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40 Commits

Author SHA1 Message Date
47419234ae fill out unknown 2024-04-13 14:30:25 -05:00
4caed08ce4 WIP 2024-04-13 01:32:42 -05:00
David Markowitz
3a6123fe36 fix console sound (#1547) 2024-04-11 10:29:49 -05:00
David Markowitz
b8b2b687e2 inherit exception for CppSQLite3Exception (#1544)
catch any exception just in case exception isnt inherited from
2024-04-10 07:32:54 -05:00
d067a8d12f chore: split out slash commands into multiple files (#1539)
* chore: split out slash commands into multiple files
Breakup the monolithic file
don't register slashcommands on startup

* fix typo
2024-04-09 20:15:51 -05:00
David Markowitz
1ee45639af Update GeneralUtils.h (#1541) 2024-04-09 00:20:25 -05:00
jadebenn
db192d2cde chore: Fix use of uninitialized variable in RemoveItemFromInventory (#1540) 2024-04-08 21:50:41 -07:00
David Markowitz
28ce8ac54d remove usage of xmldoc as a ptr (#1538)
resolves a memory leak in BrickDatabase, adds stability to character save doc.

Tested that saving manually via force-save, logout and /crash all saved my position and my removed banana as expected.
The doc was always deleted on character destruction and on any updates, so this is just a semantic change (and now we no longer have new'd tinyxml2::documents on the heap)
2024-04-08 15:13:49 -05:00
David Markowitz
be0a2f6f14 fix jittering (#1537) 2024-04-08 15:13:31 -05:00
David Markowitz
3260a063cb ignore whitespace in try parse (#1536) 2024-04-08 15:13:19 -05:00
feeac2e041 feat: refactor slash commands system into more scalable system (#1510)
* WIP, but working

* Scaffolding

* testing and making it compile again

* move all commands to functions

* renaming to compile

* fix failing tests

idk how these werent failing before.  Seems to have been magic.

* move commandss into their namespace
make help command useful
fix mac error

TODO: remove the multiple not founds/ rework the structure to split into help and handling

* Just need to fill out the fields, but it's all there templated

* Add all aliases, register missing commands

* All help text

* remove test logs

* improvements

pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability

* Update SlashCommandHandler.cpp

* only save command if it is a GM command

* simplify if checks

* remove broken delimiter

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2024-04-08 15:11:59 -05:00
jadebenn
18c27b14c8 disable non conforming volatile behavior on MSVC (#1534) 2024-04-05 12:56:23 -05:00
jadebenn
bcfaa6c7fe const return oversight (#1532) 2024-04-05 01:14:52 -07:00
jadebenn
06e7d57e0d chore: Remove dpEntity pointers from collision checking (#1529)
* chore: Remove dpEntity pointers from collision checking

* Update fn documentation in ProximityMonitorComponent.h

* use more idiomatic method to calculate vector index

* feedback

* missed a ranges::find replacement

* adjust for feedback. last changes tonight.

* okay, also remove unneeded include. then sleep.

* for real tho

* update to use unordered_set instead of set
2024-04-05 00:52:26 -05:00
David Markowitz
b340d7c8f9 replace white and blacklist (#1530) 2024-04-05 00:51:40 -05:00
David Markowitz
24de0e5fdb Update GeneralUtils.cpp (#1528)
same check as the header
2024-04-03 19:06:29 -05:00
20408d8dfe chore: remove chat_internal and processes everything over chat connection (#1508)
* WIP

* get rid of redundent case and some formatting issues

* move some things around for cleaner diffs

* remove dead code that does nothing and add connection check

* fix whitespace

* address feedback
2024-03-31 22:27:50 -05:00
David Markowitz
c1c5db6593 update4 fp check (#1524) 2024-03-31 21:46:51 -05:00
David Markowitz
884a41f36a update to current knowledge (#1523)
Should be 100% live accurate as far as logic and bitstream reads goes.

Tested with all valiant weapons and crux prime weapons (drops from dragons) that combat does not desync and that the client reports the same level and amount of skill deserialize issues as before.
2024-03-30 11:16:06 -05:00
David Markowitz
bbc0908989 Update 9_Update_Leaderboard_Storage.sql (#1520) 2024-03-30 08:18:03 -05:00
David Markowitz
5996f3cbf4 fix stewblaster stopping for non-players (#1521)
fixes an issue when stew blaster would stop for non-players and would stand still permanently due to enemy hitboxes being removed.  Tested that stewblaster only stops for players and starts moving when there are no players in the vicinity
2024-03-30 08:17:56 -05:00
jadebenn
150031861d Update README.md (#1518) 2024-03-28 21:32:46 -05:00
jadebenn
9d8e0a9c4a unbreak the stacktraces (#1516) 2024-03-27 06:10:39 +01:00
David Markowitz
bd9b790e1d feat: Add MovingAI pathing for NPCs without combatAI (#1509)
* remove goto

* Update MovementAIComponent.cpp

* convert to PathWaypoint

Easier for usage with paths

* add path parsing

* ref removal, simplification of work

* it works

* Update MovementAIComponent.cpp

* disable pathing for combat

we just need it for npcs for now, combat ai can be done later

* fixed stuttery enemies

wow

* start at ramped up speed

* add pausing and resuming

* Update MovementAIComponent.cpp

* Update MovementAIComponent.h

* Update CMakeLists.txt
2024-03-26 21:06:22 -05:00
David Markowitz
39b81b6263 rename and shorted BehaviorTemplate enum (#1512)
just a renaming of the enum and the value names and deletion of the empty cpp file.  Code compiles still.
2024-03-26 06:35:35 -05:00
David Markowitz
1e09ec92e3 Update PlayerContainer.cpp (#1513)
Prevents a bad actor from possibly spamming the server with sequential IDs and allocating a bunch of memory.

Tested that I can still send and receive friend requests
2024-03-26 06:20:45 -05:00
David Markowitz
2b253a8248 fix: movement ai remove goto, do todo, remove unused call (#1505)
* remove goto

* Update MovementAIComponent.cpp
2024-03-24 22:24:38 -05:00
David Markowitz
3262bc3a86 chore: Remove news in Behavior members (#1504)
* Remove news in behavior members

Tested that GrowingFlowers still have their SkillEvent fired with the correct parameters, gftikitorch works, sharks eating stinky fish still work

* explicitly default move assignment and copy operators/constructors

---------

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
2024-03-24 21:43:01 -05:00
David Markowitz
3a4e554da9 update switch behavior (#1503)
was using very old code from pre-foss that has not been updated with the new behavior knowledge.  The code has been updated accordingly to what the client expects.

Tested that ice shurikens can now destroy the legs of the skeleton towers in crux prime.  Tested that the following weapons can still do damage to enemies and objects in the world:
surikens of ice
serratorizer
Super Morning Star
Super Dagger
elite long barrel blaster (charge and normal)
Mosaic Wand
2024-03-24 14:01:12 -05:00
jadebenn
35ce8771e5 chore: supress warnings on external library headers and actually get rid of the last old-style casts (#1502)
* chore: supress warnings on external library headers and actually get rid of the last old-style casts

* remove commented out section I forgot

* update cmake required version to 3.25 unless we can find another way to do this

* update readme

* Update CMakeLists.txt
2024-03-17 20:48:09 -05:00
David Markowitz
b9092a3cce update serialization, remove unused variable (#1501)
Tested that players show up as normal on each others screens, tested that money magnet still works with item 8600, tested that gravity still works in Moon Base.
2024-03-10 01:15:43 -06:00
David Markowitz
0b4f70a76b Update StoryBoxInteractServer.cpp (#1500)
Update StoryBoxInteractServer.cpp
2024-03-08 19:29:40 -06:00
David Markowitz
4bc4624bc9 feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton

Zone loading code is tested to load and read the correct values using logs.  other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed.

* format
2024-03-08 19:29:01 -06:00
jadebenn
3a6313a3ba chore: Table Loading Improvements (#1492)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* messinng around with tables

* updated to address feedback

* fix world hang

* Remove at() in CDLootTableTable.cpp

* Uncapitalize LOT variable

* Uncapitalize LOT variable
2024-03-06 23:45:24 -06:00
jadebenn
6e3b5acede chore: Less verbose name for enum underlying type casts (#1494)
* Less verbose name for enum underlying type casts

* Remove redundant call
2024-03-06 23:45:04 -06:00
David Markowitz
fe4b29f643 fix: commendation vendor cant accept missions (#1497)
* fix: incorrect serialization for commendation

* Update VendorComponent.h
2024-03-06 19:50:21 -06:00
David Markowitz
fcb89b3c7a Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
David Markowitz
1a0aaf3123 add info to debug logs (#1495) 2024-03-06 19:46:16 -06:00
jadebenn
9a26ba0a72 feat: Provide SerializeEntity constant reference overload (#1491) 2024-03-06 19:23:24 -06:00
jadebenn
6c9c826e19 chore: Set default symbol visibility to hidden in CMAKE (#1490)
* set default symbol visibility to hidden in CMAKE

* Update CMakeLists.txt with additional comments

* whoops, wrong comment type
2024-03-06 07:49:40 -06:00
147 changed files with 4978 additions and 3738 deletions

View File

@@ -1,9 +1,12 @@
cmake_minimum_required(VERSION 3.18)
cmake_minimum_required(VERSION 3.25)
project(Darkflame)
include(CTest)
set(CMAKE_CXX_STANDARD 20)
set(CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
# Read variables from file
@@ -70,7 +73,8 @@ if(UNIX)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
elseif(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
add_compile_options("/wd4267" "/utf-8")
# Also disable non-portable MSVC volatile behavior
add_compile_options("/wd4267" "/utf-8" "/volatile:iso")
elseif(WIN32)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif()
@@ -100,7 +104,7 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
make_directory(${CMAKE_BINARY_DIR}/logs)
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
message(STATUS "Checking resource file integrity")
include(Utils)
@@ -211,29 +215,29 @@ if (APPLE)
endif()
# Load all of our third party directories
add_subdirectory(thirdparty)
add_subdirectory(thirdparty SYSTEM)
# Create our list of include directories
set(INCLUDED_DIRECTORIES
include_directories(
"dPhysics"
"dNavigation"
"dNet"
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
"thirdparty/SQLite"
"thirdparty/cpplinq"
"thirdparty/cpp-httplib"
"thirdparty/MD5"
"tests"
"tests/dCommonTests"
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
SYSTEM "thirdparty/magic_enum/include/magic_enum"
SYSTEM "thirdparty/raknet/Source"
SYSTEM "thirdparty/tinyxml2"
SYSTEM "thirdparty/recastnavigation"
SYSTEM "thirdparty/SQLite"
SYSTEM "thirdparty/cpplinq"
SYSTEM "thirdparty/cpp-httplib"
SYSTEM "thirdparty/MD5"
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
@@ -242,14 +246,9 @@ if(APPLE)
include_directories("/usr/local/include/")
endif()
# Actually include the directories from our list
foreach(dir ${INCLUDED_DIRECTORIES})
include_directories(${PROJECT_SOURCE_DIR}/${dir})
endforeach()
# Add linking directories:
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
endif()
file(
GLOB HEADERS_DZONEMANAGER

View File

@@ -51,7 +51,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
### Windows packages
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!).
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
### MacOS packages
Ensure you have [brew](https://brew.sh) installed.
@@ -73,7 +73,7 @@ sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-serve
```
#### Required CMake version
This project uses <font size="4">**CMake version 3.18**</font> or higher and as such you will need to ensure you have this version installed.
This project uses <font size="4">**CMake version 3.25**</font> or higher and as such you will need to ensure you have this version installed.
You can check your CMake version by using the following command in a terminal.
```bash
cmake --version

View File

@@ -141,6 +141,6 @@ elseif(APPLE)
endif()
# Add directories to include lists
target_include_directories(MariaDB::ConnCpp INTERFACE ${MARIADB_INCLUDE_DIR})
target_include_directories(MariaDB::ConnCpp SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
set(MariaDB_FOUND TRUE)

View File

@@ -27,8 +27,8 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
ExportWordlistToDCF(filepath + ".dcf", true);
}
if (BinaryIO::DoesFileExist("blacklist.dcf")) {
ReadWordlistDCF("blacklist.dcf", false);
if (BinaryIO::DoesFileExist("blocklist.dcf")) {
ReadWordlistDCF("blocklist.dcf", false);
}
//Read player names that are ok as well:
@@ -44,20 +44,20 @@ dChatFilter::~dChatFilter() {
m_DeniedWords.clear();
}
void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool whiteList) {
void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool allowList) {
std::ifstream file(filepath);
if (file) {
std::string line;
while (std::getline(file, line)) {
line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
if (whiteList) m_ApprovedWords.push_back(CalculateHash(line));
if (allowList) m_ApprovedWords.push_back(CalculateHash(line));
else m_DeniedWords.push_back(CalculateHash(line));
}
}
}
bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool allowList) {
std::ifstream file(filepath, std::ios::binary);
if (file) {
fileHeader hdr;
@@ -70,13 +70,13 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
if (hdr.formatVersion == formatVersion) {
size_t wordsToRead = 0;
BinaryIO::BinaryRead(file, wordsToRead);
if (whiteList) m_ApprovedWords.reserve(wordsToRead);
if (allowList) m_ApprovedWords.reserve(wordsToRead);
else m_DeniedWords.reserve(wordsToRead);
size_t word = 0;
for (size_t i = 0; i < wordsToRead; ++i) {
BinaryIO::BinaryRead(file, word);
if (whiteList) m_ApprovedWords.push_back(word);
if (allowList) m_ApprovedWords.push_back(word);
else m_DeniedWords.push_back(word);
}
@@ -90,14 +90,14 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
return false;
}
void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteList) {
void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowList) {
std::ofstream file(filepath, std::ios::binary | std::ios_base::out);
if (file) {
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::header));
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::formatVersion));
BinaryIO::BinaryWrite(file, size_t(whiteList ? m_ApprovedWords.size() : m_DeniedWords.size()));
BinaryIO::BinaryWrite(file, size_t(allowList ? m_ApprovedWords.size() : m_DeniedWords.size()));
for (size_t word : whiteList ? m_ApprovedWords : m_DeniedWords) {
for (size_t word : allowList ? m_ApprovedWords : m_DeniedWords) {
BinaryIO::BinaryWrite(file, word);
}
@@ -105,10 +105,10 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteLis
}
}
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList) {
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
if (message.empty()) return { };
if (!whiteList && m_DeniedWords.empty()) return { { 0, message.length() } };
if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
std::stringstream sMessage(message);
std::string segment;
@@ -126,16 +126,16 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
size_t hash = CalculateHash(segment);
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && whiteList) {
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
listOfBadSegments.emplace_back(position, originalSegment.length());
}
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && whiteList) {
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
m_UserUnapprovedWordCache.push_back(hash);
listOfBadSegments.emplace_back(position, originalSegment.length());
}
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !whiteList) {
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
m_UserUnapprovedWordCache.push_back(hash);
listOfBadSegments.emplace_back(position, originalSegment.length());
}

View File

@@ -21,10 +21,10 @@ public:
dChatFilter(const std::string& filepath, bool dontGenerateDCF);
~dChatFilter();
void ReadWordlistPlaintext(const std::string& filepath, bool whiteList);
bool ReadWordlistDCF(const std::string& filepath, bool whiteList);
void ExportWordlistToDCF(const std::string& filepath, bool whiteList);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList = true);
void ReadWordlistPlaintext(const std::string& filepath, bool allowList);
bool ReadWordlistDCF(const std::string& filepath, bool allowList);
void ExportWordlistToDCF(const std::string& filepath, bool allowList);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
private:
bool m_DontGenerateDCF;

View File

@@ -1,6 +1,6 @@
#include "ChatIgnoreList.h"
#include "PlayerContainer.h"
#include "eChatInternalMessageType.h"
#include "eChatMessageType.h"
#include "BitStreamUtils.h"
#include "Game.h"
#include "Logger.h"
@@ -13,7 +13,7 @@
// The only thing not auto-handled is instance activities force joining the team on the server.
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receivingPlayer);
//portion that will get routed:

View File

@@ -14,7 +14,6 @@
#include "eObjectBits.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
#include "StringifiedEnum.h"
@@ -60,7 +59,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(playerID);
//portion that will get routed:
@@ -454,7 +453,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(routeTo.playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
@@ -696,7 +695,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -711,7 +710,7 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -738,7 +737,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -763,7 +762,7 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -780,7 +779,7 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -809,7 +808,7 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -835,7 +834,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -869,7 +868,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
[bool] - is FTP*/
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(friendData.playerID);
//portion that will get routed:
@@ -906,7 +905,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
}
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -920,7 +919,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
// Portion that will get routed:
@@ -943,7 +942,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:

View File

@@ -17,7 +17,6 @@
#include "PlayerContainer.h"
#include "ChatPacketHandler.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eWorldMessageType.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
@@ -182,47 +181,29 @@ int main(int argc, char** argv) {
void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");
}
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
} else if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
LOG("A server is connecting, awaiting user list.");
}
} else if (packet->length < 4 || packet->data[0] != ID_USER_PACKET_ENUM) return; // Nothing left to process or not the right packet type
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
CINSTREAM;
inStream.SetReadOffset(BYTES_TO_BITS(1));
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
Game::playerContainer.InsertPlayer(packet);
break;
eConnectionType connection;
eChatMessageType chatMessageID;
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
Game::playerContainer.RemovePlayer(packet);
break;
case eChatInternalMessageType::MUTE_UPDATE:
inStream.Read(connection);
if (connection != eConnectionType::CHAT) return;
inStream.Read(chatMessageID);
switch (chatMessageID) {
case eChatMessageType::GM_MUTE:
Game::playerContainer.MuteUpdate(packet);
break;
case eChatInternalMessageType::CREATE_TEAM:
case eChatMessageType::CREATE_TEAM:
Game::playerContainer.CreateTeamServer(packet);
break;
case eChatInternalMessageType::ANNOUNCEMENT: {
//we just forward this packet to every connected server
CINSTREAM;
Game::server->Send(inStream, packet->systemAddress, true); //send to everyone except origin
break;
}
default:
LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
switch (chat_message_type) {
case eChatMessageType::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
@@ -296,6 +277,19 @@ void HandlePacket(Packet* packet) {
ChatPacketHandler::HandleGMLevelUpdate(packet);
break;
case eChatMessageType::LOGIN_SESSION_NOTIFY:
Game::playerContainer.InsertPlayer(packet);
break;
case eChatMessageType::GM_ANNOUNCE:{
// we just forward this packet to every connected server
inStream.ResetReadPointer();
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
}
break;
case eChatMessageType::UNEXPECTED_DISCONNECT:
Game::playerContainer.RemovePlayer(packet);
break;
case eChatMessageType::WHO:
case eChatMessageType::SHOW_ALL:
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
@@ -308,7 +302,6 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::GUILD_KICK:
case eChatMessageType::GUILD_GET_STATUS:
case eChatMessageType::GUILD_GET_ALL:
case eChatMessageType::SHOW_ALL:
case eChatMessageType::BLUEPRINT_MODERATED:
case eChatMessageType::BLUEPRINT_MODEL_READY:
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
@@ -323,7 +316,6 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::CSR_REQUEST:
case eChatMessageType::CSR_REPLY:
case eChatMessageType::GM_KICK:
case eChatMessageType::GM_ANNOUNCE:
case eChatMessageType::WORLD_ROUTE_PACKET:
case eChatMessageType::GET_ZONE_POPULATIONS:
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
@@ -332,33 +324,18 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case eChatMessageType::UGCC_REQUEST:
case eChatMessageType::WHO:
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case eChatMessageType::ACHIEVEMENT_NOTIFY:
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case eChatMessageType::UNEXPECTED_DISCONNECT:
case eChatMessageType::PLAYER_READY:
case eChatMessageType::GET_DONATION_TOTAL:
case eChatMessageType::UPDATE_DONATION:
case eChatMessageType::PRG_CSR_COMMAND:
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chat_message_type).data(), chat_message_type);
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
break;
default:
LOG("Unknown CHAT Message id: %i", chat_message_type);
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
switch (static_cast<eWorldMessageType>(packet->data[3])) {
case eWorldMessageType::ROUTE_PACKET: {
LOG("Routing packet from world");
break;
}
default:
LOG("Unknown World id: %i", int(packet->data[3]));
}
LOG("Unknown CHAT Message id: %i", chatMessageID);
}
}

View File

@@ -9,9 +9,9 @@
#include "BitStreamUtils.h"
#include "Database.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "ChatPackets.h"
#include "dConfig.h"
#include "eChatMessageType.h"
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
@@ -145,7 +145,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
bitStream.Write(player);
bitStream.Write(time);
@@ -352,7 +352,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);
@@ -390,7 +390,7 @@ LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
return m_Players[playerID];
return m_Players.contains(playerID) ? m_Players[playerID] : m_Players[LWOOBJID_EMPTY];
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) {

View File

@@ -120,6 +120,8 @@ void CatchUnhandled(int sig) {
if (eptr) std::rethrow_exception(eptr);
} catch(const std::exception& e) {
LOG("Caught exception: '%s'", e.what());
} catch (...) {
LOG("Caught unknown exception.");
}
#ifndef INCLUDE_BACKTRACE

View File

@@ -320,7 +320,7 @@ std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::stri
return sortedFiles;
}
#ifdef DARKFLAME_PLATFORM_MACOS
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
// MacOS floating-point parse function specializations
namespace GeneralUtils::details {

View File

@@ -156,8 +156,9 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <Numeric T>
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) {
[[nodiscard]] std::optional<T> TryParse(std::string_view str) {
numeric_parse_t<T> result;
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
const char* const strEnd = str.data() + str.size();
const auto [parseEnd, ec] = std::from_chars(str.data(), strEnd, result);
@@ -166,7 +167,7 @@ namespace GeneralUtils {
return isParsed ? static_cast<T>(result) : std::optional<T>{};
}
#ifdef DARKFLAME_PLATFORM_MACOS
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
// MacOS floating-point parse helper function specializations
namespace details {
@@ -181,8 +182,10 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <std::floating_point T>
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept
[[nodiscard]] std::optional<T> TryParse(std::string_view str) noexcept
try {
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
size_t parseNum;
const T result = details::_parse<T>(str, parseNum);
const bool isParsed = str.length() == parseNum;
@@ -264,8 +267,8 @@ namespace GeneralUtils {
* @returns The enum entry's value in its underlying type
*/
template <Enum eType>
constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) noexcept {
return static_cast<typename std::underlying_type_t<eType>>(entry);
constexpr std::underlying_type_t<eType> ToUnderlying(const eType entry) noexcept {
return static_cast<std::underlying_type_t<eType>>(entry);
}
// on Windows we need to undef these or else they conflict with our numeric limits calls

View File

@@ -1,31 +0,0 @@
#ifndef __ECHATINTERNALMESSAGETYPE__H__
#define __ECHATINTERNALMESSAGETYPE__H__
#include <cstdint>
enum eChatInternalMessageType : uint32_t {
PLAYER_ADDED_NOTIFICATION = 0,
PLAYER_REMOVED_NOTIFICATION,
ADD_FRIEND,
ADD_BEST_FRIEND,
ADD_TO_TEAM,
ADD_BLOCK,
REMOVE_FRIEND,
REMOVE_BLOCK,
REMOVE_FROM_TEAM,
DELETE_TEAM,
REPORT,
PRIVATE_CHAT,
PRIVATE_CHAT_RESPONSE,
ANNOUNCEMENT,
MAIL_COUNT_UPDATE,
MAIL_SEND_NOTIFY,
REQUEST_USER_LIST,
FRIEND_LIST,
ROUTE_TO_PLAYER,
TEAM_UPDATE,
MUTE_UPDATE,
CREATE_TEAM,
};
#endif //!__ECHATINTERNALMESSAGETYPE__H__

View File

@@ -72,7 +72,9 @@ enum class eChatMessageType :uint32_t {
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS
UPDATE_FREE_TRIAL_STATUS,
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
CREATE_TEAM,
};
#endif //!__ECHATMESSAGETYPE__H__

View File

@@ -5,8 +5,7 @@ enum class eConnectionType : uint16_t {
SERVER = 0,
AUTH,
CHAT,
CHAT_INTERNAL,
WORLD,
WORLD = 4,
CLIENT,
MASTER
};

View File

@@ -790,9 +790,10 @@ enum class eGameMessageType : uint16_t {
GET_MISSION_TYPE_STATES = 853,
GET_TIME_PLAYED = 854,
SET_MISSION_VIEWED = 855,
SLASH_COMMAND_TEXT_FEEDBACK = 856,
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 857,
HKX_VEHICLE_LOADED = 856,
SLASH_COMMAND_TEXT_FEEDBACK = 857,
BROADCAST_TEXT_TO_CHATBOX = 858,
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859,
OPEN_PROPERTY_MANAGEMENT = 860,
OPEN_PROPERTY_VENDOR = 861,
VOTE_ON_PROPERTY = 862,

View File

@@ -0,0 +1,59 @@
#ifndef __EWAYPOINTCOMMANDTYPES__H__
#define __EWAYPOINTCOMMANDTYPES__H__
#include <cstdint>
enum class eWaypointCommandType : uint32_t {
INVALID,
BOUNCE,
STOP,
GROUP_EMOTE,
SET_VARIABLE,
CAST_SKILL,
EQUIP_INVENTORY,
UNEQUIP_INVENTORY,
DELAY,
EMOTE,
TELEPORT,
PATH_SPEED,
REMOVE_NPC,
CHANGE_WAYPOINT,
DELETE_SELF,
KILL_SELF,
SPAWN_OBJECT,
PLAY_SOUND,
};
class WaypointCommandType {
public:
static eWaypointCommandType StringToWaypointCommandType(std::string commandString) {
const std::map<std::string, eWaypointCommandType> WaypointCommandTypeMap = {
{"bounce", eWaypointCommandType::BOUNCE},
{"stop", eWaypointCommandType::STOP},
{"groupemote", eWaypointCommandType::GROUP_EMOTE},
{"setvar", eWaypointCommandType::SET_VARIABLE},
{"castskill", eWaypointCommandType::CAST_SKILL},
{"eqInvent", eWaypointCommandType::EQUIP_INVENTORY},
{"unInvent", eWaypointCommandType::UNEQUIP_INVENTORY},
{"delay", eWaypointCommandType::DELAY},
{"femote", eWaypointCommandType::EMOTE},
{"emote", eWaypointCommandType::EMOTE},
{"teleport", eWaypointCommandType::TELEPORT},
{"pathspeed", eWaypointCommandType::PATH_SPEED},
{"removeNPC", eWaypointCommandType::REMOVE_NPC},
{"changeWP", eWaypointCommandType::CHANGE_WAYPOINT},
{"DeleteSelf", eWaypointCommandType::DELETE_SELF},
{"killself", eWaypointCommandType::KILL_SELF},
{"removeself", eWaypointCommandType::DELETE_SELF},
{"spawnOBJ", eWaypointCommandType::SPAWN_OBJECT},
{"playSound", eWaypointCommandType::PLAY_SOUND},
};
auto intermed = WaypointCommandTypeMap.find(commandString);
return (intermed != WaypointCommandTypeMap.end()) ? intermed->second : eWaypointCommandType::INVALID;
};
};
#endif //!__EWAYPOINTCOMMANDTYPES__H__

View File

@@ -29,8 +29,8 @@ enum class eWorldMessageType : uint32_t {
ROUTE_PACKET, // Social?
POSITION_UPDATE,
MAIL,
WORD_CHECK, // Whitelist word check
STRING_CHECK, // Whitelist string check
WORD_CHECK, // AllowList word check
STRING_CHECK, // AllowList string check
GET_PLAYERS_IN_ZONE,
REQUEST_UGC_MANIFEST_INFO,
BLUEPRINT_GET_ALL_DATA_REQUEST,

View File

@@ -58,7 +58,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
CDLootTable entry;
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
entries[lootTableIndex].push_back(ReadRow(tableData));
entries[lootTableIndex].emplace_back(ReadRow(tableData));
tableData.nextRow();
}
for (auto& [id, table] : entries) {
@@ -66,7 +66,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
}
}
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
const LootTableEntries& CDLootTableTable::GetTable(const uint32_t tableId) {
auto& entries = GetEntriesMutable();
auto itr = entries.find(tableId);
if (itr != entries.end()) {
@@ -79,7 +79,7 @@ const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
while (!tableData.eof()) {
CDLootTable entry;
entries[tableId].push_back(ReadRow(tableData));
entries[tableId].emplace_back(ReadRow(tableData));
tableData.nextRow();
}
SortTable(entries[tableId]);

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDLootTable {
uint32_t itemid; //!< The LOT of the item
uint32_t LootTableIndex; //!< The Loot Table Index
@@ -20,6 +22,5 @@ private:
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
const LootTableEntries& GetTable(uint32_t tableId);
const LootTableEntries& GetTable(const uint32_t tableId);
};

View File

@@ -20,7 +20,7 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionEmail");
while (!tableData.eof()) {
CDMissionEmail entry;
auto& entry = entries.emplace_back();
entry.ID = tableData.getIntField("ID", -1);
entry.messageType = tableData.getIntField("messageType", -1);
entry.notificationGroup = tableData.getIntField("notificationGroup", -1);
@@ -30,11 +30,8 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.gate_version = tableData.getStringField("gate_version", "");
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
//! Queries the table with a custom "where" clause

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMissionEmail {
uint32_t ID;
uint32_t messageType;

View File

@@ -20,18 +20,15 @@ void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionNPCComponent");
while (!tableData.eof()) {
CDMissionNPCComponent entry;
auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1);
entry.missionID = tableData.getIntField("missionID", -1);
entry.offersMission = tableData.getIntField("offersMission", -1) == 1 ? true : false;
entry.acceptsMission = tableData.getIntField("acceptsMission", -1) == 1 ? true : false;
entry.gate_version = tableData.getStringField("gate_version", "");
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
//! Queries the table with a custom "where" clause

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMissionNPCComponent {
uint32_t id; //!< The ID
uint32_t missionID; //!< The Mission ID
@@ -17,4 +19,3 @@ public:
// Queries the table with a custom "where" clause
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
};

View File

@@ -20,7 +20,7 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionTasks");
while (!tableData.eof()) {
CDMissionTasks entry;
auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1);
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
entry.taskType = tableData.getIntField("taskType", -1);
@@ -35,11 +35,8 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) {
@@ -51,7 +48,7 @@ std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMiss
return data;
}
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missionID) {
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(const uint32_t missionID) {
std::vector<CDMissionTasks*> tasks;
// TODO: this should not be linear(?) and also shouldnt need to be a pointer

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMissionTasks {
uint32_t id; //!< The Mission ID that the task belongs to
UNUSED(uint32_t locStatus); //!< ???
@@ -25,7 +27,7 @@ public:
// Queries the table with a custom "where" clause
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
std::vector<CDMissionTasks*> GetByMissionID(const uint32_t missionID);
// TODO: Remove this and replace it with a proper lookup function.
const CDTable::StorageType& GetEntries() const;

View File

@@ -22,7 +22,7 @@ void CDMissionsTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
while (!tableData.eof()) {
CDMissions entry;
auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1);
entry.defined_type = tableData.getStringField("defined_type", "");
entry.defined_subtype = tableData.getStringField("defined_subtype", "");
@@ -76,7 +76,6 @@ void CDMissionsTable::LoadValuesFromDatabase() {
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1);
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();

View File

@@ -75,4 +75,3 @@ public:
static CDMissions Default;
};

View File

@@ -20,7 +20,7 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
while (!tableData.eof()) {
CDMovementAIComponent entry;
auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1);
entry.MovementType = tableData.getStringField("MovementType", "");
entry.WanderChance = tableData.getFloatField("WanderChance", -1.0f);
@@ -30,11 +30,8 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
entry.WanderRadius = tableData.getFloatField("WanderRadius", -1.0f);
entry.attachedPath = tableData.getStringField("attachedPath", "");
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMovementAIComponent {
uint32_t id;
std::string MovementType;

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@@ -20,17 +20,14 @@ void CDObjectSkillsTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ObjectSkills");
while (!tableData.eof()) {
CDObjectSkills entry;
auto &entry = entries.emplace_back();
entry.objectTemplate = tableData.getIntField("objectTemplate", -1);
entry.skillID = tableData.getIntField("skillID", -1);
entry.castOnType = tableData.getIntField("castOnType", -1);
entry.AICombatWeight = tableData.getIntField("AICombatWeight", -1);
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {

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@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDObjectSkills {
uint32_t objectTemplate; //!< The LOT of the item
uint32_t skillID; //!< The Skill ID of the object

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@@ -1,7 +1,7 @@
#include "CDObjectsTable.h"
namespace {
CDObjects m_default;
CDObjects ObjDefault;
};
void CDObjectsTable::LoadValuesFromDatabase() {
@@ -20,8 +20,10 @@ void CDObjectsTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Objects");
auto& entries = GetEntriesMutable();
while (!tableData.eof()) {
CDObjects entry;
entry.id = tableData.getIntField("id", -1);
const uint32_t lot = tableData.getIntField("id", 0);
auto& entry = entries[lot];
entry.id = lot;
entry.name = tableData.getStringField("name", "");
UNUSED_COLUMN(entry.placeable = tableData.getIntField("placeable", -1);)
entry.type = tableData.getStringField("type", "");
@@ -36,35 +38,34 @@ void CDObjectsTable::LoadValuesFromDatabase() {
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", "");)
UNUSED_COLUMN(entry.HQ_valid = tableData.getIntField("HQ_valid", -1);)
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
m_default.id = 0;
ObjDefault.id = 0;
}
const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
const CDObjects& CDObjectsTable::GetByID(const uint32_t lot) {
auto& entries = GetEntriesMutable();
const auto& it = entries.find(LOT);
const auto& it = entries.find(lot);
if (it != entries.end()) {
return it->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Objects WHERE id = ?;");
query.bind(1, static_cast<int32_t>(LOT));
query.bind(1, static_cast<int32_t>(lot));
auto tableData = query.execQuery();
if (tableData.eof()) {
entries.insert(std::make_pair(LOT, m_default));
return m_default;
entries.emplace(lot, ObjDefault);
return ObjDefault;
}
// Now get the data
while (!tableData.eof()) {
CDObjects entry;
entry.id = tableData.getIntField("id", -1);
const uint32_t lot = tableData.getIntField("id", 0);
auto& entry = entries[lot];
entry.id = lot;
entry.name = tableData.getStringField("name", "");
UNUSED(entry.placeable = tableData.getIntField("placeable", -1));
entry.type = tableData.getStringField("type", "");
@@ -79,17 +80,15 @@ const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
UNUSED(entry.HQ_valid = tableData.getIntField("HQ_valid", -1));
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
const auto& it2 = entries.find(LOT);
const auto& it2 = entries.find(lot);
if (it2 != entries.end()) {
return it2->second;
}
return m_default;
return ObjDefault;
}

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@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDObjects {
uint32_t id; //!< The LOT of the object
std::string name; //!< The internal name of the object
@@ -24,6 +26,6 @@ class CDObjectsTable : public CDTable<CDObjectsTable, std::map<uint32_t, CDObjec
public:
void LoadValuesFromDatabase();
// Gets an entry by ID
const CDObjects& GetByID(uint32_t LOT);
const CDObjects& GetByID(const uint32_t lot);
};

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@@ -19,12 +19,11 @@ void CDPackageComponentTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PackageComponent");
while (!tableData.eof()) {
CDPackageComponent entry;
auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1);
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
entry.packageType = tableData.getIntField("packageType", -1);
entries.push_back(entry);
tableData.nextRow();
}

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@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDPackageComponent {
uint32_t id;
uint32_t LootMatrixIndex;

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@@ -4,32 +4,31 @@ void CDPhysicsComponentTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
auto& entries = GetEntriesMutable();
while (!tableData.eof()) {
CDPhysicsComponent entry;
entry.id = tableData.getIntField("id", -1);
const uint32_t componentID = tableData.getIntField("id", -1);
auto& entry = entries[componentID];
entry.id = componentID;
entry.bStatic = tableData.getIntField("static", -1) != 0;
entry.physicsAsset = tableData.getStringField("physics_asset", "");
UNUSED(entry->jump = tableData.getIntField("jump", -1) != 0);
UNUSED(entry->doublejump = tableData.getIntField("doublejump", -1) != 0);
entry.speed = tableData.getFloatField("speed", -1);
UNUSED(entry->rotSpeed = tableData.getFloatField("rotSpeed", -1));
entry.playerHeight = tableData.getFloatField("playerHeight");
entry.playerRadius = tableData.getFloatField("playerRadius");
UNUSED_COLUMN(entry.jump = tableData.getIntField("jump", -1) != 0;)
UNUSED_COLUMN(entry.doubleJump = tableData.getIntField("doublejump", -1) != 0;)
entry.speed = static_cast<float>(tableData.getFloatField("speed", -1));
UNUSED_COLUMN(entry.rotSpeed = tableData.getFloatField("rotSpeed", -1);)
entry.playerHeight = static_cast<float>(tableData.getFloatField("playerHeight"));
entry.playerRadius = static_cast<float>(tableData.getFloatField("playerRadius"));
entry.pcShapeType = tableData.getIntField("pcShapeType");
entry.collisionGroup = tableData.getIntField("collisionGroup");
UNUSED(entry->airSpeed = tableData.getFloatField("airSpeed"));
UNUSED(entry->boundaryAsset = tableData.getStringField("boundaryAsset"));
UNUSED(entry->jumpAirSpeed = tableData.getFloatField("jumpAirSpeed"));
UNUSED(entry->friction = tableData.getFloatField("friction"));
UNUSED(entry->gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset"));
UNUSED_COLUMN(entry.airSpeed = tableData.getFloatField("airSpeed");)
UNUSED_COLUMN(entry.boundaryAsset = tableData.getStringField("boundaryAsset");)
UNUSED_COLUMN(entry.jumpAirSpeed = tableData.getFloatField("jumpAirSpeed");)
UNUSED_COLUMN(entry.friction = tableData.getFloatField("friction");)
UNUSED_COLUMN(entry.gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset");)
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
}
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(uint32_t componentID) {
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(const uint32_t componentID) {
auto& entries = GetEntriesMutable();
auto itr = entries.find(componentID);
return itr != entries.end() ? &itr->second : nullptr;

View File

@@ -1,5 +1,6 @@
#pragma once
#include "CDTable.h"
#include <cstdint>
#include <string>
struct CDPhysicsComponent {
@@ -7,7 +8,7 @@ struct CDPhysicsComponent {
bool bStatic;
std::string physicsAsset;
UNUSED(bool jump);
UNUSED(bool doublejump);
UNUSED(bool doubleJump);
float speed;
UNUSED(float rotSpeed);
float playerHeight;
@@ -26,5 +27,5 @@ public:
void LoadValuesFromDatabase();
static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(uint32_t componentID);
CDPhysicsComponent* GetByID(const uint32_t componentID);
};

View File

@@ -27,12 +27,9 @@ Character::Character(uint32_t id, User* parentUser) {
m_ID = id;
m_ParentUser = parentUser;
m_OurEntity = nullptr;
m_Doc = nullptr;
}
Character::~Character() {
if (m_Doc) delete m_Doc;
m_Doc = nullptr;
m_OurEntity = nullptr;
m_ParentUser = nullptr;
}
@@ -55,8 +52,6 @@ void Character::UpdateInfoFromDatabase() {
m_ZoneInstanceID = 0; //These values don't really matter, these are only used on the char select screen and seem unused.
m_ZoneCloneID = 0;
m_Doc = nullptr;
//Quickly and dirtly parse the xmlData to get the info we need:
DoQuickXMLDataParse();
@@ -70,18 +65,13 @@ void Character::UpdateInfoFromDatabase() {
}
void Character::UpdateFromDatabase() {
if (m_Doc) delete m_Doc;
UpdateInfoFromDatabase();
}
void Character::DoQuickXMLDataParse() {
if (m_XMLData.size() == 0) return;
delete m_Doc;
m_Doc = new tinyxml2::XMLDocument();
if (!m_Doc) return;
if (m_Doc->Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
} else {
LOG("Failed to load xmlData!");
@@ -89,7 +79,7 @@ void Character::DoQuickXMLDataParse() {
return;
}
tinyxml2::XMLElement* mf = m_Doc->FirstChildElement("obj")->FirstChildElement("mf");
tinyxml2::XMLElement* mf = m_Doc.FirstChildElement("obj")->FirstChildElement("mf");
if (!mf) {
LOG("Failed to find mf tag!");
return;
@@ -108,7 +98,7 @@ void Character::DoQuickXMLDataParse() {
mf->QueryAttribute("ess", &m_Eyes);
mf->QueryAttribute("ms", &m_Mouth);
tinyxml2::XMLElement* inv = m_Doc->FirstChildElement("obj")->FirstChildElement("inv");
tinyxml2::XMLElement* inv = m_Doc.FirstChildElement("obj")->FirstChildElement("inv");
if (!inv) {
LOG("Char has no inv!");
return;
@@ -141,7 +131,7 @@ void Character::DoQuickXMLDataParse() {
}
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
if (character) {
character->QueryAttribute("cc", &m_Coins);
int32_t gm_level = 0;
@@ -205,7 +195,7 @@ void Character::DoQuickXMLDataParse() {
character->QueryAttribute("lzrw", &m_OriginalRotation.w);
}
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
if (flags) {
auto* currentChild = flags->FirstChildElement();
while (currentChild) {
@@ -239,12 +229,10 @@ void Character::SetBuildMode(bool buildMode) {
}
void Character::SaveXMLToDatabase() {
if (!m_Doc) return;
//For metrics, we'll record the time it took to save:
auto start = std::chrono::system_clock::now();
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
if (character) {
character->SetAttribute("gm", static_cast<uint32_t>(m_GMLevel));
character->SetAttribute("cc", m_Coins);
@@ -266,11 +254,11 @@ void Character::SaveXMLToDatabase() {
}
auto emotes = character->FirstChildElement("ue");
if (!emotes) emotes = m_Doc->NewElement("ue");
if (!emotes) emotes = m_Doc.NewElement("ue");
emotes->DeleteChildren();
for (int emoteID : m_UnlockedEmotes) {
auto emote = m_Doc->NewElement("e");
auto emote = m_Doc.NewElement("e");
emote->SetAttribute("id", emoteID);
emotes->LinkEndChild(emote);
@@ -280,15 +268,15 @@ void Character::SaveXMLToDatabase() {
}
//Export our flags:
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
if (!flags) {
flags = m_Doc->NewElement("flag"); //Create a flags tag if we don't have one
m_Doc->FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
flags = m_Doc.NewElement("flag"); //Create a flags tag if we don't have one
m_Doc.FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
}
flags->DeleteChildren(); //Clear it if we have anything, so that we can fill it up again without dupes
for (std::pair<uint32_t, uint64_t> flag : m_PlayerFlags) {
auto* f = m_Doc->NewElement("f");
auto* f = m_Doc.NewElement("f");
f->SetAttribute("id", flag.first);
//Because of the joy that is tinyxml2, it doesn't offer a function to set a uint64 as an attribute.
@@ -301,7 +289,7 @@ void Character::SaveXMLToDatabase() {
// Prevents the news feed from showing up on world transfers
if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
auto* s = m_Doc->NewElement("s");
auto* s = m_Doc.NewElement("s");
s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
flags->LinkEndChild(s);
}
@@ -326,7 +314,7 @@ void Character::SaveXMLToDatabase() {
void Character::SetIsNewLogin() {
// If we dont have a flag element, then we cannot have a s element as a child of flag.
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
if (!flags) return;
auto* currentChild = flags->FirstChildElement();
@@ -344,7 +332,7 @@ void Character::SetIsNewLogin() {
void Character::WriteToDatabase() {
//Dump our xml into m_XMLData:
tinyxml2::XMLPrinter printer(0, true, 0);
m_Doc->Print(&printer);
m_Doc.Print(&printer);
//Finally, save to db:
Database::Get()->UpdateCharacterXml(m_ID, printer.CStr());
@@ -421,15 +409,15 @@ void Character::SetRetroactiveFlags() {
void Character::SaveXmlRespawnCheckpoints() {
//Export our respawn points:
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
if (!points) {
points = m_Doc->NewElement("res");
m_Doc->FirstChildElement("obj")->LinkEndChild(points);
points = m_Doc.NewElement("res");
m_Doc.FirstChildElement("obj")->LinkEndChild(points);
}
points->DeleteChildren();
for (const auto& point : m_WorldRespawnCheckpoints) {
auto* r = m_Doc->NewElement("r");
auto* r = m_Doc.NewElement("r");
r->SetAttribute("w", point.first);
r->SetAttribute("x", point.second.x);
@@ -443,7 +431,7 @@ void Character::SaveXmlRespawnCheckpoints() {
void Character::LoadXmlRespawnCheckpoints() {
m_WorldRespawnCheckpoints.clear();
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
if (!points) {
return;
}

View File

@@ -37,7 +37,7 @@ public:
void LoadXmlRespawnCheckpoints();
const std::string& GetXMLData() const { return m_XMLData; }
tinyxml2::XMLDocument* GetXMLDoc() const { return m_Doc; }
const tinyxml2::XMLDocument& GetXMLDoc() const { return m_Doc; }
/**
* Out of abundance of safety and clarity of what this saves, this is its own function.
@@ -623,7 +623,7 @@ private:
/**
* The character XML belonging to this character
*/
tinyxml2::XMLDocument* m_Doc;
tinyxml2::XMLDocument m_Doc;
/**
* Title of an announcement this character made (reserved for GMs)

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@@ -146,17 +146,15 @@ Entity::~Entity() {
return;
}
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
script->OnPlayerExit(zoneControl, this);
auto* zoneControl = Game::entityManager->GetZoneControlEntity();
if (zoneControl) {
zoneControl->GetScript()->OnPlayerExit(zoneControl, this);
}
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
script->OnPlayerExit(scriptEntity, this);
}
scriptEntity->GetScript()->OnPlayerExit(scriptEntity, this);
}
}
}
@@ -256,7 +254,7 @@ void Entity::Initialize() {
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MINI_GAME_CONTROL) > 0) {
AddComponent<MiniGameControlComponent>();
AddComponent<MiniGameControlComponent>(m_TemplateID);
}
uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
@@ -478,8 +476,7 @@ void Entity::Initialize() {
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
auto* xmlDoc = m_Character ? m_Character->GetXMLDoc() : nullptr;
AddComponent<InventoryComponent>(xmlDoc);
AddComponent<InventoryComponent>();
}
// if this component exists, then we initialize it. it's value is always 0
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
@@ -669,7 +666,7 @@ void Entity::Initialize() {
// Shooting gallery component
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SHOOTING_GALLERY) > 0) {
AddComponent<ShootingGalleryComponent>();
AddComponent<ShootingGalleryComponent>(m_TemplateID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1) != -1) {
@@ -733,15 +730,21 @@ void Entity::Initialize() {
// if we have a moving platform path, then we need a moving platform component
if (path->pathType == PathType::MovingPlatform) {
AddComponent<MovingPlatformComponent>(pathName);
// else if we are a movement path
} /*else if (path->pathType == PathType::Movement) {
auto movementAIcomp = GetComponent<MovementAIComponent>();
if (movementAIcomp){
// TODO: set path in existing movementAIComp
} else if (path->pathType == PathType::Movement) {
auto movementAIcomponent = GetComponent<MovementAIComponent>();
if (movementAIcomponent && combatAiId == 0) {
movementAIcomponent->SetPath(pathName);
} else {
// TODO: create movementAIcomp and set path
MovementAIInfo moveInfo = MovementAIInfo();
moveInfo.movementType = "";
moveInfo.wanderChance = 0;
moveInfo.wanderRadius = 16;
moveInfo.wanderSpeed = 2.5f;
moveInfo.wanderDelayMax = 5;
moveInfo.wanderDelayMin = 2;
AddComponent<MovementAIComponent>(moveInfo);
}
}*/
}
} else {
// else we still need to setup moving platform if it has a moving platform comp but no path
int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
@@ -762,9 +765,7 @@ void Entity::Initialize() {
// Hacky way to trigger these when the object has had a chance to get constructed
AddCallbackTimer(0, [this]() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnStartup(this);
}
this->GetScript()->OnStartup(this);
});
if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
@@ -839,15 +840,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
return m_Components.find(componentId) != m_Components.end();
}
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
std::vector<ScriptComponent*> comps;
auto* scriptComponent = GetComponent<ScriptComponent>();
if (scriptComponent) comps.push_back(scriptComponent);
return comps;
}
void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
auto* destroyableComponent = GetComponent<DestroyableComponent>();
@@ -1251,7 +1243,7 @@ void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType
outBitStream.Write0();
}
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument& doc) {
//This function should only ever be called from within Character, meaning doc should always exist when this is called.
//Naturally, we don't include any non-player components in this update function.
@@ -1276,9 +1268,7 @@ void Entity::Update(const float deltaTime) {
// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
auto timerName = timer.GetName();
m_Timers.erase(m_Timers.begin() + timerPosition);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnTimerDone(this, timerName);
}
GetScript()->OnTimerDone(this, timerName);
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else {
@@ -1324,9 +1314,7 @@ void Entity::Update(const float deltaTime) {
Wake();
}
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnUpdate(this);
}
GetScript()->OnUpdate(this);
for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue;
@@ -1343,9 +1331,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
Entity* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnProximityUpdate(this, other, proxName, status);
}
GetScript()->OnProximityUpdate(this, other, proxName, status);
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
if (!rocketComp) return;
@@ -1357,9 +1343,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
auto* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnCollisionPhantom(this, other);
}
GetScript()->OnCollisionPhantom(this, other);
for (const auto& callback : m_PhantomCollisionCallbacks) {
callback(other);
@@ -1398,9 +1382,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
auto* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnOffCollisionPhantom(this, other);
}
GetScript()->OnOffCollisionPhantom(this, other);
TriggerEvent(eTriggerEventType::EXIT, other);
@@ -1417,46 +1399,32 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
}
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
}
GetScript()->OnFireEventServerSide(this, sender, args, param1, param2, param3);
}
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
}
GetScript()->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
}
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
float_t pathTime, float_t totalTime, int32_t waypoint) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
}
GetScript()->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
}
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnNotifyObject(this, sender, name, param1, param2);
}
GetScript()->OnNotifyObject(this, sender, name, param1, param2);
}
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
for (auto* script : CppScripts::GetEntityScripts(this)) {
script->OnEmoteReceived(this, emote, target);
}
GetScript()->OnEmoteReceived(this, emote, target);
}
void Entity::OnUse(Entity* originator) {
TriggerEvent(eTriggerEventType::INTERACT, originator);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnUse(this, originator);
}
// component base class when
GetScript()->OnUse(this, originator);
for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue;
@@ -1466,82 +1434,63 @@ void Entity::OnUse(Entity* originator) {
}
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnHitOrHealResult(this, attacker, damage);
}
GetScript()->OnHitOrHealResult(this, attacker, damage);
}
void Entity::OnHit(Entity* attacker) {
TriggerEvent(eTriggerEventType::HIT, attacker);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnHit(this, attacker);
}
GetScript()->OnHit(this, attacker);
}
void Entity::OnZonePropertyEditBegin() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyEditBegin(this);
}
GetScript()->OnZonePropertyEditBegin(this);
}
void Entity::OnZonePropertyEditEnd() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyEditEnd(this);
}
GetScript()->OnZonePropertyEditEnd(this);
}
void Entity::OnZonePropertyModelEquipped() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelEquipped(this);
}
GetScript()->OnZonePropertyModelEquipped(this);
}
void Entity::OnZonePropertyModelPlaced(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelPlaced(this, player);
}
GetScript()->OnZonePropertyModelPlaced(this, player);
}
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelPickedUp(this, player);
}
GetScript()->OnZonePropertyModelPickedUp(this, player);
}
void Entity::OnZonePropertyModelRemoved(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRemoved(this, player);
}
GetScript()->OnZonePropertyModelRemoved(this, player);
}
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
}
GetScript()->OnZonePropertyModelRemovedWhileEquipped(this, player);
}
void Entity::OnZonePropertyModelRotated(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRotated(this, player);
}
GetScript()->OnZonePropertyModelRotated(this, player);
}
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
}
GetScript()->OnMessageBoxResponse(this, sender, button, identifier, userData);
}
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
}
GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
}
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnRequestActivityExit(sender, player, canceled);
}
GetScript()->OnRequestActivityExit(sender, player, canceled);
}
CppScripts::Script* const Entity::GetScript() {
auto* scriptComponent = GetComponent<ScriptComponent>();
auto* script = scriptComponent ? scriptComponent->GetScript() : CppScripts::GetInvalidScript();
DluAssert(script != nullptr);
return script;
}
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
@@ -1574,9 +1523,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
//OMAI WA MOU, SHINDERIU
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnDie(this, murderer);
}
GetScript()->OnDie(this, murderer);
if (m_Spawner != nullptr) {
m_Spawner->NotifyOfEntityDeath(m_ObjectID);
@@ -1687,10 +1634,8 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
for (CDObjectSkills skill : skills) {
CDSkillBehaviorTable* skillBehTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
auto* skillComponent = GetComponent<SkillComponent>();
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID());
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID(), skill.castOnType, NiQuaternion(0, 0, 0, 0));
auto* missionComponent = GetComponent<MissionComponent>();

View File

@@ -146,7 +146,8 @@ public:
void AddComponent(eReplicaComponentType componentId, Component* component);
std::vector<ScriptComponent*> GetScriptComponents();
// This is expceted to never return nullptr, an assert checks this.
CppScripts::Script* const GetScript();
void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName);
@@ -173,7 +174,7 @@ public:
void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
void UpdateXMLDoc(tinyxml2::XMLDocument& doc);
void Update(float deltaTime);
// Events

View File

@@ -418,10 +418,16 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
}
void EntityManager::SerializeEntity(Entity* entity) {
if (!entity || entity->GetNetworkId() == 0) return;
if (!entity) return;
EntityManager::SerializeEntity(*entity);
}
if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) {
m_EntitiesToSerialize.push_back(entity->GetObjectID());
void EntityManager::SerializeEntity(const Entity& entity) {
if (entity.GetNetworkId() == 0) return;
if (std::find(m_EntitiesToSerialize.cbegin(), m_EntitiesToSerialize.cend(), entity.GetObjectID()) == m_EntitiesToSerialize.cend()) {
m_EntitiesToSerialize.push_back(entity.GetObjectID());
}
}

View File

@@ -45,6 +45,7 @@ public:
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SerializeEntity(Entity* entity);
void SerializeEntity(const Entity& entity);
void ConstructAllEntities(const SystemAddress& sysAddr);
void DestructAllEntities(const SystemAddress& sysAddr);

View File

@@ -26,7 +26,7 @@
#include "eCharacterCreationResponse.h"
#include "eRenameResponse.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "eChatMessageType.h"
#include "BitStreamUtils.h"
#include "CheatDetection.h"
@@ -83,7 +83,7 @@ void UserManager::Initialize() {
auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
if (!chatListStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
throw std::runtime_error("Aborting initialization due to missing chat allowlist file.");
}
while (std::getline(chatListStream, line, '\n')) {
@@ -422,7 +422,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
Database::Get()->DeleteCharacter(charID);
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
bitStream.Write(objectID);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);

View File

@@ -222,7 +222,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
if (healthDamageDealt >= 1) {
successState = eBasicAttackSuccessTypes::SUCCESS;
} else if (armorDamageDealt >= 1) {
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplate::EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
}
bitStream.Write(armorDamageDealt);

View File

@@ -5,7 +5,7 @@
#include "CDActivitiesTable.h"
#include "Game.h"
#include "Logger.h"
#include "BehaviorTemplates.h"
#include "BehaviorTemplate.h"
#include "BehaviorBranchContext.h"
#include <unordered_map>
@@ -110,176 +110,176 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
Behavior* behavior = nullptr;
switch (templateId) {
case BehaviorTemplates::BEHAVIOR_EMPTY: break;
case BehaviorTemplates::BEHAVIOR_BASIC_ATTACK:
case BehaviorTemplate::EMPTY: break;
case BehaviorTemplate::BASIC_ATTACK:
behavior = new BasicAttackBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_TAC_ARC:
case BehaviorTemplate::TAC_ARC:
behavior = new TacArcBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_AND:
case BehaviorTemplate::AND:
behavior = new AndBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_PROJECTILE_ATTACK:
case BehaviorTemplate::PROJECTILE_ATTACK:
behavior = new ProjectileAttackBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_HEAL:
case BehaviorTemplate::HEAL:
behavior = new HealBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_MOVEMENT_SWITCH:
case BehaviorTemplate::MOVEMENT_SWITCH:
behavior = new MovementSwitchBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_AREA_OF_EFFECT:
case BehaviorTemplate::AREA_OF_EFFECT:
behavior = new AreaOfEffectBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_PLAY_EFFECT:
case BehaviorTemplate::PLAY_EFFECT:
behavior = new PlayEffectBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_IMMUNITY:
case BehaviorTemplate::IMMUNITY:
behavior = new ImmunityBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_DAMAGE_BUFF: break;
case BehaviorTemplates::BEHAVIOR_DAMAGE_ABSORBTION:
case BehaviorTemplate::DAMAGE_BUFF: break;
case BehaviorTemplate::DAMAGE_ABSORBTION:
behavior = new DamageAbsorptionBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_OVER_TIME:
case BehaviorTemplate::OVER_TIME:
behavior = new OverTimeBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_IMAGINATION:
case BehaviorTemplate::IMAGINATION:
behavior = new ImaginationBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_TARGET_CASTER:
case BehaviorTemplate::TARGET_CASTER:
behavior = new TargetCasterBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_STUN:
case BehaviorTemplate::STUN:
behavior = new StunBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_DURATION:
case BehaviorTemplate::DURATION:
behavior = new DurationBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_KNOCKBACK:
case BehaviorTemplate::KNOCKBACK:
behavior = new KnockbackBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_ATTACK_DELAY:
case BehaviorTemplate::ATTACK_DELAY:
behavior = new AttackDelayBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_CAR_BOOST:
case BehaviorTemplate::CAR_BOOST:
behavior = new CarBoostBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_FALL_SPEED:
case BehaviorTemplate::FALL_SPEED:
behavior = new FallSpeedBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SHIELD: break;
case BehaviorTemplates::BEHAVIOR_REPAIR_ARMOR:
case BehaviorTemplate::SHIELD: break;
case BehaviorTemplate::REPAIR_ARMOR:
behavior = new RepairBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SPEED:
case BehaviorTemplate::SPEED:
behavior = new SpeedBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_DARK_INSPIRATION:
case BehaviorTemplate::DARK_INSPIRATION:
behavior = new DarkInspirationBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_LOOT_BUFF:
case BehaviorTemplate::LOOT_BUFF:
behavior = new LootBuffBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_VENTURE_VISION:
case BehaviorTemplate::VENTURE_VISION:
behavior = new VentureVisionBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SPAWN_OBJECT:
case BehaviorTemplate::SPAWN_OBJECT:
behavior = new SpawnBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_LAY_BRICK: break;
case BehaviorTemplates::BEHAVIOR_SWITCH:
case BehaviorTemplate::LAY_BRICK: break;
case BehaviorTemplate::SWITCH:
behavior = new SwitchBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_BUFF:
case BehaviorTemplate::BUFF:
behavior = new BuffBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_JETPACK:
case BehaviorTemplate::JETPACK:
behavior = new JetPackBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SKILL_EVENT:
case BehaviorTemplate::SKILL_EVENT:
behavior = new SkillEventBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_CONSUME_ITEM:
case BehaviorTemplate::CONSUME_ITEM:
behavior = new ConsumeItemBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SKILL_CAST_FAILED:
case BehaviorTemplate::SKILL_CAST_FAILED:
behavior = new SkillCastFailedBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_IMITATION_SKUNK_STINK: break;
case BehaviorTemplates::BEHAVIOR_CHANGE_IDLE_FLAGS:
case BehaviorTemplate::IMITATION_SKUNK_STINK: break;
case BehaviorTemplate::CHANGE_IDLE_FLAGS:
behavior = new ChangeIdleFlagsBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_APPLY_BUFF:
case BehaviorTemplate::APPLY_BUFF:
behavior = new ApplyBuffBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_CHAIN:
case BehaviorTemplate::CHAIN:
behavior = new ChainBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_CHANGE_ORIENTATION:
case BehaviorTemplate::CHANGE_ORIENTATION:
behavior = new ChangeOrientationBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_FORCE_MOVEMENT:
case BehaviorTemplate::FORCE_MOVEMENT:
behavior = new ForceMovementBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_INTERRUPT:
case BehaviorTemplate::INTERRUPT:
behavior = new InterruptBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_ALTER_COOLDOWN: break;
case BehaviorTemplates::BEHAVIOR_CHARGE_UP:
case BehaviorTemplate::ALTER_COOLDOWN: break;
case BehaviorTemplate::CHARGE_UP:
behavior = new ChargeUpBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SWITCH_MULTIPLE:
case BehaviorTemplate::SWITCH_MULTIPLE:
behavior = new SwitchMultipleBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_START:
case BehaviorTemplate::START:
behavior = new StartBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_END:
case BehaviorTemplate::END:
behavior = new EndBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_ALTER_CHAIN_DELAY: break;
case BehaviorTemplates::BEHAVIOR_CAMERA: break;
case BehaviorTemplates::BEHAVIOR_REMOVE_BUFF:
case BehaviorTemplate::ALTER_CHAIN_DELAY: break;
case BehaviorTemplate::CAMERA: break;
case BehaviorTemplate::REMOVE_BUFF:
behavior = new RemoveBuffBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_GRAB: break;
case BehaviorTemplates::BEHAVIOR_MODULAR_BUILD: break;
case BehaviorTemplates::BEHAVIOR_NPC_COMBAT_SKILL:
case BehaviorTemplate::GRAB: break;
case BehaviorTemplate::MODULAR_BUILD: break;
case BehaviorTemplate::NPC_COMBAT_SKILL:
behavior = new NpcCombatSkillBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_BLOCK:
case BehaviorTemplate::BLOCK:
behavior = new BlockBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_VERIFY:
case BehaviorTemplate::VERIFY:
behavior = new VerifyBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_TAUNT:
case BehaviorTemplate::TAUNT:
behavior = new TauntBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_AIR_MOVEMENT:
case BehaviorTemplate::AIR_MOVEMENT:
behavior = new AirMovementBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SPAWN_QUICKBUILD:
case BehaviorTemplate::SPAWN_QUICKBUILD:
behavior = new SpawnBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_PULL_TO_POINT:
case BehaviorTemplate::PULL_TO_POINT:
behavior = new PullToPointBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_PROPERTY_ROTATE: break;
case BehaviorTemplates::BEHAVIOR_DAMAGE_REDUCTION:
case BehaviorTemplate::PROPERTY_ROTATE: break;
case BehaviorTemplate::DAMAGE_REDUCTION:
behavior = new DamageReductionBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_PROPERTY_TELEPORT:
case BehaviorTemplate::PROPERTY_TELEPORT:
behavior = new PropertyTeleportBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_PROPERTY_CLEAR_TARGET:
case BehaviorTemplate::PROPERTY_CLEAR_TARGET:
behavior = new ClearTargetBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_TAKE_PICTURE: break;
case BehaviorTemplates::BEHAVIOR_MOUNT: break;
case BehaviorTemplates::BEHAVIOR_SKILL_SET: break;
case BehaviorTemplate::TAKE_PICTURE: break;
case BehaviorTemplate::MOUNT: break;
case BehaviorTemplate::SKILL_SET: break;
default:
//LOG("Failed to load behavior with invalid template id (%i)!", templateId);
break;
@@ -296,19 +296,19 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
return behavior;
}
BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
BehaviorTemplate Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
auto behaviorTemplateTable = CDClientManager::GetTable<CDBehaviorTemplateTable>();
BehaviorTemplates templateID = BehaviorTemplates::BEHAVIOR_EMPTY;
BehaviorTemplate templateID = BehaviorTemplate::EMPTY;
// Find behavior template by its behavior id. Default to 0.
if (behaviorTemplateTable) {
auto templateEntry = behaviorTemplateTable->GetByBehaviorID(behaviorId);
if (templateEntry.behaviorID == behaviorId) {
templateID = static_cast<BehaviorTemplates>(templateEntry.templateID);
templateID = static_cast<BehaviorTemplate>(templateEntry.templateID);
}
}
if (templateID == BehaviorTemplates::BEHAVIOR_EMPTY && behaviorId != 0) {
if (templateID == BehaviorTemplate::EMPTY && behaviorId != 0) {
LOG("Failed to load behavior template with id (%i)!", behaviorId);
}
@@ -335,26 +335,22 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
const auto typeString = GeneralUtils::UTF16ToWTF8(type);
if (m_effectNames == nullptr) {
m_effectNames = new std::unordered_map<std::string, std::string>();
} else {
const auto pair = m_effectNames->find(typeString);
const auto itr = m_effectNames.find(typeString);
if (type.empty()) {
type = GeneralUtils::ASCIIToUTF16(*m_effectType);
}
if (type.empty()) {
type = GeneralUtils::ASCIIToUTF16(m_effectType);
}
if (pair != m_effectNames->end()) {
if (renderComponent == nullptr) {
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, pair->second, secondary, 1, 1, true);
return;
}
renderComponent->PlayEffect(effectId, type, pair->second, secondary);
if (itr != m_effectNames.end()) {
if (renderComponent == nullptr) {
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, itr->second, secondary, 1, 1, true);
return;
}
renderComponent->PlayEffect(effectId, type, itr->second, secondary);
return;
}
// The SQlite result object becomes invalid if the query object leaves scope.
@@ -388,12 +384,12 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
type = GeneralUtils::ASCIIToUTF16(typeResult);
m_effectType = new std::string(typeResult);
m_effectType = typeResult;
}
result.finalize();
m_effectNames->insert_or_assign(typeString, name);
m_effectNames.insert_or_assign(typeString, name);
if (renderComponent == nullptr) {
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, name, secondary, 1, 1, true);
@@ -423,8 +419,7 @@ Behavior::Behavior(const uint32_t behaviorId) {
if (behaviorId == 0) {
this->m_effectId = 0;
this->m_effectHandle = nullptr;
this->m_templateId = BehaviorTemplates::BEHAVIOR_EMPTY;
this->m_templateId = BehaviorTemplate::EMPTY;
}
// Make sure we do not proceed if we are trying to load an invalid behavior
@@ -432,17 +427,16 @@ Behavior::Behavior(const uint32_t behaviorId) {
LOG("Failed to load behavior with id (%i)!", behaviorId);
this->m_effectId = 0;
this->m_effectHandle = nullptr;
this->m_templateId = BehaviorTemplates::BEHAVIOR_EMPTY;
this->m_templateId = BehaviorTemplate::EMPTY;
return;
}
this->m_templateId = static_cast<BehaviorTemplates>(templateInDatabase.templateID);
this->m_templateId = static_cast<BehaviorTemplate>(templateInDatabase.templateID);
this->m_effectId = templateInDatabase.effectID;
this->m_effectHandle = *templateInDatabase.effectHandle != "" ? new std::string(*templateInDatabase.effectHandle) : nullptr;
this->m_effectHandle = *templateInDatabase.effectHandle;
}
@@ -507,9 +501,3 @@ void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream,
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
Behavior::~Behavior() {
delete m_effectNames;
delete m_effectType;
delete m_effectHandle;
}

View File

@@ -6,7 +6,7 @@
#include <unordered_map>
#include "BitStream.h"
#include "BehaviorTemplates.h"
#include "BehaviorTemplate.h"
#include "dCommonVars.h"
struct BehaviorContext;
@@ -26,7 +26,7 @@ public:
static Behavior* CreateBehavior(uint32_t behaviorId);
static BehaviorTemplates GetBehaviorTemplate(uint32_t behaviorId);
static BehaviorTemplate GetBehaviorTemplate(uint32_t behaviorId);
/*
* Utilities
@@ -39,11 +39,11 @@ public:
*/
uint32_t m_behaviorId;
BehaviorTemplates m_templateId;
BehaviorTemplate m_templateId;
uint32_t m_effectId;
std::string* m_effectHandle = nullptr;
std::unordered_map<std::string, std::string>* m_effectNames = nullptr;
std::string* m_effectType = nullptr;
std::string m_effectHandle;
std::unordered_map<std::string, std::string> m_effectNames;
std::string m_effectType;
/*
* Behavior parameters
@@ -88,5 +88,11 @@ public:
*/
explicit Behavior(uint32_t behaviorId);
virtual ~Behavior();
virtual ~Behavior() = default;
Behavior(const Behavior& other) = default;
Behavior(Behavior&& other) = default;
Behavior& operator=(const Behavior& other) = default;
Behavior& operator=(Behavior&& other) = default;
};

View File

@@ -0,0 +1,70 @@
#pragma once
enum class BehaviorTemplate : unsigned int {
EMPTY, // Not a real behavior, indicates invalid behaviors
BASIC_ATTACK,
TAC_ARC,
AND,
PROJECTILE_ATTACK,
HEAL,
MOVEMENT_SWITCH,
AREA_OF_EFFECT,
PLAY_EFFECT,
IMMUNITY,
DAMAGE_BUFF,
DAMAGE_ABSORBTION,
OVER_TIME,
IMAGINATION,
TARGET_CASTER,
STUN,
DURATION,
KNOCKBACK,
ATTACK_DELAY,
CAR_BOOST,
FALL_SPEED,
SHIELD,
REPAIR_ARMOR,
SPEED,
DARK_INSPIRATION,
LOOT_BUFF,
VENTURE_VISION,
SPAWN_OBJECT,
LAY_BRICK,
SWITCH,
BUFF,
JETPACK,
SKILL_EVENT,
CONSUME_ITEM,
SKILL_CAST_FAILED,
IMITATION_SKUNK_STINK,
CHANGE_IDLE_FLAGS,
APPLY_BUFF,
CHAIN,
CHANGE_ORIENTATION,
FORCE_MOVEMENT,
INTERRUPT,
ALTER_COOLDOWN,
CHARGE_UP,
SWITCH_MULTIPLE,
START,
END,
ALTER_CHAIN_DELAY,
CAMERA,
REMOVE_BUFF,
GRAB,
MODULAR_BUILD,
NPC_COMBAT_SKILL,
BLOCK,
VERIFY,
TAUNT,
AIR_MOVEMENT,
SPAWN_QUICKBUILD,
PULL_TO_POINT,
PROPERTY_ROTATE,
DAMAGE_REDUCTION,
PROPERTY_TELEPORT,
PROPERTY_CLEAR_TARGET,
TAKE_PICTURE,
MOUNT,
SKILL_SET
};

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@@ -1 +0,0 @@
#include "BehaviorTemplates.h"

View File

@@ -1,70 +0,0 @@
#pragma once
enum class BehaviorTemplates : unsigned int {
BEHAVIOR_EMPTY, // Not a real behavior, indicates invalid behaviors
BEHAVIOR_BASIC_ATTACK,
BEHAVIOR_TAC_ARC,
BEHAVIOR_AND,
BEHAVIOR_PROJECTILE_ATTACK,
BEHAVIOR_HEAL,
BEHAVIOR_MOVEMENT_SWITCH,
BEHAVIOR_AREA_OF_EFFECT,
BEHAVIOR_PLAY_EFFECT,
BEHAVIOR_IMMUNITY,
BEHAVIOR_DAMAGE_BUFF,
BEHAVIOR_DAMAGE_ABSORBTION,
BEHAVIOR_OVER_TIME,
BEHAVIOR_IMAGINATION,
BEHAVIOR_TARGET_CASTER,
BEHAVIOR_STUN,
BEHAVIOR_DURATION,
BEHAVIOR_KNOCKBACK,
BEHAVIOR_ATTACK_DELAY,
BEHAVIOR_CAR_BOOST,
BEHAVIOR_FALL_SPEED,
BEHAVIOR_SHIELD,
BEHAVIOR_REPAIR_ARMOR,
BEHAVIOR_SPEED,
BEHAVIOR_DARK_INSPIRATION,
BEHAVIOR_LOOT_BUFF,
BEHAVIOR_VENTURE_VISION,
BEHAVIOR_SPAWN_OBJECT,
BEHAVIOR_LAY_BRICK,
BEHAVIOR_SWITCH,
BEHAVIOR_BUFF,
BEHAVIOR_JETPACK,
BEHAVIOR_SKILL_EVENT,
BEHAVIOR_CONSUME_ITEM,
BEHAVIOR_SKILL_CAST_FAILED,
BEHAVIOR_IMITATION_SKUNK_STINK,
BEHAVIOR_CHANGE_IDLE_FLAGS,
BEHAVIOR_APPLY_BUFF,
BEHAVIOR_CHAIN,
BEHAVIOR_CHANGE_ORIENTATION,
BEHAVIOR_FORCE_MOVEMENT,
BEHAVIOR_INTERRUPT,
BEHAVIOR_ALTER_COOLDOWN,
BEHAVIOR_CHARGE_UP,
BEHAVIOR_SWITCH_MULTIPLE,
BEHAVIOR_START,
BEHAVIOR_END,
BEHAVIOR_ALTER_CHAIN_DELAY,
BEHAVIOR_CAMERA,
BEHAVIOR_REMOVE_BUFF,
BEHAVIOR_GRAB,
BEHAVIOR_MODULAR_BUILD,
BEHAVIOR_NPC_COMBAT_SKILL,
BEHAVIOR_BLOCK,
BEHAVIOR_VERIFY,
BEHAVIOR_TAUNT,
BEHAVIOR_AIR_MOVEMENT,
BEHAVIOR_SPAWN_QUICKBUILD,
BEHAVIOR_PULL_TO_POINT,
BEHAVIOR_PROPERTY_ROTATE,
BEHAVIOR_DAMAGE_REDUCTION,
BEHAVIOR_PROPERTY_TELEPORT,
BEHAVIOR_PROPERTY_CLEAR_TARGET,
BEHAVIOR_TAKE_PICTURE,
BEHAVIOR_MOUNT,
BEHAVIOR_SKILL_SET
};

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@@ -7,7 +7,6 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"Behavior.cpp"
"BehaviorBranchContext.cpp"
"BehaviorContext.cpp"
"BehaviorTemplates.cpp"
"BlockBehavior.cpp"
"BuffBehavior.cpp"
"CarBoostBehavior.cpp"

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@@ -7,7 +7,7 @@
#include "Logger.h"
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
if (this->m_hitAction->m_templateId == BehaviorTemplate::EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplate::EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplate::EMPTY) {
return;
}
@@ -38,7 +38,7 @@ void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bi
}
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
if (this->m_hitAction->m_templateId == BehaviorTemplate::EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplate::EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplate::EMPTY) {
return;
}

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@@ -8,36 +8,50 @@
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) {
bool unknown = false;
LWOOBJID usedTarget = m_target ? branch.target : context->originator;
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
if (usedTarget != context->originator) {
bool isTargetImmuneStuns = false;
if (!bitStream.Read(isTargetImmuneStuns)) {
LOG("Unable to read isTargetImmune from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
if (unknown) return;
if (isTargetImmuneStuns) return;
}
if (!this->m_interruptBlock) {
bool unknown = false;
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
bool isBlockingInterrupts = false;
if (!bitStream.Read(isBlockingInterrupts)) {
LOG("Unable to read isBlockingInterrupts from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
if (unknown) return;
if (isBlockingInterrupts) return;
}
if (this->m_target) // Guess...
{
bool unknown = false;
bool hasInterruptedStatusEffects = false;
if (!bitStream.Read(hasInterruptedStatusEffects)) {
LOG("Unable to read hasInterruptedStatusEffects from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
if (hasInterruptedStatusEffects) {
bool hasMoreInterruptedStatusEffects = false;
int32_t loopLimit = 0;
while (bitStream.Read(hasMoreInterruptedStatusEffects) && hasMoreInterruptedStatusEffects) {
int32_t statusEffectID = 0;
bitStream.Read(statusEffectID);
// nothing happens with this data yes. I have no idea why or what it was used for, but the client literally just reads it and does nothing with it.
// 0x004faca4 for a reference. it also has a hard loop limit of 100 soo,
loopLimit++;
if (loopLimit > 100) {
// if this is hit you have a problem
LOG("Loop limit reached for interrupted status effects, aborting Handle due to bad bitstream! %i", bitStream.GetNumberOfUnreadBits());
break;
}
LOG_DEBUG("Interrupted status effect ID: %i", statusEffectID);
}
}
if (branch.target == context->originator) return;
@@ -55,7 +69,8 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitS
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) {
LWOOBJID usedTarget = m_target ? branch.target : context->originator;
if (usedTarget != context->originator) {
bitStream.Write(false);
}

View File

@@ -6,13 +6,13 @@
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t movementType{};
if (!bitStream.Read(movementType)) {
if (this->m_groundAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_jumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_fallingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_doubleJumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_airAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_jetpackAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
if (this->m_groundAction->m_templateId == BehaviorTemplate::EMPTY &&
this->m_jumpAction->m_templateId == BehaviorTemplate::EMPTY &&
this->m_fallingAction->m_templateId == BehaviorTemplate::EMPTY &&
this->m_doubleJumpAction->m_templateId == BehaviorTemplate::EMPTY &&
this->m_airAction->m_templateId == BehaviorTemplate::EMPTY &&
this->m_jetpackAction->m_templateId == BehaviorTemplate::EMPTY &&
this->m_movingAction->m_templateId == BehaviorTemplate::EMPTY) {
return;
}
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
@@ -47,7 +47,7 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream&
Behavior* MovementSwitchBehavior::LoadMovementType(std::string movementType) {
float actionValue = GetFloat(movementType, -1.0f);
auto loadedBehavior = GetAction(actionValue != -1.0f ? actionValue : 0.0f);
if (actionValue == -1.0f && loadedBehavior->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
if (actionValue == -1.0f && loadedBehavior->m_templateId == BehaviorTemplate::EMPTY) {
loadedBehavior = this->m_groundAction;
}
return loadedBehavior;

View File

@@ -3,26 +3,22 @@
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "CppScripts.h"
#include "Entity.h"
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
auto* caster = Game::entityManager->GetEntity(context->originator);
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
script->OnSkillEventFired(target, caster, *this->m_effectHandle);
}
if (caster != nullptr && target != nullptr && !this->m_effectHandle.empty()) {
target->GetScript()->OnSkillEventFired(target, caster, this->m_effectHandle);
}
}
void
SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
void SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
auto* caster = Game::entityManager->GetEntity(context->originator);
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
script->OnSkillEventFired(target, caster, *this->m_effectHandle);
}
if (caster != nullptr && target != nullptr && !this->m_effectHandle.empty()) {
target->GetScript()->OnSkillEventFired(target, caster, this->m_effectHandle);
}
}

View File

@@ -7,9 +7,9 @@
#include "BuffComponent.h"
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto state = true;
bool state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
if (m_imagination > 0 || m_targetHasBuff > 0 || m_Distance > -1.0f) {
if (!bitStream.Read(state)) {
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
@@ -18,49 +18,59 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
auto* entity = Game::entityManager->GetEntity(context->originator);
if (entity == nullptr) {
return;
}
if (!entity) return;
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr) {
return;
if (destroyableComponent) {
if (m_isEnemyFaction) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target) state = destroyableComponent->IsEnemy(target);
}
LOG_DEBUG("[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
}
LOG_DEBUG("[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
if (state) {
this->m_actionTrue->Handle(context, bitStream, branch);
} else {
this->m_actionFalse->Handle(context, bitStream, branch);
}
auto* behaviorToCall = state ? m_actionTrue : m_actionFalse;
behaviorToCall->Handle(context, bitStream, branch);
}
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
bool state = true;
if (m_imagination > 0 || m_targetHasBuff > 0 || m_Distance > -1.0f) {
auto* entity = Game::entityManager->GetEntity(branch.target);
state = entity != nullptr;
if (state && m_targetHasBuff != 0) {
auto* buffComponent = entity->GetComponent<BuffComponent>();
if (state) {
if (m_targetHasBuff != 0) {
auto* buffComponent = entity->GetComponent<BuffComponent>();
if (buffComponent != nullptr && !buffComponent->HasBuff(m_targetHasBuff)) {
state = false;
if (buffComponent != nullptr && !buffComponent->HasBuff(m_targetHasBuff)) {
state = false;
}
} else if (m_imagination > 0) {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent && destroyableComponent->GetImagination() < m_imagination) {
state = false;
}
} else if (m_Distance > -1.0f) {
auto* originator = Game::entityManager->GetEntity(context->originator);
if (originator) {
const auto distance = (originator->GetPosition() - entity->GetPosition()).Length();
state = distance <= m_Distance;
}
}
}
bitStream.Write(state);
}
if (state) {
this->m_actionTrue->Calculate(context, bitStream, branch);
} else {
this->m_actionFalse->Calculate(context, bitStream, branch);
}
auto* behaviorToCall = state ? m_actionTrue : m_actionFalse;
behaviorToCall->Calculate(context, bitStream, branch);
}
void SwitchBehavior::Load() {
@@ -72,5 +82,7 @@ void SwitchBehavior::Load() {
this->m_isEnemyFaction = GetBoolean("isEnemyFaction");
this->m_targetHasBuff = GetInt("target_has_buff");
this->m_targetHasBuff = GetInt("target_has_buff", -1);
this->m_Distance = GetFloat("distance", -1.0f);
}

View File

@@ -14,6 +14,8 @@ public:
int32_t m_targetHasBuff;
float m_Distance;
/*
* Inherited
*/

View File

@@ -9,11 +9,15 @@
#include "UserManager.h"
#include "CDMissionsTable.h"
AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
RefreshInventory(true);
};
bool AchievementVendorComponent::SellsItem(Entity* buyer, const LOT lot) {
auto* missionComponent = buyer->GetComponent<MissionComponent>();
if (!missionComponent) return false;
if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)){
if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)) {
return true;
}
@@ -35,7 +39,7 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
uint32_t costLOT = itemComp.commendationLOT;
if (costLOT == -1 || !SellsItem(buyer, lot)) {
auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
@@ -44,7 +48,7 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
}
auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
if (!inventoryComponent) {
if (!inventoryComponent) {
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
return;
}
@@ -69,4 +73,9 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
}
}
void AchievementVendorComponent::RefreshInventory(bool isCreation) {
SetHasStandardCostItems(true);
Game::entityManager->SerializeEntity(m_Parent);
}

View File

@@ -11,7 +11,9 @@ class Entity;
class AchievementVendorComponent final : public VendorComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {};
AchievementVendorComponent(Entity* parent);
void RefreshInventory(bool isCreation = false) override;
bool SellsItem(Entity* buyer, const LOT lot);
void Buy(Entity* buyer, LOT lot, uint32_t count);

View File

@@ -21,7 +21,7 @@
#include "eMissionTaskType.h"
#include "eMatchUpdate.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "eChatMessageType.h"
#include "CDCurrencyTableTable.h"
#include "CDActivityRewardsTable.h"
@@ -501,7 +501,7 @@ void ActivityInstance::StartZone() {
// only make a team if we have more than one participant
if (participants.size() > 1) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::CREATE_TEAM);
bitStream.Write(leader->GetObjectID());
bitStream.Write(m_Participants.size());

View File

@@ -150,19 +150,18 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
m_dpEntityEnemy->SetPosition(m_Parent->GetPosition());
//Process enter events
for (auto en : m_dpEntity->GetNewObjects()) {
m_Parent->OnCollisionPhantom(en->GetObjectID());
for (const auto id : m_dpEntity->GetNewObjects()) {
m_Parent->OnCollisionPhantom(id);
}
//Process exit events
for (auto en : m_dpEntity->GetRemovedObjects()) {
m_Parent->OnCollisionLeavePhantom(en->GetObjectID());
for (const auto id : m_dpEntity->GetRemovedObjects()) {
m_Parent->OnCollisionLeavePhantom(id);
}
// Check if we should stop the tether effect
if (m_TetherEffectActive) {
m_TetherTime -= deltaTime;
const auto& info = m_MovementAI->GetInfo();
if (m_Target != LWOOBJID_EMPTY || (NiPoint3::DistanceSquared(
m_StartPosition,
m_Parent->GetPosition()) < 20 * 20 && m_TetherTime <= 0)

View File

@@ -326,9 +326,9 @@ Entity* BuffComponent::GetParent() const {
return m_Parent;
}
void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
void BuffComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
// Load buffs
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
// Make sure we have a clean buff element.
auto* buffElement = dest->FirstChildElement("buff");
@@ -386,15 +386,15 @@ void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
}
}
void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
void BuffComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
// Save buffs
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
// Make sure we have a clean buff element.
auto* buffElement = dest->FirstChildElement("buff");
if (buffElement == nullptr) {
buffElement = doc->NewElement("buff");
buffElement = doc.NewElement("buff");
dest->LinkEndChild(buffElement);
} else {
@@ -402,7 +402,7 @@ void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
}
for (const auto& [id, buff] : m_Buffs) {
auto* buffEntry = doc->NewElement("b");
auto* buffEntry = doc.NewElement("b");
// TODO: change this if to if (buff.cancelOnZone || buff.cancelOnLogout) handling at some point. No current way to differentiate between zone transfer and logout.
if (buff.cancelOnZone) continue;

View File

@@ -57,9 +57,9 @@ public:
Entity* GetParent() const;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -47,7 +47,7 @@ set(DGAME_DCOMPONENTS_SOURCES
"TriggerComponent.cpp"
"HavokVehiclePhysicsComponent.cpp"
"VendorComponent.cpp"
"MiniGameControlComponent.cpp"
"ScriptComponent.cpp"
)
add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})

View File

@@ -186,9 +186,9 @@ void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
m_GMLevel = gmlevel;
}
void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
LOG("Failed to find char tag while loading XML!");
return;
@@ -299,8 +299,8 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
}
}
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* minifig = doc.FirstChildElement("obj")->FirstChildElement("mf");
if (!minifig) {
LOG("Failed to find mf tag while updating XML!");
return;
@@ -320,7 +320,7 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
// done with minifig
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
LOG("Failed to find char tag while updating XML!");
return;
@@ -338,11 +338,11 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
// Set the zone statistics of the form <zs><s/> ... <s/></zs>
auto zoneStatistics = character->FirstChildElement("zs");
if (!zoneStatistics) zoneStatistics = doc->NewElement("zs");
if (!zoneStatistics) zoneStatistics = doc.NewElement("zs");
zoneStatistics->DeleteChildren();
for (auto pair : m_ZoneStatistics) {
auto zoneStatistic = doc->NewElement("s");
auto zoneStatistic = doc.NewElement("s");
zoneStatistic->SetAttribute("map", pair.first);
zoneStatistic->SetAttribute("ac", pair.second.m_AchievementsCollected);

View File

@@ -70,8 +70,8 @@ public:
CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
~CharacterComponent() override;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -21,11 +21,11 @@ void Component::OnUse(Entity* originator) {
}
void Component::UpdateXml(tinyxml2::XMLDocument* doc) {
void Component::UpdateXml(tinyxml2::XMLDocument& doc) {
}
void Component::LoadFromXml(tinyxml2::XMLDocument* doc) {
void Component::LoadFromXml(const tinyxml2::XMLDocument& doc) {
}

View File

@@ -34,13 +34,13 @@ public:
* Save data from this componennt to character XML
* @param doc the document to write data to
*/
virtual void UpdateXml(tinyxml2::XMLDocument* doc);
virtual void UpdateXml(tinyxml2::XMLDocument& doc);
/**
* Load base data for this component from character XML
* @param doc the document to read data from
*/
virtual void LoadFromXml(tinyxml2::XMLDocument* doc);
virtual void LoadFromXml(const tinyxml2::XMLDocument& doc);
virtual void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);

View File

@@ -26,7 +26,6 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Phy
m_SpeedMultiplier = 1;
m_GravityScale = 1;
m_DirtyCheats = false;
m_IgnoreMultipliers = false;
m_DirtyEquippedItemInfo = true;
m_PickupRadius = 0.0f;
@@ -92,31 +91,31 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
outBitStream.Write(m_ImmuneToStunInteractCount);
}
if (m_IgnoreMultipliers) m_DirtyCheats = false;
outBitStream.Write(m_DirtyCheats);
if (m_DirtyCheats) {
outBitStream.Write(m_DirtyCheats || bIsInitialUpdate);
if (m_DirtyCheats || bIsInitialUpdate) {
outBitStream.Write(m_GravityScale);
outBitStream.Write(m_SpeedMultiplier);
m_DirtyCheats = false;
if (!bIsInitialUpdate) m_DirtyCheats = false;
}
outBitStream.Write(m_DirtyEquippedItemInfo);
if (m_DirtyEquippedItemInfo) {
outBitStream.Write(m_DirtyEquippedItemInfo || bIsInitialUpdate);
if (m_DirtyEquippedItemInfo || bIsInitialUpdate) {
outBitStream.Write(m_PickupRadius);
outBitStream.Write(m_InJetpackMode);
m_DirtyEquippedItemInfo = false;
if (!bIsInitialUpdate) m_DirtyEquippedItemInfo = false;
}
outBitStream.Write(m_DirtyBubble);
if (m_DirtyBubble) {
outBitStream.Write(m_DirtyBubble || bIsInitialUpdate);
if (m_DirtyBubble || bIsInitialUpdate) {
outBitStream.Write(m_IsInBubble);
if (m_IsInBubble) {
outBitStream.Write(m_BubbleType);
outBitStream.Write(m_SpecialAnims);
}
m_DirtyBubble = false;
if (!bIsInitialUpdate) m_DirtyBubble = false;
}
outBitStream.Write(m_DirtyPosition || bIsInitialUpdate);
@@ -149,7 +148,8 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
outBitStream.Write(m_AngularVelocity.z);
}
outBitStream.Write0();
outBitStream.Write0(); // local_space_info, always zero for now.
if (!bIsInitialUpdate) {
m_DirtyPosition = false;
outBitStream.Write(m_IsTeleporting);
@@ -158,8 +158,8 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
}
}
void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
void ControllablePhysicsComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
LOG("Failed to find char tag!");
return;
@@ -178,8 +178,8 @@ void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
m_DirtyPosition = true;
}
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
LOG("Failed to find char tag while updating XML!");
return;

View File

@@ -28,8 +28,8 @@ public:
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
/**
* Sets the position of this entity, also ensures this update is serialized next tick.
@@ -174,18 +174,6 @@ public:
*/
const float GetGravityScale() const { return m_GravityScale; }
/**
* Sets the ignore multipliers value, allowing you to skip the serialization of speed and gravity multipliers
* @param value whether or not to ignore multipliers
*/
void SetIgnoreMultipliers(bool value) { m_IgnoreMultipliers = value; }
/**
* Returns the current ignore multipliers value
* @return the current ignore multipliers value
*/
const bool GetIgnoreMultipliers() const { return m_IgnoreMultipliers; }
/**
* Can make an entity static, making it unable to move around
* @param value whether or not the entity is static
@@ -353,11 +341,6 @@ private:
*/
bool m_DirtyCheats;
/**
* Makes it so that the speed multiplier and gravity scale are no longer serialized if false
*/
bool m_IgnoreMultipliers;
/**
* Whether this entity is static, making it unable to move
*/

View File

@@ -185,8 +185,8 @@ void DestroyableComponent::Update(float deltaTime) {
m_DamageCooldownTimer -= deltaTime;
}
void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
void DestroyableComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
if (!dest) {
LOG("Failed to find dest tag!");
return;
@@ -207,8 +207,8 @@ void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
m_DirtyHealth = true;
}
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
if (!dest) {
LOG("Failed to find dest tag!");
return;
@@ -785,16 +785,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
}
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
script->OnPlayerDied(zoneControl, m_Parent);
}
if (zoneControl) zoneControl->GetScript()->OnPlayerDied(zoneControl, m_Parent);
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
script->OnPlayerDied(scriptEntity, m_Parent);
}
scriptEntity->GetScript()->OnPlayerDied(scriptEntity, m_Parent);
}
}
}

View File

@@ -26,8 +26,8 @@ public:
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
/**
* Initializes the component using a different LOT

View File

@@ -38,7 +38,7 @@
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent) {
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
this->m_Dirty = true;
this->m_Equipped = {};
this->m_Pushed = {};
@@ -48,7 +48,8 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
const auto lot = parent->GetLOT();
if (lot == 1) {
LoadXml(document);
auto* character = m_Parent->GetCharacter();
if (character) LoadXml(character->GetXMLDoc());
CheckProxyIntegrity();
@@ -472,10 +473,10 @@ bool InventoryComponent::HasSpaceForLoot(const std::unordered_map<LOT, int32_t>&
return true;
}
void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
LoadPetXml(document);
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
auto* inventoryElement = document.FirstChildElement("obj")->FirstChildElement("inv");
if (inventoryElement == nullptr) {
LOG("Failed to find 'inv' xml element!");
@@ -594,10 +595,10 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
}
}
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
UpdatePetXml(document);
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
auto* inventoryElement = document.FirstChildElement("obj")->FirstChildElement("inv");
if (inventoryElement == nullptr) {
LOG("Failed to find 'inv' xml element!");
@@ -631,7 +632,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
bags->DeleteChildren();
for (const auto* inventory : inventoriesToSave) {
auto* bag = document->NewElement("b");
auto* bag = document.NewElement("b");
bag->SetAttribute("t", inventory->GetType());
bag->SetAttribute("m", static_cast<unsigned int>(inventory->GetSize()));
@@ -654,14 +655,14 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
continue;
}
auto* bagElement = document->NewElement("in");
auto* bagElement = document.NewElement("in");
bagElement->SetAttribute("t", inventory->GetType());
for (const auto& pair : inventory->GetItems()) {
auto* item = pair.second;
auto* itemElement = document->NewElement("i");
auto* itemElement = document.NewElement("i");
itemElement->SetAttribute("l", item->GetLot());
itemElement->SetAttribute("id", item->GetId());
@@ -680,7 +681,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
continue;
}
auto* extraInfo = document->NewElement("x");
auto* extraInfo = document.NewElement("x");
extraInfo->SetAttribute("ma", data->GetString(false).c_str());
@@ -695,22 +696,20 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
}
void InventoryComponent::Serialize(RakNet::BitStream& outBitStream, const bool bIsInitialUpdate) {
// LWOInventoryComponent_EquippedItem
outBitStream.Write(bIsInitialUpdate || m_Dirty);
if (bIsInitialUpdate || m_Dirty) {
outBitStream.Write(true);
outBitStream.Write<uint32_t>(m_Equipped.size());
for (const auto& pair : m_Equipped) {
const auto item = pair.second;
if (bIsInitialUpdate) {
AddItemSkills(item.lot);
}
if (bIsInitialUpdate) AddItemSkills(item.lot);
outBitStream.Write(item.id);
outBitStream.Write(item.lot);
outBitStream.Write0();
outBitStream.Write0(); // subkey
outBitStream.Write(item.count > 0);
if (item.count > 0) outBitStream.Write(item.count);
@@ -718,7 +717,7 @@ void InventoryComponent::Serialize(RakNet::BitStream& outBitStream, const bool b
outBitStream.Write(item.slot != 0);
if (item.slot != 0) outBitStream.Write<uint16_t>(item.slot);
outBitStream.Write0();
outBitStream.Write0(); // inventory type
bool flag = !item.config.empty();
outBitStream.Write(flag);
@@ -745,11 +744,21 @@ void InventoryComponent::Serialize(RakNet::BitStream& outBitStream, const bool b
}
m_Dirty = false;
} else {
outBitStream.Write(false);
}
// EquippedModelTransform
outBitStream.Write(false);
/*
outBitStream.Write(bIsInitialUpdate || m_Dirty); // Same dirty or different?
if (bIsInitialUpdate || m_Dirty) {
outBitStream.Write<uint32_t>(m_Equipped.size()); // Equiped models?
for (const auto& [location, item] : m_Equipped) {
outBitStream.Write(item.id);
outBitStream.Write(item.pos);
outBitStream.Write(item.rot);
}
}
*/
}
void InventoryComponent::Update(float deltaTime) {
@@ -1542,8 +1551,8 @@ void InventoryComponent::PurgeProxies(Item* item) {
}
}
void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document) {
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
void InventoryComponent::LoadPetXml(const tinyxml2::XMLDocument& document) {
auto* petInventoryElement = document.FirstChildElement("obj")->FirstChildElement("pet");
if (petInventoryElement == nullptr) {
m_Pets.clear();
@@ -1574,19 +1583,19 @@ void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document) {
}
}
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument* document) {
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument& document) {
auto* petInventoryElement = document.FirstChildElement("obj")->FirstChildElement("pet");
if (petInventoryElement == nullptr) {
petInventoryElement = document->NewElement("pet");
petInventoryElement = document.NewElement("pet");
document->FirstChildElement("obj")->LinkEndChild(petInventoryElement);
document.FirstChildElement("obj")->LinkEndChild(petInventoryElement);
}
petInventoryElement->DeleteChildren();
for (const auto& pet : m_Pets) {
auto* petElement = document->NewElement("p");
auto* petElement = document.NewElement("p");
petElement->SetAttribute("id", pet.first);
petElement->SetAttribute("l", pet.second.lot);

View File

@@ -38,12 +38,12 @@ enum class eItemType : int32_t;
class InventoryComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
explicit InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document = nullptr);
InventoryComponent(Entity* parent);
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void LoadXml(tinyxml2::XMLDocument* document);
void UpdateXml(tinyxml2::XMLDocument* document) override;
void LoadXml(const tinyxml2::XMLDocument& document);
void UpdateXml(tinyxml2::XMLDocument& document) override;
/**
* Returns an inventory of the specified type, if it exists
@@ -470,13 +470,13 @@ private:
* Saves all the pet information stored in inventory items to the database
* @param document the xml doc to save to
*/
void LoadPetXml(tinyxml2::XMLDocument* document);
void LoadPetXml(const tinyxml2::XMLDocument& document);
/**
* Loads all the pet information from an xml doc into items
* @param document the xml doc to load from
*/
void UpdatePetXml(tinyxml2::XMLDocument* document);
void UpdatePetXml(tinyxml2::XMLDocument& document);
};
#endif

View File

@@ -2,4 +2,16 @@
void ItemComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
outBitStream.Write0();
/*
outBitStream.Write(isConstruction || m_Dirty); // Same dirty or different?
if (isConstruction || m_Dirty) {
outBitStream.Write(m_parent->GetObjectID());
outBitStream.Write(moderationStatus);
outBitStream.Write(!description.empty());
if (!description.empty()) {
outBitStream.Write<uint32_t>(description.size());
outBitStream.Write(description) // u16string
}
}
*/
}

View File

@@ -13,8 +13,8 @@ LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component
m_CharacterVersion = eCharacterVersion::LIVE;
}
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* level = doc.FirstChildElement("obj")->FirstChildElement("lvl");
if (!level) {
LOG("Failed to find lvl tag while updating XML!");
return;
@@ -24,8 +24,8 @@ void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
level->SetAttribute("cv", static_cast<uint32_t>(m_CharacterVersion));
}
void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
void LevelProgressionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* level = doc.FirstChildElement("obj")->FirstChildElement("lvl");
if (!level) {
LOG("Failed to find lvl tag while loading XML!");
return;

View File

@@ -27,13 +27,13 @@ public:
* Save data from this componennt to character XML
* @param doc the document to write data to
*/
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
/**
* Load base data for this component from character XML
* @param doc the document to read data from
*/
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
/**
* Gets the current level of the entity

View File

@@ -1,5 +0,0 @@
#include "MiniGameControlComponent.h"
void MiniGameControlComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
outBitStream.Write<uint32_t>(0x40000000);
}

View File

@@ -1,15 +1,13 @@
#ifndef __MINIGAMECONTROLCOMPONENT__H__
#define __MINIGAMECONTROLCOMPONENT__H__
#include "Component.h"
#include "ActivityComponent.h"
#include "eReplicaComponentType.h"
class MiniGameControlComponent final : public Component {
class MiniGameControlComponent final : public ActivityComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
MiniGameControlComponent(Entity* parent) : Component(parent) {}
void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
MiniGameControlComponent(Entity* parent, LOT lot) : ActivityComponent(parent, lot) {}
};
#endif //!__MINIGAMECONTROLCOMPONENT__H__

View File

@@ -504,10 +504,8 @@ bool MissionComponent::RequiresItem(const LOT lot) {
}
void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
if (doc == nullptr) return;
auto* mis = doc->FirstChildElement("obj")->FirstChildElement("mis");
void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* mis = doc.FirstChildElement("obj")->FirstChildElement("mis");
if (mis == nullptr) return;
@@ -523,7 +521,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
auto* mission = new Mission(this, missionId);
mission->LoadFromXml(doneM);
mission->LoadFromXml(*doneM);
doneM = doneM->NextSiblingElement();
@@ -540,7 +538,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
auto* mission = new Mission(this, missionId);
mission->LoadFromXml(currentM);
mission->LoadFromXml(*currentM);
if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
mission->SetUniqueMissionOrderID(missionOrder);
@@ -554,25 +552,23 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
}
void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
if (doc == nullptr) return;
void MissionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
auto shouldInsertMis = false;
auto* obj = doc->FirstChildElement("obj");
auto* obj = doc.FirstChildElement("obj");
auto* mis = obj->FirstChildElement("mis");
if (mis == nullptr) {
mis = doc->NewElement("mis");
mis = doc.NewElement("mis");
shouldInsertMis = true;
}
mis->DeleteChildren();
auto* done = doc->NewElement("done");
auto* cur = doc->NewElement("cur");
auto* done = doc.NewElement("done");
auto* cur = doc.NewElement("cur");
for (const auto& pair : m_Missions) {
auto* mission = pair.second;
@@ -580,10 +576,10 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
if (mission) {
const auto complete = mission->IsComplete();
auto* m = doc->NewElement("m");
auto* m = doc.NewElement("m");
if (complete) {
mission->UpdateXml(m);
mission->UpdateXml(*m);
done->LinkEndChild(m);
@@ -591,7 +587,7 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
}
if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
mission->UpdateXml(m);
mission->UpdateXml(*m);
cur->LinkEndChild(m);
}

View File

@@ -31,8 +31,8 @@ public:
explicit MissionComponent(Entity* parent);
~MissionComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate, unsigned int& flags);
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
/**
* Returns all the missions for this entity, mapped by mission ID

View File

@@ -50,9 +50,44 @@ MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) :
m_CurrentSpeed = 0;
m_MaxSpeed = 0;
m_LockRotation = false;
m_Path = nullptr;
m_SourcePosition = m_Parent->GetPosition();
m_Paused = false;
m_SavedVelocity = NiPoint3Constant::ZERO;
if (!m_Parent->GetComponent<BaseCombatAIComponent>()) SetPath(m_Parent->GetVarAsString(u"attached_path"));
}
void MovementAIComponent::SetPath(const std::string pathName) {
m_Path = Game::zoneManager->GetZone()->GetPath(pathName);
if (!pathName.empty()) LOG("WARNING: %s path %s", m_Path ? "Found" : "Failed to find", pathName.c_str());
if (!m_Path) return;
SetMaxSpeed(1);
SetCurrentSpeed(m_BaseSpeed);
SetPath(m_Path->pathWaypoints);
}
void MovementAIComponent::Pause() {
if (m_Paused) return;
m_Paused = true;
SetPosition(ApproximateLocation());
m_SavedVelocity = GetVelocity();
SetVelocity(NiPoint3Constant::ZERO);
Game::entityManager->SerializeEntity(m_Parent);
}
void MovementAIComponent::Resume() {
if (!m_Paused) return;
m_Paused = false;
SetVelocity(m_SavedVelocity);
m_SavedVelocity = NiPoint3Constant::ZERO;
SetRotation(NiQuaternion::LookAt(m_Parent->GetPosition(), m_NextWaypoint));
Game::entityManager->SerializeEntity(m_Parent);
}
void MovementAIComponent::Update(const float deltaTime) {
if (m_Paused) return;
if (m_PullingToPoint) {
const auto source = GetCurrentWaypoint();
@@ -81,64 +116,65 @@ void MovementAIComponent::Update(const float deltaTime) {
}
m_TimeTravelled += deltaTime;
SetPosition(ApproximateLocation());
if (m_TimeTravelled < m_TimeToTravel) return;
m_TimeTravelled = 0.0f;
const auto source = GetCurrentWaypoint();
SetPosition(source);
NiPoint3 velocity = NiPoint3Constant::ZERO;
m_SourcePosition = source;
if (m_Acceleration > 0 && m_BaseSpeed > 0 && AdvanceWaypointIndex()) // Do we have another waypoint to seek?
{
m_NextWaypoint = GetCurrentWaypoint();
if (m_NextWaypoint == source) {
m_TimeToTravel = 0.0f;
} else {
m_CurrentSpeed = std::min(m_CurrentSpeed + m_Acceleration, m_MaxSpeed);
goto nextAction;
const auto speed = m_CurrentSpeed * m_BaseSpeed; // scale speed based on base speed
const auto delta = m_NextWaypoint - source;
// Normalize the vector
const auto length = delta.Length();
if (length > 0.0f) {
SetVelocity((delta / length) * speed);
}
// Calclute the time it will take to reach the next waypoint with the current speed
m_TimeTravelled = 0.0f;
m_TimeToTravel = length / speed;
SetRotation(NiQuaternion::LookAt(source, m_NextWaypoint));
}
if (m_CurrentSpeed < m_MaxSpeed) {
m_CurrentSpeed += m_Acceleration;
}
if (m_CurrentSpeed > m_MaxSpeed) {
m_CurrentSpeed = m_MaxSpeed;
}
const auto speed = m_CurrentSpeed * m_BaseSpeed; // scale speed based on base speed
const auto delta = m_NextWaypoint - source;
// Normalize the vector
const auto length = delta.Length();
if (length > 0) {
velocity = (delta / length) * speed;
}
// Calclute the time it will take to reach the next waypoint with the current speed
m_TimeTravelled = 0.0f;
m_TimeToTravel = length / speed;
SetRotation(NiQuaternion::LookAt(source, m_NextWaypoint));
} else {
// Check if there are more waypoints in the queue, if so set our next destination to the next waypoint
if (m_CurrentPath.empty()) {
Stop();
return;
if (m_Path) {
if (m_Path->pathBehavior == PathBehavior::Loop) {
SetPath(m_Path->pathWaypoints);
} else if (m_Path->pathBehavior == PathBehavior::Bounce) {
std::vector<PathWaypoint> waypoints = m_Path->pathWaypoints;
std::reverse(waypoints.begin(), waypoints.end());
SetPath(waypoints);
} else if (m_Path->pathBehavior == PathBehavior::Once) {
Stop();
return;
}
} else {
Stop();
return;
}
}
SetDestination(m_CurrentPath.top());
SetDestination(m_CurrentPath.top().position);
m_CurrentPath.pop();
}
nextAction:
SetVelocity(velocity);
Game::entityManager->SerializeEntity(m_Parent);
}
@@ -161,7 +197,7 @@ NiPoint3 MovementAIComponent::GetCurrentWaypoint() const {
}
NiPoint3 MovementAIComponent::ApproximateLocation() const {
auto source = m_Parent->GetPosition();
auto source = m_SourcePosition;
if (AtFinalWaypoint()) return source;
@@ -227,13 +263,13 @@ void MovementAIComponent::PullToPoint(const NiPoint3& point) {
m_PullPoint = point;
}
void MovementAIComponent::SetPath(std::vector<NiPoint3> path) {
void MovementAIComponent::SetPath(std::vector<PathWaypoint> path) {
if (path.empty()) return;
std::for_each(path.rbegin(), path.rend() - 1, [this](const NiPoint3& point) {
std::for_each(path.rbegin(), path.rend() - 1, [this](const PathWaypoint& point) {
this->m_CurrentPath.push(point);
});
SetDestination(path.front());
SetDestination(path.front().position);
}
float MovementAIComponent::GetBaseSpeed(LOT lot) {
@@ -278,6 +314,23 @@ void MovementAIComponent::SetRotation(const NiQuaternion& value) {
if (!m_LockRotation) m_Parent->SetRotation(value);
}
NiPoint3 MovementAIComponent::GetVelocity() const {
auto* controllablePhysicsComponent = m_Parent->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent != nullptr) {
return controllablePhysicsComponent->GetVelocity();
}
auto* simplePhysicsComponent = m_Parent->GetComponent<SimplePhysicsComponent>();
if (simplePhysicsComponent != nullptr) {
return simplePhysicsComponent->GetVelocity();
}
return NiPoint3Constant::ZERO;
}
void MovementAIComponent::SetVelocity(const NiPoint3& value) {
auto* controllablePhysicsComponent = m_Parent->GetComponent<ControllablePhysicsComponent>();
@@ -294,7 +347,7 @@ void MovementAIComponent::SetVelocity(const NiPoint3& value) {
}
}
void MovementAIComponent::SetDestination(const NiPoint3& destination) {
void MovementAIComponent::SetDestination(const NiPoint3 destination) {
if (m_PullingToPoint) return;
const auto location = ApproximateLocation();
@@ -303,6 +356,8 @@ void MovementAIComponent::SetDestination(const NiPoint3& destination) {
SetPosition(location);
}
m_SourcePosition = location;
std::vector<NiPoint3> computedPath;
if (dpWorld::IsLoaded()) {
computedPath = dpWorld::GetNavMesh()->GetPath(m_Parent->GetPosition(), destination, m_Info.wanderSpeed);
@@ -319,8 +374,7 @@ void MovementAIComponent::SetDestination(const NiPoint3& destination) {
auto step = delta / 10.0f;
for (int i = 0; i < 10; i++) {
// TODO: Replace this with += when the NiPoint3::operator+= is fixed
start = start + step;
start += step;
computedPath.push_back(start);
}

View File

@@ -14,11 +14,14 @@
#include "Logger.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include "Zone.h"
#include <vector>
class ControllablePhysicsComponent;
class BaseCombatAIComponent;
struct Path;
/**
* Information that describes the different variables used to make an entity move around
*/
@@ -61,6 +64,8 @@ public:
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
void SetPath(const std::string pathName);
void Update(float deltaTime) override;
/**
@@ -73,7 +78,7 @@ public:
* Set a destination point for the entity to move towards
* @param value the destination point to move towards
*/
void SetDestination(const NiPoint3& value);
void SetDestination(const NiPoint3 value);
/**
* Returns the current rotation this entity is moving towards
@@ -189,7 +194,13 @@ public:
* Sets a path to follow for the AI
* @param path the path to follow
*/
void SetPath(std::vector<NiPoint3> path);
void SetPath(std::vector<PathWaypoint> path);
void Pause();
void Resume();
NiPoint3 GetVelocity() const;
/**
* Returns the base speed from the DB for a given LOT
@@ -301,7 +312,15 @@ private:
/**
* The path from the current position to the destination.
*/
std::stack<NiPoint3> m_CurrentPath;
std::stack<PathWaypoint> m_CurrentPath;
const Path* m_Path = nullptr;
NiPoint3 m_SourcePosition;
bool m_Paused;
NiPoint3 m_SavedVelocity;
};
#endif // MOVEMENTAICOMPONENT_H

View File

@@ -183,9 +183,7 @@ void MovingPlatformComponent::StartPathing() {
const auto travelNext = subComponent->mWaitTime + travelTime;
m_Parent->AddCallbackTimer(travelTime, [subComponent, this] {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
}
this->m_Parent->GetScript()->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
});
m_Parent->AddCallbackTimer(travelNext, [this] {
@@ -295,9 +293,7 @@ void MovingPlatformComponent::ContinuePathing() {
const auto travelNext = subComponent->mWaitTime + travelTime;
m_Parent->AddCallbackTimer(travelTime, [subComponent, this] {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
}
this->m_Parent->GetScript()->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
});
m_Parent->AddCallbackTimer(travelNext, [this] {

View File

@@ -306,9 +306,7 @@ void PetComponent::OnUse(Entity* originator) {
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
// Notify the start of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
}
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
}
void PetComponent::Update(float deltaTime) {
@@ -690,9 +688,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
m_Tamer = LWOOBJID_EMPTY;
// Notify the end of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
}
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
}
void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
@@ -731,9 +727,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
Game::entityManager->SerializeEntity(m_Parent);
// Notify the end of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
}
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
}
void PetComponent::StartTimer() {
@@ -782,9 +776,7 @@ void PetComponent::ClientFailTamingMinigame() {
Game::entityManager->SerializeEntity(m_Parent);
// Notify the end of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
}
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
}
void PetComponent::Wander() {

View File

@@ -353,7 +353,6 @@ private:
/**
* Pet information loaded from the CDClientDatabase
* TODO: Switch to a reference when safe to do so
*/
CDPetComponent m_PetInfo;
};

View File

@@ -187,7 +187,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
//add fallback cube:
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 2.0f, 2.0f, 2.0f);
}
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
@@ -323,14 +323,13 @@ void PhantomPhysicsComponent::Update(float deltaTime) {
if (!m_dpEntity) return;
//Process enter events
for (auto en : m_dpEntity->GetNewObjects()) {
if (!en) continue;
ApplyCollisionEffect(en->GetObjectID(), m_EffectType, m_DirectionalMultiplier);
m_Parent->OnCollisionPhantom(en->GetObjectID());
for (const auto id : m_dpEntity->GetNewObjects()) {
ApplyCollisionEffect(id, m_EffectType, m_DirectionalMultiplier);
m_Parent->OnCollisionPhantom(id);
//If we are a respawn volume, inform the client:
if (m_IsRespawnVolume) {
auto entity = Game::entityManager->GetEntity(en->GetObjectID());
auto* const entity = Game::entityManager->GetEntity(id);
if (entity) {
GameMessages::SendPlayerReachedRespawnCheckpoint(entity, m_RespawnPos, m_RespawnRot);
@@ -341,10 +340,9 @@ void PhantomPhysicsComponent::Update(float deltaTime) {
}
//Process exit events
for (auto en : m_dpEntity->GetRemovedObjects()) {
if (!en) continue;
ApplyCollisionEffect(en->GetObjectID(), m_EffectType, 1.0f);
m_Parent->OnCollisionLeavePhantom(en->GetObjectID());
for (const auto id : m_dpEntity->GetRemovedObjects()) {
ApplyCollisionEffect(id, m_EffectType, 1.0f);
m_Parent->OnCollisionLeavePhantom(id);
}
}

View File

@@ -214,9 +214,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
Database::Get()->InsertNewProperty(info, templateId, worldId);
auto* zoneControlObject = Game::zoneManager->GetZoneControlObject();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControlObject)) {
script->OnZonePropertyRented(zoneControlObject, entity);
}
if (zoneControlObject) zoneControlObject->GetScript()->OnZonePropertyRented(zoneControlObject, entity);
return true;
}
@@ -354,16 +352,11 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
auto userModelID = new LDFData<LWOOBJID>(u"userModelID", info.spawnerID);
auto modelType = new LDFData<int>(u"modelType", 2);
auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
info.nodes[0]->config.push_back(componentWhitelist);
info.nodes[0]->config.push_back(ldfModelBehavior);
info.nodes[0]->config.push_back(modelType);
info.nodes[0]->config.push_back(propertyObjectID);
info.nodes[0]->config.push_back(userModelID);
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"userModelID", info.spawnerID));
info.nodes[0]->config.push_back(new LDFData<int>(u"modelType", 2));
info.nodes[0]->config.push_back(new LDFData<bool>(u"propertyObjectID", true));
info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
auto* model = spawner->Spawn();
@@ -587,29 +580,17 @@ void PropertyManagementComponent::Load() {
GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", blueprintID);
LDFBaseData* componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
LDFBaseData* modelType = new LDFData<int>(u"modelType", 2);
LDFBaseData* propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
LDFBaseData* userModelID = new LDFData<LWOOBJID>(u"userModelID", databaseModel.id);
settings.push_back(ldfBlueprintID);
settings.push_back(componentWhitelist);
settings.push_back(modelType);
settings.push_back(propertyObjectID);
settings.push_back(userModelID);
settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
settings.push_back(new LDFData<int>(u"modelType", 2));
settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id));
} else {
auto modelType = new LDFData<int>(u"modelType", 2);
auto userModelID = new LDFData<LWOOBJID>(u"userModelID", databaseModel.id);
auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
settings.push_back(componentWhitelist);
settings.push_back(ldfModelBehavior);
settings.push_back(modelType);
settings.push_back(propertyObjectID);
settings.push_back(userModelID);
settings.push_back(new LDFData<int>(u"modelType", 2));
settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id));
settings.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
}
node->config = settings;

View File

@@ -5,7 +5,7 @@
#include "EntityManager.h"
#include "SimplePhysicsComponent.h"
const std::map<LWOOBJID, dpEntity*> ProximityMonitorComponent::m_EmptyObjectMap = {};
const std::unordered_set<LWOOBJID> ProximityMonitorComponent::m_EmptyObjectSet = {};
ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, int radiusSmall, int radiusLarge) : Component(parent) {
if (radiusSmall != -1 && radiusLarge != -1) {
@@ -38,40 +38,41 @@ void ProximityMonitorComponent::SetProximityRadius(dpEntity* entity, const std::
m_ProximitiesData.insert(std::make_pair(name, entity));
}
const std::map<LWOOBJID, dpEntity*>& ProximityMonitorComponent::GetProximityObjects(const std::string& name) {
const auto& iter = m_ProximitiesData.find(name);
const std::unordered_set<LWOOBJID>& ProximityMonitorComponent::GetProximityObjects(const std::string& name) {
const auto iter = m_ProximitiesData.find(name);
if (iter == m_ProximitiesData.end()) {
return m_EmptyObjectMap;
if (iter == m_ProximitiesData.cend()) {
return m_EmptyObjectSet;
}
return iter->second->GetCurrentlyCollidingObjects();
}
bool ProximityMonitorComponent::IsInProximity(const std::string& name, LWOOBJID objectID) {
const auto& iter = m_ProximitiesData.find(name);
const auto iter = m_ProximitiesData.find(name);
if (iter == m_ProximitiesData.end()) {
if (iter == m_ProximitiesData.cend()) {
return false;
}
const auto& collitions = iter->second->GetCurrentlyCollidingObjects();
const auto& collisions = iter->second->GetCurrentlyCollidingObjects();
return collitions.find(objectID) != collitions.end();
return collisions.contains(objectID);
}
void ProximityMonitorComponent::Update(float deltaTime) {
for (const auto& prox : m_ProximitiesData) {
if (!prox.second) continue;
prox.second->SetPosition(m_Parent->GetPosition());
//Process enter events
for (auto* en : prox.second->GetNewObjects()) {
m_Parent->OnCollisionProximity(en->GetObjectID(), prox.first, "ENTER");
for (const auto id : prox.second->GetNewObjects()) {
m_Parent->OnCollisionProximity(id, prox.first, "ENTER");
}
//Process exit events
for (auto* en : prox.second->GetRemovedObjects()) {
m_Parent->OnCollisionProximity(en->GetObjectID(), prox.first, "LEAVE");
for (const auto id : prox.second->GetRemovedObjects()) {
m_Parent->OnCollisionProximity(id, prox.first, "LEAVE");
}
}
}

View File

@@ -6,6 +6,8 @@
#ifndef PROXIMITYMONITORCOMPONENT_H
#define PROXIMITYMONITORCOMPONENT_H
#include <unordered_set>
#include "BitStream.h"
#include "Entity.h"
#include "dpWorld.h"
@@ -42,9 +44,9 @@ public:
/**
* Returns the last of entities that are used to check proximity, given a name
* @param name the proximity name to retrieve physics objects for
* @return a map of physics entities for this name, indexed by object ID
* @return a set of physics entity object IDs for this name
*/
const std::map<LWOOBJID, dpEntity*>& GetProximityObjects(const std::string& name);
const std::unordered_set<LWOOBJID>& GetProximityObjects(const std::string& name);
/**
* Checks if the passed object is in proximity of the named proximity sensor
@@ -70,7 +72,7 @@ private:
/**
* Default value for the proximity data
*/
static const std::map<LWOOBJID, dpEntity*> m_EmptyObjectMap;
static const std::unordered_set<LWOOBJID> m_EmptyObjectSet;
};
#endif // PROXIMITYMONITORCOMPONENT_H

View File

@@ -414,13 +414,11 @@ void QuickBuildComponent::StartQuickBuild(Entity* const user) {
movingPlatform->OnQuickBuildInitilized();
}
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnQuickBuildStart(m_Parent, user);
}
auto* script = m_Parent->GetScript();
script->OnQuickBuildStart(m_Parent, user);
// Notify scripts and possible subscribers
for (auto* script : CppScripts::GetEntityScripts(m_Parent))
script->OnQuickBuildNotifyState(m_Parent, m_State);
script->OnQuickBuildNotifyState(m_Parent, m_State);
for (const auto& cb : m_QuickBuildStateCallbacks)
cb(m_State);
}
@@ -485,10 +483,9 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
}
// Notify scripts
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnQuickBuildComplete(m_Parent, user);
script->OnQuickBuildNotifyState(m_Parent, m_State);
}
auto* script = m_Parent->GetScript();
script->OnQuickBuildComplete(m_Parent, user);
script->OnQuickBuildNotifyState(m_Parent, m_State);
// Notify subscribers
for (const auto& callback : m_QuickBuildStateCallbacks)
@@ -539,8 +536,7 @@ void QuickBuildComponent::ResetQuickBuild(const bool failed) {
Game::entityManager->SerializeEntity(m_Parent);
// Notify scripts and possible subscribers
for (auto* script : CppScripts::GetEntityScripts(m_Parent))
script->OnQuickBuildNotifyState(m_Parent, m_State);
m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
for (const auto& cb : m_QuickBuildStateCallbacks)
cb(m_State);
@@ -571,8 +567,7 @@ void QuickBuildComponent::CancelQuickBuild(Entity* const entity, const eQuickBui
m_StateDirty = true;
// Notify scripts and possible subscribers
for (auto* script : CppScripts::GetEntityScripts(m_Parent))
script->OnQuickBuildNotifyState(m_Parent, m_State);
m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
for (const auto& cb : m_QuickBuildStateCallbacks)
cb(m_State);

View File

@@ -41,7 +41,7 @@ void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitial
}
}
CppScripts::Script* ScriptComponent::GetScript() {
CppScripts::Script* const ScriptComponent::GetScript() {
return m_Script;
}

View File

@@ -30,7 +30,7 @@ public:
* Returns the script that's attached to this entity
* @return the script that's attached to this entity
*/
CppScripts::Script* GetScript();
CppScripts::Script* const GetScript();
/**
* Sets whether the entity should be serialized, unused

View File

@@ -2,11 +2,6 @@
#include "EntityManager.h"
#include "ScriptedActivityComponent.h"
ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent) : Component(parent) {
}
ShootingGalleryComponent::~ShootingGalleryComponent() = default;
void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams& params) {
m_StaticParams = params;
}
@@ -17,20 +12,15 @@ void ShootingGalleryComponent::SetDynamicParams(const DynamicShootingGalleryPara
Game::entityManager->SerializeEntity(m_Parent);
}
void ShootingGalleryComponent::Serialize(RakNet::BitStream& outBitStream, bool isInitialUpdate) {
// Start ScriptedActivityComponent
outBitStream.Write<bool>(true);
if (m_CurrentPlayerID == LWOOBJID_EMPTY) {
outBitStream.Write<uint32_t>(0);
} else {
outBitStream.Write<uint32_t>(1);
outBitStream.Write<LWOOBJID>(m_CurrentPlayerID);
for (size_t i = 0; i < 10; i++) {
outBitStream.Write<float_t>(0.0f);
}
void ShootingGalleryComponent::SetCurrentPlayerID(LWOOBJID playerID) {
m_CurrentPlayerID = playerID;
m_Dirty = true;
AddActivityPlayerData(playerID);
};
}
// End ScriptedActivityComponent
void ShootingGalleryComponent::Serialize(RakNet::BitStream& outBitStream, bool isInitialUpdate) {
ActivityComponent::Serialize(outBitStream, isInitialUpdate);
if (isInitialUpdate) {
outBitStream.Write<float_t>(m_StaticParams.cameraPosition.GetX());

View File

@@ -2,7 +2,7 @@
#include "dCommonVars.h"
#include "NiPoint3.h"
#include "Entity.h"
#include "Component.h"
#include "ActivityComponent.h"
#include "eReplicaComponentType.h"
/**
@@ -71,12 +71,11 @@ struct StaticShootingGalleryParams {
* A very ancient component that was used to guide shooting galleries, it's still kind of used but a lot of logic is
* also in the related scripts.
*/
class ShootingGalleryComponent final : public Component {
class ShootingGalleryComponent final : public ActivityComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SHOOTING_GALLERY;
explicit ShootingGalleryComponent(Entity* parent);
~ShootingGalleryComponent();
explicit ShootingGalleryComponent(Entity* parent, LOT lot) : ActivityComponent(parent, lot) {}
void Serialize(RakNet::BitStream& outBitStream, bool isInitialUpdate) override;
/**
@@ -107,13 +106,8 @@ public:
* Sets the entity that's currently playing the shooting gallery
* @param playerID the entity to set
*/
void SetCurrentPlayerID(LWOOBJID playerID) { m_CurrentPlayerID = playerID; m_Dirty = true; };
void SetCurrentPlayerID(LWOOBJID playerID);
/**
* Returns the player that's currently playing the shooting gallery
* @return the player that's currently playing the shooting gallery
*/
LWOOBJID GetCurrentPlayerID() const { return m_CurrentPlayerID; };
private:
/**

View File

@@ -227,7 +227,7 @@ void SkillComponent::RegisterCalculatedProjectile(const LWOOBJID projectileId, B
this->m_managedProjectiles.push_back(entry);
}
bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LWOOBJID optionalOriginatorID) {
bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LWOOBJID optionalOriginatorID, const int32_t castType, const NiQuaternion rotationOverride) {
uint32_t behaviorId = -1;
// try to find it via the cache
const auto& pair = m_skillBehaviorCache.find(skillId);
@@ -247,11 +247,19 @@ bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LW
return false;
}
return CalculateBehavior(skillId, behaviorId, target, false, false, optionalOriginatorID).success;
return CalculateBehavior(skillId, behaviorId, target, false, false, optionalOriginatorID, castType, rotationOverride).success;
}
SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, const uint32_t behaviorId, const LWOOBJID target, const bool ignoreTarget, const bool clientInitalized, const LWOOBJID originatorOverride) {
SkillExecutionResult SkillComponent::CalculateBehavior(
const uint32_t skillId,
const uint32_t behaviorId,
const LWOOBJID target,
const bool ignoreTarget,
const bool clientInitalized,
const LWOOBJID originatorOverride,
const int32_t castType,
const NiQuaternion rotationOverride) {
RakNet::BitStream bitStream{};
auto* behavior = Behavior::CreateBehavior(behaviorId);
@@ -268,9 +276,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
behavior->Calculate(context, bitStream, { target, 0 });
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnSkillCast(m_Parent, skillId);
}
m_Parent->GetScript()->OnSkillCast(m_Parent, skillId);
if (!context->foundTarget) {
delete context;
@@ -285,7 +291,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
// Echo start skill
EchoStartSkill start;
start.iCastType = 0;
start.iCastType = castType;
start.skillID = skillId;
start.uiSkillHandle = context->skillUId;
start.optionalOriginatorID = context->originator;
@@ -296,6 +302,10 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
if (originator != nullptr) {
start.originatorRot = originator->GetRotation();
}
if (rotationOverride != NiQuaternionConstant::IDENTITY) {
start.originatorRot = rotationOverride;
}
//start.optionalTargetID = target;
start.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
@@ -466,7 +476,7 @@ void SkillComponent::HandleUnCast(const uint32_t behaviorId, const LWOOBJID targ
behavior->UnCast(&context, { target });
}
SkillComponent::SkillComponent(Entity* parent): Component(parent) {
SkillComponent::SkillComponent(Entity* parent) : Component(parent) {
this->m_skillUid = 0;
}
@@ -476,6 +486,32 @@ SkillComponent::~SkillComponent() {
void SkillComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
if (bIsInitialUpdate) outBitStream.Write0();
/*
outBitStream.Write(bIsInitialUpdate && !m_managedBehaviors.empty());
if (bIsInitialUpdate && !m_managedBehaviors.empty()) {
outBitStream.Write<uint32_t>(m_managedBehaviors.size());
for (const auto& [id, skill] : m_managedBehaviors) {
outBitStream.Write(skill.skillUID);
outBitStream.Write(skill.skillID);
outBitStream.Write(skill.cast_type);
outBitStream.Write(skill.cancel_type);
outBitStream.Write(skill.behavior_count);
for (auto& index : skill.behavior_count) {
outBitStream.Write<uint32_t>(behaviorUID); // Maybe
outBitStream.Write<uint32_t>(action);
outBitStream.Write<uint32_t>(wait_time_ms);
outBitStream.Write<uint32_t>(template_id);
outBitStream.Write(casterObjId);
outBitStream.Write(originatorObjId);
outBitStream.Write(targetObjId);
outBitStream.Write<bool>(usedMouse);
outBitStream.Write(cooldown);
outBitStream.Write(charge_time);
outBitStream.Write(imagination_cost);
}
}
}
*/
}
/// <summary>

View File

@@ -127,7 +127,7 @@ public:
* @param optionalOriginatorID change the originator of the skill
* @return if the case succeeded
*/
bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY);
bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = NiQuaternionConstant::IDENTITY);
/**
* Initializes a server-side skill calculation.
@@ -139,7 +139,7 @@ public:
* @param originatorOverride an override for the originator of the skill calculation
* @return the result of the skill calculation
*/
SkillExecutionResult CalculateBehavior(uint32_t skillId, uint32_t behaviorId, LWOOBJID target, bool ignoreTarget = false, bool clientInitalized = false, LWOOBJID originatorOverride = LWOOBJID_EMPTY);
SkillExecutionResult CalculateBehavior(uint32_t skillId, uint32_t behaviorId, LWOOBJID target, bool ignoreTarget = false, bool clientInitalized = false, LWOOBJID originatorOverride = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = NiQuaternionConstant::IDENTITY);
/**
* Register a server-side projectile.

View File

@@ -13,9 +13,11 @@
#include "SkillComponent.h"
#include "eEndBehavior.h"
#include "PlayerManager.h"
#include "Game.h"
#include "EntityManager.h"
#include "MovementAIComponent.h"
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) {
m_Parent = parent;
m_Trigger = nullptr;
@@ -42,7 +44,7 @@ void TriggerComponent::TriggerEvent(eTriggerEventType event, Entity* optionalTar
}
void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget) {
auto argArray = GeneralUtils::SplitString(command->args, ',');
auto argArray = GeneralUtils::SplitString(command->args, ',');
// determine targets
std::vector<Entity*> targetEntities = GatherTargets(command, optionalTarget);
@@ -54,107 +56,119 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity
if (!targetEntity) continue;
switch (command->id) {
case eTriggerCommandType::ZONE_PLAYER: break;
case eTriggerCommandType::FIRE_EVENT:
HandleFireEvent(targetEntity, command->args);
break;
case eTriggerCommandType::DESTROY_OBJ:
HandleDestroyObject(targetEntity, command->args);
break;
case eTriggerCommandType::TOGGLE_TRIGGER:
HandleToggleTrigger(targetEntity, command->args);
break;
case eTriggerCommandType::RESET_REBUILD:
HandleResetRebuild(targetEntity, command->args);
break;
case eTriggerCommandType::SET_PATH: break;
case eTriggerCommandType::SET_PICK_TYPE: break;
case eTriggerCommandType::MOVE_OBJECT:
HandleMoveObject(targetEntity, argArray);
break;
case eTriggerCommandType::ROTATE_OBJECT:
HandleRotateObject(targetEntity, argArray);
break;
case eTriggerCommandType::PUSH_OBJECT:
HandlePushObject(targetEntity, argArray);
break;
case eTriggerCommandType::REPEL_OBJECT:
HandleRepelObject(targetEntity, command->args);
break;
case eTriggerCommandType::SET_TIMER:
HandleSetTimer(targetEntity, argArray);
break;
case eTriggerCommandType::CANCEL_TIMER:
HandleCancelTimer(targetEntity, command->args);
break;
case eTriggerCommandType::PLAY_CINEMATIC:
HandlePlayCinematic(targetEntity, argArray);
break;
case eTriggerCommandType::TOGGLE_BBB:
HandleToggleBBB(targetEntity, command->args);
break;
case eTriggerCommandType::UPDATE_MISSION:
HandleUpdateMission(targetEntity, argArray);
break;
case eTriggerCommandType::SET_BOUNCER_STATE: break;
case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
case eTriggerCommandType::TURN_AROUND_ON_PATH: break;
case eTriggerCommandType::GO_FORWARD_ON_PATH: break;
case eTriggerCommandType::GO_BACKWARD_ON_PATH: break;
case eTriggerCommandType::STOP_PATHING: break;
case eTriggerCommandType::START_PATHING: break;
case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
case eTriggerCommandType::PLAY_EFFECT:
HandlePlayEffect(targetEntity, argArray);
break;
case eTriggerCommandType::STOP_EFFECT:
GameMessages::SendStopFXEffect(targetEntity, true, command->args);
break;
case eTriggerCommandType::CAST_SKILL:
HandleCastSkill(targetEntity, command->args);
break;
case eTriggerCommandType::DISPLAY_ZONE_SUMMARY:
GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID());
break;
case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
HandleSetPhysicsVolumeEffect(targetEntity, argArray);
break;
case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS:
HandleSetPhysicsVolumeStatus(targetEntity, command->args);
break;
case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK:
HandleActivateSpawnerNetwork(command->args);
break;
case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK:
HandleDeactivateSpawnerNetwork(command->args);
break;
case eTriggerCommandType::RESET_SPAWNER_NETWORK:
HandleResetSpawnerNetwork(command->args);
break;
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS:
HandleDestroySpawnerNetworkObjects(command->args);
break;
case eTriggerCommandType::GO_TO_WAYPOINT: break;
case eTriggerCommandType::ACTIVATE_PHYSICS:
HandleActivatePhysics(targetEntity, command->args);
break;
case eTriggerCommandType::ZONE_PLAYER: break;
case eTriggerCommandType::FIRE_EVENT:
HandleFireEvent(targetEntity, command->args);
break;
case eTriggerCommandType::DESTROY_OBJ:
HandleDestroyObject(targetEntity, command->args);
break;
case eTriggerCommandType::TOGGLE_TRIGGER:
HandleToggleTrigger(targetEntity, command->args);
break;
case eTriggerCommandType::RESET_REBUILD:
HandleResetRebuild(targetEntity, command->args);
break;
case eTriggerCommandType::SET_PATH:
HandleSetPath(targetEntity, argArray);
break;
case eTriggerCommandType::SET_PICK_TYPE: break;
case eTriggerCommandType::MOVE_OBJECT:
HandleMoveObject(targetEntity, argArray);
break;
case eTriggerCommandType::ROTATE_OBJECT:
HandleRotateObject(targetEntity, argArray);
break;
case eTriggerCommandType::PUSH_OBJECT:
HandlePushObject(targetEntity, argArray);
break;
case eTriggerCommandType::REPEL_OBJECT:
HandleRepelObject(targetEntity, command->args);
break;
case eTriggerCommandType::SET_TIMER:
HandleSetTimer(targetEntity, argArray);
break;
case eTriggerCommandType::CANCEL_TIMER:
HandleCancelTimer(targetEntity, command->args);
break;
case eTriggerCommandType::PLAY_CINEMATIC:
HandlePlayCinematic(targetEntity, argArray);
break;
case eTriggerCommandType::TOGGLE_BBB:
HandleToggleBBB(targetEntity, command->args);
break;
case eTriggerCommandType::UPDATE_MISSION:
HandleUpdateMission(targetEntity, argArray);
break;
case eTriggerCommandType::SET_BOUNCER_STATE: break;
case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
case eTriggerCommandType::TURN_AROUND_ON_PATH:
HandleTurnAroundOnPath(targetEntity);
break;
case eTriggerCommandType::GO_FORWARD_ON_PATH:
HandleGoForwardOnPath(targetEntity);
break;
case eTriggerCommandType::GO_BACKWARD_ON_PATH:
HandleGoBackwardOnPath(targetEntity);
break;
case eTriggerCommandType::STOP_PATHING:
HandleStopPathing(targetEntity);
break;
case eTriggerCommandType::START_PATHING:
HandleStartPathing(targetEntity);
break;
case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
case eTriggerCommandType::PLAY_EFFECT:
HandlePlayEffect(targetEntity, argArray);
break;
case eTriggerCommandType::STOP_EFFECT:
GameMessages::SendStopFXEffect(targetEntity, true, command->args);
break;
case eTriggerCommandType::CAST_SKILL:
HandleCastSkill(targetEntity, command->args);
break;
case eTriggerCommandType::DISPLAY_ZONE_SUMMARY:
GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID());
break;
case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
HandleSetPhysicsVolumeEffect(targetEntity, argArray);
break;
case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS:
HandleSetPhysicsVolumeStatus(targetEntity, command->args);
break;
case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK:
HandleActivateSpawnerNetwork(command->args);
break;
case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK:
HandleDeactivateSpawnerNetwork(command->args);
break;
case eTriggerCommandType::RESET_SPAWNER_NETWORK:
HandleResetSpawnerNetwork(command->args);
break;
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS:
HandleDestroySpawnerNetworkObjects(command->args);
break;
case eTriggerCommandType::GO_TO_WAYPOINT: break;
case eTriggerCommandType::ACTIVATE_PHYSICS:
HandleActivatePhysics(targetEntity, command->args);
break;
// DEPRECATED BLOCK START
case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
case eTriggerCommandType::FLASH_MUSIC_CUE: break;
case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
case eTriggerCommandType::FLASH_MUSIC_CUE: break;
case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
// DEPRECATED BLOCK END
default:
LOG_DEBUG("Event %i was not handled!", command->id);
break;
default:
LOG_DEBUG("Event %i was not handled!", command->id);
break;
}
}
}
@@ -163,36 +177,39 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
std::vector<Entity*> entities = {};
if (command->target == "self") entities.push_back(m_Parent);
else if (command->target == "zone") { /*TODO*/ }
else if (command->target == "target" && optionalTarget) entities.push_back(optionalTarget);
else if (command->target == "targetTeam" && optionalTarget) {
else if (command->target == "zone") {
/*TODO*/
} else if (command->target == "target" && optionalTarget) {
entities.push_back(optionalTarget);
} else if (command->target == "targetTeam" && optionalTarget) {
auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID());
for (const auto memberId : team->members) {
auto* member = Game::entityManager->GetEntity(memberId);
if (member) entities.push_back(member);
}
} else if (command->target == "objGroup") entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
else if (command->target == "allPlayers") {
} else if (command->target == "objGroup") {
entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
} else if (command->target == "allPlayers") {
for (auto* player : PlayerManager::GetAllPlayers()) {
entities.push_back(player);
}
} else if (command->target == "allNPCs") { /*UNUSED*/ }
} else if (command->target == "allNPCs") {
/*UNUSED*/
}
return entities;
}
void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
script->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
}
targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
}
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args) {
const eKillType killType = GeneralUtils::TryParse<eKillType>(args).value_or(eKillType::VIOLENT);
targetEntity->Smash(m_Parent->GetObjectID(), killType);
}
void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args){
void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args) {
auto* triggerComponent = targetEntity->GetComponent<TriggerComponent>();
if (!triggerComponent) {
LOG_DEBUG("Trigger component not found!");
@@ -201,7 +218,7 @@ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string arg
triggerComponent->SetTriggerEnabled(args == "1");
}
void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){
void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args) {
auto* quickBuildComponent = targetEntity->GetComponent<QuickBuildComponent>();
if (!quickBuildComponent) {
LOG_DEBUG("Rebuild component not found!");
@@ -210,7 +227,7 @@ void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args
quickBuildComponent->ResetQuickBuild(args == "1");
}
void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray){
void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray) {
if (argArray.size() <= 2) return;
NiPoint3 position = targetEntity->GetPosition();
@@ -220,7 +237,7 @@ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::s
targetEntity->SetPosition(position);
}
void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray){
void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray) {
if (argArray.size() <= 2) return;
const NiPoint3 vector = GeneralUtils::TryParse<NiPoint3>(argArray).value_or(NiPoint3Constant::ZERO);
@@ -229,7 +246,7 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std:
targetEntity->SetRotation(rotation);
}
void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray){
void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray) {
if (argArray.size() < 3) return;
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
@@ -247,7 +264,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::s
}
void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args){
void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args) {
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
if (!phantomPhysicsComponent) {
LOG_DEBUG("Phantom Physics component not found!");
@@ -271,7 +288,7 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args)
Game::entityManager->SerializeEntity(m_Parent);
}
void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray){
void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray) {
if (argArray.size() != 2) {
LOG_DEBUG("Not enough variables!");
return;
@@ -280,7 +297,7 @@ void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::str
m_Parent->AddTimer(argArray.at(0), time);
}
void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args){
void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args) {
m_Parent->CancelTimer(args);
}
@@ -328,7 +345,7 @@ void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std
// then we need a good way to convert this from a string to that enum
if (argArray.at(0) != "exploretask") return;
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
if (!missionComponent){
if (!missionComponent) {
LOG_DEBUG("Mission component not found!");
return;
}
@@ -340,7 +357,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::s
const auto effectID = GeneralUtils::TryParse<int32_t>(argArray.at(1));
if (!effectID) return;
std::u16string effectType = GeneralUtils::UTF8ToUTF16(argArray.at(2));
float priority = 1;
if (argArray.size() == 4) {
priority = GeneralUtils::TryParse<float>(argArray.at(3)).value_or(priority);
@@ -349,7 +366,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::s
GameMessages::SendPlayFXEffect(targetEntity, effectID.value(), effectType, argArray.at(0), LWOOBJID_EMPTY, priority);
}
void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args){
void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args) {
auto* skillComponent = targetEntity->GetComponent<SkillComponent>();
if (!skillComponent) {
LOG_DEBUG("Skill component not found!");
@@ -377,7 +394,7 @@ void TriggerComponent::HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::v
phantomPhysicsComponent->SetEffectType(effectType);
phantomPhysicsComponent->SetDirectionalMultiplier(std::stof(argArray.at(1)));
if (argArray.size() > 4) {
const NiPoint3 direction =
const NiPoint3 direction =
GeneralUtils::TryParse<NiPoint3>(argArray.at(2), argArray.at(3), argArray.at(4)).value_or(NiPoint3Constant::ZERO);
phantomPhysicsComponent->SetDirection(direction);
@@ -403,25 +420,25 @@ void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::s
Game::entityManager->SerializeEntity(targetEntity);
}
void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){
void TriggerComponent::HandleActivateSpawnerNetwork(std::string args) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
if (spawner) spawner->Activate();
}
}
void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args){
void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
if (spawner) spawner->Deactivate();
}
}
void TriggerComponent::HandleResetSpawnerNetwork(std::string args){
void TriggerComponent::HandleResetSpawnerNetwork(std::string args) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
if (spawner) spawner->Reset();
}
}
void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
if (spawner) spawner->DestroyAllEntities();
}
@@ -430,9 +447,50 @@ void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
void TriggerComponent::HandleActivatePhysics(Entity* targetEntity, std::string args) {
if (args == "true") {
// TODO add physics entity if there isn't one
} else if (args == "false"){
} else if (args == "false") {
// TODO remove Phsyics entity if there is one
} else {
LOG_DEBUG("Invalid argument for ActivatePhysics Trigger: %s", args.c_str());
}
}
void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// movementAIComponent->SetupPath(argArray.at(0));
if (argArray.size() >= 2) {
auto index = GeneralUtils::TryParse<int32_t>(argArray.at(1));
if (!index) return;
// movementAIComponent->SetPathStartingWaypointIndex(index.value());
}
if (argArray.size() >= 3 && argArray.at(2) == "1") {
// movementAIComponent->ReversePath();
}
}
void TriggerComponent::HandleTurnAroundOnPath(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
// if (movementAIComponent) movementAIComponent->ReversePath();
}
void TriggerComponent::HandleGoForwardOnPath(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// if (movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
}
void TriggerComponent::HandleGoBackwardOnPath(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// if (!movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
}
void TriggerComponent::HandleStopPathing(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
// if (movementAIComponent) movementAIComponent->Pause();
}
void TriggerComponent::HandleStartPathing(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
// if (movementAIComponent) movementAIComponent->Resume();
}

View File

@@ -44,6 +44,12 @@ private:
void HandleResetSpawnerNetwork(std::string args);
void HandleDestroySpawnerNetworkObjects(std::string args);
void HandleActivatePhysics(Entity* targetEntity, std::string args);
void HandleTurnAroundOnPath(Entity* targetEntity);
void HandleGoForwardOnPath(Entity* targetEntity);
void HandleGoBackwardOnPath(Entity* targetEntity);
void HandleStopPathing(Entity* targetEntity);
void HandleStartPathing(Entity* targetEntity);
void HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray);
LUTriggers::Trigger* m_Trigger;
};

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