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63 Commits

Author SHA1 Message Date
David Markowitz
0e4e1def81 Update names 2024-05-12 22:53:03 -07:00
David Markowitz
6218266a4a add script tests 2024-05-12 22:48:13 -07:00
David Markowitz
9f382aca42 fix: use after free in mission progression after removing item from inventory (#1567)
that method is cursed.

no longer has ub when deleting an item from the inventory
2024-05-12 07:30:03 -05:00
David Markowitz
4d1395e522 Update CheatDetection.cpp (#1559) 2024-05-10 16:20:42 -05:00
9e36510c6b chore: Bump verion to 2.3.0 (#1564)
fix versions.txt, update cmake version
2024-05-10 15:21:10 -05:00
David Markowitz
2ca61c3e57 feat: Dragonmaw (#1562)
* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-05-10 09:22:26 -05:00
07cb19cc30 chore: remove json (#1561)
we can't use it currently due to threadsafety issues, so just going to remove it until we actually need it and will re-add it as a vendored file later due to cmake issues pulling in things
2024-05-02 06:35:55 -05:00
David Markowitz
794b254fe7 remove md5 new (#1560)
tested that sqlite hash is still calculated
2024-05-02 06:35:44 -05:00
Gie "Max" Vanommeslaeghe
ab7f6f0b57 Merge pull request #1558 from DarkflameUniverse/swap-update-order
fix: out of order physics updates
2024-05-01 22:33:45 +02:00
David Markowitz
58cc569c75 fix out of order physics updates
fixes an issue where physics entities were not given a chance to be marked as sleeping, causing a initial sleeping calls to be missed and causing objects that collided with one another to not register new collisions since they were sleeping at the time the new collision fired off.

Tested that Brick Fury now corectly aggros the _first_ spawn of enemies near by to him.
Tested that the turrets in crux prime now correctly shoot the _first_ wave of enemies that spawn.
2024-04-30 23:09:35 -07:00
Daniel Seiler
35c463656d Use volume for mariadb persistence (#1555)
I initially used the bind mount because it's arguably easier to back up and move around than a volume, but turns out with https://github.com/DarkflameUniverse/NexusDashboard/issues/92 it's nothing we can recommend for Docker Desktop on WSL, which unfortunately is the primary setup newcomers will try this with. So changing the default to be a volume should address that (presumably by hosting the volume within the WSL Docker VM, as opposed to the host NTFS filesystem)
2024-04-29 22:51:13 +02:00
3801a97722 feat: add nlohmann/json lib (#1552)
* feat: add nlohmann/json lib

* remove build test off
2024-04-24 21:35:45 -05:00
jadebenn
0367c67c85 chore: move the pet minigame table loading logic out of petcomponent (#1551)
* move the pet minigame table loading logic out of petcomponent

* misc fixes

* actually, using paths is dumb here when they're already char strings. why bother? silly me.

* removed unga bunga reference-casting

* add back in puzzle not found error message

* pre-allocate unordered map and make getter const-correct

* Update dDatabase/CDClientDatabase/CDClientTables/CDTamingBuildPuzzleTable.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-04-24 10:09:15 -05:00
jadebenn
8fdc212cda chore: Convert heap allocation to optional (#1553)
* chore: Convert heap allocation to optional

* Update dGame/dComponents/PetComponent.h

Default-initialize
2024-04-24 10:09:04 -05:00
99e7349f6c feat: slashcommands for showall, findplayer, get/openhttpmoninfo, and debug world packet (#1545)
* feat: showall, findplayer, get/openhttpmoninfo

http monitor info is planned to be used later, just putting in info that i've since reverse engineered and don't want lost

Additionally add debug world packet for duture dev use

Tested all new commands and variation of command arguments

* fix missing newline at eofs

* address most feedback

* Compormise and use struct with (de)serialize

* remove httpmoninfo commands
2024-04-17 21:47:28 -05:00
jadebenn
fafe2aefad chore: Nitpicking-utils (#1549)
* nit

* GeneralUtils const-correctness and minor fixes

* use copy instead of reference for char iteration loops

* fix typo and reorganize some functions
2024-04-14 23:14:54 -07:00
David Markowitz
5049f215ba chore: Use string to access SQLite columns (#1535)
* use string to access field name

* Update DEVGMCommands.cpp

* corrected column name

* constexpr array

include <array>

Revert "constexpr array"

This reverts commit 1492e8b1773ed5fbbe767c74466ca263178ecdd4.

Revert "include <array>"

This reverts commit 2b7a67e89ad673d420f496be97f9bc51fd2d5e59.

include <array>

constexpr array

---------

Co-authored-by: jadebenn <jonahbenn@yahoo.com>
2024-04-13 23:41:51 -05:00
David Markowitz
3a6123fe36 fix console sound (#1547) 2024-04-11 10:29:49 -05:00
David Markowitz
b8b2b687e2 inherit exception for CppSQLite3Exception (#1544)
catch any exception just in case exception isnt inherited from
2024-04-10 07:32:54 -05:00
d067a8d12f chore: split out slash commands into multiple files (#1539)
* chore: split out slash commands into multiple files
Breakup the monolithic file
don't register slashcommands on startup

* fix typo
2024-04-09 20:15:51 -05:00
David Markowitz
1ee45639af Update GeneralUtils.h (#1541) 2024-04-09 00:20:25 -05:00
jadebenn
db192d2cde chore: Fix use of uninitialized variable in RemoveItemFromInventory (#1540) 2024-04-08 21:50:41 -07:00
David Markowitz
28ce8ac54d remove usage of xmldoc as a ptr (#1538)
resolves a memory leak in BrickDatabase, adds stability to character save doc.

Tested that saving manually via force-save, logout and /crash all saved my position and my removed banana as expected.
The doc was always deleted on character destruction and on any updates, so this is just a semantic change (and now we no longer have new'd tinyxml2::documents on the heap)
2024-04-08 15:13:49 -05:00
David Markowitz
be0a2f6f14 fix jittering (#1537) 2024-04-08 15:13:31 -05:00
David Markowitz
3260a063cb ignore whitespace in try parse (#1536) 2024-04-08 15:13:19 -05:00
feeac2e041 feat: refactor slash commands system into more scalable system (#1510)
* WIP, but working

* Scaffolding

* testing and making it compile again

* move all commands to functions

* renaming to compile

* fix failing tests

idk how these werent failing before.  Seems to have been magic.

* move commandss into their namespace
make help command useful
fix mac error

TODO: remove the multiple not founds/ rework the structure to split into help and handling

* Just need to fill out the fields, but it's all there templated

* Add all aliases, register missing commands

* All help text

* remove test logs

* improvements

pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability

* Update SlashCommandHandler.cpp

* only save command if it is a GM command

* simplify if checks

* remove broken delimiter

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2024-04-08 15:11:59 -05:00
jadebenn
18c27b14c8 disable non conforming volatile behavior on MSVC (#1534) 2024-04-05 12:56:23 -05:00
jadebenn
bcfaa6c7fe const return oversight (#1532) 2024-04-05 01:14:52 -07:00
jadebenn
06e7d57e0d chore: Remove dpEntity pointers from collision checking (#1529)
* chore: Remove dpEntity pointers from collision checking

* Update fn documentation in ProximityMonitorComponent.h

* use more idiomatic method to calculate vector index

* feedback

* missed a ranges::find replacement

* adjust for feedback. last changes tonight.

* okay, also remove unneeded include. then sleep.

* for real tho

* update to use unordered_set instead of set
2024-04-05 00:52:26 -05:00
David Markowitz
b340d7c8f9 replace white and blacklist (#1530) 2024-04-05 00:51:40 -05:00
David Markowitz
24de0e5fdb Update GeneralUtils.cpp (#1528)
same check as the header
2024-04-03 19:06:29 -05:00
20408d8dfe chore: remove chat_internal and processes everything over chat connection (#1508)
* WIP

* get rid of redundent case and some formatting issues

* move some things around for cleaner diffs

* remove dead code that does nothing and add connection check

* fix whitespace

* address feedback
2024-03-31 22:27:50 -05:00
David Markowitz
c1c5db6593 update4 fp check (#1524) 2024-03-31 21:46:51 -05:00
David Markowitz
884a41f36a update to current knowledge (#1523)
Should be 100% live accurate as far as logic and bitstream reads goes.

Tested with all valiant weapons and crux prime weapons (drops from dragons) that combat does not desync and that the client reports the same level and amount of skill deserialize issues as before.
2024-03-30 11:16:06 -05:00
David Markowitz
bbc0908989 Update 9_Update_Leaderboard_Storage.sql (#1520) 2024-03-30 08:18:03 -05:00
David Markowitz
5996f3cbf4 fix stewblaster stopping for non-players (#1521)
fixes an issue when stew blaster would stop for non-players and would stand still permanently due to enemy hitboxes being removed.  Tested that stewblaster only stops for players and starts moving when there are no players in the vicinity
2024-03-30 08:17:56 -05:00
jadebenn
150031861d Update README.md (#1518) 2024-03-28 21:32:46 -05:00
jadebenn
9d8e0a9c4a unbreak the stacktraces (#1516) 2024-03-27 06:10:39 +01:00
David Markowitz
bd9b790e1d feat: Add MovingAI pathing for NPCs without combatAI (#1509)
* remove goto

* Update MovementAIComponent.cpp

* convert to PathWaypoint

Easier for usage with paths

* add path parsing

* ref removal, simplification of work

* it works

* Update MovementAIComponent.cpp

* disable pathing for combat

we just need it for npcs for now, combat ai can be done later

* fixed stuttery enemies

wow

* start at ramped up speed

* add pausing and resuming

* Update MovementAIComponent.cpp

* Update MovementAIComponent.h

* Update CMakeLists.txt
2024-03-26 21:06:22 -05:00
David Markowitz
39b81b6263 rename and shorted BehaviorTemplate enum (#1512)
just a renaming of the enum and the value names and deletion of the empty cpp file.  Code compiles still.
2024-03-26 06:35:35 -05:00
David Markowitz
1e09ec92e3 Update PlayerContainer.cpp (#1513)
Prevents a bad actor from possibly spamming the server with sequential IDs and allocating a bunch of memory.

Tested that I can still send and receive friend requests
2024-03-26 06:20:45 -05:00
David Markowitz
2b253a8248 fix: movement ai remove goto, do todo, remove unused call (#1505)
* remove goto

* Update MovementAIComponent.cpp
2024-03-24 22:24:38 -05:00
David Markowitz
3262bc3a86 chore: Remove news in Behavior members (#1504)
* Remove news in behavior members

Tested that GrowingFlowers still have their SkillEvent fired with the correct parameters, gftikitorch works, sharks eating stinky fish still work

* explicitly default move assignment and copy operators/constructors

---------

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
2024-03-24 21:43:01 -05:00
David Markowitz
3a4e554da9 update switch behavior (#1503)
was using very old code from pre-foss that has not been updated with the new behavior knowledge.  The code has been updated accordingly to what the client expects.

Tested that ice shurikens can now destroy the legs of the skeleton towers in crux prime.  Tested that the following weapons can still do damage to enemies and objects in the world:
surikens of ice
serratorizer
Super Morning Star
Super Dagger
elite long barrel blaster (charge and normal)
Mosaic Wand
2024-03-24 14:01:12 -05:00
jadebenn
35ce8771e5 chore: supress warnings on external library headers and actually get rid of the last old-style casts (#1502)
* chore: supress warnings on external library headers and actually get rid of the last old-style casts

* remove commented out section I forgot

* update cmake required version to 3.25 unless we can find another way to do this

* update readme

* Update CMakeLists.txt
2024-03-17 20:48:09 -05:00
David Markowitz
b9092a3cce update serialization, remove unused variable (#1501)
Tested that players show up as normal on each others screens, tested that money magnet still works with item 8600, tested that gravity still works in Moon Base.
2024-03-10 01:15:43 -06:00
David Markowitz
0b4f70a76b Update StoryBoxInteractServer.cpp (#1500)
Update StoryBoxInteractServer.cpp
2024-03-08 19:29:40 -06:00
David Markowitz
4bc4624bc9 feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton

Zone loading code is tested to load and read the correct values using logs.  other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed.

* format
2024-03-08 19:29:01 -06:00
jadebenn
3a6313a3ba chore: Table Loading Improvements (#1492)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* messinng around with tables

* updated to address feedback

* fix world hang

* Remove at() in CDLootTableTable.cpp

* Uncapitalize LOT variable

* Uncapitalize LOT variable
2024-03-06 23:45:24 -06:00
jadebenn
6e3b5acede chore: Less verbose name for enum underlying type casts (#1494)
* Less verbose name for enum underlying type casts

* Remove redundant call
2024-03-06 23:45:04 -06:00
David Markowitz
fe4b29f643 fix: commendation vendor cant accept missions (#1497)
* fix: incorrect serialization for commendation

* Update VendorComponent.h
2024-03-06 19:50:21 -06:00
David Markowitz
fcb89b3c7a Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
David Markowitz
1a0aaf3123 add info to debug logs (#1495) 2024-03-06 19:46:16 -06:00
jadebenn
9a26ba0a72 feat: Provide SerializeEntity constant reference overload (#1491) 2024-03-06 19:23:24 -06:00
jadebenn
6c9c826e19 chore: Set default symbol visibility to hidden in CMAKE (#1490)
* set default symbol visibility to hidden in CMAKE

* Update CMakeLists.txt with additional comments

* whoops, wrong comment type
2024-03-06 07:49:40 -06:00
Daniel Seiler
554a9a6806 fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-03-05 20:13:24 -06:00
c4c1e93dc8 fix: plaques would crash when interacting with no data provided (#1486)
Also docs
2024-03-04 06:00:34 -06:00
David Markowitz
15504e693b fix include paths (#1488) 2024-03-03 19:06:19 -06:00
Gie "Max" Vanommeslaeghe
7d626dc31b Merge pull request #1487 from DarkflameUniverse/voidptr
fix: remove void*
2024-03-02 09:26:31 +01:00
David Markowitz
6df6e3e313 remove void* 2024-03-02 00:25:16 -08:00
jadebenn
4ffdf851c6 Delete unused cpp file (#1485) 2024-03-01 23:32:05 -06:00
43707952d2 feat: move all ldf config to be in xml (#1482)
* feat: move all ldf config to be in xml
cleanup dev-tribute.xml
add comments to atm.xml
remove custom script tag in favor of ldfconfig for it

* replace sto* calls with tryParse's

* remove unesessary .has_value() calls and check for null_lot

* remove member variable naming that on on-member vars

* move max's vendor inventory to be configurable via vanity

* Consolidate triplecated vendor code

* don't write name if one is not given

* Updates to vanity xml's and demo for later docs

* rename vars
2024-02-28 17:16:47 -06:00
David Markowitz
ef3fdba621 fix: FrameStats serialization (#1481)
* fix serialization

Was incorrect before.  The only flags are if any data in the FrameStats has changed, you write them again.  Velocities also do not use dirty flags for their values, they use a flag to determine if their velocity if zero or non-zero.  if any velocity changes, re-write FrameStats.

Tested that 2 players can see each other move as before, enemies move as before and players racing is identical as before.

* Update HavokVehiclePhysicsComponent.cpp
2024-02-27 23:40:26 -06:00
266 changed files with 9559 additions and 5193 deletions

View File

@@ -1,9 +1,12 @@
cmake_minimum_required(VERSION 3.18)
cmake_minimum_required(VERSION 3.25)
project(Darkflame)
include(CTest)
set(CMAKE_CXX_STANDARD 20)
set(CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
# Read variables from file
@@ -70,13 +73,15 @@ if(UNIX)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
elseif(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
add_compile_options("/wd4267" "/utf-8")
# Also disable non-portable MSVC volatile behavior
add_compile_options("/wd4267" "/utf-8" "/volatile:iso")
elseif(WIN32)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif()
# Our output dir
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
# TODO make this not have to override the build type directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
@@ -90,6 +95,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
find_package(MariaDB)
# Create a /resServer directory
make_directory(${CMAKE_BINARY_DIR}/resServer)
@@ -97,7 +104,7 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
make_directory(${CMAKE_BINARY_DIR}/logs)
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
message(STATUS "Checking resource file integrity")
include(Utils)
@@ -179,7 +186,7 @@ file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PRO
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
# Copy vanity files on first build
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml")
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
foreach(file ${VANITY_FILES})
configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
@@ -202,91 +209,48 @@ foreach(file ${SQL_FILES})
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
endforeach()
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)
include_directories("/usr/local/include/")
endif()
# Load all of our third party directories
add_subdirectory(thirdparty SYSTEM)
# Create our list of include directories
set(INCLUDED_DIRECTORIES
"dCommon"
"dCommon/dClient"
"dCommon/dEnums"
"dChatFilter"
"dGame"
"dGame/dBehaviors"
"dGame/dComponents"
"dGame/dGameMessages"
"dGame/dInventory"
"dGame/dMission"
"dGame/dEntity"
"dGame/dPropertyBehaviors"
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
"dGame/dUtilities"
include_directories(
"dPhysics"
"dNavigation"
"dNavigation/dTerrain"
"dZoneManager"
"dDatabase"
"dDatabase/CDClientDatabase"
"dDatabase/CDClientDatabase/CDClientTables"
"dDatabase/GameDatabase"
"dDatabase/GameDatabase/ITables"
"dDatabase/GameDatabase/MySQL"
"dDatabase/GameDatabase/MySQL/Tables"
"dNet"
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
"thirdparty/SQLite"
"thirdparty/cpplinq"
"thirdparty/cpp-httplib"
"thirdparty/MD5"
"tests"
"tests/dCommonTests"
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
"tests/dGameTests/dScriptsTests"
SYSTEM "thirdparty/magic_enum/include/magic_enum"
SYSTEM "thirdparty/raknet/Source"
SYSTEM "thirdparty/tinyxml2"
SYSTEM "thirdparty/recastnavigation"
SYSTEM "thirdparty/SQLite"
SYSTEM "thirdparty/cpplinq"
SYSTEM "thirdparty/cpp-httplib"
SYSTEM "thirdparty/MD5"
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
# TODO: Should probably not do this.
if(APPLE)
include_directories("/usr/local/include/")
endif()
# Actually include the directories from our list
foreach(dir ${INCLUDED_DIRECTORIES})
include_directories(${PROJECT_SOURCE_DIR}/${dir})
endforeach()
if(NOT WIN32)
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
endif()
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
# Add linking directories:
link_directories(${PROJECT_BINARY_DIR})
# Load all of our third party directories
add_subdirectory(thirdparty)
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
endif()
# Glob together all headers that need to be precompiled
file(
GLOB HEADERS_DDATABASE
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/*.h
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables/*.h
${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables/*.h
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
)
file(
GLOB HEADERS_DZONEMANAGER
LIST_DIRECTORIES false
@@ -321,7 +285,7 @@ add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum" "MD5")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
# Add platform specific common libraries
if(UNIX)
@@ -343,12 +307,6 @@ target_precompile_headers(
${HEADERS_DZONEMANAGER}
)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabase PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>"
)
target_precompile_headers(
dCommon PRIVATE
${HEADERS_DCOMMON}

View File

@@ -1,6 +1,6 @@
PROJECT_VERSION_MAJOR=1
PROJECT_VERSION_MINOR=1
PROJECT_VERSION_PATCH=1
PROJECT_VERSION_MAJOR=2
PROJECT_VERSION_MINOR=3
PROJECT_VERSION_PATCH=0
# Debugging
# Set DYNAMIC to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.

View File

@@ -23,8 +23,7 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
rm -rf /var/lib/apt/lists/*
# Grab libraries and load them
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadbcpp.so /usr/local/lib/
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadb/libmariadb/libmariadb.so.3 /usr/local/lib
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
RUN ldconfig
# Server bins

View File

@@ -51,7 +51,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
### Windows packages
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!).
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
### MacOS packages
Ensure you have [brew](https://brew.sh) installed.
@@ -73,7 +73,7 @@ sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-serve
```
#### Required CMake version
This project uses <font size="4">**CMake version 3.18**</font> or higher and as such you will need to ensure you have this version installed.
This project uses <font size="4">**CMake version 3.25**</font> or higher and as such you will need to ensure you have this version installed.
You can check your CMake version by using the following command in a terminal.
```bash
cmake --version

View File

@@ -0,0 +1,17 @@
include(FetchContent)
message(STATUS "Fetching gtest...")
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG release-1.12.1
)
# For Windows: Prevent overriding the parent project's compiler/linker settings
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(GoogleTest)
message(STATUS "gtest fetched and is now ready.")
set(GoogleTest_FOUND TRUE)

View File

@@ -23,14 +23,14 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
set(MARIADB_CONNECTOR_CPP_MSI "mariadb-connector-cpp-${MARIADB_CONNECTOR_CPP_VERSION}-win64.msi")
if(NOT EXISTS "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}" )
message("Downloading mariadb connector/c")
message(STATUS "Downloading mariadb connector/c")
file(DOWNLOAD https://dlm.mariadb.com/${MARIADB_CONNECTOR_C_BUCKET}/Connectors/c/connector-c-${MARIADB_CONNECTOR_C_VERSION}/${MARIADB_CONNECTOR_C_MSI}
"${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}"
EXPECTED_HASH MD5=${MARIADB_CONNECTOR_C_MD5})
endif()
if(NOT EXISTS "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}" )
message("Downloading mariadb connector/c++")
message(STATUS "Downloading mariadb connector/c++")
file(DOWNLOAD https://dlm.mariadb.com/${MARIADB_CONNECTOR_CPP_BUCKET}/Connectors/cpp/connector-cpp-${MARIADB_CONNECTOR_CPP_VERSION}/${MARIADB_CONNECTOR_CPP_MSI}
"${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}"
EXPECTED_HASH MD5=${MARIADB_CONNECTOR_CPP_MD5})
@@ -43,27 +43,28 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
file(TO_NATIVE_PATH "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}" MSI_DIR)
execute_process(COMMAND msiexec /a ${MSI_DIR} /qn TARGETDIR=${MSIEXEC_TARGETDIR})
endif()
set(MARIADBC_SHARED_LIBRARY_LOCATION "${MARIADB_C_CONNECTOR_DIR}/lib/libmariadb.dll")
if(NOT EXISTS "${MARIADB_CPP_CONNECTOR_DIR}")
file(TO_NATIVE_PATH "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}" MSI_DIR)
execute_process(COMMAND msiexec /a ${MSI_DIR} /qn TARGETDIR=${MSIEXEC_TARGETDIR})
endif()
set(MARIADB_SHARED_LIBRARY_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll")
set(MARIADBCPP_SHARED_LIBRARY_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll")
set(MARIADB_IMPLIB_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.lib")
set(MARIADB_INCLUDE_DIR "${MARIADB_CPP_CONNECTOR_DIR}/include/mariadb")
add_custom_target(mariadb_connector_cpp)
add_custom_command(TARGET mariadb_connector_cpp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll"
"${MARIADB_C_CONNECTOR_DIR}/lib/libmariadb.dll"
"${MARIADBCPP_SHARED_LIBRARY_LOCATION}"
"${MARIADBC_SHARED_LIBRARY_LOCATION}"
"${PROJECT_BINARY_DIR}")
# MariaDB uses plugins that the database needs to load, the prebuilt binaries by default will try to find the libraries in system directories,
# so set this define and the servers will set the MARIADB_PLUGIN_DIR environment variable to the appropriate directory.
# Plugin directory is determined at dll load time (this will happen before main()) so we need to delay the dll load so that we can set the environment variable
add_link_options(/DELAYLOAD:${MARIADB_SHARED_LIBRARY_LOCATION})
add_link_options(/DELAYLOAD:${MARIADBCPP_SHARED_LIBRARY_LOCATION})
add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${MARIADB_CPP_CONNECTOR_DIR}/plugin")
else() # Build from source
@@ -85,77 +86,61 @@ else() # Build from source
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0)
endif()
set(MARIADBCPP_INSTALL_DIR ${PROJECT_BINARY_DIR}/prefix)
set(MARIADBCPP_LIBRARY_DIR ${PROJECT_BINARY_DIR}/mariadbcpp)
set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_LIBRARY_DIR}/plugin)
set(MARIADBCPP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp)
set(MARIADB_INCLUDE_DIR "${MARIADBCPP_SOURCE_DIR}/include")
ExternalProject_Add(mariadb_connector_cpp
SOURCE_DIR ${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp
CMAKE_ARGS -Wno-dev
-DCMAKE_BUILD_RPATH_USE_ORIGIN=${CMAKE_BUILD_RPATH_USE_ORIGIN}
-DCMAKE_INSTALL_PREFIX=./mariadbcpp # Points the connector to the correct plugin directory
-DINSTALL_PLUGINDIR=plugin
${MARIADB_EXTRA_CMAKE_ARGS}
PREFIX "${PROJECT_BINARY_DIR}/mariadbcpp"
BUILD_COMMAND cmake --build . --config RelWithDebInfo -j${MARIADB_CONNECTOR_COMPILE_JOBS}
INSTALL_COMMAND "")
ExternalProject_Get_Property(mariadb_connector_cpp BINARY_DIR)
PREFIX "${PROJECT_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
SOURCE_DIR ${MARIADBCPP_SOURCE_DIR}
INSTALL_DIR ${MARIADBCPP_INSTALL_DIR}
CMAKE_ARGS -Wno-dev
-DWITH_UNIT_TESTS=OFF
-DMARIADB_LINK_DYNAMIC=OFF
-DCMAKE_BUILD_RPATH_USE_ORIGIN=${CMAKE_BUILD_RPATH_USE_ORIGIN}
-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
-DINSTALL_LIBDIR=${MARIADBCPP_LIBRARY_DIR}
-DINSTALL_PLUGINDIR=${MARIADBCPP_PLUGIN_DIR}
${MARIADB_EXTRA_CMAKE_ARGS}
BUILD_ALWAYS true
)
if(WIN32)
set(MARIADB_SHARED_LIBRARY_NAME mariadbcpp.dll)
set(MARIADB_PLUGIN_SUFFIX .dll)
set(MARIADB_IMPLIB_LOCATION "${BINARY_DIR}/RelWithDebInfo/mariadbcpp.lib")
set(MARIADB_IMPLIB_LOCATION "${MARIADBCPP_LIBRARY_DIR}/mariadbcpp.lib")
# When built from source windows only seems to check same folder as exe instead specified folder, so use
# environment variable to force it
add_link_options(/DELAYLOAD:mariadbcpp.dll)
add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${PROJECT_BINARY_DIR}/mariadbcpp/plugin")
add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${MARIADBCPP_PLUGIN_DIR}")
else()
set(MARIADB_SHARED_LIBRARY_NAME libmariadbcpp${CMAKE_SHARED_LIBRARY_SUFFIX})
set(MARIADB_PLUGIN_SUFFIX .so)
set(MARIADB_PLUGIN_SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX})
endif()
get_property(isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(isMultiConfig)
set(MARIADB_SHARED_LIBRARY_LOCATION "${BINARY_DIR}/RelWithDebInfo/${MARIADB_SHARED_LIBRARY_NAME}")
set(MARIADB_SHARED_LIBRARY_COPY_LOCATION "${PROJECT_BINARY_DIR}/$<CONFIG>")
set(MARIADB_PLUGINS_LOCATION "${BINARY_DIR}/libmariadb/RelWithDebInfo")
else()
set(MARIADB_SHARED_LIBRARY_LOCATION "${BINARY_DIR}/${MARIADB_SHARED_LIBRARY_NAME}")
set(MARIADB_SHARED_LIBRARY_COPY_LOCATION "${PROJECT_BINARY_DIR}")
set(MARIADB_PLUGINS_LOCATION "${BINARY_DIR}/libmariadb")
set(MARIADBCPP_SHARED_LIBRARY_LOCATION "${MARIADBCPP_LIBRARY_DIR}/${MARIADB_SHARED_LIBRARY_NAME}")
if(WIN32)
set(MARIADBC_SHARED_LIBRARY_LOCATION "${MARIADBCPP_LIBRARY_DIR}/libmariadb.lib")
endif()
set(MARIADB_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include/")
add_custom_command(TARGET mariadb_connector_cpp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
${BINARY_DIR}/mariadbcpp/plugin
${MARIADB_SHARED_LIBRARY_COPY_LOCATION}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${MARIADB_SHARED_LIBRARY_LOCATION}
${MARIADB_SHARED_LIBRARY_COPY_LOCATION}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${MARIADB_PLUGINS_LOCATION}/caching_sha2_password${MARIADB_PLUGIN_SUFFIX}
${MARIADB_PLUGINS_LOCATION}/client_ed25519${MARIADB_PLUGIN_SUFFIX}
${MARIADB_PLUGINS_LOCATION}/dialog${MARIADB_PLUGIN_SUFFIX}
${MARIADB_PLUGINS_LOCATION}/mysql_clear_password${MARIADB_PLUGIN_SUFFIX}
${MARIADB_PLUGINS_LOCATION}/sha256_password${MARIADB_PLUGIN_SUFFIX}
${BINARY_DIR}/mariadbcpp/plugin)
endif()
# Remove the CMakeLists.txt file from the tests folder for the maria-db-connector so we dont compile the tests.
if(EXISTS "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/test/CMakeLists.txt")
file(REMOVE "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/test/CMakeLists.txt")
endif()
# Create mariadb connector library object
add_library(mariadbConnCpp SHARED IMPORTED GLOBAL)
set_property(TARGET mariadbConnCpp PROPERTY IMPORTED_LOCATION ${MARIADB_SHARED_LIBRARY_LOCATION})
add_library(MariaDB::ConnCpp SHARED IMPORTED GLOBAL)
add_dependencies(MariaDB::ConnCpp mariadb_connector_cpp)
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_LOCATION "${MARIADBCPP_SHARED_LIBRARY_LOCATION}")
if(WIN32)
set_property(TARGET mariadbConnCpp PROPERTY IMPORTED_IMPLIB ${MARIADB_IMPLIB_LOCATION})
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_IMPLIB "${MARIADB_IMPLIB_LOCATION}")
elseif(APPLE)
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_SONAME "libmariadbcpp")
endif()
# Add directories to include lists
target_include_directories(mariadbConnCpp INTERFACE ${MARIADB_INCLUDE_DIR})
add_dependencies(mariadbConnCpp mariadb_connector_cpp)
target_include_directories(MariaDB::ConnCpp SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
set(MariaDB_FOUND TRUE)

View File

@@ -27,8 +27,8 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
ExportWordlistToDCF(filepath + ".dcf", true);
}
if (BinaryIO::DoesFileExist("blacklist.dcf")) {
ReadWordlistDCF("blacklist.dcf", false);
if (BinaryIO::DoesFileExist("blocklist.dcf")) {
ReadWordlistDCF("blocklist.dcf", false);
}
//Read player names that are ok as well:
@@ -44,20 +44,20 @@ dChatFilter::~dChatFilter() {
m_DeniedWords.clear();
}
void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool whiteList) {
void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool allowList) {
std::ifstream file(filepath);
if (file) {
std::string line;
while (std::getline(file, line)) {
line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
if (whiteList) m_ApprovedWords.push_back(CalculateHash(line));
if (allowList) m_ApprovedWords.push_back(CalculateHash(line));
else m_DeniedWords.push_back(CalculateHash(line));
}
}
}
bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool allowList) {
std::ifstream file(filepath, std::ios::binary);
if (file) {
fileHeader hdr;
@@ -70,13 +70,13 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
if (hdr.formatVersion == formatVersion) {
size_t wordsToRead = 0;
BinaryIO::BinaryRead(file, wordsToRead);
if (whiteList) m_ApprovedWords.reserve(wordsToRead);
if (allowList) m_ApprovedWords.reserve(wordsToRead);
else m_DeniedWords.reserve(wordsToRead);
size_t word = 0;
for (size_t i = 0; i < wordsToRead; ++i) {
BinaryIO::BinaryRead(file, word);
if (whiteList) m_ApprovedWords.push_back(word);
if (allowList) m_ApprovedWords.push_back(word);
else m_DeniedWords.push_back(word);
}
@@ -90,14 +90,14 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
return false;
}
void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteList) {
void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowList) {
std::ofstream file(filepath, std::ios::binary | std::ios_base::out);
if (file) {
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::header));
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::formatVersion));
BinaryIO::BinaryWrite(file, size_t(whiteList ? m_ApprovedWords.size() : m_DeniedWords.size()));
BinaryIO::BinaryWrite(file, size_t(allowList ? m_ApprovedWords.size() : m_DeniedWords.size()));
for (size_t word : whiteList ? m_ApprovedWords : m_DeniedWords) {
for (size_t word : allowList ? m_ApprovedWords : m_DeniedWords) {
BinaryIO::BinaryWrite(file, word);
}
@@ -105,10 +105,10 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteLis
}
}
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList) {
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
if (message.empty()) return { };
if (!whiteList && m_DeniedWords.empty()) return { { 0, message.length() } };
if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
std::stringstream sMessage(message);
std::string segment;
@@ -126,16 +126,16 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
size_t hash = CalculateHash(segment);
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && whiteList) {
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
listOfBadSegments.emplace_back(position, originalSegment.length());
}
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && whiteList) {
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
m_UserUnapprovedWordCache.push_back(hash);
listOfBadSegments.emplace_back(position, originalSegment.length());
}
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !whiteList) {
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
m_UserUnapprovedWordCache.push_back(hash);
listOfBadSegments.emplace_back(position, originalSegment.length());
}

View File

@@ -21,10 +21,10 @@ public:
dChatFilter(const std::string& filepath, bool dontGenerateDCF);
~dChatFilter();
void ReadWordlistPlaintext(const std::string& filepath, bool whiteList);
bool ReadWordlistDCF(const std::string& filepath, bool whiteList);
void ExportWordlistToDCF(const std::string& filepath, bool whiteList);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList = true);
void ReadWordlistPlaintext(const std::string& filepath, bool allowList);
bool ReadWordlistDCF(const std::string& filepath, bool allowList);
void ExportWordlistToDCF(const std::string& filepath, bool allowList);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
private:
bool m_DontGenerateDCF;

View File

@@ -5,10 +5,12 @@ set(DCHATSERVER_SOURCES
)
add_executable(ChatServer "ChatServer.cpp")
add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)

View File

@@ -1,6 +1,6 @@
#include "ChatIgnoreList.h"
#include "PlayerContainer.h"
#include "eChatInternalMessageType.h"
#include "eChatMessageType.h"
#include "BitStreamUtils.h"
#include "Game.h"
#include "Logger.h"
@@ -13,7 +13,7 @@
// The only thing not auto-handled is instance activities force joining the team on the server.
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receivingPlayer);
//portion that will get routed:

View File

@@ -14,11 +14,11 @@
#include "eObjectBits.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
#include "StringifiedEnum.h"
#include "eGameMasterLevel.h"
#include "ChatPackets.h"
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:
@@ -60,7 +60,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(playerID);
//portion that will get routed:
@@ -355,6 +355,67 @@ void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
inStream.Read(player.gmLevel);
}
void ChatPacketHandler::HandleWho(Packet* packet) {
CINSTREAM_SKIP_HEADER;
FindPlayerRequest request;
request.Deserialize(inStream);
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
if (!sender) return;
const auto& player = Game::playerContainer.GetPlayerData(request.playerName.GetAsString());
bool online = player;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(request.requestor);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::WHO_RESPONSE);
bitStream.Write<uint8_t>(online);
bitStream.Write(player.zoneID.GetMapID());
bitStream.Write(player.zoneID.GetInstanceID());
bitStream.Write(player.zoneID.GetCloneID());
bitStream.Write(request.playerName);
SystemAddress sysAddr = sender.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::HandleShowAll(Packet* packet) {
CINSTREAM_SKIP_HEADER;
ShowAllRequest request;
request.Deserialize(inStream);
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
if (!sender) return;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(request.requestor);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SHOW_ALL_RESPONSE);
bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
bitStream.Write(Game::playerContainer.GetPlayerCount());
bitStream.Write(Game::playerContainer.GetSimCount());
bitStream.Write<uint8_t>(request.displayIndividualPlayers);
bitStream.Write<uint8_t>(request.displayZoneData);
if (request.displayZoneData || request.displayIndividualPlayers){
for (auto& [playerID, playerData ]: Game::playerContainer.GetAllPlayers()){
if (!playerData) continue;
bitStream.Write<uint8_t>(0); // structure packing
if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName));
if (request.displayZoneData) {
bitStream.Write(playerData.zoneID.GetMapID());
bitStream.Write(playerData.zoneID.GetInstanceID());
bitStream.Write(playerData.zoneID.GetCloneID());
}
}
}
SystemAddress sysAddr = sender.sysAddr;
SEND_PACKET;
}
// the structure the client uses to send this packet is shared in many chat messages
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
@@ -454,7 +515,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(routeTo.playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
@@ -696,7 +757,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -711,7 +772,7 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -738,7 +799,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -763,7 +824,7 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -780,7 +841,7 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -809,7 +870,7 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -835,7 +896,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -869,7 +930,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
[bool] - is FTP*/
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(friendData.playerID);
//portion that will get routed:
@@ -906,7 +967,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
}
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -920,7 +981,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
// Portion that will get routed:
@@ -943,7 +1004,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:

View File

@@ -50,6 +50,8 @@ namespace ChatPacketHandler {
void HandleFriendResponse(Packet* packet);
void HandleRemoveFriend(Packet* packet);
void HandleGMLevelUpdate(Packet* packet);
void HandleWho(Packet* packet);
void HandleShowAll(Packet* packet);
void HandleChatMessage(Packet* packet);
void HandlePrivateChatMessage(Packet* packet);

View File

@@ -17,7 +17,6 @@
#include "PlayerContainer.h"
#include "ChatPacketHandler.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eWorldMessageType.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
@@ -182,47 +181,29 @@ int main(int argc, char** argv) {
void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");
}
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
} else if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
LOG("A server is connecting, awaiting user list.");
}
} else if (packet->length < 4 || packet->data[0] != ID_USER_PACKET_ENUM) return; // Nothing left to process or not the right packet type
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
CINSTREAM;
inStream.SetReadOffset(BYTES_TO_BITS(1));
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
Game::playerContainer.InsertPlayer(packet);
break;
eConnectionType connection;
eChatMessageType chatMessageID;
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
Game::playerContainer.RemovePlayer(packet);
break;
case eChatInternalMessageType::MUTE_UPDATE:
inStream.Read(connection);
if (connection != eConnectionType::CHAT) return;
inStream.Read(chatMessageID);
switch (chatMessageID) {
case eChatMessageType::GM_MUTE:
Game::playerContainer.MuteUpdate(packet);
break;
case eChatInternalMessageType::CREATE_TEAM:
case eChatMessageType::CREATE_TEAM:
Game::playerContainer.CreateTeamServer(packet);
break;
case eChatInternalMessageType::ANNOUNCEMENT: {
//we just forward this packet to every connected server
CINSTREAM;
Game::server->Send(inStream, packet->systemAddress, true); //send to everyone except origin
break;
}
default:
LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
switch (chat_message_type) {
case eChatMessageType::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
@@ -296,6 +277,23 @@ void HandlePacket(Packet* packet) {
ChatPacketHandler::HandleGMLevelUpdate(packet);
break;
case eChatMessageType::LOGIN_SESSION_NOTIFY:
Game::playerContainer.InsertPlayer(packet);
break;
case eChatMessageType::GM_ANNOUNCE:{
// we just forward this packet to every connected server
inStream.ResetReadPointer();
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
}
break;
case eChatMessageType::UNEXPECTED_DISCONNECT:
Game::playerContainer.RemovePlayer(packet);
break;
case eChatMessageType::WHO:
ChatPacketHandler::HandleWho(packet);
break;
case eChatMessageType::SHOW_ALL:
ChatPacketHandler::HandleShowAll(packet);
break;
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
@@ -308,7 +306,6 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::GUILD_KICK:
case eChatMessageType::GUILD_GET_STATUS:
case eChatMessageType::GUILD_GET_ALL:
case eChatMessageType::SHOW_ALL:
case eChatMessageType::BLUEPRINT_MODERATED:
case eChatMessageType::BLUEPRINT_MODEL_READY:
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
@@ -323,7 +320,6 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::CSR_REQUEST:
case eChatMessageType::CSR_REPLY:
case eChatMessageType::GM_KICK:
case eChatMessageType::GM_ANNOUNCE:
case eChatMessageType::WORLD_ROUTE_PACKET:
case eChatMessageType::GET_ZONE_POPULATIONS:
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
@@ -332,33 +328,18 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case eChatMessageType::UGCC_REQUEST:
case eChatMessageType::WHO:
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case eChatMessageType::ACHIEVEMENT_NOTIFY:
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case eChatMessageType::UNEXPECTED_DISCONNECT:
case eChatMessageType::PLAYER_READY:
case eChatMessageType::GET_DONATION_TOTAL:
case eChatMessageType::UPDATE_DONATION:
case eChatMessageType::PRG_CSR_COMMAND:
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chat_message_type).data(), chat_message_type);
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
break;
default:
LOG("Unknown CHAT Message id: %i", chat_message_type);
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
switch (static_cast<eWorldMessageType>(packet->data[3])) {
case eWorldMessageType::ROUTE_PACKET: {
LOG("Routing packet from world");
break;
}
default:
LOG("Unknown World id: %i", int(packet->data[3]));
}
LOG("Unknown CHAT Message id: %i", chatMessageID);
}
}

View File

@@ -9,9 +9,9 @@
#include "BitStreamUtils.h"
#include "Database.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "ChatPackets.h"
#include "dConfig.h"
#include "eChatMessageType.h"
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
@@ -49,6 +49,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
data.sysAddr = packet->systemAddress;
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
m_PlayerCount++;
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
@@ -87,6 +88,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
}
}
m_PlayerCount--;
LOG("Removed user: %llu", playerID);
m_Players.erase(playerID);
@@ -145,7 +147,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
bitStream.Write(player);
bitStream.Write(time);
@@ -352,7 +354,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);
@@ -390,7 +392,7 @@ LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
return m_Players[playerID];
return m_Players.contains(playerID) ? m_Players[playerID] : m_Players[LWOOBJID_EMPTY];
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) {

View File

@@ -71,6 +71,9 @@ public:
const PlayerData& GetPlayerData(const std::string& playerName);
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
PlayerData& GetPlayerDataMutable(const std::string& playerName);
uint32_t GetPlayerCount() { return m_PlayerCount; };
uint32_t GetSimCount() { return m_SimCount; };
const std::map<LWOOBJID, PlayerData>& GetAllPlayers() { return m_Players; };
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
@@ -93,5 +96,7 @@ private:
std::unordered_map<LWOOBJID, std::u16string> m_Names;
uint32_t m_MaxNumberOfBestFriends = 5;
uint32_t m_MaxNumberOfFriends = 50;
uint32_t m_PlayerCount = 0;
uint32_t m_SimCount = 0;
};

View File

@@ -30,11 +30,15 @@ foreach(file ${DCOMMON_DCLIENT_SOURCES})
set(DCOMMON_SOURCES ${DCOMMON_SOURCES} "dClient/${file}")
endforeach()
include_directories(${PROJECT_SOURCE_DIR}/dCommon/)
add_library(dCommon STATIC ${DCOMMON_SOURCES})
target_link_libraries(dCommon bcrypt dDatabase tinyxml2)
target_include_directories(dCommon
PUBLIC "." "dClient" "dEnums"
PRIVATE
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
)
if (UNIX)
find_package(ZLIB REQUIRED)
@@ -65,4 +69,6 @@ else ()
)
endif ()
target_link_libraries(dCommon ZLIB::ZLIB)
target_link_libraries(dCommon
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
INTERFACE dDatabase)

View File

@@ -120,6 +120,8 @@ void CatchUnhandled(int sig) {
if (eptr) std::rethrow_exception(eptr);
} catch(const std::exception& e) {
LOG("Caught exception: '%s'", e.what());
} catch (...) {
LOG("Caught unknown exception.");
}
#ifndef INCLUDE_BACKTRACE

View File

@@ -8,23 +8,23 @@
#include <map>
template <typename T>
inline size_t MinSize(size_t size, const std::basic_string_view<T>& string) {
if (size == size_t(-1) || size > string.size()) {
static inline size_t MinSize(const size_t size, const std::basic_string_view<T> string) {
if (size == SIZE_MAX || size > string.size()) {
return string.size();
} else {
return size;
}
}
inline bool IsLeadSurrogate(char16_t c) {
inline bool IsLeadSurrogate(const char16_t c) {
return (0xD800 <= c) && (c <= 0xDBFF);
}
inline bool IsTrailSurrogate(char16_t c) {
inline bool IsTrailSurrogate(const char16_t c) {
return (0xDC00 <= c) && (c <= 0xDFFF);
}
inline void PushUTF8CodePoint(std::string& ret, char32_t cp) {
inline void PushUTF8CodePoint(std::string& ret, const char32_t cp) {
if (cp <= 0x007F) {
ret.push_back(static_cast<uint8_t>(cp));
} else if (cp <= 0x07FF) {
@@ -46,16 +46,16 @@ inline void PushUTF8CodePoint(std::string& ret, char32_t cp) {
constexpr const char16_t REPLACEMENT_CHARACTER = 0xFFFD;
bool _IsSuffixChar(uint8_t c) {
bool static _IsSuffixChar(const uint8_t c) {
return (c & 0xC0) == 0x80;
}
bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
size_t rem = slice.length();
bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
const size_t rem = slice.length();
if (slice.empty()) return false;
const uint8_t* bytes = reinterpret_cast<const uint8_t*>(&slice.front());
if (rem > 0) {
uint8_t first = bytes[0];
const uint8_t first = bytes[0];
if (first < 0x80) { // 1 byte character
out = static_cast<uint32_t>(first & 0x7F);
slice.remove_prefix(1);
@@ -64,7 +64,7 @@ bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
// middle byte, not valid at start, fall through
} else if (first < 0xE0) { // two byte character
if (rem > 1) {
uint8_t second = bytes[1];
const uint8_t second = bytes[1];
if (_IsSuffixChar(second)) {
out = (static_cast<uint32_t>(first & 0x1F) << 6)
+ static_cast<uint32_t>(second & 0x3F);
@@ -74,8 +74,8 @@ bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
}
} else if (first < 0xF0) { // three byte character
if (rem > 2) {
uint8_t second = bytes[1];
uint8_t third = bytes[2];
const uint8_t second = bytes[1];
const uint8_t third = bytes[2];
if (_IsSuffixChar(second) && _IsSuffixChar(third)) {
out = (static_cast<uint32_t>(first & 0x0F) << 12)
+ (static_cast<uint32_t>(second & 0x3F) << 6)
@@ -86,9 +86,9 @@ bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
}
} else if (first < 0xF8) { // four byte character
if (rem > 3) {
uint8_t second = bytes[1];
uint8_t third = bytes[2];
uint8_t fourth = bytes[3];
const uint8_t second = bytes[1];
const uint8_t third = bytes[2];
const uint8_t fourth = bytes[3];
if (_IsSuffixChar(second) && _IsSuffixChar(third) && _IsSuffixChar(fourth)) {
out = (static_cast<uint32_t>(first & 0x07) << 18)
+ (static_cast<uint32_t>(second & 0x3F) << 12)
@@ -107,7 +107,7 @@ bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
}
/// See <https://www.ietf.org/rfc/rfc2781.html#section-2.1>
bool PushUTF16CodePoint(std::u16string& output, uint32_t U, size_t size) {
bool PushUTF16CodePoint(std::u16string& output, const uint32_t U, const size_t size) {
if (output.length() >= size) return false;
if (U < 0x10000) {
// If U < 0x10000, encode U as a 16-bit unsigned integer and terminate.
@@ -120,7 +120,7 @@ bool PushUTF16CodePoint(std::u16string& output, uint32_t U, size_t size) {
// Let U' = U - 0x10000. Because U is less than or equal to 0x10FFFF,
// U' must be less than or equal to 0xFFFFF. That is, U' can be
// represented in 20 bits.
uint32_t Ut = U - 0x10000;
const uint32_t Ut = U - 0x10000;
// Initialize two 16-bit unsigned integers, W1 and W2, to 0xD800 and
// 0xDC00, respectively. These integers each have 10 bits free to
@@ -141,25 +141,25 @@ bool PushUTF16CodePoint(std::u16string& output, uint32_t U, size_t size) {
} else return false;
}
std::u16string GeneralUtils::UTF8ToUTF16(const std::string_view& string, size_t size) {
size_t newSize = MinSize(size, string);
std::u16string GeneralUtils::UTF8ToUTF16(const std::string_view string, const size_t size) {
const size_t newSize = MinSize(size, string);
std::u16string output;
output.reserve(newSize);
std::string_view iterator = string;
uint32_t c;
while (_NextUTF8Char(iterator, c) && PushUTF16CodePoint(output, c, size)) {}
while (details::_NextUTF8Char(iterator, c) && PushUTF16CodePoint(output, c, size)) {}
return output;
}
//! Converts an std::string (ASCII) to UCS-2 / UTF-16
std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view& string, size_t size) {
size_t newSize = MinSize(size, string);
std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view string, const size_t size) {
const size_t newSize = MinSize(size, string);
std::u16string ret;
ret.reserve(newSize);
for (size_t i = 0; i < newSize; i++) {
char c = string[i];
for (size_t i = 0; i < newSize; ++i) {
const char c = string[i];
// Note: both 7-bit ascii characters and REPLACEMENT_CHARACTER fit in one char16_t
ret.push_back((c > 0 && c <= 127) ? static_cast<char16_t>(c) : REPLACEMENT_CHARACTER);
}
@@ -169,18 +169,18 @@ std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view& string, size_t
//! Converts a (potentially-ill-formed) UTF-16 string to UTF-8
//! See: <http://simonsapin.github.io/wtf-8/#decoding-ill-formed-utf-16>
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view& string, size_t size) {
size_t newSize = MinSize(size, string);
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const size_t size) {
const size_t newSize = MinSize(size, string);
std::string ret;
ret.reserve(newSize);
for (size_t i = 0; i < newSize; i++) {
char16_t u = string[i];
for (size_t i = 0; i < newSize; ++i) {
const char16_t u = string[i];
if (IsLeadSurrogate(u) && (i + 1) < newSize) {
char16_t next = string[i + 1];
const char16_t next = string[i + 1];
if (IsTrailSurrogate(next)) {
i += 1;
char32_t cp = 0x10000
const char32_t cp = 0x10000
+ ((static_cast<char32_t>(u) - 0xD800) << 10)
+ (static_cast<char32_t>(next) - 0xDC00);
PushUTF8CodePoint(ret, cp);
@@ -195,40 +195,40 @@ std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view& string, size_t
return ret;
}
bool GeneralUtils::CaseInsensitiveStringCompare(const std::string& a, const std::string& b) {
bool GeneralUtils::CaseInsensitiveStringCompare(const std::string_view a, const std::string_view b) {
return std::equal(a.begin(), a.end(), b.begin(), b.end(), [](char a, char b) { return tolower(a) == tolower(b); });
}
// MARK: Bits
//! Sets a specific bit in a signed 64-bit integer
int64_t GeneralUtils::SetBit(int64_t value, uint32_t index) {
int64_t GeneralUtils::SetBit(int64_t value, const uint32_t index) {
return value |= 1ULL << index;
}
//! Clears a specific bit in a signed 64-bit integer
int64_t GeneralUtils::ClearBit(int64_t value, uint32_t index) {
int64_t GeneralUtils::ClearBit(int64_t value, const uint32_t index) {
return value &= ~(1ULL << index);
}
//! Checks a specific bit in a signed 64-bit integer
bool GeneralUtils::CheckBit(int64_t value, uint32_t index) {
bool GeneralUtils::CheckBit(int64_t value, const uint32_t index) {
return value & (1ULL << index);
}
bool GeneralUtils::ReplaceInString(std::string& str, const std::string& from, const std::string& to) {
size_t start_pos = str.find(from);
bool GeneralUtils::ReplaceInString(std::string& str, const std::string_view from, const std::string_view to) {
const size_t start_pos = str.find(from);
if (start_pos == std::string::npos)
return false;
str.replace(start_pos, from.length(), to);
return true;
}
std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t delimiter) {
std::vector<std::wstring> GeneralUtils::SplitString(const std::wstring_view str, const wchar_t delimiter) {
std::vector<std::wstring> vector = std::vector<std::wstring>();
std::wstring current;
for (const auto& c : str) {
for (const wchar_t c : str) {
if (c == delimiter) {
vector.push_back(current);
current = L"";
@@ -237,15 +237,15 @@ std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t d
}
}
vector.push_back(current);
vector.push_back(std::move(current));
return vector;
}
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string& str, char16_t delimiter) {
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string_view str, const char16_t delimiter) {
std::vector<std::u16string> vector = std::vector<std::u16string>();
std::u16string current;
for (const auto& c : str) {
for (const char16_t c : str) {
if (c == delimiter) {
vector.push_back(current);
current = u"";
@@ -254,17 +254,15 @@ std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string& str,
}
}
vector.push_back(current);
vector.push_back(std::move(current));
return vector;
}
std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char delimiter) {
std::vector<std::string> GeneralUtils::SplitString(const std::string_view str, const char delimiter) {
std::vector<std::string> vector = std::vector<std::string>();
std::string current = "";
for (size_t i = 0; i < str.length(); i++) {
char c = str[i];
for (const char c : str) {
if (c == delimiter) {
vector.push_back(current);
current = "";
@@ -273,8 +271,7 @@ std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char
}
}
vector.push_back(current);
vector.push_back(std::move(current));
return vector;
}
@@ -283,7 +280,7 @@ std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
inStream.Read<uint32_t>(length);
std::u16string string;
for (auto i = 0; i < length; i++) {
for (uint32_t i = 0; i < length; ++i) {
uint16_t c;
inStream.Read(c);
string.push_back(c);
@@ -292,35 +289,35 @@ std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
return string;
}
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string& folder) {
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string_view folder) {
// Because we dont know how large the initial number before the first _ is we need to make it a map like so.
std::map<uint32_t, std::string> filenames{};
for (auto& t : std::filesystem::directory_iterator(folder)) {
auto filename = t.path().filename().string();
auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.insert(std::make_pair(index, filename));
std::map<uint32_t, std::string> filenames{};
for (const auto& t : std::filesystem::directory_iterator(folder)) {
auto filename = t.path().filename().string();
const auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.emplace(index, std::move(filename));
}
// Now sort the map by the oldest migration.
std::vector<std::string> sortedFiles{};
auto fileIterator = filenames.begin();
std::map<uint32_t, std::string>::iterator oldest = filenames.begin();
auto fileIterator = filenames.cbegin();
auto oldest = filenames.cbegin();
while (!filenames.empty()) {
if (fileIterator == filenames.end()) {
if (fileIterator == filenames.cend()) {
sortedFiles.push_back(oldest->second);
filenames.erase(oldest);
fileIterator = filenames.begin();
oldest = filenames.begin();
fileIterator = filenames.cbegin();
oldest = filenames.cbegin();
continue;
}
if (oldest->first > fileIterator->first) oldest = fileIterator;
fileIterator++;
++fileIterator;
}
return sortedFiles;
}
#ifdef DARKFLAME_PLATFORM_MACOS
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
// MacOS floating-point parse function specializations
namespace GeneralUtils::details {

View File

@@ -3,17 +3,18 @@
// C++
#include <charconv>
#include <cstdint>
#include <random>
#include <ctime>
#include <functional>
#include <optional>
#include <random>
#include <span>
#include <stdexcept>
#include <string>
#include <string_view>
#include <optional>
#include <functional>
#include <type_traits>
#include <stdexcept>
#include "BitStream.h"
#include "NiPoint3.h"
#include "dPlatforms.h"
#include "Game.h"
#include "Logger.h"
@@ -32,29 +33,31 @@ namespace GeneralUtils {
//! Converts a plain ASCII string to a UTF-16 string
/*!
\param string The string to convert
\param size A size to trim the string to. Default is -1 (No trimming)
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
\return An UTF-16 representation of the string
*/
std::u16string ASCIIToUTF16(const std::string_view& string, size_t size = -1);
std::u16string ASCIIToUTF16(const std::string_view string, const size_t size = SIZE_MAX);
//! Converts a UTF-8 String to a UTF-16 string
/*!
\param string The string to convert
\param size A size to trim the string to. Default is -1 (No trimming)
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
\return An UTF-16 representation of the string
*/
std::u16string UTF8ToUTF16(const std::string_view& string, size_t size = -1);
std::u16string UTF8ToUTF16(const std::string_view string, const size_t size = SIZE_MAX);
//! Internal, do not use
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
namespace details {
//! Internal, do not use
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
}
//! Converts a UTF-16 string to a UTF-8 string
/*!
\param string The string to convert
\param size A size to trim the string to. Default is -1 (No trimming)
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
\return An UTF-8 representation of the string
*/
std::string UTF16ToWTF8(const std::u16string_view& string, size_t size = -1);
std::string UTF16ToWTF8(const std::u16string_view string, const size_t size = SIZE_MAX);
/**
* Compares two basic strings but does so ignoring case sensitivity
@@ -62,7 +65,7 @@ namespace GeneralUtils {
* \param b the second string to compare against the first string
* @return if the two strings are equal
*/
bool CaseInsensitiveStringCompare(const std::string& a, const std::string& b);
bool CaseInsensitiveStringCompare(const std::string_view a, const std::string_view b);
// MARK: Bits
@@ -70,9 +73,9 @@ namespace GeneralUtils {
//! Sets a bit on a numerical value
template <typename T>
inline void SetBit(T& value, eObjectBits bits) {
inline void SetBit(T& value, const eObjectBits bits) {
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
auto index = static_cast<size_t>(bits);
const auto index = static_cast<size_t>(bits);
if (index > (sizeof(T) * 8) - 1) {
return;
}
@@ -82,9 +85,9 @@ namespace GeneralUtils {
//! Clears a bit on a numerical value
template <typename T>
inline void ClearBit(T& value, eObjectBits bits) {
inline void ClearBit(T& value, const eObjectBits bits) {
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
auto index = static_cast<size_t>(bits);
const auto index = static_cast<size_t>(bits);
if (index > (sizeof(T) * 8 - 1)) {
return;
}
@@ -97,14 +100,14 @@ namespace GeneralUtils {
\param value The value to set the bit for
\param index The index of the bit
*/
int64_t SetBit(int64_t value, uint32_t index);
int64_t SetBit(int64_t value, const uint32_t index);
//! Clears a specific bit in a signed 64-bit integer
/*!
\param value The value to clear the bit from
\param index The index of the bit
*/
int64_t ClearBit(int64_t value, uint32_t index);
int64_t ClearBit(int64_t value, const uint32_t index);
//! Checks a specific bit in a signed 64-bit integer
/*!
@@ -112,19 +115,19 @@ namespace GeneralUtils {
\param index The index of the bit
\return Whether or not the bit is set
*/
bool CheckBit(int64_t value, uint32_t index);
bool CheckBit(int64_t value, const uint32_t index);
bool ReplaceInString(std::string& str, const std::string& from, const std::string& to);
bool ReplaceInString(std::string& str, const std::string_view from, const std::string_view to);
std::u16string ReadWString(RakNet::BitStream& inStream);
std::vector<std::wstring> SplitString(std::wstring& str, wchar_t delimiter);
std::vector<std::wstring> SplitString(const std::wstring_view str, const wchar_t delimiter);
std::vector<std::u16string> SplitString(const std::u16string& str, char16_t delimiter);
std::vector<std::u16string> SplitString(const std::u16string_view str, const char16_t delimiter);
std::vector<std::string> SplitString(const std::string& str, char delimiter);
std::vector<std::string> SplitString(const std::string_view str, const char delimiter);
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string& folder);
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string_view folder);
// Concept constraining to enum types
template <typename T>
@@ -144,7 +147,7 @@ namespace GeneralUtils {
// If a boolean, present an alias to an intermediate integral type for parsing
template <Numeric T> requires std::same_as<T, bool>
struct numeric_parse<T> { using type = uint32_t; };
struct numeric_parse<T> { using type = uint8_t; };
// Shorthand type alias
template <Numeric T>
@@ -156,8 +159,9 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <Numeric T>
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) {
[[nodiscard]] std::optional<T> TryParse(std::string_view str) {
numeric_parse_t<T> result;
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
const char* const strEnd = str.data() + str.size();
const auto [parseEnd, ec] = std::from_chars(str.data(), strEnd, result);
@@ -166,7 +170,7 @@ namespace GeneralUtils {
return isParsed ? static_cast<T>(result) : std::optional<T>{};
}
#ifdef DARKFLAME_PLATFORM_MACOS
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
// MacOS floating-point parse helper function specializations
namespace details {
@@ -181,8 +185,10 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <std::floating_point T>
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept
[[nodiscard]] std::optional<T> TryParse(std::string_view str) noexcept
try {
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
size_t parseNum;
const T result = details::_parse<T>(str, parseNum);
const bool isParsed = str.length() == parseNum;
@@ -202,7 +208,7 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
*/
template <typename T>
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string& strX, const std::string& strY, const std::string& strZ) {
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
const auto x = TryParse<float>(strX);
if (!x) return std::nullopt;
@@ -214,17 +220,17 @@ namespace GeneralUtils {
}
/**
* The TryParse overload for handling NiPoint3 by passingn a reference to a vector of three strings
* @param str The string vector representing the X, Y, and Xcoordinates
* The TryParse overload for handling NiPoint3 by passing a span of three strings
* @param str The string vector representing the X, Y, and Z coordinates
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
*/
template <typename T>
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::vector<std::string>& str) {
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::span<const std::string> str) {
return (str.size() == 3) ? TryParse<NiPoint3>(str[0], str[1], str[2]) : std::nullopt;
}
template <typename T>
std::u16string to_u16string(T value) {
std::u16string to_u16string(const T value) {
return GeneralUtils::ASCIIToUTF16(std::to_string(value));
}
@@ -243,7 +249,7 @@ namespace GeneralUtils {
\param max The maximum to generate to
*/
template <typename T>
inline T GenerateRandomNumber(std::size_t min, std::size_t max) {
inline T GenerateRandomNumber(const std::size_t min, const std::size_t max) {
// Make sure it is a numeric type
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
@@ -264,16 +270,16 @@ namespace GeneralUtils {
* @returns The enum entry's value in its underlying type
*/
template <Enum eType>
constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) noexcept {
return static_cast<typename std::underlying_type_t<eType>>(entry);
constexpr std::underlying_type_t<eType> ToUnderlying(const eType entry) noexcept {
return static_cast<std::underlying_type_t<eType>>(entry);
}
// on Windows we need to undef these or else they conflict with our numeric limits calls
// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
#ifdef _WIN32
#undef min
#undef max
#endif
#ifdef _WIN32
#undef min
#undef max
#endif
template <typename T>
inline T GenerateRandomNumber() {

View File

@@ -6,28 +6,14 @@
struct RemoteInputInfo {
RemoteInputInfo() {
m_RemoteInputX = 0;
m_RemoteInputY = 0;
m_IsPowersliding = false;
m_IsModified = false;
}
void operator=(const RemoteInputInfo& other) {
m_RemoteInputX = other.m_RemoteInputX;
m_RemoteInputY = other.m_RemoteInputY;
m_IsPowersliding = other.m_IsPowersliding;
m_IsModified = other.m_IsModified;
}
bool operator==(const RemoteInputInfo& other) {
return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
}
float m_RemoteInputX;
float m_RemoteInputY;
bool m_IsPowersliding;
bool m_IsModified;
float m_RemoteInputX = 0;
float m_RemoteInputY = 0;
bool m_IsPowersliding = false;
bool m_IsModified = false;
};
struct LocalSpaceInfo {

View File

@@ -1,31 +0,0 @@
#ifndef __ECHATINTERNALMESSAGETYPE__H__
#define __ECHATINTERNALMESSAGETYPE__H__
#include <cstdint>
enum eChatInternalMessageType : uint32_t {
PLAYER_ADDED_NOTIFICATION = 0,
PLAYER_REMOVED_NOTIFICATION,
ADD_FRIEND,
ADD_BEST_FRIEND,
ADD_TO_TEAM,
ADD_BLOCK,
REMOVE_FRIEND,
REMOVE_BLOCK,
REMOVE_FROM_TEAM,
DELETE_TEAM,
REPORT,
PRIVATE_CHAT,
PRIVATE_CHAT_RESPONSE,
ANNOUNCEMENT,
MAIL_COUNT_UPDATE,
MAIL_SEND_NOTIFY,
REQUEST_USER_LIST,
FRIEND_LIST,
ROUTE_TO_PLAYER,
TEAM_UPDATE,
MUTE_UPDATE,
CREATE_TEAM,
};
#endif //!__ECHATINTERNALMESSAGETYPE__H__

View File

@@ -72,7 +72,9 @@ enum class eChatMessageType :uint32_t {
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS
UPDATE_FREE_TRIAL_STATUS,
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
CREATE_TEAM,
};
#endif //!__ECHATMESSAGETYPE__H__

View File

@@ -5,8 +5,7 @@ enum class eConnectionType : uint16_t {
SERVER = 0,
AUTH,
CHAT,
CHAT_INTERNAL,
WORLD,
WORLD = 4,
CLIENT,
MASTER
};

View File

@@ -790,9 +790,10 @@ enum class eGameMessageType : uint16_t {
GET_MISSION_TYPE_STATES = 853,
GET_TIME_PLAYED = 854,
SET_MISSION_VIEWED = 855,
SLASH_COMMAND_TEXT_FEEDBACK = 856,
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 857,
HKX_VEHICLE_LOADED = 856,
SLASH_COMMAND_TEXT_FEEDBACK = 857,
BROADCAST_TEXT_TO_CHATBOX = 858,
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859,
OPEN_PROPERTY_MANAGEMENT = 860,
OPEN_PROPERTY_VENDOR = 861,
VOTE_ON_PROPERTY = 862,

View File

@@ -0,0 +1,59 @@
#ifndef __EWAYPOINTCOMMANDTYPES__H__
#define __EWAYPOINTCOMMANDTYPES__H__
#include <cstdint>
enum class eWaypointCommandType : uint32_t {
INVALID,
BOUNCE,
STOP,
GROUP_EMOTE,
SET_VARIABLE,
CAST_SKILL,
EQUIP_INVENTORY,
UNEQUIP_INVENTORY,
DELAY,
EMOTE,
TELEPORT,
PATH_SPEED,
REMOVE_NPC,
CHANGE_WAYPOINT,
DELETE_SELF,
KILL_SELF,
SPAWN_OBJECT,
PLAY_SOUND,
};
class WaypointCommandType {
public:
static eWaypointCommandType StringToWaypointCommandType(std::string commandString) {
const std::map<std::string, eWaypointCommandType> WaypointCommandTypeMap = {
{"bounce", eWaypointCommandType::BOUNCE},
{"stop", eWaypointCommandType::STOP},
{"groupemote", eWaypointCommandType::GROUP_EMOTE},
{"setvar", eWaypointCommandType::SET_VARIABLE},
{"castskill", eWaypointCommandType::CAST_SKILL},
{"eqInvent", eWaypointCommandType::EQUIP_INVENTORY},
{"unInvent", eWaypointCommandType::UNEQUIP_INVENTORY},
{"delay", eWaypointCommandType::DELAY},
{"femote", eWaypointCommandType::EMOTE},
{"emote", eWaypointCommandType::EMOTE},
{"teleport", eWaypointCommandType::TELEPORT},
{"pathspeed", eWaypointCommandType::PATH_SPEED},
{"removeNPC", eWaypointCommandType::REMOVE_NPC},
{"changeWP", eWaypointCommandType::CHANGE_WAYPOINT},
{"DeleteSelf", eWaypointCommandType::DELETE_SELF},
{"killself", eWaypointCommandType::KILL_SELF},
{"removeself", eWaypointCommandType::DELETE_SELF},
{"spawnOBJ", eWaypointCommandType::SPAWN_OBJECT},
{"playSound", eWaypointCommandType::PLAY_SOUND},
};
auto intermed = WaypointCommandTypeMap.find(commandString);
return (intermed != WaypointCommandTypeMap.end()) ? intermed->second : eWaypointCommandType::INVALID;
};
};
#endif //!__EWAYPOINTCOMMANDTYPES__H__

View File

@@ -29,8 +29,8 @@ enum class eWorldMessageType : uint32_t {
ROUTE_PACKET, // Social?
POSITION_UPDATE,
MAIL,
WORD_CHECK, // Whitelist word check
STRING_CHECK, // Whitelist string check
WORD_CHECK, // AllowList word check
STRING_CHECK, // AllowList string check
GET_PLAYERS_IN_ZONE,
REQUEST_UGC_MANIFEST_INFO,
BLUEPRINT_GET_ALL_DATA_REQUEST,

View File

@@ -25,6 +25,7 @@
#include "CDScriptComponentTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include "CDTamingBuildPuzzleTable.h"
#include "CDVendorComponentTable.h"
#include "CDActivitiesTable.h"
#include "CDPackageComponentTable.h"
@@ -41,8 +42,6 @@
#include "CDRewardCodesTable.h"
#include "CDPetComponentTable.h"
#include <exception>
#ifndef CDCLIENT_CACHE_ALL
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
// A vanilla CDClient takes about 46MB of memory + the regular world data.
@@ -55,13 +54,6 @@
#define CDCLIENT_DONT_CACHE_TABLE(x)
#endif
class CDClientConnectionException : public std::exception {
public:
virtual const char* what() const throw() {
return "CDClientDatabase is not connected!";
}
};
// Using a macro to reduce repetitive code and issues from copy and paste.
// As a note, ## in a macro is used to concatenate two tokens together.
@@ -108,11 +100,14 @@ DEFINE_TABLE_STORAGE(CDRewardCodesTable);
DEFINE_TABLE_STORAGE(CDRewardsTable);
DEFINE_TABLE_STORAGE(CDScriptComponentTable);
DEFINE_TABLE_STORAGE(CDSkillBehaviorTable);
DEFINE_TABLE_STORAGE(CDTamingBuildPuzzleTable);
DEFINE_TABLE_STORAGE(CDVendorComponentTable);
DEFINE_TABLE_STORAGE(CDZoneTableTable);
void CDClientManager::LoadValuesFromDatabase() {
if (!CDClientDatabase::isConnected) throw CDClientConnectionException();
if (!CDClientDatabase::isConnected) {
throw std::runtime_error{ "CDClientDatabase is not connected!" };
}
CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
CDActivitiesTable::Instance().LoadValuesFromDatabase();
@@ -152,6 +147,7 @@ void CDClientManager::LoadValuesFromDatabase() {
CDRewardsTable::Instance().LoadValuesFromDatabase();
CDScriptComponentTable::Instance().LoadValuesFromDatabase();
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
CDTamingBuildPuzzleTable::Instance().LoadValuesFromDatabase();
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
CDZoneTableTable::Instance().LoadValuesFromDatabase();
}

View File

@@ -58,7 +58,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
CDLootTable entry;
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
entries[lootTableIndex].push_back(ReadRow(tableData));
entries[lootTableIndex].emplace_back(ReadRow(tableData));
tableData.nextRow();
}
for (auto& [id, table] : entries) {
@@ -66,7 +66,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
}
}
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
const LootTableEntries& CDLootTableTable::GetTable(const uint32_t tableId) {
auto& entries = GetEntriesMutable();
auto itr = entries.find(tableId);
if (itr != entries.end()) {
@@ -79,7 +79,7 @@ const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
while (!tableData.eof()) {
CDLootTable entry;
entries[tableId].push_back(ReadRow(tableData));
entries[tableId].emplace_back(ReadRow(tableData));
tableData.nextRow();
}
SortTable(entries[tableId]);

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDLootTable {
uint32_t itemid; //!< The LOT of the item
uint32_t LootTableIndex; //!< The Loot Table Index
@@ -20,6 +22,5 @@ private:
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
const LootTableEntries& GetTable(uint32_t tableId);
const LootTableEntries& GetTable(const uint32_t tableId);
};

View File

@@ -20,7 +20,7 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionEmail");
while (!tableData.eof()) {
CDMissionEmail entry;
auto& entry = entries.emplace_back();
entry.ID = tableData.getIntField("ID", -1);
entry.messageType = tableData.getIntField("messageType", -1);
entry.notificationGroup = tableData.getIntField("notificationGroup", -1);
@@ -30,11 +30,8 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.gate_version = tableData.getStringField("gate_version", "");
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
//! Queries the table with a custom "where" clause

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMissionEmail {
uint32_t ID;
uint32_t messageType;

View File

@@ -20,18 +20,15 @@ void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionNPCComponent");
while (!tableData.eof()) {
CDMissionNPCComponent entry;
auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1);
entry.missionID = tableData.getIntField("missionID", -1);
entry.offersMission = tableData.getIntField("offersMission", -1) == 1 ? true : false;
entry.acceptsMission = tableData.getIntField("acceptsMission", -1) == 1 ? true : false;
entry.gate_version = tableData.getStringField("gate_version", "");
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
//! Queries the table with a custom "where" clause

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMissionNPCComponent {
uint32_t id; //!< The ID
uint32_t missionID; //!< The Mission ID
@@ -17,4 +19,3 @@ public:
// Queries the table with a custom "where" clause
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
};

View File

@@ -20,7 +20,7 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionTasks");
while (!tableData.eof()) {
CDMissionTasks entry;
auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1);
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
entry.taskType = tableData.getIntField("taskType", -1);
@@ -35,11 +35,8 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) {
@@ -51,7 +48,7 @@ std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMiss
return data;
}
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missionID) {
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(const uint32_t missionID) {
std::vector<CDMissionTasks*> tasks;
// TODO: this should not be linear(?) and also shouldnt need to be a pointer

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMissionTasks {
uint32_t id; //!< The Mission ID that the task belongs to
UNUSED(uint32_t locStatus); //!< ???
@@ -25,7 +27,7 @@ public:
// Queries the table with a custom "where" clause
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
std::vector<CDMissionTasks*> GetByMissionID(const uint32_t missionID);
// TODO: Remove this and replace it with a proper lookup function.
const CDTable::StorageType& GetEntries() const;

View File

@@ -22,7 +22,7 @@ void CDMissionsTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
while (!tableData.eof()) {
CDMissions entry;
auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1);
entry.defined_type = tableData.getStringField("defined_type", "");
entry.defined_subtype = tableData.getStringField("defined_subtype", "");
@@ -76,7 +76,6 @@ void CDMissionsTable::LoadValuesFromDatabase() {
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1);
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();

View File

@@ -75,4 +75,3 @@ public:
static CDMissions Default;
};

View File

@@ -20,7 +20,7 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
while (!tableData.eof()) {
CDMovementAIComponent entry;
auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1);
entry.MovementType = tableData.getStringField("MovementType", "");
entry.WanderChance = tableData.getFloatField("WanderChance", -1.0f);
@@ -30,11 +30,8 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
entry.WanderRadius = tableData.getFloatField("WanderRadius", -1.0f);
entry.attachedPath = tableData.getStringField("attachedPath", "");
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMovementAIComponent {
uint32_t id;
std::string MovementType;

View File

@@ -20,17 +20,14 @@ void CDObjectSkillsTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ObjectSkills");
while (!tableData.eof()) {
CDObjectSkills entry;
auto &entry = entries.emplace_back();
entry.objectTemplate = tableData.getIntField("objectTemplate", -1);
entry.skillID = tableData.getIntField("skillID", -1);
entry.castOnType = tableData.getIntField("castOnType", -1);
entry.AICombatWeight = tableData.getIntField("AICombatWeight", -1);
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDObjectSkills {
uint32_t objectTemplate; //!< The LOT of the item
uint32_t skillID; //!< The Skill ID of the object

View File

@@ -1,7 +1,7 @@
#include "CDObjectsTable.h"
namespace {
CDObjects m_default;
CDObjects ObjDefault;
};
void CDObjectsTable::LoadValuesFromDatabase() {
@@ -20,8 +20,10 @@ void CDObjectsTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Objects");
auto& entries = GetEntriesMutable();
while (!tableData.eof()) {
CDObjects entry;
entry.id = tableData.getIntField("id", -1);
const uint32_t lot = tableData.getIntField("id", 0);
auto& entry = entries[lot];
entry.id = lot;
entry.name = tableData.getStringField("name", "");
UNUSED_COLUMN(entry.placeable = tableData.getIntField("placeable", -1);)
entry.type = tableData.getStringField("type", "");
@@ -36,35 +38,34 @@ void CDObjectsTable::LoadValuesFromDatabase() {
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", "");)
UNUSED_COLUMN(entry.HQ_valid = tableData.getIntField("HQ_valid", -1);)
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
m_default.id = 0;
ObjDefault.id = 0;
}
const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
const CDObjects& CDObjectsTable::GetByID(const uint32_t lot) {
auto& entries = GetEntriesMutable();
const auto& it = entries.find(LOT);
const auto& it = entries.find(lot);
if (it != entries.end()) {
return it->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Objects WHERE id = ?;");
query.bind(1, static_cast<int32_t>(LOT));
query.bind(1, static_cast<int32_t>(lot));
auto tableData = query.execQuery();
if (tableData.eof()) {
entries.insert(std::make_pair(LOT, m_default));
return m_default;
entries.emplace(lot, ObjDefault);
return ObjDefault;
}
// Now get the data
while (!tableData.eof()) {
CDObjects entry;
entry.id = tableData.getIntField("id", -1);
const uint32_t lot = tableData.getIntField("id", 0);
auto& entry = entries[lot];
entry.id = lot;
entry.name = tableData.getStringField("name", "");
UNUSED(entry.placeable = tableData.getIntField("placeable", -1));
entry.type = tableData.getStringField("type", "");
@@ -79,17 +80,15 @@ const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
UNUSED(entry.HQ_valid = tableData.getIntField("HQ_valid", -1));
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
const auto& it2 = entries.find(LOT);
const auto& it2 = entries.find(lot);
if (it2 != entries.end()) {
return it2->second;
}
return m_default;
return ObjDefault;
}

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDObjects {
uint32_t id; //!< The LOT of the object
std::string name; //!< The internal name of the object
@@ -24,6 +26,6 @@ class CDObjectsTable : public CDTable<CDObjectsTable, std::map<uint32_t, CDObjec
public:
void LoadValuesFromDatabase();
// Gets an entry by ID
const CDObjects& GetByID(uint32_t LOT);
const CDObjects& GetByID(const uint32_t lot);
};

View File

@@ -19,12 +19,11 @@ void CDPackageComponentTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PackageComponent");
while (!tableData.eof()) {
CDPackageComponent entry;
auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1);
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
entry.packageType = tableData.getIntField("packageType", -1);
entries.push_back(entry);
tableData.nextRow();
}

View File

@@ -3,6 +3,8 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDPackageComponent {
uint32_t id;
uint32_t LootMatrixIndex;

View File

@@ -50,7 +50,7 @@ void CDPetComponentTable::LoadValuesFromDatabase() {
}
void CDPetComponentTable::LoadValuesFromDefaults() {
GetEntriesMutable().insert(std::make_pair(defaultEntry.id, defaultEntry));
GetEntriesMutable().emplace(defaultEntry.id, defaultEntry);
}
CDPetComponent& CDPetComponentTable::GetByID(const uint32_t componentID) {

View File

@@ -4,32 +4,31 @@ void CDPhysicsComponentTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
auto& entries = GetEntriesMutable();
while (!tableData.eof()) {
CDPhysicsComponent entry;
entry.id = tableData.getIntField("id", -1);
const uint32_t componentID = tableData.getIntField("id", -1);
auto& entry = entries[componentID];
entry.id = componentID;
entry.bStatic = tableData.getIntField("static", -1) != 0;
entry.physicsAsset = tableData.getStringField("physics_asset", "");
UNUSED(entry->jump = tableData.getIntField("jump", -1) != 0);
UNUSED(entry->doublejump = tableData.getIntField("doublejump", -1) != 0);
entry.speed = tableData.getFloatField("speed", -1);
UNUSED(entry->rotSpeed = tableData.getFloatField("rotSpeed", -1));
entry.playerHeight = tableData.getFloatField("playerHeight");
entry.playerRadius = tableData.getFloatField("playerRadius");
UNUSED_COLUMN(entry.jump = tableData.getIntField("jump", -1) != 0;)
UNUSED_COLUMN(entry.doubleJump = tableData.getIntField("doublejump", -1) != 0;)
entry.speed = static_cast<float>(tableData.getFloatField("speed", -1));
UNUSED_COLUMN(entry.rotSpeed = tableData.getFloatField("rotSpeed", -1);)
entry.playerHeight = static_cast<float>(tableData.getFloatField("playerHeight"));
entry.playerRadius = static_cast<float>(tableData.getFloatField("playerRadius"));
entry.pcShapeType = tableData.getIntField("pcShapeType");
entry.collisionGroup = tableData.getIntField("collisionGroup");
UNUSED(entry->airSpeed = tableData.getFloatField("airSpeed"));
UNUSED(entry->boundaryAsset = tableData.getStringField("boundaryAsset"));
UNUSED(entry->jumpAirSpeed = tableData.getFloatField("jumpAirSpeed"));
UNUSED(entry->friction = tableData.getFloatField("friction"));
UNUSED(entry->gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset"));
UNUSED_COLUMN(entry.airSpeed = tableData.getFloatField("airSpeed");)
UNUSED_COLUMN(entry.boundaryAsset = tableData.getStringField("boundaryAsset");)
UNUSED_COLUMN(entry.jumpAirSpeed = tableData.getFloatField("jumpAirSpeed");)
UNUSED_COLUMN(entry.friction = tableData.getFloatField("friction");)
UNUSED_COLUMN(entry.gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset");)
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
}
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(uint32_t componentID) {
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(const uint32_t componentID) {
auto& entries = GetEntriesMutable();
auto itr = entries.find(componentID);
return itr != entries.end() ? &itr->second : nullptr;

View File

@@ -1,5 +1,6 @@
#pragma once
#include "CDTable.h"
#include <cstdint>
#include <string>
struct CDPhysicsComponent {
@@ -7,7 +8,7 @@ struct CDPhysicsComponent {
bool bStatic;
std::string physicsAsset;
UNUSED(bool jump);
UNUSED(bool doublejump);
UNUSED(bool doubleJump);
float speed;
UNUSED(float rotSpeed);
float playerHeight;
@@ -26,5 +27,5 @@ public:
void LoadValuesFromDatabase();
static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(uint32_t componentID);
CDPhysicsComponent* GetByID(const uint32_t componentID);
};

View File

@@ -0,0 +1,35 @@
#include "CDTamingBuildPuzzleTable.h"
void CDTamingBuildPuzzleTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM TamingBuildPuzzles");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
// Reserve the size
auto& entries = GetEntriesMutable();
entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM TamingBuildPuzzles");
while (!tableData.eof()) {
const auto lot = static_cast<LOT>(tableData.getIntField("NPCLot", LOT_NULL));
entries.emplace(lot, CDTamingBuildPuzzle{
.puzzleModelLot = lot,
.validPieces{ tableData.getStringField("ValidPiecesLXF") },
.timeLimit = static_cast<float>(tableData.getFloatField("Timelimit", 30.0f)),
.numValidPieces = tableData.getIntField("NumValidPieces", 6),
.imaginationCost = tableData.getIntField("imagCostPerBuild", 10)
});
tableData.nextRow();
}
}
const CDTamingBuildPuzzle* CDTamingBuildPuzzleTable::GetByLOT(const LOT lot) const {
const auto& entries = GetEntries();
const auto itr = entries.find(lot);
return itr != entries.cend() ? &itr->second : nullptr;
}

View File

@@ -0,0 +1,60 @@
#pragma once
#include "CDTable.h"
/**
* Information for the minigame to be completed
*/
struct CDTamingBuildPuzzle {
UNUSED_COLUMN(uint32_t id = 0;)
// The LOT of the object that is to be created
LOT puzzleModelLot = LOT_NULL;
// The LOT of the NPC
UNUSED_COLUMN(LOT npcLot = LOT_NULL;)
// The .lxfml file that contains the bricks required to build the model
std::string validPieces{};
// The .lxfml file that contains the bricks NOT required to build the model
UNUSED_COLUMN(std::string invalidPieces{};)
// Difficulty value
UNUSED_COLUMN(int32_t difficulty = 1;)
// The time limit to complete the build
float timeLimit = 30.0f;
// The number of pieces required to complete the minigame
int32_t numValidPieces = 6;
// Number of valid pieces
UNUSED_COLUMN(int32_t totalNumPieces = 16;)
// Model name
UNUSED_COLUMN(std::string modelName{};)
// The .lxfml file that contains the full model
UNUSED_COLUMN(std::string fullModel{};)
// The duration of the pet taming minigame
UNUSED_COLUMN(float duration = 45.0f;)
// The imagination cost for the tamer to start the minigame
int32_t imaginationCost = 10;
};
class CDTamingBuildPuzzleTable : public CDTable<CDTamingBuildPuzzleTable, std::unordered_map<LOT, CDTamingBuildPuzzle>> {
public:
/**
* Load values from the CD client database
*/
void LoadValuesFromDatabase();
/**
* Gets the pet ability table corresponding to the pet LOT
* @returns A pointer to the corresponding table, or nullptr if one cannot be found
*/
[[nodiscard]]
const CDTamingBuildPuzzle* GetByLOT(const LOT lot) const;
};

View File

@@ -36,5 +36,6 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDRewardsTable.cpp"
"CDScriptComponentTable.cpp"
"CDSkillBehaviorTable.cpp"
"CDTamingBuildPuzzleTable.cpp"
"CDVendorComponentTable.cpp"
"CDZoneTableTable.cpp" PARENT_SCOPE)

View File

@@ -9,4 +9,28 @@ foreach(file ${DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES})
set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} "CDClientTables/${file}")
endforeach()
set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} PARENT_SCOPE)
add_library(dDatabaseCDClient STATIC ${DDATABASE_CDCLIENTDATABASE_SOURCES})
target_include_directories(dDatabaseCDClient PUBLIC "."
"CDClientTables"
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3)
if (${CDCLIENT_CACHE_ALL})
add_compile_definitions(dDatabaseCDClient PRIVATE CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
endif()
file(
GLOB HEADERS_DDATABASE_CDCLIENT
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
CDClientTables/*.h
*.h
)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabaseCDClient PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE_CDCLIENT}>"
)

View File

@@ -1,20 +1,7 @@
set(DDATABASE_SOURCES)
add_subdirectory(CDClientDatabase)
foreach(file ${DDATABASE_CDCLIENTDATABASE_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "CDClientDatabase/${file}")
endforeach()
add_subdirectory(GameDatabase)
foreach(file ${DDATABASE_GAMEDATABASE_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "GameDatabase/${file}")
endforeach()
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
target_link_libraries(dDatabase sqlite3 mariadbConnCpp)
if (${CDCLIENT_CACHE_ALL})
add_compile_definitions(dDatabase CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
endif()
add_library(dDatabase STATIC "MigrationRunner.cpp")
target_include_directories(dDatabase PUBLIC ".")
target_link_libraries(dDatabase
PUBLIC dDatabaseCDClient dDatabaseGame)

View File

@@ -1,6 +1,5 @@
set(DDATABASE_GAMEDATABASE_SOURCES
"Database.cpp"
"MigrationRunner.cpp"
)
add_subdirectory(MySQL)
@@ -9,4 +8,25 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
endforeach()
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} PARENT_SCOPE)
add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
target_include_directories(dDatabaseGame PUBLIC "."
"ITables" PRIVATE "MySQL"
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dDatabaseGame
PUBLIC MariaDB::ConnCpp
INTERFACE dCommon)
# Glob together all headers that need to be precompiled
file(
GLOB HEADERS_DDATABASE_GAME
LIST_DIRECTORIES false
ITables/*.h
)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabaseGame PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE_GAME}>"
)

View File

@@ -3,6 +3,7 @@
#include <cstdint>
#include <optional>
#include <string>
#include <string_view>
enum class eGameMasterLevel : uint8_t;

View File

@@ -13,11 +13,25 @@ include_directories(
${PROJECT_SOURCE_DIR}/dGame
)
add_library(dGameBase ${DGAME_SOURCES})
add_library(dGameBase OBJECT ${DGAME_SOURCES})
target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
target_link_libraries(dGameBase
PUBLIC dDatabase dPhysics
INTERFACE dComponents dEntity)
target_include_directories(dGameBase PUBLIC "." "dEntity"
PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory"
$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
# dDatabase
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
# dPhysics
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
"${PROJECT_SOURCE_DIR}/dZoneManager"
)
add_subdirectory(dBehaviors)
add_subdirectory(dComponents)
@@ -28,7 +42,26 @@ add_subdirectory(dMission)
add_subdirectory(dPropertyBehaviors)
add_subdirectory(dUtilities)
add_library(dGame INTERFACE)
target_link_libraries(dGame INTERFACE
dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
add_library(dGame STATIC
$<TARGET_OBJECTS:dGameBase>
$<TARGET_OBJECTS:dBehaviors>
$<TARGET_OBJECTS:dComponents>
$<TARGET_OBJECTS:dEntity>
$<TARGET_OBJECTS:dGameMessages>
$<TARGET_OBJECTS:dInventory>
$<TARGET_OBJECTS:dMission>
$<TARGET_OBJECTS:dPropertyBehaviors>
$<TARGET_OBJECTS:dUtilities>
)
target_link_libraries(dGame INTERFACE dNet)
target_include_directories(dGame INTERFACE
$<TARGET_PROPERTY:dGameBase,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dComponents,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dEntity,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dGameMessages,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dInventory,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dMission,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dUtilities,INTERFACE_INCLUDE_DIRECTORIES>
)

View File

@@ -27,12 +27,9 @@ Character::Character(uint32_t id, User* parentUser) {
m_ID = id;
m_ParentUser = parentUser;
m_OurEntity = nullptr;
m_Doc = nullptr;
}
Character::~Character() {
if (m_Doc) delete m_Doc;
m_Doc = nullptr;
m_OurEntity = nullptr;
m_ParentUser = nullptr;
}
@@ -55,8 +52,6 @@ void Character::UpdateInfoFromDatabase() {
m_ZoneInstanceID = 0; //These values don't really matter, these are only used on the char select screen and seem unused.
m_ZoneCloneID = 0;
m_Doc = nullptr;
//Quickly and dirtly parse the xmlData to get the info we need:
DoQuickXMLDataParse();
@@ -70,18 +65,13 @@ void Character::UpdateInfoFromDatabase() {
}
void Character::UpdateFromDatabase() {
if (m_Doc) delete m_Doc;
UpdateInfoFromDatabase();
}
void Character::DoQuickXMLDataParse() {
if (m_XMLData.size() == 0) return;
delete m_Doc;
m_Doc = new tinyxml2::XMLDocument();
if (!m_Doc) return;
if (m_Doc->Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
} else {
LOG("Failed to load xmlData!");
@@ -89,7 +79,7 @@ void Character::DoQuickXMLDataParse() {
return;
}
tinyxml2::XMLElement* mf = m_Doc->FirstChildElement("obj")->FirstChildElement("mf");
tinyxml2::XMLElement* mf = m_Doc.FirstChildElement("obj")->FirstChildElement("mf");
if (!mf) {
LOG("Failed to find mf tag!");
return;
@@ -108,7 +98,7 @@ void Character::DoQuickXMLDataParse() {
mf->QueryAttribute("ess", &m_Eyes);
mf->QueryAttribute("ms", &m_Mouth);
tinyxml2::XMLElement* inv = m_Doc->FirstChildElement("obj")->FirstChildElement("inv");
tinyxml2::XMLElement* inv = m_Doc.FirstChildElement("obj")->FirstChildElement("inv");
if (!inv) {
LOG("Char has no inv!");
return;
@@ -141,7 +131,7 @@ void Character::DoQuickXMLDataParse() {
}
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
if (character) {
character->QueryAttribute("cc", &m_Coins);
int32_t gm_level = 0;
@@ -205,7 +195,7 @@ void Character::DoQuickXMLDataParse() {
character->QueryAttribute("lzrw", &m_OriginalRotation.w);
}
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
if (flags) {
auto* currentChild = flags->FirstChildElement();
while (currentChild) {
@@ -239,12 +229,10 @@ void Character::SetBuildMode(bool buildMode) {
}
void Character::SaveXMLToDatabase() {
if (!m_Doc) return;
//For metrics, we'll record the time it took to save:
auto start = std::chrono::system_clock::now();
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
if (character) {
character->SetAttribute("gm", static_cast<uint32_t>(m_GMLevel));
character->SetAttribute("cc", m_Coins);
@@ -266,11 +254,11 @@ void Character::SaveXMLToDatabase() {
}
auto emotes = character->FirstChildElement("ue");
if (!emotes) emotes = m_Doc->NewElement("ue");
if (!emotes) emotes = m_Doc.NewElement("ue");
emotes->DeleteChildren();
for (int emoteID : m_UnlockedEmotes) {
auto emote = m_Doc->NewElement("e");
auto emote = m_Doc.NewElement("e");
emote->SetAttribute("id", emoteID);
emotes->LinkEndChild(emote);
@@ -280,15 +268,15 @@ void Character::SaveXMLToDatabase() {
}
//Export our flags:
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
if (!flags) {
flags = m_Doc->NewElement("flag"); //Create a flags tag if we don't have one
m_Doc->FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
flags = m_Doc.NewElement("flag"); //Create a flags tag if we don't have one
m_Doc.FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
}
flags->DeleteChildren(); //Clear it if we have anything, so that we can fill it up again without dupes
for (std::pair<uint32_t, uint64_t> flag : m_PlayerFlags) {
auto* f = m_Doc->NewElement("f");
auto* f = m_Doc.NewElement("f");
f->SetAttribute("id", flag.first);
//Because of the joy that is tinyxml2, it doesn't offer a function to set a uint64 as an attribute.
@@ -301,7 +289,7 @@ void Character::SaveXMLToDatabase() {
// Prevents the news feed from showing up on world transfers
if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
auto* s = m_Doc->NewElement("s");
auto* s = m_Doc.NewElement("s");
s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
flags->LinkEndChild(s);
}
@@ -326,7 +314,7 @@ void Character::SaveXMLToDatabase() {
void Character::SetIsNewLogin() {
// If we dont have a flag element, then we cannot have a s element as a child of flag.
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
if (!flags) return;
auto* currentChild = flags->FirstChildElement();
@@ -344,7 +332,7 @@ void Character::SetIsNewLogin() {
void Character::WriteToDatabase() {
//Dump our xml into m_XMLData:
tinyxml2::XMLPrinter printer(0, true, 0);
m_Doc->Print(&printer);
m_Doc.Print(&printer);
//Finally, save to db:
Database::Get()->UpdateCharacterXml(m_ID, printer.CStr());
@@ -421,15 +409,15 @@ void Character::SetRetroactiveFlags() {
void Character::SaveXmlRespawnCheckpoints() {
//Export our respawn points:
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
if (!points) {
points = m_Doc->NewElement("res");
m_Doc->FirstChildElement("obj")->LinkEndChild(points);
points = m_Doc.NewElement("res");
m_Doc.FirstChildElement("obj")->LinkEndChild(points);
}
points->DeleteChildren();
for (const auto& point : m_WorldRespawnCheckpoints) {
auto* r = m_Doc->NewElement("r");
auto* r = m_Doc.NewElement("r");
r->SetAttribute("w", point.first);
r->SetAttribute("x", point.second.x);
@@ -443,7 +431,7 @@ void Character::SaveXmlRespawnCheckpoints() {
void Character::LoadXmlRespawnCheckpoints() {
m_WorldRespawnCheckpoints.clear();
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
if (!points) {
return;
}

View File

@@ -37,7 +37,7 @@ public:
void LoadXmlRespawnCheckpoints();
const std::string& GetXMLData() const { return m_XMLData; }
tinyxml2::XMLDocument* GetXMLDoc() const { return m_Doc; }
const tinyxml2::XMLDocument& GetXMLDoc() const { return m_Doc; }
/**
* Out of abundance of safety and clarity of what this saves, this is its own function.
@@ -623,7 +623,7 @@ private:
/**
* The character XML belonging to this character
*/
tinyxml2::XMLDocument* m_Doc;
tinyxml2::XMLDocument m_Doc;
/**
* Title of an announcement this character made (reserved for GMs)

View File

@@ -146,17 +146,15 @@ Entity::~Entity() {
return;
}
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
script->OnPlayerExit(zoneControl, this);
auto* zoneControl = Game::entityManager->GetZoneControlEntity();
if (zoneControl) {
zoneControl->GetScript()->OnPlayerExit(zoneControl, this);
}
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
script->OnPlayerExit(scriptEntity, this);
}
scriptEntity->GetScript()->OnPlayerExit(scriptEntity, this);
}
}
}
@@ -478,8 +476,7 @@ void Entity::Initialize() {
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
auto* xmlDoc = m_Character ? m_Character->GetXMLDoc() : nullptr;
AddComponent<InventoryComponent>(xmlDoc);
AddComponent<InventoryComponent>();
}
// if this component exists, then we initialize it. it's value is always 0
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
@@ -733,15 +730,21 @@ void Entity::Initialize() {
// if we have a moving platform path, then we need a moving platform component
if (path->pathType == PathType::MovingPlatform) {
AddComponent<MovingPlatformComponent>(pathName);
// else if we are a movement path
} /*else if (path->pathType == PathType::Movement) {
auto movementAIcomp = GetComponent<MovementAIComponent>();
if (movementAIcomp){
// TODO: set path in existing movementAIComp
} else if (path->pathType == PathType::Movement) {
auto movementAIcomponent = GetComponent<MovementAIComponent>();
if (movementAIcomponent && combatAiId == 0) {
movementAIcomponent->SetPath(pathName);
} else {
// TODO: create movementAIcomp and set path
MovementAIInfo moveInfo = MovementAIInfo();
moveInfo.movementType = "";
moveInfo.wanderChance = 0;
moveInfo.wanderRadius = 16;
moveInfo.wanderSpeed = 2.5f;
moveInfo.wanderDelayMax = 5;
moveInfo.wanderDelayMin = 2;
AddComponent<MovementAIComponent>(moveInfo);
}
}*/
}
} else {
// else we still need to setup moving platform if it has a moving platform comp but no path
int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
@@ -762,9 +765,7 @@ void Entity::Initialize() {
// Hacky way to trigger these when the object has had a chance to get constructed
AddCallbackTimer(0, [this]() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnStartup(this);
}
this->GetScript()->OnStartup(this);
});
if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
@@ -839,17 +840,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
return m_Components.find(componentId) != m_Components.end();
}
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
std::vector<ScriptComponent*> comps;
for (std::pair<eReplicaComponentType, void*> p : m_Components) {
if (p.first == eReplicaComponentType::SCRIPT) {
comps.push_back(static_cast<ScriptComponent*>(p.second));
}
}
return comps;
}
void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
auto* destroyableComponent = GetComponent<DestroyableComponent>();
@@ -1253,7 +1243,7 @@ void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType
outBitStream.Write0();
}
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument& doc) {
//This function should only ever be called from within Character, meaning doc should always exist when this is called.
//Naturally, we don't include any non-player components in this update function.
@@ -1278,9 +1268,7 @@ void Entity::Update(const float deltaTime) {
// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
auto timerName = timer.GetName();
m_Timers.erase(m_Timers.begin() + timerPosition);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnTimerDone(this, timerName);
}
GetScript()->OnTimerDone(this, timerName);
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else {
@@ -1326,9 +1314,7 @@ void Entity::Update(const float deltaTime) {
Wake();
}
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnUpdate(this);
}
GetScript()->OnUpdate(this);
for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue;
@@ -1345,9 +1331,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
Entity* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnProximityUpdate(this, other, proxName, status);
}
GetScript()->OnProximityUpdate(this, other, proxName, status);
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
if (!rocketComp) return;
@@ -1359,9 +1343,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
auto* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnCollisionPhantom(this, other);
}
GetScript()->OnCollisionPhantom(this, other);
for (const auto& callback : m_PhantomCollisionCallbacks) {
callback(other);
@@ -1400,9 +1382,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
auto* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnOffCollisionPhantom(this, other);
}
GetScript()->OnOffCollisionPhantom(this, other);
TriggerEvent(eTriggerEventType::EXIT, other);
@@ -1419,46 +1399,32 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
}
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
}
GetScript()->OnFireEventServerSide(this, sender, args, param1, param2, param3);
}
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
}
GetScript()->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
}
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
float_t pathTime, float_t totalTime, int32_t waypoint) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
}
GetScript()->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
}
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnNotifyObject(this, sender, name, param1, param2);
}
GetScript()->OnNotifyObject(this, sender, name, param1, param2);
}
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
for (auto* script : CppScripts::GetEntityScripts(this)) {
script->OnEmoteReceived(this, emote, target);
}
GetScript()->OnEmoteReceived(this, emote, target);
}
void Entity::OnUse(Entity* originator) {
TriggerEvent(eTriggerEventType::INTERACT, originator);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnUse(this, originator);
}
// component base class when
GetScript()->OnUse(this, originator);
for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue;
@@ -1468,82 +1434,63 @@ void Entity::OnUse(Entity* originator) {
}
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnHitOrHealResult(this, attacker, damage);
}
GetScript()->OnHitOrHealResult(this, attacker, damage);
}
void Entity::OnHit(Entity* attacker) {
TriggerEvent(eTriggerEventType::HIT, attacker);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnHit(this, attacker);
}
GetScript()->OnHit(this, attacker);
}
void Entity::OnZonePropertyEditBegin() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyEditBegin(this);
}
GetScript()->OnZonePropertyEditBegin(this);
}
void Entity::OnZonePropertyEditEnd() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyEditEnd(this);
}
GetScript()->OnZonePropertyEditEnd(this);
}
void Entity::OnZonePropertyModelEquipped() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelEquipped(this);
}
GetScript()->OnZonePropertyModelEquipped(this);
}
void Entity::OnZonePropertyModelPlaced(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelPlaced(this, player);
}
GetScript()->OnZonePropertyModelPlaced(this, player);
}
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelPickedUp(this, player);
}
GetScript()->OnZonePropertyModelPickedUp(this, player);
}
void Entity::OnZonePropertyModelRemoved(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRemoved(this, player);
}
GetScript()->OnZonePropertyModelRemoved(this, player);
}
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
}
GetScript()->OnZonePropertyModelRemovedWhileEquipped(this, player);
}
void Entity::OnZonePropertyModelRotated(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRotated(this, player);
}
GetScript()->OnZonePropertyModelRotated(this, player);
}
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
}
GetScript()->OnMessageBoxResponse(this, sender, button, identifier, userData);
}
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
}
GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
}
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnRequestActivityExit(sender, player, canceled);
}
GetScript()->OnRequestActivityExit(sender, player, canceled);
}
CppScripts::Script* const Entity::GetScript() {
auto* scriptComponent = GetComponent<ScriptComponent>();
auto* script = scriptComponent ? scriptComponent->GetScript() : CppScripts::GetInvalidScript();
DluAssert(script != nullptr);
return script;
}
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
@@ -1576,9 +1523,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
//OMAI WA MOU, SHINDERIU
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnDie(this, murderer);
}
GetScript()->OnDie(this, murderer);
if (m_Spawner != nullptr) {
m_Spawner->NotifyOfEntityDeath(m_ObjectID);
@@ -1689,10 +1634,8 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
for (CDObjectSkills skill : skills) {
CDSkillBehaviorTable* skillBehTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
auto* skillComponent = GetComponent<SkillComponent>();
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID());
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID(), skill.castOnType, NiQuaternion(0, 0, 0, 0));
auto* missionComponent = GetComponent<MissionComponent>();
@@ -1897,6 +1840,12 @@ const NiPoint3& Entity::GetPosition() const {
return vehicel->GetPosition();
}
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
if (rigidBodyPhantomPhysicsComponent != nullptr) {
return rigidBodyPhantomPhysicsComponent->GetPosition();
}
return NiPoint3Constant::ZERO;
}
@@ -1925,6 +1874,12 @@ const NiQuaternion& Entity::GetRotation() const {
return vehicel->GetRotation();
}
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
if (rigidBodyPhantomPhysicsComponent != nullptr) {
return rigidBodyPhantomPhysicsComponent->GetRotation();
}
return NiQuaternionConstant::IDENTITY;
}
@@ -1953,6 +1908,12 @@ void Entity::SetPosition(const NiPoint3& position) {
vehicel->SetPosition(position);
}
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
if (rigidBodyPhantomPhysicsComponent != nullptr) {
rigidBodyPhantomPhysicsComponent->SetPosition(position);
}
Game::entityManager->SerializeEntity(this);
}
@@ -1981,6 +1942,12 @@ void Entity::SetRotation(const NiQuaternion& rotation) {
vehicel->SetRotation(rotation);
}
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
if (rigidBodyPhantomPhysicsComponent != nullptr) {
rigidBodyPhantomPhysicsComponent->SetRotation(rotation);
}
Game::entityManager->SerializeEntity(this);
}
@@ -2126,9 +2093,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
havokVehiclePhysicsComponent->SetIsOnGround(update.onGround);
havokVehiclePhysicsComponent->SetIsOnRail(update.onRail);
havokVehiclePhysicsComponent->SetVelocity(update.velocity);
havokVehiclePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
havokVehiclePhysicsComponent->SetAngularVelocity(update.angularVelocity);
havokVehiclePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
havokVehiclePhysicsComponent->SetRemoteInputInfo(update.remoteInputInfo);
} else {
// Need to get the mount's controllable physics
@@ -2139,9 +2104,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
possessedControllablePhysicsComponent->SetIsOnGround(update.onGround);
possessedControllablePhysicsComponent->SetIsOnRail(update.onRail);
possessedControllablePhysicsComponent->SetVelocity(update.velocity);
possessedControllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
possessedControllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
possessedControllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
}
Game::entityManager->SerializeEntity(possassableEntity);
}
@@ -2163,9 +2126,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
controllablePhysicsComponent->SetIsOnGround(update.onGround);
controllablePhysicsComponent->SetIsOnRail(update.onRail);
controllablePhysicsComponent->SetVelocity(update.velocity);
controllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
controllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
controllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
auto* ghostComponent = GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->SetGhostReferencePoint(update.position);
@@ -2197,9 +2158,3 @@ void Entity::SetRespawnRot(const NiQuaternion& rotation) {
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetRespawnRot(rotation);
}
void Entity::SetScale(const float scale) {
if (scale == m_Scale) return;
m_Scale = scale;
Game::entityManager->SerializeEntity(this);
}

View File

@@ -146,7 +146,8 @@ public:
void AddComponent(eReplicaComponentType componentId, Component* component);
std::vector<ScriptComponent*> GetScriptComponents();
// This is expceted to never return nullptr, an assert checks this.
CppScripts::Script* const GetScript();
void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName);
@@ -173,7 +174,7 @@ public:
void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
void UpdateXMLDoc(tinyxml2::XMLDocument& doc);
void Update(float deltaTime);
// Events
@@ -295,7 +296,8 @@ public:
void ProcessPositionUpdate(PositionUpdate& update);
void SetScale(const float scale);
// Scale will only be communicated to the client when the construction packet is sent
void SetScale(const float scale) { m_Scale = scale; };
protected:
LWOOBJID m_ObjectID;

View File

@@ -418,10 +418,16 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
}
void EntityManager::SerializeEntity(Entity* entity) {
if (!entity || entity->GetNetworkId() == 0) return;
if (!entity) return;
EntityManager::SerializeEntity(*entity);
}
if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) {
m_EntitiesToSerialize.push_back(entity->GetObjectID());
void EntityManager::SerializeEntity(const Entity& entity) {
if (entity.GetNetworkId() == 0) return;
if (std::find(m_EntitiesToSerialize.cbegin(), m_EntitiesToSerialize.cend(), entity.GetObjectID()) == m_EntitiesToSerialize.cend()) {
m_EntitiesToSerialize.push_back(entity.GetObjectID());
}
}

View File

@@ -45,6 +45,7 @@ public:
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SerializeEntity(Entity* entity);
void SerializeEntity(const Entity& entity);
void ConstructAllEntities(const SystemAddress& sysAddr);
void DestructAllEntities(const SystemAddress& sysAddr);

View File

@@ -26,7 +26,7 @@
#include "eCharacterCreationResponse.h"
#include "eRenameResponse.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "eChatMessageType.h"
#include "BitStreamUtils.h"
#include "CheatDetection.h"
@@ -83,7 +83,7 @@ void UserManager::Initialize() {
auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
if (!chatListStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
throw std::runtime_error("Aborting initialization due to missing chat allowlist file.");
}
while (std::getline(chatListStream, line, '\n')) {
@@ -422,7 +422,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
Database::Get()->DeleteCharacter(charID);
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
bitStream.Write(objectID);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
@@ -536,13 +536,13 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
try {
auto stmt = CDClientDatabase::CreatePreppedStmt(
"select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ? AND icc.decal == ?"
"select obj.id as objectId from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ? AND icc.decal == ?"
);
stmt.bind(1, "character create shirt");
stmt.bind(2, static_cast<int>(shirtColor));
stmt.bind(3, static_cast<int>(shirtStyle));
auto tableData = stmt.execQuery();
auto shirtLOT = tableData.getIntField(0, 4069);
auto shirtLOT = tableData.getIntField("objectId", 4069);
tableData.finalize();
return shirtLOT;
} catch (const std::exception& ex) {
@@ -555,12 +555,12 @@ uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
uint32_t FindCharPantsID(uint32_t pantsColor) {
try {
auto stmt = CDClientDatabase::CreatePreppedStmt(
"select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ?"
"select obj.id as objectId from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ?"
);
stmt.bind(1, "cc pants");
stmt.bind(2, static_cast<int>(pantsColor));
auto tableData = stmt.execQuery();
auto pantsLOT = tableData.getIntField(0, 2508);
auto pantsLOT = tableData.getIntField("objectId", 2508);
tableData.finalize();
return pantsLOT;
} catch (const std::exception& ex) {

View File

@@ -222,7 +222,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
if (healthDamageDealt >= 1) {
successState = eBasicAttackSuccessTypes::SUCCESS;
} else if (armorDamageDealt >= 1) {
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplate::EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
}
bitStream.Write(armorDamageDealt);

View File

@@ -5,7 +5,7 @@
#include "CDActivitiesTable.h"
#include "Game.h"
#include "Logger.h"
#include "BehaviorTemplates.h"
#include "BehaviorTemplate.h"
#include "BehaviorBranchContext.h"
#include <unordered_map>
@@ -110,176 +110,176 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
Behavior* behavior = nullptr;
switch (templateId) {
case BehaviorTemplates::BEHAVIOR_EMPTY: break;
case BehaviorTemplates::BEHAVIOR_BASIC_ATTACK:
case BehaviorTemplate::EMPTY: break;
case BehaviorTemplate::BASIC_ATTACK:
behavior = new BasicAttackBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_TAC_ARC:
case BehaviorTemplate::TAC_ARC:
behavior = new TacArcBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_AND:
case BehaviorTemplate::AND:
behavior = new AndBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_PROJECTILE_ATTACK:
case BehaviorTemplate::PROJECTILE_ATTACK:
behavior = new ProjectileAttackBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_HEAL:
case BehaviorTemplate::HEAL:
behavior = new HealBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_MOVEMENT_SWITCH:
case BehaviorTemplate::MOVEMENT_SWITCH:
behavior = new MovementSwitchBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_AREA_OF_EFFECT:
case BehaviorTemplate::AREA_OF_EFFECT:
behavior = new AreaOfEffectBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_PLAY_EFFECT:
case BehaviorTemplate::PLAY_EFFECT:
behavior = new PlayEffectBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_IMMUNITY:
case BehaviorTemplate::IMMUNITY:
behavior = new ImmunityBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_DAMAGE_BUFF: break;
case BehaviorTemplates::BEHAVIOR_DAMAGE_ABSORBTION:
case BehaviorTemplate::DAMAGE_BUFF: break;
case BehaviorTemplate::DAMAGE_ABSORBTION:
behavior = new DamageAbsorptionBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_OVER_TIME:
case BehaviorTemplate::OVER_TIME:
behavior = new OverTimeBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_IMAGINATION:
case BehaviorTemplate::IMAGINATION:
behavior = new ImaginationBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_TARGET_CASTER:
case BehaviorTemplate::TARGET_CASTER:
behavior = new TargetCasterBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_STUN:
case BehaviorTemplate::STUN:
behavior = new StunBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_DURATION:
case BehaviorTemplate::DURATION:
behavior = new DurationBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_KNOCKBACK:
case BehaviorTemplate::KNOCKBACK:
behavior = new KnockbackBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_ATTACK_DELAY:
case BehaviorTemplate::ATTACK_DELAY:
behavior = new AttackDelayBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_CAR_BOOST:
case BehaviorTemplate::CAR_BOOST:
behavior = new CarBoostBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_FALL_SPEED:
case BehaviorTemplate::FALL_SPEED:
behavior = new FallSpeedBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SHIELD: break;
case BehaviorTemplates::BEHAVIOR_REPAIR_ARMOR:
case BehaviorTemplate::SHIELD: break;
case BehaviorTemplate::REPAIR_ARMOR:
behavior = new RepairBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SPEED:
case BehaviorTemplate::SPEED:
behavior = new SpeedBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_DARK_INSPIRATION:
case BehaviorTemplate::DARK_INSPIRATION:
behavior = new DarkInspirationBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_LOOT_BUFF:
case BehaviorTemplate::LOOT_BUFF:
behavior = new LootBuffBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_VENTURE_VISION:
case BehaviorTemplate::VENTURE_VISION:
behavior = new VentureVisionBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SPAWN_OBJECT:
case BehaviorTemplate::SPAWN_OBJECT:
behavior = new SpawnBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_LAY_BRICK: break;
case BehaviorTemplates::BEHAVIOR_SWITCH:
case BehaviorTemplate::LAY_BRICK: break;
case BehaviorTemplate::SWITCH:
behavior = new SwitchBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_BUFF:
case BehaviorTemplate::BUFF:
behavior = new BuffBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_JETPACK:
case BehaviorTemplate::JETPACK:
behavior = new JetPackBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SKILL_EVENT:
case BehaviorTemplate::SKILL_EVENT:
behavior = new SkillEventBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_CONSUME_ITEM:
case BehaviorTemplate::CONSUME_ITEM:
behavior = new ConsumeItemBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SKILL_CAST_FAILED:
case BehaviorTemplate::SKILL_CAST_FAILED:
behavior = new SkillCastFailedBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_IMITATION_SKUNK_STINK: break;
case BehaviorTemplates::BEHAVIOR_CHANGE_IDLE_FLAGS:
case BehaviorTemplate::IMITATION_SKUNK_STINK: break;
case BehaviorTemplate::CHANGE_IDLE_FLAGS:
behavior = new ChangeIdleFlagsBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_APPLY_BUFF:
case BehaviorTemplate::APPLY_BUFF:
behavior = new ApplyBuffBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_CHAIN:
case BehaviorTemplate::CHAIN:
behavior = new ChainBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_CHANGE_ORIENTATION:
case BehaviorTemplate::CHANGE_ORIENTATION:
behavior = new ChangeOrientationBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_FORCE_MOVEMENT:
case BehaviorTemplate::FORCE_MOVEMENT:
behavior = new ForceMovementBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_INTERRUPT:
case BehaviorTemplate::INTERRUPT:
behavior = new InterruptBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_ALTER_COOLDOWN: break;
case BehaviorTemplates::BEHAVIOR_CHARGE_UP:
case BehaviorTemplate::ALTER_COOLDOWN: break;
case BehaviorTemplate::CHARGE_UP:
behavior = new ChargeUpBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SWITCH_MULTIPLE:
case BehaviorTemplate::SWITCH_MULTIPLE:
behavior = new SwitchMultipleBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_START:
case BehaviorTemplate::START:
behavior = new StartBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_END:
case BehaviorTemplate::END:
behavior = new EndBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_ALTER_CHAIN_DELAY: break;
case BehaviorTemplates::BEHAVIOR_CAMERA: break;
case BehaviorTemplates::BEHAVIOR_REMOVE_BUFF:
case BehaviorTemplate::ALTER_CHAIN_DELAY: break;
case BehaviorTemplate::CAMERA: break;
case BehaviorTemplate::REMOVE_BUFF:
behavior = new RemoveBuffBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_GRAB: break;
case BehaviorTemplates::BEHAVIOR_MODULAR_BUILD: break;
case BehaviorTemplates::BEHAVIOR_NPC_COMBAT_SKILL:
case BehaviorTemplate::GRAB: break;
case BehaviorTemplate::MODULAR_BUILD: break;
case BehaviorTemplate::NPC_COMBAT_SKILL:
behavior = new NpcCombatSkillBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_BLOCK:
case BehaviorTemplate::BLOCK:
behavior = new BlockBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_VERIFY:
case BehaviorTemplate::VERIFY:
behavior = new VerifyBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_TAUNT:
case BehaviorTemplate::TAUNT:
behavior = new TauntBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_AIR_MOVEMENT:
case BehaviorTemplate::AIR_MOVEMENT:
behavior = new AirMovementBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_SPAWN_QUICKBUILD:
case BehaviorTemplate::SPAWN_QUICKBUILD:
behavior = new SpawnBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_PULL_TO_POINT:
case BehaviorTemplate::PULL_TO_POINT:
behavior = new PullToPointBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_PROPERTY_ROTATE: break;
case BehaviorTemplates::BEHAVIOR_DAMAGE_REDUCTION:
case BehaviorTemplate::PROPERTY_ROTATE: break;
case BehaviorTemplate::DAMAGE_REDUCTION:
behavior = new DamageReductionBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_PROPERTY_TELEPORT:
case BehaviorTemplate::PROPERTY_TELEPORT:
behavior = new PropertyTeleportBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_PROPERTY_CLEAR_TARGET:
case BehaviorTemplate::PROPERTY_CLEAR_TARGET:
behavior = new ClearTargetBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_TAKE_PICTURE: break;
case BehaviorTemplates::BEHAVIOR_MOUNT: break;
case BehaviorTemplates::BEHAVIOR_SKILL_SET: break;
case BehaviorTemplate::TAKE_PICTURE: break;
case BehaviorTemplate::MOUNT: break;
case BehaviorTemplate::SKILL_SET: break;
default:
//LOG("Failed to load behavior with invalid template id (%i)!", templateId);
break;
@@ -296,19 +296,19 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
return behavior;
}
BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
BehaviorTemplate Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
auto behaviorTemplateTable = CDClientManager::GetTable<CDBehaviorTemplateTable>();
BehaviorTemplates templateID = BehaviorTemplates::BEHAVIOR_EMPTY;
BehaviorTemplate templateID = BehaviorTemplate::EMPTY;
// Find behavior template by its behavior id. Default to 0.
if (behaviorTemplateTable) {
auto templateEntry = behaviorTemplateTable->GetByBehaviorID(behaviorId);
if (templateEntry.behaviorID == behaviorId) {
templateID = static_cast<BehaviorTemplates>(templateEntry.templateID);
templateID = static_cast<BehaviorTemplate>(templateEntry.templateID);
}
}
if (templateID == BehaviorTemplates::BEHAVIOR_EMPTY && behaviorId != 0) {
if (templateID == BehaviorTemplate::EMPTY && behaviorId != 0) {
LOG("Failed to load behavior template with id (%i)!", behaviorId);
}
@@ -335,26 +335,22 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
const auto typeString = GeneralUtils::UTF16ToWTF8(type);
if (m_effectNames == nullptr) {
m_effectNames = new std::unordered_map<std::string, std::string>();
} else {
const auto pair = m_effectNames->find(typeString);
const auto itr = m_effectNames.find(typeString);
if (type.empty()) {
type = GeneralUtils::ASCIIToUTF16(*m_effectType);
}
if (type.empty()) {
type = GeneralUtils::ASCIIToUTF16(m_effectType);
}
if (pair != m_effectNames->end()) {
if (renderComponent == nullptr) {
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, pair->second, secondary, 1, 1, true);
return;
}
renderComponent->PlayEffect(effectId, type, pair->second, secondary);
if (itr != m_effectNames.end()) {
if (renderComponent == nullptr) {
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, itr->second, secondary, 1, 1, true);
return;
}
renderComponent->PlayEffect(effectId, type, itr->second, secondary);
return;
}
// The SQlite result object becomes invalid if the query object leaves scope.
@@ -381,19 +377,19 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
return;
}
const auto name = std::string(result.getStringField(0));
const auto name = std::string(result.getStringField("effectName"));
if (type.empty()) {
const auto typeResult = result.getStringField(1);
const auto typeResult = result.getStringField("effectType");
type = GeneralUtils::ASCIIToUTF16(typeResult);
m_effectType = new std::string(typeResult);
m_effectType = typeResult;
}
result.finalize();
m_effectNames->insert_or_assign(typeString, name);
m_effectNames.insert_or_assign(typeString, name);
if (renderComponent == nullptr) {
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, name, secondary, 1, 1, true);
@@ -423,8 +419,7 @@ Behavior::Behavior(const uint32_t behaviorId) {
if (behaviorId == 0) {
this->m_effectId = 0;
this->m_effectHandle = nullptr;
this->m_templateId = BehaviorTemplates::BEHAVIOR_EMPTY;
this->m_templateId = BehaviorTemplate::EMPTY;
}
// Make sure we do not proceed if we are trying to load an invalid behavior
@@ -432,17 +427,16 @@ Behavior::Behavior(const uint32_t behaviorId) {
LOG("Failed to load behavior with id (%i)!", behaviorId);
this->m_effectId = 0;
this->m_effectHandle = nullptr;
this->m_templateId = BehaviorTemplates::BEHAVIOR_EMPTY;
this->m_templateId = BehaviorTemplate::EMPTY;
return;
}
this->m_templateId = static_cast<BehaviorTemplates>(templateInDatabase.templateID);
this->m_templateId = static_cast<BehaviorTemplate>(templateInDatabase.templateID);
this->m_effectId = templateInDatabase.effectID;
this->m_effectHandle = *templateInDatabase.effectHandle != "" ? new std::string(*templateInDatabase.effectHandle) : nullptr;
this->m_effectHandle = *templateInDatabase.effectHandle;
}
@@ -507,9 +501,3 @@ void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream,
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
Behavior::~Behavior() {
delete m_effectNames;
delete m_effectType;
delete m_effectHandle;
}

View File

@@ -6,7 +6,7 @@
#include <unordered_map>
#include "BitStream.h"
#include "BehaviorTemplates.h"
#include "BehaviorTemplate.h"
#include "dCommonVars.h"
struct BehaviorContext;
@@ -26,7 +26,7 @@ public:
static Behavior* CreateBehavior(uint32_t behaviorId);
static BehaviorTemplates GetBehaviorTemplate(uint32_t behaviorId);
static BehaviorTemplate GetBehaviorTemplate(uint32_t behaviorId);
/*
* Utilities
@@ -39,11 +39,11 @@ public:
*/
uint32_t m_behaviorId;
BehaviorTemplates m_templateId;
BehaviorTemplate m_templateId;
uint32_t m_effectId;
std::string* m_effectHandle = nullptr;
std::unordered_map<std::string, std::string>* m_effectNames = nullptr;
std::string* m_effectType = nullptr;
std::string m_effectHandle;
std::unordered_map<std::string, std::string> m_effectNames;
std::string m_effectType;
/*
* Behavior parameters
@@ -88,5 +88,11 @@ public:
*/
explicit Behavior(uint32_t behaviorId);
virtual ~Behavior();
virtual ~Behavior() = default;
Behavior(const Behavior& other) = default;
Behavior(Behavior&& other) = default;
Behavior& operator=(const Behavior& other) = default;
Behavior& operator=(Behavior&& other) = default;
};

View File

@@ -0,0 +1,70 @@
#pragma once
enum class BehaviorTemplate : unsigned int {
EMPTY, // Not a real behavior, indicates invalid behaviors
BASIC_ATTACK,
TAC_ARC,
AND,
PROJECTILE_ATTACK,
HEAL,
MOVEMENT_SWITCH,
AREA_OF_EFFECT,
PLAY_EFFECT,
IMMUNITY,
DAMAGE_BUFF,
DAMAGE_ABSORBTION,
OVER_TIME,
IMAGINATION,
TARGET_CASTER,
STUN,
DURATION,
KNOCKBACK,
ATTACK_DELAY,
CAR_BOOST,
FALL_SPEED,
SHIELD,
REPAIR_ARMOR,
SPEED,
DARK_INSPIRATION,
LOOT_BUFF,
VENTURE_VISION,
SPAWN_OBJECT,
LAY_BRICK,
SWITCH,
BUFF,
JETPACK,
SKILL_EVENT,
CONSUME_ITEM,
SKILL_CAST_FAILED,
IMITATION_SKUNK_STINK,
CHANGE_IDLE_FLAGS,
APPLY_BUFF,
CHAIN,
CHANGE_ORIENTATION,
FORCE_MOVEMENT,
INTERRUPT,
ALTER_COOLDOWN,
CHARGE_UP,
SWITCH_MULTIPLE,
START,
END,
ALTER_CHAIN_DELAY,
CAMERA,
REMOVE_BUFF,
GRAB,
MODULAR_BUILD,
NPC_COMBAT_SKILL,
BLOCK,
VERIFY,
TAUNT,
AIR_MOVEMENT,
SPAWN_QUICKBUILD,
PULL_TO_POINT,
PROPERTY_ROTATE,
DAMAGE_REDUCTION,
PROPERTY_TELEPORT,
PROPERTY_CLEAR_TARGET,
TAKE_PICTURE,
MOUNT,
SKILL_SET
};

View File

@@ -1 +0,0 @@
#include "BehaviorTemplates.h"

View File

@@ -1,70 +0,0 @@
#pragma once
enum class BehaviorTemplates : unsigned int {
BEHAVIOR_EMPTY, // Not a real behavior, indicates invalid behaviors
BEHAVIOR_BASIC_ATTACK,
BEHAVIOR_TAC_ARC,
BEHAVIOR_AND,
BEHAVIOR_PROJECTILE_ATTACK,
BEHAVIOR_HEAL,
BEHAVIOR_MOVEMENT_SWITCH,
BEHAVIOR_AREA_OF_EFFECT,
BEHAVIOR_PLAY_EFFECT,
BEHAVIOR_IMMUNITY,
BEHAVIOR_DAMAGE_BUFF,
BEHAVIOR_DAMAGE_ABSORBTION,
BEHAVIOR_OVER_TIME,
BEHAVIOR_IMAGINATION,
BEHAVIOR_TARGET_CASTER,
BEHAVIOR_STUN,
BEHAVIOR_DURATION,
BEHAVIOR_KNOCKBACK,
BEHAVIOR_ATTACK_DELAY,
BEHAVIOR_CAR_BOOST,
BEHAVIOR_FALL_SPEED,
BEHAVIOR_SHIELD,
BEHAVIOR_REPAIR_ARMOR,
BEHAVIOR_SPEED,
BEHAVIOR_DARK_INSPIRATION,
BEHAVIOR_LOOT_BUFF,
BEHAVIOR_VENTURE_VISION,
BEHAVIOR_SPAWN_OBJECT,
BEHAVIOR_LAY_BRICK,
BEHAVIOR_SWITCH,
BEHAVIOR_BUFF,
BEHAVIOR_JETPACK,
BEHAVIOR_SKILL_EVENT,
BEHAVIOR_CONSUME_ITEM,
BEHAVIOR_SKILL_CAST_FAILED,
BEHAVIOR_IMITATION_SKUNK_STINK,
BEHAVIOR_CHANGE_IDLE_FLAGS,
BEHAVIOR_APPLY_BUFF,
BEHAVIOR_CHAIN,
BEHAVIOR_CHANGE_ORIENTATION,
BEHAVIOR_FORCE_MOVEMENT,
BEHAVIOR_INTERRUPT,
BEHAVIOR_ALTER_COOLDOWN,
BEHAVIOR_CHARGE_UP,
BEHAVIOR_SWITCH_MULTIPLE,
BEHAVIOR_START,
BEHAVIOR_END,
BEHAVIOR_ALTER_CHAIN_DELAY,
BEHAVIOR_CAMERA,
BEHAVIOR_REMOVE_BUFF,
BEHAVIOR_GRAB,
BEHAVIOR_MODULAR_BUILD,
BEHAVIOR_NPC_COMBAT_SKILL,
BEHAVIOR_BLOCK,
BEHAVIOR_VERIFY,
BEHAVIOR_TAUNT,
BEHAVIOR_AIR_MOVEMENT,
BEHAVIOR_SPAWN_QUICKBUILD,
BEHAVIOR_PULL_TO_POINT,
BEHAVIOR_PROPERTY_ROTATE,
BEHAVIOR_DAMAGE_REDUCTION,
BEHAVIOR_PROPERTY_TELEPORT,
BEHAVIOR_PROPERTY_CLEAR_TARGET,
BEHAVIOR_TAKE_PICTURE,
BEHAVIOR_MOUNT,
BEHAVIOR_SKILL_SET
};

View File

@@ -7,7 +7,6 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"Behavior.cpp"
"BehaviorBranchContext.cpp"
"BehaviorContext.cpp"
"BehaviorTemplates.cpp"
"BlockBehavior.cpp"
"BuffBehavior.cpp"
"CarBoostBehavior.cpp"
@@ -21,7 +20,6 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"DamageReductionBehavior.cpp"
"DarkInspirationBehavior.cpp"
"DurationBehavior.cpp"
"EmptyBehavior.cpp"
"EndBehavior.cpp"
"FallSpeedBehavior.cpp"
"ForceMovementBehavior.cpp"
@@ -56,7 +54,15 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"VentureVisionBehavior.cpp"
"VerifyBehavior.cpp")
add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
target_link_libraries(dBehaviors PUBLIC dPhysics)
target_include_directories(dBehaviors PUBLIC ".")
add_library(dBehaviors OBJECT ${DGAME_DBEHAVIORS_SOURCES})
target_link_libraries(dBehaviors PUBLIC dDatabaseCDClient dPhysics)
target_include_directories(dBehaviors PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h
PRIVATE
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct BuffComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via BasicAttackBehavior.cpp
)
target_precompile_headers(dBehaviors REUSE_FROM dGameBase)

View File

@@ -1,2 +0,0 @@
#include "EmptyBehavior.h"

View File

@@ -7,7 +7,7 @@
#include "Logger.h"
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
if (this->m_hitAction->m_templateId == BehaviorTemplate::EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplate::EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplate::EMPTY) {
return;
}
@@ -38,7 +38,7 @@ void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bi
}
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
if (this->m_hitAction->m_templateId == BehaviorTemplate::EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplate::EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplate::EMPTY) {
return;
}

View File

@@ -8,36 +8,50 @@
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) {
bool unknown = false;
LWOOBJID usedTarget = m_target ? branch.target : context->originator;
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
if (usedTarget != context->originator) {
bool isTargetImmuneStuns = false;
if (!bitStream.Read(isTargetImmuneStuns)) {
LOG("Unable to read isTargetImmune from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
if (unknown) return;
if (isTargetImmuneStuns) return;
}
if (!this->m_interruptBlock) {
bool unknown = false;
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
bool isBlockingInterrupts = false;
if (!bitStream.Read(isBlockingInterrupts)) {
LOG("Unable to read isBlockingInterrupts from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
if (unknown) return;
if (isBlockingInterrupts) return;
}
if (this->m_target) // Guess...
{
bool unknown = false;
bool hasInterruptedStatusEffects = false;
if (!bitStream.Read(hasInterruptedStatusEffects)) {
LOG("Unable to read hasInterruptedStatusEffects from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
if (hasInterruptedStatusEffects) {
bool hasMoreInterruptedStatusEffects = false;
int32_t loopLimit = 0;
while (bitStream.Read(hasMoreInterruptedStatusEffects) && hasMoreInterruptedStatusEffects) {
int32_t statusEffectID = 0;
bitStream.Read(statusEffectID);
// nothing happens with this data yes. I have no idea why or what it was used for, but the client literally just reads it and does nothing with it.
// 0x004faca4 for a reference. it also has a hard loop limit of 100 soo,
loopLimit++;
if (loopLimit > 100) {
// if this is hit you have a problem
LOG("Loop limit reached for interrupted status effects, aborting Handle due to bad bitstream! %i", bitStream.GetNumberOfUnreadBits());
break;
}
LOG_DEBUG("Interrupted status effect ID: %i", statusEffectID);
}
}
if (branch.target == context->originator) return;
@@ -55,7 +69,8 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitS
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) {
LWOOBJID usedTarget = m_target ? branch.target : context->originator;
if (usedTarget != context->originator) {
bitStream.Write(false);
}

View File

@@ -6,13 +6,13 @@
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t movementType{};
if (!bitStream.Read(movementType)) {
if (this->m_groundAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_jumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_fallingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_doubleJumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_airAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_jetpackAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
if (this->m_groundAction->m_templateId == BehaviorTemplate::EMPTY &&
this->m_jumpAction->m_templateId == BehaviorTemplate::EMPTY &&
this->m_fallingAction->m_templateId == BehaviorTemplate::EMPTY &&
this->m_doubleJumpAction->m_templateId == BehaviorTemplate::EMPTY &&
this->m_airAction->m_templateId == BehaviorTemplate::EMPTY &&
this->m_jetpackAction->m_templateId == BehaviorTemplate::EMPTY &&
this->m_movingAction->m_templateId == BehaviorTemplate::EMPTY) {
return;
}
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
@@ -47,7 +47,7 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream&
Behavior* MovementSwitchBehavior::LoadMovementType(std::string movementType) {
float actionValue = GetFloat(movementType, -1.0f);
auto loadedBehavior = GetAction(actionValue != -1.0f ? actionValue : 0.0f);
if (actionValue == -1.0f && loadedBehavior->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
if (actionValue == -1.0f && loadedBehavior->m_templateId == BehaviorTemplate::EMPTY) {
loadedBehavior = this->m_groundAction;
}
return loadedBehavior;

View File

@@ -3,26 +3,22 @@
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "CppScripts.h"
#include "Entity.h"
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
auto* caster = Game::entityManager->GetEntity(context->originator);
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
script->OnSkillEventFired(target, caster, *this->m_effectHandle);
}
if (caster != nullptr && target != nullptr && !this->m_effectHandle.empty()) {
target->GetScript()->OnSkillEventFired(target, caster, this->m_effectHandle);
}
}
void
SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
void SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
auto* caster = Game::entityManager->GetEntity(context->originator);
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
script->OnSkillEventFired(target, caster, *this->m_effectHandle);
}
if (caster != nullptr && target != nullptr && !this->m_effectHandle.empty()) {
target->GetScript()->OnSkillEventFired(target, caster, this->m_effectHandle);
}
}

View File

@@ -7,9 +7,9 @@
#include "BuffComponent.h"
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto state = true;
bool state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
if (m_imagination > 0 || m_targetHasBuff > 0 || m_Distance > -1.0f) {
if (!bitStream.Read(state)) {
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
@@ -18,49 +18,59 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
auto* entity = Game::entityManager->GetEntity(context->originator);
if (entity == nullptr) {
return;
}
if (!entity) return;
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr) {
return;
if (destroyableComponent) {
if (m_isEnemyFaction) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target) state = destroyableComponent->IsEnemy(target);
}
LOG_DEBUG("[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
}
LOG_DEBUG("[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
if (state) {
this->m_actionTrue->Handle(context, bitStream, branch);
} else {
this->m_actionFalse->Handle(context, bitStream, branch);
}
auto* behaviorToCall = state ? m_actionTrue : m_actionFalse;
behaviorToCall->Handle(context, bitStream, branch);
}
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
bool state = true;
if (m_imagination > 0 || m_targetHasBuff > 0 || m_Distance > -1.0f) {
auto* entity = Game::entityManager->GetEntity(branch.target);
state = entity != nullptr;
if (state && m_targetHasBuff != 0) {
auto* buffComponent = entity->GetComponent<BuffComponent>();
if (state) {
if (m_targetHasBuff != 0) {
auto* buffComponent = entity->GetComponent<BuffComponent>();
if (buffComponent != nullptr && !buffComponent->HasBuff(m_targetHasBuff)) {
state = false;
if (buffComponent != nullptr && !buffComponent->HasBuff(m_targetHasBuff)) {
state = false;
}
} else if (m_imagination > 0) {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent && destroyableComponent->GetImagination() < m_imagination) {
state = false;
}
} else if (m_Distance > -1.0f) {
auto* originator = Game::entityManager->GetEntity(context->originator);
if (originator) {
const auto distance = (originator->GetPosition() - entity->GetPosition()).Length();
state = distance <= m_Distance;
}
}
}
bitStream.Write(state);
}
if (state) {
this->m_actionTrue->Calculate(context, bitStream, branch);
} else {
this->m_actionFalse->Calculate(context, bitStream, branch);
}
auto* behaviorToCall = state ? m_actionTrue : m_actionFalse;
behaviorToCall->Calculate(context, bitStream, branch);
}
void SwitchBehavior::Load() {
@@ -72,5 +82,7 @@ void SwitchBehavior::Load() {
this->m_isEnemyFaction = GetBoolean("isEnemyFaction");
this->m_targetHasBuff = GetInt("target_has_buff");
this->m_targetHasBuff = GetInt("target_has_buff", -1);
this->m_Distance = GetFloat("distance", -1.0f);
}

View File

@@ -14,6 +14,8 @@ public:
int32_t m_targetHasBuff;
float m_Distance;
/*
* Inherited
*/

View File

@@ -47,11 +47,11 @@ void SwitchMultipleBehavior::Load() {
auto result = query.execQuery();
while (!result.eof()) {
const auto behavior_id = static_cast<uint32_t>(result.getFloatField(1));
const auto behavior_id = static_cast<uint32_t>(result.getFloatField("behavior"));
auto* behavior = CreateBehavior(behavior_id);
auto value = result.getFloatField(2);
auto value = result.getFloatField("value");
this->m_behaviors.emplace_back(value, behavior);

View File

@@ -9,11 +9,15 @@
#include "UserManager.h"
#include "CDMissionsTable.h"
AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
RefreshInventory(true);
};
bool AchievementVendorComponent::SellsItem(Entity* buyer, const LOT lot) {
auto* missionComponent = buyer->GetComponent<MissionComponent>();
if (!missionComponent) return false;
if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)){
if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)) {
return true;
}
@@ -35,7 +39,7 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
uint32_t costLOT = itemComp.commendationLOT;
if (costLOT == -1 || !SellsItem(buyer, lot)) {
auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
@@ -44,7 +48,7 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
}
auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
if (!inventoryComponent) {
if (!inventoryComponent) {
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
return;
}
@@ -69,4 +73,9 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
}
}
void AchievementVendorComponent::RefreshInventory(bool isCreation) {
SetHasStandardCostItems(true);
Game::entityManager->SerializeEntity(m_Parent);
}

View File

@@ -11,7 +11,9 @@ class Entity;
class AchievementVendorComponent final : public VendorComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {};
AchievementVendorComponent(Entity* parent);
void RefreshInventory(bool isCreation = false) override;
bool SellsItem(Entity* buyer, const LOT lot);
void Buy(Entity* buyer, LOT lot, uint32_t count);

View File

@@ -21,7 +21,7 @@
#include "eMissionTaskType.h"
#include "eMatchUpdate.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "eChatMessageType.h"
#include "CDCurrencyTableTable.h"
#include "CDActivityRewardsTable.h"
@@ -501,7 +501,7 @@ void ActivityInstance::StartZone() {
// only make a team if we have more than one participant
if (participants.size() > 1) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::CREATE_TEAM);
bitStream.Write(leader->GetObjectID());
bitStream.Write(m_Participants.size());

View File

@@ -45,20 +45,20 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
auto componentResult = componentQuery.execQuery();
if (!componentResult.eof()) {
if (!componentResult.fieldIsNull(0))
m_AggroRadius = componentResult.getFloatField(0);
if (!componentResult.fieldIsNull("aggroRadius"))
m_AggroRadius = componentResult.getFloatField("aggroRadius");
if (!componentResult.fieldIsNull(1))
m_TetherSpeed = componentResult.getFloatField(1);
if (!componentResult.fieldIsNull("tetherSpeed"))
m_TetherSpeed = componentResult.getFloatField("tetherSpeed");
if (!componentResult.fieldIsNull(2))
m_PursuitSpeed = componentResult.getFloatField(2);
if (!componentResult.fieldIsNull("pursuitSpeed"))
m_PursuitSpeed = componentResult.getFloatField("pursuitSpeed");
if (!componentResult.fieldIsNull(3))
m_SoftTetherRadius = componentResult.getFloatField(3);
if (!componentResult.fieldIsNull("softTetherRadius"))
m_SoftTetherRadius = componentResult.getFloatField("softTetherRadius");
if (!componentResult.fieldIsNull(4))
m_HardTetherRadius = componentResult.getFloatField(4);
if (!componentResult.fieldIsNull("hardTetherRadius"))
m_HardTetherRadius = componentResult.getFloatField("hardTetherRadius");
}
componentResult.finalize();
@@ -82,11 +82,11 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
auto result = skillQuery.execQuery();
while (!result.eof()) {
const auto skillId = static_cast<uint32_t>(result.getIntField(0));
const auto skillId = static_cast<uint32_t>(result.getIntField("skillID"));
const auto abilityCooldown = static_cast<float>(result.getFloatField(1));
const auto abilityCooldown = static_cast<float>(result.getFloatField("cooldown"));
const auto behaviorId = static_cast<uint32_t>(result.getIntField(2));
const auto behaviorId = static_cast<uint32_t>(result.getIntField("behaviorID"));
auto* behavior = Behavior::CreateBehavior(behaviorId);
@@ -150,19 +150,18 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
m_dpEntityEnemy->SetPosition(m_Parent->GetPosition());
//Process enter events
for (auto en : m_dpEntity->GetNewObjects()) {
m_Parent->OnCollisionPhantom(en->GetObjectID());
for (const auto id : m_dpEntity->GetNewObjects()) {
m_Parent->OnCollisionPhantom(id);
}
//Process exit events
for (auto en : m_dpEntity->GetRemovedObjects()) {
m_Parent->OnCollisionLeavePhantom(en->GetObjectID());
for (const auto id : m_dpEntity->GetRemovedObjects()) {
m_Parent->OnCollisionLeavePhantom(id);
}
// Check if we should stop the tether effect
if (m_TetherEffectActive) {
m_TetherTime -= deltaTime;
const auto& info = m_MovementAI->GetInfo();
if (m_Target != LWOOBJID_EMPTY || (NiPoint3::DistanceSquared(
m_StartPosition,
m_Parent->GetPosition()) < 20 * 20 && m_TetherTime <= 0)

View File

@@ -326,9 +326,9 @@ Entity* BuffComponent::GetParent() const {
return m_Parent;
}
void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
void BuffComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
// Load buffs
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
// Make sure we have a clean buff element.
auto* buffElement = dest->FirstChildElement("buff");
@@ -386,15 +386,15 @@ void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
}
}
void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
void BuffComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
// Save buffs
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
// Make sure we have a clean buff element.
auto* buffElement = dest->FirstChildElement("buff");
if (buffElement == nullptr) {
buffElement = doc->NewElement("buff");
buffElement = doc.NewElement("buff");
dest->LinkEndChild(buffElement);
} else {
@@ -402,7 +402,7 @@ void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
}
for (const auto& [id, buff] : m_Buffs) {
auto* buffEntry = doc->NewElement("b");
auto* buffEntry = doc.NewElement("b");
// TODO: change this if to if (buff.cancelOnZone || buff.cancelOnLogout) handling at some point. No current way to differentiate between zone transfer and logout.
if (buff.cancelOnZone) continue;
@@ -450,7 +450,7 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
param.value = result.getFloatField("NumberValue");
param.effectId = result.getIntField("EffectID");
if (!result.fieldIsNull(3)) {
if (!result.fieldIsNull("StringValue")) {
std::istringstream stream(result.getStringField("StringValue"));
std::string token;

View File

@@ -57,9 +57,9 @@ public:
Entity* GetParent() const;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -48,11 +48,35 @@ set(DGAME_DCOMPONENTS_SOURCES
"HavokVehiclePhysicsComponent.cpp"
"VendorComponent.cpp"
"MiniGameControlComponent.cpp"
"ScriptComponent.cpp"
)
add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
target_include_directories(dComponents PRIVATE ${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General) # PetDigServer.h
add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
target_include_directories(dComponents PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # via ModelComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors/ControlBehaviorMessages"
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
# dPhysics (via dpWorld.h)
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via BouncerComponent.cpp, ActivityComponent.cpp
"${PROJECT_SOURCE_DIR}/dChatFilter" # via PetComponent.cpp
)
target_precompile_headers(dComponents REUSE_FROM dGameBase)
target_link_libraries(dComponents
PUBLIC dPhysics dDatabase
INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory)
target_link_libraries(dComponents INTERFACE dBehaviors)

View File

@@ -186,9 +186,9 @@ void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
m_GMLevel = gmlevel;
}
void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
LOG("Failed to find char tag while loading XML!");
return;
@@ -299,8 +299,8 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
}
}
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* minifig = doc.FirstChildElement("obj")->FirstChildElement("mf");
if (!minifig) {
LOG("Failed to find mf tag while updating XML!");
return;
@@ -320,7 +320,7 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
// done with minifig
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
LOG("Failed to find char tag while updating XML!");
return;
@@ -338,11 +338,11 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
// Set the zone statistics of the form <zs><s/> ... <s/></zs>
auto zoneStatistics = character->FirstChildElement("zs");
if (!zoneStatistics) zoneStatistics = doc->NewElement("zs");
if (!zoneStatistics) zoneStatistics = doc.NewElement("zs");
zoneStatistics->DeleteChildren();
for (auto pair : m_ZoneStatistics) {
auto zoneStatistic = doc->NewElement("s");
auto zoneStatistic = doc.NewElement("s");
zoneStatistic->SetAttribute("map", pair.first);
zoneStatistic->SetAttribute("ac", pair.second.m_AchievementsCollected);

View File

@@ -5,7 +5,6 @@
#include "RakNetTypes.h"
#include "Character.h"
#include "Component.h"
#include "Item.h"
#include <string>
#include "CDMissionsTable.h"
#include "tinyxml2.h"
@@ -15,6 +14,8 @@
enum class eGameActivity : uint32_t;
class Item;
/**
* The statistics that can be achieved per zone
*/
@@ -69,8 +70,8 @@ public:
CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
~CharacterComponent() override;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -21,11 +21,11 @@ void Component::OnUse(Entity* originator) {
}
void Component::UpdateXml(tinyxml2::XMLDocument* doc) {
void Component::UpdateXml(tinyxml2::XMLDocument& doc) {
}
void Component::LoadFromXml(tinyxml2::XMLDocument* doc) {
void Component::LoadFromXml(const tinyxml2::XMLDocument& doc) {
}

View File

@@ -34,13 +34,13 @@ public:
* Save data from this componennt to character XML
* @param doc the document to write data to
*/
virtual void UpdateXml(tinyxml2::XMLDocument* doc);
virtual void UpdateXml(tinyxml2::XMLDocument& doc);
/**
* Load base data for this component from character XML
* @param doc the document to read data from
*/
virtual void LoadFromXml(tinyxml2::XMLDocument* doc);
virtual void LoadFromXml(const tinyxml2::XMLDocument& doc);
virtual void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);

View File

@@ -21,14 +21,11 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Phy
m_InJetpackMode = false;
m_IsOnGround = true;
m_IsOnRail = false;
m_DirtyVelocity = true;
m_DirtyAngularVelocity = true;
m_dpEntity = nullptr;
m_Static = false;
m_SpeedMultiplier = 1;
m_GravityScale = 1;
m_DirtyCheats = false;
m_IgnoreMultipliers = false;
m_DirtyEquippedItemInfo = true;
m_PickupRadius = 0.0f;
@@ -94,31 +91,31 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
outBitStream.Write(m_ImmuneToStunInteractCount);
}
if (m_IgnoreMultipliers) m_DirtyCheats = false;
outBitStream.Write(m_DirtyCheats);
if (m_DirtyCheats) {
outBitStream.Write(m_DirtyCheats || bIsInitialUpdate);
if (m_DirtyCheats || bIsInitialUpdate) {
outBitStream.Write(m_GravityScale);
outBitStream.Write(m_SpeedMultiplier);
m_DirtyCheats = false;
if (!bIsInitialUpdate) m_DirtyCheats = false;
}
outBitStream.Write(m_DirtyEquippedItemInfo);
if (m_DirtyEquippedItemInfo) {
outBitStream.Write(m_DirtyEquippedItemInfo || bIsInitialUpdate);
if (m_DirtyEquippedItemInfo || bIsInitialUpdate) {
outBitStream.Write(m_PickupRadius);
outBitStream.Write(m_InJetpackMode);
m_DirtyEquippedItemInfo = false;
if (!bIsInitialUpdate) m_DirtyEquippedItemInfo = false;
}
outBitStream.Write(m_DirtyBubble);
if (m_DirtyBubble) {
outBitStream.Write(m_DirtyBubble || bIsInitialUpdate);
if (m_DirtyBubble || bIsInitialUpdate) {
outBitStream.Write(m_IsInBubble);
if (m_IsInBubble) {
outBitStream.Write(m_BubbleType);
outBitStream.Write(m_SpecialAnims);
}
m_DirtyBubble = false;
if (!bIsInitialUpdate) m_DirtyBubble = false;
}
outBitStream.Write(m_DirtyPosition || bIsInitialUpdate);
@@ -135,31 +132,34 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
outBitStream.Write(m_IsOnGround);
outBitStream.Write(m_IsOnRail);
outBitStream.Write(m_DirtyVelocity);
if (m_DirtyVelocity) {
bool isNotZero = m_Velocity != NiPoint3Constant::ZERO;
outBitStream.Write(isNotZero);
if (isNotZero) {
outBitStream.Write(m_Velocity.x);
outBitStream.Write(m_Velocity.y);
outBitStream.Write(m_Velocity.z);
}
outBitStream.Write(m_DirtyAngularVelocity);
if (m_DirtyAngularVelocity) {
isNotZero = m_AngularVelocity != NiPoint3Constant::ZERO;
outBitStream.Write(isNotZero);
if (isNotZero) {
outBitStream.Write(m_AngularVelocity.x);
outBitStream.Write(m_AngularVelocity.y);
outBitStream.Write(m_AngularVelocity.z);
}
outBitStream.Write0();
}
outBitStream.Write0(); // local_space_info, always zero for now.
if (!bIsInitialUpdate) {
outBitStream.Write(m_IsTeleporting);
m_IsTeleporting = false;
if (!bIsInitialUpdate) {
m_DirtyPosition = false;
outBitStream.Write(m_IsTeleporting);
m_IsTeleporting = false;
}
}
}
void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
void ControllablePhysicsComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
LOG("Failed to find char tag!");
return;
@@ -178,8 +178,8 @@ void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
m_DirtyPosition = true;
}
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
LOG("Failed to find char tag while updating XML!");
return;
@@ -211,33 +211,29 @@ void ControllablePhysicsComponent::SetRotation(const NiQuaternion& rot) {
}
void ControllablePhysicsComponent::SetVelocity(const NiPoint3& vel) {
if (m_Static) {
return;
}
if (m_Static || m_Velocity == vel) return;
m_Velocity = vel;
m_DirtyPosition = true;
m_DirtyVelocity = true;
if (m_dpEntity) m_dpEntity->SetVelocity(vel);
}
void ControllablePhysicsComponent::SetAngularVelocity(const NiPoint3& vel) {
if (m_Static) {
return;
}
if (m_Static || m_AngularVelocity == vel) return;
m_AngularVelocity = vel;
m_DirtyPosition = true;
m_DirtyAngularVelocity = true;
}
void ControllablePhysicsComponent::SetIsOnGround(bool val) {
if (m_IsOnGround == val) return;
m_DirtyPosition = true;
m_IsOnGround = val;
}
void ControllablePhysicsComponent::SetIsOnRail(bool val) {
if (m_IsOnRail == val) return;
m_DirtyPosition = true;
m_IsOnRail = val;
}
@@ -245,15 +241,6 @@ void ControllablePhysicsComponent::SetIsOnRail(bool val) {
void ControllablePhysicsComponent::SetDirtyPosition(bool val) {
m_DirtyPosition = val;
}
void ControllablePhysicsComponent::SetDirtyVelocity(bool val) {
m_DirtyVelocity = val;
}
void ControllablePhysicsComponent::SetDirtyAngularVelocity(bool val) {
m_DirtyAngularVelocity = val;
}
void ControllablePhysicsComponent::AddPickupRadiusScale(float value) {
m_ActivePickupRadiusScales.push_back(value);
if (value > m_PickupRadius) {
@@ -309,7 +296,7 @@ void ControllablePhysicsComponent::RemoveSpeedboost(float value) {
Game::entityManager->SerializeEntity(m_Parent);
}
void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bool specialAnims){
void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bool specialAnims) {
if (m_IsInBubble) {
LOG("Already in bubble");
return;
@@ -321,7 +308,7 @@ void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bo
Game::entityManager->SerializeEntity(m_Parent);
}
void ControllablePhysicsComponent::DeactivateBubbleBuff(){
void ControllablePhysicsComponent::DeactivateBubbleBuff() {
m_DirtyBubble = true;
m_IsInBubble = false;
Game::entityManager->SerializeEntity(m_Parent);
@@ -336,9 +323,9 @@ void ControllablePhysicsComponent::SetStunImmunity(
const bool bImmuneToStunJump,
const bool bImmuneToStunMove,
const bool bImmuneToStunTurn,
const bool bImmuneToStunUseItem){
const bool bImmuneToStunUseItem) {
if (state == eStateChangeType::POP){
if (state == eStateChangeType::POP) {
if (bImmuneToStunAttack && m_ImmuneToStunAttackCount > 0) m_ImmuneToStunAttackCount -= 1;
if (bImmuneToStunEquip && m_ImmuneToStunEquipCount > 0) m_ImmuneToStunEquipCount -= 1;
if (bImmuneToStunInteract && m_ImmuneToStunInteractCount > 0) m_ImmuneToStunInteractCount -= 1;

View File

@@ -28,8 +28,8 @@ public:
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
/**
* Sets the position of this entity, also ensures this update is serialized next tick.
@@ -104,18 +104,6 @@ public:
*/
void SetDirtyPosition(bool val);
/**
* Mark the velocity as dirty, forcing a serializtion update next tick
* @param val whether or not the velocity is dirty
*/
void SetDirtyVelocity(bool val);
/**
* Mark the angular velocity as dirty, forcing a serialization update next tick
* @param val whether or not the angular velocity is dirty
*/
void SetDirtyAngularVelocity(bool val);
/**
* Sets whether or not the entity is currently wearing a jetpack
* @param val whether or not the entity is currently wearing a jetpack
@@ -186,18 +174,6 @@ public:
*/
const float GetGravityScale() const { return m_GravityScale; }
/**
* Sets the ignore multipliers value, allowing you to skip the serialization of speed and gravity multipliers
* @param value whether or not to ignore multipliers
*/
void SetIgnoreMultipliers(bool value) { m_IgnoreMultipliers = value; }
/**
* Returns the current ignore multipliers value
* @return the current ignore multipliers value
*/
const bool GetIgnoreMultipliers() const { return m_IgnoreMultipliers; }
/**
* Can make an entity static, making it unable to move around
* @param value whether or not the entity is static
@@ -310,21 +286,11 @@ private:
*/
dpEntity* m_dpEntity;
/**
* Whether or not the velocity is dirty, forcing a serialization of the velocity
*/
bool m_DirtyVelocity;
/**
* The current velocity of the entity
*/
NiPoint3 m_Velocity;
/**
* Whether or not the angular velocity is dirty, forcing a serialization
*/
bool m_DirtyAngularVelocity;
/**
* The current angular velocity of the entity
*/
@@ -375,11 +341,6 @@ private:
*/
bool m_DirtyCheats;
/**
* Makes it so that the speed multiplier and gravity scale are no longer serialized if false
*/
bool m_IgnoreMultipliers;
/**
* Whether this entity is static, making it unable to move
*/

View File

@@ -185,8 +185,8 @@ void DestroyableComponent::Update(float deltaTime) {
m_DamageCooldownTimer -= deltaTime;
}
void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
void DestroyableComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
if (!dest) {
LOG("Failed to find dest tag!");
return;
@@ -207,8 +207,8 @@ void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
m_DirtyHealth = true;
}
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
if (!dest) {
LOG("Failed to find dest tag!");
return;
@@ -389,9 +389,9 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
if (result.eof()) return;
if (result.fieldIsNull(0)) return;
if (result.fieldIsNull("enemyList")) return;
const auto* list_string = result.getStringField(0);
const auto* list_string = result.getStringField("enemyList");
std::stringstream ss(list_string);
std::string token;
@@ -785,16 +785,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
}
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
script->OnPlayerDied(zoneControl, m_Parent);
}
if (zoneControl) zoneControl->GetScript()->OnPlayerDied(zoneControl, m_Parent);
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
script->OnPlayerDied(scriptEntity, m_Parent);
}
scriptEntity->GetScript()->OnPlayerDied(scriptEntity, m_Parent);
}
}
}

View File

@@ -26,8 +26,8 @@ public:
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
/**
* Initializes the component using a different LOT

View File

@@ -7,8 +7,6 @@ HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent) : Phy
m_IsOnGround = true;
m_IsOnRail = false;
m_DirtyPosition = true;
m_DirtyVelocity = true;
m_DirtyAngularVelocity = true;
m_EndBehavior = GeneralUtils::GenerateRandomNumber<uint32_t>(0, 7);
}
@@ -37,17 +35,9 @@ void HavokVehiclePhysicsComponent::SetIsOnRail(bool val) {
}
void HavokVehiclePhysicsComponent::SetRemoteInputInfo(const RemoteInputInfo& remoteInputInfo) {
if (m_RemoteInputInfo == remoteInputInfo) return;
if (remoteInputInfo == m_RemoteInputInfo) return;
this->m_RemoteInputInfo = remoteInputInfo;
m_DirtyRemoteInput = true;
}
void HavokVehiclePhysicsComponent::SetDirtyVelocity(bool val) {
m_DirtyVelocity = val;
}
void HavokVehiclePhysicsComponent::SetDirtyAngularVelocity(bool val) {
m_DirtyAngularVelocity = val;
m_DirtyPosition = true;
}
void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
@@ -67,34 +57,32 @@ void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
outBitStream.Write(m_IsOnGround);
outBitStream.Write(m_IsOnRail);
outBitStream.Write(bIsInitialUpdate || m_DirtyVelocity);
if (bIsInitialUpdate || m_DirtyVelocity) {
bool isNotZero = m_Velocity != NiPoint3Constant::ZERO;
outBitStream.Write(isNotZero);
if (isNotZero) {
outBitStream.Write(m_Velocity.x);
outBitStream.Write(m_Velocity.y);
outBitStream.Write(m_Velocity.z);
m_DirtyVelocity = false;
}
outBitStream.Write(bIsInitialUpdate || m_DirtyAngularVelocity);
if (bIsInitialUpdate || m_DirtyAngularVelocity) {
isNotZero = m_AngularVelocity != NiPoint3Constant::ZERO;
outBitStream.Write(isNotZero);
if (isNotZero) {
outBitStream.Write(m_AngularVelocity.x);
outBitStream.Write(m_AngularVelocity.y);
outBitStream.Write(m_AngularVelocity.z);
m_DirtyAngularVelocity = false;
}
outBitStream.Write0(); // local_space_info. TODO: Implement this
outBitStream.Write(m_DirtyRemoteInput || bIsInitialUpdate); // remote_input_info
if (m_DirtyRemoteInput || bIsInitialUpdate) {
outBitStream.Write(m_RemoteInputInfo.m_RemoteInputX);
outBitStream.Write(m_RemoteInputInfo.m_RemoteInputY);
outBitStream.Write(m_RemoteInputInfo.m_IsPowersliding);
outBitStream.Write(m_RemoteInputInfo.m_IsModified);
m_DirtyRemoteInput = false;
}
// This structure only has this bool flag set to false if a ptr to the peVehicle is null, which we don't have
// therefore, this will always be 1, even if all the values in the structure are 0.
outBitStream.Write1(); // has remote_input_info
outBitStream.Write(m_RemoteInputInfo.m_RemoteInputX);
outBitStream.Write(m_RemoteInputInfo.m_RemoteInputY);
outBitStream.Write(m_RemoteInputInfo.m_IsPowersliding);
outBitStream.Write(m_RemoteInputInfo.m_IsModified);
outBitStream.Write(125.0f); // remote_input_ping TODO: Figure out how this should be calculated as it seems to be constant through the whole race.
@@ -110,12 +98,3 @@ void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
outBitStream.Write0();
}
void HavokVehiclePhysicsComponent::Update(float deltaTime) {
if (m_SoftUpdate > 5) {
Game::entityManager->SerializeEntity(m_Parent);
m_SoftUpdate = 0;
} else {
m_SoftUpdate += deltaTime;
}
}

View File

@@ -17,8 +17,6 @@ public:
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void Update(float deltaTime) override;
/**
* Sets the velocity
* @param vel the new velocity
@@ -67,22 +65,16 @@ public:
*/
const bool GetIsOnRail() const { return m_IsOnRail; }
void SetDirtyPosition(bool val);
void SetDirtyVelocity(bool val);
void SetDirtyAngularVelocity(bool val);
void SetRemoteInputInfo(const RemoteInputInfo&);
private:
bool m_DirtyVelocity;
NiPoint3 m_Velocity;
bool m_DirtyAngularVelocity;
NiPoint3 m_AngularVelocity;
bool m_IsOnGround;
bool m_IsOnRail;
float m_SoftUpdate = 0;
uint32_t m_EndBehavior;
RemoteInputInfo m_RemoteInputInfo;
bool m_DirtyRemoteInput;
};

View File

@@ -38,7 +38,7 @@
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent) {
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
this->m_Dirty = true;
this->m_Equipped = {};
this->m_Pushed = {};
@@ -48,7 +48,8 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
const auto lot = parent->GetLOT();
if (lot == 1) {
LoadXml(document);
auto* character = m_Parent->GetCharacter();
if (character) LoadXml(character->GetXMLDoc());
CheckProxyIntegrity();
@@ -472,10 +473,10 @@ bool InventoryComponent::HasSpaceForLoot(const std::unordered_map<LOT, int32_t>&
return true;
}
void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
LoadPetXml(document);
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
auto* inventoryElement = document.FirstChildElement("obj")->FirstChildElement("inv");
if (inventoryElement == nullptr) {
LOG("Failed to find 'inv' xml element!");
@@ -594,10 +595,10 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
}
}
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
UpdatePetXml(document);
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
auto* inventoryElement = document.FirstChildElement("obj")->FirstChildElement("inv");
if (inventoryElement == nullptr) {
LOG("Failed to find 'inv' xml element!");
@@ -631,7 +632,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
bags->DeleteChildren();
for (const auto* inventory : inventoriesToSave) {
auto* bag = document->NewElement("b");
auto* bag = document.NewElement("b");
bag->SetAttribute("t", inventory->GetType());
bag->SetAttribute("m", static_cast<unsigned int>(inventory->GetSize()));
@@ -654,14 +655,14 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
continue;
}
auto* bagElement = document->NewElement("in");
auto* bagElement = document.NewElement("in");
bagElement->SetAttribute("t", inventory->GetType());
for (const auto& pair : inventory->GetItems()) {
auto* item = pair.second;
auto* itemElement = document->NewElement("i");
auto* itemElement = document.NewElement("i");
itemElement->SetAttribute("l", item->GetLot());
itemElement->SetAttribute("id", item->GetId());
@@ -680,7 +681,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
continue;
}
auto* extraInfo = document->NewElement("x");
auto* extraInfo = document.NewElement("x");
extraInfo->SetAttribute("ma", data->GetString(false).c_str());
@@ -1093,7 +1094,7 @@ void InventoryComponent::CheckItemSet(const LOT lot) {
auto result = query.execQuery();
while (!result.eof()) {
const auto id = result.getIntField(0);
const auto id = result.getIntField("setID");
bool found = false;
@@ -1542,8 +1543,8 @@ void InventoryComponent::PurgeProxies(Item* item) {
}
}
void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document) {
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
void InventoryComponent::LoadPetXml(const tinyxml2::XMLDocument& document) {
auto* petInventoryElement = document.FirstChildElement("obj")->FirstChildElement("pet");
if (petInventoryElement == nullptr) {
m_Pets.clear();
@@ -1574,19 +1575,19 @@ void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document) {
}
}
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument* document) {
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument& document) {
auto* petInventoryElement = document.FirstChildElement("obj")->FirstChildElement("pet");
if (petInventoryElement == nullptr) {
petInventoryElement = document->NewElement("pet");
petInventoryElement = document.NewElement("pet");
document->FirstChildElement("obj")->LinkEndChild(petInventoryElement);
document.FirstChildElement("obj")->LinkEndChild(petInventoryElement);
}
petInventoryElement->DeleteChildren();
for (const auto& pet : m_Pets) {
auto* petElement = document->NewElement("p");
auto* petElement = document.NewElement("p");
petElement->SetAttribute("id", pet.first);
petElement->SetAttribute("l", pet.second.lot);

View File

@@ -38,12 +38,12 @@ enum class eItemType : int32_t;
class InventoryComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
explicit InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document = nullptr);
InventoryComponent(Entity* parent);
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void LoadXml(tinyxml2::XMLDocument* document);
void UpdateXml(tinyxml2::XMLDocument* document) override;
void LoadXml(const tinyxml2::XMLDocument& document);
void UpdateXml(tinyxml2::XMLDocument& document) override;
/**
* Returns an inventory of the specified type, if it exists
@@ -470,13 +470,13 @@ private:
* Saves all the pet information stored in inventory items to the database
* @param document the xml doc to save to
*/
void LoadPetXml(tinyxml2::XMLDocument* document);
void LoadPetXml(const tinyxml2::XMLDocument& document);
/**
* Loads all the pet information from an xml doc into items
* @param document the xml doc to load from
*/
void UpdatePetXml(tinyxml2::XMLDocument* document);
void UpdatePetXml(tinyxml2::XMLDocument& document);
};
#endif

View File

@@ -13,8 +13,8 @@ LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component
m_CharacterVersion = eCharacterVersion::LIVE;
}
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* level = doc.FirstChildElement("obj")->FirstChildElement("lvl");
if (!level) {
LOG("Failed to find lvl tag while updating XML!");
return;
@@ -24,8 +24,8 @@ void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
level->SetAttribute("cv", static_cast<uint32_t>(m_CharacterVersion));
}
void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
void LevelProgressionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* level = doc.FirstChildElement("obj")->FirstChildElement("lvl");
if (!level) {
LOG("Failed to find lvl tag while loading XML!");
return;

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