClone(zoneClone);
|
||||
entity->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
|
||||
}
|
||||
|
||||
entity->GetCharacter()->SaveXMLToDatabase();
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "CDActivityRewardsTable.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "LeaderboardManager.h"
|
||||
#include "CharacterComponent.h"
|
||||
|
||||
ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Component(parent) {
|
||||
/*
|
||||
@@ -526,6 +527,11 @@ void ActivityInstance::StartZone() {
|
||||
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", player->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
if (player->GetCharacter()) {
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
||||
}
|
||||
|
||||
player->GetCharacter()->SetZoneID(zoneID);
|
||||
player->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||
player->GetCharacter()->SetZoneClone(zoneClone);
|
||||
|
||||
@@ -95,15 +95,21 @@ bool CharacterComponent::LandingAnimDisabled(int zoneID) {
|
||||
case 556:
|
||||
case 1101:
|
||||
case 1202:
|
||||
case 1150:
|
||||
case 1151:
|
||||
case 1203:
|
||||
case 1204:
|
||||
case 1250:
|
||||
case 1251:
|
||||
case 1261:
|
||||
case 1301:
|
||||
case 1302:
|
||||
case 1303:
|
||||
case 1350:
|
||||
case 1401:
|
||||
case 1402:
|
||||
case 1403:
|
||||
case 1450:
|
||||
case 1603:
|
||||
case 2001:
|
||||
return true;
|
||||
@@ -239,6 +245,8 @@ void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
SetReputation(0);
|
||||
}
|
||||
|
||||
auto* vl = character->FirstChildElement("vl");
|
||||
if (vl) LoadVisitedLevelsXml(*vl);
|
||||
character->QueryUnsigned64Attribute("co", &m_ClaimCodes[0]);
|
||||
character->QueryUnsigned64Attribute("co1", &m_ClaimCodes[1]);
|
||||
character->QueryUnsigned64Attribute("co2", &m_ClaimCodes[2]);
|
||||
@@ -368,6 +376,10 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* vl = character->FirstChildElement("vl");
|
||||
if (!vl) vl = character->InsertNewChildElement("vl");
|
||||
UpdateVisitedLevelsXml(*vl);
|
||||
|
||||
if (m_ClaimCodes[0] != 0) character->SetAttribute("co", m_ClaimCodes[0]);
|
||||
if (m_ClaimCodes[1] != 0) character->SetAttribute("co1", m_ClaimCodes[1]);
|
||||
if (m_ClaimCodes[2] != 0) character->SetAttribute("co2", m_ClaimCodes[2]);
|
||||
@@ -849,8 +861,9 @@ void CharacterComponent::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) const {
|
||||
character->SetZoneID(zoneID);
|
||||
character->SetZoneInstance(zoneInstance);
|
||||
character->SetZoneClone(zoneClone);
|
||||
|
||||
|
||||
characterComponent->SetLastRocketConfig(u"");
|
||||
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
||||
|
||||
character->SaveXMLToDatabase();
|
||||
}
|
||||
@@ -877,3 +890,30 @@ void CharacterComponent::SetRespawnPos(const NiPoint3& position) {
|
||||
void CharacterComponent::SetRespawnRot(const NiQuaternion& rotation) {
|
||||
m_respawnRot = rotation;
|
||||
}
|
||||
|
||||
void CharacterComponent::AddVisitedLevel(const LWOZONEID zoneID) {
|
||||
LWOZONEID toInsert(zoneID.GetMapID(), LWOINSTANCEID_INVALID, zoneID.GetCloneID());
|
||||
m_VisitedLevels.insert(toInsert);
|
||||
}
|
||||
|
||||
void CharacterComponent::UpdateVisitedLevelsXml(tinyxml2::XMLElement& vl) {
|
||||
vl.DeleteChildren();
|
||||
// <vl>
|
||||
for (const auto zoneID : m_VisitedLevels) {
|
||||
// <l id=\"1100\" cid=\"0\"/>
|
||||
auto* l = vl.InsertNewChildElement("l");
|
||||
l->SetAttribute("id", zoneID.GetMapID());
|
||||
l->SetAttribute("cid", zoneID.GetCloneID());
|
||||
}
|
||||
// </vl>
|
||||
}
|
||||
|
||||
void CharacterComponent::LoadVisitedLevelsXml(const tinyxml2::XMLElement& vl) {
|
||||
// <vl>
|
||||
for (const auto* l = vl.FirstChildElement("l"); l != nullptr; l = l->NextSiblingElement("l")) {
|
||||
// <l id=\"1100\" cid=\"0\"/>
|
||||
LWOZONEID toInsert(l->IntAttribute("id"), LWOINSTANCEID_INVALID, l->IntAttribute("cid"));
|
||||
m_VisitedLevels.insert(toInsert);
|
||||
}
|
||||
// </vl>
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "tinyxml2.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include <array>
|
||||
#include <set>
|
||||
#include "Loot.h"
|
||||
|
||||
enum class eGameActivity : uint32_t;
|
||||
@@ -321,6 +322,13 @@ public:
|
||||
* Character info regarding this character, including clothing styles, etc.
|
||||
*/
|
||||
Character* m_Character;
|
||||
|
||||
/* Saves the provided zoneID as a visited level. Ignores InstanceID */
|
||||
void AddVisitedLevel(const LWOZONEID zoneID);
|
||||
/* Updates the VisitedLevels (vl) node of the charxml */
|
||||
void UpdateVisitedLevelsXml(tinyxml2::XMLElement& doc);
|
||||
/* Reads the VisitedLevels (vl) node of the charxml */
|
||||
void LoadVisitedLevelsXml(const tinyxml2::XMLElement& doc);
|
||||
private:
|
||||
|
||||
bool OnRequestServerObjectInfo(GameMessages::GameMsg& msg);
|
||||
@@ -619,6 +627,8 @@ private:
|
||||
std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
|
||||
|
||||
uint64_t m_DroppedCoins = 0;
|
||||
|
||||
std::set<LWOZONEID> m_VisitedLevels;
|
||||
};
|
||||
|
||||
#endif // CHARACTERCOMPONENT_H
|
||||
|
||||
@@ -774,10 +774,10 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
if (Game::zoneManager->GetPlayerLoseCoinOnDeath()) {
|
||||
auto* character = m_Parent->GetCharacter();
|
||||
uint64_t coinsTotal = character->GetCoins();
|
||||
const uint64_t minCoinsToLose = Game::zoneManager->GetWorldConfig()->coinsLostOnDeathMin;
|
||||
const uint64_t minCoinsToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathMin;
|
||||
if (coinsTotal >= minCoinsToLose) {
|
||||
const uint64_t maxCoinsToLose = Game::zoneManager->GetWorldConfig()->coinsLostOnDeathMax;
|
||||
const float coinPercentageToLose = Game::zoneManager->GetWorldConfig()->coinsLostOnDeathPercent;
|
||||
const uint64_t maxCoinsToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathMax;
|
||||
const float coinPercentageToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathPercent;
|
||||
|
||||
uint64_t coinsToLose = std::max(static_cast<uint64_t>(coinsTotal * coinPercentageToLose), minCoinsToLose);
|
||||
coinsToLose = std::min(maxCoinsToLose, coinsToLose);
|
||||
|
||||
@@ -10,12 +10,50 @@
|
||||
#include "SimplePhysicsComponent.h"
|
||||
|
||||
#include "Database.h"
|
||||
#include "DluAssert.h"
|
||||
|
||||
ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
|
||||
m_OriginalPosition = m_Parent->GetDefaultPosition();
|
||||
m_OriginalRotation = m_Parent->GetDefaultRotation();
|
||||
m_IsPaused = false;
|
||||
m_NumListeningInteract = 0;
|
||||
|
||||
m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
|
||||
RegisterMsg(MessageType::Game::REQUEST_USE, this, &ModelComponent::OnRequestUse);
|
||||
RegisterMsg(MessageType::Game::RESET_MODEL_TO_DEFAULTS, this, &ModelComponent::OnResetModelToDefaults);
|
||||
}
|
||||
|
||||
bool ModelComponent::OnResetModelToDefaults(GameMessages::GameMsg& msg) {
|
||||
auto& reset = static_cast<GameMessages::ResetModelToDefaults&>(msg);
|
||||
for (auto& behavior : m_Behaviors) behavior.HandleMsg(reset);
|
||||
GameMessages::UnSmash unsmash;
|
||||
unsmash.target = GetParent()->GetObjectID();
|
||||
unsmash.duration = 0.0f;
|
||||
unsmash.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
||||
m_NumListeningInteract = 0;
|
||||
m_NumActiveUnSmash = 0;
|
||||
m_Dirty = true;
|
||||
Game::entityManager->SerializeEntity(GetParent());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ModelComponent::OnRequestUse(GameMessages::GameMsg& msg) {
|
||||
bool toReturn = false;
|
||||
if (!m_IsPaused) {
|
||||
auto& requestUse = static_cast<GameMessages::RequestUse&>(msg);
|
||||
for (auto& behavior : m_Behaviors) behavior.HandleMsg(requestUse);
|
||||
toReturn = true;
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void ModelComponent::Update(float deltaTime) {
|
||||
if (m_IsPaused) return;
|
||||
|
||||
for (auto& behavior : m_Behaviors) {
|
||||
behavior.Update(deltaTime, *this);
|
||||
}
|
||||
}
|
||||
|
||||
void ModelComponent::LoadBehaviors() {
|
||||
@@ -29,9 +67,9 @@ void ModelComponent::LoadBehaviors() {
|
||||
LOG_DEBUG("Loading behavior %d", behaviorId.value());
|
||||
auto& inserted = m_Behaviors.emplace_back();
|
||||
inserted.SetBehaviorId(*behaviorId);
|
||||
|
||||
|
||||
const auto behaviorStr = Database::Get()->GetBehavior(behaviorId.value());
|
||||
|
||||
|
||||
tinyxml2::XMLDocument behaviorXml;
|
||||
auto res = behaviorXml.Parse(behaviorStr.c_str(), behaviorStr.size());
|
||||
LOG_DEBUG("Behavior %i %d: %s", res, behaviorId.value(), behaviorStr.c_str());
|
||||
@@ -45,6 +83,11 @@ void ModelComponent::LoadBehaviors() {
|
||||
}
|
||||
}
|
||||
|
||||
void ModelComponent::Resume() {
|
||||
m_Dirty = true;
|
||||
m_IsPaused = false;
|
||||
}
|
||||
|
||||
void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
||||
// ItemComponent Serialization. Pets do not get this serialization.
|
||||
if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
|
||||
@@ -56,14 +99,14 @@ void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialU
|
||||
|
||||
//actual model component:
|
||||
outBitStream.Write1(); // Yes we are writing model info
|
||||
outBitStream.Write0(); // Is pickable
|
||||
outBitStream.Write(m_NumListeningInteract > 0); // Is pickable
|
||||
outBitStream.Write<uint32_t>(2); // Physics type
|
||||
outBitStream.Write(m_OriginalPosition); // Original position
|
||||
outBitStream.Write(m_OriginalRotation); // Original rotation
|
||||
|
||||
outBitStream.Write1(); // We are writing behavior info
|
||||
outBitStream.Write<uint32_t>(0); // Number of behaviors
|
||||
outBitStream.Write1(); // Is this model paused
|
||||
outBitStream.Write<uint32_t>(m_Behaviors.size()); // Number of behaviors
|
||||
outBitStream.Write(m_IsPaused); // Is this model paused
|
||||
if (bIsInitialUpdate) outBitStream.Write0(); // We are not writing model editing info
|
||||
}
|
||||
|
||||
@@ -135,3 +178,28 @@ std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSa
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void ModelComponent::AddInteract() {
|
||||
LOG_DEBUG("Adding interact %i", m_NumListeningInteract);
|
||||
m_Dirty = true;
|
||||
m_NumListeningInteract++;
|
||||
}
|
||||
|
||||
void ModelComponent::RemoveInteract() {
|
||||
DluAssert(m_NumListeningInteract > 0);
|
||||
LOG_DEBUG("Removing interact %i", m_NumListeningInteract);
|
||||
m_Dirty = true;
|
||||
m_NumListeningInteract--;
|
||||
}
|
||||
|
||||
void ModelComponent::AddUnSmash() {
|
||||
LOG_DEBUG("Adding UnSmash %i", m_NumActiveUnSmash);
|
||||
m_NumActiveUnSmash++;
|
||||
}
|
||||
|
||||
void ModelComponent::RemoveUnSmash() {
|
||||
// Players can assign an UnSmash without a Smash so an assert would be bad here
|
||||
if (m_NumActiveUnSmash == 0) return;
|
||||
LOG_DEBUG("Removing UnSmash %i", m_NumActiveUnSmash);
|
||||
m_NumActiveUnSmash--;
|
||||
}
|
||||
|
||||
@@ -30,6 +30,10 @@ public:
|
||||
ModelComponent(Entity* parent);
|
||||
|
||||
void LoadBehaviors();
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
bool OnRequestUse(GameMessages::GameMsg& msg);
|
||||
bool OnResetModelToDefaults(GameMessages::GameMsg& msg);
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -59,7 +63,7 @@ public:
|
||||
|
||||
/**
|
||||
* Main gateway for all behavior messages to be passed to their respective behaviors.
|
||||
*
|
||||
*
|
||||
* @tparam Msg The message type to pass
|
||||
* @param args the arguments of the message to be deserialized
|
||||
*/
|
||||
@@ -68,7 +72,7 @@ public:
|
||||
static_assert(std::is_base_of_v<BehaviorMessageBase, Msg>, "Msg must be a BehaviorMessageBase");
|
||||
Msg msg{ args };
|
||||
for (auto&& behavior : m_Behaviors) {
|
||||
if (behavior.GetBehaviorId() == msg.GetBehaviorId()) {
|
||||
if (behavior.GetBehaviorId() == msg.GetBehaviorId()) {
|
||||
behavior.HandleMsg(msg);
|
||||
return;
|
||||
}
|
||||
@@ -109,12 +113,35 @@ public:
|
||||
void SendBehaviorListToClient(AMFArrayValue& args) const;
|
||||
|
||||
void SendBehaviorBlocksToClient(int32_t behaviorToSend, AMFArrayValue& args) const;
|
||||
|
||||
|
||||
void VerifyBehaviors();
|
||||
|
||||
std::array<std::pair<int32_t, std::string>, 5> GetBehaviorsForSave() const;
|
||||
|
||||
const std::vector<PropertyBehavior>& GetBehaviors() const { return m_Behaviors; };
|
||||
|
||||
void AddInteract();
|
||||
void RemoveInteract();
|
||||
|
||||
void Pause() { m_Dirty = true; m_IsPaused = true; }
|
||||
|
||||
void AddUnSmash();
|
||||
void RemoveUnSmash();
|
||||
bool IsUnSmashing() const { return m_NumActiveUnSmash != 0; }
|
||||
|
||||
void Resume();
|
||||
private:
|
||||
// Number of Actions that are awaiting an UnSmash to finish.
|
||||
uint32_t m_NumActiveUnSmash{};
|
||||
|
||||
// Whether or not this component needs to have its extra data serialized.
|
||||
bool m_Dirty{};
|
||||
|
||||
// The number of strips listening for a RequestUse GM to come in.
|
||||
uint32_t m_NumListeningInteract{};
|
||||
|
||||
// Whether or not the model is paused and should reject all interactions regarding behaviors.
|
||||
bool m_IsPaused{};
|
||||
/**
|
||||
* The behaviors of the model
|
||||
* Note: This is a vector because the order of the behaviors matters when serializing to the client.
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <vector>
|
||||
#include "CppScripts.h"
|
||||
#include <ranges>
|
||||
#include "dConfig.h"
|
||||
|
||||
PropertyManagementComponent* PropertyManagementComponent::instance = nullptr;
|
||||
|
||||
@@ -151,7 +152,11 @@ void PropertyManagementComponent::SetPrivacyOption(PropertyPrivacyOption value)
|
||||
info.rejectionReason = rejectionReason;
|
||||
info.modApproved = 0;
|
||||
|
||||
Database::Get()->UpdatePropertyModerationInfo(info);
|
||||
if (models.empty() && Game::config->GetValue("auto_reject_empty_properties") == "1") {
|
||||
UpdateApprovedStatus(false, "Your property is empty. Please place a model to have a public property.");
|
||||
} else {
|
||||
Database::Get()->UpdatePropertyModerationInfo(info);
|
||||
}
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::string description) {
|
||||
@@ -165,7 +170,9 @@ void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::s
|
||||
info.id = propertyId;
|
||||
info.name = propertyName;
|
||||
info.description = propertyDescription;
|
||||
|
||||
info.lastUpdatedTime = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
|
||||
|
||||
Database::Get()->UpdateLastSave(info);
|
||||
Database::Get()->UpdatePropertyDetails(info);
|
||||
|
||||
OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
@@ -253,6 +260,18 @@ void PropertyManagementComponent::OnStartBuilding() {
|
||||
|
||||
// Push equipped items
|
||||
if (inventoryComponent) inventoryComponent->PushEquippedItems();
|
||||
|
||||
for (auto modelID : models | std::views::keys) {
|
||||
auto* model = Game::entityManager->GetEntity(modelID);
|
||||
if (model) {
|
||||
auto* modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (modelComponent) modelComponent->Pause();
|
||||
Game::entityManager->SerializeEntity(model);
|
||||
GameMessages::ResetModelToDefaults reset;
|
||||
reset.target = modelID;
|
||||
model->HandleMsg(reset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::OnFinishBuilding() {
|
||||
@@ -265,6 +284,18 @@ void PropertyManagementComponent::OnFinishBuilding() {
|
||||
UpdateApprovedStatus(false);
|
||||
|
||||
Save();
|
||||
|
||||
for (auto modelID : models | std::views::keys) {
|
||||
auto* model = Game::entityManager->GetEntity(modelID);
|
||||
if (model) {
|
||||
auto* modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (modelComponent) modelComponent->Resume();
|
||||
Game::entityManager->SerializeEntity(model);
|
||||
GameMessages::ResetModelToDefaults reset;
|
||||
reset.target = modelID;
|
||||
model->HandleMsg(reset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const NiPoint3 position, NiQuaternion rotation) {
|
||||
@@ -316,6 +347,8 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info);
|
||||
if (newEntity != nullptr) {
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
auto* modelComponent = newEntity->GetComponent<ModelComponent>();
|
||||
if (modelComponent) modelComponent->Pause();
|
||||
|
||||
// Make sure the propMgmt doesn't delete our model after the server dies
|
||||
// Trying to do this after the entity is constructed. Shouldn't really change anything but
|
||||
@@ -361,6 +394,8 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
|
||||
auto* model = spawner->Spawn();
|
||||
auto* modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (modelComponent) modelComponent->Pause();
|
||||
|
||||
models.insert_or_assign(model->GetObjectID(), spawnerId);
|
||||
|
||||
@@ -535,14 +570,14 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
}
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::UpdateApprovedStatus(const bool value) {
|
||||
void PropertyManagementComponent::UpdateApprovedStatus(const bool value, const std::string& rejectionReason) {
|
||||
if (owner == LWOOBJID_EMPTY) return;
|
||||
|
||||
IProperty::Info info;
|
||||
info.id = propertyId;
|
||||
info.modApproved = value;
|
||||
info.privacyOption = static_cast<uint32_t>(privacyOption);
|
||||
info.rejectionReason = "";
|
||||
info.rejectionReason = rejectionReason;
|
||||
|
||||
Database::Get()->UpdatePropertyModerationInfo(info);
|
||||
}
|
||||
@@ -688,6 +723,10 @@ void PropertyManagementComponent::Save() {
|
||||
|
||||
Database::Get()->RemoveModel(model.id);
|
||||
}
|
||||
IProperty::Info info;
|
||||
info.id = propertyId;
|
||||
info.lastUpdatedTime = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
|
||||
Database::Get()->UpdateLastSave(info);
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::AddModel(LWOOBJID modelId, LWOOBJID spawnerId) {
|
||||
|
||||
@@ -135,7 +135,7 @@ public:
|
||||
* Updates whether or not this property is approved by a moderator
|
||||
* @param value true if the property should be approved, false otherwise
|
||||
*/
|
||||
void UpdateApprovedStatus(bool value);
|
||||
void UpdateApprovedStatus(bool value, const std::string& rejectionReason = "");
|
||||
|
||||
/**
|
||||
* Loads all the models on this property from the database
|
||||
|
||||
@@ -101,7 +101,7 @@ void VendorComponent::SetupConstants() {
|
||||
std::vector<CDVendorComponent> vendorComps = vendorComponentTable->Query([=](CDVendorComponent entry) { return (entry.id == componentID); });
|
||||
if (vendorComps.empty()) return;
|
||||
auto vendorData = vendorComps.at(0);
|
||||
if (vendorData.buyScalar == 0.0) m_BuyScalar = Game::zoneManager->GetWorldConfig()->vendorBuyMultiplier;
|
||||
if (vendorData.buyScalar == 0.0) m_BuyScalar = Game::zoneManager->GetWorldConfig().vendorBuyMultiplier;
|
||||
else m_BuyScalar = vendorData.buyScalar;
|
||||
m_SellScalar = vendorData.sellScalar;
|
||||
m_RefreshTimeSeconds = vendorData.refreshTimeSeconds;
|
||||
|
||||
@@ -45,6 +45,7 @@ namespace {
|
||||
using namespace GameMessages;
|
||||
using MessageCreator = std::function<std::unique_ptr<GameMessages::GameMsg>()>;
|
||||
std::map<MessageType::Game, MessageCreator> g_MessageHandlers = {
|
||||
{ REQUEST_USE, []() { return std::make_unique<RequestUse>(); }},
|
||||
{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
|
||||
{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
|
||||
};
|
||||
@@ -118,11 +119,6 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
break;
|
||||
}
|
||||
|
||||
case MessageType::Game::REQUEST_USE: {
|
||||
GameMessages::HandleRequestUse(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case MessageType::Game::SET_FLAG: {
|
||||
GameMessages::HandleSetFlag(inStream, entity);
|
||||
break;
|
||||
|
||||
@@ -102,6 +102,8 @@
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDObjectsTable.h"
|
||||
#include "eItemType.h"
|
||||
#include "Lxfml.h"
|
||||
#include "Sd0.h"
|
||||
|
||||
void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
|
||||
CBITSTREAM;
|
||||
@@ -1696,7 +1698,8 @@ void GameMessages::HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream
|
||||
|
||||
bool weekly = inStream.ReadBit();
|
||||
|
||||
LeaderboardManager::SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID());
|
||||
// The client won't accept more than 10 results even if we wanted it to
|
||||
LeaderboardManager::SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID(), 10);
|
||||
}
|
||||
|
||||
void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream& inStream, Entity* entity) {
|
||||
@@ -2574,18 +2577,6 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
TODO Apparently the bricks are supposed to be taken via MoveInventoryBatch?
|
||||
*/
|
||||
|
||||
////Decompress the SD0 from the client so we can process the lxfml properly
|
||||
//uint8_t* outData = new uint8_t[327680];
|
||||
//int32_t error;
|
||||
//int32_t size = ZCompression::Decompress(inData, lxfmlSize, outData, 327680, error);
|
||||
|
||||
//if (size == -1) {
|
||||
// LOG("Failed to decompress LXFML: (%i)", error);
|
||||
// return;
|
||||
//}
|
||||
//
|
||||
//std::string lxfml(reinterpret_cast<char*>(outData), size); //std::string version of the decompressed data!
|
||||
|
||||
//Now, the cave of dragons:
|
||||
|
||||
//We runs this in async because the http library here is blocking, meaning it'll halt the thread.
|
||||
@@ -2613,16 +2604,25 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
LWOOBJID propertyId = LWOOBJID_EMPTY;
|
||||
if (propertyInfo) propertyId = propertyInfo->id;
|
||||
|
||||
//Insert into ugc:
|
||||
// Save the binary data to the Sd0 buffer
|
||||
std::string str(sd0Data.get(), sd0Size);
|
||||
std::istringstream sd0DataStream(str);
|
||||
Database::Get()->InsertNewUgcModel(sd0DataStream, blueprintIDSmall, entity->GetCharacter()->GetParentUser()->GetAccountID(), entity->GetCharacter()->GetID());
|
||||
Sd0 sd0(sd0DataStream);
|
||||
|
||||
// Uncompress the data and normalize the position
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr);
|
||||
|
||||
// Recompress the data and save to the database
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto sd0AsStream = sd0.GetAsStream();
|
||||
Database::Get()->InsertNewUgcModel(sd0AsStream, blueprintIDSmall, entity->GetCharacter()->GetParentUser()->GetAccountID(), entity->GetCharacter()->GetID());
|
||||
|
||||
//Insert into the db as a BBB model:
|
||||
IPropertyContents::Model model;
|
||||
model.id = newIDL;
|
||||
model.ugcId = blueprintIDSmall;
|
||||
model.position = NiPoint3Constant::ZERO;
|
||||
model.position = newCenter;
|
||||
model.rotation = NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
model.lot = 14;
|
||||
Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_14_name");
|
||||
@@ -2648,6 +2648,9 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
//}
|
||||
|
||||
//Tell the client their model is saved: (this causes us to actually pop out of our current state):
|
||||
const auto& newSd0 = sd0.GetAsVector();
|
||||
uint32_t sd0Size{};
|
||||
for (const auto& chunk : newSd0) sd0Size += chunk.size();
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
|
||||
bitStream.Write(localId);
|
||||
@@ -2655,9 +2658,9 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
bitStream.Write<uint32_t>(1);
|
||||
bitStream.Write(blueprintID);
|
||||
|
||||
bitStream.Write<uint32_t>(sd0Size);
|
||||
bitStream.Write(sd0Size);
|
||||
|
||||
bitStream.WriteAlignedBytes(reinterpret_cast<unsigned char*>(sd0Data.get()), sd0Size);
|
||||
for (const auto& chunk : newSd0) bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(chunk.data()), chunk.size());
|
||||
|
||||
SEND_PACKET;
|
||||
|
||||
@@ -2665,7 +2668,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
|
||||
EntityInfo info;
|
||||
info.lot = 14;
|
||||
info.pos = {};
|
||||
info.pos = newCenter;
|
||||
info.rot = {};
|
||||
info.spawner = nullptr;
|
||||
info.spawnerID = entity->GetObjectID();
|
||||
@@ -4923,6 +4926,11 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream& inStream, Entity
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
|
||||
if (character) {
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
||||
}
|
||||
|
||||
character->SetZoneID(zoneID);
|
||||
character->SetZoneInstance(zoneInstance);
|
||||
character->SetZoneClone(zoneClone);
|
||||
@@ -4954,54 +4962,6 @@ void GameMessages::HandleQuickBuildCancel(RakNet::BitStream& inStream, Entity* e
|
||||
quickBuildComponent->CancelQuickBuild(Game::entityManager->GetEntity(userID), eQuickBuildFailReason::CANCELED_EARLY);
|
||||
}
|
||||
|
||||
void GameMessages::HandleRequestUse(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
bool bIsMultiInteractUse = false;
|
||||
unsigned int multiInteractID;
|
||||
int multiInteractType;
|
||||
bool secondary;
|
||||
LWOOBJID objectID;
|
||||
|
||||
inStream.Read(bIsMultiInteractUse);
|
||||
inStream.Read(multiInteractID);
|
||||
inStream.Read(multiInteractType);
|
||||
inStream.Read(objectID);
|
||||
inStream.Read(secondary);
|
||||
|
||||
Entity* interactedObject = Game::entityManager->GetEntity(objectID);
|
||||
|
||||
if (interactedObject == nullptr) {
|
||||
LOG("Object %llu tried to interact, but doesn't exist!", objectID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (interactedObject->GetLOT() == 9524) {
|
||||
entity->GetCharacter()->SetBuildMode(true);
|
||||
}
|
||||
|
||||
if (bIsMultiInteractUse) {
|
||||
if (multiInteractType == 0) {
|
||||
auto* missionOfferComponent = static_cast<MissionOfferComponent*>(interactedObject->GetComponent(eReplicaComponentType::MISSION_OFFER));
|
||||
|
||||
if (missionOfferComponent != nullptr) {
|
||||
missionOfferComponent->OfferMissions(entity, multiInteractID);
|
||||
}
|
||||
} else {
|
||||
interactedObject->OnUse(entity);
|
||||
}
|
||||
} else {
|
||||
interactedObject->OnUse(entity);
|
||||
}
|
||||
|
||||
//Perform use task if possible:
|
||||
auto missionComponent = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
|
||||
|
||||
if (missionComponent == nullptr) return;
|
||||
|
||||
missionComponent->Progress(eMissionTaskType::TALK_TO_NPC, interactedObject->GetLOT(), interactedObject->GetObjectID());
|
||||
missionComponent->Progress(eMissionTaskType::INTERACT, interactedObject->GetLOT(), interactedObject->GetObjectID());
|
||||
}
|
||||
|
||||
void GameMessages::HandlePlayEmote(RakNet::BitStream& inStream, Entity* entity) {
|
||||
int emoteID;
|
||||
LWOOBJID targetID;
|
||||
@@ -6443,4 +6403,70 @@ namespace GameMessages {
|
||||
auto* handlingEntity = Game::entityManager->GetEntity(targetForReport);
|
||||
if (handlingEntity) handlingEntity->HandleMsg(*this);
|
||||
}
|
||||
|
||||
bool RequestUse::Deserialize(RakNet::BitStream& stream) {
|
||||
if (!stream.Read(bIsMultiInteractUse)) return false;
|
||||
if (!stream.Read(multiInteractID)) return false;
|
||||
if (!stream.Read(multiInteractType)) return false;
|
||||
if (!stream.Read(object)) return false;
|
||||
if (!stream.Read(secondary)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void RequestUse::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
||||
Entity* interactedObject = Game::entityManager->GetEntity(object);
|
||||
|
||||
if (interactedObject == nullptr) {
|
||||
LOG("Object %llu tried to interact, but doesn't exist!", object);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (interactedObject->GetLOT() == 9524) {
|
||||
entity.GetCharacter()->SetBuildMode(true);
|
||||
}
|
||||
|
||||
if (bIsMultiInteractUse) {
|
||||
if (multiInteractType == 0) {
|
||||
auto* missionOfferComponent = static_cast<MissionOfferComponent*>(interactedObject->GetComponent(eReplicaComponentType::MISSION_OFFER));
|
||||
|
||||
if (missionOfferComponent != nullptr) {
|
||||
missionOfferComponent->OfferMissions(&entity, multiInteractID);
|
||||
}
|
||||
} else {
|
||||
interactedObject->OnUse(&entity);
|
||||
}
|
||||
} else {
|
||||
interactedObject->OnUse(&entity);
|
||||
}
|
||||
|
||||
interactedObject->HandleMsg(*this);
|
||||
|
||||
//Perform use task if possible:
|
||||
auto missionComponent = entity.GetComponent<MissionComponent>();
|
||||
|
||||
if (!missionComponent) return;
|
||||
|
||||
missionComponent->Progress(eMissionTaskType::TALK_TO_NPC, interactedObject->GetLOT(), interactedObject->GetObjectID());
|
||||
missionComponent->Progress(eMissionTaskType::INTERACT, interactedObject->GetLOT(), interactedObject->GetObjectID());
|
||||
}
|
||||
|
||||
void Smash::Serialize(RakNet::BitStream& stream) const {
|
||||
stream.Write(bIgnoreObjectVisibility);
|
||||
stream.Write(force);
|
||||
stream.Write(ghostCapacity);
|
||||
stream.Write(killerID);
|
||||
}
|
||||
|
||||
void UnSmash::Serialize(RakNet::BitStream& stream) const {
|
||||
stream.Write(builderID != LWOOBJID_EMPTY);
|
||||
if (builderID != LWOOBJID_EMPTY) stream.Write(builderID);
|
||||
stream.Write(duration != 3.0f);
|
||||
if (builderID != 3.0f) stream.Write(duration);
|
||||
}
|
||||
|
||||
void PlayBehaviorSound::Serialize(RakNet::BitStream& stream) const {
|
||||
stream.Write(soundID != -1);
|
||||
if (soundID != -1) stream.Write(soundID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -631,7 +631,6 @@ namespace GameMessages {
|
||||
void HandleFireEventServerSide(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleRequestPlatformResync(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleQuickBuildCancel(RakNet::BitStream& inStream, Entity* entity);
|
||||
void HandleRequestUse(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandlePlayEmote(RakNet::BitStream& inStream, Entity* entity);
|
||||
void HandleModularBuildConvertModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleSetFlag(RakNet::BitStream& inStream, Entity* entity);
|
||||
@@ -782,6 +781,58 @@ namespace GameMessages {
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle(Entity& entity, const SystemAddress& sysAddr) override;
|
||||
};
|
||||
|
||||
struct RequestUse : public GameMsg {
|
||||
RequestUse() : GameMsg(MessageType::Game::REQUEST_USE) {}
|
||||
|
||||
bool Deserialize(RakNet::BitStream& stream) override;
|
||||
void Handle(Entity& entity, const SystemAddress& sysAddr) override;
|
||||
|
||||
LWOOBJID object{};
|
||||
|
||||
bool secondary{ false };
|
||||
|
||||
// Set to true if this coming from a multi-interaction UI on the client.
|
||||
bool bIsMultiInteractUse{};
|
||||
|
||||
// Used only for multi-interaction
|
||||
unsigned int multiInteractID{};
|
||||
|
||||
// Used only for multi-interaction, is of the enum type InteractionType
|
||||
int multiInteractType{};
|
||||
};
|
||||
|
||||
struct Smash : public GameMsg {
|
||||
Smash() : GameMsg(MessageType::Game::SMASH) {}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) const;
|
||||
|
||||
bool bIgnoreObjectVisibility{};
|
||||
bool force{};
|
||||
float ghostCapacity{};
|
||||
LWOOBJID killerID{};
|
||||
};
|
||||
|
||||
struct UnSmash : public GameMsg {
|
||||
UnSmash() : GameMsg(MessageType::Game::UN_SMASH) {}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) const;
|
||||
|
||||
LWOOBJID builderID{ LWOOBJID_EMPTY };
|
||||
float duration{ 3.0f };
|
||||
};
|
||||
|
||||
struct PlayBehaviorSound : public GameMsg {
|
||||
PlayBehaviorSound() : GameMsg(MessageType::Game::PLAY_BEHAVIOR_SOUND) {}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) const;
|
||||
|
||||
int32_t soundID{ -1 };
|
||||
};
|
||||
|
||||
struct ResetModelToDefaults : public GameMsg {
|
||||
ResetModelToDefaults() : GameMsg(MessageType::Game::RESET_MODEL_TO_DEFAULTS) {}
|
||||
};
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
||||
@@ -470,9 +470,9 @@ void Mission::YieldRewards() {
|
||||
int32_t coinsToSend = 0;
|
||||
if (info.LegoScore > 0) {
|
||||
eLootSourceType lootSource = info.isMission ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT;
|
||||
if (levelComponent->GetLevel() >= Game::zoneManager->GetWorldConfig()->levelCap) {
|
||||
if (levelComponent->GetLevel() >= Game::zoneManager->GetWorldConfig().levelCap) {
|
||||
// Since the character is at the level cap we reward them with coins instead of UScore.
|
||||
coinsToSend += info.LegoScore * Game::zoneManager->GetWorldConfig()->levelCapCurrencyConversion;
|
||||
coinsToSend += info.LegoScore * Game::zoneManager->GetWorldConfig().levelCapCurrencyConversion;
|
||||
} else {
|
||||
characterComponent->SetUScore(characterComponent->GetUScore() + info.LegoScore);
|
||||
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info.LegoScore, lootSource);
|
||||
|
||||
@@ -4,9 +4,13 @@
|
||||
#include "BehaviorStates.h"
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
#include "ModelComponent.h"
|
||||
|
||||
#include <ranges>
|
||||
|
||||
PropertyBehavior::PropertyBehavior() {
|
||||
m_LastEditedState = BehaviorState::HOME_STATE;
|
||||
m_ActiveState = BehaviorState::HOME_STATE;
|
||||
}
|
||||
|
||||
template<>
|
||||
@@ -84,6 +88,17 @@ void PropertyBehavior::HandleMsg(AddMessage& msg) {
|
||||
isLoot = m_BehaviorId != 7965;
|
||||
};
|
||||
|
||||
template<>
|
||||
void PropertyBehavior::HandleMsg(GameMessages::RequestUse& msg) {
|
||||
m_States[m_ActiveState].HandleMsg(msg);
|
||||
}
|
||||
|
||||
template<>
|
||||
void PropertyBehavior::HandleMsg(GameMessages::ResetModelToDefaults& msg) {
|
||||
m_ActiveState = BehaviorState::HOME_STATE;
|
||||
for (auto& state : m_States | std::views::values) state.HandleMsg(msg);
|
||||
}
|
||||
|
||||
void PropertyBehavior::SendBehaviorListToClient(AMFArrayValue& args) const {
|
||||
args.Insert("id", std::to_string(m_BehaviorId));
|
||||
args.Insert("name", m_Name);
|
||||
@@ -153,3 +168,7 @@ void PropertyBehavior::Deserialize(const tinyxml2::XMLElement& behavior) {
|
||||
m_States[static_cast<BehaviorState>(stateId)].Deserialize(*stateElement);
|
||||
}
|
||||
}
|
||||
|
||||
void PropertyBehavior::Update(float deltaTime, ModelComponent& modelComponent) {
|
||||
for (auto& state : m_States | std::views::values) state.Update(deltaTime, modelComponent);
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace tinyxml2 {
|
||||
enum class BehaviorState : uint32_t;
|
||||
|
||||
class AMFArrayValue;
|
||||
class ModelComponent;
|
||||
|
||||
/**
|
||||
* Represents the Entity of a Property Behavior and holds data associated with the behavior
|
||||
@@ -31,7 +32,12 @@ public:
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& behavior) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& behavior);
|
||||
|
||||
void Update(float deltaTime, ModelComponent& modelComponent);
|
||||
|
||||
private:
|
||||
// The current active behavior state. Behaviors can only be in ONE state at a time.
|
||||
BehaviorState m_ActiveState;
|
||||
|
||||
// The states this behavior has.
|
||||
std::map<BehaviorState, State> m_States;
|
||||
|
||||
@@ -117,6 +117,16 @@ void State::HandleMsg(MigrateActionsMessage& msg) {
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
void State::HandleMsg(GameMessages::RequestUse& msg) {
|
||||
for (auto& strip : m_Strips) strip.HandleMsg(msg);
|
||||
}
|
||||
|
||||
template<>
|
||||
void State::HandleMsg(GameMessages::ResetModelToDefaults& msg) {
|
||||
for (auto& strip : m_Strips) strip.HandleMsg(msg);
|
||||
}
|
||||
|
||||
bool State::IsEmpty() const {
|
||||
for (const auto& strip : m_Strips) {
|
||||
if (!strip.IsEmpty()) return false;
|
||||
@@ -152,3 +162,7 @@ void State::Deserialize(const tinyxml2::XMLElement& state) {
|
||||
strip.Deserialize(*stripElement);
|
||||
}
|
||||
}
|
||||
|
||||
void State::Update(float deltaTime, ModelComponent& modelComponent) {
|
||||
for (auto& strip : m_Strips) strip.Update(deltaTime, modelComponent);
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace tinyxml2 {
|
||||
}
|
||||
|
||||
class AMFArrayValue;
|
||||
class ModelComponent;
|
||||
|
||||
class State {
|
||||
public:
|
||||
@@ -19,7 +20,11 @@ public:
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& state) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& state);
|
||||
|
||||
void Update(float deltaTime, ModelComponent& modelComponent);
|
||||
private:
|
||||
|
||||
// The strips contained within this state.
|
||||
std::vector<Strip> m_Strips;
|
||||
};
|
||||
|
||||
|
||||
@@ -3,6 +3,11 @@
|
||||
#include "Amf3.h"
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
#include "dEntity/EntityInfo.h"
|
||||
#include "ModelComponent.h"
|
||||
#include "PlayerManager.h"
|
||||
|
||||
#include "DluAssert.h"
|
||||
|
||||
template <>
|
||||
void Strip::HandleMsg(AddStripMessage& msg) {
|
||||
@@ -75,7 +80,138 @@ void Strip::HandleMsg(MigrateActionsMessage& msg) {
|
||||
} else {
|
||||
m_Actions.insert(m_Actions.begin() + msg.GetDstActionIndex(), msg.GetMigratedActions().begin(), msg.GetMigratedActions().end());
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
template<>
|
||||
void Strip::HandleMsg(GameMessages::RequestUse& msg) {
|
||||
if (m_PausedTime > 0.0f) return;
|
||||
|
||||
if (m_Actions[m_NextActionIndex].GetType() == "OnInteract") {
|
||||
IncrementAction();
|
||||
m_WaitingForAction = false;
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
void Strip::HandleMsg(GameMessages::ResetModelToDefaults& msg) {
|
||||
m_WaitingForAction = false;
|
||||
m_PausedTime = 0.0f;
|
||||
m_NextActionIndex = 0;
|
||||
}
|
||||
|
||||
void Strip::IncrementAction() {
|
||||
if (m_Actions.empty()) return;
|
||||
m_NextActionIndex++;
|
||||
m_NextActionIndex %= m_Actions.size();
|
||||
}
|
||||
|
||||
void Strip::Spawn(LOT lot, Entity& entity) {
|
||||
EntityInfo info{};
|
||||
info.lot = lot;
|
||||
info.pos = entity.GetPosition();
|
||||
info.rot = NiQuaternionConstant::IDENTITY;
|
||||
info.spawnerID = entity.GetObjectID();
|
||||
Game::entityManager->ConstructEntity(Game::entityManager->CreateEntity(info, nullptr, &entity));
|
||||
}
|
||||
|
||||
// Spawns a specific drop for all
|
||||
void Strip::SpawnDrop(LOT dropLOT, Entity& entity) {
|
||||
for (auto* const player : PlayerManager::GetAllPlayers()) {
|
||||
GameMessages::SendDropClientLoot(player, entity.GetObjectID(), dropLOT, 0, entity.GetPosition());
|
||||
}
|
||||
}
|
||||
|
||||
void Strip::ProcNormalAction(float deltaTime, ModelComponent& modelComponent) {
|
||||
auto& entity = *modelComponent.GetParent();
|
||||
auto& nextAction = GetNextAction();
|
||||
auto number = nextAction.GetValueParameterDouble();
|
||||
auto numberAsInt = static_cast<int32_t>(number);
|
||||
auto nextActionType = GetNextAction().GetType();
|
||||
if (nextActionType == "SpawnStromling") {
|
||||
Spawn(10495, entity); // Stromling property
|
||||
} else if (nextActionType == "SpawnPirate") {
|
||||
Spawn(10497, entity); // Maelstrom Pirate property
|
||||
} else if (nextActionType == "SpawnRonin") {
|
||||
Spawn(10498, entity); // Dark Ronin property
|
||||
} else if (nextActionType == "DropImagination") {
|
||||
for (; numberAsInt > 0; numberAsInt--) SpawnDrop(935, entity); // 1 Imagination powerup
|
||||
} else if (nextActionType == "DropHealth") {
|
||||
for (; numberAsInt > 0; numberAsInt--) SpawnDrop(177, entity); // 1 Life powerup
|
||||
} else if (nextActionType == "DropArmor") {
|
||||
for (; numberAsInt > 0; numberAsInt--) SpawnDrop(6431, entity); // 1 Armor powerup
|
||||
} else if (nextActionType == "Smash") {
|
||||
if (!modelComponent.IsUnSmashing()) {
|
||||
GameMessages::Smash smash{};
|
||||
smash.target = entity.GetObjectID();
|
||||
smash.killerID = entity.GetObjectID();
|
||||
smash.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
} else if (nextActionType == "UnSmash") {
|
||||
GameMessages::UnSmash unsmash{};
|
||||
unsmash.target = entity.GetObjectID();
|
||||
unsmash.duration = number;
|
||||
unsmash.builderID = LWOOBJID_EMPTY;
|
||||
unsmash.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
||||
modelComponent.AddUnSmash();
|
||||
|
||||
m_PausedTime = number;
|
||||
} else if (nextActionType == "Wait") {
|
||||
m_PausedTime = number;
|
||||
} else if (nextActionType == "PlaySound") {
|
||||
GameMessages::PlayBehaviorSound sound;
|
||||
sound.target = modelComponent.GetParent()->GetObjectID();
|
||||
sound.soundID = numberAsInt;
|
||||
sound.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
||||
} else {
|
||||
static std::set<std::string> g_WarnedActions;
|
||||
if (!g_WarnedActions.contains(nextActionType.data())) {
|
||||
LOG("Tried to play action (%s) which is not supported.", nextActionType.data());
|
||||
g_WarnedActions.insert(nextActionType.data());
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
IncrementAction();
|
||||
}
|
||||
|
||||
// Decrement references to the previous state if we have progressed to the next one.
|
||||
void Strip::RemoveStates(ModelComponent& modelComponent) const {
|
||||
const auto& prevAction = GetPreviousAction();
|
||||
const auto prevActionType = prevAction.GetType();
|
||||
|
||||
if (prevActionType == "OnInteract") {
|
||||
modelComponent.RemoveInteract();
|
||||
Game::entityManager->SerializeEntity(modelComponent.GetParent());
|
||||
} else if (prevActionType == "UnSmash") {
|
||||
modelComponent.RemoveUnSmash();
|
||||
}
|
||||
}
|
||||
|
||||
void Strip::Update(float deltaTime, ModelComponent& modelComponent) {
|
||||
m_PausedTime -= deltaTime;
|
||||
if (m_PausedTime > 0.0f) return;
|
||||
|
||||
m_PausedTime = 0.0f;
|
||||
|
||||
if (m_WaitingForAction) return;
|
||||
|
||||
auto& entity = *modelComponent.GetParent();
|
||||
auto& nextAction = GetNextAction();
|
||||
|
||||
RemoveStates(modelComponent);
|
||||
|
||||
// Check for starting blocks and if not a starting block proc this blocks action
|
||||
if (m_NextActionIndex == 0) {
|
||||
if (nextAction.GetType() == "OnInteract") {
|
||||
modelComponent.AddInteract();
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
m_WaitingForAction = true;
|
||||
|
||||
}
|
||||
} else { // should be a normal block
|
||||
ProcNormalAction(deltaTime, modelComponent);
|
||||
}
|
||||
}
|
||||
|
||||
void Strip::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
|
||||
m_Position.SendBehaviorBlocksToClient(args);
|
||||
@@ -106,3 +242,13 @@ void Strip::Deserialize(const tinyxml2::XMLElement& strip) {
|
||||
action.Deserialize(*actionElement);
|
||||
}
|
||||
}
|
||||
|
||||
const Action& Strip::GetNextAction() const {
|
||||
DluAssert(m_NextActionIndex < m_Actions.size()); return m_Actions[m_NextActionIndex];
|
||||
}
|
||||
|
||||
const Action& Strip::GetPreviousAction() const {
|
||||
DluAssert(m_NextActionIndex < m_Actions.size());
|
||||
size_t index = m_NextActionIndex == 0 ? m_Actions.size() - 1 : m_NextActionIndex - 1;
|
||||
return m_Actions[index];
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace tinyxml2 {
|
||||
}
|
||||
|
||||
class AMFArrayValue;
|
||||
class ModelComponent;
|
||||
|
||||
class Strip {
|
||||
public:
|
||||
@@ -22,8 +23,30 @@ public:
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& strip) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& strip);
|
||||
|
||||
const Action& GetNextAction() const;
|
||||
const Action& GetPreviousAction() const;
|
||||
|
||||
void IncrementAction();
|
||||
void Spawn(LOT object, Entity& entity);
|
||||
void Update(float deltaTime, ModelComponent& modelComponent);
|
||||
void SpawnDrop(LOT dropLOT, Entity& entity);
|
||||
void ProcNormalAction(float deltaTime, ModelComponent& modelComponent);
|
||||
void RemoveStates(ModelComponent& modelComponent) const;
|
||||
private:
|
||||
// Indicates this Strip is waiting for an action to be taken upon it to progress to its actions
|
||||
bool m_WaitingForAction{ false };
|
||||
|
||||
// The amount of time this strip is paused for. Any interactions with this strip should be bounced if this is greater than 0.
|
||||
float m_PausedTime{ 0.0f };
|
||||
|
||||
// The index of the next action to be played. This should always be within range of [0, m_Actions.size()).
|
||||
size_t m_NextActionIndex{ 0 };
|
||||
|
||||
// The list of actions to be executed on this behavior.
|
||||
std::vector<Action> m_Actions;
|
||||
|
||||
// The location of this strip on the UGBehaviorEditor UI
|
||||
StripUiPosition m_Position;
|
||||
};
|
||||
|
||||
|
||||
@@ -81,7 +81,7 @@ namespace Mail {
|
||||
} else if (GeneralUtils::CaseInsensitiveStringCompare(mailInfo.recipient, character->GetName()) || receiverID->id == character->GetID()) {
|
||||
response.status = eSendResponse::CannotMailSelf;
|
||||
} else {
|
||||
uint32_t mailCost = Game::zoneManager->GetWorldConfig()->mailBaseFee;
|
||||
uint32_t mailCost = Game::zoneManager->GetWorldConfig().mailBaseFee;
|
||||
uint32_t stackSize = 0;
|
||||
|
||||
auto inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
@@ -92,7 +92,7 @@ namespace Mail {
|
||||
if (hasAttachment) {
|
||||
item = inventoryComponent->FindItemById(mailInfo.itemID);
|
||||
if (item) {
|
||||
mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig()->mailPercentAttachmentFee);
|
||||
mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig().mailPercentAttachmentFee);
|
||||
mailInfo.itemLOT = item->GetLot();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1049,6 +1049,10 @@ namespace DEVGMCommands {
|
||||
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
if (entity->GetCharacter()) {
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
||||
}
|
||||
entity->GetCharacter()->SetZoneID(zoneID);
|
||||
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||
entity->GetCharacter()->SetZoneClone(zoneClone);
|
||||
|
||||
@@ -168,6 +168,10 @@ namespace GMZeroCommands {
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", entity->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
|
||||
if (entity->GetCharacter()) {
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
||||
}
|
||||
entity->GetCharacter()->SetZoneID(zoneID);
|
||||
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||
entity->GetCharacter()->SetZoneClone(zoneClone);
|
||||
@@ -190,6 +194,10 @@ namespace GMZeroCommands {
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
|
||||
if (entity->GetCharacter()) {
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
||||
}
|
||||
entity->GetCharacter()->SetZoneID(zoneID);
|
||||
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||
entity->GetCharacter()->SetZoneClone(zoneClone);
|
||||
|
||||
@@ -37,9 +37,9 @@ Instance* InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LW
|
||||
// If we are shutting down, return a nullptr so a new instance is not created.
|
||||
if (m_IsShuttingDown) {
|
||||
LOG("Tried to create a new instance map/instance/clone %i/%i/%i, but Master is shutting down.",
|
||||
mapID,
|
||||
m_LastInstanceID + 1,
|
||||
cloneID);
|
||||
mapID,
|
||||
m_LastInstanceID + 1,
|
||||
cloneID);
|
||||
return nullptr;
|
||||
}
|
||||
//TODO: Update this so that the IP is read from a configuration file instead
|
||||
@@ -292,9 +292,9 @@ Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID clon
|
||||
|
||||
if (m_IsShuttingDown) {
|
||||
LOG("Tried to create a new private instance map/instance/clone %i/%i/%i, but Master is shutting down.",
|
||||
mapID,
|
||||
m_LastInstanceID + 1,
|
||||
cloneID);
|
||||
mapID,
|
||||
m_LastInstanceID + 1,
|
||||
cloneID);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -333,29 +333,17 @@ Instance* InstanceManager::FindPrivateInstance(const std::string& password) {
|
||||
}
|
||||
|
||||
int InstanceManager::GetSoftCap(LWOMAPID mapID) {
|
||||
CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
|
||||
if (zoneTable) {
|
||||
const CDZoneTable* zone = zoneTable->Query(mapID);
|
||||
const CDZoneTable* zone = CDZoneTableTable::Query(mapID);
|
||||
|
||||
if (zone != nullptr) {
|
||||
return zone->population_soft_cap;
|
||||
}
|
||||
}
|
||||
|
||||
return 8;
|
||||
// Default to 8 which is the cap for most worlds.
|
||||
return zone ? zone->population_soft_cap : 8;
|
||||
}
|
||||
|
||||
int InstanceManager::GetHardCap(LWOMAPID mapID) {
|
||||
CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
|
||||
if (zoneTable) {
|
||||
const CDZoneTable* zone = zoneTable->Query(mapID);
|
||||
const CDZoneTable* zone = CDZoneTableTable::Query(mapID);
|
||||
|
||||
if (zone != nullptr) {
|
||||
return zone->population_hard_cap;
|
||||
}
|
||||
}
|
||||
|
||||
return 12;
|
||||
// Default to 12 which is the cap for most worlds.
|
||||
return zone ? zone->population_hard_cap : 12;
|
||||
}
|
||||
|
||||
void Instance::SetShutdownComplete(const bool value) {
|
||||
|
||||
@@ -61,6 +61,7 @@ struct LUBitStream {
|
||||
void WriteHeader(RakNet::BitStream& bitStream) const;
|
||||
bool ReadHeader(RakNet::BitStream& bitStream);
|
||||
void Send(const SystemAddress& sysAddr) const;
|
||||
void Broadcast() const { Send(UNASSIGNED_SYSTEM_ADDRESS); };
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const {}
|
||||
virtual bool Deserialize(RakNet::BitStream& bitStream) { return true; }
|
||||
|
||||
@@ -98,14 +98,13 @@ void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPackets::Announcement::Send() {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE);
|
||||
bitStream.Write<uint32_t>(title.size());
|
||||
bitStream.Write(title);
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(message);
|
||||
SEND_PACKET_BROADCAST;
|
||||
namespace ChatPackets {
|
||||
void Announcement::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write<uint32_t>(title.size());
|
||||
bitStream.Write(title);
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(message);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPackets::AchievementNotify::Serialize(RakNet::BitStream& bitstream) const {
|
||||
|
||||
@@ -30,10 +30,12 @@ struct FindPlayerRequest{
|
||||
|
||||
namespace ChatPackets {
|
||||
|
||||
struct Announcement {
|
||||
struct Announcement : public LUBitStream {
|
||||
std::string title;
|
||||
std::string message;
|
||||
void Send();
|
||||
|
||||
Announcement() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE) {};
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct AchievementNotify : public LUBitStream {
|
||||
|
||||
@@ -134,7 +134,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t rep
|
||||
LOG("Sent CreateCharacter for ID: %llu", player);
|
||||
}
|
||||
|
||||
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
|
||||
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING);
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace WorldPackets {
|
||||
void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
|
||||
void SendServerState(const SystemAddress& sysAddr);
|
||||
void SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
|
||||
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems);
|
||||
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems);
|
||||
void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
|
||||
void SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info);
|
||||
void SendDebugOuput(const SystemAddress& sysAddr, const std::string& data);
|
||||
|
||||
@@ -121,7 +121,7 @@ void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID,
|
||||
auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
||||
uint32_t gameID = sac != nullptr ? sac->GetActivityID() : self->GetLOT();
|
||||
// Save the new score to the leaderboard and show the leaderboard to the player
|
||||
LeaderboardManager::SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID());
|
||||
LeaderboardManager::SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID(), numResults);
|
||||
}
|
||||
|
||||
void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
|
||||
|
||||
@@ -342,7 +342,8 @@ void SGCannon::StartGame(Entity* self) {
|
||||
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
GetLeaderboardData(self, player->GetObjectID(), GetActivityID(self), 1);
|
||||
// The client cant accept more than 10 results.
|
||||
GetLeaderboardData(self, player->GetObjectID(), GetConstants().activityID, 10);
|
||||
LOG("Sending ActivityStart");
|
||||
GameMessages::SendActivityStart(self->GetObjectID(), player->GetSystemAddress());
|
||||
|
||||
@@ -612,7 +613,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
|
||||
|
||||
// Destroy all spawners
|
||||
for (auto* entity : Game::entityManager->GetEntitiesInGroup("SGEnemy")) {
|
||||
entity->Kill();
|
||||
entity->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
|
||||
}
|
||||
|
||||
ResetVars(self);
|
||||
|
||||
7
dWeb/CMakeLists.txt
Normal file
7
dWeb/CMakeLists.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
set(DWEB_SOURCES
|
||||
"Web.cpp")
|
||||
|
||||
add_library(dWeb STATIC ${DWEB_SOURCES})
|
||||
|
||||
target_include_directories(dWeb PUBLIC ".")
|
||||
target_link_libraries(dWeb dCommon mongoose)
|
||||
301
dWeb/Web.cpp
Normal file
301
dWeb/Web.cpp
Normal file
@@ -0,0 +1,301 @@
|
||||
#include "Web.h"
|
||||
#include "Game.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "json.hpp"
|
||||
#include "Logger.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "JSONUtils.h"
|
||||
#include <ranges>
|
||||
|
||||
namespace Game {
|
||||
Web web;
|
||||
}
|
||||
|
||||
namespace {
|
||||
const char* jsonContentType = "Content-Type: application/json\r\n";
|
||||
const std::string wsSubscribed = "{\"status\":\"subscribed\"}";
|
||||
const std::string wsUnsubscribed = "{\"status\":\"unsubscribed\"}";
|
||||
std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> g_HTTPRoutes;
|
||||
std::map<std::string, WSEvent> g_WSEvents;
|
||||
std::vector<std::string> g_WSSubscriptions;
|
||||
}
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
bool ValidateAuthentication(const mg_http_message* http_msg) {
|
||||
// TO DO: This is just a placeholder for now
|
||||
// use tokens or something at a later point if we want to implement authentication
|
||||
// bit using the listen bind address to limit external access is good enough to start with
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
|
||||
if (g_HTTPRoutes.empty()) return;
|
||||
|
||||
HTTPReply reply;
|
||||
|
||||
if (!http_msg) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid Request\"}";
|
||||
} else if (ValidateAuthentication(http_msg)) {
|
||||
|
||||
// convert method from cstring to std string
|
||||
std::string method_string(http_msg->method.buf, http_msg->method.len);
|
||||
// get method from mg to enum
|
||||
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
|
||||
|
||||
// convert uri from cstring to std string
|
||||
std::string uri(http_msg->uri.buf, http_msg->uri.len);
|
||||
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
|
||||
|
||||
// convert body from cstring to std string
|
||||
std::string body(http_msg->body.buf, http_msg->body.len);
|
||||
|
||||
// Special case for websocket
|
||||
if (uri == "/ws" && method == eHTTPMethod::GET) {
|
||||
mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
|
||||
LOG_DEBUG("Upgraded connection to websocket: %d.%d.%d.%d:%i", MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
|
||||
// return cause they are now a websocket
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle HTTP request
|
||||
const auto routeItr = g_HTTPRoutes.find({method, uri});
|
||||
if (routeItr != g_HTTPRoutes.end()) {
|
||||
const auto& [_, route] = *routeItr;
|
||||
route.handle(reply, body);
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "{\"error\":\"Not Found\"}";
|
||||
}
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::UNAUTHORIZED;
|
||||
reply.message = "{\"error\":\"Unauthorized\"}";
|
||||
}
|
||||
mg_http_reply(connection, static_cast<int>(reply.status), jsonContentType, reply.message.c_str());
|
||||
}
|
||||
|
||||
|
||||
void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
|
||||
if (!ws_msg) {
|
||||
LOG_DEBUG("Received invalid websocket message");
|
||||
return;
|
||||
} else {
|
||||
LOG_DEBUG("Received websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
|
||||
auto data = GeneralUtils::TryParse<json>(std::string(ws_msg->data.buf, ws_msg->data.len));
|
||||
if (data) {
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "event" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto event = good_data["event"].get<std::string>();
|
||||
const auto eventItr = g_WSEvents.find(event);
|
||||
if (eventItr != g_WSEvents.end()) {
|
||||
const auto& [_, event] = *eventItr;
|
||||
event.handle(connection, good_data);
|
||||
} else {
|
||||
LOG_DEBUG("Received invalid websocket event: %s", event.c_str());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
LOG_DEBUG("Received invalid websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle websocket connection subscribing to an event
|
||||
void HandleWSSubscribe(mg_connection* connection, json data) {
|
||||
auto check = JSONUtils::CheckRequiredData(data, { "subscription" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto subscription = data["subscription"].get<std::string>();
|
||||
// check subscription vector
|
||||
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
||||
if (subItr != g_WSSubscriptions.end()) {
|
||||
// get index of subscription
|
||||
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
||||
connection->data[index] = SubscriptionStatus::SUBSCRIBED;
|
||||
// send subscribe message
|
||||
mg_ws_send(connection, wsSubscribed.c_str(), wsSubscribed.size(), WEBSOCKET_OP_TEXT);
|
||||
LOG_DEBUG("subscription %s subscribed", subscription.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle websocket connection unsubscribing from an event
|
||||
void HandleWSUnsubscribe(mg_connection* connection, json data) {
|
||||
auto check = JSONUtils::CheckRequiredData(data, { "subscription" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto subscription = data["subscription"].get<std::string>();
|
||||
// check subscription vector
|
||||
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
||||
if (subItr != g_WSSubscriptions.end()) {
|
||||
// get index of subscription
|
||||
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
||||
connection->data[index] = SubscriptionStatus::UNSUBSCRIBED;
|
||||
// send unsubscribe message
|
||||
mg_ws_send(connection, wsUnsubscribed.c_str(), wsUnsubscribed.size(), WEBSOCKET_OP_TEXT);
|
||||
LOG_DEBUG("subscription %s unsubscribed", subscription.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandleWSGetSubscriptions(mg_connection* connection, json data) {
|
||||
// list subscribed and non subscribed subscriptions
|
||||
json response;
|
||||
// check subscription vector
|
||||
for (const auto& sub : g_WSSubscriptions) {
|
||||
auto subItr = std::ranges::find(g_WSSubscriptions, sub);
|
||||
if (subItr != g_WSSubscriptions.end()) {
|
||||
// get index of subscription
|
||||
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
||||
if (connection->data[index] == SubscriptionStatus::SUBSCRIBED) {
|
||||
response["subscribed"].push_back(sub);
|
||||
} else {
|
||||
response["unsubscribed"].push_back(sub);
|
||||
}
|
||||
}
|
||||
}
|
||||
mg_ws_send(connection, response.dump().c_str(), response.dump().size(), WEBSOCKET_OP_TEXT);
|
||||
}
|
||||
|
||||
void HandleMessages(mg_connection* connection, int message, void* message_data) {
|
||||
if (!Game::web.IsEnabled()) return;
|
||||
switch (message) {
|
||||
case MG_EV_HTTP_MSG:
|
||||
HandleHTTPMessage(connection, static_cast<mg_http_message*>(message_data));
|
||||
break;
|
||||
case MG_EV_WS_MSG:
|
||||
HandleWSMessage(connection, static_cast<mg_ws_message*>(message_data));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Redirect mongoose logs to our logger
|
||||
static void DLOG(char ch, void *param) {
|
||||
static char buf[256]{};
|
||||
static size_t len{};
|
||||
if (ch != '\n') buf[len++] = ch; // we provide the newline in our logger
|
||||
if (ch == '\n' || len >= sizeof(buf)) {
|
||||
LOG_DEBUG("%.*s", static_cast<int>(len), buf);
|
||||
len = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Web::RegisterHTTPRoute(HTTPRoute route) {
|
||||
if (!Game::web.enabled) {
|
||||
LOG_DEBUG("Failed to register HTTP route %s: web server not enabled", route.path.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
auto [_, success] = g_HTTPRoutes.try_emplace({ route.method, route.path }, route);
|
||||
if (!success) {
|
||||
LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered HTTP route %s", route.path.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void Web::RegisterWSEvent(WSEvent event) {
|
||||
if (!Game::web.enabled) {
|
||||
LOG_DEBUG("Failed to register WS event %s: web server not enabled", event.name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
auto [_, success] = g_WSEvents.try_emplace(event.name, event);
|
||||
if (!success) {
|
||||
LOG_DEBUG("Failed to register WS event %s", event.name.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered WS event %s", event.name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void Web::RegisterWSSubscription(const std::string& subscription) {
|
||||
if (!Game::web.enabled) {
|
||||
LOG_DEBUG("Failed to register WS subscription %s: web server not enabled", subscription.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// check that subsction is not already in the vector
|
||||
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
||||
if (subItr != g_WSSubscriptions.end()) {
|
||||
LOG_DEBUG("Failed to register WS subscription %s: duplicate", subscription.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered WS subscription %s", subscription.c_str());
|
||||
g_WSSubscriptions.push_back(subscription);
|
||||
}
|
||||
}
|
||||
|
||||
Web::Web() {
|
||||
mg_log_set_fn(DLOG, NULL); // Redirect logs to our logger
|
||||
mg_log_set(MG_LL_DEBUG);
|
||||
mg_mgr_init(&mgr); // Initialize event manager
|
||||
}
|
||||
|
||||
Web::~Web() {
|
||||
mg_mgr_free(&mgr);
|
||||
}
|
||||
|
||||
bool Web::Startup(const std::string& listen_ip, const uint32_t listen_port) {
|
||||
|
||||
// Make listen address
|
||||
const std::string listen_address = "http://" + listen_ip + ":" + std::to_string(listen_port);
|
||||
LOG("Starting web server on %s", listen_address.c_str());
|
||||
|
||||
// Create HTTP listener
|
||||
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) {
|
||||
LOG("Failed to create web server listener on %s", listen_address.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set enabled flag
|
||||
Game::web.enabled = true;
|
||||
|
||||
// Core WebSocket Events
|
||||
Game::web.RegisterWSEvent({
|
||||
.name = "subscribe",
|
||||
.handle = HandleWSSubscribe
|
||||
});
|
||||
|
||||
Game::web.RegisterWSEvent({
|
||||
.name = "unsubscribe",
|
||||
.handle = HandleWSUnsubscribe
|
||||
});
|
||||
|
||||
Game::web.RegisterWSEvent({
|
||||
.name = "getSubscriptions",
|
||||
.handle = HandleWSGetSubscriptions
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Web::ReceiveRequests() {
|
||||
mg_mgr_poll(&mgr, 15);
|
||||
}
|
||||
|
||||
void Web::SendWSMessage(const std::string subscription, json& data) {
|
||||
if (!Game::web.enabled) return; // don't attempt to send if web is not enabled
|
||||
|
||||
// find subscription
|
||||
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
||||
if (subItr == g_WSSubscriptions.end()) {
|
||||
LOG_DEBUG("Failed to send WS message: subscription %s not found", subscription.c_str());
|
||||
return;
|
||||
}
|
||||
// tell it the event type
|
||||
data["event"] = subscription;
|
||||
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
||||
for (auto *wc = Game::web.mgr.conns; wc != NULL; wc = wc->next) {
|
||||
if (wc->is_websocket && wc->data[index] == SubscriptionStatus::SUBSCRIBED) {
|
||||
mg_ws_send(wc, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
|
||||
}
|
||||
}
|
||||
}
|
||||
82
dWeb/Web.h
Normal file
82
dWeb/Web.h
Normal file
@@ -0,0 +1,82 @@
|
||||
#ifndef __WEB_H__
|
||||
#define __WEB_H__
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <optional>
|
||||
#include "mongoose.h"
|
||||
#include "json_fwd.hpp"
|
||||
#include "eHTTPStatusCode.h"
|
||||
|
||||
// Forward declarations for game namespace
|
||||
// so that we can access the data anywhere
|
||||
class Web;
|
||||
namespace Game {
|
||||
extern Web web;
|
||||
}
|
||||
|
||||
enum class eHTTPMethod;
|
||||
|
||||
// Forward declaration for mongoose manager
|
||||
typedef struct mg_mgr mg_mgr;
|
||||
|
||||
// For passing HTTP messages between functions
|
||||
struct HTTPReply {
|
||||
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
|
||||
std::string message = "{\"error\":\"Not Found\"}";
|
||||
};
|
||||
|
||||
// HTTP route structure
|
||||
// This structure is used to register HTTP routes
|
||||
// with the server. Each route has a path, method, and a handler function
|
||||
// that will be called when the route is matched.
|
||||
struct HTTPRoute {
|
||||
std::string path;
|
||||
eHTTPMethod method;
|
||||
std::function<void(HTTPReply&, const std::string&)> handle;
|
||||
};
|
||||
|
||||
// WebSocket event structure
|
||||
// This structure is used to register WebSocket events
|
||||
// with the server. Each event has a name and a handler function
|
||||
// that will be called when the event is triggered.
|
||||
struct WSEvent {
|
||||
std::string name;
|
||||
std::function<void(mg_connection*, nlohmann::json)> handle;
|
||||
};
|
||||
|
||||
// Subscription status for WebSocket clients
|
||||
enum SubscriptionStatus {
|
||||
UNSUBSCRIBED = 0,
|
||||
SUBSCRIBED = 1
|
||||
};
|
||||
|
||||
class Web {
|
||||
public:
|
||||
// Constructor
|
||||
Web();
|
||||
// Destructor
|
||||
~Web();
|
||||
// Handle incoming messages
|
||||
void ReceiveRequests();
|
||||
// Start the web server
|
||||
// Returns true if the server started successfully
|
||||
bool Startup(const std::string& listen_ip, const uint32_t listen_port);
|
||||
// Register HTTP route to be handled by the server
|
||||
void RegisterHTTPRoute(HTTPRoute route);
|
||||
// Register WebSocket event to be handled by the server
|
||||
void RegisterWSEvent(WSEvent event);
|
||||
// Register WebSocket subscription to be handled by the server
|
||||
void RegisterWSSubscription(const std::string& subscription);
|
||||
// Returns if the web server is enabled
|
||||
bool IsEnabled() const { return enabled; };
|
||||
// Send a message to all connected WebSocket clients that are subscribed to the given topic
|
||||
void static SendWSMessage(std::string sub, nlohmann::json& message);
|
||||
private:
|
||||
// mongoose manager
|
||||
mg_mgr mgr;
|
||||
// If the web server is enabled
|
||||
bool enabled = false;
|
||||
};
|
||||
|
||||
#endif // !__WEB_H__
|
||||
@@ -3,106 +3,93 @@
|
||||
#include "CDClientManager.h"
|
||||
#include "UserManager.h"
|
||||
|
||||
#define SOCIAL { lowFrameDelta }
|
||||
#define SOCIAL_HUB { mediumFrameDelta } //Added to compensate for the large playercounts in NS and NT
|
||||
#define BATTLE { highFrameDelta }
|
||||
#define BATTLE_INSTANCE { mediumFrameDelta }
|
||||
#define RACE { highFrameDelta }
|
||||
#define PROPERTY { lowFrameDelta }
|
||||
#define SOCIAL lowFrameDelta
|
||||
#define SOCIAL_HUB mediumFrameDelta //Added to compensate for the large playercounts in NS and NT
|
||||
#define BATTLE highFrameDelta
|
||||
#define BATTLE_INSTANCE mediumFrameDelta
|
||||
#define RACE highFrameDelta
|
||||
#define PROPERTY lowFrameDelta
|
||||
|
||||
PerformanceProfile PerformanceManager::m_CurrentProfile = SOCIAL;
|
||||
namespace {
|
||||
PerformanceProfile m_CurrentProfile = SOCIAL;
|
||||
PerformanceProfile m_DefaultProfile = SOCIAL;
|
||||
PerformanceProfile m_InactiveProfile = lowFrameDelta;
|
||||
std::map<LWOMAPID, PerformanceProfile> m_Profiles = {
|
||||
// VE
|
||||
{ 1000, SOCIAL },
|
||||
|
||||
PerformanceProfile PerformanceManager::m_DefaultProfile = SOCIAL;
|
||||
// AG
|
||||
{ 1100, BATTLE },
|
||||
{ 1101, BATTLE_INSTANCE },
|
||||
{ 1102, BATTLE_INSTANCE },
|
||||
{ 1150, PROPERTY },
|
||||
{ 1151, PROPERTY },
|
||||
|
||||
PerformanceProfile PerformanceManager::m_InactiveProfile = { lowFrameDelta };
|
||||
// NS
|
||||
{ 1200, SOCIAL_HUB },
|
||||
{ 1201, SOCIAL },
|
||||
{ 1203, RACE },
|
||||
{ 1204, BATTLE_INSTANCE },
|
||||
{ 1250, PROPERTY },
|
||||
{ 1251, PROPERTY },
|
||||
|
||||
std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
|
||||
// VE
|
||||
{ 1000, SOCIAL },
|
||||
// GF
|
||||
{ 1300, BATTLE },
|
||||
{ 1302, BATTLE_INSTANCE },
|
||||
{ 1303, BATTLE_INSTANCE },
|
||||
{ 1350, PROPERTY },
|
||||
|
||||
// AG
|
||||
{ 1100, BATTLE },
|
||||
{ 1101, BATTLE_INSTANCE },
|
||||
{ 1102, BATTLE_INSTANCE },
|
||||
{ 1150, PROPERTY },
|
||||
{ 1151, PROPERTY },
|
||||
// FV
|
||||
{ 1400, BATTLE },
|
||||
{ 1402, BATTLE_INSTANCE },
|
||||
{ 1403, RACE },
|
||||
{ 1450, PROPERTY },
|
||||
|
||||
// NS
|
||||
{ 1200, SOCIAL_HUB },
|
||||
{ 1201, SOCIAL },
|
||||
{ 1203, RACE },
|
||||
{ 1204, BATTLE_INSTANCE },
|
||||
{ 1250, PROPERTY },
|
||||
{ 1251, PROPERTY },
|
||||
// LUP
|
||||
{ 1600, SOCIAL },
|
||||
{ 1601, SOCIAL },
|
||||
{ 1602, SOCIAL },
|
||||
{ 1603, SOCIAL },
|
||||
{ 1604, SOCIAL },
|
||||
|
||||
// GF
|
||||
{ 1300, BATTLE },
|
||||
{ 1302, BATTLE_INSTANCE },
|
||||
{ 1303, BATTLE_INSTANCE },
|
||||
{ 1350, PROPERTY },
|
||||
// LEGO Club
|
||||
{ 1700, SOCIAL },
|
||||
|
||||
// FV
|
||||
{ 1400, BATTLE },
|
||||
{ 1402, BATTLE_INSTANCE },
|
||||
{ 1403, RACE },
|
||||
{ 1450, PROPERTY },
|
||||
// AM
|
||||
{ 1800, BATTLE },
|
||||
|
||||
// LUP
|
||||
{ 1600, SOCIAL },
|
||||
{ 1601, SOCIAL },
|
||||
{ 1602, SOCIAL },
|
||||
{ 1603, SOCIAL },
|
||||
{ 1604, SOCIAL },
|
||||
// NT
|
||||
{ 1900, SOCIAL_HUB },
|
||||
|
||||
// LEGO Club
|
||||
{ 1700, SOCIAL },
|
||||
|
||||
// AM
|
||||
{ 1800, BATTLE },
|
||||
|
||||
// NT
|
||||
{ 1900, SOCIAL_HUB },
|
||||
|
||||
// NJ
|
||||
{ 2000, BATTLE },
|
||||
{ 2001, BATTLE_INSTANCE },
|
||||
// NJ
|
||||
{ 2000, BATTLE },
|
||||
{ 2001, BATTLE_INSTANCE },
|
||||
};
|
||||
};
|
||||
|
||||
void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
// Try to get it from zoneTable
|
||||
CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
|
||||
if (zoneTable) {
|
||||
const CDZoneTable* zone = zoneTable->Query(mapID);
|
||||
if (zone) {
|
||||
if (zone->serverPhysicsFramerate == "high"){
|
||||
m_CurrentProfile = { highFrameDelta };
|
||||
return;
|
||||
}
|
||||
if (zone->serverPhysicsFramerate == "medium"){
|
||||
m_CurrentProfile = { mediumFrameDelta };
|
||||
return;
|
||||
}
|
||||
if (zone->serverPhysicsFramerate == "low"){
|
||||
m_CurrentProfile = { lowFrameDelta };
|
||||
return;
|
||||
}
|
||||
const CDZoneTable* zone = CDZoneTableTable::Query(mapID);
|
||||
if (zone) {
|
||||
if (zone->serverPhysicsFramerate == "high") {
|
||||
m_CurrentProfile = highFrameDelta;
|
||||
return;
|
||||
}
|
||||
if (zone->serverPhysicsFramerate == "medium") {
|
||||
m_CurrentProfile = mediumFrameDelta;
|
||||
return;
|
||||
}
|
||||
if (zone->serverPhysicsFramerate == "low") {
|
||||
m_CurrentProfile = lowFrameDelta;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Fall back to hardcoded list and defaults
|
||||
const auto pair = m_Profiles.find(mapID);
|
||||
if (pair == m_Profiles.end()) {
|
||||
m_CurrentProfile = m_DefaultProfile;
|
||||
return;
|
||||
}
|
||||
|
||||
m_CurrentProfile = pair->second;
|
||||
m_CurrentProfile = pair == m_Profiles.end() ? m_DefaultProfile : pair->second;
|
||||
}
|
||||
|
||||
uint32_t PerformanceManager::GetServerFrameDelta() {
|
||||
if (UserManager::Instance()->GetUserCount() == 0) {
|
||||
return m_InactiveProfile.serverFrameDelta;
|
||||
}
|
||||
|
||||
return m_CurrentProfile.serverFrameDelta;
|
||||
return UserManager::Instance()->GetUserCount() == 0 ? m_InactiveProfile : m_CurrentProfile;
|
||||
}
|
||||
|
||||
@@ -1,22 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
|
||||
struct PerformanceProfile {
|
||||
uint32_t serverFrameDelta;
|
||||
};
|
||||
|
||||
class PerformanceManager {
|
||||
public:
|
||||
static void SelectProfile(LWOMAPID mapID);
|
||||
|
||||
static uint32_t GetServerFrameDelta();
|
||||
|
||||
private:
|
||||
static PerformanceProfile m_CurrentProfile;
|
||||
static PerformanceProfile m_DefaultProfile;
|
||||
static PerformanceProfile m_InactiveProfile;
|
||||
static std::map<LWOMAPID, PerformanceProfile> m_Profiles;
|
||||
using PerformanceProfile = uint32_t;
|
||||
|
||||
namespace PerformanceManager {
|
||||
/* Sets a performance profile for a given world. */
|
||||
void SelectProfile(LWOMAPID mapID);
|
||||
|
||||
/* Gets the frame millisecond delta. Will return a higher value if the zone is empty. */
|
||||
uint32_t GetServerFrameDelta();
|
||||
};
|
||||
|
||||
@@ -98,9 +98,22 @@ namespace Game {
|
||||
std::string projectVersion = PROJECT_VERSION;
|
||||
} // namespace Game
|
||||
|
||||
bool chatDisabled = false;
|
||||
bool chatConnected = false;
|
||||
bool worldShutdownSequenceComplete = false;
|
||||
namespace {
|
||||
struct TempSessionInfo {
|
||||
SystemAddress sysAddr;
|
||||
std::string hash;
|
||||
};
|
||||
|
||||
std::map<std::string, TempSessionInfo> g_PendingUsers;
|
||||
uint32_t g_InstanceID = 0;
|
||||
uint32_t g_CloneID = 0;
|
||||
std::string g_DatabaseChecksum = "";
|
||||
|
||||
bool g_ChatDisabled = false;
|
||||
bool g_ChatConnected = false;
|
||||
bool g_WorldShutdownSequenceComplete = false;
|
||||
}; // namespace anonymous
|
||||
|
||||
void WorldShutdownSequence();
|
||||
void WorldShutdownProcess(uint32_t zoneId);
|
||||
void FinalizeShutdown();
|
||||
@@ -110,16 +123,6 @@ void HandlePacketChat(Packet* packet);
|
||||
void HandleMasterPacket(Packet* packet);
|
||||
void HandlePacket(Packet* packet);
|
||||
|
||||
struct tempSessionInfo {
|
||||
SystemAddress sysAddr;
|
||||
std::string hash;
|
||||
};
|
||||
|
||||
std::map<std::string, tempSessionInfo> m_PendingUsers;
|
||||
uint32_t instanceID = 0;
|
||||
uint32_t g_CloneID = 0;
|
||||
std::string databaseChecksum = "";
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
Diagnostics::SetProcessName("World");
|
||||
Diagnostics::SetProcessFileName(argv[0]);
|
||||
@@ -137,27 +140,31 @@ int main(int argc, char** argv) {
|
||||
uint32_t ourPort = 2007;
|
||||
|
||||
//Check our arguments:
|
||||
for (int32_t i = 0; i < argc; ++i) {
|
||||
for (int32_t i = 0; (i + 1) < argc; i++) {
|
||||
std::string argument(argv[i]);
|
||||
const auto valOptional = GeneralUtils::TryParse<uint32_t>(argv[i + 1]);
|
||||
if (!valOptional) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (argument == "-zone") zoneID = atoi(argv[i + 1]);
|
||||
if (argument == "-instance") instanceID = atoi(argv[i + 1]);
|
||||
if (argument == "-clone") cloneID = atoi(argv[i + 1]);
|
||||
if (argument == "-maxclients") maxClients = atoi(argv[i + 1]);
|
||||
if (argument == "-port") ourPort = atoi(argv[i + 1]);
|
||||
if (argument == "-zone") zoneID = valOptional.value_or(1000);
|
||||
else if (argument == "-instance") g_InstanceID = valOptional.value_or(0);
|
||||
else if (argument == "-clone") cloneID = valOptional.value_or(0);
|
||||
else if (argument == "-maxclients") maxClients = valOptional.value_or(8);
|
||||
else if (argument == "-port") ourPort = valOptional.value_or(2007);
|
||||
}
|
||||
|
||||
Game::config = new dConfig("worldconfig.ini");
|
||||
|
||||
//Create all the objects we need to run our service:
|
||||
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID));
|
||||
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(g_InstanceID));
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
|
||||
LOG("Starting World server...");
|
||||
LOG("Version: %s", Game::projectVersion.c_str());
|
||||
LOG("Compiled on: %s", __TIMESTAMP__);
|
||||
|
||||
if (Game::config->GetValue("disable_chat") == "1") chatDisabled = true;
|
||||
g_ChatDisabled = Game::config->GetValue("disable_chat") == "1";
|
||||
|
||||
try {
|
||||
std::string clientPathStr = Game::config->GetValue("client_location");
|
||||
@@ -167,7 +174,7 @@ int main(int argc, char** argv) {
|
||||
clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
|
||||
}
|
||||
Game::assetManager = new AssetManager(clientPath);
|
||||
} catch (std::runtime_error& ex) {
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Got an error while setting up assets: %s", ex.what());
|
||||
|
||||
return EXIT_FAILURE;
|
||||
@@ -176,11 +183,14 @@ int main(int argc, char** argv) {
|
||||
// Connect to CDClient
|
||||
try {
|
||||
CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
} catch (const CppSQLite3Exception& e) {
|
||||
LOG("Unable to connect to CDServer SQLite Database");
|
||||
LOG("Error: %s", e.errorMessage());
|
||||
LOG("Error Code: %i", e.errorCode());
|
||||
return EXIT_FAILURE;
|
||||
} catch (const std::exception& e) {
|
||||
LOG("Caught generic exception %s when connecting to CDClient", e.what());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
CDClientManager::LoadValuesFromDatabase();
|
||||
@@ -194,7 +204,7 @@ int main(int argc, char** argv) {
|
||||
//Connect to the MySQL Database:
|
||||
try {
|
||||
Database::Connect();
|
||||
} catch (std::exception& ex) {
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
@@ -203,7 +213,7 @@ int main(int argc, char** argv) {
|
||||
std::string masterIP = "localhost";
|
||||
uint32_t masterPort = 1000;
|
||||
std::string masterPassword;
|
||||
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
const auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
|
||||
if (masterInfo) {
|
||||
masterIP = masterInfo->ip;
|
||||
@@ -216,13 +226,25 @@ int main(int argc, char** argv) {
|
||||
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
|
||||
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, masterPassword, zoneID);
|
||||
Game::server = new dServer(masterIP,
|
||||
ourPort,
|
||||
g_InstanceID,
|
||||
maxClients,
|
||||
false /* Is internal */,
|
||||
true /* Use encryption */,
|
||||
Game::logger,
|
||||
masterIP,
|
||||
masterPort,
|
||||
ServerType::World,
|
||||
Game::config,
|
||||
&Game::lastSignal,
|
||||
masterPassword,
|
||||
zoneID);
|
||||
|
||||
//Connect to the chat server:
|
||||
uint32_t chatPort = 1501;
|
||||
if (Game::config->GetValue("chat_server_port") != "") chatPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
|
||||
uint32_t chatPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
|
||||
|
||||
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), 0);
|
||||
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), NULL);
|
||||
Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
|
||||
Game::chatServer->Startup(1, 30, &chatSock, 1);
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
@@ -260,9 +282,8 @@ int main(int argc, char** argv) {
|
||||
//Load our level:
|
||||
if (zoneID != 0) {
|
||||
dpWorld::Initialize(zoneID);
|
||||
Game::zoneManager->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
|
||||
Game::zoneManager->Initialize(LWOZONEID(zoneID, g_InstanceID, cloneID));
|
||||
g_CloneID = cloneID;
|
||||
|
||||
} else {
|
||||
Game::entityManager->Initialize();
|
||||
}
|
||||
@@ -286,11 +307,11 @@ int main(int argc, char** argv) {
|
||||
const char* nullTerminateBuffer = "\0";
|
||||
md5.update(nullTerminateBuffer, 1); // null terminate the data
|
||||
md5.finalize();
|
||||
databaseChecksum = md5.hexdigest();
|
||||
g_DatabaseChecksum = md5.hexdigest();
|
||||
|
||||
LOG("FDB Checksum calculated as: %s", databaseChecksum.c_str());
|
||||
LOG("FDB Checksum calculated as: %s", g_DatabaseChecksum.c_str());
|
||||
}
|
||||
if (databaseChecksum.empty()) {
|
||||
if (g_DatabaseChecksum.empty()) {
|
||||
LOG("check_fdb is on but no fdb file found.");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
@@ -334,7 +355,7 @@ int main(int argc, char** argv) {
|
||||
float_t ratioBeforeToAfter = static_cast<float>(currentFrameDelta) / static_cast<float>(newFrameDelta);
|
||||
currentFrameDelta = newFrameDelta;
|
||||
currentFramerate = MS_TO_FRAMES(newFrameDelta);
|
||||
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate);
|
||||
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, g_InstanceID, cloneID, currentFramerate);
|
||||
logFlushTime = 15 * currentFramerate; // 15 seconds in frames
|
||||
framesSinceLastFlush *= ratioBeforeToAfter;
|
||||
shutdownTimeout = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
@@ -367,7 +388,7 @@ int main(int argc, char** argv) {
|
||||
} else framesSinceMasterDisconnect = 0;
|
||||
|
||||
// Check if we're still connected to chat:
|
||||
if (!chatConnected) {
|
||||
if (!g_ChatConnected) {
|
||||
framesSinceChatDisconnect++;
|
||||
|
||||
if (framesSinceChatDisconnect >= chatReconnectionTime) {
|
||||
@@ -404,16 +425,18 @@ int main(int argc, char** argv) {
|
||||
|
||||
//Check for packets here:
|
||||
packet = Game::server->ReceiveFromMaster();
|
||||
if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
|
||||
while (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
|
||||
HandleMasterPacket(packet);
|
||||
Game::server->DeallocateMasterPacket(packet);
|
||||
packet = Game::server->ReceiveFromMaster();
|
||||
}
|
||||
|
||||
//Handle our chat packets:
|
||||
packet = Game::chatServer->Receive();
|
||||
if (packet) {
|
||||
while (packet) {
|
||||
HandlePacketChat(packet);
|
||||
Game::chatServer->DeallocatePacket(packet);
|
||||
packet = Game::chatServer->Receive();
|
||||
}
|
||||
|
||||
//Handle world-specific packets:
|
||||
@@ -421,7 +444,6 @@ int main(int argc, char** argv) {
|
||||
|
||||
UserManager::Instance()->DeletePendingRemovals();
|
||||
|
||||
auto t1 = std::chrono::high_resolution_clock::now();
|
||||
for (uint32_t curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
|
||||
packet = Game::server->Receive();
|
||||
if (packet) {
|
||||
@@ -497,20 +519,14 @@ int main(int argc, char** argv) {
|
||||
Metrics::EndMeasurement(MetricVariable::Sleep);
|
||||
|
||||
if (!ready && Game::server->GetIsConnectedToMaster()) {
|
||||
// Some delay is required here or else we crash the client?
|
||||
LOG("Finished loading world with zone (%i), ready up!", Game::server->GetZoneID());
|
||||
|
||||
framesSinceMasterStatus++;
|
||||
MasterPackets::SendWorldReady(Game::server, Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
|
||||
if (framesSinceMasterStatus >= 200) {
|
||||
LOG("Finished loading world with zone (%i), ready up!", Game::server->GetZoneID());
|
||||
|
||||
MasterPackets::SendWorldReady(Game::server, Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
|
||||
ready = true;
|
||||
}
|
||||
ready = true;
|
||||
}
|
||||
|
||||
if (Game::ShouldShutdown() && !worldShutdownSequenceComplete) {
|
||||
if (Game::ShouldShutdown() && !g_WorldShutdownSequenceComplete) {
|
||||
WorldShutdownProcess(zoneID);
|
||||
break;
|
||||
}
|
||||
@@ -527,14 +543,14 @@ void HandlePacketChat(Packet* packet) {
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
|
||||
chatConnected = false;
|
||||
g_ChatConnected = false;
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
|
||||
LOG("Established connection to chat, zone(%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
Game::chatSysAddr = packet->systemAddress;
|
||||
|
||||
chatConnected = true;
|
||||
g_ChatConnected = true;
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
|
||||
@@ -634,13 +650,13 @@ void HandlePacketChat(Packet* packet) {
|
||||
|
||||
inStream.Read(lootOption);
|
||||
inStream.Read(memberCount);
|
||||
LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
|
||||
LOG("Updating team ID:(%llu), Loot:(%i), #Members:(%i)", teamID, lootOption, memberCount);
|
||||
for (char i = 0; i < memberCount; i++) {
|
||||
LWOOBJID member = LWOOBJID_EMPTY;
|
||||
inStream.Read(member);
|
||||
members.push_back(member);
|
||||
|
||||
LOG("Updating team member (%llu)", member);
|
||||
LOG("Added member (%llu) to the team", member);
|
||||
}
|
||||
|
||||
TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
|
||||
@@ -648,7 +664,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG("Received an unknown chat: %i", int(packet->data[3]));
|
||||
LOG("Received an unknown chat: %s", StringifiedEnum::ToString(static_cast<MessageType::Chat>(packet->data[3])).data());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -677,8 +693,8 @@ void HandleMasterPacket(Packet* packet) {
|
||||
inStream.Read(username);
|
||||
|
||||
//Find them:
|
||||
auto it = m_PendingUsers.find(username.GetAsString());
|
||||
if (it == m_PendingUsers.end()) return;
|
||||
auto it = g_PendingUsers.find(username.GetAsString());
|
||||
if (it == g_PendingUsers.end()) return;
|
||||
|
||||
//Convert our key:
|
||||
std::string userHash = std::to_string(sessionKey);
|
||||
@@ -718,14 +734,14 @@ void HandleMasterPacket(Packet* packet) {
|
||||
UserManager::Instance()->RequestCharacterList(it->second.sysAddr);
|
||||
}
|
||||
|
||||
m_PendingUsers.erase(username.GetAsString());
|
||||
g_PendingUsers.erase(username.GetAsString());
|
||||
|
||||
//Notify master:
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_ADDED);
|
||||
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
|
||||
bitStream.Write<LWOINSTANCEID>(instanceID);
|
||||
bitStream.Write<LWOINSTANCEID>(g_InstanceID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
}
|
||||
@@ -828,7 +844,7 @@ void HandlePacket(Packet* packet) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_REMOVED);
|
||||
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
|
||||
bitStream.Write<LWOINSTANCEID>(instanceID);
|
||||
bitStream.Write<LWOINSTANCEID>(g_InstanceID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
|
||||
@@ -859,7 +875,7 @@ void HandlePacket(Packet* packet) {
|
||||
inStream.Read(clientDatabaseChecksum);
|
||||
|
||||
// If the check is turned on, validate the client's database checksum.
|
||||
if (Game::config->GetValue("check_fdb") == "1" && !databaseChecksum.empty()) {
|
||||
if (Game::config->GetValue("check_fdb") == "1" && !g_DatabaseChecksum.empty()) {
|
||||
auto accountInfo = Database::Get()->GetAccountInfo(username.GetAsString());
|
||||
if (!accountInfo) {
|
||||
LOG("Client's account does not exist in the database, aborting connection.");
|
||||
@@ -868,7 +884,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
// Developers may skip this check
|
||||
if (clientDatabaseChecksum.string != databaseChecksum) {
|
||||
if (clientDatabaseChecksum.string != g_DatabaseChecksum) {
|
||||
|
||||
if (accountInfo->maxGmLevel < eGameMasterLevel::DEVELOPER) {
|
||||
LOG("Client's database checksum does not match the server's, aborting connection.");
|
||||
@@ -900,10 +916,10 @@ void HandlePacket(Packet* packet) {
|
||||
Game::server->SendToMaster(bitStream);
|
||||
|
||||
//Insert info into our pending list
|
||||
tempSessionInfo info;
|
||||
info.sysAddr = SystemAddress(packet->systemAddress);
|
||||
TempSessionInfo info;
|
||||
info.sysAddr = packet->systemAddress;
|
||||
info.hash = sessionKey.GetAsString();
|
||||
m_PendingUsers.insert(std::make_pair(username.GetAsString(), info));
|
||||
g_PendingUsers[username.GetAsString()] = info;
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -918,8 +934,8 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
//This loops prevents users who aren't authenticated to double-request the char list, which
|
||||
//would make the login screen freeze sometimes.
|
||||
if (m_PendingUsers.size() > 0) {
|
||||
for (auto it : m_PendingUsers) {
|
||||
if (g_PendingUsers.size() > 0) {
|
||||
for (const auto& it : g_PendingUsers) {
|
||||
if (it.second.sysAddr == packet->systemAddress) {
|
||||
return;
|
||||
}
|
||||
@@ -1029,7 +1045,7 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
const auto respawnPoint = player->GetCharacter()->GetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID());
|
||||
|
||||
Game::entityManager->ConstructEntity(player, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
Game::entityManager->ConstructEntity(player, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
if (respawnPoint != NiPoint3Constant::ZERO) {
|
||||
GameMessages::SendPlayerReachedRespawnCheckpoint(player, respawnPoint, NiQuaternionConstant::IDENTITY);
|
||||
@@ -1042,25 +1058,29 @@ void HandlePacket(Packet* packet) {
|
||||
// Do charxml fixes here
|
||||
auto* levelComponent = player->GetComponent<LevelProgressionComponent>();
|
||||
auto* const inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
const auto* const missionComponent = player->GetComponent<MissionComponent>();
|
||||
auto* const missionComponent = player->GetComponent<MissionComponent>();
|
||||
if (!levelComponent || !missionComponent || !inventoryComponent) return;
|
||||
|
||||
auto version = levelComponent->GetCharacterVersion();
|
||||
switch (version) {
|
||||
case eCharacterVersion::RELEASE:
|
||||
// TODO: Implement, super low priority
|
||||
[[fallthrough]];
|
||||
case eCharacterVersion::LIVE:
|
||||
LOG("Updating Character Flags");
|
||||
c->SetRetroactiveFlags();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::PLAYER_FACTION_FLAGS);
|
||||
[[fallthrough]];
|
||||
case eCharacterVersion::PLAYER_FACTION_FLAGS:
|
||||
LOG("Updating Vault Size");
|
||||
player->RetroactiveVaultSize();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::VAULT_SIZE);
|
||||
[[fallthrough]];
|
||||
case eCharacterVersion::VAULT_SIZE:
|
||||
LOG("Updaing Speedbase");
|
||||
levelComponent->SetRetroactiveBaseSpeed();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::SPEED_BASE);
|
||||
[[fallthrough]];
|
||||
case eCharacterVersion::SPEED_BASE: {
|
||||
LOG("Removing lots from NJ Jay missions bugged at foss");
|
||||
// https://explorer.lu/missions/1789
|
||||
@@ -1075,7 +1095,23 @@ void HandlePacket(Packet* packet) {
|
||||
inventoryComponent->RemoveItem(14493, 1, eInventoryType::ITEMS);
|
||||
inventoryComponent->RemoveItem(14493, 1, eInventoryType::VAULT_ITEMS);
|
||||
}
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::NJ_JAYMISSIONS);
|
||||
[[fallthrough]];
|
||||
}
|
||||
case eCharacterVersion::NJ_JAYMISSIONS: {
|
||||
LOG("Fixing Nexus Force Explorer missions");
|
||||
auto missions = { 502 /* Pet Cove */, 593/* Nimbus Station */, 938/* Avant Gardens */, 284/* Gnarled Forest */, 754/* Forbidden Valley */ };
|
||||
bool complete = true;
|
||||
for (auto missionID : missions) {
|
||||
auto* mission = missionComponent->GetMission(missionID);
|
||||
if (!mission || !mission->IsComplete()) {
|
||||
complete = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (complete) missionComponent->CompleteMission(937 /* Nexus Force explorer */);
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE);
|
||||
[[fallthrough]];
|
||||
}
|
||||
case eCharacterVersion::UP_TO_DATE:
|
||||
break;
|
||||
@@ -1118,6 +1154,8 @@ void HandlePacket(Packet* packet) {
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
|
||||
|
||||
// Workaround for not having a UGC server to get model LXFML onto the client so it
|
||||
// can generate the physics and nif for the object.
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
|
||||
bitStream.Write<LWOOBJID>(LWOOBJID_EMPTY); //always zero so that a check on the client passes
|
||||
@@ -1289,7 +1327,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::pair<uint8_t, uint8_t>> segments = Game::chatFilter->IsSentenceOkay(request.message, entity->GetGMLevel(), !(isBestFriend && request.chatLevel == 1));
|
||||
const auto segments = Game::chatFilter->IsSentenceOkay(request.message, entity->GetGMLevel(), !(isBestFriend && request.chatLevel == 1));
|
||||
|
||||
bool bAllClean = segments.empty();
|
||||
|
||||
@@ -1303,7 +1341,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MessageType::World::GENERAL_CHAT_MESSAGE: {
|
||||
if (chatDisabled) {
|
||||
if (g_ChatDisabled) {
|
||||
ChatPackets::SendMessageFail(packet->systemAddress);
|
||||
} else {
|
||||
auto chatMessage = ClientPackets::HandleChatMessage(packet);
|
||||
@@ -1396,7 +1434,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
void WorldShutdownProcess(uint32_t zoneId) {
|
||||
LOG("Saving map %i instance %i", zoneId, instanceID);
|
||||
LOG("Saving map %i instance %i", zoneId, g_InstanceID);
|
||||
for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) {
|
||||
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
|
||||
|
||||
@@ -1417,11 +1455,10 @@ void WorldShutdownProcess(uint32_t zoneId) {
|
||||
if (PropertyManagementComponent::Instance() != nullptr) {
|
||||
LOG("Saving ALL property data for zone %i clone %i!", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
|
||||
PropertyManagementComponent::Instance()->Save();
|
||||
Database::Get()->RemoveUnreferencedUgcModels();
|
||||
LOG("ALL property data saved for zone %i clone %i!", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
|
||||
}
|
||||
|
||||
LOG("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, instanceID);
|
||||
LOG("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, g_InstanceID);
|
||||
|
||||
while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) {
|
||||
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
|
||||
@@ -1432,7 +1469,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
|
||||
}
|
||||
|
||||
void WorldShutdownSequence() {
|
||||
bool shouldShutdown = Game::ShouldShutdown() || worldShutdownSequenceComplete;
|
||||
bool shouldShutdown = Game::ShouldShutdown() || g_WorldShutdownSequenceComplete;
|
||||
Game::lastSignal = -1;
|
||||
#ifndef DARKFLAME_PLATFORM_WIN32
|
||||
if (shouldShutdown)
|
||||
@@ -1443,13 +1480,13 @@ void WorldShutdownSequence() {
|
||||
|
||||
if (!Game::logger) return;
|
||||
|
||||
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID);
|
||||
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), g_InstanceID);
|
||||
WorldShutdownProcess(Game::server->GetZoneID());
|
||||
FinalizeShutdown();
|
||||
}
|
||||
|
||||
void FinalizeShutdown() {
|
||||
LOG("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID);
|
||||
LOG("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), g_InstanceID);
|
||||
|
||||
//Delete our objects here:
|
||||
Metrics::Clear();
|
||||
@@ -1468,7 +1505,7 @@ void FinalizeShutdown() {
|
||||
if (Game::logger) delete Game::logger;
|
||||
Game::logger = nullptr;
|
||||
|
||||
worldShutdownSequenceComplete = true;
|
||||
g_WorldShutdownSequenceComplete = true;
|
||||
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user