Compare commits

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10 Commits

Author SHA1 Message Date
jadebenn
a36b611367 conceptualizing 2024-12-24 00:41:37 -06:00
jadebenn
85eb5a7261 testing iteration 2024-12-17 22:06:41 -06:00
jadebenn
93dcfddac5 try to fix CI failures on Windows and MacOS 2024-12-17 01:10:17 -06:00
jadebenn
82f510c642 syntax 2024-12-17 01:02:30 -06:00
jadebenn
ae4d9c4bcb rename object ID method to match existing 2024-12-17 00:57:25 -06:00
jadebenn
b9e4aa5344 fix struct/class declaration mismatch 2024-12-17 00:55:22 -06:00
jadebenn
eab57e4022 documentation and cleanup 2024-12-17 00:25:29 -06:00
jadebenn
179f0cf32d Merge branch 'main' of https://github.com/DarkflameUniverse/DarkflameServer into ecs-experiment 2024-12-17 00:13:59 -06:00
jadebenn
427b7c1047 initial implementation 2024-12-17 00:13:14 -06:00
jadebenn
afc2966507 make polymorphic component storage type 2024-12-14 13:47:35 -06:00
29 changed files with 601 additions and 43 deletions

1
.gitignore vendored
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@@ -4,6 +4,7 @@ RelWithDebInfo/
docker/configs
# Third party libraries
thirdparty/magic_enum
thirdparty/mysql/
thirdparty/mysql_linux/
CMakeVariables.txt

3
.gitmodules vendored
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@@ -14,6 +14,3 @@
path = thirdparty/mariadb-connector-cpp
url = https://github.com/mariadb-corporation/mariadb-connector-cpp.git
ignore = dirty
[submodule "thirdparty/magic_enum"]
path = thirdparty/magic_enum
url = https://github.com/Neargye/magic_enum.git

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@@ -110,6 +110,23 @@ set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
find_package(MariaDB)
# Fetch third party dependencies
set(DLU_THIRDPARTY_SOURCE_DIR ${CMAKE_SOURCE_DIR}/thirdparty)
include(FetchContent)
FetchContent_Declare(
magic_enum
SYSTEM
# SOURCE_DIR ${DLU_THIRDPARTY_SOURCE_DIR}/magic_enum
GIT_REPOSITORY https://github.com/Neargye/magic_enum.git
GIT_TAG v0.9.7
)
FetchContent_MakeAvailable(magic_enum)
include(CMakePrintHelpers)
cmake_print_properties(TARGETS magic_enum::magic_enum PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES)
# Create a /resServer directory
make_directory(${CMAKE_BINARY_DIR}/resServer)
@@ -252,7 +269,6 @@ include_directories(
"tests/dGameTests/dComponentsTests"
SYSTEM
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
@@ -303,6 +319,7 @@ file(
# Add our library subdirectories for creation of the library object
add_subdirectory(dCommon)
add_subdirectory(dDatabase)
add_subdirectory(dECS)
add_subdirectory(dChatFilter)
add_subdirectory(dNet)
add_subdirectory(dScripts) # Add for dGame to use
@@ -313,7 +330,7 @@ add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum::magic_enum")
# Add platform specific common libraries
if(UNIX)

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@@ -70,5 +70,6 @@ else ()
endif ()
target_link_libraries(dCommon
PUBLIC magic_enum::magic_enum
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
INTERFACE dDatabase)

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@@ -1,7 +1,7 @@
#pragma once
#include <cstdint>
#include "magic_enum.hpp"
#include <magic_enum/magic_enum.hpp>
namespace MessageType {
enum class Game : uint16_t {

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@@ -1,7 +1,7 @@
#pragma once
#include <cstdint>
#include "magic_enum.hpp"
#include <magic_enum/magic_enum.hpp>
namespace MessageType {
enum class World : uint32_t {

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@@ -2,7 +2,7 @@
#define __STRINGIFIEDENUM_H__
#include <string>
#include "magic_enum.hpp"
#include <magic_enum/magic_enum.hpp>
namespace StringifiedEnum {
template<typename T>

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@@ -5,7 +5,7 @@
#include <cstdint>
#include "magic_enum.hpp"
#include <magic_enum/magic_enum.hpp>
static const uint8_t NUMBER_OF_INVENTORIES = 17;
/**

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@@ -2,12 +2,6 @@ add_subdirectory(CDClientDatabase)
add_subdirectory(GameDatabase)
add_library(dDatabase STATIC "MigrationRunner.cpp")
add_custom_target(conncpp_dylib
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${PROJECT_BINARY_DIR})
add_dependencies(dDatabase conncpp_dylib)
target_include_directories(dDatabase PUBLIC ".")
target_link_libraries(dDatabase
PUBLIC dDatabaseCDClient dDatabaseGame)
PUBLIC magic_enum::magic_enum dDatabaseCDClient dDatabaseGame)

15
dECS/CMakeLists.txt Normal file
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@@ -0,0 +1,15 @@
set(gcc_like_cxx "$<COMPILE_LANG_AND_ID:CXX,ARMClang,AppleClang,Clang,GNU,LCC>")
set(msvc_cxx "$<COMPILE_LANG_AND_ID:CXX,MSVC>")
add_library(dECS STATIC
"Core.h"
"Iter.h"
"Core.cpp"
"System.cpp"
)
target_include_directories(dECS PUBLIC .)
target_link_libraries(dECS PRIVATE dCommon magic_enum::magic_enum)
target_compile_options(dECS PRIVATE
"$<${gcc_like_cxx}:$<BUILD_INTERFACE:-Wall;-Wextra>>"
"$<${msvc_cxx}:$<BUILD_INTERFACE:/W3>>"
)

70
dECS/Core.cpp Normal file
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@@ -0,0 +1,70 @@
#include <atomic>
#include <magic_enum/magic_enum_containers.hpp>
#include <eReplicaComponentType.h>
#include "Core.h"
namespace dECS {
struct WorldData {
using CompSignature = magic_enum::containers::bitset<eReplicaComponentType>;
using CompMap = std::unordered_map<LWOOBJID, CompSignature>;
using CompStorage = std::unordered_map<eReplicaComponentType, std::unique_ptr<IStorage>>;
std::atomic<LWOOBJID> nextId = 1;
CompMap map;
CompStorage data;
};
World::World() : m_World{ std::make_shared<WorldData>() } {};
Entity World::MakeEntity() {
return Entity{ m_World->nextId.fetch_add(1, std::memory_order::relaxed),
m_World };
}
void* Entity::AddComponent(const eReplicaComponentType kind, const StorageConstructor storageConstructor) {
if (auto w = m_World.lock()) {
// Add to kind signature
w->map[m_Id].set(kind, true);
// Get or add storage
auto storageIt = w->data.find(kind);
if (storageIt == w->data.cend()) {
bool inserted = false;
std::tie(storageIt, inserted) = w->data.try_emplace(kind, storageConstructor());
if (!inserted) throw "storage emplacement failure";
}
auto& storage = *storageIt->second;
// Return reference if already mapped, otherwise add component
auto compIt = storage.rowMap.find(m_Id);
if (compIt == storage.rowMap.cend()) {
const auto curSize = storage.rowMap.size();
storage.rowMap.emplace(m_Id, curSize);
return storage.emplace_back();
}
const auto row = compIt->second;
return storage.at(row);
}
return nullptr;
}
const void* Entity::GetComponent(const eReplicaComponentType kind) const {
if (auto const w = m_World.lock()) {
// Check that the entity has this component
if (!w->map[m_Id].test(kind)) return nullptr;
// Get the location where it's stored
const auto& storage = *w->data.at(kind);
const auto it = storage.rowMap.find(m_Id);
if (it == storage.rowMap.cend()) return nullptr;
const auto row = it->second;
return storage.at(row);
}
return nullptr;
}
void* Entity::GetComponent(const eReplicaComponentType kind) {
// Casting away const for this overload is safe, if not at all pretty
return const_cast<void*>(std::as_const(*this).GetComponent(kind));
}
}

180
dECS/Core.h Normal file
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@@ -0,0 +1,180 @@
#pragma once
#include <cstdint>
#include <memory>
#include <string_view>
#include <type_traits>
#include <unordered_map>
#include <vector>
class Component;
enum class eReplicaComponentType : uint32_t;
using LWOOBJID = int64_t;
namespace dECS {
// template <typename C>
// concept IsComponent = std::derived_from<C, Component>;
// Data structures
struct WorldData;
class World;
template <typename... Cs>
class System;
class Entity;
struct IStorage;
template <typename C>
class Storage;
using WorldPtr = std::shared_ptr<WorldData>;
using WeakWorldPtr = std::weak_ptr<WorldData>;
class World {
public:
World();
[[nodiscard]]
Entity MakeEntity();
template <typename... Cs>
[[nodiscard]]
System<Cs...> MakeSystem() {
return System<Cs...>{};
}
template <typename... Cs, typename S>
[[nodiscard]]
System<Cs...> MakeSystem(S&& name) {
return System<Cs...>{ std::forward<S>(name) };
}
private:
WorldPtr m_World;
};
template <typename... Cs>
class System {
public:
friend System World::MakeSystem<Cs...>();
template <typename... Ts, typename S>
friend System<Ts...> World::MakeSystem(S&&);
/*template <typename Fn>
requires std::is_invocable_r_v<void, Fn(Cs...), ObjId, Cs...>
void ForEach(Fn&& f) {
for (ObjId i = 0; i < mT.size(); ++i) {
auto& c = mT[i];
f(i, std::get<Cs>(c)...);
}
}*/
template <typename Fn>
requires std::is_invocable_r_v<void, Fn(Cs...), Cs...>
void ForEach(Fn&& fn) {
std::tuple<Cs...> comps; // some sort of iterator that returns a tuple each 'step?'
for (size_t i = 0; i < 5; ++i) {
fn(std::get<Cs>(comps)...);
}
}
private:
System() = default;
template <typename S>
explicit System(S&& name)
: m_name{ std::forward<S>(name) }
{}
std::string m_name;
};
class Entity {
public:
friend Entity World::MakeEntity();
using StorageConstructor = std::function<std::unique_ptr<IStorage>()>;
[[nodiscard]]
constexpr LWOOBJID GetObjectID() const noexcept {
return m_Id;
}
[[maybe_unused]]
void* AddComponent(eReplicaComponentType, StorageConstructor);
template <typename C>
[[maybe_unused]]
C* AddComponent() {
return static_cast<C*>(AddComponent(C::ComponentType, std::make_unique<Storage<C>>));
}
[[nodiscard]]
const void* GetComponent(eReplicaComponentType) const;
[[nodiscard]]
void* GetComponent(eReplicaComponentType);
template <typename C>
[[nodiscard]]
const C* GetComponent() const {
return static_cast<const C*>(GetComponent(C::ComponentType));
}
template <typename C>
[[nodiscard]]
C* GetComponent() {
return static_cast<C*>(GetComponent(C::ComponentType));
}
private:
Entity(const LWOOBJID id, const WeakWorldPtr world)
: m_Id{ id }
, m_World { world }
{}
LWOOBJID m_Id;
WeakWorldPtr m_World;
};
struct IStorage {
using RowMap = std::unordered_map<LWOOBJID, size_t>;
virtual ~IStorage() = default;
[[nodiscard]]
virtual void* at(size_t) = 0;
[[nodiscard]]
virtual const void* at(size_t) const = 0;
[[nodiscard]]
virtual void* emplace_back() = 0;
RowMap rowMap;
};
template <typename C>
class Storage : public IStorage {
public:
[[nodiscard]]
void* at(const size_t index) override {
return static_cast<void*>(&m_Vec.at(index));
}
[[nodiscard]]
const void* at(const size_t index) const override {
return static_cast<const void*>(&m_Vec.at(index));
}
[[nodiscard]]
void* emplace_back() override {
return static_cast<void*>(&m_Vec.emplace_back());
}
private:
std::vector<C> m_Vec;
};
}

12
dECS/Iter.h Normal file
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@@ -0,0 +1,12 @@
#include "Core.h"
namespace dECS {
class Iter {
public:
[[nodiscard]]
bool Next();
private:
WeakWorldPtr m_World;
};
}

52
dECS/System.cpp Normal file
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@@ -0,0 +1,52 @@
#include "PetComponent.h"
#include "MovementAIComponent.h"
#include "MissionComponent.h"
#include "eMissionState.h"
using Pet = PetComponent;
using Mission = MissionComponent;
using MovementAI = MovementAIComponent;
struct Position : NiPoint3 {};
struct Treasure {};
namespace decs {
template <typename... Cs>
class System {
public:
template <typename Fn>
void each(Fn&& fn) {
fn();
}
};
class Scene {
public:
template <typename... Cs>
System<Cs...> system() {
return System<Cs...>{};
}
};
}
void run() {
auto scene = decs::Scene{};
scene.system<Pet>()
.each([](Pet& pet) {
});
scene.system<Pet, MovementAI>()
.each([](Pet& pet, MovementAI& move) {
});
scene.system<Pet, const Mission, const Position>()
.each([](Pet& pet, Mission const& mission, Position const& pos) {
auto const digUnlocked = mission.GetMissionState(842) == eMissionState::COMPLETE;
auto const treasurePos = PetDigServer::GetClosestTreasure(pos);
});
}

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@@ -55,7 +55,7 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"VerifyBehavior.cpp")
add_library(dBehaviors OBJECT ${DGAME_DBEHAVIORS_SOURCES})
target_link_libraries(dBehaviors PUBLIC dDatabaseCDClient dPhysics)
target_link_libraries(dBehaviors PUBLIC dDatabaseCDClient dPhysics magic_enum::magic_enum)
target_include_directories(dBehaviors PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h
PRIVATE

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@@ -79,4 +79,4 @@ target_include_directories(dComponents PUBLIC "."
)
target_precompile_headers(dComponents REUSE_FROM dGameBase)
target_link_libraries(dComponents INTERFACE dBehaviors)
target_link_libraries(dComponents PUBLIC magic_enum::magic_enum INTERFACE dBehaviors)

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@@ -1,18 +1,5 @@
#include "Component.h"
Component::Component(Entity* parent) {
m_Parent = parent;
}
Component::~Component() {
}
Entity* Component::GetParent() const {
return m_Parent;
}
void Component::Update(float deltaTime) {
}

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@@ -2,6 +2,10 @@
#include "tinyxml2.h"
namespace RakNet {
class BitStream;
};
class Entity;
/**
@@ -9,14 +13,15 @@ class Entity;
*/
class Component {
public:
Component(Entity* parent);
virtual ~Component();
Component() = default;
Component(Entity* parent) : m_Parent{ parent } {}
virtual ~Component() = default;
/**
* Gets the owner of this component
* @return the owner of this component
*/
Entity* GetParent() const;
Entity* GetParent() const { return m_Parent; }
/**
* Updates the component in the game loop

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@@ -6,7 +6,7 @@ set(DGAME_DGAMEMESSAGES_SOURCES
add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES})
target_link_libraries(dGameMessages
PUBLIC dDatabase
PUBLIC magic_enum::magic_enum dDatabase
INTERFACE dGameBase # TradingManager
)
target_include_directories(dGameMessages PUBLIC "."

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@@ -24,6 +24,7 @@ target_include_directories(dInventory PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via Item.cpp
)
target_link_libraries(dInventory PUBLIC magic_enum::magic_enum)
target_precompile_headers(dInventory REUSE_FROM dGameBase)
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97185

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@@ -4,7 +4,7 @@
#define _VARIADIC_MAX 10
#include "dCommonVars.h"
#include "dNetCommon.h"
#include "magic_enum.hpp"
#include <magic_enum/magic_enum.hpp>
enum class ServerType : uint32_t;
enum class eLoginResponse : uint8_t;

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@@ -8,7 +8,7 @@ set(DNET_SOURCES "AuthPackets.cpp"
"ZoneInstanceManager.cpp")
add_library(dNet STATIC ${DNET_SOURCES})
target_link_libraries(dNet PRIVATE bcrypt MD5)
target_link_libraries(dNet PUBLIC magic_enum::magic_enum PRIVATE bcrypt MD5)
target_include_directories(dNet PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"

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@@ -13,7 +13,7 @@ target_include_directories(WorldServer PRIVATE
"${PROJECT_SOURCE_DIR}/dServer" # BinaryPathFinder.h
)
target_link_libraries(WorldServer ${COMMON_LIBRARIES}
target_link_libraries(WorldServer PUBLIC ${COMMON_LIBRARIES}
dScripts
dGameBase
dComponents

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@@ -6,4 +6,5 @@ include(GoogleTest)
# Add the subdirectories
add_subdirectory(dCommonTests)
add_subdirectory(dECSTests)
add_subdirectory(dGameTests)

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@@ -8,7 +8,7 @@
#include "Game.h"
#include "MessageType/Game.h"
#include "MessageType/World.h"
#include "magic_enum.hpp"
#include <magic_enum/magic_enum.hpp>
#define ENUM_EQ(e, y, z)\
LOG("%s %s", StringifiedEnum::ToString(static_cast<e>(y)).data(), #z);\

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@@ -0,0 +1,9 @@
add_executable(dECSTests
"TestECS.cpp"
)
# Link needed libraries
target_link_libraries(dECSTests PRIVATE dCommon dGame dECS GTest::gtest_main)
# Discover the tests
gtest_discover_tests(dECSTests)

220
tests/dECSTests/TestECS.cpp Normal file
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@@ -0,0 +1,220 @@
#include <cstdint>
#include <cstddef>
#include <span>
#include <optional>
#include <gtest/gtest.h>
#include "Core.h"
#include <dComponents/Component.h>
#include <eReplicaComponentType.h>
using namespace dECS;
namespace TestECS {
using LegacyComponent = ::Component;
namespace Component {
using enum eReplicaComponentType;
void* NULL_PARENT = nullptr;
struct Legacy : public LegacyComponent {
static constexpr eReplicaComponentType ComponentType = CHANGLING;
Legacy() = default;
void Update(float deltaTime) {
std::printf("Legacy updated!\n");
}
};
struct Invalid {
static constexpr eReplicaComponentType ComponentType = INVALID;
int value;
};
struct Destroyable {
static constexpr eReplicaComponentType ComponentType = DESTROYABLE;
using FactionId = int32_t;
float health;
float maxHealth;
float armor;
float maxArmor;
float imag;
float maxImag;
uint32_t damageToAbsorb;
bool immune;
bool gmImmune;
bool shielded;
float actualMaxHealth;
float actualMaxArmor;
float actualMaxImagination;
std::vector<FactionId> factionIds;
bool smashable;
};
}
struct IFakeSystem {
virtual ~IFakeSystem() = default;
[[nodiscard]]
constexpr virtual size_t Count() const noexcept = 0;
constexpr virtual void EmplaceBack() = 0;
};
template <typename... Cs>
struct FakeSystem : public IFakeSystem {
template <typename C>
using Storage = std::vector<std::remove_const_t<C>>;
std::tuple<Storage<Cs>...> data;
[[nodiscard]]
constexpr size_t Count() const noexcept override {
return std::get<0>(data).size();
}
constexpr void EmplaceBack() override {
(std::get<Storage<Cs>>(data).emplace_back(), ...);
}
template <typename C>
requires std::disjunction_v<std::is_same<C, Cs>...>
[[nodiscard]]
std::span<C> Get() {
return std::get<Storage<C>>(data);
}
template <typename C>
requires std::disjunction_v<std::is_same<C, Cs>...>
[[nodiscard]]
std::span<const C> Get() const {
return std::get<Storage<C>>(data);
}
template <typename Fn>
requires std::is_invocable_r_v<void, Fn(Cs...), Cs...>
void ForEach(Fn&& fn);
};
class FakeIter {
public:
constexpr FakeIter(const IFakeSystem& fakeSys) noexcept
: m_System{ fakeSys }
{}
[[nodiscard]]
constexpr bool Next() {
return m_Count++ > m_System.Count();
}
private:
size_t m_Count;
const IFakeSystem& m_System;
};
template <typename... Cs>
template <typename Fn>
requires std::is_invocable_r_v<void, Fn(Cs...), Cs...>
void FakeSystem<Cs...>::ForEach(Fn&& fn){
for (size_t i = 0; i < Count(); ++i) {
fn(Get<Cs>()[i]...);
}
}
}
// Test that entity IDs increment correctly
TEST(ECSTest, IncrementEntityIdsSingleThread) {
auto w = World{};
auto ea = w.MakeEntity();
ASSERT_EQ(ea.GetObjectID(), 1);
auto eb = w.MakeEntity();
ASSERT_EQ(eb.GetObjectID(), 2);
auto ec = w.MakeEntity();
ASSERT_EQ(ec.GetObjectID(), 3);
}
// Test adding and getting components
TEST(ECSTest, MakeOneEntityAndAddComponents) {
using namespace TestECS::Component;
auto w = World{};
auto e = w.MakeEntity();
ASSERT_EQ(e.GetObjectID(), 1);
// add component
auto* const testCompPtr = e.AddComponent<Invalid>();
ASSERT_NE(testCompPtr, nullptr);
ASSERT_EQ(testCompPtr->ComponentType, Invalid::ComponentType);
ASSERT_EQ(testCompPtr->value, 0);
testCompPtr->value = 15;
// try getting the same component we just added
auto* const gotTestCompPtr = e.GetComponent<Invalid>();
ASSERT_NE(gotTestCompPtr, nullptr);
ASSERT_EQ(gotTestCompPtr, testCompPtr);
ASSERT_NE(gotTestCompPtr->value, 0);
ASSERT_EQ(gotTestCompPtr->value, 15);
}
// Test world scoping
TEST(ECSTest, WorldScope) {
using namespace TestECS::Component;
auto e = std::optional<dECS::Entity>{};
{
auto w = World{};
e.emplace(w.MakeEntity());
ASSERT_EQ(e->GetObjectID(), 1);
// add component within scope
auto* const cPtr = e->AddComponent<Invalid>();
ASSERT_NE(cPtr, nullptr);
}
// Attempting to access this component should return nullptr
// now that the world has gone out of scope
ASSERT_EQ(e->GetComponent<Invalid>(), nullptr);
}
// Create and iterate over a system
TEST(ECSTest, CreateAndIterateOverSystem) {
using namespace TestECS::Component;
auto w = World{};
auto s = w.MakeSystem<Destroyable, const Invalid>("DestInvalid");
size_t count = 0;
s.ForEach([&](Destroyable& d, const Invalid& i) {
std::printf("i = %ld: d.health = %f\n", ++count, d.health);
d.health += 1;
});
}
TEST(ECSTest, FakeIterationForTestingPurposes) {
using namespace TestECS;
using namespace TestECS::Component;
auto s = FakeSystem<Legacy, Destroyable>{};
auto const r = 2 + std::rand() % 8;
for (size_t i = 0; i < r; ++i) {
s.EmplaceBack();
}
size_t count = 0;
s.ForEach([&](Legacy& l, Destroyable& d) {
l.Update(0.0f);
std::printf("i = %ld: d.health = %f\n", ++count, d.health);
d.health += 1;
});
std::printf("Total count = %ld\n", count);
ASSERT_EQ(r, count);
}

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@@ -34,9 +34,6 @@ target_include_directories(bcrypt PRIVATE "libbcrypt/src")
# Source code for sqlite
add_subdirectory(SQLite)
# Source code for magic_enum
add_subdirectory(magic_enum)
# Create our third party library objects
add_subdirectory(raknet)

Submodule thirdparty/magic_enum deleted from e55b9b54d5