mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-16 20:24:39 -06:00
Compare commits
9 Commits
copilot/fi
...
feat-conve
| Author | SHA1 | Date | |
|---|---|---|---|
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a8d6b1e101 | ||
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951a6710d8 | ||
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922a9ef5ea | ||
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68f2e2dee2 | ||
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b798da8ef8 | ||
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154112050f | ||
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6d3bf2fdc3 | ||
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566a18df38 | ||
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f6c13d9ee6 |
@@ -19,6 +19,7 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debuggi
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
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||||
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
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||||
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
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set(FETCHCONTENT_QUIET FALSE) # GLM takes a long time to clone, this will at least show _something_ while its downloading
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# Read variables from file
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FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
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@@ -306,7 +307,7 @@ add_subdirectory(dServer)
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add_subdirectory(dWeb)
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# Create a list of common libraries shared between all binaries
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set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
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set(COMMON_LIBRARIES glm::glm "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
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# Add platform specific common libraries
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if(UNIX)
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@@ -6,6 +6,8 @@ FetchContent_Declare(
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googletest
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GIT_REPOSITORY https://github.com/google/googletest.git
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||||
GIT_TAG release-1.12.1
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GIT_PROGRESS TRUE
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GIT_SHALLOW 1
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)
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||||
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# For Windows: Prevent overriding the parent project's compiler/linker settings
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@@ -1,4 +1,4 @@
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set(DCHATFILTER_SOURCES "dChatFilter.cpp")
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add_library(dChatFilter STATIC ${DCHATFILTER_SOURCES})
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target_link_libraries(dChatFilter dDatabase)
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target_link_libraries(dChatFilter dDatabase glm::glm)
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@@ -14,6 +14,6 @@ add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer" "${PROJECT_SOURCE_DIR}/dChatFilter")
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter glm::glm)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose dWeb)
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@@ -34,7 +34,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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if (!receiver.ignoredPlayers.empty()) {
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LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
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} else {
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auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
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auto ignoreList = Database::Get()->GetIgnoreList(playerId);
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if (ignoreList.empty()) {
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LOG_DEBUG("Player %llu has no ignores", playerId);
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return;
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@@ -43,7 +43,6 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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for (auto& ignoredPlayer : ignoreList) {
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receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id);
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GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
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}
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}
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@@ -114,9 +113,8 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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}
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if (ignoredPlayerId != LWOOBJID_EMPTY) {
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Database::Get()->AddIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(ignoredPlayerId));
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Database::Get()->AddIgnore(playerId, ignoredPlayerId);
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GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
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receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
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LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
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@@ -157,7 +155,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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return;
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}
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Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
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Database::Get()->RemoveIgnore(playerId, toRemove->playerId);
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receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
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CBITSTREAM;
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@@ -35,7 +35,6 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = friendData.friendID;
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GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
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fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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@@ -161,9 +160,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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// Set the bits
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GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT);
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// Since this player can either be the friend of someone else or be friends with someone else
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// their column in the database determines what bit gets set. When the value hits 3, they
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@@ -318,7 +315,6 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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}
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// Convert friendID to LWOOBJID
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GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
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Database::Get()->RemoveFriend(playerID, friendID);
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@@ -54,6 +54,8 @@ elseif (WIN32)
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zlib
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URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
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URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1
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GIT_PROGRESS TRUE
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GIT_SHALLOW 1
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)
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# Disable warning about no project version.
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@@ -74,5 +76,6 @@ else ()
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endif ()
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target_link_libraries(dCommon
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PUBLIC glm::glm
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PRIVATE ZLIB::ZLIB bcrypt tinyxml2
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INTERFACE dDatabase)
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@@ -20,6 +20,8 @@
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#include "Game.h"
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#include "Logger.h"
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#include <glm/ext/vector_float3.hpp>
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enum eInventoryType : uint32_t;
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enum class eObjectBits : size_t;
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enum class eReplicaComponentType : uint32_t;
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@@ -244,7 +246,7 @@ namespace GeneralUtils {
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* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
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*/
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template <typename T>
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[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
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[[nodiscard]] std::optional<T> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
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const auto x = TryParse<float>(strX);
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if (!x) return std::nullopt;
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@@ -252,7 +254,7 @@ namespace GeneralUtils {
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if (!y) return std::nullopt;
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const auto z = TryParse<float>(strZ);
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return z ? std::make_optional<NiPoint3>(x.value(), y.value(), z.value()) : std::nullopt;
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return z ? std::make_optional<T>(x.value(), y.value(), z.value()) : std::nullopt;
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}
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/**
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@@ -261,8 +263,8 @@ namespace GeneralUtils {
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||||
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
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*/
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template <typename T>
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[[nodiscard]] std::optional<NiPoint3> TryParse(const std::span<const std::string> str) {
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return (str.size() == 3) ? TryParse<NiPoint3>(str[0], str[1], str[2]) : std::nullopt;
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[[nodiscard]] std::optional<T> TryParse(const std::span<const std::string> str) {
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return (str.size() == 3) ? TryParse<T>(str[0], str[1], str[2]) : std::nullopt;
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}
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template <typename T>
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||||
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@@ -6,10 +6,14 @@
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||||
\brief Defines a point in space in XYZ coordinates
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||||
*/
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class NiPoint3;
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class NiQuaternion;
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typedef NiPoint3 Vector3; //!< The Vector3 class is technically the NiPoint3 class, but typedef'd for clarity in some cases
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#include <glm/ext/vector_float3.hpp>
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#include "NiQuaternion.h"
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//! A custom class the defines a point in space
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class NiPoint3 {
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public:
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@@ -21,6 +25,12 @@ public:
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||||
//! Initializer
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||||
constexpr NiPoint3() = default;
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constexpr NiPoint3(const glm::vec3& vec) noexcept
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: x{ vec.x }
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, y{ vec.y }
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, z{ vec.z } {
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}
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//! Initializer
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||||
/*!
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\param x The x coordinate
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@@ -4,6 +4,7 @@
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||||
#endif
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#include "NiQuaternion.h"
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||||
#include <glm/ext/quaternion_float.hpp>
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// MARK: Getters / Setters
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||||
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@@ -3,37 +3,18 @@
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// C++
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#include <cmath>
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#include <glm/gtx/quaternion.hpp>
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// MARK: Member Functions
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Vector3 NiQuaternion::GetEulerAngles() const {
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Vector3 angles;
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// roll (x-axis rotation)
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const float sinr_cosp = 2 * (w * x + y * z);
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const float cosr_cosp = 1 - 2 * (x * x + y * y);
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angles.x = std::atan2(sinr_cosp, cosr_cosp);
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// pitch (y-axis rotation)
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const float sinp = 2 * (w * y - z * x);
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if (std::abs(sinp) >= 1) {
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angles.y = std::copysign(3.14 / 2, sinp); // use 90 degrees if out of range
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} else {
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angles.y = std::asin(sinp);
|
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}
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// yaw (z-axis rotation)
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const float siny_cosp = 2 * (w * z + x * y);
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const float cosy_cosp = 1 - 2 * (y * y + z * z);
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angles.z = std::atan2(siny_cosp, cosy_cosp);
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|
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return angles;
|
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Vector3 QuatUtils::Euler(const NiQuaternion& quat) {
|
||||
return glm::eulerAngles(quat);
|
||||
}
|
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|
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// MARK: Helper Functions
|
||||
|
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//! Look from a specific point in space to another point in space (Y-locked)
|
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NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
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NiQuaternion QuatUtils::LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
//To make sure we don't orient around the X/Z axis:
|
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NiPoint3 source = sourcePoint;
|
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NiPoint3 dest = destPoint;
|
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@@ -51,11 +32,11 @@ NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& d
|
||||
NiPoint3 vecB = vecA.CrossProduct(posZ);
|
||||
|
||||
if (vecB.DotProduct(forwardVector) < 0) rotAngle = -rotAngle;
|
||||
return NiQuaternion::CreateFromAxisAngle(vecA, rotAngle);
|
||||
return glm::angleAxis(rotAngle, glm::vec3{vecA.x, vecA.y, vecA.z});
|
||||
}
|
||||
|
||||
//! Look from a specific point in space to another point in space
|
||||
NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
NiQuaternion QuatUtils::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
NiPoint3 forwardVector = NiPoint3(destPoint - sourcePoint).Unitize();
|
||||
|
||||
NiPoint3 posZ = NiPoint3Constant::UNIT_Z;
|
||||
@@ -67,37 +48,26 @@ NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiP
|
||||
NiPoint3 vecB = vecA.CrossProduct(posZ);
|
||||
|
||||
if (vecB.DotProduct(forwardVector) < 0) rotAngle = -rotAngle;
|
||||
return NiQuaternion::CreateFromAxisAngle(vecA, rotAngle);
|
||||
return glm::angleAxis(rotAngle, glm::vec3{vecA.x, vecA.y, vecA.z});
|
||||
}
|
||||
|
||||
//! Creates a Quaternion from a specific axis and angle relative to that axis
|
||||
NiQuaternion NiQuaternion::CreateFromAxisAngle(const Vector3& axis, float angle) {
|
||||
float halfAngle = angle * 0.5f;
|
||||
float s = static_cast<float>(sin(halfAngle));
|
||||
|
||||
NiQuaternion q;
|
||||
q.x = axis.GetX() * s;
|
||||
q.y = axis.GetY() * s;
|
||||
q.z = axis.GetZ() * s;
|
||||
q.w = static_cast<float>(cos(halfAngle));
|
||||
|
||||
return q;
|
||||
NiQuaternion QuatUtils::AxisAngle(const Vector3& axis, float angle) {
|
||||
return glm::angleAxis(angle, glm::vec3(axis.x, axis.y, axis.z));
|
||||
}
|
||||
|
||||
NiQuaternion NiQuaternion::FromEulerAngles(const NiPoint3& eulerAngles) {
|
||||
// Abbreviations for the various angular functions
|
||||
float cy = cos(eulerAngles.z * 0.5);
|
||||
float sy = sin(eulerAngles.z * 0.5);
|
||||
float cp = cos(eulerAngles.y * 0.5);
|
||||
float sp = sin(eulerAngles.y * 0.5);
|
||||
float cr = cos(eulerAngles.x * 0.5);
|
||||
float sr = sin(eulerAngles.x * 0.5);
|
||||
|
||||
NiQuaternion q;
|
||||
q.w = cr * cp * cy + sr * sp * sy;
|
||||
q.x = sr * cp * cy - cr * sp * sy;
|
||||
q.y = cr * sp * cy + sr * cp * sy;
|
||||
q.z = cr * cp * sy - sr * sp * cy;
|
||||
|
||||
return q;
|
||||
NiQuaternion QuatUtils::FromEuler(const NiPoint3& eulerAngles) {
|
||||
return glm::quat(glm::vec3(eulerAngles.x, eulerAngles.y, eulerAngles.z));
|
||||
}
|
||||
|
||||
Vector3 QuatUtils::Forward(const NiQuaternion& quat) {
|
||||
return quat * glm::vec3(0, 0, 1);
|
||||
}
|
||||
|
||||
Vector3 QuatUtils::Up(const NiQuaternion& quat) {
|
||||
return quat * glm::vec3(0, 1, 0);
|
||||
}
|
||||
|
||||
Vector3 QuatUtils::Right(const NiQuaternion& quat) {
|
||||
return quat * glm::vec3(1, 0, 0);
|
||||
}
|
||||
|
||||
@@ -1,158 +1,27 @@
|
||||
#ifndef __NIQUATERNION_H__
|
||||
#define __NIQUATERNION_H__
|
||||
#ifndef NIQUATERNION_H
|
||||
#define NIQUATERNION_H
|
||||
|
||||
// Custom Classes
|
||||
#include "NiPoint3.h"
|
||||
|
||||
/*!
|
||||
\file NiQuaternion.hpp
|
||||
\brief Defines a quaternion in space in WXYZ coordinates
|
||||
*/
|
||||
#define GLM_FORCE_QUAT_DATA_WXYZ
|
||||
|
||||
class NiQuaternion;
|
||||
typedef NiQuaternion Quaternion; //!< A typedef for a shorthand version of NiQuaternion
|
||||
#include <glm/ext/quaternion_float.hpp>
|
||||
|
||||
//! A class that defines a rotation in space
|
||||
class NiQuaternion {
|
||||
public:
|
||||
float w{ 1 }; //!< The w coordinate
|
||||
float x{ 0 }; //!< The x coordinate
|
||||
float y{ 0 }; //!< The y coordinate
|
||||
float z{ 0 }; //!< The z coordinate
|
||||
using Quaternion = glm::quat;
|
||||
using NiQuaternion = Quaternion;
|
||||
|
||||
|
||||
//! The initializer
|
||||
constexpr NiQuaternion() = default;
|
||||
|
||||
//! The initializer
|
||||
/*!
|
||||
\param w The w coordinate
|
||||
\param x The x coordinate
|
||||
\param y The y coordinate
|
||||
\param z The z coordinate
|
||||
*/
|
||||
constexpr NiQuaternion(const float w, const float x, const float y, const float z) noexcept
|
||||
: w{ w }
|
||||
, x{ x }
|
||||
, y{ y }
|
||||
, z{ z } {
|
||||
}
|
||||
|
||||
// MARK: Setters / Getters
|
||||
|
||||
//! Gets the W coordinate
|
||||
/*!
|
||||
\return The w coordinate
|
||||
*/
|
||||
[[nodiscard]] constexpr float GetW() const noexcept;
|
||||
|
||||
//! Sets the W coordinate
|
||||
/*!
|
||||
\param w The w coordinate
|
||||
*/
|
||||
constexpr void SetW(const float w) noexcept;
|
||||
|
||||
//! Gets the X coordinate
|
||||
/*!
|
||||
\return The x coordinate
|
||||
*/
|
||||
[[nodiscard]] constexpr float GetX() const noexcept;
|
||||
|
||||
//! Sets the X coordinate
|
||||
/*!
|
||||
\param x The x coordinate
|
||||
*/
|
||||
constexpr void SetX(const float x) noexcept;
|
||||
|
||||
//! Gets the Y coordinate
|
||||
/*!
|
||||
\return The y coordinate
|
||||
*/
|
||||
[[nodiscard]] constexpr float GetY() const noexcept;
|
||||
|
||||
//! Sets the Y coordinate
|
||||
/*!
|
||||
\param y The y coordinate
|
||||
*/
|
||||
constexpr void SetY(const float y) noexcept;
|
||||
|
||||
//! Gets the Z coordinate
|
||||
/*!
|
||||
\return The z coordinate
|
||||
*/
|
||||
[[nodiscard]] constexpr float GetZ() const noexcept;
|
||||
|
||||
//! Sets the Z coordinate
|
||||
/*!
|
||||
\param z The z coordinate
|
||||
*/
|
||||
constexpr void SetZ(const float z) noexcept;
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
//! Returns the forward vector from the quaternion
|
||||
/*!
|
||||
\return The forward vector of the quaternion
|
||||
*/
|
||||
[[nodiscard]] constexpr Vector3 GetForwardVector() const noexcept;
|
||||
|
||||
//! Returns the up vector from the quaternion
|
||||
/*!
|
||||
\return The up vector fo the quaternion
|
||||
*/
|
||||
[[nodiscard]] constexpr Vector3 GetUpVector() const noexcept;
|
||||
|
||||
//! Returns the right vector from the quaternion
|
||||
/*!
|
||||
\return The right vector of the quaternion
|
||||
*/
|
||||
[[nodiscard]] constexpr Vector3 GetRightVector() const noexcept;
|
||||
|
||||
[[nodiscard]] Vector3 GetEulerAngles() const;
|
||||
|
||||
// MARK: Operators
|
||||
|
||||
//! Operator to check for equality
|
||||
constexpr bool operator==(const NiQuaternion& rot) const noexcept;
|
||||
|
||||
//! Operator to check for inequality
|
||||
constexpr bool operator!=(const NiQuaternion& rot) const noexcept;
|
||||
|
||||
// MARK: Helper Functions
|
||||
|
||||
//! Look from a specific point in space to another point in space (Y-locked)
|
||||
/*!
|
||||
\param sourcePoint The source location
|
||||
\param destPoint The destination location
|
||||
\return The Quaternion with the rotation towards the destination
|
||||
*/
|
||||
[[nodiscard]] static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
||||
|
||||
//! Look from a specific point in space to another point in space
|
||||
/*!
|
||||
\param sourcePoint The source location
|
||||
\param destPoint The destination location
|
||||
\return The Quaternion with the rotation towards the destination
|
||||
*/
|
||||
[[nodiscard]] static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
||||
|
||||
//! Creates a Quaternion from a specific axis and angle relative to that axis
|
||||
/*!
|
||||
\param axis The axis that is used
|
||||
\param angle The angle relative to this axis
|
||||
\return A quaternion created from the axis and angle
|
||||
*/
|
||||
[[nodiscard]] static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle);
|
||||
|
||||
[[nodiscard]] static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles);
|
||||
namespace QuatUtils {
|
||||
constexpr NiQuaternion IDENTITY = glm::identity<NiQuaternion>();
|
||||
Vector3 Forward(const NiQuaternion& quat);
|
||||
Vector3 Up(const NiQuaternion& quat);
|
||||
Vector3 Right(const NiQuaternion& quat);
|
||||
NiQuaternion LookAt(const NiPoint3& from, const NiPoint3& to);
|
||||
NiQuaternion LookAtUnlocked(const NiPoint3& from, const NiPoint3& to);
|
||||
Vector3 Euler(const NiQuaternion& quat);
|
||||
NiQuaternion AxisAngle(const Vector3& axis, float angle);
|
||||
NiQuaternion FromEuler(const NiPoint3& eulerAngles);
|
||||
constexpr float PI_OVER_180 = glm::pi<float>() / 180.0f;
|
||||
};
|
||||
|
||||
// Static Variables
|
||||
namespace NiQuaternionConstant {
|
||||
constexpr NiQuaternion IDENTITY(1, 0, 0, 0);
|
||||
}
|
||||
|
||||
// Include constexpr and inline function definitions in a seperate file for readability
|
||||
#include "NiQuaternion.inl"
|
||||
|
||||
#endif // !__NIQUATERNION_H__
|
||||
#endif // !NIQUATERNION_H
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
#pragma once
|
||||
#ifndef __NIQUATERNION_H__
|
||||
#error "This should only be included inline in NiQuaternion.h: Do not include directly!"
|
||||
#endif
|
||||
|
||||
// MARK: Setters / Getters
|
||||
|
||||
//! Gets the W coordinate
|
||||
constexpr float NiQuaternion::GetW() const noexcept {
|
||||
return this->w;
|
||||
}
|
||||
|
||||
//! Sets the W coordinate
|
||||
constexpr void NiQuaternion::SetW(const float w) noexcept {
|
||||
this->w = w;
|
||||
}
|
||||
|
||||
//! Gets the X coordinate
|
||||
constexpr float NiQuaternion::GetX() const noexcept {
|
||||
return this->x;
|
||||
}
|
||||
|
||||
//! Sets the X coordinate
|
||||
constexpr void NiQuaternion::SetX(const float x) noexcept {
|
||||
this->x = x;
|
||||
}
|
||||
|
||||
//! Gets the Y coordinate
|
||||
constexpr float NiQuaternion::GetY() const noexcept {
|
||||
return this->y;
|
||||
}
|
||||
|
||||
//! Sets the Y coordinate
|
||||
constexpr void NiQuaternion::SetY(const float y) noexcept {
|
||||
this->y = y;
|
||||
}
|
||||
|
||||
//! Gets the Z coordinate
|
||||
constexpr float NiQuaternion::GetZ() const noexcept {
|
||||
return this->z;
|
||||
}
|
||||
|
||||
//! Sets the Z coordinate
|
||||
constexpr void NiQuaternion::SetZ(const float z) noexcept {
|
||||
this->z = z;
|
||||
}
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
//! Returns the forward vector from the quaternion
|
||||
constexpr Vector3 NiQuaternion::GetForwardVector() const noexcept {
|
||||
return Vector3(2 * (x * z + w * y), 2 * (y * z - w * x), 1 - 2 * (x * x + y * y));
|
||||
}
|
||||
|
||||
//! Returns the up vector from the quaternion
|
||||
constexpr Vector3 NiQuaternion::GetUpVector() const noexcept {
|
||||
return Vector3(2 * (x * y - w * z), 1 - 2 * (x * x + z * z), 2 * (y * z + w * x));
|
||||
}
|
||||
|
||||
//! Returns the right vector from the quaternion
|
||||
constexpr Vector3 NiQuaternion::GetRightVector() const noexcept {
|
||||
return Vector3(1 - 2 * (y * y + z * z), 2 * (x * y + w * z), 2 * (x * z - w * y));
|
||||
}
|
||||
|
||||
// MARK: Operators
|
||||
|
||||
//! Operator to check for equality
|
||||
constexpr bool NiQuaternion::operator==(const NiQuaternion& rot) const noexcept {
|
||||
return rot.x == this->x && rot.y == this->y && rot.z == this->z && rot.w == this->w;
|
||||
}
|
||||
|
||||
//! Operator to check for inequality
|
||||
constexpr bool NiQuaternion::operator!=(const NiQuaternion& rot) const noexcept {
|
||||
return !(*this == rot);
|
||||
}
|
||||
@@ -24,7 +24,7 @@ struct LocalSpaceInfo {
|
||||
|
||||
struct PositionUpdate {
|
||||
NiPoint3 position = NiPoint3Constant::ZERO;
|
||||
NiQuaternion rotation = NiQuaternionConstant::IDENTITY;
|
||||
NiQuaternion rotation = QuatUtils::IDENTITY;
|
||||
bool onGround = false;
|
||||
bool onRail = false;
|
||||
NiPoint3 velocity = NiPoint3Constant::ZERO;
|
||||
|
||||
@@ -15,7 +15,7 @@ target_include_directories(dDatabaseCDClient PUBLIC "."
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
)
|
||||
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3)
|
||||
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3 glm::glm)
|
||||
|
||||
if (${CDCLIENT_CACHE_ALL})
|
||||
add_compile_definitions(dDatabaseCDClient PRIVATE CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
|
||||
|
||||
@@ -10,4 +10,5 @@ add_dependencies(dDatabase conncpp_dylib)
|
||||
|
||||
target_include_directories(dDatabase PUBLIC ".")
|
||||
target_link_libraries(dDatabase
|
||||
PUBLIC dDatabaseCDClient dDatabaseGame)
|
||||
PUBLIC dDatabaseCDClient dDatabaseGame
|
||||
PRIVATE glm::glm)
|
||||
|
||||
@@ -29,7 +29,7 @@ target_include_directories(dDatabaseGame PUBLIC "."
|
||||
|
||||
target_link_libraries(dDatabaseGame
|
||||
INTERFACE dCommon
|
||||
PRIVATE sqlite3 MariaDB::ConnCpp)
|
||||
PRIVATE sqlite3 MariaDB::ConnCpp glm::glm)
|
||||
|
||||
# Glob together all headers that need to be precompiled
|
||||
file(
|
||||
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
virtual void Commit() = 0;
|
||||
virtual bool GetAutoCommit() = 0;
|
||||
virtual void SetAutoCommit(bool value) = 0;
|
||||
virtual void DeleteCharacter(const uint32_t characterId) = 0;
|
||||
virtual void DeleteCharacter(const LWOOBJID characterId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__GAMEDATABASE__H__
|
||||
|
||||
@@ -14,6 +14,7 @@ public:
|
||||
std::string bcryptPassword;
|
||||
uint32_t id{};
|
||||
uint32_t playKeyId{};
|
||||
uint64_t muteExpire{};
|
||||
bool banned{};
|
||||
bool locked{};
|
||||
eGameMasterLevel maxGmLevel{};
|
||||
|
||||
@@ -14,7 +14,7 @@ enum class eActivityType : uint32_t {
|
||||
class IActivityLog {
|
||||
public:
|
||||
// Update the activity log for the given account.
|
||||
virtual void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
|
||||
virtual void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IACTIVITYLOG__H__
|
||||
|
||||
@@ -9,7 +9,7 @@ class IBehaviors {
|
||||
public:
|
||||
struct Info {
|
||||
LWOOBJID behaviorId{};
|
||||
uint32_t characterId{};
|
||||
LWOOBJID characterId{};
|
||||
std::string behaviorInfo;
|
||||
};
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ public:
|
||||
std::string clientVersion;
|
||||
std::string otherPlayer;
|
||||
std::string selection;
|
||||
uint32_t characterId{};
|
||||
LWOOBJID characterId{};
|
||||
};
|
||||
|
||||
// Add a new bug report to the database.
|
||||
|
||||
@@ -14,7 +14,7 @@ public:
|
||||
struct Info {
|
||||
std::string name;
|
||||
std::string pendingName;
|
||||
uint32_t id{};
|
||||
LWOOBJID id{};
|
||||
uint32_t accountId{};
|
||||
bool needsRename{};
|
||||
LWOCLONEID cloneId{};
|
||||
@@ -25,25 +25,25 @@ public:
|
||||
virtual std::vector<std::string> GetApprovedCharacterNames() = 0;
|
||||
|
||||
// Get the character info for the given character id.
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) = 0;
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) = 0;
|
||||
|
||||
// Get the character info for the given character name.
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view name) = 0;
|
||||
|
||||
// Get the character ids for the given account.
|
||||
virtual std::vector<uint32_t> GetAccountCharacterIds(const uint32_t accountId) = 0;
|
||||
virtual std::vector<LWOOBJID> GetAccountCharacterIds(const LWOOBJID accountId) = 0;
|
||||
|
||||
// Insert a new character into the database.
|
||||
virtual void InsertNewCharacter(const ICharInfo::Info info) = 0;
|
||||
|
||||
// Set the name of the given character.
|
||||
virtual void SetCharacterName(const uint32_t characterId, const std::string_view name) = 0;
|
||||
virtual void SetCharacterName(const LWOOBJID characterId, const std::string_view name) = 0;
|
||||
|
||||
// Set the pending name of the given character.
|
||||
virtual void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) = 0;
|
||||
virtual void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) = 0;
|
||||
|
||||
// Updates the given character ids last login to be right now.
|
||||
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
|
||||
virtual void UpdateLastLoggedInCharacter(const LWOOBJID characterId) = 0;
|
||||
|
||||
virtual bool IsNameInUse(const std::string_view name) = 0;
|
||||
};
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
class ICharXml {
|
||||
public:
|
||||
// Get the character xml for the given character id.
|
||||
virtual std::string GetCharacterXml(const uint32_t charId) = 0;
|
||||
virtual std::string GetCharacterXml(const LWOOBJID charId) = 0;
|
||||
|
||||
// Update the character xml for the given character id.
|
||||
virtual void UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) = 0;
|
||||
virtual void UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) = 0;
|
||||
|
||||
// Insert the character xml for the given character id.
|
||||
virtual void InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) = 0;
|
||||
virtual void InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICHARXML__H__
|
||||
|
||||
@@ -8,7 +8,7 @@ class ICommandLog {
|
||||
public:
|
||||
|
||||
// Insert a new slash command log entry.
|
||||
virtual void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) = 0;
|
||||
virtual void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICOMMANDLOG__H__
|
||||
|
||||
@@ -8,25 +8,25 @@
|
||||
class IFriends {
|
||||
public:
|
||||
struct BestFriendStatus {
|
||||
uint32_t playerCharacterId{};
|
||||
uint32_t friendCharacterId{};
|
||||
LWOOBJID playerCharacterId{};
|
||||
LWOOBJID friendCharacterId{};
|
||||
uint32_t bestFriendStatus{};
|
||||
};
|
||||
|
||||
// Get the friends list for the given character id.
|
||||
virtual std::vector<FriendData> GetFriendsList(const uint32_t charId) = 0;
|
||||
virtual std::vector<FriendData> GetFriendsList(const LWOOBJID charId) = 0;
|
||||
|
||||
// Get the best friend status for the given player and friend character ids.
|
||||
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
|
||||
|
||||
// Set the best friend status for the given player and friend character ids.
|
||||
virtual void SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) = 0;
|
||||
virtual void SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) = 0;
|
||||
|
||||
// Add a friend to the given character id.
|
||||
virtual void AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
virtual void AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
|
||||
|
||||
// Remove a friend from the given character id.
|
||||
virtual void RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
virtual void RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IFRIENDS__H__
|
||||
|
||||
@@ -9,12 +9,12 @@ class IIgnoreList {
|
||||
public:
|
||||
struct Info {
|
||||
std::string name;
|
||||
uint32_t id;
|
||||
LWOOBJID id;
|
||||
};
|
||||
|
||||
virtual std::vector<Info> GetIgnoreList(const uint32_t playerId) = 0;
|
||||
virtual void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
|
||||
virtual void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
|
||||
virtual std::vector<Info> GetIgnoreList(const LWOOBJID playerId) = 0;
|
||||
virtual void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) = 0;
|
||||
virtual void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IIGNORELIST__H__
|
||||
|
||||
@@ -5,12 +5,13 @@
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "dCommonVars.h"
|
||||
|
||||
class ILeaderboard {
|
||||
public:
|
||||
|
||||
struct Entry {
|
||||
uint32_t charId{};
|
||||
LWOOBJID charId{};
|
||||
uint32_t lastPlayedTimestamp{};
|
||||
float primaryScore{};
|
||||
float secondaryScore{};
|
||||
@@ -36,12 +37,12 @@ public:
|
||||
virtual std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) = 0;
|
||||
virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
|
||||
virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
|
||||
virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||
virtual std::optional<Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) = 0;
|
||||
|
||||
virtual void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||
virtual void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||
virtual void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) = 0;
|
||||
virtual void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ILEADERBOARD__H__
|
||||
|
||||
@@ -16,13 +16,13 @@ public:
|
||||
virtual void InsertNewMail(const MailInfo& mail) = 0;
|
||||
|
||||
// Get the mail for the given character id.
|
||||
virtual std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) = 0;
|
||||
virtual std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) = 0;
|
||||
|
||||
// Get the mail for the given mail id.
|
||||
virtual std::optional<MailInfo> GetMail(const uint64_t mailId) = 0;
|
||||
|
||||
// Get the number of unread mail for the given character id.
|
||||
virtual uint32_t GetUnreadMailCount(const uint32_t characterId) = 0;
|
||||
virtual uint32_t GetUnreadMailCount(const LWOOBJID characterId) = 0;
|
||||
|
||||
// Mark the given mail as read.
|
||||
virtual void MarkMailRead(const uint64_t mailId) = 0;
|
||||
|
||||
@@ -13,7 +13,7 @@ public:
|
||||
std::string description;
|
||||
std::string rejectionReason;
|
||||
LWOOBJID id{};
|
||||
uint32_t ownerId{};
|
||||
LWOOBJID ownerId{};
|
||||
LWOCLONEID cloneId{};
|
||||
int32_t privacyOption{};
|
||||
uint32_t modApproved{};
|
||||
@@ -27,7 +27,7 @@ public:
|
||||
uint32_t mapId{};
|
||||
std::string searchString;
|
||||
ePropertySortType sortChoice{};
|
||||
uint32_t playerId{};
|
||||
LWOOBJID playerId{};
|
||||
uint32_t numResults{};
|
||||
uint32_t startIndex{};
|
||||
uint32_t playerSort{};
|
||||
|
||||
@@ -13,7 +13,7 @@ public:
|
||||
}
|
||||
|
||||
NiPoint3 position;
|
||||
NiQuaternion rotation;
|
||||
NiQuaternion rotation = QuatUtils::IDENTITY;
|
||||
LWOOBJID id{};
|
||||
LOT lot{};
|
||||
uint32_t ugcId{};
|
||||
@@ -25,7 +25,7 @@ public:
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) = 0;
|
||||
const LWOOBJID characterId) = 0;
|
||||
|
||||
// Get the property models for the given property id.
|
||||
virtual std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) = 0;
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
class IUgcModularBuild {
|
||||
public:
|
||||
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) = 0;
|
||||
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) = 0;
|
||||
virtual void DeleteUgcBuild(const LWOOBJID bigId) = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -100,7 +100,7 @@ void MySQLDatabase::SetAutoCommit(bool value) {
|
||||
con->setAutoCommit(value);
|
||||
}
|
||||
|
||||
void MySQLDatabase::DeleteCharacter(const uint32_t characterId) {
|
||||
void MySQLDatabase::DeleteCharacter(const LWOOBJID characterId) {
|
||||
ExecuteDelete("DELETE FROM charxml WHERE id=? LIMIT 1;", characterId);
|
||||
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
|
||||
|
||||
@@ -40,31 +40,31 @@ public:
|
||||
|
||||
std::vector<std::string> GetApprovedCharacterNames() override;
|
||||
|
||||
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
|
||||
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
|
||||
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
|
||||
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
void InsertMigration(const std::string_view str) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
|
||||
std::string GetCharacterXml(const uint32_t accountId) override;
|
||||
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
|
||||
std::string GetCharacterXml(const LWOOBJID accountId) override;
|
||||
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
|
||||
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
|
||||
void InsertNewCharacter(const ICharInfo::Info info) override;
|
||||
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
|
||||
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
|
||||
void DeleteCharacter(const uint32_t characterId) override;
|
||||
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
|
||||
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
|
||||
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
|
||||
void DeleteCharacter(const LWOOBJID characterId) override;
|
||||
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
|
||||
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
|
||||
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
@@ -85,14 +85,14 @@ public:
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
const LWOOBJID characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
void ClaimMailItem(const uint64_t mailId) override;
|
||||
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
|
||||
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
|
||||
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
@@ -104,9 +104,9 @@ public:
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
|
||||
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
@@ -118,12 +118,12 @@ public:
|
||||
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
|
||||
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
@@ -268,4 +268,15 @@ inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::opti
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<LWOOBJID> param) {
|
||||
if (param) {
|
||||
// LOG("%d", param.value());
|
||||
stmt->setInt64(index, param.value());
|
||||
} else {
|
||||
// LOG("Null");
|
||||
stmt->setNull(index, sql::DataType::SQLNULL);
|
||||
}
|
||||
}
|
||||
|
||||
#endif //!__MYSQLDATABASE__H__
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
std::optional<IAccounts::Info> MySQLDatabase::GetAccountInfo(const std::string_view username) {
|
||||
auto result = ExecuteSelect("SELECT id, password, banned, locked, play_key_id, gm_level FROM accounts WHERE name = ? LIMIT 1;", username);
|
||||
auto result = ExecuteSelect("SELECT id, password, banned, locked, play_key_id, gm_level, mute_expire FROM accounts WHERE name = ? LIMIT 1;", username);
|
||||
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
@@ -16,6 +16,7 @@ std::optional<IAccounts::Info> MySQLDatabase::GetAccountInfo(const std::string_v
|
||||
toReturn.banned = result->getBoolean("banned");
|
||||
toReturn.locked = result->getBoolean("locked");
|
||||
toReturn.playKeyId = result->getUInt("play_key_id");
|
||||
toReturn.muteExpire = result->getUInt64("mute_expire");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
void MySQLDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
|
||||
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::Resu
|
||||
|
||||
ICharInfo::Info toReturn;
|
||||
|
||||
toReturn.id = stmt->getUInt("id");
|
||||
toReturn.id = stmt->getInt64("id");
|
||||
toReturn.name = stmt->getString("name").c_str();
|
||||
toReturn.pendingName = stmt->getString("pending_name").c_str();
|
||||
toReturn.needsRename = stmt->getBoolean("needs_rename");
|
||||
@@ -30,7 +30,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::Resu
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const uint32_t charId) {
|
||||
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const LWOOBJID charId) {
|
||||
return CharInfoFromQueryResult(
|
||||
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId)
|
||||
);
|
||||
@@ -42,13 +42,13 @@ std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const std::string
|
||||
);
|
||||
}
|
||||
|
||||
std::vector<uint32_t> MySQLDatabase::GetAccountCharacterIds(const uint32_t accountId) {
|
||||
std::vector<LWOOBJID> MySQLDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
|
||||
auto result = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
|
||||
|
||||
std::vector<uint32_t> toReturn;
|
||||
std::vector<LWOOBJID> toReturn;
|
||||
toReturn.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
toReturn.push_back(result->getUInt("id"));
|
||||
toReturn.push_back(result->getInt64("id"));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
@@ -65,15 +65,15 @@ void MySQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
|
||||
static_cast<uint32_t>(time(NULL)));
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void MySQLDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1;", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void MySQLDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
void MySQLDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::string MySQLDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
std::string MySQLDatabase::GetCharacterXml(const LWOOBJID charId) {
|
||||
auto result = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
|
||||
|
||||
if (!result->next()) {
|
||||
@@ -10,10 +10,10 @@ std::string MySQLDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
return result->getString("xml_data").c_str();
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
|
||||
void MySQLDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) {
|
||||
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
|
||||
void MySQLDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
|
||||
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
|
||||
void MySQLDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
|
||||
ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
|
||||
std::vector<FriendData> MySQLDatabase::GetFriendsList(const LWOOBJID charId) {
|
||||
auto friendsList = ExecuteSelect(
|
||||
R"QUERY(
|
||||
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
|
||||
@@ -19,7 +19,7 @@ std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
|
||||
|
||||
while (friendsList->next()) {
|
||||
FriendData fd;
|
||||
fd.friendID = friendsList->getUInt("player");
|
||||
fd.friendID = friendsList->getUInt64("player");
|
||||
fd.isBestFriend = friendsList->getInt("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
fd.friendName = friendsList->getString("name").c_str();
|
||||
|
||||
@@ -29,7 +29,7 @@ std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
auto result = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
@@ -42,14 +42,14 @@ std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(con
|
||||
}
|
||||
|
||||
IFriends::BestFriendStatus toReturn;
|
||||
toReturn.playerCharacterId = result->getUInt("player_id");
|
||||
toReturn.friendCharacterId = result->getUInt("friend_id");
|
||||
toReturn.playerCharacterId = result->getUInt64("player_id");
|
||||
toReturn.friendCharacterId = result->getUInt64("friend_id");
|
||||
toReturn.bestFriendStatus = result->getUInt("best_friend");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
void MySQLDatabase::SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
bestFriendStatus,
|
||||
playerCharacterId,
|
||||
@@ -59,11 +59,11 @@ void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const
|
||||
);
|
||||
}
|
||||
|
||||
void MySQLDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
void MySQLDatabase::AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
ExecuteInsert("INSERT IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
void MySQLDatabase::RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<IIgnoreList::Info> MySQLDatabase::GetIgnoreList(const uint32_t playerId) {
|
||||
std::vector<IIgnoreList::Info> MySQLDatabase::GetIgnoreList(const LWOOBJID playerId) {
|
||||
auto result = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
|
||||
|
||||
std::vector<IIgnoreList::Info> ignoreList;
|
||||
|
||||
ignoreList.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
ignoreList.push_back(IIgnoreList::Info{ result->getString("name").c_str(), result->getUInt("ignore_id") });
|
||||
ignoreList.push_back(IIgnoreList::Info{ result->getString("name").c_str(), result->getInt64("ignore_id") });
|
||||
}
|
||||
|
||||
return ignoreList;
|
||||
}
|
||||
|
||||
void MySQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void MySQLDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
ExecuteInsert("INSERT IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void MySQLDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
|
||||
while (rows->next()) {
|
||||
auto& entry = entries.emplace_back();
|
||||
|
||||
entry.charId = rows->getUInt("character_id");
|
||||
entry.charId = rows->getUInt64("character_id");
|
||||
entry.lastPlayedTimestamp = rows->getUInt("lp_unix");
|
||||
entry.primaryScore = rows->getFloat("primaryScore");
|
||||
entry.secondaryScore = rows->getFloat("secondaryScore");
|
||||
@@ -58,21 +58,21 @@ std::vector<ILeaderboard::Entry> MySQLDatabase::GetNsLeaderboard(const uint32_t
|
||||
return ProcessQuery(leaderboard);
|
||||
}
|
||||
|
||||
void MySQLDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||
void MySQLDatabase::SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
|
||||
ExecuteInsert("INSERT leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, character_id = ?, game_id = ?;",
|
||||
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||
void MySQLDatabase::UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
|
||||
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;",
|
||||
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
|
||||
void MySQLDatabase::IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
}
|
||||
|
||||
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
|
||||
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
|
||||
auto res = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
if (res->next()) {
|
||||
@@ -86,6 +86,6 @@ std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
|
||||
void MySQLDatabase::IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ void MySQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
|
||||
auto res = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
@@ -61,7 +61,7 @@ std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
uint32_t MySQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
|
||||
uint32_t MySQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
|
||||
auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
|
||||
|
||||
if (!res->next()) {
|
||||
|
||||
@@ -119,7 +119,7 @@ std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(co
|
||||
if (!result) result = IProperty::PropertyEntranceResult();
|
||||
auto& entry = result->entries.emplace_back();
|
||||
entry.id = properties->getUInt64("id");
|
||||
entry.ownerId = properties->getUInt64("owner_id");
|
||||
entry.ownerId = properties->getInt64("owner_id");
|
||||
entry.cloneId = properties->getUInt64("clone_id");
|
||||
entry.name = properties->getString("name").c_str();
|
||||
entry.description = properties->getString("description").c_str();
|
||||
@@ -146,7 +146,7 @@ std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID map
|
||||
|
||||
IProperty::Info toReturn;
|
||||
toReturn.id = propertyEntry->getUInt64("id");
|
||||
toReturn.ownerId = propertyEntry->getUInt64("owner_id");
|
||||
toReturn.ownerId = propertyEntry->getInt64("owner_id");
|
||||
toReturn.cloneId = propertyEntry->getUInt64("clone_id");
|
||||
toReturn.name = propertyEntry->getString("name").c_str();
|
||||
toReturn.description = propertyEntry->getString("description").c_str();
|
||||
|
||||
@@ -48,7 +48,7 @@ void MySQLDatabase::InsertNewUgcModel(
|
||||
std:: stringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
const LWOOBJID characterId) {
|
||||
const std::istream stream(sd0Data.rdbuf());
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
|
||||
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) {
|
||||
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
|
||||
}
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@ void SQLiteDatabase::SetAutoCommit(bool value) {
|
||||
}
|
||||
}
|
||||
|
||||
void SQLiteDatabase::DeleteCharacter(const uint32_t characterId) {
|
||||
void SQLiteDatabase::DeleteCharacter(const LWOOBJID characterId) {
|
||||
ExecuteDelete("DELETE FROM charxml WHERE id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
|
||||
|
||||
@@ -38,31 +38,31 @@ public:
|
||||
|
||||
std::vector<std::string> GetApprovedCharacterNames() override;
|
||||
|
||||
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
|
||||
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
|
||||
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
|
||||
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
void InsertMigration(const std::string_view str) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
|
||||
std::string GetCharacterXml(const uint32_t accountId) override;
|
||||
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
|
||||
std::string GetCharacterXml(const LWOOBJID accountId) override;
|
||||
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
|
||||
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
|
||||
void InsertNewCharacter(const ICharInfo::Info info) override;
|
||||
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
|
||||
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
|
||||
void DeleteCharacter(const uint32_t characterId) override;
|
||||
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
|
||||
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
|
||||
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
|
||||
void DeleteCharacter(const LWOOBJID characterId) override;
|
||||
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
|
||||
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
|
||||
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
@@ -83,14 +83,14 @@ public:
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
const LWOOBJID characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
void ClaimMailItem(const uint64_t mailId) override;
|
||||
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
|
||||
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
|
||||
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
@@ -102,9 +102,9 @@ public:
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
|
||||
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
@@ -116,12 +116,12 @@ public:
|
||||
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
|
||||
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
@@ -270,4 +270,15 @@ inline void SetParam(PreppedStmtRef stmt, const int index, const std::optional<u
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(PreppedStmtRef stmt, const int index, const std::optional<LWOOBJID> param) {
|
||||
if (param) {
|
||||
LOG("%d", param.value());
|
||||
stmt.bind(index, static_cast<sqlite_int64>(param.value()));
|
||||
} else {
|
||||
LOG("Null");
|
||||
stmt.bindNull(index);
|
||||
}
|
||||
}
|
||||
|
||||
#endif //!SQLITEDATABASE_H
|
||||
|
||||
@@ -17,6 +17,7 @@ std::optional<IAccounts::Info> SQLiteDatabase::GetAccountInfo(const std::string_
|
||||
toReturn.banned = result.getIntField("banned");
|
||||
toReturn.locked = result.getIntField("locked");
|
||||
toReturn.playKeyId = result.getIntField("play_key_id");
|
||||
toReturn.muteExpire = static_cast<uint64_t>(result.getInt64Field("mute_expire"));
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
void SQLiteDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
|
||||
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
|
||||
|
||||
ICharInfo::Info toReturn;
|
||||
|
||||
toReturn.id = stmt.getIntField("id");
|
||||
toReturn.id = stmt.getInt64Field("id");
|
||||
toReturn.name = stmt.getStringField("name");
|
||||
toReturn.pendingName = stmt.getStringField("pending_name");
|
||||
toReturn.needsRename = stmt.getIntField("needs_rename");
|
||||
@@ -31,7 +31,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const uint32_t charId) {
|
||||
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const LWOOBJID charId) {
|
||||
return CharInfoFromQueryResult(
|
||||
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId).second
|
||||
);
|
||||
@@ -43,12 +43,12 @@ std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const std::strin
|
||||
);
|
||||
}
|
||||
|
||||
std::vector<uint32_t> SQLiteDatabase::GetAccountCharacterIds(const uint32_t accountId) {
|
||||
std::vector<LWOOBJID> SQLiteDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
|
||||
|
||||
std::vector<uint32_t> toReturn;
|
||||
std::vector<LWOOBJID> toReturn;
|
||||
while (!result.eof()) {
|
||||
toReturn.push_back(result.getIntField("id"));
|
||||
toReturn.push_back(result.getInt64Field("id"));
|
||||
result.nextRow();
|
||||
}
|
||||
|
||||
@@ -66,15 +66,15 @@ void SQLiteDatabase::InsertNewCharacter(const ICharInfo::Info info) {
|
||||
static_cast<uint32_t>(time(NULL)));
|
||||
}
|
||||
|
||||
void SQLiteDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void SQLiteDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void SQLiteDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
void SQLiteDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
std::string SQLiteDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
std::string SQLiteDatabase::GetCharacterXml(const LWOOBJID charId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
|
||||
|
||||
if (result.eof()) {
|
||||
@@ -10,10 +10,10 @@ std::string SQLiteDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
return result.getStringField("xml_data");
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
|
||||
void SQLiteDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) {
|
||||
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
|
||||
void SQLiteDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
|
||||
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
|
||||
void SQLiteDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
|
||||
ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
std::vector<FriendData> SQLiteDatabase::GetFriendsList(const uint32_t charId) {
|
||||
std::vector<FriendData> SQLiteDatabase::GetFriendsList(const LWOOBJID charId) {
|
||||
auto [_, friendsList] = ExecuteSelect(
|
||||
R"QUERY(
|
||||
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
|
||||
@@ -18,7 +18,7 @@ std::vector<FriendData> SQLiteDatabase::GetFriendsList(const uint32_t charId) {
|
||||
|
||||
while (!friendsList.eof()) {
|
||||
FriendData fd;
|
||||
fd.friendID = friendsList.getIntField("player");
|
||||
fd.friendID = friendsList.getInt64Field("player");
|
||||
fd.isBestFriend = friendsList.getIntField("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
fd.friendName = friendsList.getStringField("name");
|
||||
|
||||
@@ -29,7 +29,7 @@ std::vector<FriendData> SQLiteDatabase::GetFriendsList(const uint32_t charId) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
@@ -42,14 +42,14 @@ std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(co
|
||||
}
|
||||
|
||||
IFriends::BestFriendStatus toReturn;
|
||||
toReturn.playerCharacterId = result.getIntField("player_id");
|
||||
toReturn.friendCharacterId = result.getIntField("friend_id");
|
||||
toReturn.playerCharacterId = result.getInt64Field("player_id");
|
||||
toReturn.friendCharacterId = result.getInt64Field("friend_id");
|
||||
toReturn.bestFriendStatus = result.getIntField("best_friend");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void SQLiteDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
void SQLiteDatabase::SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?);",
|
||||
bestFriendStatus,
|
||||
playerCharacterId,
|
||||
@@ -59,11 +59,11 @@ void SQLiteDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const
|
||||
);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
void SQLiteDatabase::AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
ExecuteInsert("INSERT OR IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
void SQLiteDatabase::RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?);",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
std::vector<IIgnoreList::Info> SQLiteDatabase::GetIgnoreList(const uint32_t playerId) {
|
||||
std::vector<IIgnoreList::Info> SQLiteDatabase::GetIgnoreList(const LWOOBJID playerId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
|
||||
|
||||
std::vector<IIgnoreList::Info> ignoreList;
|
||||
|
||||
while (!result.eof()) {
|
||||
ignoreList.push_back(IIgnoreList::Info{ result.getStringField("name"), static_cast<uint32_t>(result.getIntField("ignore_id")) });
|
||||
ignoreList.push_back(IIgnoreList::Info{ result.getStringField("name"), result.getInt64Field("ignore_id") });
|
||||
result.nextRow();
|
||||
}
|
||||
|
||||
return ignoreList;
|
||||
}
|
||||
|
||||
void SQLiteDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void SQLiteDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
ExecuteInsert("INSERT OR IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void SQLiteDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ std::vector<ILeaderboard::Entry> ProcessQuery(CppSQLite3Query& rows) {
|
||||
while (!rows.eof()) {
|
||||
auto& entry = entries.emplace_back();
|
||||
|
||||
entry.charId = rows.getIntField("character_id");
|
||||
entry.charId = rows.getInt64Field("character_id");
|
||||
entry.lastPlayedTimestamp = rows.getIntField("lp_unix");
|
||||
entry.primaryScore = rows.getFloatField("primaryScore");
|
||||
entry.secondaryScore = rows.getFloatField("secondaryScore");
|
||||
@@ -58,17 +58,17 @@ std::vector<ILeaderboard::Entry> SQLiteDatabase::GetNsLeaderboard(const uint32_t
|
||||
return ProcessQuery(result);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||
void SQLiteDatabase::SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
|
||||
ExecuteInsert("INSERT INTO leaderboard (primaryScore, secondaryScore, tertiaryScore, character_id, game_id, last_played) VALUES (?,?,?,?,?,CURRENT_TIMESTAMP) ;",
|
||||
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||
void SQLiteDatabase::UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
|
||||
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;",
|
||||
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||
}
|
||||
|
||||
std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
|
||||
std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
|
||||
auto [_, res] = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
if (!res.eof()) {
|
||||
@@ -82,10 +82,10 @@ std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const uint32_t
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void SQLiteDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
|
||||
void SQLiteDatabase::IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
|
||||
void SQLiteDatabase::IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ void SQLiteDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
|
||||
auto [_, res] = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
@@ -60,7 +60,7 @@ std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
uint32_t SQLiteDatabase::GetUnreadMailCount(const uint32_t characterId) {
|
||||
uint32_t SQLiteDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
|
||||
auto [_, res] = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
|
||||
|
||||
if (res.eof()) {
|
||||
|
||||
@@ -49,7 +49,7 @@ void SQLiteDatabase::InsertNewUgcModel(
|
||||
std::stringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
const LWOOBJID characterId) {
|
||||
const std::istream stream(sd0Data.rdbuf());
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
|
||||
void SQLiteDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) {
|
||||
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
|
||||
}
|
||||
|
||||
|
||||
@@ -32,27 +32,27 @@ std::vector<std::string> TestSQLDatabase::GetApprovedCharacterNames() {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<FriendData> TestSQLDatabase::GetFriendsList(uint32_t charID) {
|
||||
std::vector<FriendData> TestSQLDatabase::GetFriendsList(LWOOBJID charID) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> TestSQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
std::optional<IFriends::BestFriendStatus> TestSQLDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) {
|
||||
void TestSQLDatabase::SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
|
||||
void TestSQLDatabase::AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
|
||||
void TestSQLDatabase::RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
void TestSQLDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
|
||||
}
|
||||
|
||||
@@ -80,7 +80,7 @@ void TestSQLDatabase::InsertMigration(const std::string_view str) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const uint32_t charId) {
|
||||
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const LWOOBJID charId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -88,11 +88,11 @@ std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const std::stri
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string TestSQLDatabase::GetCharacterXml(const uint32_t accountId) {
|
||||
std::string TestSQLDatabase::GetCharacterXml(const LWOOBJID accountId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
|
||||
void TestSQLDatabase::UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
|
||||
|
||||
}
|
||||
|
||||
@@ -104,27 +104,27 @@ void TestSQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) {
|
||||
void TestSQLDatabase::InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<uint32_t> TestSQLDatabase::GetAccountCharacterIds(uint32_t accountId) {
|
||||
std::vector<LWOOBJID> TestSQLDatabase::GetAccountCharacterIds(LWOOBJID accountId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::DeleteCharacter(const uint32_t characterId) {
|
||||
void TestSQLDatabase::DeleteCharacter(const LWOOBJID characterId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void TestSQLDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void TestSQLDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
void TestSQLDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
|
||||
|
||||
}
|
||||
|
||||
@@ -192,11 +192,11 @@ void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const LWOOBJID characterId) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> TestSQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -204,7 +204,7 @@ std::optional<MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
uint32_t TestSQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
|
||||
uint32_t TestSQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ void TestSQLDatabase::ClaimMailItem(const uint64_t mailId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
|
||||
void TestSQLDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
|
||||
|
||||
}
|
||||
|
||||
@@ -268,15 +268,15 @@ std::vector<IUgc::Model> TestSQLDatabase::GetUgcModels(const LWOOBJID& propertyI
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void TestSQLDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void TestSQLDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<IIgnoreList::Info> TestSQLDatabase::GetIgnoreList(const uint32_t playerId) {
|
||||
std::vector<IIgnoreList::Info> TestSQLDatabase::GetIgnoreList(const LWOOBJID playerId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
|
||||
@@ -17,31 +17,31 @@ class TestSQLDatabase : public GameDatabase {
|
||||
|
||||
std::vector<std::string> GetApprovedCharacterNames() override;
|
||||
|
||||
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
|
||||
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
|
||||
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
|
||||
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
void InsertMigration(const std::string_view str) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
|
||||
std::string GetCharacterXml(const uint32_t accountId) override;
|
||||
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
|
||||
std::string GetCharacterXml(const LWOOBJID accountId) override;
|
||||
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
|
||||
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
|
||||
void InsertNewCharacter(const ICharInfo::Info info) override;
|
||||
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
|
||||
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
|
||||
void DeleteCharacter(const uint32_t characterId) override;
|
||||
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
|
||||
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
|
||||
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
|
||||
void DeleteCharacter(const LWOOBJID characterId) override;
|
||||
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
|
||||
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
|
||||
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
@@ -62,14 +62,14 @@ class TestSQLDatabase : public GameDatabase {
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
const LWOOBJID characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
void ClaimMailItem(const uint64_t mailId) override;
|
||||
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
|
||||
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
|
||||
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
@@ -81,9 +81,9 @@ class TestSQLDatabase : public GameDatabase {
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
|
||||
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
@@ -95,12 +95,12 @@ class TestSQLDatabase : public GameDatabase {
|
||||
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override { return {}; };
|
||||
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override { return {}; };
|
||||
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override { return {}; };
|
||||
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
|
||||
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override { return {}; };
|
||||
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override {};
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override {};
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
|
||||
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override {};
|
||||
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override {};
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override { return {}; };
|
||||
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override {};
|
||||
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override {};
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override {};
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override {};
|
||||
uint32_t GetAccountCount() override { return 0; };
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
#include "ePlayerFlag.h"
|
||||
#include "CDPlayerFlagsTable.h"
|
||||
|
||||
Character::Character(uint32_t id, User* parentUser) {
|
||||
Character::Character(LWOOBJID id, User* parentUser) {
|
||||
//First load the name, etc:
|
||||
m_ID = id;
|
||||
m_ParentUser = parentUser;
|
||||
@@ -50,6 +50,10 @@ void Character::UpdateInfoFromDatabase() {
|
||||
|
||||
//Load the xmlData now:
|
||||
m_XMLData = Database::Get()->GetCharacterXml(m_ID);
|
||||
if (m_XMLData.empty()) {
|
||||
LOG("Character %s (%llu) has no xml data!", m_Name.c_str(), m_ID);
|
||||
return;
|
||||
}
|
||||
|
||||
m_ZoneID = 0; //TEMP! Set back to 0 when done. This is so we can see loading screen progress for testing.
|
||||
m_ZoneInstanceID = 0; //These values don't really matter, these are only used on the char select screen and seem unused.
|
||||
@@ -61,7 +65,6 @@ void Character::UpdateInfoFromDatabase() {
|
||||
//Set our objectID:
|
||||
m_ObjectID = m_ID;
|
||||
GeneralUtils::SetBit(m_ObjectID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(m_ObjectID, eObjectBits::PERSISTENT);
|
||||
|
||||
m_OurEntity = nullptr;
|
||||
m_BuildMode = false;
|
||||
@@ -75,7 +78,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
if (m_XMLData.size() == 0) return;
|
||||
|
||||
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
||||
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
|
||||
LOG("Loaded xmlData for character %s (%llu)!", m_Name.c_str(), m_ID);
|
||||
} else {
|
||||
LOG("Failed to load xmlData (%i) (%s) (%s)!", m_Doc.ErrorID(), m_Doc.ErrorIDToName(m_Doc.ErrorID()), m_Doc.ErrorStr());
|
||||
//Server::rakServer->CloseConnection(m_ParentUser->GetSystemAddress(), true);
|
||||
@@ -238,7 +241,7 @@ void Character::SetBuildMode(bool buildMode) {
|
||||
void Character::SaveXMLToDatabase() {
|
||||
// Check that we can actually _save_ before saving
|
||||
if (!m_OurEntity) {
|
||||
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
||||
LOG("%llu:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -308,7 +311,7 @@ void Character::SaveXMLToDatabase() {
|
||||
//For metrics, log the time it took to save:
|
||||
auto end = std::chrono::system_clock::now();
|
||||
std::chrono::duration<double> elapsed = end - start;
|
||||
LOG("%i:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
|
||||
LOG("%llu:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
|
||||
}
|
||||
|
||||
void Character::SetIsNewLogin() {
|
||||
@@ -320,7 +323,7 @@ void Character::SetIsNewLogin() {
|
||||
while (currentChild) {
|
||||
auto* nextChild = currentChild->NextSiblingElement();
|
||||
if (currentChild->Attribute("si")) {
|
||||
LOG("Removed session flag (%s) from character %i:%s, saving character to database", currentChild->Attribute("si"), GetID(), GetName().c_str());
|
||||
LOG("Removed session flag (%s) from character %llu:%s, saving character to database", currentChild->Attribute("si"), GetID(), GetName().c_str());
|
||||
flags->DeleteChild(currentChild);
|
||||
WriteToDatabase();
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ enum class eLootSourceType : uint32_t;
|
||||
*/
|
||||
class Character {
|
||||
public:
|
||||
Character(uint32_t id, User* parentUser);
|
||||
Character(LWOOBJID id, User* parentUser);
|
||||
~Character();
|
||||
|
||||
/**
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
* Gets the database ID of the character
|
||||
* @return the database ID of the character
|
||||
*/
|
||||
uint32_t GetID() const { return m_ID; }
|
||||
LWOOBJID GetID() const { return m_ID; }
|
||||
|
||||
/**
|
||||
* Gets the (custom) name of the character
|
||||
@@ -467,9 +467,9 @@ public:
|
||||
private:
|
||||
void UpdateInfoFromDatabase();
|
||||
/**
|
||||
* The ID of this character. First 32 bits of the ObjectID.
|
||||
* The ID of this character.
|
||||
*/
|
||||
uint32_t m_ID{};
|
||||
LWOOBJID m_ID{};
|
||||
|
||||
/**
|
||||
* The 64-bit unique ID used in the game.
|
||||
@@ -654,7 +654,7 @@ private:
|
||||
/**
|
||||
* The spawn rotation of this character when loading in
|
||||
*/
|
||||
NiQuaternion m_OriginalRotation;
|
||||
NiQuaternion m_OriginalRotation = QuatUtils::IDENTITY;
|
||||
|
||||
/**
|
||||
* The respawn points of this character, per world
|
||||
|
||||
@@ -304,7 +304,7 @@ void Entity::Initialize() {
|
||||
//If we came from another zone, put us in the starting loc
|
||||
if (m_Character->GetZoneID() != Game::server->GetZoneID() || mapID == 1603) { // Exception for Moon Base as you tend to spawn on the roof.
|
||||
NiPoint3 pos;
|
||||
NiQuaternion rot;
|
||||
NiQuaternion rot = QuatUtils::IDENTITY;
|
||||
|
||||
const auto& targetSceneName = m_Character->GetTargetScene();
|
||||
auto* targetScene = Game::entityManager->GetSpawnPointEntity(targetSceneName);
|
||||
@@ -1882,7 +1882,7 @@ const NiQuaternion& Entity::GetRotation() const {
|
||||
return rigidBodyPhantomPhysicsComponent->GetRotation();
|
||||
}
|
||||
|
||||
return NiQuaternionConstant::IDENTITY;
|
||||
return QuatUtils::IDENTITY;
|
||||
}
|
||||
|
||||
void Entity::SetPosition(const NiPoint3& position) {
|
||||
@@ -2178,7 +2178,7 @@ const NiPoint3& Entity::GetRespawnPosition() const {
|
||||
|
||||
const NiQuaternion& Entity::GetRespawnRotation() const {
|
||||
auto* characterComponent = GetComponent<CharacterComponent>();
|
||||
return characterComponent ? characterComponent->GetRespawnRotation() : NiQuaternionConstant::IDENTITY;
|
||||
return characterComponent ? characterComponent->GetRespawnRotation() : QuatUtils::IDENTITY;
|
||||
}
|
||||
|
||||
void Entity::SetRespawnPos(const NiPoint3& position) const {
|
||||
|
||||
@@ -357,7 +357,7 @@ private:
|
||||
std::vector<LDFBaseData*> m_NetworkSettings;
|
||||
|
||||
NiPoint3 m_DefaultPosition;
|
||||
NiQuaternion m_DefaultRotation;
|
||||
NiQuaternion m_DefaultRotation = QuatUtils::IDENTITY;
|
||||
float m_Scale;
|
||||
|
||||
Spawner* m_Spawner;
|
||||
|
||||
@@ -145,7 +145,7 @@ void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType, const uint32_t numResults) {
|
||||
std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboard::Entry>& leaderboard, const LWOOBJID relatedPlayer, const Leaderboard::InfoType infoType, const uint32_t numResults) {
|
||||
std::vector<ILeaderboard::Entry> toReturn;
|
||||
|
||||
int32_t index = 0;
|
||||
@@ -197,7 +197,7 @@ std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::
|
||||
return weeklyLeaderboard;
|
||||
}
|
||||
|
||||
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer) {
|
||||
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const LWOOBJID relatedPlayer) {
|
||||
// Filter the leaderboard to only include friends of the player
|
||||
auto friendOfPlayer = Database::Get()->GetFriendsList(relatedPlayer);
|
||||
std::vector<ILeaderboard::Entry> friendsLeaderboard;
|
||||
@@ -217,7 +217,7 @@ std::vector<ILeaderboard::Entry> ProcessLeaderboard(
|
||||
const std::vector<ILeaderboard::Entry>& leaderboard,
|
||||
const bool weekly,
|
||||
const Leaderboard::InfoType infoType,
|
||||
const uint32_t relatedPlayer,
|
||||
const LWOOBJID relatedPlayer,
|
||||
const uint32_t numResults) {
|
||||
std::vector<ILeaderboard::Entry> toReturn;
|
||||
|
||||
|
||||
@@ -7,6 +7,10 @@
|
||||
#include "dZoneManager.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include <chrono>
|
||||
#include <ctime>
|
||||
|
||||
User::User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
|
||||
m_AccountID = 0;
|
||||
@@ -28,18 +32,18 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
|
||||
if (userInfo) {
|
||||
m_AccountID = userInfo->id;
|
||||
m_MaxGMLevel = userInfo->maxGmLevel;
|
||||
m_MuteExpire = 0; //res->getUInt64(3);
|
||||
m_MuteExpire = userInfo->muteExpire;
|
||||
}
|
||||
|
||||
//If we're loading a zone, we'll load the last used (aka current) character:
|
||||
if (Game::server->GetZoneID() != 0) {
|
||||
auto characterList = Database::Get()->GetAccountCharacterIds(m_AccountID);
|
||||
if (!characterList.empty()) {
|
||||
const uint32_t lastUsedCharacterId = characterList.front();
|
||||
const auto lastUsedCharacterId = characterList.front();
|
||||
Character* character = new Character(lastUsedCharacterId, this);
|
||||
character->UpdateFromDatabase();
|
||||
m_Characters.push_back(character);
|
||||
LOG("Loaded %i as it is the last used char", lastUsedCharacterId);
|
||||
LOG("Loaded %llu as it is the last used char", lastUsedCharacterId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -91,8 +95,28 @@ Character* User::GetLastUsedChar() {
|
||||
}
|
||||
}
|
||||
|
||||
bool User::GetIsMuted() const {
|
||||
return m_MuteExpire == 1 || m_MuteExpire > time(NULL);
|
||||
bool User::GetIsMuted() {
|
||||
using namespace std::chrono;
|
||||
constexpr auto refreshInterval = seconds{ 60 };
|
||||
const auto now = steady_clock::now();
|
||||
if (now - m_LastMuteCheck >= refreshInterval) {
|
||||
m_LastMuteCheck = now;
|
||||
if (const auto info = Database::Get()->GetAccountInfo(m_Username)) {
|
||||
const auto expire = static_cast<time_t>(info->muteExpire);
|
||||
if (expire != m_MuteExpire) {
|
||||
m_MuteExpire = expire;
|
||||
|
||||
if (Game::chatServer && m_LoggedInCharID != 0) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::GM_MUTE);
|
||||
bitStream.Write(m_LoggedInCharID);
|
||||
bitStream.Write(m_MuteExpire);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return m_MuteExpire == 1 || m_MuteExpire > std::time(nullptr);
|
||||
}
|
||||
|
||||
time_t User::GetMuteExpire() const {
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <chrono>
|
||||
#include "RakNetTypes.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
@@ -46,7 +47,7 @@ public:
|
||||
const std::unordered_map<std::string, bool>& GetIsBestFriendMap() { return m_IsBestFriendMap; }
|
||||
void UpdateBestFriendValue(const std::string_view playerName, const bool newValue);
|
||||
|
||||
bool GetIsMuted() const;
|
||||
bool GetIsMuted();
|
||||
|
||||
time_t GetMuteExpire() const;
|
||||
void SetMuteExpire(time_t value);
|
||||
@@ -72,7 +73,8 @@ private:
|
||||
bool m_LastChatMessageApproved = false;
|
||||
int m_AmountOfTimesOutOfSync = 0;
|
||||
const int m_MaxDesyncAllowed = 12;
|
||||
time_t m_MuteExpire;
|
||||
uint64_t m_MuteExpire;
|
||||
std::chrono::steady_clock::time_point m_LastMuteCheck{};
|
||||
};
|
||||
|
||||
#endif // USER_H
|
||||
|
||||
@@ -325,7 +325,9 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
}
|
||||
|
||||
//Now that the name is ok, we can get an objectID from Master:
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t persistentID) {
|
||||
LWOOBJID objectID = persistentID;
|
||||
GeneralUtils::SetBit(objectID, eObjectBits::CHARACTER);
|
||||
if (Database::Get()->GetCharacterInfo(objectID)) {
|
||||
LOG("Character object id unavailable, check object_id_tracker!");
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
@@ -409,9 +411,8 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID objectID;
|
||||
inStream.Read(objectID);
|
||||
uint32_t charID = static_cast<uint32_t>(objectID);
|
||||
|
||||
LOG("Received char delete req for ID: %llu (%u)", objectID, charID);
|
||||
LOG("Received char delete req for ID: %llu", objectID);
|
||||
|
||||
bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
|
||||
objectID,
|
||||
@@ -423,8 +424,8 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
if (!hasCharacter) {
|
||||
WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
|
||||
} else {
|
||||
LOG("Deleting character %i", charID);
|
||||
Database::Get()->DeleteCharacter(charID);
|
||||
LOG("Deleting character %llu", objectID);
|
||||
Database::Get()->DeleteCharacter(objectID);
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
|
||||
@@ -445,11 +446,8 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID objectID;
|
||||
inStream.Read(objectID);
|
||||
GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
|
||||
|
||||
uint32_t charID = static_cast<uint32_t>(objectID);
|
||||
LOG("Received char rename request for ID: %llu (%u)", objectID, charID);
|
||||
LOG("Received char rename request for ID: %llu", objectID);
|
||||
|
||||
LUWString LUWStringName;
|
||||
inStream.Read(LUWStringName);
|
||||
@@ -466,7 +464,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
u->GetAccountID());
|
||||
|
||||
auto unusedItr = std::find_if(u->GetCharacters().begin(), u->GetCharacters().end(), [&](Character* c) {
|
||||
if (c->GetID() == charID) {
|
||||
if (c->GetID() == objectID) {
|
||||
character = c;
|
||||
return true;
|
||||
}
|
||||
@@ -483,12 +481,12 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
|
||||
if (!Database::Get()->GetCharacterInfo(newName)) {
|
||||
if (IsNamePreapproved(newName)) {
|
||||
Database::Get()->SetCharacterName(charID, newName);
|
||||
Database::Get()->SetCharacterName(objectID, newName);
|
||||
LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
} else {
|
||||
Database::Get()->SetPendingCharacterName(charID, newName);
|
||||
Database::Get()->SetPendingCharacterName(objectID, newName);
|
||||
LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
@@ -502,7 +500,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
}
|
||||
}
|
||||
|
||||
void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) {
|
||||
void UserManager::LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID) {
|
||||
User* u = GetUser(sysAddr);
|
||||
if (!u) {
|
||||
LOG("Couldn't get user to log in character");
|
||||
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
void CreateCharacter(const SystemAddress& sysAddr, Packet* packet);
|
||||
void DeleteCharacter(const SystemAddress& sysAddr, Packet* packet);
|
||||
void RenameCharacter(const SystemAddress& sysAddr, Packet* packet);
|
||||
void LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID);
|
||||
void LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID);
|
||||
|
||||
void SaveAllActiveCharacters();
|
||||
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
#include "BehaviorContext.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
Entity* sourceEntity;
|
||||
if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
|
||||
@@ -16,12 +18,12 @@ void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitS
|
||||
if (!destinationEntity) return;
|
||||
|
||||
sourceEntity->SetRotation(
|
||||
NiQuaternion::LookAt(sourceEntity->GetPosition(), destinationEntity->GetPosition())
|
||||
QuatUtils::LookAt(sourceEntity->GetPosition(), destinationEntity->GetPosition())
|
||||
);
|
||||
} else if (this->m_toAngle){
|
||||
auto baseAngle = NiPoint3(0, 0, this->m_angle);
|
||||
if (this->m_relative) baseAngle += sourceEntity->GetRotation().GetForwardVector();
|
||||
sourceEntity->SetRotation(NiQuaternion::FromEulerAngles(baseAngle));
|
||||
if (this->m_relative) baseAngle += QuatUtils::Forward(sourceEntity->GetRotation());
|
||||
sourceEntity->SetRotation(glm::quat(glm::vec3(baseAngle.x, baseAngle.y, baseAngle.z)));
|
||||
} else return;
|
||||
Game::entityManager->SerializeEntity(sourceEntity);
|
||||
return;
|
||||
|
||||
@@ -48,7 +48,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
|
||||
if (controllablePhysicsComponent != nullptr) {
|
||||
|
||||
if (m_Forward == 1) {
|
||||
controllablePhysicsComponent->SetVelocity(controllablePhysicsComponent->GetRotation().GetForwardVector() * 25);
|
||||
controllablePhysicsComponent->SetVelocity(QuatUtils::Forward(controllablePhysicsComponent->GetRotation()) * 25);
|
||||
}
|
||||
|
||||
Game::entityManager->SerializeEntity(casterEntity);
|
||||
|
||||
@@ -92,7 +92,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
|
||||
const auto time = distance / this->m_projectileSpeed;
|
||||
|
||||
const auto rotation = NiQuaternion::LookAtUnlocked(position, other->GetPosition());
|
||||
const auto rotation = QuatUtils::LookAtUnlocked(position, other->GetPosition());
|
||||
|
||||
const auto targetPosition = other->GetPosition();
|
||||
|
||||
@@ -112,13 +112,13 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
|
||||
bitStream.Write(id);
|
||||
|
||||
auto eulerAngles = rotation.GetEulerAngles();
|
||||
auto eulerAngles = QuatUtils::Euler(rotation);
|
||||
|
||||
eulerAngles.y += angle * (3.14 / 180);
|
||||
eulerAngles.y += angle * (glm::pi<float>() / 180.0f);
|
||||
|
||||
const auto angledRotation = NiQuaternion::FromEulerAngles(eulerAngles);
|
||||
const auto angledRotation = QuatUtils::FromEuler(eulerAngles);
|
||||
|
||||
const auto direction = angledRotation.GetForwardVector();
|
||||
const auto direction = QuatUtils::Forward(angledRotation);
|
||||
|
||||
const auto destination = position + direction * distance;
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
||||
info.spawner = nullptr;
|
||||
info.spawnerID = context->originator;
|
||||
info.spawnerNodeID = 0;
|
||||
info.pos = info.pos + (info.rot.GetForwardVector() * m_Distance);
|
||||
info.pos = info.pos + (QuatUtils::Forward(info.rot) * m_Distance);
|
||||
|
||||
auto* entity = Game::entityManager->CreateEntity(
|
||||
info,
|
||||
|
||||
@@ -125,7 +125,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitS
|
||||
if (targetPos.y > reference.y && heightDifference > this->m_upperBound || targetPos.y < reference.y && heightDifference > this->m_lowerBound)
|
||||
continue;
|
||||
|
||||
const auto forward = self->GetRotation().GetForwardVector();
|
||||
const auto forward = QuatUtils::Forward(self->GetRotation());
|
||||
|
||||
// forward is a normalized vector of where the caster is facing.
|
||||
// targetPos is the position of the target.
|
||||
|
||||
@@ -767,7 +767,7 @@ void BaseCombatAIComponent::LookAt(const NiPoint3& point) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_Parent->SetRotation(NiQuaternion::LookAt(m_Parent->GetPosition(), point));
|
||||
m_Parent->SetRotation(QuatUtils::LookAt(m_Parent->GetPosition(), point));
|
||||
}
|
||||
|
||||
void BaseCombatAIComponent::SetDisabled(bool value) {
|
||||
|
||||
@@ -77,4 +77,4 @@ target_include_directories(dComponents PUBLIC "."
|
||||
)
|
||||
target_precompile_headers(dComponents REUSE_FROM dGameBase)
|
||||
|
||||
target_link_libraries(dComponents INTERFACE dBehaviors)
|
||||
target_link_libraries(dComponents INTERFACE dBehaviors PRIVATE glm::glm)
|
||||
|
||||
@@ -622,7 +622,7 @@ private:
|
||||
|
||||
NiPoint3 m_respawnPos;
|
||||
|
||||
NiQuaternion m_respawnRot;
|
||||
NiQuaternion m_respawnRot = QuatUtils::IDENTITY;
|
||||
|
||||
std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
|
||||
|
||||
|
||||
@@ -1279,7 +1279,7 @@ void InventoryComponent::SpawnPet(Item* item) {
|
||||
EntityInfo info{};
|
||||
info.lot = item->GetLot();
|
||||
info.pos = m_Parent->GetPosition();
|
||||
info.rot = NiQuaternionConstant::IDENTITY;
|
||||
info.rot = QuatUtils::IDENTITY;
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
|
||||
auto* pet = Game::entityManager->CreateEntity(info);
|
||||
|
||||
@@ -198,7 +198,7 @@ private:
|
||||
/**
|
||||
* The rotation original of the model
|
||||
*/
|
||||
NiQuaternion m_OriginalRotation;
|
||||
NiQuaternion m_OriginalRotation = QuatUtils::IDENTITY;
|
||||
|
||||
/**
|
||||
* The ID of the user that made the model
|
||||
|
||||
@@ -83,7 +83,7 @@ void MovementAIComponent::Resume() {
|
||||
m_Paused = false;
|
||||
SetVelocity(m_SavedVelocity);
|
||||
m_SavedVelocity = NiPoint3Constant::ZERO;
|
||||
SetRotation(NiQuaternion::LookAt(m_Parent->GetPosition(), m_NextWaypoint));
|
||||
SetRotation(QuatUtils::LookAt(m_Parent->GetPosition(), m_NextWaypoint));
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
@@ -154,7 +154,7 @@ void MovementAIComponent::Update(const float deltaTime) {
|
||||
m_TimeTravelled = 0.0f;
|
||||
m_TimeToTravel = length / speed;
|
||||
|
||||
SetRotation(NiQuaternion::LookAt(source, m_NextWaypoint));
|
||||
SetRotation(QuatUtils::LookAt(source, m_NextWaypoint));
|
||||
}
|
||||
} else {
|
||||
// Check if there are more waypoints in the queue, if so set our next destination to the next waypoint
|
||||
|
||||
@@ -168,7 +168,7 @@ void PetComponent::OnUse(Entity* originator) {
|
||||
|
||||
const auto originatorPosition = originator->GetPosition();
|
||||
|
||||
m_Parent->SetRotation(NiQuaternion::LookAt(petPosition, originatorPosition));
|
||||
m_Parent->SetRotation(QuatUtils::LookAt(petPosition, originatorPosition));
|
||||
|
||||
float interactionDistance = m_Parent->GetVar<float>(u"interaction_distance");
|
||||
if (interactionDistance <= 0) {
|
||||
@@ -177,7 +177,7 @@ void PetComponent::OnUse(Entity* originator) {
|
||||
|
||||
auto position = originatorPosition;
|
||||
|
||||
NiPoint3 forward = NiQuaternion::LookAt(m_Parent->GetPosition(), originator->GetPosition()).GetForwardVector();
|
||||
NiPoint3 forward = QuatUtils::Forward(QuatUtils::LookAt(m_Parent->GetPosition(), originator->GetPosition()));
|
||||
forward.y = 0;
|
||||
|
||||
if (dpWorld::IsLoaded()) {
|
||||
@@ -186,7 +186,7 @@ void PetComponent::OnUse(Entity* originator) {
|
||||
NiPoint3 nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
|
||||
|
||||
while (std::abs(nearestPoint.y - petPosition.y) > 4 && interactionDistance > 10) {
|
||||
const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();
|
||||
const NiPoint3 forward = QuatUtils::Forward(m_Parent->GetRotation());
|
||||
|
||||
attempt = originatorPosition + forward * interactionDistance;
|
||||
|
||||
@@ -200,7 +200,7 @@ void PetComponent::OnUse(Entity* originator) {
|
||||
position = petPosition + forward * interactionDistance;
|
||||
}
|
||||
|
||||
auto rotation = NiQuaternion::LookAt(position, petPosition);
|
||||
auto rotation = QuatUtils::LookAt(position, petPosition);
|
||||
|
||||
GameMessages::SendNotifyPetTamingMinigame(
|
||||
originator->GetObjectID(),
|
||||
@@ -460,7 +460,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
EntityInfo info{};
|
||||
info.lot = entry->puzzleModelLot;
|
||||
info.pos = position;
|
||||
info.rot = NiQuaternionConstant::IDENTITY;
|
||||
info.rot = QuatUtils::IDENTITY;
|
||||
info.spawnerID = tamer->GetObjectID();
|
||||
|
||||
auto* modelEntity = Game::entityManager->CreateEntity(info);
|
||||
@@ -522,7 +522,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
ePetTamingNotifyType::NAMINGPET,
|
||||
NiPoint3Constant::ZERO,
|
||||
NiPoint3Constant::ZERO,
|
||||
NiQuaternionConstant::IDENTITY,
|
||||
QuatUtils::IDENTITY,
|
||||
UNASSIGNED_SYSTEM_ADDRESS
|
||||
);
|
||||
|
||||
@@ -601,7 +601,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
|
||||
ePetTamingNotifyType::SUCCESS,
|
||||
NiPoint3Constant::ZERO,
|
||||
NiPoint3Constant::ZERO,
|
||||
NiQuaternionConstant::IDENTITY,
|
||||
QuatUtils::IDENTITY,
|
||||
UNASSIGNED_SYSTEM_ADDRESS
|
||||
);
|
||||
|
||||
@@ -645,7 +645,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
|
||||
ePetTamingNotifyType::QUIT,
|
||||
NiPoint3Constant::ZERO,
|
||||
NiPoint3Constant::ZERO,
|
||||
NiQuaternionConstant::IDENTITY,
|
||||
QuatUtils::IDENTITY,
|
||||
UNASSIGNED_SYSTEM_ADDRESS
|
||||
);
|
||||
|
||||
@@ -696,7 +696,7 @@ void PetComponent::ClientFailTamingMinigame() {
|
||||
ePetTamingNotifyType::FAILED,
|
||||
NiPoint3Constant::ZERO,
|
||||
NiPoint3Constant::ZERO,
|
||||
NiQuaternionConstant::IDENTITY,
|
||||
QuatUtils::IDENTITY,
|
||||
UNASSIGNED_SYSTEM_ADDRESS
|
||||
);
|
||||
|
||||
|
||||
@@ -175,5 +175,5 @@ private:
|
||||
/**
|
||||
* If this is a respawn volume, the exact rotation an entity will respawn
|
||||
*/
|
||||
NiQuaternion m_RespawnRot;
|
||||
NiQuaternion m_RespawnRot = QuatUtils::IDENTITY;
|
||||
};
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
PhysicsComponent::PhysicsComponent(Entity* parent, int32_t componentId) : Component(parent) {
|
||||
m_Position = NiPoint3Constant::ZERO;
|
||||
m_Rotation = NiQuaternionConstant::IDENTITY;
|
||||
m_Rotation = QuatUtils::IDENTITY;
|
||||
m_DirtyPosition = false;
|
||||
|
||||
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
|
||||
@@ -81,10 +81,10 @@ dpEntity* PhysicsComponent::CreatePhysicsEntity(eReplicaComponentType type) {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 1.0f, 12.5f, 20.0f); // Not sure what the real size is
|
||||
} else if (info->physicsAsset == "env\\NG_NinjaGo\\env_ng_gen_gate_chamber_puzzle_ceiling_tile_falling_phantom.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 18.0f, 5.0f, 15.0f);
|
||||
m_Position += m_Rotation.GetForwardVector() * 7.5f;
|
||||
m_Position += QuatUtils::Forward(m_Rotation) * 7.5f;
|
||||
} else if (info->physicsAsset == "env\\NG_NinjaGo\\ng_flamejet_brick_phantom.HKX") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 1.0f, 1.0f, 12.0f);
|
||||
m_Position += m_Rotation.GetForwardVector() * 6.0f;
|
||||
m_Position += QuatUtils::Forward(m_Rotation) * 6.0f;
|
||||
} else if (info->physicsAsset == "env\\Ring_Trigger.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 6.0f, 6.0f, 6.0f);
|
||||
} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
|
||||
|
||||
@@ -45,7 +45,7 @@ protected:
|
||||
|
||||
NiPoint3 m_Position;
|
||||
|
||||
NiQuaternion m_Rotation;
|
||||
NiQuaternion m_Rotation = QuatUtils::IDENTITY;
|
||||
|
||||
bool m_DirtyPosition;
|
||||
|
||||
|
||||
@@ -64,7 +64,6 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
|
||||
this->propertyId = propertyInfo->id;
|
||||
this->owner = propertyInfo->ownerId;
|
||||
GeneralUtils::SetBit(this->owner, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(this->owner, eObjectBits::PERSISTENT);
|
||||
this->clone_Id = propertyInfo->cloneId;
|
||||
this->propertyName = propertyInfo->name;
|
||||
this->propertyDescription = propertyInfo->description;
|
||||
@@ -333,7 +332,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
|
||||
const auto modelLOT = item->GetLot();
|
||||
|
||||
if (rotation != NiQuaternionConstant::IDENTITY) {
|
||||
if (rotation != QuatUtils::IDENTITY) {
|
||||
rotation = { rotation.w, rotation.z, rotation.y, rotation.x };
|
||||
}
|
||||
|
||||
@@ -516,7 +515,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
|
||||
GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 16, NiQuaternionConstant::IDENTITY);
|
||||
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 16, QuatUtils::IDENTITY);
|
||||
|
||||
if (spawner != nullptr) {
|
||||
Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID);
|
||||
@@ -569,7 +568,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
|
||||
GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 16, NiQuaternionConstant::IDENTITY);
|
||||
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 16, QuatUtils::IDENTITY);
|
||||
|
||||
if (spawner != nullptr) {
|
||||
Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID);
|
||||
|
||||
@@ -123,7 +123,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
|
||||
|
||||
auto spawnPointEntities = Game::entityManager->GetEntitiesByLOT(4843);
|
||||
auto startPosition = NiPoint3Constant::ZERO;
|
||||
auto startRotation = NiQuaternionConstant::IDENTITY;
|
||||
auto startRotation = QuatUtils::IDENTITY;
|
||||
const std::string placementAsString = std::to_string(positionNumber);
|
||||
for (auto entity : spawnPointEntities) {
|
||||
if (!entity) continue;
|
||||
|
||||
@@ -48,7 +48,7 @@ struct RacingPlayerInfo {
|
||||
/**
|
||||
* Rotation that the player will respawn at if they smash their car
|
||||
*/
|
||||
NiQuaternion respawnRotation;
|
||||
NiQuaternion respawnRotation = QuatUtils::IDENTITY;
|
||||
|
||||
/**
|
||||
* The index in the respawn point the player is now at
|
||||
|
||||
@@ -316,7 +316,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
|
||||
start.originatorRot = originator->GetRotation();
|
||||
}
|
||||
|
||||
if (rotationOverride != NiQuaternionConstant::IDENTITY) {
|
||||
if (rotationOverride != QuatUtils::IDENTITY) {
|
||||
start.originatorRot = rotationOverride;
|
||||
}
|
||||
//start.optionalTargetID = target;
|
||||
|
||||
@@ -129,7 +129,7 @@ public:
|
||||
* @param optionalOriginatorID change the originator of the skill
|
||||
* @return if the case succeeded
|
||||
*/
|
||||
bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = NiQuaternionConstant::IDENTITY);
|
||||
bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = QuatUtils::IDENTITY);
|
||||
|
||||
/**
|
||||
* Initializes a server-side skill calculation.
|
||||
@@ -141,7 +141,7 @@ public:
|
||||
* @param originatorOverride an override for the originator of the skill calculation
|
||||
* @return the result of the skill calculation
|
||||
*/
|
||||
SkillExecutionResult CalculateBehavior(uint32_t skillId, uint32_t behaviorId, LWOOBJID target, bool ignoreTarget = false, bool clientInitalized = false, LWOOBJID originatorOverride = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = NiQuaternionConstant::IDENTITY);
|
||||
SkillExecutionResult CalculateBehavior(uint32_t skillId, uint32_t behaviorId, LWOOBJID target, bool ignoreTarget = false, bool clientInitalized = false, LWOOBJID originatorOverride = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = QuatUtils::IDENTITY);
|
||||
|
||||
/**
|
||||
* Register a server-side projectile.
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
#include "EntityManager.h"
|
||||
#include "MovementAIComponent.h"
|
||||
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) {
|
||||
m_Parent = parent;
|
||||
m_Trigger = nullptr;
|
||||
@@ -240,10 +242,9 @@ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::s
|
||||
void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
if (argArray.size() <= 2) return;
|
||||
|
||||
const NiPoint3 vector = GeneralUtils::TryParse<NiPoint3>(argArray).value_or(NiPoint3Constant::ZERO);
|
||||
const auto vector = GeneralUtils::TryParse<glm::vec3>(argArray).value_or(glm::zero<glm::vec3>());
|
||||
|
||||
NiQuaternion rotation = NiQuaternion::FromEulerAngles(vector);
|
||||
targetEntity->SetRotation(rotation);
|
||||
targetEntity->SetRotation(glm::quat(vector));
|
||||
}
|
||||
|
||||
void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
|
||||
@@ -33,7 +33,7 @@ struct EntityInfo {
|
||||
LWOOBJID id;
|
||||
LOT lot;
|
||||
NiPoint3 pos;
|
||||
NiQuaternion rot;
|
||||
NiQuaternion rot = QuatUtils::IDENTITY;
|
||||
std::vector<LDFBaseData*> settings;
|
||||
std::vector<LDFBaseData*> networkSettings;
|
||||
float scale;
|
||||
|
||||
@@ -15,11 +15,11 @@ public:
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3Constant::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
|
||||
originatorRot = NiQuaternionConstant::IDENTITY;
|
||||
originatorRot = QuatUtils::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
}
|
||||
|
||||
EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3Constant::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternionConstant::IDENTITY, uint32_t _uiSkillHandle = 0) {
|
||||
EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3Constant::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = QuatUtils::IDENTITY, uint32_t _uiSkillHandle = 0) {
|
||||
bUsedMouse = _bUsedMouse;
|
||||
fCasterLatency = _fCasterLatency;
|
||||
iCastType = _iCastType;
|
||||
@@ -58,8 +58,8 @@ public:
|
||||
stream.Write(optionalTargetID != LWOOBJID_EMPTY);
|
||||
if (optionalTargetID != LWOOBJID_EMPTY) stream.Write(optionalTargetID);
|
||||
|
||||
stream.Write(originatorRot != NiQuaternionConstant::IDENTITY);
|
||||
if (originatorRot != NiQuaternionConstant::IDENTITY) stream.Write(originatorRot);
|
||||
stream.Write(originatorRot != QuatUtils::IDENTITY);
|
||||
if (originatorRot != QuatUtils::IDENTITY) stream.Write(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream.Write(sBitStreamLength);
|
||||
@@ -121,7 +121,7 @@ public:
|
||||
NiPoint3 lastClickedPosit;
|
||||
LWOOBJID optionalOriginatorID;
|
||||
LWOOBJID optionalTargetID;
|
||||
NiQuaternion originatorRot;
|
||||
NiQuaternion originatorRot = QuatUtils::IDENTITY;
|
||||
std::string sBitStream;
|
||||
TSkillID skillID;
|
||||
uint32_t uiSkillHandle;
|
||||
|
||||
@@ -389,7 +389,7 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
|
||||
float fMoveTimeElapsed = 0.0f;
|
||||
float fPercentBetweenPoints = 0.0f;
|
||||
NiPoint3 ptUnexpectedLocation = NiPoint3Constant::ZERO;
|
||||
NiQuaternion qUnexpectedRotation = NiQuaternionConstant::IDENTITY;
|
||||
NiQuaternion qUnexpectedRotation = QuatUtils::IDENTITY;
|
||||
|
||||
bitStream.Write(bReverse);
|
||||
bitStream.Write(bStopAtDesiredWaypoint);
|
||||
@@ -406,8 +406,8 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
|
||||
bitStream.Write(ptUnexpectedLocation.y);
|
||||
bitStream.Write(ptUnexpectedLocation.z);
|
||||
|
||||
bitStream.Write(qUnexpectedRotation != NiQuaternionConstant::IDENTITY);
|
||||
if (qUnexpectedRotation != NiQuaternionConstant::IDENTITY) {
|
||||
bitStream.Write(qUnexpectedRotation != QuatUtils::IDENTITY);
|
||||
if (qUnexpectedRotation != QuatUtils::IDENTITY) {
|
||||
bitStream.Write(qUnexpectedRotation.x);
|
||||
bitStream.Write(qUnexpectedRotation.y);
|
||||
bitStream.Write(qUnexpectedRotation.z);
|
||||
@@ -1181,7 +1181,7 @@ void GameMessages::SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPo
|
||||
bitStream.Write(position.y);
|
||||
bitStream.Write(position.z);
|
||||
|
||||
const bool bIsNotIdentity = rotation != NiQuaternionConstant::IDENTITY;
|
||||
const bool bIsNotIdentity = rotation != QuatUtils::IDENTITY;
|
||||
bitStream.Write(bIsNotIdentity);
|
||||
|
||||
if (bIsNotIdentity) {
|
||||
@@ -2129,8 +2129,8 @@ void GameMessages::SendPlaceModelResponse(LWOOBJID objectId, const SystemAddress
|
||||
bitStream.Write(response);
|
||||
}
|
||||
|
||||
bitStream.Write(rotation != NiQuaternionConstant::IDENTITY);
|
||||
if (rotation != NiQuaternionConstant::IDENTITY) {
|
||||
bitStream.Write(rotation != QuatUtils::IDENTITY);
|
||||
if (rotation != QuatUtils::IDENTITY) {
|
||||
bitStream.Write(response);
|
||||
}
|
||||
|
||||
@@ -2395,13 +2395,13 @@ void GameMessages::HandlePlacePropertyModel(RakNet::BitStream& inStream, Entity*
|
||||
|
||||
inStream.Read(model);
|
||||
|
||||
PropertyManagementComponent::Instance()->UpdateModelPosition(model, NiPoint3Constant::ZERO, NiQuaternionConstant::IDENTITY);
|
||||
PropertyManagementComponent::Instance()->UpdateModelPosition(model, NiPoint3Constant::ZERO, QuatUtils::IDENTITY);
|
||||
}
|
||||
|
||||
void GameMessages::HandleUpdatePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
LWOOBJID model;
|
||||
NiPoint3 position;
|
||||
NiQuaternion rotation = NiQuaternionConstant::IDENTITY;
|
||||
NiQuaternion rotation = QuatUtils::IDENTITY;
|
||||
|
||||
inStream.Read(model);
|
||||
inStream.Read(position);
|
||||
@@ -3400,7 +3400,7 @@ void GameMessages::SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId
|
||||
bitStream.Write(petsDestPos);
|
||||
bitStream.Write(telePos);
|
||||
|
||||
const bool hasDefault = teleRot != NiQuaternionConstant::IDENTITY;
|
||||
const bool hasDefault = teleRot != QuatUtils::IDENTITY;
|
||||
bitStream.Write(hasDefault);
|
||||
if (hasDefault) bitStream.Write(teleRot);
|
||||
|
||||
|
||||
@@ -18,7 +18,6 @@ class AMFBaseValue;
|
||||
class AMFArrayValue;
|
||||
class Entity;
|
||||
class Item;
|
||||
class NiQuaternion;
|
||||
class User;
|
||||
class Leaderboard;
|
||||
class PropertySelectQueryProperty;
|
||||
@@ -765,7 +764,7 @@ namespace GameMessages {
|
||||
void Handle(Entity& entity, const SystemAddress& sysAddr) override;
|
||||
|
||||
NiPoint3 target{};
|
||||
NiQuaternion rotation{};
|
||||
NiQuaternion rotation = QuatUtils::IDENTITY;
|
||||
};
|
||||
|
||||
struct ChildLoaded : public GameMsg {
|
||||
|
||||
@@ -18,11 +18,11 @@ public:
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3Constant::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
|
||||
originatorRot = NiQuaternionConstant::IDENTITY;
|
||||
originatorRot = QuatUtils::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
}
|
||||
|
||||
StartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, LWOOBJID _consumableItemID = LWOOBJID_EMPTY, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3Constant::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternionConstant::IDENTITY, uint32_t _uiSkillHandle = 0) {
|
||||
StartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, LWOOBJID _consumableItemID = LWOOBJID_EMPTY, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3Constant::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = QuatUtils::IDENTITY, uint32_t _uiSkillHandle = 0) {
|
||||
bUsedMouse = _bUsedMouse;
|
||||
consumableItemID = _consumableItemID;
|
||||
fCasterLatency = _fCasterLatency;
|
||||
@@ -65,8 +65,8 @@ public:
|
||||
stream.Write(optionalTargetID != LWOOBJID_EMPTY);
|
||||
if (optionalTargetID != LWOOBJID_EMPTY) stream.Write(optionalTargetID);
|
||||
|
||||
stream.Write(originatorRot != NiQuaternionConstant::IDENTITY);
|
||||
if (originatorRot != NiQuaternionConstant::IDENTITY) stream.Write(originatorRot);
|
||||
stream.Write(originatorRot != QuatUtils::IDENTITY);
|
||||
if (originatorRot != QuatUtils::IDENTITY) stream.Write(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream.Write(sBitStreamLength);
|
||||
@@ -133,7 +133,7 @@ public:
|
||||
NiPoint3 lastClickedPosit{};
|
||||
LWOOBJID optionalOriginatorID{};
|
||||
LWOOBJID optionalTargetID{};
|
||||
NiQuaternion originatorRot{};
|
||||
NiQuaternion originatorRot = QuatUtils::IDENTITY;
|
||||
std::string sBitStream = "";
|
||||
TSkillID skillID = 0;
|
||||
uint32_t uiSkillHandle = 0;
|
||||
|
||||
@@ -138,7 +138,7 @@ void Strip::Spawn(LOT lot, Entity& entity) {
|
||||
EntityInfo info{};
|
||||
info.lot = lot;
|
||||
info.pos = entity.GetPosition();
|
||||
info.rot = NiQuaternionConstant::IDENTITY;
|
||||
info.rot = QuatUtils::IDENTITY;
|
||||
info.spawnerID = entity.GetObjectID();
|
||||
auto* const spawnedEntity = Game::entityManager->CreateEntity(info, nullptr, &entity);
|
||||
spawnedEntity->AddToGroup("SpawnedPropertyEnemies");
|
||||
|
||||
@@ -76,8 +76,8 @@ void LogAndSaveFailedAntiCheatCheck(const LWOOBJID& id, const SystemAddress& sys
|
||||
auto* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
|
||||
if (user) {
|
||||
LOG("User at system address (%s) (%s) (%llu) sent a packet as (%i) which is not an id they own.",
|
||||
sysAddr.ToString(), user->GetLastUsedChar()->GetName().c_str(), user->GetLastUsedChar()->GetObjectID(), static_cast<int32_t>(id));
|
||||
LOG("User at system address (%s) (%s) (%llu) sent a packet as (%llu) which is not an id they own.",
|
||||
sysAddr.ToString(), user->GetLastUsedChar()->GetName().c_str(), user->GetLastUsedChar()->GetObjectID(), id);
|
||||
// Can't know sending player. Just log system address for IP banning.
|
||||
} else {
|
||||
LOG("No user found for system address (%s).", sysAddr.ToString());
|
||||
@@ -117,7 +117,7 @@ bool CheatDetection::VerifyLwoobjidIsSender(const LWOOBJID& id, const SystemAddr
|
||||
return false;
|
||||
}
|
||||
invalidPacket = true;
|
||||
const uint32_t characterId = static_cast<uint32_t>(id);
|
||||
const auto characterId = id;
|
||||
// Check to make sure the ID provided is one of the user's characters.
|
||||
for (const auto& character : sendingUser->GetCharacters()) {
|
||||
if (character && character->GetID() == characterId) {
|
||||
|
||||
@@ -808,6 +808,15 @@ void SlashCommandHandler::Startup() {
|
||||
};
|
||||
RegisterCommand(DeleteInvenCommand);
|
||||
|
||||
Command ExecuteCommand{
|
||||
.help = "Execute commands with modified context (Minecraft-style)",
|
||||
.info = "Execute commands as different entities or from different positions. Usage: /execute <subcommand> ... run <command>. Subcommands: as <entity>, at <entity>, positioned <x> <y> <z>",
|
||||
.aliases = { "execute", "exec" },
|
||||
.handle = DEVGMCommands::Execute,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(ExecuteCommand);
|
||||
|
||||
// Register Greater Than Zero Commands
|
||||
|
||||
Command KickCommand{
|
||||
|
||||
@@ -559,23 +559,25 @@ namespace DEVGMCommands {
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<float> ParseRelativeAxis(const float sourcePos, const std::string& toParse) {
|
||||
if (toParse.empty()) return std::nullopt;
|
||||
|
||||
// relative offset from current position
|
||||
if (toParse[0] == '~') {
|
||||
if (toParse.size() == 1) return sourcePos;
|
||||
|
||||
if (toParse.size() < 3 || !(toParse[1] != '+' || toParse[1] != '-')) return std::nullopt;
|
||||
|
||||
const auto offset = GeneralUtils::TryParse<float>(toParse.substr(2));
|
||||
if (!offset.has_value()) return std::nullopt;
|
||||
|
||||
bool isNegative = toParse[1] == '-';
|
||||
return isNegative ? sourcePos - offset.value() : sourcePos + offset.value();
|
||||
// Parse coordinates with support for relative positioning (~)
|
||||
std::optional<float> ParseRelativeAxis(const float currentValue, const std::string& rawCoord) {
|
||||
if (rawCoord.empty()) return std::nullopt;
|
||||
std::string coord = rawCoord;
|
||||
// Remove any '+' characters to simplify parsing, since they don't affect the value
|
||||
coord.erase(std::remove(coord.begin(), coord.end(), '+'), coord.end());
|
||||
if (coord[0] == '~') {
|
||||
if (coord.length() == 1) {
|
||||
return currentValue;
|
||||
} else {
|
||||
auto offsetOpt = GeneralUtils::TryParse<float>(coord.substr(1));
|
||||
if (!offsetOpt) return std::nullopt;
|
||||
return currentValue + offsetOpt.value();
|
||||
}
|
||||
} else {
|
||||
auto absoluteOpt = GeneralUtils::TryParse<float>(coord);
|
||||
if (!absoluteOpt) return std::nullopt;
|
||||
return absoluteOpt.value();
|
||||
}
|
||||
|
||||
return GeneralUtils::TryParse<float>(toParse);
|
||||
}
|
||||
|
||||
void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
@@ -649,7 +651,7 @@ namespace DEVGMCommands {
|
||||
if (havokVehiclePhysicsComponent) {
|
||||
havokVehiclePhysicsComponent->SetPosition(pos);
|
||||
Game::entityManager->SerializeEntity(possassableEntity);
|
||||
} else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
||||
} else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, QuatUtils::IDENTITY, sysAddr);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -660,7 +662,7 @@ namespace DEVGMCommands {
|
||||
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
||||
|
||||
for (auto* character : characters) {
|
||||
GameMessages::SendTeleport(character->GetObjectID(), pos, NiQuaternion(), character->GetSystemAddress());
|
||||
GameMessages::SendTeleport(character->GetObjectID(), pos, QuatUtils::IDENTITY, character->GetSystemAddress());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -815,7 +817,7 @@ namespace DEVGMCommands {
|
||||
// Set the position to the generated random position plus the player position. This will
|
||||
// spawn the entity in a circle around the player. As you get further from the player, the angle chosen will get less accurate.
|
||||
info.pos = playerPosition + NiPoint3(cos(randomAngle) * randomRadius, 0.0f, sin(randomAngle) * randomRadius);
|
||||
info.rot = NiQuaternion();
|
||||
info.rot = QuatUtils::IDENTITY;
|
||||
|
||||
auto newEntity = Game::entityManager->CreateEntity(info);
|
||||
if (newEntity == nullptr) {
|
||||
@@ -1664,4 +1666,163 @@ namespace DEVGMCommands {
|
||||
LOG("Despawned entity (%llu)", target->GetObjectID());
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Despawned entity: " + GeneralUtils::to_u16string(target->GetObjectID()));
|
||||
}
|
||||
|
||||
void Execute(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
if (args.empty()) {
|
||||
ChatPackets::SendSystemMessage(sysAddr,
|
||||
u"Usage: /execute <subcommand> ... run <command>\n"
|
||||
u"Subcommands:\n"
|
||||
u" as <playername> - Execute as different player\n"
|
||||
u" at <playername> - Execute from player's position\n"
|
||||
u" positioned <x> <y> <z> - Execute from coordinates (absolute or relative with ~)\n"
|
||||
u"Examples:\n"
|
||||
u" /execute as Player1 run pos\n"
|
||||
u" /execute at Player2 positioned 100 200 300 run spawn 1234\n"
|
||||
u" /execute positioned ~5 ~10 ~ run spawn 1234"
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
||||
|
||||
// Prevent execute command recursion by checking if this is already an execute command
|
||||
for (const auto& arg : splitArgs) {
|
||||
if (arg == "execute" || arg == "exec") {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error: Recursive execute commands are not allowed");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Context variables for execution
|
||||
Entity* execEntity = entity; // Entity to execute as
|
||||
NiPoint3 execPosition = entity->GetPosition(); // Position to execute from
|
||||
bool positionOverridden = false;
|
||||
std::string finalCommand;
|
||||
|
||||
// Parse subcommands
|
||||
size_t i = 0;
|
||||
while (i < splitArgs.size()) {
|
||||
const std::string& subcommand = splitArgs[i];
|
||||
|
||||
if (subcommand == "as") {
|
||||
if (i + 1 >= splitArgs.size()) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error: 'as' requires a player name");
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string& targetName = splitArgs[i + 1];
|
||||
auto* targetPlayer = PlayerManager::GetPlayer(targetName);
|
||||
if (!targetPlayer) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error: Player '" + GeneralUtils::ASCIIToUTF16(targetName) + u"' not found");
|
||||
return;
|
||||
}
|
||||
|
||||
execEntity = targetPlayer;
|
||||
i += 2;
|
||||
|
||||
} else if (subcommand == "at") {
|
||||
if (i + 1 >= splitArgs.size()) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error: 'at' requires a player name");
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string& targetName = splitArgs[i + 1];
|
||||
auto* targetPlayer = PlayerManager::GetPlayer(targetName);
|
||||
if (!targetPlayer) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error: Player '" + GeneralUtils::ASCIIToUTF16(targetName) + u"' not found");
|
||||
return;
|
||||
}
|
||||
|
||||
execPosition = targetPlayer->GetPosition();
|
||||
positionOverridden = true;
|
||||
i += 2;
|
||||
|
||||
} else if (subcommand == "positioned") {
|
||||
if (i + 3 >= splitArgs.size()) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error: 'positioned' requires x, y, z coordinates");
|
||||
return;
|
||||
}
|
||||
|
||||
auto xOpt = ParseRelativeAxis(execPosition.x, splitArgs[i + 1]);
|
||||
auto yOpt = ParseRelativeAxis(execPosition.y, splitArgs[i + 2]);
|
||||
auto zOpt = ParseRelativeAxis(execPosition.z, splitArgs[i + 3]);
|
||||
|
||||
if (!xOpt || !yOpt || !zOpt) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error: Invalid coordinates for 'positioned'. Use numeric values or relative coordinates with ~.");
|
||||
return;
|
||||
}
|
||||
|
||||
execPosition = NiPoint3(xOpt.value(), yOpt.value(), zOpt.value());
|
||||
positionOverridden = true;
|
||||
|
||||
i += 4;
|
||||
|
||||
} else if (subcommand == "run") {
|
||||
// Everything after "run" is the command to execute
|
||||
if (i + 1 >= splitArgs.size()) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error: 'run' requires a command");
|
||||
return;
|
||||
}
|
||||
|
||||
// Reconstruct the command from remaining args
|
||||
for (size_t j = i + 1; j < splitArgs.size(); ++j) {
|
||||
if (!finalCommand.empty()) finalCommand += " ";
|
||||
finalCommand += splitArgs[j];
|
||||
}
|
||||
break;
|
||||
|
||||
} else {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error: Unknown subcommand '" + GeneralUtils::ASCIIToUTF16(subcommand) + u"'");
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Valid subcommands: as, at, positioned, run");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (finalCommand.empty()) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error: No command specified to run. Use 'run <command>' at the end.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Validate that the command starts with a valid character
|
||||
if (finalCommand.empty() || finalCommand[0] == '/') {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error: Command should not start with '/'. Just specify the command name.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Store original position if we need to restore it
|
||||
NiPoint3 originalPosition;
|
||||
bool needToRestore = false;
|
||||
|
||||
if (positionOverridden && execEntity == entity) {
|
||||
// If we're executing as ourselves but from a different position,
|
||||
// temporarily move the entity
|
||||
originalPosition = entity->GetPosition();
|
||||
needToRestore = true;
|
||||
|
||||
// Set the position temporarily for the command execution
|
||||
auto* controllable = entity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllable) {
|
||||
controllable->SetPosition(execPosition);
|
||||
}
|
||||
}
|
||||
|
||||
// Provide feedback about what we're executing
|
||||
std::string execAsName = execEntity->GetCharacter() ? execEntity->GetCharacter()->GetName() : "Unknown";
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"[Execute] Running as '" + GeneralUtils::ASCIIToUTF16(execAsName) +
|
||||
u"' from <" + GeneralUtils::to_u16string(execPosition.x) + u", " +
|
||||
GeneralUtils::to_u16string(execPosition.y) + u", " +
|
||||
GeneralUtils::to_u16string(execPosition.z) + u">: /" +
|
||||
GeneralUtils::ASCIIToUTF16(finalCommand));
|
||||
|
||||
// Execute the command through the slash command handler
|
||||
SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16("/" + finalCommand), execEntity, sysAddr);
|
||||
|
||||
// Restore original position if needed
|
||||
if (needToRestore) {
|
||||
auto* controllable = entity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllable) {
|
||||
controllable->SetPosition(originalPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user